Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A

Percentage Accurate: 99.8% → 100.0%
Time: 6.4s
Alternatives: 8
Speedup: 1.5×

Specification

?
\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 8 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}

Alternative 1: 100.0% accurate, 1.5× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right) \end{array} \]
(FPCore (x y z) :precision binary64 (fma (/ (- x z) y) 4.0 4.0))
double code(double x, double y, double z) {
	return fma(((x - z) / y), 4.0, 4.0);
}
function code(x, y, z)
	return fma(Float64(Float64(x - z) / y), 4.0, 4.0)
end
code[x_, y_, z_] := N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)
\end{array}
Derivation
  1. Initial program 99.5%

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
  2. Add Preprocessing
  3. Taylor expanded in y around 0

    \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
  4. Step-by-step derivation
    1. distribute-lft-outN/A

      \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
    2. associate-/l*N/A

      \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
    3. *-commutativeN/A

      \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
    4. +-commutativeN/A

      \[\leadsto \frac{\color{blue}{\left(x - z\right) + y}}{y} \cdot 4 \]
    5. div-addN/A

      \[\leadsto \color{blue}{\left(\frac{x - z}{y} + \frac{y}{y}\right)} \cdot 4 \]
    6. *-inversesN/A

      \[\leadsto \left(\frac{x - z}{y} + \color{blue}{1}\right) \cdot 4 \]
    7. distribute-lft1-inN/A

      \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4 + 4} \]
    8. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
    9. lower-/.f64N/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x - z}{y}}, 4, 4\right) \]
    10. lower--.f64100.0

      \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{x - z}}{y}, 4, 4\right) \]
  5. Applied rewrites100.0%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
  6. Add Preprocessing

Alternative 2: 66.5% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ \mathbf{if}\;t\_0 \leq -5 \cdot 10^{+236}:\\ \;\;\;\;\frac{z}{y} \cdot -4\\ \mathbf{elif}\;t\_0 \leq -1 \cdot 10^{+14} \lor \neg \left(t\_0 \leq 500\right):\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;4\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
   (if (<= t_0 -5e+236)
     (* (/ z y) -4.0)
     (if (or (<= t_0 -1e+14) (not (<= t_0 500.0))) (* (/ x y) 4.0) 4.0))))
double code(double x, double y, double z) {
	double t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y;
	double tmp;
	if (t_0 <= -5e+236) {
		tmp = (z / y) * -4.0;
	} else if ((t_0 <= -1e+14) || !(t_0 <= 500.0)) {
		tmp = (x / y) * 4.0;
	} else {
		tmp = 4.0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
    if (t_0 <= (-5d+236)) then
        tmp = (z / y) * (-4.0d0)
    else if ((t_0 <= (-1d+14)) .or. (.not. (t_0 <= 500.0d0))) then
        tmp = (x / y) * 4.0d0
    else
        tmp = 4.0d0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y;
	double tmp;
	if (t_0 <= -5e+236) {
		tmp = (z / y) * -4.0;
	} else if ((t_0 <= -1e+14) || !(t_0 <= 500.0)) {
		tmp = (x / y) * 4.0;
	} else {
		tmp = 4.0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y
	tmp = 0
	if t_0 <= -5e+236:
		tmp = (z / y) * -4.0
	elif (t_0 <= -1e+14) or not (t_0 <= 500.0):
		tmp = (x / y) * 4.0
	else:
		tmp = 4.0
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)
	tmp = 0.0
	if (t_0 <= -5e+236)
		tmp = Float64(Float64(z / y) * -4.0);
	elseif ((t_0 <= -1e+14) || !(t_0 <= 500.0))
		tmp = Float64(Float64(x / y) * 4.0);
	else
		tmp = 4.0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y;
	tmp = 0.0;
	if (t_0 <= -5e+236)
		tmp = (z / y) * -4.0;
	elseif ((t_0 <= -1e+14) || ~((t_0 <= 500.0)))
		tmp = (x / y) * 4.0;
	else
		tmp = 4.0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+236], N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision], If[Or[LessEqual[t$95$0, -1e+14], N[Not[LessEqual[t$95$0, 500.0]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], 4.0]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+236}:\\
\;\;\;\;\frac{z}{y} \cdot -4\\

