
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (fma (/ (- x y) z) 4.0 -2.0))
double code(double x, double y, double z) {
return fma(((x - y) / z), 4.0, -2.0);
}
function code(x, y, z) return fma(Float64(Float64(x - y) / z), 4.0, -2.0) end
code[x_, y_, z_] := N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 4.0 + -2.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x - y}{z}, 4, -2\right)
\end{array}
Initial program 99.6%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-fma.f6486.8
Applied rewrites86.8%
Taylor expanded in z around 0
+-commutativeN/A
div-addN/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ y z) -4.0))
(t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
(t_2 (/ (* 4.0 x) z)))
(if (<= t_1 -5e+159)
t_0
(if (<= t_1 -200000.0)
t_2
(if (<= t_1 -0.1) -2.0 (if (<= t_1 1e+106) t_0 t_2))))))
double code(double x, double y, double z) {
double t_0 = (y / z) * -4.0;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double t_2 = (4.0 * x) / z;
double tmp;
if (t_1 <= -5e+159) {
tmp = t_0;
} else if (t_1 <= -200000.0) {
tmp = t_2;
} else if (t_1 <= -0.1) {
tmp = -2.0;
} else if (t_1 <= 1e+106) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = (y / z) * (-4.0d0)
t_1 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
t_2 = (4.0d0 * x) / z
if (t_1 <= (-5d+159)) then
tmp = t_0
else if (t_1 <= (-200000.0d0)) then
tmp = t_2
else if (t_1 <= (-0.1d0)) then
tmp = -2.0d0
else if (t_1 <= 1d+106) then
tmp = t_0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y / z) * -4.0;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double t_2 = (4.0 * x) / z;
double tmp;
if (t_1 <= -5e+159) {
tmp = t_0;
} else if (t_1 <= -200000.0) {
tmp = t_2;
} else if (t_1 <= -0.1) {
tmp = -2.0;
} else if (t_1 <= 1e+106) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = (y / z) * -4.0 t_1 = (4.0 * ((x - y) - (z * 0.5))) / z t_2 = (4.0 * x) / z tmp = 0 if t_1 <= -5e+159: tmp = t_0 elif t_1 <= -200000.0: tmp = t_2 elif t_1 <= -0.1: tmp = -2.0 elif t_1 <= 1e+106: tmp = t_0 else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(Float64(y / z) * -4.0) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) t_2 = Float64(Float64(4.0 * x) / z) tmp = 0.0 if (t_1 <= -5e+159) tmp = t_0; elseif (t_1 <= -200000.0) tmp = t_2; elseif (t_1 <= -0.1) tmp = -2.0; elseif (t_1 <= 1e+106) tmp = t_0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y / z) * -4.0; t_1 = (4.0 * ((x - y) - (z * 0.5))) / z; t_2 = (4.0 * x) / z; tmp = 0.0; if (t_1 <= -5e+159) tmp = t_0; elseif (t_1 <= -200000.0) tmp = t_2; elseif (t_1 <= -0.1) tmp = -2.0; elseif (t_1 <= 1e+106) tmp = t_0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y / z), $MachinePrecision] * -4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$2 = N[(N[(4.0 * x), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+159], t$95$0, If[LessEqual[t$95$1, -200000.0], t$95$2, If[LessEqual[t$95$1, -0.1], -2.0, If[LessEqual[t$95$1, 1e+106], t$95$0, t$95$2]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y}{z} \cdot -4\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
t_2 := \frac{4 \cdot x}{z}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+159}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -200000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -0.1:\\
\;\;\;\;-2\\
\mathbf{elif}\;t\_1 \leq 10^{+106}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -5.00000000000000003e159 or -0.10000000000000001 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 1.00000000000000009e106Initial program 98.8%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6469.1
Applied rewrites69.1%
if -5.00000000000000003e159 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -2e5 or 1.00000000000000009e106 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6463.1
Applied rewrites63.1%
if -2e5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -0.10000000000000001Initial program 99.9%
Taylor expanded in z around inf
Applied rewrites93.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
(if (or (<= t_0 -5e+41) (not (<= t_0 20000000000.0)))
(/ (* (- x y) 4.0) z)
(fma 4.0 (/ x z) -2.0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -5e+41) || !(t_0 <= 20000000000.0)) {
tmp = ((x - y) * 4.0) / z;
} else {
tmp = fma(4.0, (x / z), -2.0);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if ((t_0 <= -5e+41) || !(t_0 <= 20000000000.0)) tmp = Float64(Float64(Float64(x - y) * 4.0) / z); else tmp = fma(4.0, Float64(x / z), -2.0); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -5e+41], N[Not[LessEqual[t$95$0, 20000000000.0]], $MachinePrecision]], N[(N[(N[(x - y), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision], N[(4.0 * N[(x / z), $MachinePrecision] + -2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+41} \lor \neg \left(t\_0 \leq 20000000000\right):\\
