ab-angle->ABCF B

Time bar (total: 9.1s)

start0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated

analyze0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 14 computations (44% saved)

sample1.1s (12%)

Memory
374.8MiB live, 374.8MiB allocated
Samples
836.0ms8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 662.0ms
ival-sinu: 182.0ms (27.5% of total)
ival-cosu: 156.0ms (23.6% of total)
ival-pow2: 144.0ms (21.7% of total)
ival-mult: 131.0ms (19.8% of total)
ival-sub: 36.0ms (5.4% of total)
ival-true: 6.0ms (0.9% of total)
exact: 5.0ms (0.8% of total)
ival-assert: 3.0ms (0.5% of total)
Bogosity

explain328.0ms (3.6%)

Memory
203.0MiB live, 203.0MiB allocated
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1080-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1080-0-(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
330-5(1.3726935224849938e+219 1.7159620619833074e-228 2.9745692986118414e+224)(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
210-0-(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
00-0-(pow.f64 b #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-a
00-0-(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-(pow.f64 a #s(literal 2 binary64))
00-0-#s(literal 2 binary64)
00-0-b
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1080
sin.f64(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1080
*.f64(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))n*o280
-.f64(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))nan-rescue210
(pow.f64 b #s(literal 2 binary64))overflow72
(pow.f64 a #s(literal 2 binary64))overflow80
Confusion
Predicted +Predicted -
+1151
-31109
Precision
0.7876712328767124
Recall
0.9913793103448276
Confusion?
Predicted +Predicted MaybePredicted -
+11501
-310109
Precision?
0.7876712328767124
Recall?
0.9913793103448276
Freqs
test
numberfreq
0110
137
299
310
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
77.0ms512×0valid
Compiler

Compiled 375 to 138 computations (63.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 55.0ms
ival-mult: 12.0ms (22% of total)
ival-cosu: 11.0ms (20.1% of total)
ival-sinu: 11.0ms (20.1% of total)
ival-pow2: 10.0ms (18.3% of total)
ival-div: 4.0ms (7.3% of total)
ival-sub: 3.0ms (5.5% of total)
ival-pi: 2.0ms (3.7% of total)
ival-true: 1.0ms (1.8% of total)
exact: 1.0ms (1.8% of total)
ival-assert: 0.0ms (0% of total)

preprocess154.0ms (1.7%)

Memory
34.4MiB live, 34.4MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
057218
1150207
2484207
31686207
44780207
57707207
01623
02723
14123
28323
322723
477823
5257723
6381023
7554823
0804423
Stop Event
iter limit
node limit
iter limit
node limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
Symmetry

(abs b)

(abs a)

(negabs angle)

Compiler

Compiled 23 to 16 computations (30.4% saved)

eval0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated
Compiler

Compiled 0 to 3 computations (-∞% saved)

prune1.0ms (0%)

Memory
0.3MiB live, 0.3MiB allocated
Alt Table
Click to see full alt table
StatusAccuracyProgram
58.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 23 to 16 computations (30.4% saved)

simplify109.0ms (1.2%)

Memory
28.0MiB live, 28.0MiB allocated
Algorithm
egg-herbie
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff128
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
cost-diff6144
(pow.f64 a #s(literal 2 binary64))
cost-diff6144
(pow.f64 b #s(literal 2 binary64))
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01687
02787
14187
28387
322787
477887
5257787
6381087
7554887
0804487
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal -2 binary64) (+.f64 a b)) (-.f64 a b)))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(*.f64 (*.f64 #s(literal -2 binary64) (+.f64 a b)) (-.f64 a b))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (+.f64 a b))
(pow.f64 b #s(literal 2 binary64))
(*.f64 b b)
b
(pow.f64 a #s(literal 2 binary64))
(*.f64 a a)
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))

localize54.0ms (0.6%)

Memory
18.0MiB live, 18.0MiB allocated
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
accuracy4.597639736641647
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
accuracy7.656472804905215
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy23.478924880798708
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy23.56277232389274
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Samples
41.0ms256×0valid
Compiler

Compiled 176 to 34 computations (80.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 28.0ms
ival-mult: 6.0ms (21.1% of total)
ival-sinu: 6.0ms (21.1% of total)
ival-pow2: 6.0ms (21.1% of total)
ival-cosu: 5.0ms (17.5% of total)
ival-div: 2.0ms (7% of total)
ival-pi: 1.0ms (3.5% of total)
ival-sub: 1.0ms (3.5% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series22.0ms (0.2%)

Memory
8.7MiB live, 8.7MiB allocated
Counts
7 → 36
Calls
Call 1
Inputs
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(pow a 2)
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(- (pow b 2) (pow a 2))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
Calls

9 calls:

TimeVariablePointExpression
4.0ms
angle
@0
((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))))
3.0ms
a
@0
((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))))
3.0ms
a
@inf
((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))))
2.0ms
b
@inf
((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))))
2.0ms
b
@0
((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))))

simplify168.0ms (1.8%)

Memory
53.0MiB live, 53.0MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0188887
1605819
22538771
08129740
Stop Event
iter limit
node limit
Counts
36 → 36
Calls
Call 1
Inputs
(pow a 2)
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(- (pow b 2) (pow a 2))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
Outputs
(pow a 2)
(*.f64 a a)
(pow b 2)
(*.f64 b b)
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(* -1 (pow a 2))
(*.f64 (neg.f64 a) a)
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal -1 binary64)) (*.f64 a a))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/708588000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/482123275200000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/708588000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 angle angle))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(*.f64 (fma.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) angle)
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))

rewrite133.0ms (1.5%)

Memory
41.3MiB live, 41.3MiB allocated
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
01664
02764
18964
245655
3410055
0835355
Stop Event
iter limit
node limit
iter limit
Counts
7 → 201
Calls
Call 1
Inputs
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (pow.f64 b #s(literal 3/2 binary64)) (sqrt.f64 b))
(*.f64 (sqrt.f64 b) (pow.f64 b #s(literal 3/2 binary64)))
(*.f64 b b)
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 b))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
(pow.f64 (sqrt.f64 b) #s(literal 4 binary64))
(pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64)))
(pow.f64 (pow.f64 b #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (sqrt.f64 b)) #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 b)))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 3/2 binary64)) (sqrt.f64 a))
(*.f64 (sqrt.f64 a) (pow.f64 a #s(literal 3/2 binary64)))
(*.f64 a a)
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 a))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a))
(pow.f64 (sqrt.f64 a) #s(literal 4 binary64))
(pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 (pow.f64 a #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (sqrt.f64 a)) #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 a)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (+.f64 (pow.f64 (*.f64 a b) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)))) (-.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 a b) #s(literal 2 binary64))))
(*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 b #s(literal 12 binary64)))) (fma.f64 (+.f64 (pow.f64 (*.f64 a b) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a b) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))) (pow.f64 b #s(literal 8 binary64))))
(*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b)))
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(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) (*.f64 a a))))

eval34.0ms (0.4%)

Memory
21.7MiB live, 21.7MiB allocated
Compiler

Compiled 8 249 to 1 107 computations (86.6% saved)

prune42.0ms (0.5%)

Memory
25.4MiB live, 25.4MiB allocated
Pruning

35 alts after pruning (35 fresh and 0 done)

PrunedKeptTotal
New20135236
Fresh000
Picked101
Done000
Total20235237
Accuracy
86.0%
Counts
237 → 35
Alt Table
Click to see full alt table
StatusAccuracyProgram
8.1%
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))))
62.8%
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)))
63.2%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
8.0%
(*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (pow.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
72.9%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
62.9%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
73.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.9%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
59.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
22.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
2.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 b #s(literal 12 binary64)) (pow.f64 a #s(literal 12 binary64))) (*.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
3.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64)))) (*.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) (pow.f64 a #s(literal 6 binary64)))) (pow.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
55.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
58.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (sqrt.f64 a)) #s(literal 4 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
28.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
63.4%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
61.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
41.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
29.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle))
40.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
36.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
63.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
58.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
Compiler

Compiled 2 182 to 1 530 computations (29.9% saved)

simplify126.0ms (1.4%)

Memory
36.0MiB live, 36.0MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64))))
cost-diff0
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff6144
(pow.f64 a #s(literal 2 binary64))
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
cost-diff128
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
cost-diff6144
(pow.f64 a #s(literal 2 binary64))
cost-diff6144
(pow.f64 b #s(literal 2 binary64))
cost-diff0
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
cost-diff0
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
cost-diff0
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
cost-diff0
(*.f64 #s(literal 1/90 binary64) (PI.f64))
cost-diff0
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
cost-diff0
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
cost-diff0
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
cost-diff0
(+.f64 a b)
cost-diff0
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
cost-diff0
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
061494
099494
1170494
2414494
32237494
42872494
54793494
08562494
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 a b)
a
b
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(-.f64 b a)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
angle
(*.f64 #s(literal 1/90 binary64) (PI.f64))
#s(literal 1/90 binary64)
(PI.f64)
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
#s(literal 2 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 (sqrt.f64 b) #s(literal 4 binary64))
(sqrt.f64 b)
b
#s(literal 4 binary64)
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (-.f64 a b))
(+.f64 a b)
(+.f64 b a)
a
b
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(-.f64 b a)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (+.f64 b a) (PI.f64)))) (-.f64 a b)))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (+.f64 b a) (PI.f64)))) (-.f64 a b))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
angle
(*.f64 #s(literal 1/90 binary64) (PI.f64))
#s(literal 1/90 binary64)
(PI.f64)
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 b a)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 b a)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (*.f64 #s(literal -2 binary64) (+.f64 b a)) (-.f64 a b))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
#s(literal 2 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal -2 binary64) (+.f64 b a)) (-.f64 a b))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal -2 binary64) (+.f64 b a)) (-.f64 a b)))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(*.f64 (*.f64 #s(literal -2 binary64) (+.f64 b a)) (-.f64 a b))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (-.f64 b a))
(pow.f64 b #s(literal 2 binary64))
(*.f64 b b)
b
(pow.f64 a #s(literal 2 binary64))
(*.f64 a a)
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (fma.f64 (neg.f64 a) a (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (pow.f64 (sqrt.f64 b) #s(literal 4 binary64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64))))
(*.f64 (fma.f64 (neg.f64 a) a (pow.f64 (sqrt.f64 b) #s(literal 4 binary64))) #s(literal 2 binary64))
#s(literal 2 binary64)
(-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) a (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)))
(pow.f64 (sqrt.f64 b) #s(literal 4 binary64))
(sqrt.f64 b)
b
#s(literal 4 binary64)
(pow.f64 a #s(literal 2 binary64))
(*.f64 a a)
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))

localize250.0ms (2.8%)

Memory
78.5MiB live, 78.5MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy3.0504725731027857
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy3.164408196423919
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy6.629134559021959
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy22.03852595018209
(PI.f64)
accuracy3.0504725731027857
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy4.5420247412898584
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
accuracy6.629134559021959
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy22.03852595018209
(PI.f64)
accuracy3.0504725731027857
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
accuracy3.164408196423919
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
accuracy6.621322059021959
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
accuracy22.03852595018209
(PI.f64)
accuracy0.05859375
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
accuracy4.364326256606286
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
accuracy6.613509559021959
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
accuracy22.03852595018209
(PI.f64)
accuracy0.20987468927563752
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
accuracy3.0504725731027857
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
accuracy3.164408196423919
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy22.03852595018209
(PI.f64)
Samples
86.0ms86×2exit
64.0ms153×0valid
27.0ms5exit
15.0ms2valid
3.0ms1valid
Compiler

Compiled 948 to 112 computations (88.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 146.0ms
ival-mult: 48.0ms (32.9% of total)
ival-sin: 24.0ms (16.5% of total)
adjust: 13.0ms (8.9% of total)
const: 11.0ms (7.5% of total)
ival-sinu: 10.0ms (6.9% of total)
ival-cos: 7.0ms (4.8% of total)
ival-cosu: 6.0ms (4.1% of total)
ival-pow2: 6.0ms (4.1% of total)
ival-sub: 5.0ms (3.4% of total)
ival-pow: 4.0ms (2.7% of total)
ival-sqrt: 3.0ms (2.1% of total)
ival-add: 3.0ms (2.1% of total)
ival-pi: 2.0ms (1.4% of total)
ival-div: 2.0ms (1.4% of total)
exact: 1.0ms (0.7% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

series54.0ms (0.6%)

