
(FPCore (x y z t a b c i) :precision binary64 (* 2.0 (- (+ (* x y) (* z t)) (* (* (+ a (* b c)) c) i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i));
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = 2.0d0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i))
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i));
}
def code(x, y, z, t, a, b, c, i): return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i))
function code(x, y, z, t, a, b, c, i) return Float64(2.0 * Float64(Float64(Float64(x * y) + Float64(z * t)) - Float64(Float64(Float64(a + Float64(b * c)) * c) * i))) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i)); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(2.0 * N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision] * c), $MachinePrecision] * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(\left(x \cdot y + z \cdot t\right) - \left(\left(a + b \cdot c\right) \cdot c\right) \cdot i\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (* 2.0 (- (+ (* x y) (* z t)) (* (* (+ a (* b c)) c) i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i));
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = 2.0d0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i))
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i));
}
def code(x, y, z, t, a, b, c, i): return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i))
function code(x, y, z, t, a, b, c, i) return Float64(2.0 * Float64(Float64(Float64(x * y) + Float64(z * t)) - Float64(Float64(Float64(a + Float64(b * c)) * c) * i))) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i)); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(2.0 * N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision] * c), $MachinePrecision] * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(\left(x \cdot y + z \cdot t\right) - \left(\left(a + b \cdot c\right) \cdot c\right) \cdot i\right)
\end{array}
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (- (+ (* y x) (* t z)) (* i (* (+ (* c b) a) c)))))
(if (<= t_1 INFINITY)
(* 2.0 t_1)
(*
(* (+ (* (fma (/ (- c) t) (/ (* (fma b c a) i) y) (/ z y)) t) x) y)
2.0))))assert(x < y && y < z && z < t && t < a && a < b && b < c && c < i);
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = ((y * x) + (t * z)) - (i * (((c * b) + a) * c));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = 2.0 * t_1;
} else {
tmp = (((fma((-c / t), ((fma(b, c, a) * i) / y), (z / y)) * t) + x) * y) * 2.0;
}
return tmp;
}
x, y, z, t, a, b, c, i = sort([x, y, z, t, a, b, c, i]) function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(Float64(y * x) + Float64(t * z)) - Float64(i * Float64(Float64(Float64(c * b) + a) * c))) tmp = 0.0 if (t_1 <= Inf) tmp = Float64(2.0 * t_1); else tmp = Float64(Float64(Float64(Float64(fma(Float64(Float64(-c) / t), Float64(Float64(fma(b, c, a) * i) / y), Float64(z / y)) * t) + x) * y) * 2.0); end return tmp end
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(N[(y * x), $MachinePrecision] + N[(t * z), $MachinePrecision]), $MachinePrecision] - N[(i * N[(N[(N[(c * b), $MachinePrecision] + a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], N[(2.0 * t$95$1), $MachinePrecision], N[(N[(N[(N[(N[(N[((-c) / t), $MachinePrecision] * N[(N[(N[(b * c + a), $MachinePrecision] * i), $MachinePrecision] / y), $MachinePrecision] + N[(z / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision] + x), $MachinePrecision] * y), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a, b, c, i] = \mathsf{sort}([x, y, z, t, a, b, c, i])\\
\\
\begin{array}{l}
t_1 := \left(y \cdot x + t \cdot z\right) - i \cdot \left(\left(c \cdot b + a\right) \cdot c\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;2 \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(\frac{-c}{t}, \frac{\mathsf{fma}\left(b, c, a\right) \cdot i}{y}, \frac{z}{y}\right) \cdot t + x\right) \cdot y\right) \cdot 2\\
\end{array}
\end{array}
if (-.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i)) < +inf.0Initial program 96.4%
if +inf.0 < (-.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i)) Initial program 0.0%
Taylor expanded in y around inf
associate--l+N/A
div-subN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites38.5%
Taylor expanded in t around inf
Applied rewrites84.6%
Final simplification95.8%
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* i (* (+ (* c b) a) c))))
(if (<= t_1 -1e+106)
(* (* (* (fma b c a) c) i) -2.0)
(if (<= t_1 5e-9)
(* (fma t z (* y x)) 2.0)
(if (<= t_1 1e+234)
(* (fma (* (- a) c) i (* t z)) 2.0)
(* (* (* (fma c b a) i) -2.0) c))))))assert(x < y && y < z && z < t && t < a && a < b && b < c && c < i);
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = i * (((c * b) + a) * c);
double tmp;
if (t_1 <= -1e+106) {
tmp = ((fma(b, c, a) * c) * i) * -2.0;
} else if (t_1 <= 5e-9) {
tmp = fma(t, z, (y * x)) * 2.0;
} else if (t_1 <= 1e+234) {
tmp = fma((-a * c), i, (t * z)) * 2.0;
} else {
tmp = ((fma(c, b, a) * i) * -2.0) * c;
}
return tmp;
}
