Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A

Percentage Accurate: 99.0% → 99.0%
Time: 6.1s
Alternatives: 5
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \end{array} \]
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t):
	return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t)
	return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t))))
end
function tmp = code(x, y, z, t)
	tmp = 1.0 - (x / ((y - z) * (y - t)));
end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 5 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \end{array} \]
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t):
	return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t)
	return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t))))
end
function tmp = code(x, y, z, t)
	tmp = 1.0 - (x / ((y - z) * (y - t)));
end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}

Alternative 1: 99.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \end{array} \]
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t):
	return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t)
	return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t))))
end
function tmp = code(x, y, z, t)
	tmp = 1.0 - (x / ((y - z) * (y - t)));
end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Derivation
  1. Initial program 99.9%

    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
  2. Add Preprocessing
  3. Add Preprocessing

Alternative 2: 86.3% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ \mathbf{if}\;t\_1 \leq 0.996 \lor \neg \left(t\_1 \leq 1.00005\right):\\ \;\;\;\;1 - \frac{x}{t \cdot z}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (- 1.0 (/ x (* (- y z) (- y t))))))
   (if (or (<= t_1 0.996) (not (<= t_1 1.00005))) (- 1.0 (/ x (* t z))) 1.0)))
double code(double x, double y, double z, double t) {
	double t_1 = 1.0 - (x / ((y - z) * (y - t)));
	double tmp;
	if ((t_1 <= 0.996) || !(t_1 <= 1.00005)) {
		tmp = 1.0 - (x / (t * z));
	} else {
		tmp = 1.0;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = 1.0d0 - (x / ((y - z) * (y - t)))
    if ((t_1 <= 0.996d0) .or. (.not. (t_1 <= 1.00005d0))) then
        tmp = 1.0d0 - (x / (t * z))
    else
        tmp = 1.0d0
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = 1.0 - (x / ((y - z) * (y - t)));
	double tmp;
	if ((t_1 <= 0.996) || !(t_1 <= 1.00005)) {
		tmp = 1.0 - (x / (t * z));
	} else {
		tmp = 1.0;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = 1.0 - (x / ((y - z) * (y - t)))
	tmp = 0
	if (t_1 <= 0.996) or not (t_1 <= 1.00005):
		tmp = 1.0 - (x / (t * z))
	else:
		tmp = 1.0
	return tmp
function code(x, y, z, t)
	t_1 = Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t))))
	tmp = 0.0
	if ((t_1 <= 0.996) || !(t_1 <= 1.00005))
		tmp = Float64(1.0 - Float64(x / Float64(t * z)));
	else
		tmp = 1.0;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = 1.0 - (x / ((y - z) * (y - t)));
	tmp = 0.0;
	if ((t_1 <= 0.996) || ~((t_1 <= 1.00005)))
		tmp = 1.0 - (x / (t * z));
	else
		tmp = 1.0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 0.996], N[Not[LessEqual[t$95$1, 1.00005]], $MachinePrecision]], N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq 0.996 \lor \neg \left(t\_1 \leq 1.00005\right):\\
\;\;\;\;1 - \frac{x}{t \cdot z}\\

\mathbf{else}:\\
\;\;\;\;1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 0.996 or 1.00005000000000011 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))))

    1. Initial program 99.8%

      \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto 1 - \frac{x}{\color{blue}{t \cdot z}} \]
    4. Step-by-step derivation
      1. lower-*.f6446.6

        \[\leadsto 1 - \frac{x}{\color{blue}{t \cdot z}} \]
    5. Applied rewrites46.6%

      \[\leadsto 1 - \frac{x}{\color{blue}{t \cdot z}} \]

    if 0.996 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 1.00005000000000011

    1. Initial program 100.0%

      \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{1} \]
    4. Step-by-step derivation
      1. Applied rewrites99.1%

        \[\leadsto \color{blue}{1} \]
    5. Recombined 2 regimes into one program.
    6. Final simplification86.0%

      \[\leadsto \begin{array}{l} \mathbf{if}\;1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 0.996 \lor \neg \left(1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 1.00005\right):\\ \;\;\;\;1 - \frac{x}{t \cdot z}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
    7. Add Preprocessing

