
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * ((2.0d0 / 3.0d0) - z))
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
def code(x, y, z): return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z))
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * Float64(Float64(2.0 / 3.0) - z))) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * ((2.0 / 3.0) - z)); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * ((2.0d0 / 3.0d0) - z))
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
def code(x, y, z): return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z))
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * Float64(Float64(2.0 / 3.0) - z))) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * ((2.0 / 3.0) - z)); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (- y x) (fma -6.0 z 4.0) x))
double code(double x, double y, double z) {
return fma((y - x), fma(-6.0, z, 4.0), x);
}
function code(x, y, z) return fma(Float64(y - x), fma(-6.0, z, 4.0), x) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * N[(-6.0 * z + 4.0), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, \mathsf{fma}\left(-6, z, 4\right), x\right)
\end{array}
Initial program 99.5%
Taylor expanded in x around 0
Applied rewrites99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)) (t_1 (* (fma -6.0 z 4.0) y)))
(if (<= t_0 0.665)
t_1
(if (<= t_0 0.7)
(fma -3.0 x (* 4.0 y))
(if (<= t_0 2e+190) t_1 (* (* 6.0 x) z))))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double t_1 = fma(-6.0, z, 4.0) * y;
double tmp;
if (t_0 <= 0.665) {
tmp = t_1;
} else if (t_0 <= 0.7) {
tmp = fma(-3.0, x, (4.0 * y));
} else if (t_0 <= 2e+190) {
tmp = t_1;
} else {
tmp = (6.0 * x) * z;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) t_1 = Float64(fma(-6.0, z, 4.0) * y) tmp = 0.0 if (t_0 <= 0.665) tmp = t_1; elseif (t_0 <= 0.7) tmp = fma(-3.0, x, Float64(4.0 * y)); elseif (t_0 <= 2e+190) tmp = t_1; else tmp = Float64(Float64(6.0 * x) * z); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(-6.0 * z + 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$0, 0.665], t$95$1, If[LessEqual[t$95$0, 0.7], N[(-3.0 * x + N[(4.0 * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2e+190], t$95$1, N[(N[(6.0 * x), $MachinePrecision] * z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
t_1 := \mathsf{fma}\left(-6, z, 4\right) \cdot y\\
\mathbf{if}\;t\_0 \leq 0.665:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.7:\\
\;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+190}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(6 \cdot x\right) \cdot z\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 0.66500000000000004 or 0.69999999999999996 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 2.0000000000000001e190Initial program 99.6%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
*-lft-identityN/A
metadata-evalN/A
fp-cancel-sign-sub-invN/A
+-commutativeN/A
distribute-rgt-inN/A
metadata-evalN/A
mul-1-negN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
*-commutativeN/A
lower-fma.f6460.7
Applied rewrites60.7%
if 0.66500000000000004 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 0.69999999999999996Initial program 99.3%
Taylor expanded in x around 0
Applied rewrites99.8%
Taylor expanded in z around 0
distribute-lft-out--N/A
metadata-evalN/A
fp-cancel-sign-sub-invN/A
+-commutativeN/A
associate-+r+N/A
distribute-rgt1-inN/A
metadata-evalN/A
lower-fma.f64N/A
lower-*.f6498.9
Applied rewrites98.9%
if 2.0000000000000001e190 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.8
Applied rewrites99.8%
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites71.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)) (t_1 (* (fma -6.0 z 4.0) y)))
(if (<= t_0 0.665)
t_1
(if (<= t_0 0.7)
(fma (- y x) 4.0 x)
(if (<= t_0 2e+190) t_1 (* (* 6.0 x) z))))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double t_1 = fma(-6.0, z, 4.0) * y;
double tmp;
if (t_0 <= 0.665) {
tmp = t_1;
} else if (t_0 <= 0.7) {
tmp = fma((y - x), 4.0, x);
} else if (t_0 <= 2e+190) {
tmp = t_1;
} else {
tmp = (6.0 * x) * z;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) t_1 = Float64(fma(-6.0, z, 4.0) * y) tmp = 0.0 if (t_0 <= 0.665) tmp = t_1; elseif (t_0 <= 0.7) tmp = fma(Float64(y - x), 4.0, x); elseif (t_0 <= 2e+190) tmp = t_1; else tmp = Float64(Float64(6.0 * x) * z); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(-6.0 * z + 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$0, 0.665], t$95$1, If[LessEqual[t$95$0, 0.7], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision], If[LessEqual[t$95$0, 2e+190], t$95$1, N[(N[(6.0 * x), $MachinePrecision] * z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
