
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Initial program 99.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (- 1.0 (/ x (* (- y z) (- y t)))))) (if (or (<= t_1 0.996) (not (<= t_1 1.00005))) (- 1.0 (/ x (* t z))) 1.0)))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((y - z) * (y - t)));
double tmp;
if ((t_1 <= 0.996) || !(t_1 <= 1.00005)) {
tmp = 1.0 - (x / (t * z));
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 - (x / ((y - z) * (y - t)))
if ((t_1 <= 0.996d0) .or. (.not. (t_1 <= 1.00005d0))) then
tmp = 1.0d0 - (x / (t * z))
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((y - z) * (y - t)));
double tmp;
if ((t_1 <= 0.996) || !(t_1 <= 1.00005)) {
tmp = 1.0 - (x / (t * z));
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 - (x / ((y - z) * (y - t))) tmp = 0 if (t_1 <= 0.996) or not (t_1 <= 1.00005): tmp = 1.0 - (x / (t * z)) else: tmp = 1.0 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) tmp = 0.0 if ((t_1 <= 0.996) || !(t_1 <= 1.00005)) tmp = Float64(1.0 - Float64(x / Float64(t * z))); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 - (x / ((y - z) * (y - t))); tmp = 0.0; if ((t_1 <= 0.996) || ~((t_1 <= 1.00005))) tmp = 1.0 - (x / (t * z)); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 0.996], N[Not[LessEqual[t$95$1, 1.00005]], $MachinePrecision]], N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq 0.996 \lor \neg \left(t\_1 \leq 1.00005\right):\\
\;\;\;\;1 - \frac{x}{t \cdot z}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 0.996 or 1.00005000000000011 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 99.8%
Taylor expanded in y around 0
lower-*.f6446.6
Applied rewrites46.6%
if 0.996 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 1.00005000000000011Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.1%
Final simplification86.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- y z) (- y t)))))
(if (or (<= t_1 -5e-5) (not (<= t_1 5e-7)))
(+ (/ x (* (- y t) z)) 1.0)
1.0)))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if ((t_1 <= -5e-5) || !(t_1 <= 5e-7)) {
tmp = (x / ((y - t) * z)) + 1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if ((t_1 <= (-5d-5)) .or. (.not. (t_1 <= 5d-7))) then
tmp = (x / ((y - t) * z)) + 1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if ((t_1 <= -5e-5) || !(t_1 <= 5e-7)) {
tmp = (x / ((y - t) * z)) + 1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if (t_1 <= -5e-5) or not (t_1 <= 5e-7): tmp = (x / ((y - t) * z)) + 1.0 else: tmp = 1.0 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if ((t_1 <= -5e-5) || !(t_1 <= 5e-7)) tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); tmp = 0.0; if ((t_1 <= -5e-5) || ~((t_1 <= 5e-7))) tmp = (x / ((y - t) * z)) + 1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e-5], N[Not[LessEqual[t$95$1, 5e-7]], $MachinePrecision]], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-5} \lor \neg \left(t\_1 \leq 5 \cdot 10^{-7}\right):\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5.00000000000000024e-5 or 4.99999999999999977e-7 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.8%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6459.5
Applied rewrites59.5%
if -5.00000000000000024e-5 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 4.99999999999999977e-7Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.1%
Final simplification89.2%
(FPCore (x y z t) :precision binary64 (if (or (<= z -2e-57) (not (<= z 1.45e-84))) (+ (/ x (* (- y t) z)) 1.0) (- 1.0 (/ x (* (- y t) y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -2e-57) || !(z <= 1.45e-84)) {
tmp = (x / ((y - t) * z)) + 1.0;
} else {
tmp = 1.0 - (x / ((y - t) * y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-2d-57)) .or. (.not. (z <= 1.45d-84))) then
tmp = (x / ((y - t) * z)) + 1.0d0
else
tmp = 1.0d0 - (x / ((y - t) * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -2e-57) || !(z <= 1.45e-84)) {
tmp = (x / ((y - t) * z)) + 1.0;
} else {
tmp = 1.0 - (x / ((y - t) * y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -2e-57) or not (z <= 1.45e-84): tmp = (x / ((y - t) * z)) + 1.0 else: tmp = 1.0 - (x / ((y - t) * y)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -2e-57) || !(z <= 1.45e-84)) tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0); else tmp = Float64(1.0 - Float64(x / Float64(Float64(y - t) * y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -2e-57) || ~((z <= 1.45e-84))) tmp = (x / ((y - t) * z)) + 1.0; else tmp = 1.0 - (x / ((y - t) * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -2e-57], N[Not[LessEqual[z, 1.45e-84]], $MachinePrecision]], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], N[(1.0 - N[(x / N[(N[(y - t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2 \cdot 10^{-57} \lor \neg \left(z \leq 1.45 \cdot 10^{-84}\right):\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\
\end{array}
\end{array}
if z < -1.99999999999999991e-57 or 1.4500000000000001e-84 < z Initial program 99.9%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6492.4
Applied rewrites92.4%
if -1.99999999999999991e-57 < z < 1.4500000000000001e-84Initial program 99.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6494.0
Applied rewrites94.0%
Final simplification93.1%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites75.4%
herbie shell --seed 2024329
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))