
(FPCore (x y z t a) :precision binary64 (+ x (* y (/ (- z t) (- a t)))))
double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y * ((z - t) / (a - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
def code(x, y, z, t, a): return x + (y * ((z - t) / (a - t)))
function code(x, y, z, t, a) return Float64(x + Float64(y * Float64(Float64(z - t) / Float64(a - t)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y * ((z - t) / (a - t))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{z - t}{a - t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (* y (/ (- z t) (- a t)))))
double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y * ((z - t) / (a - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
def code(x, y, z, t, a): return x + (y * ((z - t) / (a - t)))
function code(x, y, z, t, a) return Float64(x + Float64(y * Float64(Float64(z - t) / Float64(a - t)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y * ((z - t) / (a - t))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{z - t}{a - t}
\end{array}
(FPCore (x y z t a) :precision binary64 (fma (/ (- z t) (- a t)) y x))
double code(double x, double y, double z, double t, double a) {
return fma(((z - t) / (a - t)), y, x);
}
function code(x, y, z, t, a) return fma(Float64(Float64(z - t) / Float64(a - t)), y, x) end
code[x_, y_, z_, t_, a_] := N[(N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z - t}{a - t}, y, x\right)
\end{array}
Initial program 97.6%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6497.6
Applied rewrites97.6%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))) (t_2 (fma (/ z (- a t)) y x)))
(if (<= t_1 -20000000.0)
t_2
(if (<= t_1 0.2)
(+ x (* y (/ (- z t) a)))
(if (<= t_1 1.0000002) (- x (* y (/ t (- a t)))) t_2)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double t_2 = fma((z / (a - t)), y, x);
double tmp;
if (t_1 <= -20000000.0) {
tmp = t_2;
} else if (t_1 <= 0.2) {
tmp = x + (y * ((z - t) / a));
} else if (t_1 <= 1.0000002) {
tmp = x - (y * (t / (a - t)));
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) t_2 = fma(Float64(z / Float64(a - t)), y, x) tmp = 0.0 if (t_1 <= -20000000.0) tmp = t_2; elseif (t_1 <= 0.2) tmp = Float64(x + Float64(y * Float64(Float64(z - t) / a))); elseif (t_1 <= 1.0000002) tmp = Float64(x - Float64(y * Float64(t / Float64(a - t)))); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z / N[(a - t), $MachinePrecision]), $MachinePrecision] * y + x), $MachinePrecision]}, If[LessEqual[t$95$1, -20000000.0], t$95$2, If[LessEqual[t$95$1, 0.2], N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1.0000002], N[(x - N[(y * N[(t / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
t_2 := \mathsf{fma}\left(\frac{z}{a - t}, y, x\right)\\
\mathbf{if}\;t\_1 \leq -20000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.2:\\
\;\;\;\;x + y \cdot \frac{z - t}{a}\\
\mathbf{elif}\;t\_1 \leq 1.0000002:\\
\;\;\;\;x - y \cdot \frac{t}{a - t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < -2e7 or 1.00000019999999989 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 95.6%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6494.4
Applied rewrites94.4%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6494.4
Applied rewrites94.4%
if -2e7 < (/.f64 (-.f64 z t) (-.f64 a t)) < 0.20000000000000001Initial program 97.4%
Taylor expanded in a around inf
lower-/.f64N/A
lower--.f6497.4
Applied rewrites97.4%
if 0.20000000000000001 < (/.f64 (-.f64 z t) (-.f64 a t)) < 1.00000019999999989Initial program 100.0%
Taylor expanded in z around 0
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
lower--.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6499.9
Applied rewrites99.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))) (t_2 (fma (/ z (- a t)) y x)))
(if (<= t_1 -20000000.0)
t_2
(if (<= t_1 0.2)
(fma (- z t) (/ y a) x)
(if (<= t_1 1.0000002) (- x (* y (/ t (- a t)))) t_2)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double t_2 = fma((z / (a - t)), y, x);