    Alternative 3: 90.2% accurate, 0.3× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-5} \lor \neg \left(t\_1 \leq 5 \cdot 10^{-7}\right):\\ \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
    (FPCore (x y z t)
     :precision binary64
     (let* ((t_1 (/ x (* (- y z) (- y t)))))
       (if (or (<= t_1 -5e-5) (not (<= t_1 5e-7)))
         (+ (/ x (* (- y t) z)) 1.0)
         1.0)))
    double code(double x, double y, double z, double t) {
    	double t_1 = x / ((y - z) * (y - t));
    	double tmp;
    	if ((t_1 <= -5e-5) || !(t_1 <= 5e-7)) {
    		tmp = (x / ((y - t) * z)) + 1.0;
    	} else {
    		tmp = 1.0;
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z, t)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8), intent (in) :: t
        real(8) :: t_1
        real(8) :: tmp
        t_1 = x / ((y - z) * (y - t))
        if ((t_1 <= (-5d-5)) .or. (.not. (t_1 <= 5d-7))) then
            tmp = (x / ((y - t) * z)) + 1.0d0
        else
            tmp = 1.0d0
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z, double t) {
    	double t_1 = x / ((y - z) * (y - t));
    	double tmp;
    	if ((t_1 <= -5e-5) || !(t_1 <= 5e-7)) {
    		tmp = (x / ((y - t) * z)) + 1.0;
    	} else {
    		tmp = 1.0;
    	}
    	return tmp;
    }
    
    def code(x, y, z, t):
    	t_1 = x / ((y - z) * (y - t))
    	tmp = 0
    	if (t_1 <= -5e-5) or not (t_1 <= 5e-7):
    		tmp = (x / ((y - t) * z)) + 1.0
    	else:
    		tmp = 1.0
    	return tmp
    
    function code(x, y, z, t)
    	t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t)))
    	tmp = 0.0
    	if ((t_1 <= -5e-5) || !(t_1 <= 5e-7))
    		tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0);
    	else
    		tmp = 1.0;
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z, t)
    	t_1 = x / ((y - z) * (y - t));
    	tmp = 0.0;
    	if ((t_1 <= -5e-5) || ~((t_1 <= 5e-7)))
    		tmp = (x / ((y - t) * z)) + 1.0;
    	else
    		tmp = 1.0;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e-5], N[Not[LessEqual[t$95$1, 5e-7]], $MachinePrecision]], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], 1.0]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
    \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-5} \lor \neg \left(t\_1 \leq 5 \cdot 10^{-7}\right):\\
    \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
    
    \mathbf{else}:\\
    \;\;\;\;1\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5.00000000000000024e-5 or 4.99999999999999977e-7 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))

      1. Initial program 99.8%

        \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \color{blue}{1 + \frac{x}{z \cdot \left(y - t\right)}} \]
      4. Step-by-step derivation
        1. +-commutativeN/A

          \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
        2. lower-+.f64N/A

          \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
        3. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)}} + 1 \]
        4. *-commutativeN/A

          \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
        5. lower-*.f64N/A

          \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
        6. lower--.f6459.5

          \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot z} + 1 \]
      5. Applied rewrites59.5%

        \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot z} + 1} \]

      if -5.00000000000000024e-5 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 4.99999999999999977e-7

      1. Initial program 100.0%

        \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
      2. Add Preprocessing
      3. Taylor expanded in x around 0

        \[\leadsto \color{blue}{1} \]
      4. Step-by-step derivation
        1. Applied rewrites99.1%

          \[\leadsto \color{blue}{1} \]
      5. Recombined 2 regimes into one program.
      6. Final simplification89.2%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq -5 \cdot 10^{-5} \lor \neg \left(\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 5 \cdot 10^{-7}\right):\\ \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
      7. Add Preprocessing

      Alternative 4: 91.9% accurate, 0.7× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -2 \cdot 10^{-57} \lor \neg \left(z \leq 1.45 \cdot 10^{-84}\right):\\ \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\ \mathbf{else}:\\ \;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\ \end{array} \end{array} \]
      (FPCore (x y z t)
       :precision binary64
       (if (or (<= z -2e-57) (not (<= z 1.45e-84)))
         (+ (/ x (* (- y t) z)) 1.0)
         (- 1.0 (/ x (* (- y t) y)))))
      double code(double x, double y, double z, double t) {
      	double tmp;
      	if ((z <= -2e-57) || !(z <= 1.45e-84)) {
      		tmp = (x / ((y - t) * z)) + 1.0;
      	} else {
      		tmp = 1.0 - (x / ((y - t) * y));
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z, t)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t
          real(8) :: tmp
          if ((z <= (-2d-57)) .or. (.not. (z <= 1.45d-84))) then
              tmp = (x / ((y - t) * z)) + 1.0d0
          else
              tmp = 1.0d0 - (x / ((y - t) * y))
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z, double t) {
      	double tmp;
      	if ((z <= -2e-57) || !(z <= 1.45e-84)) {
      		tmp = (x / ((y - t) * z)) + 1.0;
      	} else {
      		tmp = 1.0 - (x / ((y - t) * y));
      	}
      	return tmp;
      }
      
