Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, B

Percentage Accurate: 67.3% → 99.4%
Time: 3.4s
Alternatives: 3
Speedup: 4.8×

Specification

?
\[\begin{array}{l} \\ x \cdot \sqrt{y \cdot y - z \cdot z} \end{array} \]
(FPCore (x y z) :precision binary64 (* x (sqrt (- (* y y) (* z z)))))
double code(double x, double y, double z) {
	return x * sqrt(((y * y) - (z * z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x * sqrt(((y * y) - (z * z)))
end function
public static double code(double x, double y, double z) {
	return x * Math.sqrt(((y * y) - (z * z)));
}
def code(x, y, z):
	return x * math.sqrt(((y * y) - (z * z)))
function code(x, y, z)
	return Float64(x * sqrt(Float64(Float64(y * y) - Float64(z * z))))
end
function tmp = code(x, y, z)
	tmp = x * sqrt(((y * y) - (z * z)));
end
code[x_, y_, z_] := N[(x * N[Sqrt[N[(N[(y * y), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \sqrt{y \cdot y - z \cdot z}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 3 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 67.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x \cdot \sqrt{y \cdot y - z \cdot z} \end{array} \]
(FPCore (x y z) :precision binary64 (* x (sqrt (- (* y y) (* z z)))))
double code(double x, double y, double z) {
	return x * sqrt(((y * y) - (z * z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x * sqrt(((y * y) - (z * z)))
end function
public static double code(double x, double y, double z) {
	return x * Math.sqrt(((y * y) - (z * z)));
}
def code(x, y, z):
	return x * math.sqrt(((y * y) - (z * z)))
function code(x, y, z)
	return Float64(x * sqrt(Float64(Float64(y * y) - Float64(z * z))))
end
function tmp = code(x, y, z)
	tmp = x * sqrt(((y * y) - (z * z)));
end
code[x_, y_, z_] := N[(x * N[Sqrt[N[(N[(y * y), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \sqrt{y \cdot y - z \cdot z}
\end{array}

Alternative 1: 99.4% accurate, 0.8× speedup?

\[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ \left(x \cdot \sqrt{z\_m + y\_m}\right) \cdot \sqrt{y\_m - z\_m} \end{array} \]
z_m = (fabs.f64 z)
y_m = (fabs.f64 y)
(FPCore (x y_m z_m)
 :precision binary64
 (* (* x (sqrt (+ z_m y_m))) (sqrt (- y_m z_m))))
z_m = fabs(z);
y_m = fabs(y);
double code(double x, double y_m, double z_m) {
	return (x * sqrt((z_m + y_m))) * sqrt((y_m - z_m));
}
z_m = abs(z)
y_m = abs(y)
real(8) function code(x, y_m, z_m)
    real(8), intent (in) :: x
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z_m
    code = (x * sqrt((z_m + y_m))) * sqrt((y_m - z_m))
end function
z_m = Math.abs(z);
y_m = Math.abs(y);
public static double code(double x, double y_m, double z_m) {
	return (x * Math.sqrt((z_m + y_m))) * Math.sqrt((y_m - z_m));
}
z_m = math.fabs(z)
y_m = math.fabs(y)
def code(x, y_m, z_m):
	return (x * math.sqrt((z_m + y_m))) * math.sqrt((y_m - z_m))
z_m = abs(z)
y_m = abs(y)
function code(x, y_m, z_m)
	return Float64(Float64(x * sqrt(Float64(z_m + y_m))) * sqrt(Float64(y_m - z_m)))
end
z_m = abs(z);
y_m = abs(y);
function tmp = code(x, y_m, z_m)
	tmp = (x * sqrt((z_m + y_m))) * sqrt((y_m - z_m));
end
z_m = N[Abs[z], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_, z$95$m_] := N[(N[(x * N[Sqrt[N[(z$95$m + y$95$m), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(y$95$m - z$95$m), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|

