Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, A

Percentage Accurate: 89.0% → 96.0%
Time: 7.8s
Alternatives: 16
Speedup: 0.3×

Specification

?
\[\begin{array}{l} \\ \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
	return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
	return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t):
	return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t)
	return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0))
end
function tmp = code(x, y, z, t)
	tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 16 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 89.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
	return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
	return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t):
	return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t)
	return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0))
end
function tmp = code(x, y, z, t)
	tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}

Alternative 1: 96.0% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := t \cdot z - x\\ t_2 := \frac{y \cdot \frac{z}{t\_1}}{x + 1}\\ t_3 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\ \mathbf{if}\;t\_3 \leq -1 \cdot 10^{+14}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_3 \leq 10^{-61}:\\ \;\;\;\;\frac{x - \frac{\frac{x}{z} - y}{t}}{x + 1}\\ \mathbf{elif}\;t\_3 \leq 2:\\ \;\;\;\;\frac{x - \frac{x}{t\_1}}{x + 1}\\ \mathbf{elif}\;t\_3 \leq \infty:\\ \;\;\;\;t\_2\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (- (* t z) x))
        (t_2 (/ (* y (/ z t_1)) (+ x 1.0)))
        (t_3 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0))))
   (if (<= t_3 -1e+14)
     t_2
     (if (<= t_3 1e-61)
       (/ (- x (/ (- (/ x z) y) t)) (+ x 1.0))
       (if (<= t_3 2.0)
         (/ (- x (/ x t_1)) (+ x 1.0))
         (if (<= t_3 INFINITY) t_2 (/ (+ (/ y t) x) (+ x 1.0))))))))
double code(double x, double y, double z, double t) {
	double t_1 = (t * z) - x;
	double t_2 = (y * (z / t_1)) / (x + 1.0);
	double t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
	double tmp;
	if (t_3 <= -1e+14) {
		tmp = t_2;
	} else if (t_3 <= 1e-61) {
		tmp = (x - (((x / z) - y) / t)) / (x + 1.0);
	} else if (t_3 <= 2.0) {
		tmp = (x - (x / t_1)) / (x + 1.0);
	} else if (t_3 <= ((double) INFINITY)) {
		tmp = t_2;
	} else {
		tmp = ((y / t) + x) / (x + 1.0);
	}
	return tmp;
}
public static double code(double x, double y, double z, double t) {
	double t_1 = (t * z) - x;
	double t_2 = (y * (z / t_1)) / (x + 1.0);
	double t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
	double tmp;
	if (t_3 <= -1e+14) {
		tmp = t_2;
	} else if (t_3 <= 1e-61) {
		tmp = (x - (((x / z) - y) / t)) / (x + 1.0);
	} else if (t_3 <= 2.0) {
		tmp = (x - (x / t_1)) / (x + 1.0);
	} else if (t_3 <= Double.POSITIVE_INFINITY) {
		tmp = t_2;
	} else {
		tmp = ((y / t) + x) / (x + 1.0);
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = (t * z) - x
	t_2 = (y * (z / t_1)) / (x + 1.0)
	t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0)
	tmp = 0
	if t_3 <= -1e+14:
		tmp = t_2
	elif t_3 <= 1e-61:
		tmp = (x - (((x / z) - y) / t)) / (x + 1.0)
	elif t_3 <= 2.0:
		tmp = (x - (x / t_1)) / (x + 1.0)
	elif t_3 <= math.inf:
		tmp = t_2
	else:
		tmp = ((y / t) + x) / (x + 1.0)
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(t * z) - x)
	t_2 = Float64(Float64(y * Float64(z / t_1)) / Float64(x + 1.0))
	t_3 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0))
	tmp = 0.0
	if (t_3 <= -1e+14)
		tmp = t_2;
	elseif (t_3 <= 1e-61)
		tmp = Float64(Float64(x - Float64(Float64(Float64(x / z) - y) / t)) / Float64(x + 1.0));
	elseif (t_3 <= 2.0)
		tmp = Float64(Float64(x - Float64(x / t_1)) / Float64(x + 1.0));
	elseif (t_3 <= Inf)
		tmp = t_2;
	else
		tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = (t * z) - x;
	t_2 = (y * (z / t_1)) / (x + 1.0);
	t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
	tmp = 0.0;
	if (t_3 <= -1e+14)
		tmp = t_2;
	elseif (t_3 <= 1e-61)
		tmp = (x - (((x / z) - y) / t)) / (x + 1.0);
	elseif (t_3 <= 2.0)
		tmp = (x - (x / t_1)) / (x + 1.0);
	elseif (t_3 <= Inf)
		tmp = t_2;
	else
		tmp = ((y / t) + x) / (x + 1.0);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * N[(z / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -1e+14], t$95$2, If[LessEqual[t$95$3, 1e-61], N[(N[(x - N[(N[(N[(x / z), $MachinePrecision] - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(N[(x - N[(x / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, Infinity], t$95$2, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := t \cdot z - x\\
t_2 := \frac{y \cdot \frac{z}{t\_1}}{x + 1}\\
t_3 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
\mathbf{if}\;t\_3 \leq -1 \cdot 10^{+14}:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_3 \leq 10^{-61}:\\
\;\;\;\;\frac{x - \frac{\frac{x}{z} - y}{t}}{x + 1}\\

