
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* t z) x))
(t_2 (/ (* y (/ z t_1)) (+ x 1.0)))
(t_3 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0))))
(if (<= t_3 -1e+14)
t_2
(if (<= t_3 1e-61)
(/ (- x (/ (- (/ x z) y) t)) (+ x 1.0))
(if (<= t_3 2.0)
(/ (- x (/ x t_1)) (+ x 1.0))
(if (<= t_3 INFINITY) t_2 (/ (+ (/ y t) x) (+ x 1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = (y * (z / t_1)) / (x + 1.0);
double t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double tmp;
if (t_3 <= -1e+14) {
tmp = t_2;
} else if (t_3 <= 1e-61) {
tmp = (x - (((x / z) - y) / t)) / (x + 1.0);
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_1)) / (x + 1.0);
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (x + 1.0);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = (y * (z / t_1)) / (x + 1.0);
double t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double tmp;
if (t_3 <= -1e+14) {
tmp = t_2;
} else if (t_3 <= 1e-61) {
tmp = (x - (((x / z) - y) / t)) / (x + 1.0);
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_1)) / (x + 1.0);
} else if (t_3 <= Double.POSITIVE_INFINITY) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (t * z) - x t_2 = (y * (z / t_1)) / (x + 1.0) t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0) tmp = 0 if t_3 <= -1e+14: tmp = t_2 elif t_3 <= 1e-61: tmp = (x - (((x / z) - y) / t)) / (x + 1.0) elif t_3 <= 2.0: tmp = (x - (x / t_1)) / (x + 1.0) elif t_3 <= math.inf: tmp = t_2 else: tmp = ((y / t) + x) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(t * z) - x) t_2 = Float64(Float64(y * Float64(z / t_1)) / Float64(x + 1.0)) t_3 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0)) tmp = 0.0 if (t_3 <= -1e+14) tmp = t_2; elseif (t_3 <= 1e-61) tmp = Float64(Float64(x - Float64(Float64(Float64(x / z) - y) / t)) / Float64(x + 1.0)); elseif (t_3 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_1)) / Float64(x + 1.0)); elseif (t_3 <= Inf) tmp = t_2; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (t * z) - x; t_2 = (y * (z / t_1)) / (x + 1.0); t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0); tmp = 0.0; if (t_3 <= -1e+14) tmp = t_2; elseif (t_3 <= 1e-61) tmp = (x - (((x / z) - y) / t)) / (x + 1.0); elseif (t_3 <= 2.0) tmp = (x - (x / t_1)) / (x + 1.0); elseif (t_3 <= Inf) tmp = t_2; else tmp = ((y / t) + x) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * N[(z / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -1e+14], t$95$2, If[LessEqual[t$95$3, 1e-61], N[(N[(x - N[(N[(N[(x / z), $MachinePrecision] - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(N[(x - N[(x / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, Infinity], t$95$2, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t \cdot z - x\\
t_2 := \frac{y \cdot \frac{z}{t\_1}}{x + 1}\\
t_3 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
\mathbf{if}\;t\_3 \leq -1 \cdot 10^{+14}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 10^{-61}:\\
\;\;\;\;\frac{x - \frac{\frac{x}{z} - y}{t}}{x + 1}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_1}}{x + 1}\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e14 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 80.9%
Taylor expanded in y around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6491.7
Applied rewrites91.7%
if -1e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e-61Initial program 98.0%
Taylor expanded in t around -inf
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
lower--.f64N/A
fp-cancel-sub-sign-invN/A
metadata-evalN/A
*-lft-identityN/A
lower-/.f64N/A
+-commutativeN/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
if 1e-61 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.5
Applied rewrites99.5%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 0.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ x 1.0)))
(t_2 (- (* t z) x))
(t_3 (/ (* y (/ z t_2)) (+ x 1.0)))
(t_4 (/ (+ x (/ (- (* y z) x) t_2)) (+ x 1.0))))
(if (<= t_4 -1e+14)
t_3
(if (<= t_4 4e-63)
t_1
(if (<= t_4 2.0)
(/ (- x (/ x t_2)) (+ x 1.0))
(if (<= t_4 INFINITY) t_3 t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x + 1.0);
double t_2 = (t * z) - x;
double t_3 = (y * (z / t_2)) / (x + 1.0);
double t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double tmp;
if (t_4 <= -1e+14) {
tmp = t_3;
} else if (t_4 <= 4e-63) {
tmp = t_1;
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_2)) / (x + 1.0);
} else if (t_4 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x + 1.0);
double t_2 = (t * z) - x;
double t_3 = (y * (z / t_2)) / (x + 1.0);
double t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double tmp;
if (t_4 <= -1e+14) {
tmp = t_3;
} else if (t_4 <= 4e-63) {
tmp = t_1;