t_1 := \mathsf{fma}\left(-6, z, 4\right) \cdot y\\
\mathbf{if}\;t\_0 \leq 0.665:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.7:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+190}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(6 \cdot x\right) \cdot z\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 0.66500000000000004 or 0.69999999999999996 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 2.0000000000000001e190Initial program 99.6%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
*-lft-identityN/A
metadata-evalN/A
fp-cancel-sign-sub-invN/A
+-commutativeN/A
distribute-rgt-inN/A
metadata-evalN/A
mul-1-negN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
*-commutativeN/A
lower-fma.f6460.7
Applied rewrites60.7%
if 0.66500000000000004 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 0.69999999999999996Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6498.8
Applied rewrites98.8%
if 2.0000000000000001e190 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.8
Applied rewrites99.8%
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites71.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (<= t_0 -1000000000.0)
(* (* z y) -6.0)
(if (<= t_0 5e+18)
(fma (- y x) 4.0 x)
(if (<= t_0 2e+190) (* (* -6.0 z) y) (* (* 6.0 x) z))))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if (t_0 <= -1000000000.0) {
tmp = (z * y) * -6.0;
} else if (t_0 <= 5e+18) {
tmp = fma((y - x), 4.0, x);
} else if (t_0 <= 2e+190) {
tmp = (-6.0 * z) * y;
} else {
tmp = (6.0 * x) * z;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if (t_0 <= -1000000000.0) tmp = Float64(Float64(z * y) * -6.0); elseif (t_0 <= 5e+18) tmp = fma(Float64(y - x), 4.0, x); elseif (t_0 <= 2e+190) tmp = Float64(Float64(-6.0 * z) * y); else tmp = Float64(Float64(6.0 * x) * z); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000000.0], N[(N[(z * y), $MachinePrecision] * -6.0), $MachinePrecision], If[LessEqual[t$95$0, 5e+18], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision], If[LessEqual[t$95$0, 2e+190], N[(N[(-6.0 * z), $MachinePrecision] * y), $MachinePrecision], N[(N[(6.0 * x), $MachinePrecision] * z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -1000000000:\\
\;\;\;\;\left(z \cdot y\right) \cdot -6\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+18}:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+190}:\\
\;\;\;\;\left(-6 \cdot z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(6 \cdot x\right) \cdot z\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -1e9Initial program 99.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.8
Applied rewrites98.8%
Taylor expanded in x around 0
Applied rewrites56.5%
if -1e9 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 5e18Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6497.1
Applied rewrites97.1%
if 5e18 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 2.0000000000000001e190Initial program 99.6%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
*-lft-identityN/A
metadata-evalN/A
fp-cancel-sign-sub-invN/A
+-commutativeN/A
distribute-rgt-inN/A
metadata-evalN/A
mul-1-negN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
*-commutativeN/A
lower-fma.f6466.3
Applied rewrites66.3%
Taylor expanded in z around inf
Applied rewrites66.4%
if 2.0000000000000001e190 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.8
Applied rewrites99.8%
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites71.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (<= t_0 -1000000000.0)
(* (* z y) -6.0)
(if (<= t_0 5e+18)
(fma (- y x) 4.0 x)
(if (<= t_0 2e+190) (* (* -6.0 y) z) (* (* 6.0 x) z))))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if (t_0 <= -1000000000.0) {
tmp = (z * y) * -6.0;
} else if (t_0 <= 5e+18) {
tmp = fma((y - x), 4.0, x);
} else if (t_0 <= 2e+190) {
tmp = (-6.0 * y) * z;
} else {
tmp = (6.0 * x) * z;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if (t_0 <= -1000000000.0) tmp = Float64(Float64(z * y) * -6.0); elseif (t_0 <= 5e+18) tmp = fma(Float64(y - x), 4.0, x); elseif (t_0 <= 2e+190) tmp = Float64(Float64(-6.0 * y) * z); else tmp = Float64(Float64(6.0 * x) * z); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000000.0], N[(N[(z * y), $MachinePrecision] * -6.0), $MachinePrecision], If[LessEqual[t$95$0, 5e+18], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision], If[LessEqual[t$95$0, 2e+190], N[(N[(-6.0 * y), $MachinePrecision] * z), $MachinePrecision], N[(N[(6.0 * x), $MachinePrecision] * z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -1000000000:\\