x, y, z, t, a, b, c, i = sort([x, y, z, t, a, b, c, i]) function code(x, y, z, t, a, b, c, i) t_1 = Float64(i * Float64(Float64(Float64(c * b) + a) * c)) tmp = 0.0 if (t_1 <= -1e+106) tmp = Float64(Float64(Float64(fma(b, c, a) * c) * i) * -2.0); elseif (t_1 <= 5e-9) tmp = Float64(fma(t, z, Float64(y * x)) * 2.0); elseif (t_1 <= 1e+234) tmp = Float64(fma(Float64(Float64(-a) * c), i, Float64(t * z)) * 2.0); else tmp = Float64(Float64(Float64(fma(c, b, a) * i) * -2.0) * c); end return tmp end
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(i * N[(N[(N[(c * b), $MachinePrecision] + a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+106], N[(N[(N[(N[(b * c + a), $MachinePrecision] * c), $MachinePrecision] * i), $MachinePrecision] * -2.0), $MachinePrecision], If[LessEqual[t$95$1, 5e-9], N[(N[(t * z + N[(y * x), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision], If[LessEqual[t$95$1, 1e+234], N[(N[(N[((-a) * c), $MachinePrecision] * i + N[(t * z), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[(N[(c * b + a), $MachinePrecision] * i), $MachinePrecision] * -2.0), $MachinePrecision] * c), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a, b, c, i] = \mathsf{sort}([x, y, z, t, a, b, c, i])\\
\\
\begin{array}{l}
t_1 := i \cdot \left(\left(c \cdot b + a\right) \cdot c\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+106}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(b, c, a\right) \cdot c\right) \cdot i\right) \cdot -2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-9}:\\
\;\;\;\;\mathsf{fma}\left(t, z, y \cdot x\right) \cdot 2\\
\mathbf{elif}\;t\_1 \leq 10^{+234}:\\
\;\;\;\;\mathsf{fma}\left(\left(-a\right) \cdot c, i, t \cdot z\right) \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(c, b, a\right) \cdot i\right) \cdot -2\right) \cdot c\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -1.00000000000000009e106Initial program 86.5%
Taylor expanded in i around inf
*-commutativeN/A
associate-*r*N/A
distribute-rgt-inN/A
associate-*r*N/A
distribute-lft-outN/A
lower-*.f64N/A
distribute-lft-outN/A
associate-*r*N/A
distribute-rgt-inN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6478.3
Applied rewrites78.3%
Applied rewrites81.7%
if -1.00000000000000009e106 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 5.0000000000000001e-9Initial program 99.1%
Taylor expanded in c around 0
lower-*.f64N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6489.7
Applied rewrites89.7%
if 5.0000000000000001e-9 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 1.00000000000000002e234Initial program 95.7%
Taylor expanded in b around 0
sub-negN/A
+-commutativeN/A
associate-*r*N/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
associate-*r*N/A
lower-*.f64N/A
neg-mul-1N/A
lower-neg.f64N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6480.4
Applied rewrites80.4%
Taylor expanded in x around 0
Applied rewrites81.1%
if 1.00000000000000002e234 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 79.9%
Taylor expanded in i around inf
*-commutativeN/A
associate-*r*N/A
distribute-rgt-inN/A
associate-*r*N/A
distribute-lft-outN/A
lower-*.f64N/A
distribute-lft-outN/A
associate-*r*N/A
distribute-rgt-inN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6493.3
Applied rewrites93.3%
Final simplification87.8%
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* i (* (+ (* c b) a) c))))
(if (<= t_1 -4e+263)
(* (* (+ (/ a c) b) i) (* (* c c) -2.0))
(if (<= t_1 1e+157)
(* (fma z t (fma x y (* (* (- a) c) i))) 2.0)
(* (* (* (fma c b a) i) -2.0) c)))))assert(x < y && y < z && z < t && t < a && a < b && b < c && c < i);
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = i * (((c * b) + a) * c);
double tmp;
if (t_1 <= -4e+263) {
tmp = (((a / c) + b) * i) * ((c * c) * -2.0);
} else if (t_1 <= 1e+157) {
tmp = fma(z, t, fma(x, y, ((-a * c) * i))) * 2.0;
} else {
tmp = ((fma(c, b, a) * i) * -2.0) * c;
}
return tmp;
}
x, y, z, t, a, b, c, i = sort([x, y, z, t, a, b, c, i]) function code(x, y, z, t, a, b, c, i) t_1 = Float64(i * Float64(Float64(Float64(c * b) + a) * c)) tmp = 0.0 if (t_1 <= -4e+263) tmp = Float64(Float64(Float64(Float64(a / c) + b) * i) * Float64(Float64(c * c) * -2.0)); elseif (t_1 <= 1e+157) tmp = Float64(fma(z, t, fma(x, y, Float64(Float64(Float64(-a) * c) * i))) * 2.0); else tmp = Float64(Float64(Float64(fma(c, b, a) * i) * -2.0) * c); end return tmp end
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(i * N[(N[(N[(c * b), $MachinePrecision] + a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+263], N[(N[(N[(N[(a / c), $MachinePrecision] + b), $MachinePrecision] * i), $MachinePrecision] * N[(N[(c * c), $MachinePrecision] * -2.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+157], N[(N[(z * t + N[(x * y + N[(N[((-a) * c), $MachinePrecision] * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[(N[(c * b + a), $MachinePrecision] * i), $MachinePrecision] * -2.0), $MachinePrecision] * c), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a, b, c, i] = \mathsf{sort}([x, y, z, t, a, b, c, i])\\
\\
\begin{array}{l}
t_1 := i \cdot \left(\left(c \cdot b + a\right) \cdot c\right)\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+263}:\\