\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_1}}{x + 1}\\

\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_2\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e14 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0

    1. Initial program 80.9%

      \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \frac{\color{blue}{\frac{y \cdot z}{t \cdot z - x}}}{x + 1} \]
    4. Step-by-step derivation
      1. associate-/l*N/A

        \[\leadsto \frac{\color{blue}{y \cdot \frac{z}{t \cdot z - x}}}{x + 1} \]
      2. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{y \cdot \frac{z}{t \cdot z - x}}}{x + 1} \]
      3. lower-/.f64N/A

        \[\leadsto \frac{y \cdot \color{blue}{\frac{z}{t \cdot z - x}}}{x + 1} \]
      4. lower--.f64N/A

        \[\leadsto \frac{y \cdot \frac{z}{\color{blue}{t \cdot z - x}}}{x + 1} \]
      5. lower-*.f6491.7

        \[\leadsto \frac{y \cdot \frac{z}{\color{blue}{t \cdot z} - x}}{x + 1} \]
    5. Applied rewrites91.7%

      \[\leadsto \frac{\color{blue}{y \cdot \frac{z}{t \cdot z - x}}}{x + 1} \]

    if -1e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e-61

    1. Initial program 98.0%

      \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
    2. Add Preprocessing
    3. Taylor expanded in t around -inf

      \[\leadsto \frac{\color{blue}{x + -1 \cdot \frac{-1 \cdot y - -1 \cdot \frac{x}{z}}{t}}}{x + 1} \]
    4. Step-by-step derivation
      1. fp-cancel-sign-sub-invN/A

        \[\leadsto \frac{\color{blue}{x - \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{-1 \cdot y - -1 \cdot \frac{x}{z}}{t}}}{x + 1} \]
      2. metadata-evalN/A

        \[\leadsto \frac{x - \color{blue}{1} \cdot \frac{-1 \cdot y - -1 \cdot \frac{x}{z}}{t}}{x + 1} \]
      3. *-lft-identityN/A

        \[\leadsto \frac{x - \color{blue}{\frac{-1 \cdot y - -1 \cdot \frac{x}{z}}{t}}}{x + 1} \]
      4. lower--.f64N/A

        \[\leadsto \frac{\color{blue}{x - \frac{-1 \cdot y - -1 \cdot \frac{x}{z}}{t}}}{x + 1} \]
      5. fp-cancel-sub-sign-invN/A

        \[\leadsto \frac{x - \frac{\color{blue}{-1 \cdot y + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{x}{z}}}{t}}{x + 1} \]
      6. metadata-evalN/A

        \[\leadsto \frac{x - \frac{-1 \cdot y + \color{blue}{1} \cdot \frac{x}{z}}{t}}{x + 1} \]
      7. *-lft-identityN/A

        \[\leadsto \frac{x - \frac{-1 \cdot y + \color{blue}{\frac{x}{z}}}{t}}{x + 1} \]
      8. lower-/.f64N/A

        \[\leadsto \frac{x - \color{blue}{\frac{-1 \cdot y + \frac{x}{z}}{t}}}{x + 1} \]
      9. +-commutativeN/A

        \[\leadsto \frac{x - \frac{\color{blue}{\frac{x}{z} + -1 \cdot y}}{t}}{x + 1} \]
      10. fp-cancel-sign-sub-invN/A

        \[\leadsto \frac{x - \frac{\color{blue}{\frac{x}{z} - \left(\mathsf{neg}\left(-1\right)\right) \cdot y}}{t}}{x + 1} \]
      11. metadata-evalN/A

        \[\leadsto \frac{x - \frac{\frac{x}{z} - \color{blue}{1} \cdot y}{t}}{x + 1} \]
      12. *-lft-identityN/A

        \[\leadsto \frac{x - \frac{\frac{x}{z} - \color{blue}{y}}{t}}{x + 1} \]
      13. lower--.f64N/A

        \[\leadsto \frac{x - \frac{\color{blue}{\frac{x}{z} - y}}{t}}{x + 1} \]
      14. lower-/.f6499.9

