
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (+ (fma -0.5 (* z y) (* 0.125 x)) t))
double code(double x, double y, double z, double t) {
return fma(-0.5, (z * y), (0.125 * x)) + t;
}
function code(x, y, z, t) return Float64(fma(-0.5, Float64(z * y), Float64(0.125 * x)) + t) end
code[x_, y_, z_, t_] := N[(N[(-0.5 * N[(z * y), $MachinePrecision] + N[(0.125 * x), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-0.5, z \cdot y, 0.125 \cdot x\right) + t
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
fp-cancel-sub-sign-invN/A
metadata-evalN/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64100.0
Applied rewrites100.0%
(FPCore (x y z t) :precision binary64 (if (or (<= (* y z) -1e+162) (not (<= (* y z) 4e-21))) (fma -0.5 (* z y) t) (fma 0.125 x t)))
double code(double x, double y, double z, double t) {
double tmp;
if (((y * z) <= -1e+162) || !((y * z) <= 4e-21)) {
tmp = fma(-0.5, (z * y), t);
} else {
tmp = fma(0.125, x, t);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if ((Float64(y * z) <= -1e+162) || !(Float64(y * z) <= 4e-21)) tmp = fma(-0.5, Float64(z * y), t); else tmp = fma(0.125, x, t); end return tmp end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(y * z), $MachinePrecision], -1e+162], N[Not[LessEqual[N[(y * z), $MachinePrecision], 4e-21]], $MachinePrecision]], N[(-0.5 * N[(z * y), $MachinePrecision] + t), $MachinePrecision], N[(0.125 * x + t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -1 \cdot 10^{+162} \lor \neg \left(y \cdot z \leq 4 \cdot 10^{-21}\right):\\
\;\;\;\;\mathsf{fma}\left(-0.5, z \cdot y, t\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(0.125, x, t\right)\\
\end{array}
\end{array}
if (*.f64 y z) < -9.9999999999999994e161 or 3.99999999999999963e-21 < (*.f64 y z) Initial program 100.0%
Taylor expanded in x around 0
fp-cancel-sub-sign-invN/A
metadata-evalN/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6488.3
Applied rewrites88.3%
if -9.9999999999999994e161 < (*.f64 y z) < 3.99999999999999963e-21Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
lower-fma.f6489.8
Applied rewrites89.8%
Final simplification89.2%
(FPCore (x y z t) :precision binary64 (fma -0.5 (* z y) (fma 0.125 x t)))
double code(double x, double y, double z, double t) {
return fma(-0.5, (z * y), fma(0.125, x, t));
}
function code(x, y, z, t) return fma(-0.5, Float64(z * y), fma(0.125, x, t)) end
code[x_, y_, z_, t_] := N[(-0.5 * N[(z * y), $MachinePrecision] + N[(0.125 * x + t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-0.5, z \cdot y, \mathsf{fma}\left(0.125, x, t\right)\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
fp-cancel-sub-sign-invN/A
metadata-evalN/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y z t) :precision binary64 (fma 0.125 x t))
double code(double x, double y, double z, double t) {
return fma(0.125, x, t);
}
function code(x, y, z, t) return fma(0.125, x, t) end
code[x_, y_, z_, t_] := N[(0.125 * x + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(0.125, x, t\right)
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
lower-fma.f6468.5
Applied rewrites68.5%
(FPCore (x y z t) :precision binary64 (- (+ (/ x 8.0) t) (* (/ z 2.0) y)))
double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / 8.0d0) + t) - ((z / 2.0d0) * y)
end function
public static double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
def code(x, y, z, t): return ((x / 8.0) + t) - ((z / 2.0) * y)
function code(x, y, z, t) return Float64(Float64(Float64(x / 8.0) + t) - Float64(Float64(z / 2.0) * y)) end
function tmp = code(x, y, z, t) tmp = ((x / 8.0) + t) - ((z / 2.0) * y); end
code[x_, y_, z_, t_] := N[(N[(N[(x / 8.0), $MachinePrecision] + t), $MachinePrecision] - N[(N[(z / 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{8} + t\right) - \frac{z}{2} \cdot y
\end{array}
herbie shell --seed 2024329
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (+ (/ x 8) t) (* (/ z 2) y)))
(+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))