\;\;\;\;\left(\left(\frac{a}{c} + b\right) \cdot i\right) \cdot \left(\left(c \cdot c\right) \cdot -2\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+157}:\\
\;\;\;\;\mathsf{fma}\left(z, t, \mathsf{fma}\left(x, y, \left(\left(-a\right) \cdot c\right) \cdot i\right)\right) \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(c, b, a\right) \cdot i\right) \cdot -2\right) \cdot c\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -4.00000000000000006e263Initial program 81.8%
Taylor expanded in c around inf
distribute-lft-outN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
*-commutativeN/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-outN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f6490.7
Applied rewrites90.7%
if -4.00000000000000006e263 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 9.99999999999999983e156Initial program 99.2%
Taylor expanded in b around 0
sub-negN/A
+-commutativeN/A
associate-*r*N/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
associate-*r*N/A
lower-*.f64N/A
neg-mul-1N/A
lower-neg.f64N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6494.7
Applied rewrites94.7%
Applied rewrites94.7%
if 9.99999999999999983e156 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 80.7%
Taylor expanded in i around inf
*-commutativeN/A
associate-*r*N/A
distribute-rgt-inN/A
associate-*r*N/A
distribute-lft-outN/A
lower-*.f64N/A
distribute-lft-outN/A
associate-*r*N/A
distribute-rgt-inN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6488.3
Applied rewrites88.3%
Final simplification92.4%
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* i (* (+ (* c b) a) c))))
(if (<= t_1 -2e+304)
(* (* (* (fma b c a) c) i) -2.0)
(if (<= t_1 1e+157)
(* (fma z t (fma x y (* (* (- a) c) i))) 2.0)
(* (* (* (fma c b a) i) -2.0) c)))))assert(x < y && y < z && z < t && t < a && a < b && b < c && c < i);
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = i * (((c * b) + a) * c);
double tmp;
if (t_1 <= -2e+304) {
tmp = ((fma(b, c, a) * c) * i) * -2.0;
} else if (t_1 <= 1e+157) {
tmp = fma(z, t, fma(x, y, ((-a * c) * i))) * 2.0;
} else {
tmp = ((fma(c, b, a) * i) * -2.0) * c;
}
return tmp;
}
x, y, z, t, a, b, c, i = sort([x, y, z, t, a, b, c, i]) function code(x, y, z, t, a, b, c, i) t_1 = Float64(i * Float64(Float64(Float64(c * b) + a) * c)) tmp = 0.0 if (t_1 <= -2e+304) tmp = Float64(Float64(Float64(fma(b, c, a) * c) * i) * -2.0); elseif (t_1 <= 1e+157) tmp = Float64(fma(z, t, fma(x, y, Float64(Float64(Float64(-a) * c) * i))) * 2.0); else tmp = Float64(Float64(Float64(fma(c, b, a) * i) * -2.0) * c); end return tmp end
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(i * N[(N[(N[(c * b), $MachinePrecision] + a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+304], N[(N[(N[(N[(b * c + a), $MachinePrecision] * c), $MachinePrecision] * i), $MachinePrecision] * -2.0), $MachinePrecision], If[LessEqual[t$95$1, 1e+157], N[(N[(z * t + N[(x * y + N[(N[((-a) * c), $MachinePrecision] * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[(N[(c * b + a), $MachinePrecision] * i), $MachinePrecision] * -2.0), $MachinePrecision] * c), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a, b, c, i] = \mathsf{sort}([x, y, z, t, a, b, c, i])\\
\\
\begin{array}{l}
t_1 := i \cdot \left(\left(c \cdot b + a\right) \cdot c\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+304}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(b, c, a\right) \cdot c\right) \cdot i\right) \cdot -2\\
\mathbf{elif}\;t\_1 \leq 10^{+157}:\\
\;\;\;\;\mathsf{fma}\left(z, t, \mathsf{fma}\left(x, y, \left(\left(-a\right) \cdot c\right) \cdot i\right)\right) \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(c, b, a\right) \cdot i\right) \cdot -2\right) \cdot c\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -1.9999999999999999e304Initial program 81.4%
Taylor expanded in i around inf
*-commutativeN/A
associate-*r*N/A
distribute-rgt-inN/A
associate-*r*N/A
distribute-lft-outN/A
lower-*.f64N/A
distribute-lft-outN/A
associate-*r*N/A
distribute-rgt-inN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6486.0
Applied rewrites86.0%
Applied rewrites86.2%
if -1.9999999999999999e304 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 9.99999999999999983e156Initial program 99.2%
Taylor expanded in b around 0
sub-negN/A
+-commutativeN/A
associate-*r*N/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
associate-*r*N/A
lower-*.f64N/A
neg-mul-1N/A
lower-neg.f64N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6494.7
Applied rewrites94.7%
Applied rewrites94.7%
if 9.99999999999999983e156 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 80.7%
Taylor expanded in i around inf
*-commutativeN/A
associate-*r*N/A
distribute-rgt-inN/A
associate-*r*N/A
distribute-lft-outN/A
lower-*.f64N/A
distribute-lft-outN/A
associate-*r*N/A
distribute-rgt-inN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6488.3
Applied rewrites88.3%
Final simplification91.7%
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* i (* (+ (* c b) a) c))))
(if (<= t_1 -1e+106)
(* (* (* (fma b c a) c) i) -2.0)
(if (<= t_1 1e+157)
(* (fma t z (* y x)) 2.0)