Memory
19.4MiB live, 19.4MiB allocated
Counts
26 → 115
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 a b)
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (PI.f64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64))))
(PI.f64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
b
(+ a b)
(* 2 (* b (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(pow a 2)
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (pow b 2))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
a
(* a (+ 1 (/ b a)))
(* -2 (* a (sin (* 1/180 (* angle (PI))))))
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI))))))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(- (pow b 2) (pow a 2))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* b (+ 1 (/ a b)))
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4))))))
(* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4)))))
(* 2 (* (pow b 2) (pow (sqrt -1) 4)))
(* (pow b 2) (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (pow (sqrt -1) 4))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a)))))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 1/90 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))
(sin (* 1/180 (* angle (PI))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(cos (* 1/180 (* angle (PI))))
Calls

9 calls:

TimeVariablePointExpression
10.0ms
angle
@-inf
((* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (* (* (+ b a) (- b a)) 2)) (* (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle)) (pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 2 (- (pow (sqrt b) 4) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow (sqrt b) 4) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow (sqrt b) 4) (pow a 2))) (PI) (cos (* (PI) (/ angle 180))) (sin (* (* 1/180 angle) (PI))) (cos (* (* (PI) 1/180) angle)) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))))
7.0ms
angle
@0
((* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (* (* (+ b a) (- b a)) 2)) (* (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle)) (pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 2 (- (pow (sqrt b) 4) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow (sqrt b) 4) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow (sqrt b) 4) (pow a 2))) (PI) (cos (* (PI) (/ angle 180))) (sin (* (* 1/180 angle) (PI))) (cos (* (* (PI) 1/180) angle)) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))))
6.0ms
b
@0
((* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (* (* (+ b a) (- b a)) 2)) (* (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle)) (pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 2 (- (pow (sqrt b) 4) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow (sqrt b) 4) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow (sqrt b) 4) (pow a 2))) (PI) (cos (* (PI) (/ angle 180))) (sin (* (* 1/180 angle) (PI))) (cos (* (* (PI) 1/180) angle)) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))))
6.0ms
b
@-inf
((* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (* (* (+ b a) (- b a)) 2)) (* (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle)) (pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 2 (- (pow (sqrt b) 4) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow (sqrt b) 4) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow (sqrt b) 4) (pow a 2))) (PI) (cos (* (PI) (/ angle 180))) (sin (* (* 1/180 angle) (PI))) (cos (* (* (PI) 1/180) angle)) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))))
5.0ms
angle
@inf
((* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (* (* (+ b a) (- b a)) 2)) (* (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle)) (pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 2 (- (pow (sqrt b) 4) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow (sqrt b) 4) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow (sqrt b) 4) (pow a 2))) (PI) (cos (* (PI) (/ angle 180))) (sin (* (* 1/180 angle) (PI))) (cos (* (* (PI) 1/180) angle)) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))))

simplify116.0ms (1.3%)

Memory
29.8MiB live, 29.8MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
05503118
119192870
248132545
372952461
082452384
Stop Event
iter limit
node limit
Counts
115 → 113
Calls
Call 1
Inputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
b
(+ a b)
(* 2 (* b (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(pow a 2)
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (pow b 2))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
a
(* a (+ 1 (/ b a)))
(* -2 (* a (sin (* 1/180 (* angle (PI))))))
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI))))))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(- (pow b 2) (pow a 2))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* b (+ 1 (/ a b)))
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4))))))
(* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4)))))
(* 2 (* (pow b 2) (pow (sqrt -1) 4)))
(* (pow b 2) (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (pow (sqrt -1) 4))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a)))))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 1/90 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))
(sin (* 1/180 (* angle (PI))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(cos (* 1/180 (* angle (PI))))
Outputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(fma.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a))
b
(+ a b)
(+.f64 b a)
(* 2 (* b (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal -2 binary64) a)))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))
(pow a 2)
(*.f64 a a)
(pow b 2)
(*.f64 b b)
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (-.f64 b a) (+.f64 b a))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(fma.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(fma.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
a
(* a (+ 1 (/ b a)))
(+.f64 b a)
(* -2 (* a (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a)
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(fma.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(*.f64 (fma.f64 (*.f64 (/.f64 #s(literal 1/90 binary64) a) angle) (/.f64 (*.f64 (PI.f64) (*.f64 b b)) a) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(* -1 (pow a 2))
(*.f64 (neg.f64 a) a)
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (-.f64 b a) (+.f64 b a))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(fma.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(* -2 (pow a 2))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (*.f64 (/.f64 b a) b) #s(literal -2 binary64)) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(*.f64 (-.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (*.f64 (/.f64 #s(literal -2 binary64) a) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a)) (*.f64 a a))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (/.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (neg.f64 a))) (*.f64 a a))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(+.f64 b a)
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI))))))))
(fma.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 a a))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) #s(literal -1/90 binary64)) (neg.f64 a))) (*.f64 a a))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b))
(- (pow b 2) (pow a 2))
(*.f64 (-.f64 b a) (+.f64 b a))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(* b (+ 1 (/ a b)))
(+.f64 b a)
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) b)
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(fma.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b)))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (-.f64 b a) (+.f64 b a))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(fma.f64 #s(literal 1 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
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(* -1 (* b (- (* -1 (/ a b)) 1)))
(+.f64 b a)
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))
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(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4)))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4))))))
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(* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4)))))
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(* 2 (* (pow b 2) (pow (sqrt -1) 4)))
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(* (pow b 2) (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (pow (sqrt -1) 4))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
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(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
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(* 1/90 (* angle (* (PI) (- b a))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
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(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
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(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a)))))))))
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))
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(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
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(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 angle angle))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 angle angle))) (*.f64 angle angle))) angle)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))

rewrite193.0ms (2.1%)

Memory
80.7MiB live, 80.7MiB allocated
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
061339
099336
1263322
21304259
08942259
Stop Event
iter limit
node limit
iter limit
Counts
26 → 1 492
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 a b)
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (PI.f64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64))))
(PI.f64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (-.f64 a b)))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (-.f64 b a)))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64))))
(*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (pow.f64 (-.f64 a b) #s(literal -1 binary64)))
(*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (pow.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) #s(literal -1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))
(*.f64 (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (/.f64 #s(literal 0 binary64) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a))) #s(literal 1/2 binary64))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (+.f64 #s(literal 0 binary64) (sin.f64 (/.f64 #s(literal 0 binary64) #s(literal 0 binary64))))) #s(literal 1/2 binary64))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (/.f64 #s(literal 0 binary64) #s(literal 0 binary64)))) #s(literal -1/2 binary64)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (/.f64 #s(literal 0 binary64) #s(literal 0 binary64)))) #s(literal -1/2 binary64)) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (/.f64 #s(literal 0 binary64) #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/2 binary64)) #s(literal 2 binary64))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (+.f64 b a))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (/.f64 #s(literal 0 binary64) #s(literal 0 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (/.f64 #s(literal 0 binary64) #s(literal 0 binary64)))) #s(literal -1/2 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (/.f64 #s(literal 0 binary64) #s(literal 0 binary64))))
(*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (/.f64 #s(literal 0 binary64) #s(literal 0 binary64)))) #s(literal -1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (/.f64 #s(literal 0 binary64) #s(literal 0 binary64)))) #s(literal -1/2 binary64))))
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (/.f64 #s(literal 0 binary64) #s(literal 0 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/2 binary64)))
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))) (-.f64 b a))
(/.f64 (neg.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))) (-.f64 a b))
(/.f64 (neg.f64 (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (/.f64 #s(literal 0 binary64) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)))) #s(literal -2 binary64))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (+.f64 #s(literal 0 binary64) (sin.f64 (/.f64 #s(literal 0 binary64) #s(literal 0 binary64)))))) #s(literal -2 binary64))
(/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (-.f64 a b))
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (-.f64 b a))
(/.f64 (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (/.f64 #s(literal 0 binary64) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (+.f64 #s(literal 0 binary64) (sin.f64 (/.f64 #s(literal 0 binary64) #s(literal 0 binary64))))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (/.f64 #s(literal 0 binary64) #s(literal 0 binary64)))) #s(literal -1/2 binary64)) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))))
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(fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))
(fma.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) b) (+.f64 b a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (neg.f64 a)) (+.f64 b a)))
(fma.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))
(fma.f64 (*.f64 b (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (*.f64 a (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))))
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))
(fma.f64 (+.f64 b a) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))))
(fma.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) b) (*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (neg.f64 a))))
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a))
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (+.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b (-.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (neg.f64 a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a (-.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(fma.f64 b (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))))
(fma.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
(fma.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
(+.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (*.f64 b (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))))
(+.f64 (*.f64 b (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(+.f64 (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (+.f64 b a)) (*.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (+.f64 b a)))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (neg.f64 a)) (+.f64 b a)))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 a (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 (*.f64 a (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (neg.f64 a)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) b))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) b) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (neg.f64 a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))))
(+.f64 (*.f64 (+.f64 b a) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))))
(+.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) b)) (*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (neg.f64 a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (neg.f64 a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a (-.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b (-.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
(+.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))

eval188.0ms (2.1%)

Memory
125.5MiB live, 125.5MiB allocated
Compiler

Compiled 55 574 to 5 424 computations (90.2% saved)

prune157.0ms (1.7%)

Memory
110.1MiB live, 110.1MiB allocated
Pruning

92 alts after pruning (91 fresh and 1 done)

PrunedKeptTotal
New1 332731 405
Fresh121830
Picked415
Done000
Total1 348921 440
Accuracy
86.5%
Counts
1 440 → 92
Alt Table
Click to see full alt table
StatusAccuracyProgram
8.1%
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))))
59.4%
(/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (-.f64 a b))
62.8%
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)))
72.9%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
73.3%
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.9%
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.9%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
61.0%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
75.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
73.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
72.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
73.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
73.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
72.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
72.8%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
71.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
76.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
72.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
71.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
71.2%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
45.7%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.9%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
59.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (pow.f64 (pow.f64 b #s(literal 1/4 binary64)) #s(literal 4 binary64)) (pow.f64 (pow.f64 b #s(literal 1/4 binary64)) #s(literal 4 binary64)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
22.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
2.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 b #s(literal 12 binary64)) (pow.f64 a #s(literal 12 binary64))) (*.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
3.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64)))) (*.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) (pow.f64 a #s(literal 6 binary64)))) (pow.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (-.f64 a b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
15.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
14.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
50.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
15.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
54.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
55.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
54.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
59.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
57.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
57.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
52.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
54.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
56.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
52.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
58.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
54.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
35.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
39.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
63.4%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
36.8%
(*.f64 (*.f64 #s(approx (* 2 (- (pow (sqrt b) 4) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
42.6%
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.5%
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (*.f64 (/.f64 #s(literal -2 binary64) a) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a)) (*.f64 a a)))
36.8%
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a)))
58.6%
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
58.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
58.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (PI.f64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
43.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))))
58.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))
58.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
58.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
58.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
58.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
40.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
36.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
60.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
62.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
61.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
62.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
61.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
62.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
61.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
62.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
63.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
63.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
63.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* (PI) 1/180) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
58.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
58.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
58.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
59.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
59.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
56.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b))))
37.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
37.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b))))
36.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 a a))))
36.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
Compiler

Compiled 6 853 to 4 793 computations (30.1% saved)

simplify147.0ms (1.6%)