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_2)) / (x + 1.0);
} else if (t_4 <= Double.POSITIVE_INFINITY) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (x + 1.0) t_2 = (t * z) - x t_3 = (y * (z / t_2)) / (x + 1.0) t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0) tmp = 0 if t_4 <= -1e+14: tmp = t_3 elif t_4 <= 4e-63: tmp = t_1 elif t_4 <= 2.0: tmp = (x - (x / t_2)) / (x + 1.0) elif t_4 <= math.inf: tmp = t_3 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)) t_2 = Float64(Float64(t * z) - x) t_3 = Float64(Float64(y * Float64(z / t_2)) / Float64(x + 1.0)) t_4 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_2)) / Float64(x + 1.0)) tmp = 0.0 if (t_4 <= -1e+14) tmp = t_3; elseif (t_4 <= 4e-63) tmp = t_1; elseif (t_4 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(x + 1.0)); elseif (t_4 <= Inf) tmp = t_3; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (x + 1.0); t_2 = (t * z) - x; t_3 = (y * (z / t_2)) / (x + 1.0); t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0); tmp = 0.0; if (t_4 <= -1e+14) tmp = t_3; elseif (t_4 <= 4e-63) tmp = t_1; elseif (t_4 <= 2.0) tmp = (x - (x / t_2)) / (x + 1.0); elseif (t_4 <= Inf) tmp = t_3; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * N[(z / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -1e+14], t$95$3, If[LessEqual[t$95$4, 4e-63], t$95$1, If[LessEqual[t$95$4, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, Infinity], t$95$3, t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{x + 1}\\
t_2 := t \cdot z - x\\
t_3 := \frac{y \cdot \frac{z}{t\_2}}{x + 1}\\
t_4 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_4 \leq -1 \cdot 10^{+14}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_4 \leq 4 \cdot 10^{-63}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{x + 1}\\
\mathbf{elif}\;t\_4 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e14 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 80.9%
Taylor expanded in y around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6491.7
Applied rewrites91.7%
if -1e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.00000000000000027e-63 or +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 80.4%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6487.1
Applied rewrites87.1%
if 4.00000000000000027e-63 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.5
Applied rewrites99.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ x 1.0)))
(t_2 (- (* t z) x))
(t_3 (/ (+ x (/ (- (* y z) x) t_2)) (+ x 1.0))))
(if (<= t_3 -1e+14)
(* (/ y t_2) (/ z (+ 1.0 x)))
(if (<= t_3 4e-63)
t_1
(if (<= t_3 2.0)
(/ (- x (/ x t_2)) (+ x 1.0))
(if (<= t_3 1e+261) (/ (* y z) (* (+ x 1.0) t_2)) t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x + 1.0);
double t_2 = (t * z) - x;
double t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double tmp;
if (t_3 <= -1e+14) {
tmp = (y / t_2) * (z / (1.0 + x));
} else if (t_3 <= 4e-63) {
tmp = t_1;
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_2)) / (x + 1.0);
} else if (t_3 <= 1e+261) {
tmp = (y * z) / ((x + 1.0) * t_2);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = ((y / t) + x) / (x + 1.0d0)
t_2 = (t * z) - x
t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0d0)
if (t_3 <= (-1d+14)) then
tmp = (y / t_2) * (z / (1.0d0 + x))
else if (t_3 <= 4d-63) then
tmp = t_1
else if (t_3 <= 2.0d0) then
tmp = (x - (x / t_2)) / (x + 1.0d0)
else if (t_3 <= 1d+261) then
tmp = (y * z) / ((x + 1.0d0) * t_2)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x + 1.0);
double t_2 = (t * z) - x;
double t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double tmp;
if (t_3 <= -1e+14) {
tmp = (y / t_2) * (z / (1.0 + x));
} else if (t_3 <= 4e-63) {
tmp = t_1;
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_2)) / (x + 1.0);
} else if (t_3 <= 1e+261) {
tmp = (y * z) / ((x + 1.0) * t_2);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (x + 1.0) t_2 = (t * z) - x t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0) tmp = 0 if t_3 <= -1e+14: tmp = (y / t_2) * (z / (1.0 + x)) elif t_3 <= 4e-63: tmp = t_1 elif t_3 <= 2.0: tmp = (x - (x / t_2)) / (x + 1.0) elif t_3 <= 1e+261: tmp = (y * z) / ((x + 1.0) * t_2) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)) t_2 = Float64(Float64(t * z) - x) t_3 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_2)) / Float64(x + 1.0)) tmp = 0.0 if (t_3 <= -1e+14) tmp = Float64(Float64(y / t_2) * Float64(z / Float64(1.0 + x))); elseif (t_3 <= 4e-63) tmp = t_1; elseif (t_3 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(x + 1.0)); elseif (t_3 <= 1e+261) tmp = Float64(Float64(y * z) / Float64(Float64(x + 1.0) * t_2)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (x + 1.0); t_2 = (t * z) - x; t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0); tmp = 0.0; if (t_3 <= -1e+14) tmp = (y / t_2) * (z / (1.0 + x)); elseif (t_3 <= 4e-63) tmp = t_1; elseif (t_3 <= 2.0) tmp = (x - (x / t_2)) / (x + 1.0); elseif (t_3 <= 1e+261) tmp = (y * z) / ((x + 1.0) * t_2); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -1e+14], N[(N[(y / t$95$2), $MachinePrecision] * N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 4e-63], t$95$1, If[LessEqual[t$95$3, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 1e+261], N[(N[(y * z), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] * t$95$2), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{x + 1}\\