\;\;\;\;\left(z \cdot y\right) \cdot -6\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+18}:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+190}:\\
\;\;\;\;\left(-6 \cdot y\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;\left(6 \cdot x\right) \cdot z\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -1e9Initial program 99.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.8
Applied rewrites98.8%
Taylor expanded in x around 0
Applied rewrites56.5%
if -1e9 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 5e18Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6497.1
Applied rewrites97.1%
if 5e18 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 2.0000000000000001e190Initial program 99.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.4
Applied rewrites99.4%
Taylor expanded in x around 0
Applied rewrites66.2%
if 2.0000000000000001e190 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.8
Applied rewrites99.8%
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites71.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)) (t_1 (* (* -6.0 y) z)))
(if (<= t_0 -1000000000.0)
t_1
(if (<= t_0 5e+18)
(fma (- y x) 4.0 x)
(if (<= t_0 2e+190) t_1 (* (* 6.0 x) z))))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double t_1 = (-6.0 * y) * z;
double tmp;
if (t_0 <= -1000000000.0) {
tmp = t_1;
} else if (t_0 <= 5e+18) {
tmp = fma((y - x), 4.0, x);
} else if (t_0 <= 2e+190) {
tmp = t_1;
} else {
tmp = (6.0 * x) * z;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) t_1 = Float64(Float64(-6.0 * y) * z) tmp = 0.0 if (t_0 <= -1000000000.0) tmp = t_1; elseif (t_0 <= 5e+18) tmp = fma(Float64(y - x), 4.0, x); elseif (t_0 <= 2e+190) tmp = t_1; else tmp = Float64(Float64(6.0 * x) * z); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(-6.0 * y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000000.0], t$95$1, If[LessEqual[t$95$0, 5e+18], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision], If[LessEqual[t$95$0, 2e+190], t$95$1, N[(N[(6.0 * x), $MachinePrecision] * z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
t_1 := \left(-6 \cdot y\right) \cdot z\\
\mathbf{if}\;t\_0 \leq -1000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+18}:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+190}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(6 \cdot x\right) \cdot z\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -1e9 or 5e18 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 2.0000000000000001e190Initial program 99.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.0
Applied rewrites99.0%
Taylor expanded in x around 0
Applied rewrites60.3%
if -1e9 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 5e18Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6497.1
Applied rewrites97.1%
if 2.0000000000000001e190 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.8
Applied rewrites99.8%
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites71.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)) (t_1 (* (* -6.0 y) z)))
(if (<= t_0 -1000000000.0)
t_1
(if (<= t_0 5e+18)
(fma (- y x) 4.0 x)
(if (<= t_0 2e+190) t_1 (* (* 6.0 z) x))))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double t_1 = (-6.0 * y) * z;
double tmp;
if (t_0 <= -1000000000.0) {
tmp = t_1;
} else if (t_0 <= 5e+18) {
tmp = fma((y - x), 4.0, x);
} else if (t_0 <= 2e+190) {
tmp = t_1;
} else {
tmp = (6.0 * z) * x;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) t_1 = Float64(Float64(-6.0 * y) * z) tmp = 0.0 if (t_0 <= -1000000000.0) tmp = t_1; elseif (t_0 <= 5e+18) tmp = fma(Float64(y - x), 4.0, x); elseif (t_0 <= 2e+190) tmp = t_1; else tmp = Float64(Float64(6.0 * z) * x); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(-6.0 * y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000000.0], t$95$1, If[LessEqual[t$95$0, 5e+18], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision], If[LessEqual[t$95$0, 2e+190], t$95$1, N[(N[(6.0 * z), $MachinePrecision] * x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
t_1 := \left(-6 \cdot y\right) \cdot z\\
\mathbf{if}\;t\_0 \leq -1000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+18}:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+190}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(6 \cdot z\right) \cdot x\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -1e9 or 5e18 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 2.0000000000000001e190Initial program 99.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.0