Memory
38.9MiB live, 38.9MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64)))))
cost-diff0
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff6144
(pow.f64 b #s(literal 2 binary64))
cost-diff0
(sqrt.f64 a)
cost-diff0
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
cost-diff0
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff1472
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b)
cost-diff0
(*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))
cost-diff0
(*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
cost-diff192
(+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64))
cost-diff640
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
cost-diff0
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
cost-diff0
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
cost-diff0
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
cost-diff0
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
cost-diff0
(+.f64 a b)
cost-diff0
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
cost-diff0
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
074546
0120529
1222529
2621527
33045525
44256525
57651525
08340525
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 a b)
a
b
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(-.f64 b a)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))
(pow.f64 (PI.f64) #s(literal 3/2 binary64))
#s(literal 3/2 binary64)
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
#s(literal -1/90 binary64)
(*.f64 a a)
a
(*.f64 (PI.f64) angle)
(PI.f64)
angle
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))
(+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 1/90 binary64)
#s(literal 0 binary64)
#s(literal 1/2 binary64)
(*.f64 (-.f64 b a) (+.f64 a b))
(-.f64 b a)
b
a
(+.f64 a b)
#s(literal 2 binary64)
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b)
(sqrt.f64 a)
a
b
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(-.f64 b a)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64)))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64)))
(E.f64)
(*.f64 (log.f64 a) #s(literal 2 binary64))
(log.f64 a)
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a))
(+.f64 a b)
(+.f64 b a)
a
b
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(-.f64 b a)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))
(pow.f64 (PI.f64) #s(literal 3/2 binary64))
#s(literal 3/2 binary64)
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) a) angle) #s(literal -1/90 binary64)) a)))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) a) angle) #s(literal -1/90 binary64)) a))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) a) angle) #s(literal -1/90 binary64)) a)
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(*.f64 (*.f64 a a) #s(literal -1/90 binary64))
#s(literal -1/90 binary64)
(*.f64 a a)
a
(*.f64 (PI.f64) angle)
(PI.f64)
angle
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 #s(literal 1/2 binary64) (-.f64 b a)))
(*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
angle
(PI.f64)
#s(literal 1/90 binary64)
#s(literal 0 binary64)
#s(literal 1/2 binary64)
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 (-.f64 b a) (+.f64 b a))
(-.f64 b a)
b
a
(+.f64 a b)
(+.f64 b a)
#s(literal 2 binary64)
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a))
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b)
(+.f64 b a)
(sqrt.f64 a)
a
b
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(-.f64 b a)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) (-.f64 (*.f64 b b) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 (*.f64 b b) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64)))))
(*.f64 (-.f64 (*.f64 b b) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64)))) #s(literal 2 binary64))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(-.f64 (*.f64 b b) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(pow.f64 b #s(literal 2 binary64))
(*.f64 b b)
b
(pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64)))
(E.f64)
(*.f64 (log.f64 a) #s(literal 2 binary64))
(log.f64 a)
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))

localize343.0ms (3.8%)

Memory
98.7MiB live, 98.7MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy3.164408196423919
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy6.629134559021959
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy22.03852595018209
(PI.f64)
accuracy22.038632050049504
(E.f64)
accuracy0.20987468927563752
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
accuracy3.0504725731027857
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
accuracy3.164408196423919
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy22.03852595018209
(PI.f64)
accuracy0.2265625
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
accuracy2.986160849488655
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
accuracy6.626762435388157
(*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
accuracy22.03852595018209
(PI.f64)
accuracy4.364326256606286
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
accuracy5.194825497132395
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
accuracy19.363145951391733
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
accuracy22.03852595018209
(PI.f64)
accuracy0.64453125
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))
accuracy3.0504725731027857
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
accuracy3.164408196423919
(cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))
accuracy22.03852595018209
(PI.f64)
Samples
119.0ms86×2exit
87.0ms152×0valid
42.0ms4exit
22.0ms2valid
5.0ms1valid
Compiler

Compiled 1 063 to 145 computations (86.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 222.0ms
ival-mult: 66.0ms (29.8% of total)
ival-sin: 38.0ms (17.1% of total)
ival-pow: 23.0ms (10.4% of total)
adjust: 18.0ms (8.1% of total)
const: 15.0ms (6.8% of total)
ival-sinu: 10.0ms (4.5% of total)
ival-cos: 7.0ms (3.2% of total)
ival-add: 7.0ms (3.2% of total)
ival-cosu: 6.0ms (2.7% of total)
ival-pow2: 6.0ms (2.7% of total)
ival-sub: 5.0ms (2.3% of total)
ival-log: 5.0ms (2.3% of total)
ival-cbrt: 4.0ms (1.8% of total)
ival-e: 4.0ms (1.8% of total)
ival-div: 3.0ms (1.4% of total)
ival-sqrt: 2.0ms (0.9% of total)
ival-pi: 2.0ms (0.9% of total)
exact: 1.0ms (0.5% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

series187.0ms (2.1%)

Memory
83.8MiB live, 83.8MiB allocated
Counts
28 → 167
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 a b)
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64))
(*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b)
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(sqrt.f64 a)
(pow.f64 b #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64)))))
(PI.f64)
(cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(E.f64)
Outputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
b
(+ a b)
(* 2 (* b (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (pow a 2))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* 1/2 (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* 1/2 (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* 1/2 (* (pow b 2) (sin (* 1/90 (* angle (PI)))))))
(+ (* 1/2 (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (* a (+ (* -1/2 (* a (sin (* 1/90 (* angle (PI)))))) (* 1/2 (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))))))
(sqrt a)
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (exp (* 2 (* (log a) (log (E))))))))
(* 2 (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
a
(* a (+ 1 (/ b a)))
(* -2 (* a (sin (* 1/180 (* angle (PI))))))
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* -1/2 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1/2 (sin (* 1/90 (* angle (PI))))) (* 1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1/2 (sin (* 1/90 (* angle (PI))))) (+ (* 1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)) (* 1/2 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (exp (* -2 (* (log (E)) (log (/ 1 a)))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (exp (* -2 (* (log (E)) (log (/ 1 a))))))))
(* 2 (- (pow b 2) (exp (* -2 (* (log (E)) (log (/ 1 a)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI))))))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/2 (sin (* 1/90 (* angle (PI))))) (* -1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/2 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* 1/2 (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) a)) (* -1/2 (sin (* 1/90 (* angle (PI)))))))
(* -1 (* a (pow (sqrt -1) 2)))
(* -1 (* a (+ (* -1 (/ b a)) (pow (sqrt -1) 2))))
(* 2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))))
(* (pow a 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* b (pow (sqrt -1) 2))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))))
(* (pow a 2) (+ (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* b (pow (sqrt -1) 2))))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))))
(* 2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))
(* (pow a 2) (+ (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* b (pow (sqrt -1) 2)))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))))
(* (pow a 2) (+ (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* b (pow (sqrt -1) 2)))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))))
(* -1 (* (sqrt a) (pow (sqrt -1) 2)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (exp (* 2 (* (log (E)) (+ (log -1) (* -1 (log (/ -1 a)))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (exp (* 2 (* (log (E)) (+ (log -1) (* -1 (log (/ -1 a))))))))))
(* 2 (- (pow b 2) (exp (* 2 (* (log (E)) (+ (log -1) (* -1 (log (/ -1 a)))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1/2 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* 1/2 (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1/2 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* 1/2 (* b (sin (* 1/90 (* angle (PI)))))) (* 1/2 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))))
(pow b 2)
(* -2 (* (cos (* 1/180 (* angle (PI)))) (* (exp (* 2 (* (log a) (log (E))))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (exp (* 2 (* (log a) (log (E))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (exp (* 2 (* (log a) (log (E))))) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (exp (* 2 (* (log a) (log (E))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* -2 (exp (* 2 (* (log a) (log (E))))))
(+ (* -2 (exp (* 2 (* (log a) (log (E)))))) (* 2 (pow b 2)))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* b (+ 1 (/ a b)))
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* 1/2 (sin (* 1/90 (* angle (PI))))) (* 1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -1/2 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (sin (* 1/90 (* angle (PI))))) (* 1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (exp (* 2 (* (log a) (log (E))))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (exp (* 2 (* (log a) (log (E))))) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (pow b 2))
(* (pow b 2) (+ 2 (* -2 (/ (exp (* 2 (* (log a) (log (E))))) (pow b 2)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/2 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (* 1/2 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b))) b)) (* 1/2 (sin (* 1/90 (* angle (PI)))))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a)))))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(* 1/180 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/8748000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/8748000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/1417176000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/8748000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/482123275200000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/1417176000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/8748000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/8748000 (pow (PI) 3)) (* 1/1417176000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/8748000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/482123275200000000 (* (pow angle 2) (pow (PI) 7))) (* 1/1417176000000 (pow (PI) 5))))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (exp (* 2 (* (log a) (log (E))))))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (exp (* 2 (* (log a) (log (E))))))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (exp (* 2 (* (log a) (log (E))))))))) (* 1/90 (* (PI) (- (pow b 2) (exp (* 2 (* (log a) (log (E))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (exp (* 2 (* (log a) (log (E))))))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (exp (* 2 (* (log a) (log (E))))))))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(sin (* 1/90 (* angle (PI))))
(* 1/2 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))))
(* 1/2 (sin (* 1/90 (* angle (PI)))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
Calls

9 calls:

TimeVariablePointExpression
47.0ms
a
@0
((* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (+ (sin (* (* angle (PI)) 1/90)) 0) (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (+ (* (sqrt a) (sqrt a)) b) (* (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sqrt a) (pow b 2) (* (* (* 2 (- (pow b 2) (pow (E) (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow (E) (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow (E) (* (log a) 2)))) (PI) (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) (sin (* (* 1/180 angle) (PI))) (cbrt (pow (PI) 3/2)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (cos (* (PI) (/ angle 180))) (E))
42.0ms
a
@-inf
((* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (+ (sin (* (* angle (PI)) 1/90)) 0) (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (+ (* (sqrt a) (sqrt a)) b) (* (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sqrt a) (pow b 2) (* (* (* 2 (- (pow b 2) (pow (E) (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow (E) (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow (E) (* (log a) 2)))) (PI) (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) (sin (* (* 1/180 angle) (PI))) (cbrt (pow (PI) 3/2)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (cos (* (PI) (/ angle 180))) (E))
23.0ms
angle
@inf
((* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (+ (sin (* (* angle (PI)) 1/90)) 0) (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (+ (* (sqrt a) (sqrt a)) b) (* (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sqrt a) (pow b 2) (* (* (* 2 (- (pow b 2) (pow (E) (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow (E) (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow (E) (* (log a) 2)))) (PI) (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) (sin (* (* 1/180 angle) (PI))) (cbrt (pow (PI) 3/2)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (cos (* (PI) (/ angle 180))) (E))
20.0ms
a
@inf
((* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (+ (sin (* (* angle (PI)) 1/90)) 0) (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (+ (* (sqrt a) (sqrt a)) b) (* (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sqrt a) (pow b 2) (* (* (* 2 (- (pow b 2) (pow (E) (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow (E) (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow (E) (* (log a) 2)))) (PI) (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) (sin (* (* 1/180 angle) (PI))) (cbrt (pow (PI) 3/2)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (cos (* (PI) (/ angle 180))) (E))
19.0ms
angle
@-inf
((* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (+ (sin (* (* angle (PI)) 1/90)) 0) (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (+ (* (sqrt a) (sqrt a)) b) (* (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sqrt a) (pow b 2) (* (* (* 2 (- (pow b 2) (pow (E) (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow (E) (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow (E) (* (log a) 2)))) (PI) (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) (sin (* (* 1/180 angle) (PI))) (cbrt (pow (PI) 3/2)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (cos (* (PI) (/ angle 180))) (E))

simplify123.0ms (1.4%)