(* (* (* (fma c b a) i) -2.0) c)))))assert(x < y && y < z && z < t && t < a && a < b && b < c && c < i);
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = i * (((c * b) + a) * c);
double tmp;
if (t_1 <= -1e+106) {
tmp = ((fma(b, c, a) * c) * i) * -2.0;
} else if (t_1 <= 1e+157) {
tmp = fma(t, z, (y * x)) * 2.0;
} else {
tmp = ((fma(c, b, a) * i) * -2.0) * c;
}
return tmp;
}
x, y, z, t, a, b, c, i = sort([x, y, z, t, a, b, c, i]) function code(x, y, z, t, a, b, c, i) t_1 = Float64(i * Float64(Float64(Float64(c * b) + a) * c)) tmp = 0.0 if (t_1 <= -1e+106) tmp = Float64(Float64(Float64(fma(b, c, a) * c) * i) * -2.0); elseif (t_1 <= 1e+157) tmp = Float64(fma(t, z, Float64(y * x)) * 2.0); else tmp = Float64(Float64(Float64(fma(c, b, a) * i) * -2.0) * c); end return tmp end
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(i * N[(N[(N[(c * b), $MachinePrecision] + a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+106], N[(N[(N[(N[(b * c + a), $MachinePrecision] * c), $MachinePrecision] * i), $MachinePrecision] * -2.0), $MachinePrecision], If[LessEqual[t$95$1, 1e+157], N[(N[(t * z + N[(y * x), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[(N[(c * b + a), $MachinePrecision] * i), $MachinePrecision] * -2.0), $MachinePrecision] * c), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a, b, c, i] = \mathsf{sort}([x, y, z, t, a, b, c, i])\\
\\
\begin{array}{l}
t_1 := i \cdot \left(\left(c \cdot b + a\right) \cdot c\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+106}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(b, c, a\right) \cdot c\right) \cdot i\right) \cdot -2\\
\mathbf{elif}\;t\_1 \leq 10^{+157}:\\
\;\;\;\;\mathsf{fma}\left(t, z, y \cdot x\right) \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(c, b, a\right) \cdot i\right) \cdot -2\right) \cdot c\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -1.00000000000000009e106Initial program 86.5%
Taylor expanded in i around inf
*-commutativeN/A
associate-*r*N/A
distribute-rgt-inN/A
associate-*r*N/A
distribute-lft-outN/A
lower-*.f64N/A
distribute-lft-outN/A
associate-*r*N/A
distribute-rgt-inN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6478.3
Applied rewrites78.3%
Applied rewrites81.7%
if -1.00000000000000009e106 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 9.99999999999999983e156Initial program 99.2%
Taylor expanded in c around 0
lower-*.f64N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6485.2
Applied rewrites85.2%
if 9.99999999999999983e156 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 80.7%
Taylor expanded in i around inf
*-commutativeN/A
associate-*r*N/A
distribute-rgt-inN/A
associate-*r*N/A
distribute-lft-outN/A
lower-*.f64N/A
distribute-lft-outN/A
associate-*r*N/A
distribute-rgt-inN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6488.3
Applied rewrites88.3%
Final simplification85.2%
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* (* (* (fma c b a) i) -2.0) c)) (t_2 (* i (* (+ (* c b) a) c))))
(if (<= t_2 -1e+106)
t_1
(if (<= t_2 1e+157) (* (fma t z (* y x)) 2.0) t_1))))assert(x < y && y < z && z < t && t < a && a < b && b < c && c < i);
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = ((fma(c, b, a) * i) * -2.0) * c;
double t_2 = i * (((c * b) + a) * c);
double tmp;
if (t_2 <= -1e+106) {
tmp = t_1;
} else if (t_2 <= 1e+157) {
tmp = fma(t, z, (y * x)) * 2.0;
} else {
tmp = t_1;
}
return tmp;
}
x, y, z, t, a, b, c, i = sort([x, y, z, t, a, b, c, i]) function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(Float64(fma(c, b, a) * i) * -2.0) * c) t_2 = Float64(i * Float64(Float64(Float64(c * b) + a) * c)) tmp = 0.0 if (t_2 <= -1e+106) tmp = t_1; elseif (t_2 <= 1e+157) tmp = Float64(fma(t, z, Float64(y * x)) * 2.0); else tmp = t_1; end return tmp end
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(N[(N[(c * b + a), $MachinePrecision] * i), $MachinePrecision] * -2.0), $MachinePrecision] * c), $MachinePrecision]}, Block[{t$95$2 = N[(i * N[(N[(N[(c * b), $MachinePrecision] + a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+106], t$95$1, If[LessEqual[t$95$2, 1e+157], N[(N[(t * z + N[(y * x), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a, b, c, i] = \mathsf{sort}([x, y, z, t, a, b, c, i])\\
\\
\begin{array}{l}
t_1 := \left(\left(\mathsf{fma}\left(c, b, a\right) \cdot i\right) \cdot -2\right) \cdot c\\
t_2 := i \cdot \left(\left(c \cdot b + a\right) \cdot c\right)\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+106}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+157}:\\
\;\;\;\;\mathsf{fma}\left(t, z, y \cdot x\right) \cdot 2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -1.00000000000000009e106 or 9.99999999999999983e156 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 83.4%
Taylor expanded in i around inf
*-commutativeN/A
associate-*r*N/A
distribute-rgt-inN/A
associate-*r*N/A
distribute-lft-outN/A
lower-*.f64N/A
distribute-lft-outN/A
associate-*r*N/A
distribute-rgt-inN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6483.6
Applied rewrites83.6%
