
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (- (+ 1.0 (log z)) z) y (* x 0.5)))
double code(double x, double y, double z) {
return fma(((1.0 + log(z)) - z), y, (x * 0.5));
}
function code(x, y, z) return fma(Float64(Float64(1.0 + log(z)) - z), y, Float64(x * 0.5)) end
code[x_, y_, z_] := N[(N[(N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] * y + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\left(1 + \log z\right) - z, y, x \cdot 0.5\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
associate-+r-N/A
lower--.f64N/A
lower-+.f6499.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (+ (- 1.0 z) (log z)) y)) (t_1 (fma (- z) y (* x 0.5)))) (if (<= t_0 -1e+278) t_1 (if (<= t_0 -2e+172) (fma (log z) y y) t_1))))
double code(double x, double y, double z) {
double t_0 = ((1.0 - z) + log(z)) * y;
double t_1 = fma(-z, y, (x * 0.5));
double tmp;
if (t_0 <= -1e+278) {
tmp = t_1;
} else if (t_0 <= -2e+172) {
tmp = fma(log(z), y, y);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(Float64(1.0 - z) + log(z)) * y) t_1 = fma(Float64(-z), y, Float64(x * 0.5)) tmp = 0.0 if (t_0 <= -1e+278) tmp = t_1; elseif (t_0 <= -2e+172) tmp = fma(log(z), y, y); else tmp = t_1; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$1 = N[((-z) * y + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+278], t$95$1, If[LessEqual[t$95$0, -2e+172], N[(N[Log[z], $MachinePrecision] * y + y), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(\left(1 - z\right) + \log z\right) \cdot y\\
t_1 := \mathsf{fma}\left(-z, y, x \cdot 0.5\right)\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+278}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq -2 \cdot 10^{+172}:\\
\;\;\;\;\mathsf{fma}\left(\log z, y, y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 y (+.f64 (-.f64 #s(literal 1 binary64) z) (log.f64 z))) < -9.99999999999999964e277 or -2.0000000000000002e172 < (*.f64 y (+.f64 (-.f64 #s(literal 1 binary64) z) (log.f64 z))) Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6479.1
Applied rewrites79.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6479.1
Applied rewrites79.1%
if -9.99999999999999964e277 < (*.f64 y (+.f64 (-.f64 #s(literal 1 binary64) z) (log.f64 z))) < -2.0000000000000002e172Initial program 99.8%
Taylor expanded in z around 0
lower-fma.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lower-log.f6484.4
Applied rewrites84.4%
Taylor expanded in x around 0
Applied rewrites76.9%
Final simplification78.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (- (log z) z) y y))) (if (<= y -3.2e+248) t_0 (if (<= y 400000.0) (fma (- z) y (* x 0.5)) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((log(z) - z), y, y);
double tmp;
if (y <= -3.2e+248) {
tmp = t_0;
} else if (y <= 400000.0) {
tmp = fma(-z, y, (x * 0.5));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(log(z) - z), y, y) tmp = 0.0 if (y <= -3.2e+248) tmp = t_0; elseif (y <= 400000.0) tmp = fma(Float64(-z), y, Float64(x * 0.5)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[Log[z], $MachinePrecision] - z), $MachinePrecision] * y + y), $MachinePrecision]}, If[LessEqual[y, -3.2e+248], t$95$0, If[LessEqual[y, 400000.0], N[((-z) * y + N[(x * 0.5), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\log z - z, y, y\right)\\
\mathbf{if}\;y \leq -3.2 \cdot 10^{+248}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 400000:\\
\;\;\;\;\mathsf{fma}\left(-z, y, x \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -3.19999999999999985e248 or 4e5 < y Initial program 99.8%
Taylor expanded in x around 0
sub-negN/A
associate-+r+N/A
mul-1-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f64N/A
lower-log.f6490.8
Applied rewrites90.8%
if -3.19999999999999985e248 < y < 4e5Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6484.8
Applied rewrites84.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6484.8
Applied rewrites84.8%
(FPCore (x y z) :precision binary64 (if (<= z 0.042) (fma 0.5 x (fma (log z) y y)) (fma (- z) y (* x 0.5))))
double code(double x, double y, double z) {
double tmp;
if (z <= 0.042) {
tmp = fma(0.5, x, fma(log(z), y, y));
} else {
tmp = fma(-z, y, (x * 0.5));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= 0.042) tmp = fma(0.5, x, fma(log(z), y, y)); else tmp = fma(Float64(-z), y, Float64(x * 0.5)); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, 0.042], N[(0.5 * x + N[(N[Log[z], $MachinePrecision] * y + y), $MachinePrecision]), $MachinePrecision], N[((-z) * y + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 0.042:\\