t_2 := t \cdot z - x\\
t_3 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_3 \leq -1 \cdot 10^{+14}:\\
\;\;\;\;\frac{y}{t\_2} \cdot \frac{z}{1 + x}\\
\mathbf{elif}\;t\_3 \leq 4 \cdot 10^{-63}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{x + 1}\\
\mathbf{elif}\;t\_3 \leq 10^{+261}:\\
\;\;\;\;\frac{y \cdot z}{\left(x + 1\right) \cdot t\_2}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e14Initial program 76.9%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6492.3
Applied rewrites92.3%
if -1e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.00000000000000027e-63 or 9.9999999999999993e260 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 76.4%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6483.4
Applied rewrites83.4%
if 4.00000000000000027e-63 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.5
Applied rewrites99.5%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999993e260Initial program 99.5%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6475.3
Applied rewrites75.3%
Applied rewrites95.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ x 1.0)))
(t_2 (- (* t z) x))
(t_3 (/ (* y z) (* (+ x 1.0) t_2)))
(t_4 (/ (+ x (/ (- (* y z) x) t_2)) (+ x 1.0))))
(if (<= t_4 -1e+14)
t_3
(if (<= t_4 4e-63)
t_1
(if (<= t_4 2.0)
(/ (- x (/ x t_2)) (+ x 1.0))
(if (<= t_4 1e+261) t_3 t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x + 1.0);
double t_2 = (t * z) - x;
double t_3 = (y * z) / ((x + 1.0) * t_2);
double t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double tmp;
if (t_4 <= -1e+14) {
tmp = t_3;
} else if (t_4 <= 4e-63) {
tmp = t_1;
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_2)) / (x + 1.0);
} else if (t_4 <= 1e+261) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: tmp
t_1 = ((y / t) + x) / (x + 1.0d0)
t_2 = (t * z) - x
t_3 = (y * z) / ((x + 1.0d0) * t_2)
t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0d0)
if (t_4 <= (-1d+14)) then
tmp = t_3
else if (t_4 <= 4d-63) then
tmp = t_1
else if (t_4 <= 2.0d0) then
tmp = (x - (x / t_2)) / (x + 1.0d0)
else if (t_4 <= 1d+261) then
tmp = t_3
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x + 1.0);
double t_2 = (t * z) - x;
double t_3 = (y * z) / ((x + 1.0) * t_2);
double t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double tmp;
if (t_4 <= -1e+14) {
tmp = t_3;
} else if (t_4 <= 4e-63) {
tmp = t_1;
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_2)) / (x + 1.0);
} else if (t_4 <= 1e+261) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (x + 1.0) t_2 = (t * z) - x t_3 = (y * z) / ((x + 1.0) * t_2) t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0) tmp = 0 if t_4 <= -1e+14: tmp = t_3 elif t_4 <= 4e-63: tmp = t_1 elif t_4 <= 2.0: tmp = (x - (x / t_2)) / (x + 1.0) elif t_4 <= 1e+261: tmp = t_3 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)) t_2 = Float64(Float64(t * z) - x) t_3 = Float64(Float64(y * z) / Float64(Float64(x + 1.0) * t_2)) t_4 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_2)) / Float64(x + 1.0)) tmp = 0.0 if (t_4 <= -1e+14) tmp = t_3; elseif (t_4 <= 4e-63) tmp = t_1; elseif (t_4 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(x + 1.0)); elseif (t_4 <= 1e+261) tmp = t_3; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (x + 1.0); t_2 = (t * z) - x; t_3 = (y * z) / ((x + 1.0) * t_2); t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0); tmp = 0.0; if (t_4 <= -1e+14) tmp = t_3; elseif (t_4 <= 4e-63) tmp = t_1; elseif (t_4 <= 2.0) tmp = (x - (x / t_2)) / (x + 1.0); elseif (t_4 <= 1e+261) tmp = t_3; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * z), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] * t$95$2), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -1e+14], t$95$3, If[LessEqual[t$95$4, 4e-63], t$95$1, If[LessEqual[t$95$4, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 1e+261], t$95$3, t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{x + 1}\\
t_2 := t \cdot z - x\\
t_3 := \frac{y \cdot z}{\left(x + 1\right) \cdot t\_2}\\