double tmp;
if (t_1 <= -20000000.0) {
tmp = t_2;
} else if (t_1 <= 0.2) {
tmp = fma((z - t), (y / a), x);
} else if (t_1 <= 1.0000002) {
tmp = x - (y * (t / (a - t)));
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) t_2 = fma(Float64(z / Float64(a - t)), y, x) tmp = 0.0 if (t_1 <= -20000000.0) tmp = t_2; elseif (t_1 <= 0.2) tmp = fma(Float64(z - t), Float64(y / a), x); elseif (t_1 <= 1.0000002) tmp = Float64(x - Float64(y * Float64(t / Float64(a - t)))); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z / N[(a - t), $MachinePrecision]), $MachinePrecision] * y + x), $MachinePrecision]}, If[LessEqual[t$95$1, -20000000.0], t$95$2, If[LessEqual[t$95$1, 0.2], N[(N[(z - t), $MachinePrecision] * N[(y / a), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$1, 1.0000002], N[(x - N[(y * N[(t / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
t_2 := \mathsf{fma}\left(\frac{z}{a - t}, y, x\right)\\
\mathbf{if}\;t\_1 \leq -20000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.2:\\
\;\;\;\;\mathsf{fma}\left(z - t, \frac{y}{a}, x\right)\\
\mathbf{elif}\;t\_1 \leq 1.0000002:\\
\;\;\;\;x - y \cdot \frac{t}{a - t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < -2e7 or 1.00000019999999989 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 95.6%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6494.4
Applied rewrites94.4%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6494.4
Applied rewrites94.4%
if -2e7 < (/.f64 (-.f64 z t) (-.f64 a t)) < 0.20000000000000001Initial program 97.4%
Taylor expanded in a around inf
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower--.f64N/A
lower-/.f6495.1
Applied rewrites95.1%
if 0.20000000000000001 < (/.f64 (-.f64 z t) (-.f64 a t)) < 1.00000019999999989Initial program 100.0%
Taylor expanded in z around 0
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
lower--.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6499.9
Applied rewrites99.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))) (t_2 (fma (/ z (- a t)) y x)))
(if (<= t_1 -20000000.0)
t_2
(if (<= t_1 0.2)
(fma (- z t) (/ y a) x)
(if (<= t_1 1.0000002) (+ y x) t_2)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double t_2 = fma((z / (a - t)), y, x);
double tmp;
if (t_1 <= -20000000.0) {
tmp = t_2;
} else if (t_1 <= 0.2) {
tmp = fma((z - t), (y / a), x);
} else if (t_1 <= 1.0000002) {
tmp = y + x;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) t_2 = fma(Float64(z / Float64(a - t)), y, x) tmp = 0.0 if (t_1 <= -20000000.0) tmp = t_2; elseif (t_1 <= 0.2) tmp = fma(Float64(z - t), Float64(y / a), x); elseif (t_1 <= 1.0000002) tmp = Float64(y + x); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z / N[(a - t), $MachinePrecision]), $MachinePrecision] * y + x), $MachinePrecision]}, If[LessEqual[t$95$1, -20000000.0], t$95$2, If[LessEqual[t$95$1, 0.2], N[(N[(z - t), $MachinePrecision] * N[(y / a), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$1, 1.0000002], N[(y + x), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
t_2 := \mathsf{fma}\left(\frac{z}{a - t}, y, x\right)\\
\mathbf{if}\;t\_1 \leq -20000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.2:\\
\;\;\;\;\mathsf{fma}\left(z - t, \frac{y}{a}, x\right)\\
\mathbf{elif}\;t\_1 \leq 1.0000002:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < -2e7 or 1.00000019999999989 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 95.6%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6494.4
Applied rewrites94.4%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6494.4
Applied rewrites94.4%
if -2e7 < (/.f64 (-.f64 z t) (-.f64 a t)) < 0.20000000000000001Initial program 97.4%
Taylor expanded in a around inf
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower--.f64N/A
lower-/.f6495.1
Applied rewrites95.1%
if 0.20000000000000001 < (/.f64 (-.f64 z t) (-.f64 a t)) < 1.00000019999999989Initial program 100.0%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6499.4