if -1.00000000000000009e106 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 9.99999999999999983e156Initial program 99.2%
Taylor expanded in c around 0
lower-*.f64N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6485.2
Applied rewrites85.2%
Final simplification84.4%
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* (* (* (* i c) b) -2.0) c)) (t_2 (* i (* (+ (* c b) a) c))))
(if (<= t_2 -2e+304)
t_1
(if (<= t_2 1e+157) (* (fma t z (* y x)) 2.0) t_1))))assert(x < y && y < z && z < t && t < a && a < b && b < c && c < i);
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (((i * c) * b) * -2.0) * c;
double t_2 = i * (((c * b) + a) * c);
double tmp;
if (t_2 <= -2e+304) {
tmp = t_1;
} else if (t_2 <= 1e+157) {
tmp = fma(t, z, (y * x)) * 2.0;
} else {
tmp = t_1;
}
return tmp;
}
x, y, z, t, a, b, c, i = sort([x, y, z, t, a, b, c, i]) function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(Float64(Float64(i * c) * b) * -2.0) * c) t_2 = Float64(i * Float64(Float64(Float64(c * b) + a) * c)) tmp = 0.0 if (t_2 <= -2e+304) tmp = t_1; elseif (t_2 <= 1e+157) tmp = Float64(fma(t, z, Float64(y * x)) * 2.0); else tmp = t_1; end return tmp end
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(N[(N[(i * c), $MachinePrecision] * b), $MachinePrecision] * -2.0), $MachinePrecision] * c), $MachinePrecision]}, Block[{t$95$2 = N[(i * N[(N[(N[(c * b), $MachinePrecision] + a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+304], t$95$1, If[LessEqual[t$95$2, 1e+157], N[(N[(t * z + N[(y * x), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a, b, c, i] = \mathsf{sort}([x, y, z, t, a, b, c, i])\\
\\
\begin{array}{l}
t_1 := \left(\left(\left(i \cdot c\right) \cdot b\right) \cdot -2\right) \cdot c\\
t_2 := i \cdot \left(\left(c \cdot b + a\right) \cdot c\right)\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+304}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+157}:\\
\;\;\;\;\mathsf{fma}\left(t, z, y \cdot x\right) \cdot 2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -1.9999999999999999e304 or 9.99999999999999983e156 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 81.0%
Taylor expanded in b around inf
*-commutativeN/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6468.1
Applied rewrites68.1%
if -1.9999999999999999e304 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 9.99999999999999983e156Initial program 99.2%
Taylor expanded in c around 0
lower-*.f64N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6479.5
Applied rewrites79.5%
Final simplification74.7%
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* i (* (+ (* c b) a) c))))
(if (<= t_1 -2e+304)
(* (* (* (* i b) c) -2.0) c)
(if (<= t_1 1e+157)
(* (fma t z (* y x)) 2.0)
(* (* (* -2.0 b) c) (* i c))))))assert(x < y && y < z && z < t && t < a && a < b && b < c && c < i);
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = i * (((c * b) + a) * c);
double tmp;
if (t_1 <= -2e+304) {
tmp = (((i * b) * c) * -2.0) * c;
} else if (t_1 <= 1e+157) {
tmp = fma(t, z, (y * x)) * 2.0;
} else {
tmp = ((-2.0 * b) * c) * (i * c);
}
return tmp;
}
x, y, z, t, a, b, c, i = sort([x, y, z, t, a, b, c, i]) function code(x, y, z, t, a, b, c, i) t_1 = Float64(i * Float64(Float64(Float64(c * b) + a) * c)) tmp = 0.0 if (t_1 <= -2e+304) tmp = Float64(Float64(Float64(Float64(i * b) * c) * -2.0) * c); elseif (t_1 <= 1e+157) tmp = Float64(fma(t, z, Float64(y * x)) * 2.0); else tmp = Float64(Float64(Float64(-2.0 * b) * c) * Float64(i * c)); end return tmp end
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(i * N[(N[(N[(c * b), $MachinePrecision] + a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+304], N[(N[(N[(N[(i * b), $MachinePrecision] * c), $MachinePrecision] * -2.0), $MachinePrecision] * c), $MachinePrecision], If[LessEqual[t$95$1, 1e+157], N[(N[(t * z + N[(y * x), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[(-2.0 * b), $MachinePrecision] * c), $MachinePrecision] * N[(i * c), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a, b, c, i] = \mathsf{sort}([x, y, z, t, a, b, c, i])\\
\\
\begin{array}{l}
t_1 := i \cdot \left(\left(c \cdot b + a\right) \cdot c\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+304}:\\
\;\;\;\;\left(\left(\left(i \cdot b\right) \cdot c\right) \cdot -2\right) \cdot c\\
\mathbf{elif}\;t\_1 \leq 10^{+157}:\\
\;\;\;\;\mathsf{fma}\left(t, z, y \cdot x\right) \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\left(\left(-2 \cdot b\right) \cdot c\right) \cdot \left(i \cdot c\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -1.9999999999999999e304Initial program 81.4%
Taylor expanded in b around inf
*-commutativeN/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6474.1
Applied rewrites74.1%
Applied rewrites71.8%
if -1.9999999999999999e304 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 9.99999999999999983e156Initial program 99.2%
Taylor expanded in c around 0
lower-*.f64N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6479.5
Applied rewrites79.5%
if 9.99999999999999983e156 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 80.7%
Taylor expanded in b around inf
*-commutativeN/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6464.3