t_4 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_4 \leq -1 \cdot 10^{+14}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_4 \leq 4 \cdot 10^{-63}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{x + 1}\\
\mathbf{elif}\;t\_4 \leq 10^{+261}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e14 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999993e260Initial program 86.7%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6484.9
Applied rewrites84.9%
Applied rewrites84.6%
if -1e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.00000000000000027e-63 or 9.9999999999999993e260 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 76.4%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6483.4
Applied rewrites83.4%
if 4.00000000000000027e-63 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.5
Applied rewrites99.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ x 1.0)))
(t_2 (- (* t z) x))
(t_3 (/ (* y z) (* (+ x 1.0) t_2)))
(t_4 (/ (+ x (/ (- (* y z) x) t_2)) (+ x 1.0))))
(if (<= t_4 -1e+14)
t_3
(if (<= t_4 0.99998)
t_1
(if (<= t_4 2.0) 1.0 (if (<= t_4 1e+261) t_3 t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x + 1.0);
double t_2 = (t * z) - x;
double t_3 = (y * z) / ((x + 1.0) * t_2);
double t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double tmp;
if (t_4 <= -1e+14) {
tmp = t_3;
} else if (t_4 <= 0.99998) {
tmp = t_1;
} else if (t_4 <= 2.0) {
tmp = 1.0;
} else if (t_4 <= 1e+261) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: tmp
t_1 = ((y / t) + x) / (x + 1.0d0)
t_2 = (t * z) - x
t_3 = (y * z) / ((x + 1.0d0) * t_2)
t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0d0)
if (t_4 <= (-1d+14)) then
tmp = t_3
else if (t_4 <= 0.99998d0) then
tmp = t_1
else if (t_4 <= 2.0d0) then
tmp = 1.0d0
else if (t_4 <= 1d+261) then
tmp = t_3
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x + 1.0);
double t_2 = (t * z) - x;
double t_3 = (y * z) / ((x + 1.0) * t_2);
double t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double tmp;
if (t_4 <= -1e+14) {
tmp = t_3;
} else if (t_4 <= 0.99998) {
tmp = t_1;
} else if (t_4 <= 2.0) {
tmp = 1.0;
} else if (t_4 <= 1e+261) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (x + 1.0) t_2 = (t * z) - x t_3 = (y * z) / ((x + 1.0) * t_2) t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0) tmp = 0 if t_4 <= -1e+14: tmp = t_3 elif t_4 <= 0.99998: tmp = t_1 elif t_4 <= 2.0: tmp = 1.0 elif t_4 <= 1e+261: tmp = t_3 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)) t_2 = Float64(Float64(t * z) - x) t_3 = Float64(Float64(y * z) / Float64(Float64(x + 1.0) * t_2)) t_4 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_2)) / Float64(x + 1.0)) tmp = 0.0 if (t_4 <= -1e+14) tmp = t_3; elseif (t_4 <= 0.99998) tmp = t_1; elseif (t_4 <= 2.0) tmp = 1.0; elseif (t_4 <= 1e+261) tmp = t_3; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (x + 1.0); t_2 = (t * z) - x; t_3 = (y * z) / ((x + 1.0) * t_2); t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0); tmp = 0.0; if (t_4 <= -1e+14) tmp = t_3; elseif (t_4 <= 0.99998) tmp = t_1; elseif (t_4 <= 2.0) tmp = 1.0; elseif (t_4 <= 1e+261) tmp = t_3; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * z), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] * t$95$2), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -1e+14], t$95$3, If[LessEqual[t$95$4, 0.99998], t$95$1, If[LessEqual[t$95$4, 2.0], 1.0, If[LessEqual[t$95$4, 1e+261], t$95$3, t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{x + 1}\\
t_2 := t \cdot z - x\\
t_3 := \frac{y \cdot z}{\left(x + 1\right) \cdot t\_2}\\
t_4 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_4 \leq -1 \cdot 10^{+14}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_4 \leq 0.99998:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_4 \leq 10^{+261}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e14 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999993e260Initial program 86.7%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6484.9
Applied rewrites84.9%
Applied rewrites84.6%
if -1e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.99997999999999998 or 9.9999999999999993e260 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 79.1%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6482.0
Applied rewrites82.0%
if 0.99997999999999998 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites98.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (<= t_1 -4e+30)
(/ (/ y t) (+ 1.0 x))
(if (or (<= t_1 0.02) (not (<= t_1 500000000.0)))
(/ (+ (/ y t) x) 1.0)
1.0))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -4e+30) {
tmp = (y / t) / (1.0 + x);
} else if ((t_1 <= 0.02) || !(t_1 <= 500000000.0)) {