Applied rewrites99.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))) (t_2 (fma (/ z (- t)) y x)))
(if (<= t_1 -4e+26)
t_2
(if (<= t_1 0.2)
(fma (- z t) (/ y a) x)
(if (<= t_1 1e+67) (+ y x) t_2)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double t_2 = fma((z / -t), y, x);
double tmp;
if (t_1 <= -4e+26) {
tmp = t_2;
} else if (t_1 <= 0.2) {
tmp = fma((z - t), (y / a), x);
} else if (t_1 <= 1e+67) {
tmp = y + x;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) t_2 = fma(Float64(z / Float64(-t)), y, x) tmp = 0.0 if (t_1 <= -4e+26) tmp = t_2; elseif (t_1 <= 0.2) tmp = fma(Float64(z - t), Float64(y / a), x); elseif (t_1 <= 1e+67) tmp = Float64(y + x); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z / (-t)), $MachinePrecision] * y + x), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+26], t$95$2, If[LessEqual[t$95$1, 0.2], N[(N[(z - t), $MachinePrecision] * N[(y / a), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$1, 1e+67], N[(y + x), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
t_2 := \mathsf{fma}\left(\frac{z}{-t}, y, x\right)\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+26}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.2:\\
\;\;\;\;\mathsf{fma}\left(z - t, \frac{y}{a}, x\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+67}:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < -4.00000000000000019e26 or 9.99999999999999983e66 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 94.6%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6494.6
Applied rewrites94.6%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6494.6
Applied rewrites94.6%
Taylor expanded in t around inf
Applied rewrites70.5%
if -4.00000000000000019e26 < (/.f64 (-.f64 z t) (-.f64 a t)) < 0.20000000000000001Initial program 97.5%
Taylor expanded in a around inf
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower--.f64N/A
lower-/.f6494.2
Applied rewrites94.2%
if 0.20000000000000001 < (/.f64 (-.f64 z t) (-.f64 a t)) < 9.99999999999999983e66Initial program 99.9%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6492.8
Applied rewrites92.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))) (t_2 (fma (/ z (- t)) y x)))
(if (<= t_1 -4e+26)
t_2
(if (<= t_1 0.2) (fma (/ z a) y x) (if (<= t_1 1e+67) (+ y x) t_2)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double t_2 = fma((z / -t), y, x);
double tmp;
if (t_1 <= -4e+26) {
tmp = t_2;
} else if (t_1 <= 0.2) {
tmp = fma((z / a), y, x);
} else if (t_1 <= 1e+67) {
tmp = y + x;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) t_2 = fma(Float64(z / Float64(-t)), y, x) tmp = 0.0 if (t_1 <= -4e+26) tmp = t_2; elseif (t_1 <= 0.2) tmp = fma(Float64(z / a), y, x); elseif (t_1 <= 1e+67) tmp = Float64(y + x); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z / (-t)), $MachinePrecision] * y + x), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+26], t$95$2, If[LessEqual[t$95$1, 0.2], N[(N[(z / a), $MachinePrecision] * y + x), $MachinePrecision], If[LessEqual[t$95$1, 1e+67], N[(y + x), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
t_2 := \mathsf{fma}\left(\frac{z}{-t}, y, x\right)\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+26}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.2:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{a}, y, x\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+67}:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < -4.00000000000000019e26 or 9.99999999999999983e66 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 94.6%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6494.6
Applied rewrites94.6%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6494.6
Applied rewrites94.6%
Taylor expanded in t around inf
Applied rewrites70.5%
if -4.00000000000000019e26 < (/.f64 (-.f64 z t) (-.f64 a t)) < 0.20000000000000001Initial program 97.5%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6484.2
Applied rewrites84.2%