Memory
36.2MiB live, 36.2MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
07984867
128284440
269323879
088183722
Stop Event
iter limit
node limit
Counts
167 → 165
Calls
Call 1
Inputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
b
(+ a b)
(* 2 (* b (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (pow a 2))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* 1/2 (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* 1/2 (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* 1/2 (* (pow b 2) (sin (* 1/90 (* angle (PI)))))))
(+ (* 1/2 (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (* a (+ (* -1/2 (* a (sin (* 1/90 (* angle (PI)))))) (* 1/2 (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))))))
(sqrt a)
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (exp (* 2 (* (log a) (log (E))))))))
(* 2 (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
a
(* a (+ 1 (/ b a)))
(* -2 (* a (sin (* 1/180 (* angle (PI))))))
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* -1/2 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1/2 (sin (* 1/90 (* angle (PI))))) (* 1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1/2 (sin (* 1/90 (* angle (PI))))) (+ (* 1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)) (* 1/2 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (exp (* -2 (* (log (E)) (log (/ 1 a)))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (exp (* -2 (* (log (E)) (log (/ 1 a))))))))
(* 2 (- (pow b 2) (exp (* -2 (* (log (E)) (log (/ 1 a)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI))))))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/2 (sin (* 1/90 (* angle (PI))))) (* -1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/2 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* 1/2 (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) a)) (* -1/2 (sin (* 1/90 (* angle (PI)))))))
(* -1 (* a (pow (sqrt -1) 2)))
(* -1 (* a (+ (* -1 (/ b a)) (pow (sqrt -1) 2))))
(* 2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))))
(* (pow a 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* b (pow (sqrt -1) 2))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))))
(* (pow a 2) (+ (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* b (pow (sqrt -1) 2))))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))))
(* 2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))
(* (pow a 2) (+ (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* b (pow (sqrt -1) 2)))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))))
(* (pow a 2) (+ (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* b (pow (sqrt -1) 2)))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))))
(* -1 (* (sqrt a) (pow (sqrt -1) 2)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (exp (* 2 (* (log (E)) (+ (log -1) (* -1 (log (/ -1 a)))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (exp (* 2 (* (log (E)) (+ (log -1) (* -1 (log (/ -1 a))))))))))
(* 2 (- (pow b 2) (exp (* 2 (* (log (E)) (+ (log -1) (* -1 (log (/ -1 a)))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1/2 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* 1/2 (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1/2 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* 1/2 (* b (sin (* 1/90 (* angle (PI)))))) (* 1/2 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))))
(pow b 2)
(* -2 (* (cos (* 1/180 (* angle (PI)))) (* (exp (* 2 (* (log a) (log (E))))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (exp (* 2 (* (log a) (log (E))))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (exp (* 2 (* (log a) (log (E))))) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (exp (* 2 (* (log a) (log (E))))) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* -2 (exp (* 2 (* (log a) (log (E))))))
(+ (* -2 (exp (* 2 (* (log a) (log (E)))))) (* 2 (pow b 2)))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* b (+ 1 (/ a b)))
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* 1/2 (sin (* 1/90 (* angle (PI))))) (* 1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -1/2 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (sin (* 1/90 (* angle (PI))))) (* 1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (exp (* 2 (* (log a) (log (E))))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (exp (* 2 (* (log a) (log (E))))) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (pow b 2))
(* (pow b 2) (+ 2 (* -2 (/ (exp (* 2 (* (log a) (log (E))))) (pow b 2)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/2 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (* 1/2 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b))) b)) (* 1/2 (sin (* 1/90 (* angle (PI)))))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a)))))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(* 1/180 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/8748000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/8748000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/1417176000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/8748000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/482123275200000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/1417176000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/8748000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/8748000 (pow (PI) 3)) (* 1/1417176000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/8748000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/482123275200000000 (* (pow angle 2) (pow (PI) 7))) (* 1/1417176000000 (pow (PI) 5))))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (exp (* 2 (* (log a) (log (E))))))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (exp (* 2 (* (log a) (log (E))))))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (exp (* 2 (* (log a) (log (E))))))))) (* 1/90 (* (PI) (- (pow b 2) (exp (* 2 (* (log a) (log (E))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (exp (* 2 (* (log a) (log (E))))))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (exp (* 2 (* (log a) (log (E))))))))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(sin (* 1/90 (* angle (PI))))
(* 1/2 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))))
(* 1/2 (sin (* 1/90 (* angle (PI)))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
Outputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) a))
b
(+ a b)
(+.f64 b a)
(* 2 (* b (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal -2 binary64) a)))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) (*.f64 b b)) angle #s(literal 0 binary64)))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 (pow a 2))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b) #s(literal 0 binary64))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
(* 1/2 (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* 1/2 (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* 1/2 (* (pow b 2) (sin (* 1/90 (* angle (PI)))))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64))
(+ (* 1/2 (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (* a (+ (* -1/2 (* a (sin (* 1/90 (* angle (PI)))))) (* 1/2 (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) a))
(sqrt a)
(sqrt.f64 a)
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (exp (* 2 (* (log a) (log (E))))))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(* 2 (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)))) (*.f64 a a))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 a a))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 b b) a)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (*.f64 a a))
a
(* a (+ 1 (/ b a)))
(fma.f64 (/.f64 b a) a a)
(* -2 (* a (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))
(*.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 b a)) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a)
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) angle) a) (/.f64 (*.f64 (PI.f64) (*.f64 b b)) a) (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 a a))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 b b) (*.f64 a a)) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))
(* -1/2 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (pow a 2) (+ (* -1/2 (sin (* 1/90 (* angle (PI))))) (* 1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) (*.f64 a a))
(* (pow a 2) (+ (* -1/2 (sin (* 1/90 (* angle (PI))))) (+ (* 1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)) (* 1/2 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))))
(*.f64 (fma.f64 (/.f64 #s(literal 1/2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 b b) a)) (fma.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64))) (*.f64 a a))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (exp (* -2 (* (log (E)) (log (/ 1 a)))))))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (exp (* -2 (* (log (E)) (log (/ 1 a))))))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(* 2 (- (pow b 2) (exp (* -2 (* (log (E)) (log (/ 1 a)))))))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal -2 binary64) #s(literal 0 binary64)) (neg.f64 a))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 a a))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(*.f64 (-.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 b b) a)) #s(literal -2 binary64) #s(literal 0 binary64)) a)) (*.f64 a a))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(fma.f64 (/.f64 b a) a a)
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI))))))))
(*.f64 (neg.f64 a) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 b a)) #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) (neg.f64 a))) (*.f64 a a))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(*.f64 (-.f64 (/.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (neg.f64 a)) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a a))
(* (pow a 2) (+ (* -1/2 (sin (* 1/90 (* angle (PI))))) (* -1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) (*.f64 a a))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/2 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* 1/2 (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) a)) (* -1/2 (sin (* 1/90 (* angle (PI)))))))
(*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 b b) a)) #s(literal -1/2 binary64) #s(literal 0 binary64)) a)) (*.f64 a a))
(* -1 (* a (pow (sqrt -1) 2)))
a
(* -1 (* a (+ (* -1 (/ b a)) (pow (sqrt -1) 2))))
(fma.f64 (/.f64 b a) a a)
(* 2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(* (pow a 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* b (pow (sqrt -1) 2))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))))
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 0 binary64)) (*.f64 a a))
(* (pow a 2) (+ (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* b (pow (sqrt -1) 2))))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))))
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal -2 binary64) #s(literal 0 binary64)) (neg.f64 a))) (*.f64 a a))
(* 2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(* (pow a 2) (+ (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* b (pow (sqrt -1) 2)))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))))
(*.f64 (fma.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64) #s(literal 0 binary64)) (*.f64 a a))
(* (pow a 2) (+ (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* b (pow (sqrt -1) 2)))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))))
(*.f64 (fma.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64) (/.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 b b) a)) #s(literal -2 binary64) #s(literal 0 binary64)) (neg.f64 a))) (*.f64 a a))
(* -1 (* (sqrt a) (pow (sqrt -1) 2)))
(sqrt.f64 a)
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (exp (* 2 (* (log (E)) (+ (log -1) (* -1 (log (/ -1 a)))))))))))
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(* 1/90 (* angle (PI)))
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(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (exp (* 2 (* (log a) (log (E))))))))) (* 1/90 (* (PI) (- (pow b 2) (exp (* 2 (* (log a) (log (E))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (exp (* 2 (* (log a) (log (E)))))))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (exp (* 2 (* (log a) (log (E))))))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (exp (* 2 (* (log a) (log (E))))))))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(* 1/2 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(* 1/2 (sin (* 1/90 (* angle (PI)))))
(*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))

rewrite154.0ms (1.7%)

Memory
59.8MiB live, 59.8MiB allocated
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
074358
0120344
1352314
22101286
08180286
Stop Event
iter limit
node limit
iter limit
Counts
28 → 833
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 a b)
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64))
(*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b)
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(sqrt.f64 a)
(pow.f64 b #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64)))))
(PI.f64)
(cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(E.f64)
Outputs
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (/.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 a b)))
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (fma.f64 (-.f64 b a) b (*.f64 a a))))
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (/.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (-.f64 b a) (+.f64 b a)))) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 b a)))
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64))))
(*.f64 (*.f64 (/.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (pow.f64 (+.f64 b a) #s(literal -1 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (+.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (neg.f64 (-.f64 a b)))
(/.f64 (neg.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (neg.f64 (-.f64 b a)))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (-.f64 a b))
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (-.f64 b a))
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(-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (/.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 0 binary64))
(+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 0 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (*.f64 (E.f64) (exp.f64 #s(literal 2/3 binary64)))) (pow.f64 (E.f64) #s(literal 1/6 binary64)))
(*.f64 (sqrt.f64 (pow.f64 (exp.f64 #s(literal 2/3 binary64)) #s(literal 2 binary64))) (cbrt.f64 (E.f64)))
(*.f64 (sqrt.f64 (pow.f64 (E.f64) #s(literal 3/2 binary64))) (pow.f64 (E.f64) #s(literal 1/4 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (E.f64) #s(literal 5/2 binary64))) (cbrt.f64 (sqrt.f64 (E.f64))))
(*.f64 (cbrt.f64 (*.f64 (exp.f64 #s(literal 2 binary64)) (exp.f64 #s(literal 2/3 binary64)))) (cbrt.f64 (cbrt.f64 (E.f64))))
(*.f64 (cbrt.f64 (pow.f64 (E.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (E.f64) #s(literal 3/2 binary64))))
(*.f64 (pow.f64 (pow.f64 (E.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (E.f64))))
(*.f64 (pow.f64 (*.f64 (exp.f64 #s(literal 2 binary64)) (exp.f64 #s(literal 2/3 binary64))) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (E.f64))))
(*.f64 (pow.f64 (pow.f64 (E.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (E.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (exp.f64 #s(literal 2/3 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (E.f64))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (E.f64) #s(literal 1/4 binary64)) (sqrt.f64 (pow.f64 (E.f64) #s(literal 3/2 binary64))))
(*.f64 (sqrt.f64 (E.f64)) (log.f64 (exp.f64 (sqrt.f64 (E.f64)))))
(*.f64 (sqrt.f64 (E.f64)) (sqrt.f64 (E.f64)))
(*.f64 (exp.f64 #s(literal 2/3 binary64)) (pow.f64 (pow.f64 (E.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)))
(*.f64 (exp.f64 #s(literal 2/3 binary64)) (cbrt.f64 (E.f64)))
(*.f64 (cbrt.f64 (E.f64)) (sqrt.f64 (*.f64 (cbrt.f64 (E.f64)) (E.f64))))
(*.f64 (cbrt.f64 (E.f64)) (log.f64 (exp.f64 (exp.f64 #s(literal 2/3 binary64)))))
(*.f64 (cbrt.f64 (E.f64)) (exp.f64 #s(literal 2/3 binary64)))
(*.f64 #s(literal 1 binary64) (E.f64))
(*.f64 (E.f64) #s(literal 1 binary64))
(pow.f64 (sqrt.f64 (E.f64)) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (E.f64)) #s(literal 3 binary64))
(pow.f64 (E.f64) #s(literal 1 binary64))
(cbrt.f64 (exp.f64 #s(literal 3 binary64)))
(sqrt.f64 (exp.f64 #s(literal 2 binary64)))
(fabs.f64 (E.f64))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 3 binary64))) #s(literal 1/3 binary64)))
(exp.f64 #s(literal 1 binary64))
(log.f64 (exp.f64 (E.f64)))
(E.f64)

eval198.0ms (2.2%)

Memory
131.0MiB live, 131.0MiB allocated
Compiler

Compiled 52 617 to 5 453 computations (89.6% saved)

prune201.0ms (2.2%)

Memory
128.5MiB live, 128.5MiB allocated
Pruning

116 alts after pruning (113 fresh and 3 done)

