
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
Initial program 77.3%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
associate-/l/N/A
*-inversesN/A
lower--.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
lift-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (* (* 2.0 x) y))))
(if (<= y -3.8e+111)
(/ -0.5 x)
(if (<= y -3.8e-117)
t_0
(if (<= y 1.4e-163) (/ 0.5 y) (if (<= y 1e+114) t_0 (/ -0.5 x)))))))
double code(double x, double y) {
double t_0 = (x - y) / ((2.0 * x) * y);
double tmp;
if (y <= -3.8e+111) {
tmp = -0.5 / x;
} else if (y <= -3.8e-117) {
tmp = t_0;
} else if (y <= 1.4e-163) {
tmp = 0.5 / y;
} else if (y <= 1e+114) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / ((2.0d0 * x) * y)
if (y <= (-3.8d+111)) then
tmp = (-0.5d0) / x
else if (y <= (-3.8d-117)) then
tmp = t_0
else if (y <= 1.4d-163) then
tmp = 0.5d0 / y
else if (y <= 1d+114) then
tmp = t_0
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / ((2.0 * x) * y);
double tmp;
if (y <= -3.8e+111) {
tmp = -0.5 / x;
} else if (y <= -3.8e-117) {
tmp = t_0;
} else if (y <= 1.4e-163) {
tmp = 0.5 / y;
} else if (y <= 1e+114) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / ((2.0 * x) * y) tmp = 0 if y <= -3.8e+111: tmp = -0.5 / x elif y <= -3.8e-117: tmp = t_0 elif y <= 1.4e-163: tmp = 0.5 / y elif y <= 1e+114: tmp = t_0 else: tmp = -0.5 / x return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(Float64(2.0 * x) * y)) tmp = 0.0 if (y <= -3.8e+111) tmp = Float64(-0.5 / x); elseif (y <= -3.8e-117) tmp = t_0; elseif (y <= 1.4e-163) tmp = Float64(0.5 / y); elseif (y <= 1e+114) tmp = t_0; else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / ((2.0 * x) * y); tmp = 0.0; if (y <= -3.8e+111) tmp = -0.5 / x; elseif (y <= -3.8e-117) tmp = t_0; elseif (y <= 1.4e-163) tmp = 0.5 / y; elseif (y <= 1e+114) tmp = t_0; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(N[(2.0 * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.8e+111], N[(-0.5 / x), $MachinePrecision], If[LessEqual[y, -3.8e-117], t$95$0, If[LessEqual[y, 1.4e-163], N[(0.5 / y), $MachinePrecision], If[LessEqual[y, 1e+114], t$95$0, N[(-0.5 / x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{\left(2 \cdot x\right) \cdot y}\\
\mathbf{if}\;y \leq -3.8 \cdot 10^{+111}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;y \leq -3.8 \cdot 10^{-117}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.4 \cdot 10^{-163}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;y \leq 10^{+114}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if y < -3.79999999999999976e111 or 1e114 < y Initial program 71.9%
Taylor expanded in x around 0
lower-/.f6488.9
Applied rewrites88.9%
if -3.79999999999999976e111 < y < -3.79999999999999972e-117 or 1.4e-163 < y < 1e114Initial program 88.2%
if -3.79999999999999972e-117 < y < 1.4e-163Initial program 67.0%
Taylor expanded in x around inf
lower-/.f6491.6
Applied rewrites91.6%
Final simplification89.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (/ 0.5 (* x y)) (- x y))))
(if (<= y -1.1e+104)
(/ -0.5 x)
(if (<= y -3.8e-117)
t_0
(if (<= y 8.8e-164) (/ 0.5 y) (if (<= y 2.7e+101) t_0 (/ -0.5 x)))))))
double code(double x, double y) {
double t_0 = (0.5 / (x * y)) * (x - y);
double tmp;
if (y <= -1.1e+104) {
tmp = -0.5 / x;
} else if (y <= -3.8e-117) {
tmp = t_0;
} else if (y <= 8.8e-164) {
tmp = 0.5 / y;
} else if (y <= 2.7e+101) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (0.5d0 / (x * y)) * (x - y)
if (y <= (-1.1d+104)) then
tmp = (-0.5d0) / x
else if (y <= (-3.8d-117)) then
tmp = t_0
else if (y <= 8.8d-164) then
tmp = 0.5d0 / y
else if (y <= 2.7d+101) then
tmp = t_0
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (0.5 / (x * y)) * (x - y);
double tmp;
if (y <= -1.1e+104) {
tmp = -0.5 / x;
} else if (y <= -3.8e-117) {
tmp = t_0;
} else if (y <= 8.8e-164) {
tmp = 0.5 / y;