\\
\left(x \cdot \sqrt{z\_m + y\_m}\right) \cdot \sqrt{y\_m - z\_m}
\end{array}
Derivation
  1. Initial program 63.0%

    \[x \cdot \sqrt{y \cdot y - z \cdot z} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-*.f64N/A

      \[\leadsto \color{blue}{x \cdot \sqrt{y \cdot y - z \cdot z}} \]
    2. lift-sqrt.f64N/A

      \[\leadsto x \cdot \color{blue}{\sqrt{y \cdot y - z \cdot z}} \]
    3. pow1/2N/A

      \[\leadsto x \cdot \color{blue}{{\left(y \cdot y - z \cdot z\right)}^{\frac{1}{2}}} \]
    4. lift--.f64N/A

      \[\leadsto x \cdot {\color{blue}{\left(y \cdot y - z \cdot z\right)}}^{\frac{1}{2}} \]
    5. lift-*.f64N/A

      \[\leadsto x \cdot {\left(\color{blue}{y \cdot y} - z \cdot z\right)}^{\frac{1}{2}} \]
    6. lift-*.f64N/A

      \[\leadsto x \cdot {\left(y \cdot y - \color{blue}{z \cdot z}\right)}^{\frac{1}{2}} \]
    7. difference-of-squaresN/A

      \[\leadsto x \cdot {\color{blue}{\left(\left(y + z\right) \cdot \left(y - z\right)\right)}}^{\frac{1}{2}} \]
    8. unpow-prod-downN/A

      \[\leadsto x \cdot \color{blue}{\left({\left(y + z\right)}^{\frac{1}{2}} \cdot {\left(y - z\right)}^{\frac{1}{2}}\right)} \]
    9. associate-*r*N/A

      \[\leadsto \color{blue}{\left(x \cdot {\left(y + z\right)}^{\frac{1}{2}}\right) \cdot {\left(y - z\right)}^{\frac{1}{2}}} \]
    10. lower-*.f64N/A

      \[\leadsto \color{blue}{\left(x \cdot {\left(y + z\right)}^{\frac{1}{2}}\right) \cdot {\left(y - z\right)}^{\frac{1}{2}}} \]
    11. lower-*.f64N/A

      \[\leadsto \color{blue}{\left(x \cdot {\left(y + z\right)}^{\frac{1}{2}}\right)} \cdot {\left(y - z\right)}^{\frac{1}{2}} \]
    12. pow1/2N/A

      \[\leadsto \left(x \cdot \color{blue}{\sqrt{y + z}}\right) \cdot {\left(y - z\right)}^{\frac{1}{2}} \]
    13. lower-sqrt.f64N/A

      \[\leadsto \left(x \cdot \color{blue}{\sqrt{y + z}}\right) \cdot {\left(y - z\right)}^{\frac{1}{2}} \]
    14. +-commutativeN/A

      \[\leadsto \left(x \cdot \sqrt{\color{blue}{z + y}}\right) \cdot {\left(y - z\right)}^{\frac{1}{2}} \]
    15. lower-+.f64N/A

      \[\leadsto \left(x \cdot \sqrt{\color{blue}{z + y}}\right) \cdot {\left(y - z\right)}^{\frac{1}{2}} \]
    16. pow1/2N/A

      \[\leadsto \left(x \cdot \sqrt{z + y}\right) \cdot \color{blue}{\sqrt{y - z}} \]
    17. lower-sqrt.f64N/A

      \[\leadsto \left(x \cdot \sqrt{z + y}\right) \cdot \color{blue}{\sqrt{y - z}} \]
    18. lower--.f6449.7

      \[\leadsto \left(x \cdot \sqrt{z + y}\right) \cdot \sqrt{\color{blue}{y - z}} \]
  4. Applied rewrites49.7%

    \[\leadsto \color{blue}{\left(x \cdot \sqrt{z + y}\right) \cdot \sqrt{y - z}} \]
  5. Add Preprocessing

Alternative 2: 99.4% accurate, 0.8× speedup?

\[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ \sqrt{z\_m + y\_m} \cdot \left(\sqrt{y\_m - z\_m} \cdot x\right) \end{array} \]
z_m = (fabs.f64 z)
y_m = (fabs.f64 y)
(FPCore (x y_m z_m)
 :precision binary64
 (* (sqrt (+ z_m y_m)) (* (sqrt (- y_m z_m)) x)))
z_m = fabs(z);
y_m = fabs(y);
double code(double x, double y_m, double z_m) {
	return sqrt((z_m + y_m)) * (sqrt((y_m - z_m)) * x);
}
z_m = abs(z)
y_m = abs(y)
real(8) function code(x, y_m, z_m)
    real(8), intent (in) :: x
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z_m
    code = sqrt((z_m + y_m)) * (sqrt((y_m - z_m)) * x)
end function
z_m = Math.abs(z);
y_m = Math.abs(y);
public static double code(double x, double y_m, double z_m) {
	return Math.sqrt((z_m + y_m)) * (Math.sqrt((y_m - z_m)) * x);
}
z_m = math.fabs(z)
y_m = math.fabs(y)
def code(x, y_m, z_m):
	return math.sqrt((z_m + y_m)) * (math.sqrt((y_m - z_m)) * x)
z_m = abs(z)
y_m = abs(y)
function code(x, y_m, z_m)
	return Float64(sqrt(Float64(z_m + y_m)) * Float64(sqrt(Float64(y_m - z_m)) * x))
end
z_m = abs(z);
y_m = abs(y);
function tmp = code(x, y_m, z_m)
	tmp = sqrt((z_m + y_m)) * (sqrt((y_m - z_m)) * x);
end
z_m = N[Abs[z], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_, z$95$m_] := N[(N[Sqrt[N[(z$95$m + y$95$m), $MachinePrecision]], $MachinePrecision] * N[(N[Sqrt[N[(y$95$m - z$95$m), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|