Applied rewrites99.0%
Taylor expanded in x around 0
Applied rewrites60.3%
if -1e9 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 5e18Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6497.1
Applied rewrites97.1%
if 2.0000000000000001e190 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in x around inf
Applied rewrites71.1%
Applied rewrites71.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (or (<= t_0 -1000000000.0) (not (<= t_0 1.0)))
(* (* -6.0 (- y x)) z)
(fma -3.0 x (* 4.0 y)))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if ((t_0 <= -1000000000.0) || !(t_0 <= 1.0)) {
tmp = (-6.0 * (y - x)) * z;
} else {
tmp = fma(-3.0, x, (4.0 * y));
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if ((t_0 <= -1000000000.0) || !(t_0 <= 1.0)) tmp = Float64(Float64(-6.0 * Float64(y - x)) * z); else tmp = fma(-3.0, x, Float64(4.0 * y)); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -1000000000.0], N[Not[LessEqual[t$95$0, 1.0]], $MachinePrecision]], N[(N[(-6.0 * N[(y - x), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], N[(-3.0 * x + N[(4.0 * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -1000000000 \lor \neg \left(t\_0 \leq 1\right):\\
\;\;\;\;\left(-6 \cdot \left(y - x\right)\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -1e9 or 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.2
Applied rewrites99.2%
Applied rewrites99.2%
if -1e9 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1Initial program 99.3%
Taylor expanded in x around 0
Applied rewrites99.8%
Taylor expanded in z around 0
distribute-lft-out--N/A
metadata-evalN/A
fp-cancel-sign-sub-invN/A
+-commutativeN/A
associate-+r+N/A
distribute-rgt1-inN/A
metadata-evalN/A
lower-fma.f64N/A
lower-*.f6497.8
Applied rewrites97.8%
Final simplification98.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (<= t_0 -1000000000.0)
(* (* (- y x) z) -6.0)
(if (<= t_0 1.0) (fma -3.0 x (* 4.0 y)) (* (- y x) (* -6.0 z))))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if (t_0 <= -1000000000.0) {
tmp = ((y - x) * z) * -6.0;
} else if (t_0 <= 1.0) {
tmp = fma(-3.0, x, (4.0 * y));
} else {
tmp = (y - x) * (-6.0 * z);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if (t_0 <= -1000000000.0) tmp = Float64(Float64(Float64(y - x) * z) * -6.0); elseif (t_0 <= 1.0) tmp = fma(-3.0, x, Float64(4.0 * y)); else tmp = Float64(Float64(y - x) * Float64(-6.0 * z)); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000000.0], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] * -6.0), $MachinePrecision], If[LessEqual[t$95$0, 1.0], N[(-3.0 * x + N[(4.0 * y), $MachinePrecision]), $MachinePrecision], N[(N[(y - x), $MachinePrecision] * N[(-6.0 * z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -1000000000:\\
\;\;\;\;\left(\left(y - x\right) \cdot z\right) \cdot -6\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\left(y - x\right) \cdot \left(-6 \cdot z\right)\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -1e9Initial program 99.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.8
Applied rewrites98.8%
if -1e9 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1Initial program 99.3%
Taylor expanded in x around 0
Applied rewrites99.8%
Taylor expanded in z around 0
distribute-lft-out--N/A
metadata-evalN/A
fp-cancel-sign-sub-invN/A
+-commutativeN/A
associate-+r+N/A
distribute-rgt1-inN/A
metadata-evalN/A
lower-fma.f64N/A
lower-*.f6497.8
Applied rewrites97.8%
if 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.6
Applied rewrites99.6%
Applied rewrites99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (<= t_0 -1000000000.0)
(* (* (- y x) z) -6.0)
(if (<= t_0 1.0) (fma -3.0 x (* 4.0 y)) (* (* -6.0 (- y x)) z)))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if (t_0 <= -1000000000.0) {
tmp = ((y - x) * z) * -6.0;
} else if (t_0 <= 1.0) {
tmp = fma(-3.0, x, (4.0 * y));
} else {
tmp = (-6.0 * (y - x)) * z;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if (t_0 <= -1000000000.0) tmp = Float64(Float64(Float64(y - x) * z) * -6.0); elseif (t_0 <= 1.0) tmp = fma(-3.0, x, Float64(4.0 * y)); else tmp = Float64(Float64(-6.0 * Float64(y - x)) * z); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000000.0], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] * -6.0), $MachinePrecision], If[LessEqual[t$95$0, 1.0], N[(-3.0 * x + N[(4.0 * y), $MachinePrecision]), $MachinePrecision], N[(N[(-6.0 * N[(y - x), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -1000000000:\\