PrunedKeptTotal
New1 265531 318
Fresh266086
Picked325
Done011
Total1 2941161 410
Accuracy
86.9%
Counts
1 410 → 116
Alt Table
Click to see full alt table
StatusAccuracyProgram
62.8%
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)))
60.2%
(*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
59.4%
(*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 #s(literal 1/2 binary64) (-.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a))) (-.f64 b a)) #s(literal 2 binary64))
72.9%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
72.0%
(*.f64 (*.f64 (fma.f64 (pow.f64 (sqrt.f64 (E.f64)) (log.f64 a)) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
71.1%
(*.f64 (*.f64 (fma.f64 (pow.f64 (cbrt.f64 (E.f64)) (*.f64 #s(literal 3 binary64) (/.f64 (log.f64 a) #s(literal 2 binary64)))) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
74.2%
(*.f64 (*.f64 (fma.f64 (pow.f64 a #s(literal 1/4 binary64)) (sqrt.f64 (pow.f64 a #s(literal 3/2 binary64))) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
22.6%
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (-.f64 b a) (pow.f64 (-.f64 b a) #s(literal -1 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
71.2%
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 9/4 binary64)))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
72.3%
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
72.7%
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
73.3%
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
15.3%
(*.f64 (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 #s(literal 1/2 binary64) (-.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) #s(literal 2 binary64))
52.9%
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
63.8%
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
61.0%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
28.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
75.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
72.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3/2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
73.6%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
70.7%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
70.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
73.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
73.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
72.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
71.7%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
73.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
72.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
71.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
72.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
71.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) #s(literal 1 binary64)))
45.7%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.3%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
61.9%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
61.3%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3/2 binary64))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
62.4%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
62.2%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
63.9%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 9/4 binary64))))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
61.2%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
61.8%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
61.8%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (fma.f64 (pow.f64 (pow.f64 (E.f64) #s(literal 1/4 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))) (pow.f64 (pow.f64 (E.f64) #s(literal 1/4 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))) b))) #s(literal 2 binary64))
61.8%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (fma.f64 (pow.f64 (exp.f64 #s(literal 2/3 binary64)) (log.f64 a)) (pow.f64 (pow.f64 (E.f64) #s(literal 1/6 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))) b))) #s(literal 2 binary64))
62.8%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a))) #s(literal 2 binary64))
62.8%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))))) #s(literal 2 binary64))
62.2%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
59.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (pow.f64 (pow.f64 b #s(literal 1/4 binary64)) #s(literal 4 binary64)) (pow.f64 (pow.f64 b #s(literal 1/4 binary64)) #s(literal 4 binary64)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
22.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
2.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 b #s(literal 12 binary64)) (pow.f64 a #s(literal 12 binary64))) (*.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (-.f64 a b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
15.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
14.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
50.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
15.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
54.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
55.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
54.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
57.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64))) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (*.f64 (sqrt.f64 (*.f64 (E.f64) (exp.f64 #s(literal 2/3 binary64)))) (pow.f64 (E.f64) #s(literal 1/6 binary64))) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
54.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 9/4 binary64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
54.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
56.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
52.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
56.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
54.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
57.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
35.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
39.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
63.4%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
59.5%
(*.f64 (*.f64 #s(approx (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (*.f64 (fma.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
36.8%
(*.f64 (*.f64 #s(approx (* 2 (- (pow (sqrt b) 4) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
42.1%
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
35.3%
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
39.7%
(*.f64 #s(approx (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
36.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.8%
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
58.6%
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
36.8%
#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
39.7%
#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
58.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
58.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (PI.f64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
43.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))))
58.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))
58.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
58.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
58.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
60.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
62.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
61.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
62.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
61.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
62.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
63.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
63.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
63.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* (PI) 1/180) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
58.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
58.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
58.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
59.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
56.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b))))
36.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
36.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
36.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
36.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (sqrt.f64 a)) (sqrt.f64 a)) (*.f64 (PI.f64) angle))))
37.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
41.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
37.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b))))
36.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle))))
36.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
41.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
Compiler

Compiled 8 314 to 5 982 computations (28% saved)

simplify112.0ms (1.2%)

Memory
31.0MiB live, 31.0MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle))
cost-diff0
(*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
cost-diff0
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
cost-diff0
(*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
cost-diff192
(+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64))
cost-diff640
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
cost-diff12864
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
cost-diff0
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))
cost-diff0
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)))
cost-diff0
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
cost-diff0
(*.f64 #s(literal -1/90 binary64) a)
cost-diff0
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))
cost-diff0
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
cost-diff0
(*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a))))
cost-diff0
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff704
(/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64))
cost-diff1536
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a)))
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
083700
0132660
1257660
2731658
33801632
45889632
08183632
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a))))
(+.f64 a b)
a
b
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a)))
(/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a)))
(+.f64 b a)
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
(-.f64 b a)
#s(literal 1 binary64)
(/.f64 #s(literal 2 binary64) (+.f64 b a))
#s(literal 2 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/90 binary64) a)
#s(literal -1/90 binary64)
a
(*.f64 a (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)))
#s(literal 2 binary64)
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))
(*.f64 (neg.f64 a) a)
(neg.f64 a)
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))
(+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64))
(sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))
(*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))
angle
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(PI.f64)
#s(literal 3 binary64)
#s(literal 1/90 binary64)
#s(literal 0 binary64)
#s(literal 1/2 binary64)
(*.f64 (-.f64 b a) (+.f64 a b))
(-.f64 b a)
b
a
(+.f64 a b)
#s(literal 2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))
(pow.f64 (PI.f64) #s(literal 3/2 binary64))
(PI.f64)
#s(literal 3/2 binary64)
#s(literal 1/180 binary64)
angle
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
#s(literal 2 binary64)
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a))))
(*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a))))
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+.f64 a b)
(+.f64 b a)
a
b
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a)))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a)))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(+.f64 b a)
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(PI.f64)
#s(literal 1/180 binary64)
angle
(-.f64 b a)
#s(literal 1 binary64)
(/.f64 #s(literal 2 binary64) (+.f64 b a))
#s(literal 2 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle a) #s(literal -1/90 binary64)) (PI.f64)) a)))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle a) #s(literal -1/90 binary64)) (PI.f64)) a))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (*.f64 (*.f64 angle a) #s(literal -1/90 binary64)) (PI.f64)) a)
(*.f64 #s(literal -1/90 binary64) a)
#s(literal -1/90 binary64)
a
(*.f64 a (*.f64 (PI.f64) angle))
(*.f64 (*.f64 angle (PI.f64)) a)
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(PI.f64)
angle
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)))
(*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)) #s(literal 2 binary64))
#s(literal 2 binary64)
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))
(*.f64 (neg.f64 a) a)
(neg.f64 a)
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 1/2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))
(*.f64 angle (PI.f64))
angle
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(PI.f64)
(pow.f64 (PI.f64) #s(literal 3 binary64))
(PI.f64)
#s(literal 3 binary64)
#s(literal 1/90 binary64)
#s(literal 0 binary64)
#s(literal 1/2 binary64)
(*.f64 (-.f64 b a) (+.f64 a b))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(-.f64 b a)
b
a
(+.f64 a b)
(+.f64 b a)
#s(literal 2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) (fma.f64 (neg.f64 a) a (*.f64 b b))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) (fma.f64 (neg.f64 a) a (*.f64 b b)))
(*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))
(sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle))
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))
(*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) #s(literal 1/180 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))
(pow.f64 (PI.f64) #s(literal 3/2 binary64))
(PI.f64)
#s(literal 3/2 binary64)
#s(literal 1/180 binary64)
angle
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (-.f64 b a))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(+.f64 b a)
b
a
(-.f64 b a)
#s(literal 2 binary64)

localize340.0ms (3.7%)

Memory
98.1MiB live, 98.1MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy1.0
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))
accuracy7.660379054905215
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
accuracy23.478924880798708
(sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle))
accuracy23.56277232389274
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
accuracy1.0
(pow.f64 (PI.f64) #s(literal 3 binary64))
accuracy1.0
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
accuracy7.665819431271413
(*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
accuracy23.30466075098701
(sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))
accuracy7.656472804905215
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy23.478924880798708
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy23.94628225733679
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
accuracy29.460623680904884
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))
accuracy0.23828125
(*.f64 (PI.f64) angle)
accuracy0.2578125
(*.f64 #s(literal -1/90 binary64) a)
accuracy20.53116910770958
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
accuracy29.48733625285082
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))
accuracy0.3176284490440795
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))
accuracy23.478924880798708
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
accuracy23.56277232389274
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy26.604798728899556
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a)))
Samples
126.0ms98×1valid
83.0ms153×0valid
55.0ms3valid
5.0ms2valid
Compiler

Compiled 1 312 to 155 computations (88.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 221.0ms
ival-mult: 66.0ms (29.9% of total)
ival-sin: 64.0ms (29% of total)
ival-pow: 18.0ms (8.2% of total)
const: 16.0ms (7.2% of total)
adjust: 8.0ms (3.6% of total)
ival-cbrt: 7.0ms (3.2% of total)
ival-cos: 6.0ms (2.7% of total)
ival-div: 6.0ms (2.7% of total)
ival-cosu: 6.0ms (2.7% of total)
ival-sinu: 6.0ms (2.7% of total)
ival-pow2: 5.0ms (2.3% of total)
ival-add: 5.0ms (2.3% of total)
ival-sub: 3.0ms (1.4% of total)
ival-pi: 2.0ms (0.9% of total)
exact: 1.0ms (0.5% of total)
ival-neg: 1.0ms (0.5% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

series39.0ms (0.4%)

Memory
19.9MiB live, 19.9MiB allocated
Counts
30 → 171
Calls
Call 1
Inputs
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a)))
(/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/90 binary64) a)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64))
(*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))
(*.f64 (PI.f64) angle)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))
Outputs
(* 2 (* b (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 a)
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (pow b 2))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* 1/2 (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* 1/2 (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* 1/2 (* (pow b 2) (sin (* 1/90 (* angle (PI)))))))
(+ (* 1/2 (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (* a (+ (* -1/2 (* a (sin (* 1/90 (* angle (PI)))))) (* 1/2 (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))))))
(* b (sin (* 1/180 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* b (sin (* 1/180 (* angle (PI))))))
(* -2 (* a (sin (* 1/180 (* angle (PI))))))
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))
(* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* -1/2 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1/2 (sin (* 1/90 (* angle (PI))))) (* 1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1/2 (sin (* 1/90 (* angle (PI))))) (+ (* 1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)) (* 1/2 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))))
(* -1 (* a (sin (* 1/180 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* b (sin (* 1/180 (* angle (PI))))) a)))
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI))))))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/2 (sin (* 1/90 (* angle (PI))))) (* -1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/2 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* 1/2 (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) a)) (* -1/2 (sin (* 1/90 (* angle (PI)))))))
(* -1 (* a (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (sin (* 1/180 (* angle (PI))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(- (pow b 2) (pow a 2))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1/2 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* 1/2 (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1/2 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* 1/2 (* b (sin (* 1/90 (* angle (PI)))))) (* 1/2 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))))
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* 1/2 (sin (* 1/90 (* angle (PI))))) (* 1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -1/2 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (sin (* 1/90 (* angle (PI))))) (* 1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* b (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/2 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (* 1/2 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b))) b)) (* 1/2 (sin (* 1/90 (* angle (PI)))))))
(* -1 (* b (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* a (sin (* 1/180 (* angle (PI))))) b))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a)))))))))
(* 1/180 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(* angle (+ (* -1/8748000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/8748000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/1417176000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/8748000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/482123275200000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/1417176000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/180 (* (PI) (- b a)))))
(* angle (+ (* 1/180 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (- b a))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/180 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/22674816000000 (* (pow (PI) 5) (- b a)))))))))
(* angle (PI))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(sin (* 1/90 (* angle (PI))))
(* 1/2 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))))
(* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* (sin (* 1/180 (* angle (PI)))) (- b a))
Calls

9 calls:

TimeVariablePointExpression
5.0ms
angle
@-inf
((* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a))) (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (* (* (+ a b) (* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a)))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a)))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (cbrt (pow (PI) 3)) (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (* (* (+ b a) (- b a)) 2)) (* (sin (* (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (sin (* (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) 1/180) angle)) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) 1/180) angle)) (* (sin (* (* (PI) 1/180) angle)) (- b a)) (* (PI) angle) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) (pow (PI) 3) (cos (* (* (PI) 1/180) angle)) (cbrt (pow (PI) 3/2)))
4.0ms
angle
@inf
((* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a))) (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (* (* (+ a b) (* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a)))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a)))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (cbrt (pow (PI) 3)) (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (* (* (+ b a) (- b a)) 2)) (* (sin (* (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (sin (* (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) 1/180) angle)) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) 1/180) angle)) (* (sin (* (* (PI) 1/180) angle)) (- b a)) (* (PI) angle) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) (pow (PI) 3) (cos (* (* (PI) 1/180) angle)) (cbrt (pow (PI) 3/2)))
4.0ms
a
@inf
((* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a))) (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (* (* (+ a b) (* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a)))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a)))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (cbrt (pow (PI) 3)) (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (* (* (+ b a) (- b a)) 2)) (* (sin (* (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (sin (* (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) 1/180) angle)) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) 1/180) angle)) (* (sin (* (* (PI) 1/180) angle)) (- b a)) (* (PI) angle) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) (pow (PI) 3) (cos (* (* (PI) 1/180) angle)) (cbrt (pow (PI) 3/2)))
4.0ms
a
@-inf
((* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a))) (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (* (* (+ a b) (* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a)))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a)))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (cbrt (pow (PI) 3)) (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (* (* (+ b a) (- b a)) 2)) (* (sin (* (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (sin (* (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) 1/180) angle)) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) 1/180) angle)) (* (sin (* (* (PI) 1/180) angle)) (- b a)) (* (PI) angle) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) (pow (PI) 3) (cos (* (* (PI) 1/180) angle)) (cbrt (pow (PI) 3/2)))
4.0ms
angle
@0
((* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a))) (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (* (* (+ a b) (* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a)))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a)))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (cbrt (pow (PI) 3)) (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (* (* (+ b a) (- b a)) 2)) (* (sin (* (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (sin (* (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) 1/180) angle)) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) 1/180) angle)) (* (sin (* (* (PI) 1/180) angle)) (- b a)) (* (PI) angle) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) (pow (PI) 3) (cos (* (* (PI) 1/180) angle)) (cbrt (pow (PI) 3/2)))

simplify136.0ms (1.5%)