tmp = ((y / t) + x) / 1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
if (t_1 <= (-4d+30)) then
tmp = (y / t) / (1.0d0 + x)
else if ((t_1 <= 0.02d0) .or. (.not. (t_1 <= 500000000.0d0))) then
tmp = ((y / t) + x) / 1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -4e+30) {
tmp = (y / t) / (1.0 + x);
} else if ((t_1 <= 0.02) || !(t_1 <= 500000000.0)) {
tmp = ((y / t) + x) / 1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0) tmp = 0 if t_1 <= -4e+30: tmp = (y / t) / (1.0 + x) elif (t_1 <= 0.02) or not (t_1 <= 500000000.0): tmp = ((y / t) + x) / 1.0 else: tmp = 1.0 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -4e+30) tmp = Float64(Float64(y / t) / Float64(1.0 + x)); elseif ((t_1 <= 0.02) || !(t_1 <= 500000000.0)) tmp = Float64(Float64(Float64(y / t) + x) / 1.0); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); tmp = 0.0; if (t_1 <= -4e+30) tmp = (y / t) / (1.0 + x); elseif ((t_1 <= 0.02) || ~((t_1 <= 500000000.0))) tmp = ((y / t) + x) / 1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+30], N[(N[(y / t), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[t$95$1, 0.02], N[Not[LessEqual[t$95$1, 500000000.0]], $MachinePrecision]], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / 1.0), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+30}:\\
\;\;\;\;\frac{\frac{y}{t}}{1 + x}\\
\mathbf{elif}\;t\_1 \leq 0.02 \lor \neg \left(t\_1 \leq 500000000\right):\\
\;\;\;\;\frac{\frac{y}{t} + x}{1}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.0000000000000001e30Initial program 75.2%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6492.1
Applied rewrites92.1%
Taylor expanded in z around inf
Applied rewrites58.5%
Applied rewrites58.7%
if -4.0000000000000001e30 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.0200000000000000004 or 5e8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 83.1%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6477.8
Applied rewrites77.8%
Taylor expanded in x around 0
Applied rewrites71.0%
if 0.0200000000000000004 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5e8Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites96.3%
Final simplification81.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (<= t_1 -1e-14)
(/ (/ y t) (+ 1.0 x))
(if (<= t_1 0.99998)
(/ x (+ 1.0 x))
(if (<= t_1 500000000.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -1e-14) {
tmp = (y / t) / (1.0 + x);
} else if (t_1 <= 0.99998) {
tmp = x / (1.0 + x);
} else if (t_1 <= 500000000.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
if (t_1 <= (-1d-14)) then
tmp = (y / t) / (1.0d0 + x)
else if (t_1 <= 0.99998d0) then
tmp = x / (1.0d0 + x)
else if (t_1 <= 500000000.0d0) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -1e-14) {
tmp = (y / t) / (1.0 + x);
} else if (t_1 <= 0.99998) {
tmp = x / (1.0 + x);
} else if (t_1 <= 500000000.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0) tmp = 0 if t_1 <= -1e-14: tmp = (y / t) / (1.0 + x) elif t_1 <= 0.99998: tmp = x / (1.0 + x) elif t_1 <= 500000000.0: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -1e-14) tmp = Float64(Float64(y / t) / Float64(1.0 + x)); elseif (t_1 <= 0.99998) tmp = Float64(x / Float64(1.0 + x)); elseif (t_1 <= 500000000.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); tmp = 0.0; if (t_1 <= -1e-14) tmp = (y / t) / (1.0 + x); elseif (t_1 <= 0.99998) tmp = x / (1.0 + x); elseif (t_1 <= 500000000.0) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-14], N[(N[(y / t), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 0.99998], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 500000000.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-14}:\\
\;\;\;\;\frac{\frac{y}{t}}{1 + x}\\
\mathbf{elif}\;t\_1 \leq 0.99998:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{elif}\;t\_1 \leq 500000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -9.99999999999999999e-15Initial program 80.1%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6489.5
Applied rewrites89.5%
Taylor expanded in z around inf
Applied rewrites57.3%
Applied rewrites57.4%
if -9.99999999999999999e-15 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.99997999999999998Initial program 98.2%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6457.1
Applied rewrites57.1%
if 0.99997999999999998 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5e8Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.4%
if 5e8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 59.7%
Taylor expanded in x around 0
lower-/.f6458.2
Applied rewrites58.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (<= t_1 -1e-14)
(/ y (fma t x t))
(if (<= t_1 0.99998)
(/ x (+ 1.0 x))