\;\;\;\;\frac{\left(x - y\right) \cdot 4}{z}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{z}, -2\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -5.00000000000000022e41 or 2e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 99.4%
Taylor expanded in z around 0
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
distribute-lft-neg-inN/A
metadata-evalN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
metadata-evalN/A
distribute-rgt-neg-inN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
distribute-neg-fracN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
Applied rewrites99.4%
if -5.00000000000000022e41 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 2e10Initial program 99.9%
Taylor expanded in y around 0
metadata-evalN/A
fp-cancel-sign-sub-invN/A
div-addN/A
distribute-lft-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
*-inversesN/A
associate-/l*N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-/l*N/A
*-inversesN/A
metadata-eval95.6
Applied rewrites95.6%
Applied rewrites95.7%
Final simplification98.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* 4.0 (- (- x y) (* z 0.5))) z))) (if (or (<= t_0 -5e+41) (not (<= t_0 -0.1))) (* (/ y z) -4.0) -2.0)))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -5e+41) || !(t_0 <= -0.1)) {
tmp = (y / z) * -4.0;
} else {
tmp = -2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if ((t_0 <= (-5d+41)) .or. (.not. (t_0 <= (-0.1d0)))) then
tmp = (y / z) * (-4.0d0)
else
tmp = -2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -5e+41) || !(t_0 <= -0.1)) {
tmp = (y / z) * -4.0;
} else {
tmp = -2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if (t_0 <= -5e+41) or not (t_0 <= -0.1): tmp = (y / z) * -4.0 else: tmp = -2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if ((t_0 <= -5e+41) || !(t_0 <= -0.1)) tmp = Float64(Float64(y / z) * -4.0); else tmp = -2.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if ((t_0 <= -5e+41) || ~((t_0 <= -0.1))) tmp = (y / z) * -4.0; else tmp = -2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -5e+41], N[Not[LessEqual[t$95$0, -0.1]], $MachinePrecision]], N[(N[(y / z), $MachinePrecision] * -4.0), $MachinePrecision], -2.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+41} \lor \neg \left(t\_0 \leq -0.1\right):\\
\;\;\;\;\frac{y}{z} \cdot -4\\
\mathbf{else}:\\
\;\;\;\;-2\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -5.00000000000000022e41 or -0.10000000000000001 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 99.4%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6454.4
Applied rewrites54.4%
if -5.00000000000000022e41 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -0.10000000000000001Initial program 99.9%
Taylor expanded in z around inf
Applied rewrites91.5%
Final simplification68.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -5.2e+61) (not (<= y 3.7e+59))) (fma (/ y z) -4.0 -2.0) (fma 4.0 (/ x z) -2.0)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -5.2e+61) || !(y <= 3.7e+59)) {
tmp = fma((y / z), -4.0, -2.0);
} else {
tmp = fma(4.0, (x / z), -2.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -5.2e+61) || !(y <= 3.7e+59)) tmp = fma(Float64(y / z), -4.0, -2.0); else tmp = fma(4.0, Float64(x / z), -2.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -5.2e+61], N[Not[LessEqual[y, 3.7e+59]], $MachinePrecision]], N[(N[(y / z), $MachinePrecision] * -4.0 + -2.0), $MachinePrecision], N[(4.0 * N[(x / z), $MachinePrecision] + -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.2 \cdot 10^{+61} \lor \neg \left(y \leq 3.7 \cdot 10^{+59}\right):\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{z}, -4, -2\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{z}, -2\right)\\
\end{array}
\end{array}
if y < -5.19999999999999945e61 or 3.69999999999999997e59 < y Initial program 99.1%
Taylor expanded in x around 0
associate-*r/N/A
distribute-rgt-inN/A
*-commutativeN/A
div-addN/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-/l*N/A
*-inversesN/A
metadata-eval90.5
Applied rewrites90.5%
Applied rewrites90.6%
if -5.19999999999999945e61 < y < 3.69999999999999997e59Initial program 99.9%
Taylor expanded in y around 0
metadata-evalN/A
fp-cancel-sign-sub-invN/A
div-addN/A
distribute-lft-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
*-inversesN/A
associate-/l*N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-/l*N/A