} else if (y <= 2.7e+101) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): t_0 = (0.5 / (x * y)) * (x - y) tmp = 0 if y <= -1.1e+104: tmp = -0.5 / x elif y <= -3.8e-117: tmp = t_0 elif y <= 8.8e-164: tmp = 0.5 / y elif y <= 2.7e+101: tmp = t_0 else: tmp = -0.5 / x return tmp
function code(x, y) t_0 = Float64(Float64(0.5 / Float64(x * y)) * Float64(x - y)) tmp = 0.0 if (y <= -1.1e+104) tmp = Float64(-0.5 / x); elseif (y <= -3.8e-117) tmp = t_0; elseif (y <= 8.8e-164) tmp = Float64(0.5 / y); elseif (y <= 2.7e+101) tmp = t_0; else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) t_0 = (0.5 / (x * y)) * (x - y); tmp = 0.0; if (y <= -1.1e+104) tmp = -0.5 / x; elseif (y <= -3.8e-117) tmp = t_0; elseif (y <= 8.8e-164) tmp = 0.5 / y; elseif (y <= 2.7e+101) tmp = t_0; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(0.5 / N[(x * y), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.1e+104], N[(-0.5 / x), $MachinePrecision], If[LessEqual[y, -3.8e-117], t$95$0, If[LessEqual[y, 8.8e-164], N[(0.5 / y), $MachinePrecision], If[LessEqual[y, 2.7e+101], t$95$0, N[(-0.5 / x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{0.5}{x \cdot y} \cdot \left(x - y\right)\\
\mathbf{if}\;y \leq -1.1 \cdot 10^{+104}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;y \leq -3.8 \cdot 10^{-117}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 8.8 \cdot 10^{-164}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;y \leq 2.7 \cdot 10^{+101}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if y < -1.1e104 or 2.70000000000000006e101 < y Initial program 72.1%
Taylor expanded in x around 0
lower-/.f6488.3
Applied rewrites88.3%
if -1.1e104 < y < -3.79999999999999972e-117 or 8.79999999999999951e-164 < y < 2.70000000000000006e101Initial program 88.7%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
lift-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f6488.3
Applied rewrites88.3%
if -3.79999999999999972e-117 < y < 8.79999999999999951e-164Initial program 67.0%
Taylor expanded in x around inf
lower-/.f6491.6
Applied rewrites91.6%
Final simplification89.1%
(FPCore (x y) :precision binary64 (if (<= y -4.3e-38) (/ -0.5 x) (if (<= y 6e+98) (/ 0.5 y) (/ -0.5 x))))
double code(double x, double y) {
double tmp;
if (y <= -4.3e-38) {
tmp = -0.5 / x;
} else if (y <= 6e+98) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-4.3d-38)) then
tmp = (-0.5d0) / x
else if (y <= 6d+98) then
tmp = 0.5d0 / y
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -4.3e-38) {
tmp = -0.5 / x;
} else if (y <= 6e+98) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -4.3e-38: tmp = -0.5 / x elif y <= 6e+98: tmp = 0.5 / y else: tmp = -0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= -4.3e-38) tmp = Float64(-0.5 / x); elseif (y <= 6e+98) tmp = Float64(0.5 / y); else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -4.3e-38) tmp = -0.5 / x; elseif (y <= 6e+98) tmp = 0.5 / y; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -4.3e-38], N[(-0.5 / x), $MachinePrecision], If[LessEqual[y, 6e+98], N[(0.5 / y), $MachinePrecision], N[(-0.5 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.3 \cdot 10^{-38}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;y \leq 6 \cdot 10^{+98}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if y < -4.3000000000000002e-38 or 6.0000000000000003e98 < y Initial program 76.2%
Taylor expanded in x around 0
lower-/.f6483.4
Applied rewrites83.4%
if -4.3000000000000002e-38 < y < 6.0000000000000003e98Initial program 78.1%
Taylor expanded in x around inf
lower-/.f6478.4
Applied rewrites78.4%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 77.3%
Taylor expanded in x around 0
lower-/.f6449.5
Applied rewrites49.5%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024327
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (- (/ 1/2 y) (/ 1/2 x)))
(/ (- x y) (* (* x 2.0) y)))