\;\;\;\;\left(\left(y - x\right) \cdot z\right) \cdot -6\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\left(-6 \cdot \left(y - x\right)\right) \cdot z\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -1e9Initial program 99.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.8
Applied rewrites98.8%
if -1e9 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1Initial program 99.3%
Taylor expanded in x around 0
Applied rewrites99.8%
Taylor expanded in z around 0
distribute-lft-out--N/A
metadata-evalN/A
fp-cancel-sign-sub-invN/A
+-commutativeN/A
associate-+r+N/A
distribute-rgt1-inN/A
metadata-evalN/A
lower-fma.f64N/A
lower-*.f6497.8
Applied rewrites97.8%
if 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.6
Applied rewrites99.6%
Applied rewrites99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (or (<= t_0 -1000000000.0) (not (<= t_0 5e+18)))
(* (* -6.0 y) z)
(fma (- y x) 4.0 x))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if ((t_0 <= -1000000000.0) || !(t_0 <= 5e+18)) {
tmp = (-6.0 * y) * z;
} else {
tmp = fma((y - x), 4.0, x);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if ((t_0 <= -1000000000.0) || !(t_0 <= 5e+18)) tmp = Float64(Float64(-6.0 * y) * z); else tmp = fma(Float64(y - x), 4.0, x); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -1000000000.0], N[Not[LessEqual[t$95$0, 5e+18]], $MachinePrecision]], N[(N[(-6.0 * y), $MachinePrecision] * z), $MachinePrecision], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -1000000000 \lor \neg \left(t\_0 \leq 5 \cdot 10^{+18}\right):\\
\;\;\;\;\left(-6 \cdot y\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -1e9 or 5e18 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.2
Applied rewrites99.2%
Taylor expanded in x around 0
Applied rewrites56.1%
if -1e9 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 5e18Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6497.1
Applied rewrites97.1%
Final simplification78.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -6e+65) (not (<= y 8.1e+62))) (* 4.0 y) (* -3.0 x)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -6e+65) || !(y <= 8.1e+62)) {
tmp = 4.0 * y;
} else {
tmp = -3.0 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-6d+65)) .or. (.not. (y <= 8.1d+62))) then
tmp = 4.0d0 * y
else
tmp = (-3.0d0) * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -6e+65) || !(y <= 8.1e+62)) {
tmp = 4.0 * y;
} else {
tmp = -3.0 * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -6e+65) or not (y <= 8.1e+62): tmp = 4.0 * y else: tmp = -3.0 * x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -6e+65) || !(y <= 8.1e+62)) tmp = Float64(4.0 * y); else tmp = Float64(-3.0 * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -6e+65) || ~((y <= 8.1e+62))) tmp = 4.0 * y; else tmp = -3.0 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -6e+65], N[Not[LessEqual[y, 8.1e+62]], $MachinePrecision]], N[(4.0 * y), $MachinePrecision], N[(-3.0 * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6 \cdot 10^{+65} \lor \neg \left(y \leq 8.1 \cdot 10^{+62}\right):\\
\;\;\;\;4 \cdot y\\
\mathbf{else}:\\
\;\;\;\;-3 \cdot x\\
\end{array}
\end{array}
if y < -6.0000000000000004e65 or 8.09999999999999998e62 < y Initial program 99.7%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6458.1
Applied rewrites58.1%
Taylor expanded in x around 0
Applied rewrites47.3%
if -6.0000000000000004e65 < y < 8.09999999999999998e62Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6453.3
Applied rewrites53.3%
Taylor expanded in x around inf
Applied rewrites42.5%
Final simplification44.4%
(FPCore (x y z) :precision binary64 (fma (- y x) 4.0 x))
double code(double x, double y, double z) {
return fma((y - x), 4.0, x);
}
function code(x, y, z) return fma(Float64(y - x), 4.0, x) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, 4, x\right)
\end{array}
Initial program 99.5%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6455.2
Applied rewrites55.2%
(FPCore (x y z) :precision binary64 (* -3.0 x))
double code(double x, double y, double z) {
return -3.0 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-3.0d0) * x
end function
public static double code(double x, double y, double z) {
return -3.0 * x;
}
def code(x, y, z): return -3.0 * x
function code(x, y, z) return Float64(-3.0 * x) end
function tmp = code(x, y, z) tmp = -3.0 * x; end
code[x_, y_, z_] := N[(-3.0 * x), $MachinePrecision]
\begin{array}{l}
\\
-3 \cdot x
\end{array}
Initial program 99.5%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6455.2
Applied rewrites55.2%
Taylor expanded in x around inf
Applied rewrites30.4%
herbie shell --seed 2024329
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))