Applied rewrites64.3%
Applied rewrites63.0%
Final simplification74.0%
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* (* (* -2.0 b) c) (* i c))) (t_2 (* i (* (+ (* c b) a) c))))
(if (<= t_2 -2e+304)
t_1
(if (<= t_2 1e+157) (* (fma t z (* y x)) 2.0) t_1))))assert(x < y && y < z && z < t && t < a && a < b && b < c && c < i);
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = ((-2.0 * b) * c) * (i * c);
double t_2 = i * (((c * b) + a) * c);
double tmp;
if (t_2 <= -2e+304) {
tmp = t_1;
} else if (t_2 <= 1e+157) {
tmp = fma(t, z, (y * x)) * 2.0;
} else {
tmp = t_1;
}
return tmp;
}
x, y, z, t, a, b, c, i = sort([x, y, z, t, a, b, c, i]) function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(Float64(-2.0 * b) * c) * Float64(i * c)) t_2 = Float64(i * Float64(Float64(Float64(c * b) + a) * c)) tmp = 0.0 if (t_2 <= -2e+304) tmp = t_1; elseif (t_2 <= 1e+157) tmp = Float64(fma(t, z, Float64(y * x)) * 2.0); else tmp = t_1; end return tmp end
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(N[(-2.0 * b), $MachinePrecision] * c), $MachinePrecision] * N[(i * c), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(i * N[(N[(N[(c * b), $MachinePrecision] + a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+304], t$95$1, If[LessEqual[t$95$2, 1e+157], N[(N[(t * z + N[(y * x), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a, b, c, i] = \mathsf{sort}([x, y, z, t, a, b, c, i])\\
\\
\begin{array}{l}
t_1 := \left(\left(-2 \cdot b\right) \cdot c\right) \cdot \left(i \cdot c\right)\\
t_2 := i \cdot \left(\left(c \cdot b + a\right) \cdot c\right)\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+304}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+157}:\\
\;\;\;\;\mathsf{fma}\left(t, z, y \cdot x\right) \cdot 2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -1.9999999999999999e304 or 9.99999999999999983e156 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 81.0%
Taylor expanded in b around inf
*-commutativeN/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6468.1
Applied rewrites68.1%
Applied rewrites66.4%
if -1.9999999999999999e304 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 9.99999999999999983e156Initial program 99.2%
Taylor expanded in c around 0
lower-*.f64N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6479.5
Applied rewrites79.5%
Final simplification74.0%
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* (* (* i c) a) -2.0)) (t_2 (* i (* (+ (* c b) a) c))))
(if (<= t_2 -1e+106)
t_1
(if (<= t_2 2e+214) (* (fma t z (* y x)) 2.0) t_1))))assert(x < y && y < z && z < t && t < a && a < b && b < c && c < i);
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = ((i * c) * a) * -2.0;
double t_2 = i * (((c * b) + a) * c);
double tmp;
if (t_2 <= -1e+106) {
tmp = t_1;
} else if (t_2 <= 2e+214) {
tmp = fma(t, z, (y * x)) * 2.0;
} else {
tmp = t_1;
}
return tmp;
}
x, y, z, t, a, b, c, i = sort([x, y, z, t, a, b, c, i]) function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(Float64(i * c) * a) * -2.0) t_2 = Float64(i * Float64(Float64(Float64(c * b) + a) * c)) tmp = 0.0 if (t_2 <= -1e+106) tmp = t_1; elseif (t_2 <= 2e+214) tmp = Float64(fma(t, z, Float64(y * x)) * 2.0); else tmp = t_1; end return tmp end
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(N[(i * c), $MachinePrecision] * a), $MachinePrecision] * -2.0), $MachinePrecision]}, Block[{t$95$2 = N[(i * N[(N[(N[(c * b), $MachinePrecision] + a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+106], t$95$1, If[LessEqual[t$95$2, 2e+214], N[(N[(t * z + N[(y * x), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a, b, c, i] = \mathsf{sort}([x, y, z, t, a, b, c, i])\\
\\
\begin{array}{l}
t_1 := \left(\left(i \cdot c\right) \cdot a\right) \cdot -2\\
t_2 := i \cdot \left(\left(c \cdot b + a\right) \cdot c\right)\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+106}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+214}:\\
\;\;\;\;\mathsf{fma}\left(t, z, y \cdot x\right) \cdot 2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -1.00000000000000009e106 or 1.9999999999999999e214 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 83.4%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6446.2
Applied rewrites46.2%
if -1.00000000000000009e106 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 1.9999999999999999e214Initial program 98.5%
Taylor expanded in c around 0
lower-*.f64N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6483.0
Applied rewrites83.0%
Final simplification66.0%
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* i (* (+ (* c b) a) c))))
(if (<= t_1 2e+296)
(* 2.0 (- (+ (* y x) (* t z)) t_1))
(* (* (* (fma c b a) i) -2.0) c))))assert(x < y && y < z && z < t && t < a && a < b && b < c && c < i);
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = i * (((c * b) + a) * c);
double tmp;
if (t_1 <= 2e+296) {
tmp = 2.0 * (((y * x) + (t * z)) - t_1);
} else {
tmp = ((fma(c, b, a) * i) * -2.0) * c;
}
return tmp;
}