(if (<= t_1 500000000.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -1e-14) {
tmp = y / fma(t, x, t);
} else if (t_1 <= 0.99998) {
tmp = x / (1.0 + x);
} else if (t_1 <= 500000000.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -1e-14) tmp = Float64(y / fma(t, x, t)); elseif (t_1 <= 0.99998) tmp = Float64(x / Float64(1.0 + x)); elseif (t_1 <= 500000000.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-14], N[(y / N[(t * x + t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 0.99998], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 500000000.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-14}:\\
\;\;\;\;\frac{y}{\mathsf{fma}\left(t, x, t\right)}\\
\mathbf{elif}\;t\_1 \leq 0.99998:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{elif}\;t\_1 \leq 500000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -9.99999999999999999e-15Initial program 80.1%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6489.5
Applied rewrites89.5%
Taylor expanded in z around inf
Applied rewrites57.3%
Taylor expanded in x around 0
Applied rewrites57.3%
if -9.99999999999999999e-15 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.99997999999999998Initial program 98.2%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6457.1
Applied rewrites57.1%
if 0.99997999999999998 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5e8Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.4%
if 5e8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 59.7%
Taylor expanded in x around 0
lower-/.f6458.2
Applied rewrites58.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (<= t_1 -1e-14)
(/ y t)
(if (<= t_1 0.99998)
(/ x (+ 1.0 x))
(if (<= t_1 500000000.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -1e-14) {
tmp = y / t;
} else if (t_1 <= 0.99998) {
tmp = x / (1.0 + x);
} else if (t_1 <= 500000000.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
if (t_1 <= (-1d-14)) then
tmp = y / t
else if (t_1 <= 0.99998d0) then
tmp = x / (1.0d0 + x)
else if (t_1 <= 500000000.0d0) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -1e-14) {
tmp = y / t;
} else if (t_1 <= 0.99998) {
tmp = x / (1.0 + x);
} else if (t_1 <= 500000000.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0) tmp = 0 if t_1 <= -1e-14: tmp = y / t elif t_1 <= 0.99998: tmp = x / (1.0 + x) elif t_1 <= 500000000.0: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -1e-14) tmp = Float64(y / t); elseif (t_1 <= 0.99998) tmp = Float64(x / Float64(1.0 + x)); elseif (t_1 <= 500000000.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); tmp = 0.0; if (t_1 <= -1e-14) tmp = y / t; elseif (t_1 <= 0.99998) tmp = x / (1.0 + x); elseif (t_1 <= 500000000.0) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-14], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 0.99998], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 500000000.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-14}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 0.99998:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{elif}\;t\_1 \leq 500000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -9.99999999999999999e-15 or 5e8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 69.0%
Taylor expanded in x around 0
lower-/.f6451.4
Applied rewrites51.4%
if -9.99999999999999999e-15 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.99997999999999998Initial program 98.2%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6457.1
Applied rewrites57.1%
if 0.99997999999999998 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5e8Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (<= t_1 -1e-14)
(/ y t)
(if (<= t_1 0.02)
(* (fma (- x 1.0) x 1.0) x)
(if (<= t_1 500000000.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -1e-14) {
tmp = y / t;
} else if (t_1 <= 0.02) {
tmp = fma((x - 1.0), x, 1.0) * x;
} else if (t_1 <= 500000000.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -1e-14) tmp = Float64(y / t); elseif (t_1 <= 0.02) tmp = Float64(fma(Float64(x - 1.0), x, 1.0) * x); elseif (t_1 <= 500000000.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-14], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 0.02], N[(N[(N[(x - 1.0), $MachinePrecision] * x + 1.0), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 500000000.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-14}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 0.02:\\
\;\;\;\;\mathsf{fma}\left(x - 1, x, 1\right) \cdot x\\
\mathbf{elif}\;t\_1 \leq 500000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -9.99999999999999999e-15 or 5e8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 69.0%
Taylor expanded in x around 0
lower-/.f6451.4
Applied rewrites51.4%