\mathbf{elif}\;t\_0 \leq -1 \cdot 10^{+14} \lor \neg \left(t\_0 \leq 500\right):\\
\;\;\;\;\frac{x}{y} \cdot 4\\

\mathbf{else}:\\
\;\;\;\;4\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -4.9999999999999997e236

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x - z}{y}} \cdot 4 \]
      4. lower--.f64100.0

        \[\leadsto \frac{\color{blue}{x - z}}{y} \cdot 4 \]
    5. Applied rewrites100.0%

      \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
    6. Taylor expanded in x around 0

      \[\leadsto -4 \cdot \color{blue}{\frac{z}{y}} \]
    7. Step-by-step derivation
      1. Applied rewrites62.8%

        \[\leadsto \frac{z}{y} \cdot \color{blue}{-4} \]

      if -4.9999999999999997e236 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e14 or 500 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)

      1. Initial program 99.2%

        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
      4. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
        2. lower-*.f64N/A

          \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
        3. lower-/.f6459.3

          \[\leadsto \color{blue}{\frac{x}{y}} \cdot 4 \]
      5. Applied rewrites59.3%

        \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]

      if -1e14 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 500

      1. Initial program 99.8%

        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{4} \]
      4. Step-by-step derivation
        1. Applied rewrites94.5%

          \[\leadsto \color{blue}{4} \]
      5. Recombined 3 regimes into one program.
      6. Final simplification71.3%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq -5 \cdot 10^{+236}:\\ \;\;\;\;\frac{z}{y} \cdot -4\\ \mathbf{elif}\;\frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq -1 \cdot 10^{+14} \lor \neg \left(\frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq 500\right):\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;4\\ \end{array} \]
      7. Add Preprocessing

      Alternative 3: 98.4% accurate, 0.4× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ \mathbf{if}\;t\_0 \leq -1 \cdot 10^{+14} \lor \neg \left(t\_0 \leq 500\right):\\ \;\;\;\;\frac{x - z}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\ \end{array} \end{array} \]
      (FPCore (x y z)
       :precision binary64
       (let* ((t_0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
         (if (or (<= t_0 -1e+14) (not (<= t_0 500.0)))
           (* (/ (- x z) y) 4.0)
           (fma (/ z y) -4.0 4.0))))
      double code(double x, double y, double z) {
      	double t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y;
      	double tmp;
      	if ((t_0 <= -1e+14) || !(t_0 <= 500.0)) {
      		tmp = ((x - z) / y) * 4.0;
      	} else {
      		tmp = fma((z / y), -4.0, 4.0);
      	}
      	return tmp;
      }
      
      function code(x, y, z)
      	t_0 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)
      	tmp = 0.0
      	if ((t_0 <= -1e+14) || !(t_0 <= 500.0))
      		tmp = Float64(Float64(Float64(x - z) / y) * 4.0);
      	else
      		tmp = fma(Float64(z / y), -4.0, 4.0);
      	end
      	return tmp
      end
      
      code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -1e+14], N[Not[LessEqual[t$95$0, 500.0]], $MachinePrecision]], N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(N[(z / y), $MachinePrecision] * -4.0 + 4.0), $MachinePrecision]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
      \mathbf{if}\;t\_0 \leq -1 \cdot 10^{+14} \lor \neg \left(t\_0 \leq 500\right):\\
      \;\;\;\;\frac{x - z}{y} \cdot 4\\
      
      \mathbf{else}:\\
      \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e14 or 500 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)

        1. Initial program 99.4%

          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
          3. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x - z}{y}} \cdot 4 \]
          4. lower--.f6499.3

            \[\leadsto \frac{\color{blue}{x - z}}{y} \cdot 4 \]
        5. Applied rewrites99.3%

          \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]

        if -1e14 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 500

        1. Initial program 99.8%

          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
        4. Step-by-step derivation
          1. distribute-lft-outN/A

            \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
          2. associate-/l*N/A

            \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
          3. *-commutativeN/A