      def code(x, y, z, t):
      	tmp = 0
      	if (z <= -2e-57) or not (z <= 1.45e-84):
      		tmp = (x / ((y - t) * z)) + 1.0
      	else:
      		tmp = 1.0 - (x / ((y - t) * y))
      	return tmp
      
      function code(x, y, z, t)
      	tmp = 0.0
      	if ((z <= -2e-57) || !(z <= 1.45e-84))
      		tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0);
      	else
      		tmp = Float64(1.0 - Float64(x / Float64(Float64(y - t) * y)));
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z, t)
      	tmp = 0.0;
      	if ((z <= -2e-57) || ~((z <= 1.45e-84)))
      		tmp = (x / ((y - t) * z)) + 1.0;
      	else
      		tmp = 1.0 - (x / ((y - t) * y));
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_, t_] := If[Or[LessEqual[z, -2e-57], N[Not[LessEqual[z, 1.45e-84]], $MachinePrecision]], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], N[(1.0 - N[(x / N[(N[(y - t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      \mathbf{if}\;z \leq -2 \cdot 10^{-57} \lor \neg \left(z \leq 1.45 \cdot 10^{-84}\right):\\
      \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
      
      \mathbf{else}:\\
      \;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if z < -1.99999999999999991e-57 or 1.4500000000000001e-84 < z

        1. Initial program 99.9%

          \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \color{blue}{1 + \frac{x}{z \cdot \left(y - t\right)}} \]
        4. Step-by-step derivation
          1. +-commutativeN/A

            \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
          2. lower-+.f64N/A

            \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
          3. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)}} + 1 \]
          4. *-commutativeN/A

            \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
          5. lower-*.f64N/A

            \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
          6. lower--.f6492.4

            \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot z} + 1 \]
        5. Applied rewrites92.4%

          \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot z} + 1} \]

        if -1.99999999999999991e-57 < z < 1.4500000000000001e-84

        1. Initial program 99.9%

          \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto 1 - \frac{x}{\color{blue}{y \cdot \left(y - t\right)}} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - t\right) \cdot y}} \]
          2. lower-*.f64N/A

            \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - t\right) \cdot y}} \]
          3. lower--.f6494.0

            \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - t\right)} \cdot y} \]
        5. Applied rewrites94.0%

          \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - t\right) \cdot y}} \]
      3. Recombined 2 regimes into one program.
      4. Final simplification93.1%

        \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -2 \cdot 10^{-57} \lor \neg \left(z \leq 1.45 \cdot 10^{-84}\right):\\ \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\ \mathbf{else}:\\ \;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\ \end{array} \]
      5. Add Preprocessing

      Alternative 5: 75.5% accurate, 26.0× speedup?

      \[\begin{array}{l} \\ 1 \end{array} \]
      (FPCore (x y z t) :precision binary64 1.0)
      double code(double x, double y, double z, double t) {
      	return 1.0;
      }
      
      real(8) function code(x, y, z, t)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t
          code = 1.0d0
      end function
      
      public static double code(double x, double y, double z, double t) {
      	return 1.0;
      }
      
      def code(x, y, z, t):
      	return 1.0
      
      function code(x, y, z, t)
      	return 1.0
      end
      
      function tmp = code(x, y, z, t)
      	tmp = 1.0;
      end
      
      code[x_, y_, z_, t_] := 1.0
      
      \begin{array}{l}
      
      \\
      1
      \end{array}
      
      Derivation
      1. Initial program 99.9%

        \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
      2. Add Preprocessing
      3. Taylor expanded in x around 0

        \[\leadsto \color{blue}{1} \]
      4. Step-by-step derivation
        1. Applied rewrites75.4%

          \[\leadsto \color{blue}{1} \]
        2. Add Preprocessing

        Reproduce

        ?
        herbie shell --seed 2024329 
        (FPCore (x y z t)
          :name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
          :precision binary64
          (- 1.0 (/ x (* (- y z) (- y t)))))