x, y, z, t, a, b, c, i = sort([x, y, z, t, a, b, c, i]) function code(x, y, z, t, a, b, c, i) t_1 = Float64(i * Float64(Float64(Float64(c * b) + a) * c)) tmp = 0.0 if (t_1 <= 2e+296) tmp = Float64(2.0 * Float64(Float64(Float64(y * x) + Float64(t * z)) - t_1)); else tmp = Float64(Float64(Float64(fma(c, b, a) * i) * -2.0) * c); end return tmp end
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(i * N[(N[(N[(c * b), $MachinePrecision] + a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+296], N[(2.0 * N[(N[(N[(y * x), $MachinePrecision] + N[(t * z), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(c * b + a), $MachinePrecision] * i), $MachinePrecision] * -2.0), $MachinePrecision] * c), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a, b, c, i] = \mathsf{sort}([x, y, z, t, a, b, c, i])\\
\\
\begin{array}{l}
t_1 := i \cdot \left(\left(c \cdot b + a\right) \cdot c\right)\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+296}:\\
\;\;\;\;2 \cdot \left(\left(y \cdot x + t \cdot z\right) - t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(c, b, a\right) \cdot i\right) \cdot -2\right) \cdot c\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 1.99999999999999996e296Initial program 95.0%
if 1.99999999999999996e296 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 78.4%
Taylor expanded in i around inf
*-commutativeN/A
associate-*r*N/A
distribute-rgt-inN/A
associate-*r*N/A
distribute-lft-outN/A
lower-*.f64N/A
distribute-lft-outN/A
associate-*r*N/A
distribute-rgt-inN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6494.5
Applied rewrites94.5%
Final simplification94.9%
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* 2.0 (* t z))))
(if (<= (* t z) -1e+25)
t_1
(if (<= (* t z) 1e-319)
(* (* y x) 2.0)
(if (<= (* t z) 2e+214) (* (* (* i c) a) -2.0) t_1)))))assert(x < y && y < z && z < t && t < a && a < b && b < c && c < i);
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = 2.0 * (t * z);
double tmp;
if ((t * z) <= -1e+25) {
tmp = t_1;
} else if ((t * z) <= 1e-319) {
tmp = (y * x) * 2.0;
} else if ((t * z) <= 2e+214) {
tmp = ((i * c) * a) * -2.0;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = 2.0d0 * (t * z)
if ((t * z) <= (-1d+25)) then
tmp = t_1
else if ((t * z) <= 1d-319) then
tmp = (y * x) * 2.0d0
else if ((t * z) <= 2d+214) then
tmp = ((i * c) * a) * (-2.0d0)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b && b < c && c < i;
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = 2.0 * (t * z);
double tmp;
if ((t * z) <= -1e+25) {
tmp = t_1;
} else if ((t * z) <= 1e-319) {
tmp = (y * x) * 2.0;
} else if ((t * z) <= 2e+214) {
tmp = ((i * c) * a) * -2.0;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a, b, c, i] = sort([x, y, z, t, a, b, c, i]) def code(x, y, z, t, a, b, c, i): t_1 = 2.0 * (t * z) tmp = 0 if (t * z) <= -1e+25: tmp = t_1 elif (t * z) <= 1e-319: tmp = (y * x) * 2.0 elif (t * z) <= 2e+214: tmp = ((i * c) * a) * -2.0 else: tmp = t_1 return tmp
x, y, z, t, a, b, c, i = sort([x, y, z, t, a, b, c, i]) function code(x, y, z, t, a, b, c, i) t_1 = Float64(2.0 * Float64(t * z)) tmp = 0.0 if (Float64(t * z) <= -1e+25) tmp = t_1; elseif (Float64(t * z) <= 1e-319) tmp = Float64(Float64(y * x) * 2.0); elseif (Float64(t * z) <= 2e+214) tmp = Float64(Float64(Float64(i * c) * a) * -2.0); else tmp = t_1; end return tmp end
x, y, z, t, a, b, c, i = num2cell(sort([x, y, z, t, a, b, c, i])){:}
function tmp_2 = code(x, y, z, t, a, b, c, i)
t_1 = 2.0 * (t * z);
tmp = 0.0;
if ((t * z) <= -1e+25)
tmp = t_1;
elseif ((t * z) <= 1e-319)
tmp = (y * x) * 2.0;
elseif ((t * z) <= 2e+214)
tmp = ((i * c) * a) * -2.0;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(2.0 * N[(t * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t * z), $MachinePrecision], -1e+25], t$95$1, If[LessEqual[N[(t * z), $MachinePrecision], 1e-319], N[(N[(y * x), $MachinePrecision] * 2.0), $MachinePrecision], If[LessEqual[N[(t * z), $MachinePrecision], 2e+214], N[(N[(N[(i * c), $MachinePrecision] * a), $MachinePrecision] * -2.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a, b, c, i] = \mathsf{sort}([x, y, z, t, a, b, c, i])\\
\\
\begin{array}{l}
t_1 := 2 \cdot \left(t \cdot z\right)\\
\mathbf{if}\;t \cdot z \leq -1 \cdot 10^{+25}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \cdot z \leq 10^{-319}:\\
\;\;\;\;\left(y \cdot x\right) \cdot 2\\
\mathbf{elif}\;t \cdot z \leq 2 \cdot 10^{+214}:\\
\;\;\;\;\left(\left(i \cdot c\right) \cdot a\right) \cdot -2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -1.00000000000000009e25 or 1.9999999999999999e214 < (*.f64 z t) Initial program 89.2%
Taylor expanded in z around inf
lower-*.f64N/A
lower-*.f6467.4
Applied rewrites67.4%
if -1.00000000000000009e25 < (*.f64 z t) < 9.99989e-320Initial program 93.4%
Taylor expanded in x around inf
lower-*.f64N/A
*-commutativeN/A
lower-*.f6446.5
Applied rewrites46.5%
if 9.99989e-320 < (*.f64 z t) < 1.9999999999999999e214Initial program 92.7%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6434.6
Applied rewrites34.6%
Final simplification50.8%
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function. (FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (* 2.0 (* t z)))) (if (<= (* t z) -1e+25) t_1 (if (<= (* t z) 5e+67) (* (* y x) 2.0) t_1))))