            \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
          4. +-commutativeN/A

            \[\leadsto \frac{\color{blue}{\left(x - z\right) + y}}{y} \cdot 4 \]
          5. div-addN/A

            \[\leadsto \color{blue}{\left(\frac{x - z}{y} + \frac{y}{y}\right)} \cdot 4 \]
          6. *-inversesN/A

            \[\leadsto \left(\frac{x - z}{y} + \color{blue}{1}\right) \cdot 4 \]
          7. distribute-lft1-inN/A

            \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4 + 4} \]
          8. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
          9. lower-/.f64N/A

            \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x - z}{y}}, 4, 4\right) \]
          10. lower--.f64100.0

            \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{x - z}}{y}, 4, 4\right) \]
        5. Applied rewrites100.0%

          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
        6. Taylor expanded in x around 0

          \[\leadsto 4 + \color{blue}{-4 \cdot \frac{z}{y}} \]
        7. Step-by-step derivation
          1. Applied rewrites99.7%

            \[\leadsto \mathsf{fma}\left(\frac{z}{y}, \color{blue}{-4}, 4\right) \]
        8. Recombined 2 regimes into one program.
        9. Final simplification99.4%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq -1 \cdot 10^{+14} \lor \neg \left(\frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq 500\right):\\ \;\;\;\;\frac{x - z}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\ \end{array} \]
        10. Add Preprocessing

        Alternative 4: 66.6% accurate, 0.4× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ \mathbf{if}\;t\_0 \leq -1 \cdot 10^{+14} \lor \neg \left(t\_0 \leq 4 \cdot 10^{+20}\right):\\ \;\;\;\;\frac{z}{y} \cdot -4\\ \mathbf{else}:\\ \;\;\;\;4\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
           (if (or (<= t_0 -1e+14) (not (<= t_0 4e+20))) (* (/ z y) -4.0) 4.0)))
        double code(double x, double y, double z) {
        	double t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y;
        	double tmp;
        	if ((t_0 <= -1e+14) || !(t_0 <= 4e+20)) {
        		tmp = (z / y) * -4.0;
        	} else {
        		tmp = 4.0;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: t_0
            real(8) :: tmp
            t_0 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
            if ((t_0 <= (-1d+14)) .or. (.not. (t_0 <= 4d+20))) then
                tmp = (z / y) * (-4.0d0)
            else
                tmp = 4.0d0
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z) {
        	double t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y;
        	double tmp;
        	if ((t_0 <= -1e+14) || !(t_0 <= 4e+20)) {
        		tmp = (z / y) * -4.0;
        	} else {
        		tmp = 4.0;
        	}
        	return tmp;
        }
        
        def code(x, y, z):
        	t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y
        	tmp = 0
        	if (t_0 <= -1e+14) or not (t_0 <= 4e+20):
        		tmp = (z / y) * -4.0
        	else:
        		tmp = 4.0
        	return tmp
        
        function code(x, y, z)
        	t_0 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)
        	tmp = 0.0
        	if ((t_0 <= -1e+14) || !(t_0 <= 4e+20))
        		tmp = Float64(Float64(z / y) * -4.0);
        	else
        		tmp = 4.0;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z)
        	t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y;
        	tmp = 0.0;
        	if ((t_0 <= -1e+14) || ~((t_0 <= 4e+20)))
        		tmp = (z / y) * -4.0;
        	else
        		tmp = 4.0;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -1e+14], N[Not[LessEqual[t$95$0, 4e+20]], $MachinePrecision]], N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision], 4.0]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
        \mathbf{if}\;t\_0 \leq -1 \cdot 10^{+14} \lor \neg \left(t\_0 \leq 4 \cdot 10^{+20}\right):\\
        \;\;\;\;\frac{z}{y} \cdot -4\\
        
        \mathbf{else}:\\
        \;\;\;\;4\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e14 or 4e20 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)

          1. Initial program 99.4%

            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
          2. Add Preprocessing
          3. Taylor expanded in y around 0

            \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
          4. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
            2. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
            3. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x - z}{y}} \cdot 4 \]
            4. lower--.f6499.4

              \[\leadsto \frac{\color{blue}{x - z}}{y} \cdot 4 \]
          5. Applied rewrites99.4%