if -9.99999999999999999e-15 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.0200000000000000004Initial program 98.1%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6457.3
Applied rewrites57.3%
Taylor expanded in x around 0
Applied rewrites56.3%
if 0.0200000000000000004 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5e8Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites96.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (<= t_1 -1e-14)
(/ y t)
(if (<= t_1 0.02)
(* (fma -1.0 x 1.0) x)
(if (<= t_1 500000000.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -1e-14) {
tmp = y / t;
} else if (t_1 <= 0.02) {
tmp = fma(-1.0, x, 1.0) * x;
} else if (t_1 <= 500000000.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -1e-14) tmp = Float64(y / t); elseif (t_1 <= 0.02) tmp = Float64(fma(-1.0, x, 1.0) * x); elseif (t_1 <= 500000000.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-14], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 0.02], N[(N[(-1.0 * x + 1.0), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 500000000.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-14}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 0.02:\\
\;\;\;\;\mathsf{fma}\left(-1, x, 1\right) \cdot x\\
\mathbf{elif}\;t\_1 \leq 500000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -9.99999999999999999e-15 or 5e8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 69.0%
Taylor expanded in x around 0
lower-/.f6451.4
Applied rewrites51.4%
if -9.99999999999999999e-15 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.0200000000000000004Initial program 98.1%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6457.3
Applied rewrites57.3%
Taylor expanded in x around 0
Applied rewrites56.2%
if 0.0200000000000000004 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5e8Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites96.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* t z) x)) (t_2 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0))))
(if (<= t_2 -4e+86)
(*
(-
(+ (/ (/ z (+ 1.0 x)) t_1) (/ x (fma y x y)))
(/ x (* (fma y x y) t_1)))
y)
(if (<= t_2 1e+261) t_2 (/ (+ (/ y t) x) (+ x 1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double tmp;
if (t_2 <= -4e+86) {
tmp = ((((z / (1.0 + x)) / t_1) + (x / fma(y, x, y))) - (x / (fma(y, x, y) * t_1))) * y;
} else if (t_2 <= 1e+261) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(t * z) - x) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= -4e+86) tmp = Float64(Float64(Float64(Float64(Float64(z / Float64(1.0 + x)) / t_1) + Float64(x / fma(y, x, y))) - Float64(x / Float64(fma(y, x, y) * t_1))) * y); elseif (t_2 <= 1e+261) tmp = t_2; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -4e+86], N[(N[(N[(N[(N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision] + N[(x / N[(y * x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(y * x + y), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t$95$2, 1e+261], t$95$2, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t \cdot z - x\\
t_2 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
\mathbf{if}\;t\_2 \leq -4 \cdot 10^{+86}:\\
\;\;\;\;\left(\left(\frac{\frac{z}{1 + x}}{t\_1} + \frac{x}{\mathsf{fma}\left(y, x, y\right)}\right) - \frac{x}{\mathsf{fma}\left(y, x, y\right) \cdot t\_1}\right) \cdot y\\
\mathbf{elif}\;t\_2 \leq 10^{+261}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.0000000000000001e86Initial program 65.6%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites94.9%
if -4.0000000000000001e86 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999993e260Initial program 99.4%
if 9.9999999999999993e260 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 20.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6481.0
Applied rewrites81.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* t z) x)) (t_2 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0))))
(if (<= t_2 -5e+33)
(/ (* y (/ z t_1)) (+ x 1.0))
(if (<= t_2 1e+261) t_2 (/ (+ (/ y t) x) (+ x 1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double tmp;
if (t_2 <= -5e+33) {
tmp = (y * (z / t_1)) / (x + 1.0);
} else if (t_2 <= 1e+261) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (t * z) - x
t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0d0)
if (t_2 <= (-5d+33)) then
tmp = (y * (z / t_1)) / (x + 1.0d0)
else if (t_2 <= 1d+261) then
tmp = t_2
else
tmp = ((y / t) + x) / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double tmp;
if (t_2 <= -5e+33) {
tmp = (y * (z / t_1)) / (x + 1.0);