\\
\sqrt{z\_m + y\_m} \cdot \left(\sqrt{y\_m - z\_m} \cdot x\right)
\end{array}
Derivation
  1. Initial program 63.0%

    \[x \cdot \sqrt{y \cdot y - z \cdot z} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-*.f64N/A

      \[\leadsto \color{blue}{x \cdot \sqrt{y \cdot y - z \cdot z}} \]
    2. *-commutativeN/A

      \[\leadsto \color{blue}{\sqrt{y \cdot y - z \cdot z} \cdot x} \]
    3. lift-sqrt.f64N/A

      \[\leadsto \color{blue}{\sqrt{y \cdot y - z \cdot z}} \cdot x \]
    4. pow1/2N/A

      \[\leadsto \color{blue}{{\left(y \cdot y - z \cdot z\right)}^{\frac{1}{2}}} \cdot x \]
    5. lift--.f64N/A

      \[\leadsto {\color{blue}{\left(y \cdot y - z \cdot z\right)}}^{\frac{1}{2}} \cdot x \]
    6. lift-*.f64N/A

      \[\leadsto {\left(\color{blue}{y \cdot y} - z \cdot z\right)}^{\frac{1}{2}} \cdot x \]
    7. lift-*.f64N/A

      \[\leadsto {\left(y \cdot y - \color{blue}{z \cdot z}\right)}^{\frac{1}{2}} \cdot x \]
    8. difference-of-squaresN/A

      \[\leadsto {\color{blue}{\left(\left(y + z\right) \cdot \left(y - z\right)\right)}}^{\frac{1}{2}} \cdot x \]
    9. unpow-prod-downN/A

      \[\leadsto \color{blue}{\left({\left(y + z\right)}^{\frac{1}{2}} \cdot {\left(y - z\right)}^{\frac{1}{2}}\right)} \cdot x \]
    10. associate-*l*N/A

      \[\leadsto \color{blue}{{\left(y + z\right)}^{\frac{1}{2}} \cdot \left({\left(y - z\right)}^{\frac{1}{2}} \cdot x\right)} \]
    11. lower-*.f64N/A

      \[\leadsto \color{blue}{{\left(y + z\right)}^{\frac{1}{2}} \cdot \left({\left(y - z\right)}^{\frac{1}{2}} \cdot x\right)} \]
    12. pow1/2N/A

      \[\leadsto \color{blue}{\sqrt{y + z}} \cdot \left({\left(y - z\right)}^{\frac{1}{2}} \cdot x\right) \]
    13. lower-sqrt.f64N/A

      \[\leadsto \color{blue}{\sqrt{y + z}} \cdot \left({\left(y - z\right)}^{\frac{1}{2}} \cdot x\right) \]
    14. +-commutativeN/A

      \[\leadsto \sqrt{\color{blue}{z + y}} \cdot \left({\left(y - z\right)}^{\frac{1}{2}} \cdot x\right) \]
    15. lower-+.f64N/A

      \[\leadsto \sqrt{\color{blue}{z + y}} \cdot \left({\left(y - z\right)}^{\frac{1}{2}} \cdot x\right) \]
    16. lower-*.f64N/A

      \[\leadsto \sqrt{z + y} \cdot \color{blue}{\left({\left(y - z\right)}^{\frac{1}{2}} \cdot x\right)} \]
    17. pow1/2N/A

      \[\leadsto \sqrt{z + y} \cdot \left(\color{blue}{\sqrt{y - z}} \cdot x\right) \]
    18. lower-sqrt.f64N/A

      \[\leadsto \sqrt{z + y} \cdot \left(\color{blue}{\sqrt{y - z}} \cdot x\right) \]
    19. lower--.f6449.7

      \[\leadsto \sqrt{z + y} \cdot \left(\sqrt{\color{blue}{y - z}} \cdot x\right) \]
  4. Applied rewrites49.7%

    \[\leadsto \color{blue}{\sqrt{z + y} \cdot \left(\sqrt{y - z} \cdot x\right)} \]
  5. Add Preprocessing