if 0.20000000000000001 < (/.f64 (-.f64 z t) (-.f64 a t)) < 9.99999999999999983e66Initial program 99.9%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6492.8
Applied rewrites92.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))) (t_2 (* (/ z (- a t)) y)))
(if (<= t_1 -4e+26)
t_2
(if (<= t_1 0.2) (fma (/ z a) y x) (if (<= t_1 20000.0) (+ y x) t_2)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double t_2 = (z / (a - t)) * y;
double tmp;
if (t_1 <= -4e+26) {
tmp = t_2;
} else if (t_1 <= 0.2) {
tmp = fma((z / a), y, x);
} else if (t_1 <= 20000.0) {
tmp = y + x;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) t_2 = Float64(Float64(z / Float64(a - t)) * y) tmp = 0.0 if (t_1 <= -4e+26) tmp = t_2; elseif (t_1 <= 0.2) tmp = fma(Float64(z / a), y, x); elseif (t_1 <= 20000.0) tmp = Float64(y + x); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z / N[(a - t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+26], t$95$2, If[LessEqual[t$95$1, 0.2], N[(N[(z / a), $MachinePrecision] * y + x), $MachinePrecision], If[LessEqual[t$95$1, 20000.0], N[(y + x), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
t_2 := \frac{z}{a - t} \cdot y\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+26}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.2:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{a}, y, x\right)\\
\mathbf{elif}\;t\_1 \leq 20000:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < -4.00000000000000019e26 or 2e4 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 95.2%
Taylor expanded in z around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6460.3
Applied rewrites60.3%
if -4.00000000000000019e26 < (/.f64 (-.f64 z t) (-.f64 a t)) < 0.20000000000000001Initial program 97.5%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6484.2
Applied rewrites84.2%
if 0.20000000000000001 < (/.f64 (-.f64 z t) (-.f64 a t)) < 2e4Initial program 100.0%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6499.3
Applied rewrites99.3%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))))
(if (or (<= t_1 0.2) (not (<= t_1 1000000000.0)))
(fma (/ z a) y x)
(+ y x))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double tmp;
if ((t_1 <= 0.2) || !(t_1 <= 1000000000.0)) {
tmp = fma((z / a), y, x);
} else {
tmp = y + x;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) tmp = 0.0 if ((t_1 <= 0.2) || !(t_1 <= 1000000000.0)) tmp = fma(Float64(z / a), y, x); else tmp = Float64(y + x); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 0.2], N[Not[LessEqual[t$95$1, 1000000000.0]], $MachinePrecision]], N[(N[(z / a), $MachinePrecision] * y + x), $MachinePrecision], N[(y + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
\mathbf{if}\;t\_1 \leq 0.2 \lor \neg \left(t\_1 \leq 1000000000\right):\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{a}, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;y + x\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < 0.20000000000000001 or 1e9 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 96.4%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6467.9
Applied rewrites67.9%
if 0.20000000000000001 < (/.f64 (-.f64 z t) (-.f64 a t)) < 1e9Initial program 100.0%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6497.3
Applied rewrites97.3%
Final simplification78.0%
(FPCore (x y z t a) :precision binary64 (if (<= (/ (- z t) (- a t)) 5e-61) (* 1.0 x) (+ y x)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((z - t) / (a - t)) <= 5e-61) {
tmp = 1.0 * x;
} else {
tmp = y + x;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((z - t) / (a - t)) <= 5d-61) then
tmp = 1.0d0 * x
else
tmp = y + x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((z - t) / (a - t)) <= 5e-61) {
tmp = 1.0 * x;
} else {