*-inversesN/A
metadata-eval87.3
Applied rewrites87.3%
Applied rewrites87.4%
Final simplification88.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -5.2e+61) (not (<= y 3.7e+59))) (fma (/ -4.0 z) y -2.0) (fma 4.0 (/ x z) -2.0)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -5.2e+61) || !(y <= 3.7e+59)) {
tmp = fma((-4.0 / z), y, -2.0);
} else {
tmp = fma(4.0, (x / z), -2.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -5.2e+61) || !(y <= 3.7e+59)) tmp = fma(Float64(-4.0 / z), y, -2.0); else tmp = fma(4.0, Float64(x / z), -2.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -5.2e+61], N[Not[LessEqual[y, 3.7e+59]], $MachinePrecision]], N[(N[(-4.0 / z), $MachinePrecision] * y + -2.0), $MachinePrecision], N[(4.0 * N[(x / z), $MachinePrecision] + -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.2 \cdot 10^{+61} \lor \neg \left(y \leq 3.7 \cdot 10^{+59}\right):\\
\;\;\;\;\mathsf{fma}\left(\frac{-4}{z}, y, -2\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{z}, -2\right)\\
\end{array}
\end{array}
if y < -5.19999999999999945e61 or 3.69999999999999997e59 < y Initial program 99.1%
Taylor expanded in x around 0
associate-*r/N/A
distribute-rgt-inN/A
*-commutativeN/A
div-addN/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-/l*N/A
*-inversesN/A
metadata-eval90.5
Applied rewrites90.5%
if -5.19999999999999945e61 < y < 3.69999999999999997e59Initial program 99.9%
Taylor expanded in y around 0
metadata-evalN/A
fp-cancel-sign-sub-invN/A
div-addN/A
distribute-lft-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
*-inversesN/A
associate-/l*N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-/l*N/A
*-inversesN/A
metadata-eval87.3
Applied rewrites87.3%
Applied rewrites87.4%
Final simplification88.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.8e+124) (not (<= y 5.2e+122))) (* (/ y z) -4.0) (fma 4.0 (/ x z) -2.0)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.8e+124) || !(y <= 5.2e+122)) {
tmp = (y / z) * -4.0;
} else {
tmp = fma(4.0, (x / z), -2.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -2.8e+124) || !(y <= 5.2e+122)) tmp = Float64(Float64(y / z) * -4.0); else tmp = fma(4.0, Float64(x / z), -2.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.8e+124], N[Not[LessEqual[y, 5.2e+122]], $MachinePrecision]], N[(N[(y / z), $MachinePrecision] * -4.0), $MachinePrecision], N[(4.0 * N[(x / z), $MachinePrecision] + -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.8 \cdot 10^{+124} \lor \neg \left(y \leq 5.2 \cdot 10^{+122}\right):\\
\;\;\;\;\frac{y}{z} \cdot -4\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{z}, -2\right)\\
\end{array}
\end{array}
if y < -2.8e124 or 5.20000000000000015e122 < y Initial program 98.6%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6480.5
Applied rewrites80.5%
if -2.8e124 < y < 5.20000000000000015e122Initial program 99.9%
Taylor expanded in y around 0
metadata-evalN/A
fp-cancel-sign-sub-invN/A
div-addN/A
distribute-lft-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
*-inversesN/A
associate-/l*N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-/l*N/A
*-inversesN/A
metadata-eval81.9
Applied rewrites81.9%
Applied rewrites82.0%
Final simplification81.6%
(FPCore (x y z) :precision binary64 -2.0)
double code(double x, double y, double z) {
return -2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -2.0d0
end function
public static double code(double x, double y, double z) {
return -2.0;
}
def code(x, y, z): return -2.0
function code(x, y, z) return -2.0 end
function tmp = code(x, y, z) tmp = -2.0; end
code[x_, y_, z_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 99.6%
Taylor expanded in z around inf
Applied rewrites35.6%
(FPCore (x y z) :precision binary64 (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z)))))
double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * (x / z)) - (2.0d0 + (4.0d0 * (y / z)))
end function
public static double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
def code(x, y, z): return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)))
function code(x, y, z) return Float64(Float64(4.0 * Float64(x / z)) - Float64(2.0 + Float64(4.0 * Float64(y / z)))) end
function tmp = code(x, y, z) tmp = (4.0 * (x / z)) - (2.0 + (4.0 * (y / z))); end
code[x_, y_, z_] := N[(N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 + N[(4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)
\end{array}
herbie shell --seed 2024329
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* 4 (/ x z)) (+ 2 (* 4 (/ y z)))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))