assert(x < y && y < z && z < t && t < a && a < b && b < c && c < i);
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = 2.0 * (t * z);
double tmp;
if ((t * z) <= -1e+25) {
tmp = t_1;
} else if ((t * z) <= 5e+67) {
tmp = (y * x) * 2.0;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = 2.0d0 * (t * z)
if ((t * z) <= (-1d+25)) then
tmp = t_1
else if ((t * z) <= 5d+67) then
tmp = (y * x) * 2.0d0
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b && b < c && c < i;
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = 2.0 * (t * z);
double tmp;
if ((t * z) <= -1e+25) {
tmp = t_1;
} else if ((t * z) <= 5e+67) {
tmp = (y * x) * 2.0;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a, b, c, i] = sort([x, y, z, t, a, b, c, i]) def code(x, y, z, t, a, b, c, i): t_1 = 2.0 * (t * z) tmp = 0 if (t * z) <= -1e+25: tmp = t_1 elif (t * z) <= 5e+67: tmp = (y * x) * 2.0 else: tmp = t_1 return tmp
x, y, z, t, a, b, c, i = sort([x, y, z, t, a, b, c, i]) function code(x, y, z, t, a, b, c, i) t_1 = Float64(2.0 * Float64(t * z)) tmp = 0.0 if (Float64(t * z) <= -1e+25) tmp = t_1; elseif (Float64(t * z) <= 5e+67) tmp = Float64(Float64(y * x) * 2.0); else tmp = t_1; end return tmp end
x, y, z, t, a, b, c, i = num2cell(sort([x, y, z, t, a, b, c, i])){:}
function tmp_2 = code(x, y, z, t, a, b, c, i)
t_1 = 2.0 * (t * z);
tmp = 0.0;
if ((t * z) <= -1e+25)
tmp = t_1;
elseif ((t * z) <= 5e+67)
tmp = (y * x) * 2.0;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(2.0 * N[(t * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t * z), $MachinePrecision], -1e+25], t$95$1, If[LessEqual[N[(t * z), $MachinePrecision], 5e+67], N[(N[(y * x), $MachinePrecision] * 2.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t, a, b, c, i] = \mathsf{sort}([x, y, z, t, a, b, c, i])\\
\\
\begin{array}{l}
t_1 := 2 \cdot \left(t \cdot z\right)\\
\mathbf{if}\;t \cdot z \leq -1 \cdot 10^{+25}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \cdot z \leq 5 \cdot 10^{+67}:\\
\;\;\;\;\left(y \cdot x\right) \cdot 2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -1.00000000000000009e25 or 4.99999999999999976e67 < (*.f64 z t) Initial program 89.6%
Taylor expanded in z around inf
lower-*.f64N/A
lower-*.f6462.9
Applied rewrites62.9%
if -1.00000000000000009e25 < (*.f64 z t) < 4.99999999999999976e67Initial program 93.1%
Taylor expanded in x around inf
lower-*.f64N/A
*-commutativeN/A
lower-*.f6437.6
Applied rewrites37.6%
Final simplification48.8%
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function. (FPCore (x y z t a b c i) :precision binary64 (* 2.0 (* t z)))
assert(x < y && y < z && z < t && t < a && a < b && b < c && c < i);
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (t * z);
}
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = 2.0d0 * (t * z)
end function
assert x < y && y < z && z < t && t < a && a < b && b < c && c < i;
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (t * z);
}
[x, y, z, t, a, b, c, i] = sort([x, y, z, t, a, b, c, i]) def code(x, y, z, t, a, b, c, i): return 2.0 * (t * z)
x, y, z, t, a, b, c, i = sort([x, y, z, t, a, b, c, i]) function code(x, y, z, t, a, b, c, i) return Float64(2.0 * Float64(t * z)) end
x, y, z, t, a, b, c, i = num2cell(sort([x, y, z, t, a, b, c, i])){:}
function tmp = code(x, y, z, t, a, b, c, i)
tmp = 2.0 * (t * z);
end
NOTE: x, y, z, t, a, b, c, and i should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(2.0 * N[(t * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b, c, i] = \mathsf{sort}([x, y, z, t, a, b, c, i])\\
\\
2 \cdot \left(t \cdot z\right)
\end{array}
Initial program 91.5%
Taylor expanded in z around inf
lower-*.f64N/A
lower-*.f6432.4
Applied rewrites32.4%
(FPCore (x y z t a b c i) :precision binary64 (* 2.0 (- (+ (* x y) (* z t)) (* (+ a (* b c)) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - ((a + (b * c)) * (c * i)));
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = 2.0d0 * (((x * y) + (z * t)) - ((a + (b * c)) * (c * i)))
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - ((a + (b * c)) * (c * i)));
}
def code(x, y, z, t, a, b, c, i): return 2.0 * (((x * y) + (z * t)) - ((a + (b * c)) * (c * i)))
function code(x, y, z, t, a, b, c, i) return Float64(2.0 * Float64(Float64(Float64(x * y) + Float64(z * t)) - Float64(Float64(a + Float64(b * c)) * Float64(c * i)))) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = 2.0 * (((x * y) + (z * t)) - ((a + (b * c)) * (c * i))); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(2.0 * N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] - N[(N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision] * N[(c * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(\left(x \cdot y + z \cdot t\right) - \left(a + b \cdot c\right) \cdot \left(c \cdot i\right)\right)
\end{array}
herbie shell --seed 2024327
(FPCore (x y z t a b c i)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, A"
:precision binary64
:alt
(! :herbie-platform default (* 2 (- (+ (* x y) (* z t)) (* (+ a (* b c)) (* c i)))))
(* 2.0 (- (+ (* x y) (* z t)) (* (* (+ a (* b c)) c) i))))