tmp = y + x;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if ((z - t) / (a - t)) <= 5e-61: tmp = 1.0 * x else: tmp = y + x return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(z - t) / Float64(a - t)) <= 5e-61) tmp = Float64(1.0 * x); else tmp = Float64(y + x); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (((z - t) / (a - t)) <= 5e-61) tmp = 1.0 * x; else tmp = y + x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision], 5e-61], N[(1.0 * x), $MachinePrecision], N[(y + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z - t}{a - t} \leq 5 \cdot 10^{-61}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;y + x\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < 4.9999999999999999e-61Initial program 95.5%
Taylor expanded in x around -inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower--.f64N/A
Applied rewrites89.5%
Taylor expanded in x around inf
Applied rewrites55.5%
Taylor expanded in x around inf
Applied rewrites86.9%
Taylor expanded in x around inf
Applied rewrites55.5%
if 4.9999999999999999e-61 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 99.1%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6475.0
Applied rewrites75.0%
(FPCore (x y z t a) :precision binary64 (+ y x))
double code(double x, double y, double z, double t, double a) {
return y + x;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = y + x
end function
public static double code(double x, double y, double z, double t, double a) {
return y + x;
}
def code(x, y, z, t, a): return y + x
function code(x, y, z, t, a) return Float64(y + x) end
function tmp = code(x, y, z, t, a) tmp = y + x; end
code[x_, y_, z_, t_, a_] := N[(y + x), $MachinePrecision]
\begin{array}{l}
\\
y + x
\end{array}
Initial program 97.6%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6461.7
Applied rewrites61.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (+ x (* y (/ (- z t) (- a t))))))
(if (< y -8.508084860551241e-17)
t_1
(if (< y 2.894426862792089e-49)
(+ x (* (* y (- z t)) (/ 1.0 (- a t))))
t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x + (y * ((z - t) / (a - t)));
double tmp;
if (y < -8.508084860551241e-17) {
tmp = t_1;
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) * (1.0 / (a - t)));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x + (y * ((z - t) / (a - t)))
if (y < (-8.508084860551241d-17)) then
tmp = t_1
else if (y < 2.894426862792089d-49) then
tmp = x + ((y * (z - t)) * (1.0d0 / (a - t)))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x + (y * ((z - t) / (a - t)));
double tmp;
if (y < -8.508084860551241e-17) {
tmp = t_1;
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) * (1.0 / (a - t)));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x + (y * ((z - t) / (a - t))) tmp = 0 if y < -8.508084860551241e-17: tmp = t_1 elif y < 2.894426862792089e-49: tmp = x + ((y * (z - t)) * (1.0 / (a - t))) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(x + Float64(y * Float64(Float64(z - t) / Float64(a - t)))) tmp = 0.0 if (y < -8.508084860551241e-17) tmp = t_1; elseif (y < 2.894426862792089e-49) tmp = Float64(x + Float64(Float64(y * Float64(z - t)) * Float64(1.0 / Float64(a - t)))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x + (y * ((z - t) / (a - t))); tmp = 0.0; if (y < -8.508084860551241e-17) tmp = t_1; elseif (y < 2.894426862792089e-49) tmp = x + ((y * (z - t)) * (1.0 / (a - t))); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -8.508084860551241e-17], t$95$1, If[Less[y, 2.894426862792089e-49], N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + y \cdot \frac{z - t}{a - t}\\
\mathbf{if}\;y < -8.508084860551241 \cdot 10^{-17}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y < 2.894426862792089 \cdot 10^{-49}:\\
\;\;\;\;x + \left(y \cdot \left(z - t\right)\right) \cdot \frac{1}{a - t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024329
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, B"
:precision binary64
:alt
(! :herbie-platform default (if (< y -8508084860551241/100000000000000000000000000000000) (+ x (* y (/ (- z t) (- a t)))) (if (< y 2894426862792089/10000000000000000000000000000000000000000000000000000000000000000) (+ x (* (* y (- z t)) (/ 1 (- a t)))) (+ x (* y (/ (- z t) (- a t)))))))
(+ x (* y (/ (- z t) (- a t)))))