            \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
          6. Taylor expanded in x around 0

            \[\leadsto -4 \cdot \color{blue}{\frac{z}{y}} \]
          7. Step-by-step derivation
            1. Applied rewrites48.6%

              \[\leadsto \frac{z}{y} \cdot \color{blue}{-4} \]

            if -1e14 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 4e20

            1. Initial program 99.8%

              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
            2. Add Preprocessing
            3. Taylor expanded in y around inf

              \[\leadsto \color{blue}{4} \]
            4. Step-by-step derivation
              1. Applied rewrites92.5%

                \[\leadsto \color{blue}{4} \]
            5. Recombined 2 regimes into one program.
            6. Final simplification63.2%

              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq -1 \cdot 10^{+14} \lor \neg \left(\frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq 4 \cdot 10^{+20}\right):\\ \;\;\;\;\frac{z}{y} \cdot -4\\ \mathbf{else}:\\ \;\;\;\;4\\ \end{array} \]
            7. Add Preprocessing

            Alternative 5: 86.4% accurate, 1.0× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -126000 \lor \neg \left(x \leq 44000000000000\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (if (or (<= x -126000.0) (not (<= x 44000000000000.0)))
               (fma (/ 4.0 y) x 4.0)
               (fma (/ z y) -4.0 4.0)))
            double code(double x, double y, double z) {
            	double tmp;
            	if ((x <= -126000.0) || !(x <= 44000000000000.0)) {
            		tmp = fma((4.0 / y), x, 4.0);
            	} else {
            		tmp = fma((z / y), -4.0, 4.0);
            	}
            	return tmp;
            }
            
            function code(x, y, z)
            	tmp = 0.0
            	if ((x <= -126000.0) || !(x <= 44000000000000.0))
            		tmp = fma(Float64(4.0 / y), x, 4.0);
            	else
            		tmp = fma(Float64(z / y), -4.0, 4.0);
            	end
            	return tmp
            end
            
            code[x_, y_, z_] := If[Or[LessEqual[x, -126000.0], N[Not[LessEqual[x, 44000000000000.0]], $MachinePrecision]], N[(N[(4.0 / y), $MachinePrecision] * x + 4.0), $MachinePrecision], N[(N[(z / y), $MachinePrecision] * -4.0 + 4.0), $MachinePrecision]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            \mathbf{if}\;x \leq -126000 \lor \neg \left(x \leq 44000000000000\right):\\
            \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\
            
            \mathbf{else}:\\
            \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if x < -126000 or 4.4e13 < x

              1. Initial program 100.0%

                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
              2. Add Preprocessing
              3. Taylor expanded in z around 0

                \[\leadsto \color{blue}{1 + 4 \cdot \frac{x + \frac{3}{4} \cdot y}{y}} \]
              4. Step-by-step derivation
                1. div-addN/A

                  \[\leadsto 1 + 4 \cdot \color{blue}{\left(\frac{x}{y} + \frac{\frac{3}{4} \cdot y}{y}\right)} \]
                2. distribute-lft-inN/A

                  \[\leadsto 1 + \color{blue}{\left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{3}{4} \cdot y}{y}\right)} \]
                3. associate-+r+N/A

                  \[\leadsto \color{blue}{\left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \frac{\frac{3}{4} \cdot y}{y}} \]
                4. associate-/l*N/A

                  \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \color{blue}{\left(\frac{3}{4} \cdot \frac{y}{y}\right)} \]
                5. *-inversesN/A

                  \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \left(\frac{3}{4} \cdot \color{blue}{1}\right) \]
                6. metadata-evalN/A

                  \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \color{blue}{\frac{3}{4}} \]
                7. metadata-evalN/A

                  \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + \color{blue}{3} \]
                8. +-commutativeN/A

                  \[\leadsto \color{blue}{3 + \left(1 + 4 \cdot \frac{x}{y}\right)} \]
                9. associate-+r+N/A

                  \[\leadsto \color{blue}{\left(3 + 1\right) + 4 \cdot \frac{x}{y}} \]
                10. metadata-evalN/A

                  \[\leadsto \color{blue}{4} + 4 \cdot \frac{x}{y} \]
                11. +-commutativeN/A

                  \[\leadsto \color{blue}{4 \cdot \frac{x}{y} + 4} \]
                12. *-lft-identityN/A