} else if (t_2 <= 1e+261) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (t * z) - x t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0) tmp = 0 if t_2 <= -5e+33: tmp = (y * (z / t_1)) / (x + 1.0) elif t_2 <= 1e+261: tmp = t_2 else: tmp = ((y / t) + x) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(t * z) - x) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= -5e+33) tmp = Float64(Float64(y * Float64(z / t_1)) / Float64(x + 1.0)); elseif (t_2 <= 1e+261) tmp = t_2; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (t * z) - x; t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0); tmp = 0.0; if (t_2 <= -5e+33) tmp = (y * (z / t_1)) / (x + 1.0); elseif (t_2 <= 1e+261) tmp = t_2; else tmp = ((y / t) + x) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+33], N[(N[(y * N[(z / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e+261], t$95$2, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t \cdot z - x\\
t_2 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+33}:\\
\;\;\;\;\frac{y \cdot \frac{z}{t\_1}}{x + 1}\\
\mathbf{elif}\;t\_2 \leq 10^{+261}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.99999999999999973e33Initial program 73.3%
Taylor expanded in y around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6495.3
Applied rewrites95.3%
if -4.99999999999999973e33 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999993e260Initial program 99.4%
if 9.9999999999999993e260 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 20.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6481.0
Applied rewrites81.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (or (<= t_1 0.99998) (not (<= t_1 500000000.0)))
(/ (+ (/ y t) x) (+ x 1.0))
1.0)))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if ((t_1 <= 0.99998) || !(t_1 <= 500000000.0)) {
tmp = ((y / t) + x) / (x + 1.0);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
if ((t_1 <= 0.99998d0) .or. (.not. (t_1 <= 500000000.0d0))) then
tmp = ((y / t) + x) / (x + 1.0d0)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if ((t_1 <= 0.99998) || !(t_1 <= 500000000.0)) {
tmp = ((y / t) + x) / (x + 1.0);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0) tmp = 0 if (t_1 <= 0.99998) or not (t_1 <= 500000000.0): tmp = ((y / t) + x) / (x + 1.0) else: tmp = 1.0 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if ((t_1 <= 0.99998) || !(t_1 <= 500000000.0)) tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); tmp = 0.0; if ((t_1 <= 0.99998) || ~((t_1 <= 500000000.0))) tmp = ((y / t) + x) / (x + 1.0); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 0.99998], N[Not[LessEqual[t$95$1, 500000000.0]], $MachinePrecision]], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq 0.99998 \lor \neg \left(t\_1 \leq 500000000\right):\\
\;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.99997999999999998 or 5e8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 81.8%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6474.2
Applied rewrites74.2%
if 0.99997999999999998 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5e8Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.4%
Final simplification85.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)) 0.02) (* (fma -1.0 x 1.0) x) 1.0))
double code(double x, double y, double z, double t) {
double tmp;
if (((x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)) <= 0.02) {
tmp = fma(-1.0, x, 1.0) * x;
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) <= 0.02) tmp = Float64(fma(-1.0, x, 1.0) * x); else tmp = 1.0; end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], 0.02], N[(N[(-1.0 * x + 1.0), $MachinePrecision] * x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \leq 0.02:\\
\;\;\;\;\mathsf{fma}\left(-1, x, 1\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.0200000000000000004Initial program 91.3%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6438.7
Applied rewrites38.7%
Taylor expanded in x around 0
Applied rewrites36.8%
if 0.0200000000000000004 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 89.6%
Taylor expanded in x around inf
Applied rewrites76.4%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 90.2%
Taylor expanded in x around inf
Applied rewrites50.1%
(FPCore (x y z t) :precision binary64 (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
def code(x, y, z, t): return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(y / Float64(t - Float64(x / z))) - Float64(x / Float64(Float64(t * z) - x)))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(y / N[(t - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \left(\frac{y}{t - \frac{x}{z}} - \frac{x}{t \cdot z - x}\right)}{x + 1}
\end{array}
herbie shell --seed 2024327
(FPCore (x y z t)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, A"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1)))
(/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))