
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(if (<= (+ z 1.0) -2e+247)
(* z x)
(if (<= (+ z 1.0) -4e+18)
(* z y)
(if (<= (+ z 1.0) 1.005) (+ y x) (fma z x x)))))
double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -2e+247) {
tmp = z * x;
} else if ((z + 1.0) <= -4e+18) {
tmp = z * y;
} else if ((z + 1.0) <= 1.005) {
tmp = y + x;
} else {
tmp = fma(z, x, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(z + 1.0) <= -2e+247) tmp = Float64(z * x); elseif (Float64(z + 1.0) <= -4e+18) tmp = Float64(z * y); elseif (Float64(z + 1.0) <= 1.005) tmp = Float64(y + x); else tmp = fma(z, x, x); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(z + 1.0), $MachinePrecision], -2e+247], N[(z * x), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], -4e+18], N[(z * y), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 1.005], N[(y + x), $MachinePrecision], N[(z * x + x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq -2 \cdot 10^{+247}:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;z + 1 \leq -4 \cdot 10^{+18}:\\
\;\;\;\;z \cdot y\\
\mathbf{elif}\;z + 1 \leq 1.005:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -1.9999999999999999e247Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites61.8%
if -1.9999999999999999e247 < (+.f64 z #s(literal 1 binary64)) < -4e18Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites53.8%
if -4e18 < (+.f64 z #s(literal 1 binary64)) < 1.0049999999999999Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f643.5
Applied rewrites3.5%
Taylor expanded in x around inf
Applied rewrites2.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6498.5
Applied rewrites98.5%
if 1.0049999999999999 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6446.3
Applied rewrites46.3%
(FPCore (x y z) :precision binary64 (if (<= (+ z 1.0) -2e+247) (* z x) (if (<= (+ z 1.0) -4e+18) (* z y) (if (<= (+ z 1.0) 2.0) (+ y x) (* z x)))))
double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -2e+247) {
tmp = z * x;
} else if ((z + 1.0) <= -4e+18) {
tmp = z * y;
} else if ((z + 1.0) <= 2.0) {
tmp = y + x;
} else {
tmp = z * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z + 1.0d0) <= (-2d+247)) then
tmp = z * x
else if ((z + 1.0d0) <= (-4d+18)) then
tmp = z * y
else if ((z + 1.0d0) <= 2.0d0) then
tmp = y + x
else
tmp = z * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -2e+247) {
tmp = z * x;
} else if ((z + 1.0) <= -4e+18) {
tmp = z * y;
} else if ((z + 1.0) <= 2.0) {
tmp = y + x;
} else {
tmp = z * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z + 1.0) <= -2e+247: tmp = z * x elif (z + 1.0) <= -4e+18: tmp = z * y elif (z + 1.0) <= 2.0: tmp = y + x else: tmp = z * x return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z + 1.0) <= -2e+247) tmp = Float64(z * x); elseif (Float64(z + 1.0) <= -4e+18) tmp = Float64(z * y); elseif (Float64(z + 1.0) <= 2.0) tmp = Float64(y + x); else tmp = Float64(z * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z + 1.0) <= -2e+247) tmp = z * x; elseif ((z + 1.0) <= -4e+18) tmp = z * y; elseif ((z + 1.0) <= 2.0) tmp = y + x; else tmp = z * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z + 1.0), $MachinePrecision], -2e+247], N[(z * x), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], -4e+18], N[(z * y), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 2.0], N[(y + x), $MachinePrecision], N[(z * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq -2 \cdot 10^{+247}:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;z + 1 \leq -4 \cdot 10^{+18}:\\
\;\;\;\;z \cdot y\\
\mathbf{elif}\;z + 1 \leq 2:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;z \cdot x\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -1.9999999999999999e247 or 2 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.1
Applied rewrites99.1%
Taylor expanded in x around inf
Applied rewrites48.6%
if -1.9999999999999999e247 < (+.f64 z #s(literal 1 binary64)) < -4e18Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites53.8%
if -4e18 < (+.f64 z #s(literal 1 binary64)) < 2Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f643.6
Applied rewrites3.6%
Taylor expanded in x around inf
Applied rewrites2.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6498.0
Applied rewrites98.0%
(FPCore (x y z) :precision binary64 (if (or (<= (+ z 1.0) -4e+18) (not (<= (+ z 1.0) 2.0))) (* z x) (+ y x)))
double code(double x, double y, double z) {
double tmp;
if (((z + 1.0) <= -4e+18) || !((z + 1.0) <= 2.0)) {
tmp = z * x;
} else {
tmp = y + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((z + 1.0d0) <= (-4d+18)) .or. (.not. ((z + 1.0d0) <= 2.0d0))) then
tmp = z * x
else
tmp = y + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((z + 1.0) <= -4e+18) || !((z + 1.0) <= 2.0)) {
tmp = z * x;
} else {
tmp = y + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((z + 1.0) <= -4e+18) or not ((z + 1.0) <= 2.0): tmp = z * x else: tmp = y + x return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(z + 1.0) <= -4e+18) || !(Float64(z + 1.0) <= 2.0)) tmp = Float64(z * x); else tmp = Float64(y + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((z + 1.0) <= -4e+18) || ~(((z + 1.0) <= 2.0))) tmp = z * x; else tmp = y + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(z + 1.0), $MachinePrecision], -4e+18], N[Not[LessEqual[N[(z + 1.0), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * x), $MachinePrecision], N[(y + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq -4 \cdot 10^{+18} \lor \neg \left(z + 1 \leq 2\right):\\
\;\;\;\;z \cdot x\\
\mathbf{else}:\\
\;\;\;\;y + x\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -4e18 or 2 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.5
Applied rewrites99.5%
Taylor expanded in x around inf
Applied rewrites48.1%
if -4e18 < (+.f64 z #s(literal 1 binary64)) < 2Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f643.6
Applied rewrites3.6%
Taylor expanded in x around inf
Applied rewrites2.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6498.0
Applied rewrites98.0%
Final simplification75.4%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -4e-239) (fma z x x) (fma z y y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -4e-239) {
tmp = fma(z, x, x);
} else {
tmp = fma(z, y, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -4e-239) tmp = fma(z, x, x); else tmp = fma(z, y, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -4e-239], N[(z * x + x), $MachinePrecision], N[(z * y + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -4 \cdot 10^{-239}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, y, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -4.0000000000000003e-239Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6449.7
Applied rewrites49.7%
if -4.0000000000000003e-239 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6448.4
Applied rewrites48.4%
(FPCore (x y z) :precision binary64 (+ y x))
double code(double x, double y, double z) {
return y + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + x
end function
public static double code(double x, double y, double z) {
return y + x;
}
def code(x, y, z): return y + x
function code(x, y, z) return Float64(y + x) end
function tmp = code(x, y, z) tmp = y + x; end
code[x_, y_, z_] := N[(y + x), $MachinePrecision]
\begin{array}{l}
\\
y + x
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6447.1
Applied rewrites47.1%
Taylor expanded in x around inf
Applied rewrites23.4%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6455.0
Applied rewrites55.0%
herbie shell --seed 2024329
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1.0)))