                  \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{y} + 4 \]
                13. associate-*l/N/A

                  \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{y} \cdot x\right)} + 4 \]
                14. associate-*l*N/A

                  \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot x} + 4 \]
                15. lower-fma.f64N/A

                  \[\leadsto \color{blue}{\mathsf{fma}\left(4 \cdot \frac{1}{y}, x, 4\right)} \]
                16. associate-*r/N/A

                  \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4 \cdot 1}{y}}, x, 4\right) \]
                17. metadata-evalN/A

                  \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{4}}{y}, x, 4\right) \]
                18. lower-/.f6486.6

                  \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4}{y}}, x, 4\right) \]
              5. Applied rewrites86.6%

                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{4}{y}, x, 4\right)} \]

              if -126000 < x < 4.4e13

              1. Initial program 99.2%

                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
              4. Step-by-step derivation
                1. distribute-lft-outN/A

                  \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
                2. associate-/l*N/A

                  \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
                3. *-commutativeN/A

                  \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                4. +-commutativeN/A

                  \[\leadsto \frac{\color{blue}{\left(x - z\right) + y}}{y} \cdot 4 \]
                5. div-addN/A

                  \[\leadsto \color{blue}{\left(\frac{x - z}{y} + \frac{y}{y}\right)} \cdot 4 \]
                6. *-inversesN/A

                  \[\leadsto \left(\frac{x - z}{y} + \color{blue}{1}\right) \cdot 4 \]
                7. distribute-lft1-inN/A

                  \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4 + 4} \]
                8. lower-fma.f64N/A

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                9. lower-/.f64N/A

                  \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x - z}{y}}, 4, 4\right) \]
                10. lower--.f64100.0

                  \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{x - z}}{y}, 4, 4\right) \]
              5. Applied rewrites100.0%

                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
              6. Taylor expanded in x around 0

                \[\leadsto 4 + \color{blue}{-4 \cdot \frac{z}{y}} \]
              7. Step-by-step derivation
                1. Applied rewrites92.1%

                  \[\leadsto \mathsf{fma}\left(\frac{z}{y}, \color{blue}{-4}, 4\right) \]
              8. Recombined 2 regimes into one program.
              9. Final simplification89.5%

                \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -126000 \lor \neg \left(x \leq 44000000000000\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\ \end{array} \]
              10. Add Preprocessing

              Alternative 6: 81.2% accurate, 1.0× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -7.8 \cdot 10^{+145} \lor \neg \left(x \leq 7.5 \cdot 10^{+80}\right):\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (if (or (<= x -7.8e+145) (not (<= x 7.5e+80)))
                 (* (/ x y) 4.0)
                 (fma (/ z y) -4.0 4.0)))
              double code(double x, double y, double z) {
              	double tmp;
              	if ((x <= -7.8e+145) || !(x <= 7.5e+80)) {
              		tmp = (x / y) * 4.0;
              	} else {
              		tmp = fma((z / y), -4.0, 4.0);
              	}
              	return tmp;
              }
              
              function code(x, y, z)
              	tmp = 0.0
              	if ((x <= -7.8e+145) || !(x <= 7.5e+80))
              		tmp = Float64(Float64(x / y) * 4.0);
              	else
              		tmp = fma(Float64(z / y), -4.0, 4.0);
              	end
              	return tmp
              end
              
              code[x_, y_, z_] := If[Or[LessEqual[x, -7.8e+145], N[Not[LessEqual[x, 7.5e+80]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(N[(z / y), $MachinePrecision] * -4.0 + 4.0), $MachinePrecision]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              \mathbf{if}\;x \leq -7.8 \cdot 10^{+145} \lor \neg \left(x \leq 7.5 \cdot 10^{+80}\right):\\
              \;\;\;\;\frac{x}{y} \cdot 4\\
              
              \mathbf{else}:\\
              \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if x < -7.7999999999999995e145 or 7.49999999999999994e80 < x

                1. Initial program 100.0%

                  \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
                4. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
                  3. lower-/.f6487.6

                    \[\leadsto \color{blue}{\frac{x}{y}} \cdot 4 \]
                5. Applied rewrites87.6%