Memory
41.1MiB live, 41.1MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
07654863
127454482
268473960
085873803
Stop Event
iter limit
node limit
Counts
171 → 171
Calls
Call 1
Inputs
(* 2 (* b (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 a)
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (pow b 2))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* 1/2 (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* 1/2 (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* 1/2 (* (pow b 2) (sin (* 1/90 (* angle (PI)))))))
(+ (* 1/2 (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (* a (+ (* -1/2 (* a (sin (* 1/90 (* angle (PI)))))) (* 1/2 (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))))))
(* b (sin (* 1/180 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* b (sin (* 1/180 (* angle (PI))))))
(* -2 (* a (sin (* 1/180 (* angle (PI))))))
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))
(* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* -1/2 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1/2 (sin (* 1/90 (* angle (PI))))) (* 1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1/2 (sin (* 1/90 (* angle (PI))))) (+ (* 1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)) (* 1/2 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))))
(* -1 (* a (sin (* 1/180 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* b (sin (* 1/180 (* angle (PI))))) a)))
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI))))))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/2 (sin (* 1/90 (* angle (PI))))) (* -1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/2 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* 1/2 (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) a)) (* -1/2 (sin (* 1/90 (* angle (PI)))))))
(* -1 (* a (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (sin (* 1/180 (* angle (PI))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(- (pow b 2) (pow a 2))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1/2 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* 1/2 (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1/2 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* 1/2 (* b (sin (* 1/90 (* angle (PI)))))) (* 1/2 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))))
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* 1/2 (sin (* 1/90 (* angle (PI))))) (* 1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -1/2 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (sin (* 1/90 (* angle (PI))))) (* 1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* b (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/2 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (* 1/2 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b))) b)) (* 1/2 (sin (* 1/90 (* angle (PI)))))))
(* -1 (* b (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* a (sin (* 1/180 (* angle (PI))))) b))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a)))))))))
(* 1/180 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(* angle (+ (* -1/8748000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/8748000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/1417176000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/8748000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/482123275200000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/1417176000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/180 (* (PI) (- b a)))))
(* angle (+ (* 1/180 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (- b a))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/180 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/22674816000000 (* (pow (PI) 5) (- b a)))))))))
(* angle (PI))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(sin (* 1/90 (* angle (PI))))
(* 1/2 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))))
(* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* (sin (* 1/180 (* angle (PI)))) (- b a))
Outputs
(* 2 (* b (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b)))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))
(+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b) #s(literal 0 binary64))
(+ (* a (+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(fma.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) a))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) (*.f64 b b)) angle #s(literal 0 binary64)))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 a)
(*.f64 #s(literal -1/90 binary64) a)
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(pow b 2)
(*.f64 b b)
(+ (* -1 (pow a 2)) (pow b 2))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b) #s(literal 0 binary64))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
(* 1/2 (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* 1/2 (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* 1/2 (* (pow b 2) (sin (* 1/90 (* angle (PI)))))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64))
(+ (* 1/2 (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (* a (+ (* -1/2 (* a (sin (* 1/90 (* angle (PI)))))) (* 1/2 (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) a))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)
(+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* b (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))
(* -2 (* a (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))
(*.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 b a)) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a)
(* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 b a) (/.f64 b a)) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (*.f64 #s(literal -2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)))) (*.f64 a a))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 a a))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 b b) a)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) angle) a) (/.f64 (*.f64 (PI.f64) (*.f64 b b)) a) (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 b b) a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a))
(* -2 (pow a 2))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(*.f64 (fma.f64 (/.f64 (*.f64 b b) a) (/.f64 #s(literal 2 binary64) a) #s(literal -2 binary64)) (*.f64 a a))
(* -1 (pow a 2))
(*.f64 (neg.f64 a) a)
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal -1 binary64)) (*.f64 a a))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (/.f64 b a) (/.f64 b a)) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))
(* -1/2 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (pow a 2) (+ (* -1/2 (sin (* 1/90 (* angle (PI))))) (* 1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) (*.f64 a a))
(* (pow a 2) (+ (* -1/2 (sin (* 1/90 (* angle (PI))))) (+ (* 1/2 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)) (* 1/2 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))))
(*.f64 (fma.f64 (/.f64 #s(literal 1/2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 b b) a)) (fma.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64))) (*.f64 a a))
(* -1 (* a (sin (* 1/180 (* angle (PI))))))
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(* a (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* b (sin (* 1/180 (* angle (PI))))) a)))
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 b a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a)
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI))))))))
(*.f64 (neg.f64 a) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 b a)) #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(*.f64 (-.f64 (/.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (neg.f64 a)) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal -2 binary64) #s(literal 0 binary64)) (neg.f64 a))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 a a))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(*.f64 (-.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 b b) a)) #s(literal -2 binary64) #s(literal 0 binary64)) a)) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
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(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
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(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
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(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
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(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
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(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
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(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
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(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
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(* angle (+ (* -1/8748000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a))))))
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(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/8748000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/1417176000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
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(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/8748000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/482123275200000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/1417176000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
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(* 1/180 (* angle (PI)))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(* 1/180 (* angle (* (PI) (- b a))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/180 binary64))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/180 (* (PI) (- b a)))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (- b a))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a))) (*.f64 angle angle) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/22674816000000 (* (pow (PI) 5) (- b a)))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (-.f64 b a))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a))) (*.f64 angle angle) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/180 binary64))) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(* 1/2 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(* (sin (* 1/180 (* angle (PI)))) (- b a))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))

rewrite148.0ms (1.6%)

Memory
56.7MiB live, 56.7MiB allocated
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
083497
0132436
1380434
22362396
08385396
Stop Event
iter limit
node limit
iter limit
Counts
30 → 722
Calls
Call 1
Inputs
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a)))
(/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/90 binary64) a)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64))
(*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))
(*.f64 (PI.f64) angle)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))
Outputs
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (+.f64 a b)) (neg.f64 (-.f64 b a))) (/.f64 #s(literal 2 binary64) (+.f64 a b))) #s(literal -1 binary64))
(*.f64 (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (+.f64 a b)) (neg.f64 (-.f64 b a)))) #s(literal -1 binary64))
(*.f64 (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (+.f64 a b))) (-.f64 b a))
(*.f64 (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (+.f64 a b))
(*.f64 (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (+.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (pow.f64 (neg.f64 (+.f64 a b)) #s(literal -1 binary64)))
(*.f64 (neg.f64 (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b)))) #s(literal -1 binary64))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (+.f64 a b)) (neg.f64 (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (+.f64 a b)) #s(literal -1 binary64))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (+.f64 a b)) #s(literal 1 binary64))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))) (pow.f64 (neg.f64 (+.f64 a b)) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (+.f64 a b)) (neg.f64 (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) #s(literal -1 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (+.f64 a b)) (neg.f64 (-.f64 b a))) #s(literal -2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (neg.f64 (+.f64 a b)))))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (+.f64 a b)) (neg.f64 (-.f64 b a))) #s(literal 2 binary64)) (pow.f64 (neg.f64 (+.f64 a b)) #s(literal -1 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b)) #s(literal -2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1 binary64) (neg.f64 (+.f64 a b)))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b)) #s(literal -2 binary64)) (pow.f64 (neg.f64 (+.f64 a b)) #s(literal -1 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) (/.f64 #s(literal 2 binary64) (+.f64 a b))))
(*.f64 #s(literal -2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (+.f64 a b)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(*.f64 #s(literal -2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (neg.f64 (+.f64 a b)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (+.f64 a b)) (neg.f64 (-.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) #s(literal 1/2 binary64)) #s(literal -1 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (+.f64 a b)) (neg.f64 (-.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (*.f64 (+.f64 a b) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (pow.f64 (+.f64 a b) #s(literal -1 binary64)))
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(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b)))) (-.f64 b a))
(/.f64 (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) #s(literal 1/2 binary64)))
(/.f64 (*.f64 (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (/.f64 #s(literal 2 binary64) (+.f64 a b))) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))))
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (+.f64 a b)) (*.f64 (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal -2 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
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(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))))
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(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1 binary64) (-.f64 a b)) (*.f64 (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))) (*.f64 (+.f64 a b) (-.f64 a b)))))
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(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (*.f64 (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
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(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))))))
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(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 a b) #s(literal 1/2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (/.f64 #s(literal 2 binary64) (+.f64 a b)))))
(fma.f64 (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))) a (*.f64 (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))) b))
(fma.f64 (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))) b (*.f64 (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))) a))
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(fma.f64 b (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))) (*.f64 a (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b)))))
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(+.f64 (*.f64 b (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b)))) (*.f64 a (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b)))))
(+.f64 (*.f64 (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))) a) (*.f64 (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))) b))
(+.f64 (*.f64 (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))) b) (*.f64 (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))) a))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a)
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 angle (PI.f64))) a)
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64))
(*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 #s(literal -1/90 binary64) a))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal -1/90 binary64) a) a))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a))
(*.f64 a (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)))
(*.f64 a (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) a)))
(*.f64 #s(literal -1/90 binary64) a)
(*.f64 a #s(literal -1/90 binary64))
(*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)) #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)) #s(literal 2 binary64)))
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)) #s(literal 2 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)) #s(literal 2 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)) #s(literal 2 binary64)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)) #s(literal 2 binary64)) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)))
(*.f64 (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)) #s(literal 2 binary64)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)) #s(literal 2 binary64)))
(*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 4 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 9/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (exp.f64 (log.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (exp.f64 (log.f64 (cbrt.f64 (PI.f64)))))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 2/3 binary64)) (PI.f64))
(*.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 9/4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (PI.f64))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))
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(sqrt.f64 (PI.f64))
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64))))
(fabs.f64 (sqrt.f64 (PI.f64)))
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(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)) #s(literal 1/6 binary64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 3/2 binary64)))
(exp.f64 (*.f64 (log.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3/4 binary64)))
(exp.f64 (log.f64 (sqrt.f64 (PI.f64))))

eval139.0ms (1.5%)

Memory
92.6MiB live, 92.6MiB allocated
Compiler

Compiled 37 400 to 4 566 computations (87.8% saved)

prune195.0ms (2.1%)

Memory
123.4MiB live, 123.4MiB allocated
Pruning

121 alts after pruning (118 fresh and 3 done)

PrunedKeptTotal
New84424868
Fresh1494108
Picked415
Done123
Total863121984
Accuracy
87.2%
Counts
984 → 121
Alt Table
Click to see full alt table
StatusAccuracyProgram
62.8%
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)))
60.2%
(*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
59.4%
(*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 #s(literal 1/2 binary64) (-.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a))) (-.f64 b a)) #s(literal 2 binary64))
72.9%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
72.0%
(*.f64 (*.f64 (fma.f64 (pow.f64 (sqrt.f64 (E.f64)) (log.f64 a)) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
71.1%
(*.f64 (*.f64 (fma.f64 (pow.f64 (cbrt.f64 (E.f64)) (*.f64 #s(literal 3 binary64) (/.f64 (log.f64 a) #s(literal 2 binary64)))) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
22.6%
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (-.f64 b a) (pow.f64 (-.f64 b a) #s(literal -1 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
71.2%
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 9/4 binary64)))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
72.3%
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
72.7%
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
15.3%
(*.f64 (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 #s(literal 1/2 binary64) (-.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) #s(literal 2 binary64))
73.8%
(*.f64 (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))) (*.f64 (+.f64 a b) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
52.9%
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.0%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
28.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
71.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
75.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
72.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3/2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
73.6%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
70.7%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
70.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
73.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
73.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
72.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
71.7%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
73.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
72.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
71.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
72.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
71.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) #s(literal 1 binary64)))
42.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(approx (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (/.f64 #s(literal 2 binary64) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
45.7%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.3%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
61.9%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
61.3%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3/2 binary64))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
62.4%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
62.2%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
61.2%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
61.8%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
63.9%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64))))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
61.8%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (fma.f64 (pow.f64 (pow.f64 (E.f64) #s(literal 1/4 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))) (pow.f64 (pow.f64 (E.f64) #s(literal 1/4 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))) b))) #s(literal 2 binary64))
61.8%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (fma.f64 (pow.f64 (exp.f64 #s(literal 2/3 binary64)) (log.f64 a)) (pow.f64 (pow.f64 (E.f64) #s(literal 1/6 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))) b))) #s(literal 2 binary64))
62.8%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a))) #s(literal 2 binary64))
62.8%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))))) #s(literal 2 binary64))
62.2%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
35.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
59.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (pow.f64 (pow.f64 b #s(literal 1/4 binary64)) #s(literal 4 binary64)) (pow.f64 (pow.f64 b #s(literal 1/4 binary64)) #s(literal 4 binary64)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
22.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
2.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 b #s(literal 12 binary64)) (pow.f64 a #s(literal 12 binary64))) (*.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (-.f64 a b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
15.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
14.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
50.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
15.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
54.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
55.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
54.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
57.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64))) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (*.f64 (sqrt.f64 (*.f64 (E.f64) (exp.f64 #s(literal 2/3 binary64)))) (pow.f64 (E.f64) #s(literal 1/6 binary64))) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
54.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 9/4 binary64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
54.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
56.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
52.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
56.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
54.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
57.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
39.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
63.4%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
59.5%
(*.f64 (*.f64 #s(approx (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (*.f64 (fma.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
36.8%
(*.f64 (*.f64 #s(approx (* 2 (- (pow (sqrt b) 4) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.8%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
42.1%
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
35.3%
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
39.7%
(*.f64 #s(approx (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
59.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
36.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.8%
#s(approx (* (* (+ a b) (* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
58.6%
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
36.8%
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)))
39.7%
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
58.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
58.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (PI.f64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
43.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))))
58.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))
63.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 0 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
58.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
63.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
58.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
58.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
62.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
60.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
62.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
61.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
61.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
62.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
63.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
63.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
73.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))))
63.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) 1/180) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
58.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
58.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
58.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
56.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b))))
41.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a)))
36.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
36.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (sqrt.f64 a)) (sqrt.f64 a)) (*.f64 (PI.f64) angle))))
36.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
37.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
36.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
41.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
37.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b))))
36.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle))))
36.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
41.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
41.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
Compiler