\;\;\;\;\mathsf{fma}\left(0.5, x, \mathsf{fma}\left(\log z, y, y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, x \cdot 0.5\right)\\
\end{array}
\end{array}
if z < 0.0420000000000000026Initial program 99.8%
Taylor expanded in z around 0
lower-fma.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lower-log.f6499.1
Applied rewrites99.1%
if 0.0420000000000000026 < z Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6498.6
Applied rewrites98.6%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.6
Applied rewrites98.6%
(FPCore (x y z) :precision binary64 (+ (fma x 0.5 (* (- (log z) z) y)) y))
double code(double x, double y, double z) {
return fma(x, 0.5, ((log(z) - z) * y)) + y;
}
function code(x, y, z) return Float64(fma(x, 0.5, Float64(Float64(log(z) - z) * y)) + y) end
code[x_, y_, z_] := N[(N[(x * 0.5 + N[(N[(N[Log[z], $MachinePrecision] - z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 0.5, \left(\log z - z\right) \cdot y\right) + y
\end{array}
Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-+.f64N/A
distribute-rgt-inN/A
associate-+l+N/A
lower-fma.f64N/A
lower-fma.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
lift-fma.f64N/A
lift-fma.f64N/A
associate-+r+N/A
distribute-rgt-inN/A
lift--.f64N/A
lift-log.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
+-commutativeN/A
*-commutativeN/A
sub-negN/A
neg-mul-1N/A
lift-log.f64N/A
associate-+l+N/A
lift-fma.f64N/A
+-commutativeN/A
distribute-lft1-inN/A
lift-*.f64N/A
associate-+r+N/A
Applied rewrites99.8%
(FPCore (x y z) :precision binary64 (if (<= z 3.6e+49) (* 0.5 x) (* (- z) y)))
double code(double x, double y, double z) {
double tmp;
if (z <= 3.6e+49) {
tmp = 0.5 * x;
} else {
tmp = -z * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 3.6d+49) then
tmp = 0.5d0 * x
else
tmp = -z * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 3.6e+49) {
tmp = 0.5 * x;
} else {
tmp = -z * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 3.6e+49: tmp = 0.5 * x else: tmp = -z * y return tmp
function code(x, y, z) tmp = 0.0 if (z <= 3.6e+49) tmp = Float64(0.5 * x); else tmp = Float64(Float64(-z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 3.6e+49) tmp = 0.5 * x; else tmp = -z * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 3.6e+49], N[(0.5 * x), $MachinePrecision], N[((-z) * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 3.6 \cdot 10^{+49}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\end{array}
\end{array}
if z < 3.59999999999999996e49Initial program 99.8%
Taylor expanded in z around 0
lower-fma.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lower-log.f6495.0
Applied rewrites95.0%
Taylor expanded in x around inf
Applied rewrites85.4%
Taylor expanded in x around inf
Applied rewrites55.2%
if 3.59999999999999996e49 < z Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6470.6
Applied rewrites70.6%
(FPCore (x y z) :precision binary64 (fma (- z) y (* x 0.5)))
double code(double x, double y, double z) {
return fma(-z, y, (x * 0.5));
}
function code(x, y, z) return fma(Float64(-z), y, Float64(x * 0.5)) end
code[x_, y_, z_] := N[((-z) * y + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-z, y, x \cdot 0.5\right)
\end{array}
Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6473.8
Applied rewrites73.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6473.8
Applied rewrites73.8%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.9%
Taylor expanded in z around 0
lower-fma.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lower-log.f6471.2
Applied rewrites71.2%
Taylor expanded in x around inf
Applied rewrites65.1%
Taylor expanded in x around inf
Applied rewrites46.1%
(FPCore (x y z) :precision binary64 (- (+ y (* 0.5 x)) (* y (- z (log z)))))
double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (0.5d0 * x)) - (y * (z - log(z)))
end function
public static double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - Math.log(z)));
}
def code(x, y, z): return (y + (0.5 * x)) - (y * (z - math.log(z)))
function code(x, y, z) return Float64(Float64(y + Float64(0.5 * x)) - Float64(y * Float64(z - log(z)))) end
function tmp = code(x, y, z) tmp = (y + (0.5 * x)) - (y * (z - log(z))); end
code[x_, y_, z_] := N[(N[(y + N[(0.5 * x), $MachinePrecision]), $MachinePrecision] - N[(y * N[(z - N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + 0.5 \cdot x\right) - y \cdot \left(z - \log z\right)
\end{array}
herbie shell --seed 2024327
(FPCore (x y z)
:name "System.Random.MWC.Distributions:gamma from mwc-random-0.13.3.2"
:precision binary64
:alt
(! :herbie-platform default (- (+ y (* 1/2 x)) (* y (- z (log z)))))
(+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))