                  \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]

                if -7.7999999999999995e145 < x < 7.49999999999999994e80

                1. Initial program 99.4%

                  \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                2. Add Preprocessing
                3. Taylor expanded in y around 0

                  \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
                4. Step-by-step derivation
                  1. distribute-lft-outN/A

                    \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
                  2. associate-/l*N/A

                    \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
                  3. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                  4. +-commutativeN/A

                    \[\leadsto \frac{\color{blue}{\left(x - z\right) + y}}{y} \cdot 4 \]
                  5. div-addN/A

                    \[\leadsto \color{blue}{\left(\frac{x - z}{y} + \frac{y}{y}\right)} \cdot 4 \]
                  6. *-inversesN/A

                    \[\leadsto \left(\frac{x - z}{y} + \color{blue}{1}\right) \cdot 4 \]
                  7. distribute-lft1-inN/A

                    \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4 + 4} \]
                  8. lower-fma.f64N/A

                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                  9. lower-/.f64N/A

                    \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x - z}{y}}, 4, 4\right) \]
                  10. lower--.f64100.0

                    \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{x - z}}{y}, 4, 4\right) \]
                5. Applied rewrites100.0%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                6. Taylor expanded in x around 0

                  \[\leadsto 4 + \color{blue}{-4 \cdot \frac{z}{y}} \]
                7. Step-by-step derivation
                  1. Applied rewrites85.0%

                    \[\leadsto \mathsf{fma}\left(\frac{z}{y}, \color{blue}{-4}, 4\right) \]
                8. Recombined 2 regimes into one program.
                9. Final simplification85.8%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -7.8 \cdot 10^{+145} \lor \neg \left(x \leq 7.5 \cdot 10^{+80}\right):\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\ \end{array} \]
                10. Add Preprocessing

                Alternative 7: 99.8% accurate, 1.5× speedup?

                \[\begin{array}{l} \\ \mathsf{fma}\left(\frac{4}{y}, x - z, 4\right) \end{array} \]
                (FPCore (x y z) :precision binary64 (fma (/ 4.0 y) (- x z) 4.0))
                double code(double x, double y, double z) {
                	return fma((4.0 / y), (x - z), 4.0);
                }
                
                function code(x, y, z)
                	return fma(Float64(4.0 / y), Float64(x - z), 4.0)
                end
                
                code[x_, y_, z_] := N[(N[(4.0 / y), $MachinePrecision] * N[(x - z), $MachinePrecision] + 4.0), $MachinePrecision]
                
                \begin{array}{l}
                
                \\
                \mathsf{fma}\left(\frac{4}{y}, x - z, 4\right)
                \end{array}
                
                Derivation
                1. Initial program 99.5%

                  \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                2. Add Preprocessing
                3. Taylor expanded in y around 0

                  \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
                4. Step-by-step derivation
                  1. distribute-lft-outN/A

                    \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
                  2. associate-/l*N/A

                    \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
                  3. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                  4. +-commutativeN/A

                    \[\leadsto \frac{\color{blue}{\left(x - z\right) + y}}{y} \cdot 4 \]
                  5. div-addN/A

                    \[\leadsto \color{blue}{\left(\frac{x - z}{y} + \frac{y}{y}\right)} \cdot 4 \]
                  6. *-inversesN/A

                    \[\leadsto \left(\frac{x - z}{y} + \color{blue}{1}\right) \cdot 4 \]
                  7. distribute-lft1-inN/A

                    \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4 + 4} \]
                  8. lower-fma.f64N/A

                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                  9. lower-/.f64N/A

                    \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x - z}{y}}, 4, 4\right) \]
                  10. lower--.f64100.0