Compiled 11 300 to 4 206 computations (62.8% saved)

regimes489.0ms (5.4%)

Memory
175.7MiB live, 175.7MiB allocated
Counts
186 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (sqrt.f64 a)) (sqrt.f64 a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (PI.f64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
(*.f64 #s(approx (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(approx (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (*.f64 (fma.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 #s(literal 1/2 binary64) (-.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a))) (-.f64 b a)) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 0 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (-.f64 a b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (fma.f64 (pow.f64 (sqrt.f64 (E.f64)) (log.f64 a)) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (*.f64 (/.f64 #s(literal -2 binary64) a) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a)) (*.f64 a a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (pow.f64 (pow.f64 b #s(literal 1/4 binary64)) #s(literal 4 binary64)) (pow.f64 (pow.f64 b #s(literal 1/4 binary64)) #s(literal 4 binary64)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (pow.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (sqrt.f64 a)) #s(literal 4 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 9/4 binary64)))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (fma.f64 (pow.f64 (cbrt.f64 (E.f64)) (*.f64 #s(literal 3 binary64) (/.f64 (log.f64 a) #s(literal 2 binary64)))) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (fma.f64 (pow.f64 (exp.f64 #s(literal 2/3 binary64)) (log.f64 a)) (pow.f64 (pow.f64 (E.f64) #s(literal 1/6 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))) b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (fma.f64 (pow.f64 (pow.f64 (E.f64) #s(literal 1/4 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))) (pow.f64 (pow.f64 (E.f64) #s(literal 1/4 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))) b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (*.f64 (sqrt.f64 (*.f64 (E.f64) (exp.f64 #s(literal 2/3 binary64)))) (pow.f64 (E.f64) #s(literal 1/6 binary64))) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 b #s(literal 12 binary64)) (pow.f64 a #s(literal 12 binary64))) (*.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 9/4 binary64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (fma.f64 (pow.f64 a #s(literal 1/4 binary64)) (sqrt.f64 (pow.f64 a #s(literal 3/2 binary64))) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64)))) (*.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) (pow.f64 a #s(literal 6 binary64)))) (pow.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3/2 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64))) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
Calls

10 calls:

50.0ms
a
50.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
50.0ms
b
49.0ms
(/.f64 angle #s(literal 180 binary64))
49.0ms
angle
Results
AccuracySegmentsBranch
76.4%1a
76.4%1b
76.4%1angle
76.4%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
76.4%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
76.4%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
76.4%1(pow.f64 b #s(literal 2 binary64))
76.4%1(pow.f64 a #s(literal 2 binary64))
76.4%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
76.4%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes407.0ms (4.5%)

Memory
146.9MiB live, 146.9MiB allocated
Counts
153 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (sqrt.f64 a)) (sqrt.f64 a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (PI.f64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
(*.f64 #s(approx (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) #s(literal 1 binary64)))
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(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (-.f64 b a) (pow.f64 (-.f64 b a) #s(literal -1 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3/2 binary64))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64))))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 9/4 binary64))))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (fma.f64 (pow.f64 (sqrt.f64 (E.f64)) (log.f64 a)) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (*.f64 (/.f64 #s(literal -2 binary64) a) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a)) (*.f64 a a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (pow.f64 (pow.f64 b #s(literal 1/4 binary64)) #s(literal 4 binary64)) (pow.f64 (pow.f64 b #s(literal 1/4 binary64)) #s(literal 4 binary64)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (pow.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (sqrt.f64 a)) #s(literal 4 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 9/4 binary64)))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (fma.f64 (pow.f64 (cbrt.f64 (E.f64)) (*.f64 #s(literal 3 binary64) (/.f64 (log.f64 a) #s(literal 2 binary64)))) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Calls

10 calls:

42.0ms
(/.f64 angle #s(literal 180 binary64))
42.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
41.0ms
a
41.0ms
b
41.0ms
angle
Results
AccuracySegmentsBranch
77.2%2angle
77.2%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
77.2%2(/.f64 angle #s(literal 180 binary64))
75.2%1a
75.2%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
75.2%1(pow.f64 b #s(literal 2 binary64))
75.2%1(pow.f64 a #s(literal 2 binary64))
77.1%2b
75.2%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
75.2%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes125.0ms (1.4%)

Memory
47.0MiB live, 47.0MiB allocated
Counts
141 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (sqrt.f64 a)) (sqrt.f64 a)) (*.f64 (PI.f64) angle))))
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#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
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#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
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(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) #s(literal 1 binary64)))
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(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
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(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
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(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a))) #s(literal 2 binary64))
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(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
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#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* (PI) 1/180) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (pow.f64 (pow.f64 b #s(literal 1/4 binary64)) #s(literal 4 binary64)) (pow.f64 (pow.f64 b #s(literal 1/4 binary64)) #s(literal 4 binary64)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (pow.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
Calls

3 calls:

38.0ms
(/.f64 angle #s(literal 180 binary64))
38.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
38.0ms
angle
Results
AccuracySegmentsBranch
78.7%3angle
78.7%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
78.7%3(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes111.0ms (1.2%)

Memory
41.7MiB live, 41.7MiB allocated
Counts
94 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (sqrt.f64 a)) (sqrt.f64 a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (PI.f64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
(*.f64 #s(approx (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(approx (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (*.f64 (fma.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 #s(literal 1/2 binary64) (-.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a))) (-.f64 b a)) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 0 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (-.f64 a b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a)))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* (PI) 1/180) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) 1/180) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow (sqrt b) 4) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(approx (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (/.f64 #s(literal 2 binary64) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))) (*.f64 (+.f64 a b) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (-.f64 a b))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
Calls

4 calls:

26.0ms
(/.f64 angle #s(literal 180 binary64))
26.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
26.0ms
b
26.0ms
angle
Results
AccuracySegmentsBranch
76.8%2b
77.0%2angle
77.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
77.0%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 10 to 18 computations (-80% saved)

regimes247.0ms (2.7%)

Memory
92.3MiB live, 92.3MiB allocated
Counts
91 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (sqrt.f64 a)) (sqrt.f64 a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (PI.f64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
(*.f64 #s(approx (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(approx (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (*.f64 (fma.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 #s(literal 1/2 binary64) (-.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a))) (-.f64 b a)) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 0 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (-.f64 a b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a)))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* (PI) 1/180) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) 1/180) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow (sqrt b) 4) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(approx (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (/.f64 #s(literal 2 binary64) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))) (*.f64 (+.f64 a b) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (-.f64 a b))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(approx (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (/.f64 #s(literal 2 binary64) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Calls

10 calls:

25.0ms
(/.f64 angle #s(literal 180 binary64))
25.0ms
angle
25.0ms
b
25.0ms
a
25.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
73.9%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
73.9%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
73.9%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
75.5%2a
73.9%1(pow.f64 b #s(literal 2 binary64))
73.9%1(pow.f64 a #s(literal 2 binary64))
76.1%2b
76.1%2angle
76.1%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
76.1%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes103.0ms (1.1%)

Memory
39.4MiB live, 39.4MiB allocated
Counts
88 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (sqrt.f64 a)) (sqrt.f64 a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (PI.f64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
(*.f64 #s(approx (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(approx (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (*.f64 (fma.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 #s(literal 1/2 binary64) (-.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a))) (-.f64 b a)) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 0 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (-.f64 a b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a)))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* (PI) 1/180) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) 1/180) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow (sqrt b) 4) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Calls

4 calls:

25.0ms
(/.f64 angle #s(literal 180 binary64))
24.0ms
angle
24.0ms
b
24.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
76.1%2b
76.0%2angle
76.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
76.0%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 10 to 18 computations (-80% saved)

regimes103.0ms (1.1%)

Memory
39.1MiB live, 39.1MiB allocated
Counts
87 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (sqrt.f64 a)) (sqrt.f64 a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (PI.f64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
(*.f64 #s(approx (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(approx (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (*.f64 (fma.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 #s(literal 1/2 binary64) (-.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a))) (-.f64 b a)) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 0 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (-.f64 a b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a)))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* (PI) 1/180) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) 1/180) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow (sqrt b) 4) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
Calls

4 calls:

24.0ms
b
24.0ms
angle
24.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
24.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
76.0%2angle
76.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
76.0%2(/.f64 angle #s(literal 180 binary64))
73.9%1b
Compiler

Compiled 10 to 18 computations (-80% saved)

regimes65.0ms (0.7%)

Memory
26.0MiB live, 26.0MiB allocated
Counts
72 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (sqrt.f64 a)) (sqrt.f64 a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (PI.f64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
(*.f64 #s(approx (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(approx (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (*.f64 (fma.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 #s(literal 1/2 binary64) (-.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a))) (-.f64 b a)) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 0 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (-.f64 a b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (+.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 a b) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a)))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (/ 2 (+ b a)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* (PI) 1/180) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) 1/180) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
Calls

3 calls:

20.0ms
angle
20.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
20.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
75.7%2angle
75.7%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
75.7%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes47.0ms (0.5%)

Memory
19.2MiB live, 19.2MiB allocated
Counts
49 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (sqrt.f64 a)) (sqrt.f64 a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (PI.f64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
(*.f64 #s(approx (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
Calls

3 calls:

15.0ms
(/.f64 angle #s(literal 180 binary64))
14.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
14.0ms
angle
Results
AccuracySegmentsBranch
75.6%2angle
75.6%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
75.6%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes101.0ms (1.1%)

Memory
42.7MiB live, 42.7MiB allocated
Counts
34 → 4
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (sqrt.f64 a)) (sqrt.f64 a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (PI.f64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
Calls

10 calls:

10.0ms
(/.f64 angle #s(literal 180 binary64))
10.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
10.0ms
angle
10.0ms
a
10.0ms
b
Results
AccuracySegmentsBranch
69.0%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
72.3%4(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
72.3%4(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.1%2(pow.f64 a #s(literal 2 binary64))
64.7%2b
64.6%2(pow.f64 b #s(literal 2 binary64))
68.1%2a
70.1%3angle
70.1%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.1%3(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes80.0ms (0.9%)

Memory
33.9MiB live, 33.9MiB allocated
Counts
33 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (sqrt.f64 a)) (sqrt.f64 a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (PI.f64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)))
#s(approx (* (* (* (+ (sin (* (* angle (PI)) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* (+ (sin (* (* angle (cbrt (pow (PI) 3))) 1/90)) 0) 1/2) (* (- b a) (+ a b))) 2) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
Calls

8 calls:

10.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
10.0ms
(/.f64 angle #s(literal 180 binary64))
10.0ms
a
10.0ms
angle
9.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
67.7%2a
67.7%2(pow.f64 a #s(literal 2 binary64))
64.6%2angle
64.6%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.6%2(/.f64 angle #s(literal 180 binary64))
68.8%4(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.3%4(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
70.3%4(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 52 to 54 computations (-3.8% saved)

regimes31.0ms (0.3%)

Memory
14.5MiB live, 14.5MiB allocated
Counts
18 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
Calls

5 calls:

6.0ms
a
6.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
6.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
6.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
6.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
64.2%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
64.8%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
64.8%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
65.2%2a
65.2%2(pow.f64 a #s(literal 2 binary64))
Compiler

Compiled 43 to 39 computations (9.3% saved)

regimes11.0ms (0.1%)

Memory
5.7MiB live, 5.7MiB allocated
Counts
14 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
Calls

2 calls:

5.0ms
a
5.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
65.2%2a
65.2%2(pow.f64 a #s(literal 2 binary64))
Compiler

Compiled 4 to 8 computations (-100% saved)

regimes48.0ms (0.5%)

Memory
24.4MiB live, 24.4MiB allocated
Counts
13 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
Calls

10 calls:

5.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
5.0ms
(/.f64 angle #s(literal 180 binary64))
5.0ms
a
5.0ms
angle
5.0ms
b
Results
AccuracySegmentsBranch
63.1%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.8%2(pow.f64 b #s(literal 2 binary64))
46.6%3angle
46.6%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
46.6%3(/.f64 angle #s(literal 180 binary64))
54.8%2b
64.8%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
64.8%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
60.5%2a
60.5%2(pow.f64 a #s(literal 2 binary64))
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes7.0ms (0.1%)

Memory
4.0MiB live, 4.0MiB allocated
Counts
7 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
Calls

2 calls:

3.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
3.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
64.8%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
64.8%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 16 to 15 computations (6.3% saved)

regimes23.0ms (0.3%)

Memory
15.6MiB live, 15.6MiB allocated
Accuracy

Total -4.2b remaining (-11.2%)

Threshold costs -4.2b (-11.2%)

Counts
3 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 a a))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
Calls

10 calls:

2.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
a
2.0ms
angle
Results
AccuracySegmentsBranch
41.7%1angle
41.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
41.7%1(/.f64 angle #s(literal 180 binary64))
41.7%1b
41.7%1(pow.f64 b #s(literal 2 binary64))
41.7%1a
41.7%1(pow.f64 a #s(literal 2 binary64))
41.7%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
41.7%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
41.7%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 56 to 62 computations (-10.7% saved)

bsearch1.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
4.490950211964493e+174
4.410552263199684e+175
Compiler

Compiled 24 to 20 computations (16.7% saved)

bsearch1.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
7.393310603141809e+254
1.887389661244239e+260
0.0ms
4.410552263199684e+175
2.2115135532929204e+178
Compiler

Compiled 24 to 20 computations (16.7% saved)

bsearch1.0ms (0%)

Memory
0.4MiB live, 0.4MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
5.332197747665997e+195
1.7102907138118088e+209
Compiler

Compiled 24 to 20 computations (16.7% saved)

bsearch1.0ms (0%)

Memory
0.4MiB live, 0.4MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
5.332197747665997e+195
1.7102907138118088e+209
Compiler

Compiled 24 to 20 computations (16.7% saved)

bsearch12.0ms (0.1%)

Memory
3.6MiB live, 3.6MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
11.0ms
4.1593125303917387e+226
6.804968673771729e+226
Samples
8.0ms64×0valid
Compiler

Compiled 266 to 210 computations (21.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 6.0ms
ival-mult: 1.0ms (17.7% of total)
ival-sinu: 1.0ms (17.7% of total)
ival-cosu: 1.0ms (17.7% of total)
ival-pow2: 1.0ms (17.7% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
0.4MiB live, 0.4MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.1887130649685957e+237
1.7571533441383884e+237
Compiler

Compiled 24 to 20 computations (16.7% saved)

bsearch1.0ms (0%)

Memory
0.3MiB live, 0.3MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.1887130649685957e+237
1.7571533441383884e+237
Compiler

Compiled 24 to 20 computations (16.7% saved)

bsearch1.0ms (0%)

Memory
0.3MiB live, 0.3MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
5.523425212447266e+247
2.2270051732160976e+249
Compiler

Compiled 24 to 20 computations (16.7% saved)

bsearch1.0ms (0%)

Memory
0.4MiB live, 0.4MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
+inf
NaN
0.0ms
1.579273063466615e+280
5.677400151811811e+281
0.0ms
-8.798995507007038e+299
-2.3263343263965828e+291
Compiler

Compiled 26 to 19 computations (26.9% saved)

bsearch1.0ms (0%)

Memory
0.2MiB live, 0.2MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.6333667000569142e+276
1.4043393045162168e+277
Compiler

Compiled 26 to 19 computations (26.9% saved)

bsearch0.0ms (0%)

Memory
0.2MiB live, 0.2MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
4.4329986549961304e+282
7.769479612966268e+282
Compiler

Compiled 26 to 19 computations (26.9% saved)

bsearch0.0ms (0%)

Memory
0.2MiB live, 0.2MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
7.769479612966268e+282
1.7295173515592024e+285
Compiler

Compiled 26 to 19 computations (26.9% saved)

bsearch1.0ms (0%)

Memory
0.3MiB live, 0.3MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
+inf
NaN
0.0ms
-3.48748580155386e-244
-1.3525140211289576e-246
Compiler

Compiled 26 to 19 computations (26.9% saved)

bsearch1.0ms (0%)

Memory
0.3MiB live, 0.3MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
+inf
NaN
0.0ms
-3.48748580155386e-244
-1.3525140211289576e-246
Compiler

Compiled 26 to 19 computations (26.9% saved)

simplify41.0ms (0.4%)

Memory
21.8MiB live, 21.8MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02261561
13181561
23251561
33291561
43311561
Stop Event
saturated
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4999999999999999685767262311684382050136653779948436637603125339225962301342551691018788391909545423367274411147450016581056025920228934414807060620089030981692445981711269888 binary64)) (*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 50000000000000000372449025103715994572099746929157693617982127065631992623390808013185993818695352920423280130139232314186271691640488659154528462055811941854826944868021960704 binary64)) (*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 999999999999999988452569694641453289891412847766833896677368465428848130901034909295879619908945316559292587569958465674654992927728624557883489163749540246356891129106733591931304833693638565628182306078113383272782784390994049606075766012189756664840192 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 9999999999999999511432924639235132053389160461186216699466583890573511723749959183278387889172340228095875448767138256706948253250552493092635735926276453993770366538373425000777236538229086224384 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 9999999999999999511432924639235132053389160461186216699466583890573511723749959183278387889172340228095875448767138256706948253250552493092635735926276453993770366538373425000777236538229086224384 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b)))) (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(approx (/ (* (+ b a) (* (sin (* (* (PI) 1/180) angle)) (- b a))) 1) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (/.f64 #s(literal 2 binary64) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(if (<=.f64 b #s(literal 63999999999999995421070300712737727719002535196575162402329282754883274975898725011354661779654843800150528603109672712592287015868253515381645954600311126951361795339429516390933153930144425352376771130665949460714668028854272 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1500000000000000000676638650159383638830036604557184972165636416212413037208570775033823393588837738989388464405436898909302332818756143893523070201758114047961389081965642546955172041048373608651621537733673433816479474178187020482904064 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1500000000000000000676638650159383638830036604557184972165636416212413037208570775033823393588837738989388464405436898909302332818756143893523070201758114047961389081965642546955172041048373608651621537733673433816479474178187020482904064 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 100000000000000004529828046727141746947240184637542665783753313900757015278809664236212362908068632088130911440353246844005893434193998802215452930446088047790723234500178792233381012913302936013527818404707654908851814405278709728676750356293615616 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -500000000000000026252380127602210124352234290554079577457927057755901228994454097893185687540223932021852221916441939088471261617680215287822396092393353491424193600463287901868915116897394045029684476617485399972540559519483820440037326371390071247289629394410028421419057834736098193432729700270080 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 20000000000000000655644919657241964971414105660429871285266671548818852063947486718558687573448235861076349951636483016374032693538213913919879822025860850422495576084912401316305465447102991929806570978250206012581852027848896713042618971296520092441575713536217102114025294004224 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 2000000000000000104138281600499711504018370159501928289300181329954129886725017326540622809029438772331686617457839135860204827534867795731711316538317936091429007203531381577790248362865422671553985900030487246615477217893874725504037036140836172938362629033609837186681667584 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))))
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 4999999999999999776976758867680672137135910509455656406145286513092270051171899247993747169198343529904886398316453839048785277932554934376688051573834203877201790654817277398129088042191946101056488196398654247512479919893482671316298083093982265172114949794916231224645058195095552 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))))
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 9999999999999999553953517735361344274271821018911312812290573026184540102343798495987494338396687059809772796632907678097570555865109868753376103147668407754403581309634554796258176084383892202112976392797308495024959839786965342632596166187964530344229899589832462449290116390191104 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -3075078893078405/15375394465392026070980930960402958051966483647589383243116337952281869440244186537876296086692518667977838631290276787444086150484586994200087471936798525767761360737466168478385414860572969804431318564695864578364068534363514095860253929241066696020120829952 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -3075078893078405/15375394465392026070980930960402958051966483647589383243116337952281869440244186537876296086692518667977838631290276787444086150484586994200087471936798525767761360737466168478385414860572969804431318564695864578364068534363514095860253929241066696020120829952 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 b a)) (+.f64 b a)))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4999999999999999685767262311684382050136653779948436637603125339225962301342551691018788391909545423367274411147450016581056025920228934414807060620089030981692445981711269888 binary64)) (*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
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(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 2000000000000000104138281600499711504018370159501928289300181329954129886725017326540622809029438772331686617457839135860204827534867795731711316538317936091429007203531381577790248362865422671553985900030487246615477217893874725504037036140836172938362629033609837186681667584 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) angle) (*.f64 (PI.f64) a)))))
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 4999999999999999776976758867680672137135910509455656406145286513092270051171899247993747169198343529904886398316453839048785277932554934376688051573834203877201790654817277398129088042191946101056488196398654247512479919893482671316298083093982265172114949794916231224645058195095552 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))))
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 4999999999999999776976758867680672137135910509455656406145286513092270051171899247993747169198343529904886398316453839048785277932554934376688051573834203877201790654817277398129088042191946101056488196398654247512479919893482671316298083093982265172114949794916231224645058195095552 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) angle) (*.f64 (PI.f64) a)))))
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 9999999999999999553953517735361344274271821018911312812290573026184540102343798495987494338396687059809772796632907678097570555865109868753376103147668407754403581309634554796258176084383892202112976392797308495024959839786965342632596166187964530344229899589832462449290116390191104 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))))
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 9999999999999999553953517735361344274271821018911312812290573026184540102343798495987494338396687059809772796632907678097570555865109868753376103147668407754403581309634554796258176084383892202112976392797308495024959839786965342632596166187964530344229899589832462449290116390191104 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) angle) (*.f64 (PI.f64) a)))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -3075078893078405/15375394465392026070980930960402958051966483647589383243116337952281869440244186537876296086692518667977838631290276787444086150484586994200087471936798525767761360737466168478385414860572969804431318564695864578364068534363514095860253929241066696020120829952 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -3075078893078405/15375394465392026070980930960402958051966483647589383243116337952281869440244186537876296086692518667977838631290276787444086150484586994200087471936798525767761360737466168478385414860572969804431318564695864578364068534363514095860253929241066696020120829952 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 #s(literal -1/90 binary64) a)))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 #s(literal -1/90 binary64) a))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -3075078893078405/15375394465392026070980930960402958051966483647589383243116337952281869440244186537876296086692518667977838631290276787444086150484586994200087471936798525767761360737466168478385414860572969804431318564695864578364068534363514095860253929241066696020120829952 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 b b)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -3075078893078405/15375394465392026070980930960402958051966483647589383243116337952281869440244186537876296086692518667977838631290276787444086150484586994200087471936798525767761360737466168478385414860572969804431318564695864578364068534363514095860253929241066696020120829952 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 #s(literal -1/90 binary64) a)))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 b b)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 #s(literal -1/90 binary64) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 #s(literal -1/90 binary64) a))))

soundness1.1s (12.5%)

Memory
27.4MiB live, 27.4MiB allocated
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
07654863
127454482
268473960
085873803
0188887
1605819
22538771
08129740
083497
0132436
1380434
22362396
08385396
061339
099336
1263322
21304259
08942259
01664
02764
18964
245655
3410055
0835355
074358
0120344
1352314
22101286
08180286
05503118
119192870
248132545
372952461
082452384
Stop Event
fuel
iter limit
node limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
Compiler

Compiled 3 228 to 1 285 computations (60.2% saved)

preprocess216.0ms (2.4%)

Memory
90.1MiB live, 90.1MiB allocated
Remove

(abs a)

(abs b)

Compiler

Compiled 5 952 to 1 910 computations (67.9% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated

Profiling

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