
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
Initial program 77.3%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lower--.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
*-inversesN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
associate-/r*N/A
lift-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (* (+ x x) y))))
(if (<= y -2.7e+134)
(/ -0.5 x)
(if (<= y -2.15e-94)
t_0
(if (<= y 7.5e-122) (/ 0.5 y) (if (<= y 3.6e+89) t_0 (/ -0.5 x)))))))
double code(double x, double y) {
double t_0 = (x - y) / ((x + x) * y);
double tmp;
if (y <= -2.7e+134) {
tmp = -0.5 / x;
} else if (y <= -2.15e-94) {
tmp = t_0;
} else if (y <= 7.5e-122) {
tmp = 0.5 / y;
} else if (y <= 3.6e+89) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / ((x + x) * y)
if (y <= (-2.7d+134)) then
tmp = (-0.5d0) / x
else if (y <= (-2.15d-94)) then
tmp = t_0
else if (y <= 7.5d-122) then
tmp = 0.5d0 / y
else if (y <= 3.6d+89) then
tmp = t_0
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / ((x + x) * y);
double tmp;
if (y <= -2.7e+134) {
tmp = -0.5 / x;
} else if (y <= -2.15e-94) {
tmp = t_0;
} else if (y <= 7.5e-122) {
tmp = 0.5 / y;
} else if (y <= 3.6e+89) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / ((x + x) * y) tmp = 0 if y <= -2.7e+134: tmp = -0.5 / x elif y <= -2.15e-94: tmp = t_0 elif y <= 7.5e-122: tmp = 0.5 / y elif y <= 3.6e+89: tmp = t_0 else: tmp = -0.5 / x return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(Float64(x + x) * y)) tmp = 0.0 if (y <= -2.7e+134) tmp = Float64(-0.5 / x); elseif (y <= -2.15e-94) tmp = t_0; elseif (y <= 7.5e-122) tmp = Float64(0.5 / y); elseif (y <= 3.6e+89) tmp = t_0; else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / ((x + x) * y); tmp = 0.0; if (y <= -2.7e+134) tmp = -0.5 / x; elseif (y <= -2.15e-94) tmp = t_0; elseif (y <= 7.5e-122) tmp = 0.5 / y; elseif (y <= 3.6e+89) tmp = t_0; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(N[(x + x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.7e+134], N[(-0.5 / x), $MachinePrecision], If[LessEqual[y, -2.15e-94], t$95$0, If[LessEqual[y, 7.5e-122], N[(0.5 / y), $MachinePrecision], If[LessEqual[y, 3.6e+89], t$95$0, N[(-0.5 / x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{\left(x + x\right) \cdot y}\\
\mathbf{if}\;y \leq -2.7 \cdot 10^{+134}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;y \leq -2.15 \cdot 10^{-94}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 7.5 \cdot 10^{-122}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;y \leq 3.6 \cdot 10^{+89}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if y < -2.7e134 or 3.6e89 < y Initial program 67.3%
Taylor expanded in x around 0
lower-/.f6487.5
Applied rewrites87.5%
if -2.7e134 < y < -2.1499999999999999e-94 or 7.4999999999999998e-122 < y < 3.6e89Initial program 90.8%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6490.8
Applied rewrites90.8%
if -2.1499999999999999e-94 < y < 7.4999999999999998e-122Initial program 72.4%
Taylor expanded in x around inf
lower-/.f6489.7
Applied rewrites89.7%
(FPCore (x y) :precision binary64 (if (or (<= y -2.7e-9) (not (<= y 4.3e+33))) (/ -0.5 x) (/ 0.5 y)))
double code(double x, double y) {
double tmp;
if ((y <= -2.7e-9) || !(y <= 4.3e+33)) {
tmp = -0.5 / x;
} else {
tmp = 0.5 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-2.7d-9)) .or. (.not. (y <= 4.3d+33))) then
tmp = (-0.5d0) / x
else
tmp = 0.5d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -2.7e-9) || !(y <= 4.3e+33)) {
tmp = -0.5 / x;
} else {
tmp = 0.5 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -2.7e-9) or not (y <= 4.3e+33): tmp = -0.5 / x else: tmp = 0.5 / y return tmp
function code(x, y) tmp = 0.0 if ((y <= -2.7e-9) || !(y <= 4.3e+33)) tmp = Float64(-0.5 / x); else tmp = Float64(0.5 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -2.7e-9) || ~((y <= 4.3e+33))) tmp = -0.5 / x; else tmp = 0.5 / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -2.7e-9], N[Not[LessEqual[y, 4.3e+33]], $MachinePrecision]], N[(-0.5 / x), $MachinePrecision], N[(0.5 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.7 \cdot 10^{-9} \lor \neg \left(y \leq 4.3 \cdot 10^{+33}\right):\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{y}\\
\end{array}
\end{array}
if y < -2.7000000000000002e-9 or 4.30000000000000028e33 < y Initial program 73.9%
Taylor expanded in x around 0
lower-/.f6480.9
Applied rewrites80.9%
if -2.7000000000000002e-9 < y < 4.30000000000000028e33Initial program 80.9%
Taylor expanded in x around inf
lower-/.f6479.1
Applied rewrites79.1%
Final simplification80.0%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 77.3%
Taylor expanded in x around 0
lower-/.f6452.6
Applied rewrites52.6%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024329
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (- (/ 1/2 y) (/ 1/2 x)))
(/ (- x y) (* (* x 2.0) y)))