Alternative 3: 99.3% accurate, 4.8× speedup?

\[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ y\_m \cdot x \end{array} \]
z_m = (fabs.f64 z)
y_m = (fabs.f64 y)
(FPCore (x y_m z_m) :precision binary64 (* y_m x))
z_m = fabs(z);
y_m = fabs(y);
double code(double x, double y_m, double z_m) {
	return y_m * x;
}
z_m = abs(z)
y_m = abs(y)
real(8) function code(x, y_m, z_m)
    real(8), intent (in) :: x
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z_m
    code = y_m * x
end function
z_m = Math.abs(z);
y_m = Math.abs(y);
public static double code(double x, double y_m, double z_m) {
	return y_m * x;
}
z_m = math.fabs(z)
y_m = math.fabs(y)
def code(x, y_m, z_m):
	return y_m * x
z_m = abs(z)
y_m = abs(y)
function code(x, y_m, z_m)
	return Float64(y_m * x)
end
z_m = abs(z);
y_m = abs(y);
function tmp = code(x, y_m, z_m)
	tmp = y_m * x;
end
z_m = N[Abs[z], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_, z$95$m_] := N[(y$95$m * x), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|

\\
y\_m \cdot x
\end{array}
Derivation
  1. Initial program 63.0%

    \[x \cdot \sqrt{y \cdot y - z \cdot z} \]
  2. Add Preprocessing
  3. Taylor expanded in y around inf

    \[\leadsto \color{blue}{x \cdot y} \]
  4. Step-by-step derivation
    1. *-commutativeN/A

      \[\leadsto \color{blue}{y \cdot x} \]
    2. lower-*.f6451.5

      \[\leadsto \color{blue}{y \cdot x} \]
  5. Applied rewrites51.5%

    \[\leadsto \color{blue}{y \cdot x} \]
  6. Add Preprocessing

Developer Target 1: 99.3% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y < 2.5816096488251695 \cdot 10^{-278}:\\ \;\;\;\;-x \cdot y\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(\sqrt{y + z} \cdot \sqrt{y - z}\right)\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (< y 2.5816096488251695e-278)
   (- (* x y))
   (* x (* (sqrt (+ y z)) (sqrt (- y z))))))
double code(double x, double y, double z) {
	double tmp;
	if (y < 2.5816096488251695e-278) {
		tmp = -(x * y);
	} else {
		tmp = x * (sqrt((y + z)) * sqrt((y - z)));
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (y < 2.5816096488251695d-278) then
        tmp = -(x * y)
    else
        tmp = x * (sqrt((y + z)) * sqrt((y - z)))
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (y < 2.5816096488251695e-278) {
		tmp = -(x * y);
	} else {
		tmp = x * (Math.sqrt((y + z)) * Math.sqrt((y - z)));
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if y < 2.5816096488251695e-278:
		tmp = -(x * y)
	else:
		tmp = x * (math.sqrt((y + z)) * math.sqrt((y - z)))
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (y < 2.5816096488251695e-278)
		tmp = Float64(-Float64(x * y));
	else
		tmp = Float64(x * Float64(sqrt(Float64(y + z)) * sqrt(Float64(y - z))));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (y < 2.5816096488251695e-278)
		tmp = -(x * y);
	else
		tmp = x * (sqrt((y + z)) * sqrt((y - z)));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Less[y, 2.5816096488251695e-278], (-N[(x * y), $MachinePrecision]), N[(x * N[(N[Sqrt[N[(y + z), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[(y - z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y < 2.5816096488251695 \cdot 10^{-278}:\\
\;\;\;\;-x \cdot y\\

\mathbf{else}:\\
\;\;\;\;x \cdot \left(\sqrt{y + z} \cdot \sqrt{y - z}\right)\\


\end{array}
\end{array}

Reproduce

?
herbie shell --seed 2024329 
(FPCore (x y z)
  :name "Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, B"
  :precision binary64

  :alt
  (! :herbie-platform default (if (< y 5163219297650339/200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* x y)) (* x (* (sqrt (+ y z)) (sqrt (- y z))))))

  (* x (sqrt (- (* y y) (* z z)))))