                    \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{x - z}}{y}, 4, 4\right) \]
                5. Applied rewrites100.0%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                6. Taylor expanded in x around 0

                  \[\leadsto \color{blue}{1 + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{3}{4} \cdot y - z}{y}\right)} \]
                7. Step-by-step derivation
                  1. +-commutativeN/A

                    \[\leadsto \color{blue}{\left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{3}{4} \cdot y - z}{y}\right) + 1} \]
                  2. distribute-lft-outN/A

                    \[\leadsto \color{blue}{4 \cdot \left(\frac{x}{y} + \frac{\frac{3}{4} \cdot y - z}{y}\right)} + 1 \]
                  3. div-add-revN/A

                    \[\leadsto 4 \cdot \color{blue}{\frac{x + \left(\frac{3}{4} \cdot y - z\right)}{y}} + 1 \]
                  4. associate--l+N/A

                    \[\leadsto 4 \cdot \frac{\color{blue}{\left(x + \frac{3}{4} \cdot y\right) - z}}{y} + 1 \]
                  5. div-subN/A

                    \[\leadsto 4 \cdot \color{blue}{\left(\frac{x + \frac{3}{4} \cdot y}{y} - \frac{z}{y}\right)} + 1 \]
                  6. distribute-lft-out--N/A

                    \[\leadsto \color{blue}{\left(4 \cdot \frac{x + \frac{3}{4} \cdot y}{y} - 4 \cdot \frac{z}{y}\right)} + 1 \]
                  7. metadata-evalN/A

                    \[\leadsto \left(4 \cdot \frac{x + \frac{3}{4} \cdot y}{y} - \color{blue}{\left(\mathsf{neg}\left(-4\right)\right)} \cdot \frac{z}{y}\right) + 1 \]
                  8. fp-cancel-sign-sub-invN/A

                    \[\leadsto \color{blue}{\left(4 \cdot \frac{x + \frac{3}{4} \cdot y}{y} + -4 \cdot \frac{z}{y}\right)} + 1 \]
                  9. +-commutativeN/A

                    \[\leadsto \color{blue}{\left(-4 \cdot \frac{z}{y} + 4 \cdot \frac{x + \frac{3}{4} \cdot y}{y}\right)} + 1 \]
                  10. +-commutativeN/A

                    \[\leadsto \left(-4 \cdot \frac{z}{y} + 4 \cdot \frac{\color{blue}{\frac{3}{4} \cdot y + x}}{y}\right) + 1 \]
                  11. div-addN/A

                    \[\leadsto \left(-4 \cdot \frac{z}{y} + 4 \cdot \color{blue}{\left(\frac{\frac{3}{4} \cdot y}{y} + \frac{x}{y}\right)}\right) + 1 \]
                  12. associate-/l*N/A

                    \[\leadsto \left(-4 \cdot \frac{z}{y} + 4 \cdot \left(\color{blue}{\frac{3}{4} \cdot \frac{y}{y}} + \frac{x}{y}\right)\right) + 1 \]
                  13. *-inversesN/A

                    \[\leadsto \left(-4 \cdot \frac{z}{y} + 4 \cdot \left(\frac{3}{4} \cdot \color{blue}{1} + \frac{x}{y}\right)\right) + 1 \]
                  14. metadata-evalN/A

                    \[\leadsto \left(-4 \cdot \frac{z}{y} + 4 \cdot \left(\color{blue}{\frac{3}{4}} + \frac{x}{y}\right)\right) + 1 \]
                8. Applied rewrites99.8%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{4}{y}, x - z, 4\right)} \]
                9. Add Preprocessing

                Alternative 8: 34.8% accurate, 31.0× speedup?

                \[\begin{array}{l} \\ 4 \end{array} \]
                (FPCore (x y z) :precision binary64 4.0)
                double code(double x, double y, double z) {
                	return 4.0;
                }
                
                real(8) function code(x, y, z)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    code = 4.0d0
                end function
                
                public static double code(double x, double y, double z) {
                	return 4.0;
                }
                
                def code(x, y, z):
                	return 4.0
                
                function code(x, y, z)
                	return 4.0
                end
                
                function tmp = code(x, y, z)
                	tmp = 4.0;
                end
                
                code[x_, y_, z_] := 4.0
                
                \begin{array}{l}
                
                \\
                4
                \end{array}
                
                Derivation
                1. Initial program 99.5%

                  \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{4} \]
                4. Step-by-step derivation
                  1. Applied rewrites32.9%

                    \[\leadsto \color{blue}{4} \]
                  2. Add Preprocessing

                  Reproduce

                  ?
                  herbie shell --seed 2024329 
                  (FPCore (x y z)
                    :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
                    :precision binary64
                    (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))