        \[\leadsto \frac{x - \frac{\color{blue}{\frac{x}{z}} - y}{t}}{x + 1} \]
    5. Applied rewrites99.9%

      \[\leadsto \frac{\color{blue}{x - \frac{\frac{x}{z} - y}{t}}}{x + 1} \]

    if 1e-61 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2

    1. Initial program 100.0%

      \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \frac{\color{blue}{x - \frac{x}{t \cdot z - x}}}{x + 1} \]
    4. Step-by-step derivation
      1. lower--.f64N/A

        \[\leadsto \frac{\color{blue}{x - \frac{x}{t \cdot z - x}}}{x + 1} \]
      2. lower-/.f64N/A

        \[\leadsto \frac{x - \color{blue}{\frac{x}{t \cdot z - x}}}{x + 1} \]
      3. lower--.f64N/A

        \[\leadsto \frac{x - \frac{x}{\color{blue}{t \cdot z - x}}}{x + 1} \]
      4. lower-*.f6499.5

        \[\leadsto \frac{x - \frac{x}{\color{blue}{t \cdot z} - x}}{x + 1} \]
    5. Applied rewrites99.5%

      \[\leadsto \frac{\color{blue}{x - \frac{x}{t \cdot z - x}}}{x + 1} \]

    if +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

    1. Initial program 0.0%

      \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \frac{\color{blue}{x + \frac{y}{t}}}{x + 1} \]
    4. Step-by-step derivation
      1. +-commutativeN/A

        \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]
      2. lower-+.f64N/A

        \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]
      3. lower-/.f64100.0

        \[\leadsto \frac{\color{blue}{\frac{y}{t}} + x}{x + 1} \]
    5. Applied rewrites100.0%

      \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]
  3. Recombined 4 regimes into one program.
  4. Add Preprocessing

Alternative 2: 93.6% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{y}{t} + x}{x + 1}\\ t_2 := t \cdot z - x\\ t_3 := \frac{y \cdot \frac{z}{t\_2}}{x + 1}\\ t_4 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\ \mathbf{if}\;t\_4 \leq -1 \cdot 10^{+14}:\\ \;\;\;\;t\_3\\ \mathbf{elif}\;t\_4 \leq 4 \cdot 10^{-63}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_4 \leq 2:\\ \;\;\;\;\frac{x - \frac{x}{t\_2}}{x + 1}\\ \mathbf{elif}\;t\_4 \leq \infty:\\ \;\;\;\;t\_3\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (+ (/ y t) x) (+ x 1.0)))
        (t_2 (- (* t z) x))
        (t_3 (/ (* y (/ z t_2)) (+ x 1.0)))
        (t_4 (/ (+ x (/ (- (* y z) x) t_2)) (+ x 1.0))))
   (if (<= t_4 -1e+14)
     t_3
     (if (<= t_4 4e-63)
       t_1
       (if (<= t_4 2.0)
         (/ (- x (/ x t_2)) (+ x 1.0))
         (if (<= t_4 INFINITY) t_3 t_1))))))
double code(double x, double y, double z, double t) {
	double t_1 = ((y / t) + x) / (x + 1.0);
	double t_2 = (t * z) - x;
	double t_3 = (y * (z / t_2)) / (x + 1.0);
	double t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
	double tmp;
	if (t_4 <= -1e+14) {
		tmp = t_3;
	} else if (t_4 <= 4e-63) {
		tmp = t_1;
	} else if (t_4 <= 2.0) {
		tmp = (x - (x / t_2)) / (x + 1.0);
	} else if (t_4 <= ((double) INFINITY)) {
		tmp = t_3;
	} else {
		tmp = t_1;
	}
	return tmp;
}
public static double code(double x, double y, double z, double t) {
	double t_1 = ((y / t) + x) / (x + 1.0);
	double t_2 = (t * z) - x;
	double t_3 = (y * (z / t_2)) / (x + 1.0);
	double t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
	double tmp;
	if (t_4 <= -1e+14) {
		tmp = t_3;
	} else if (t_4 <= 4e-63) {
		tmp = t_1;
	} else if (t_4 <= 2.0) {
		tmp = (x - (x / t_2)) / (x + 1.0);
	} else if (t_4 <= Double.POSITIVE_INFINITY) {
		tmp = t_3;
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = ((y / t) + x) / (x + 1.0)
	t_2 = (t * z) - x
	t_3 = (y * (z / t_2)) / (x + 1.0)
	t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0)
	tmp = 0
	if t_4 <= -1e+14:
		tmp = t_3
	elif t_4 <= 4e-63:
		tmp = t_1
	elif t_4 <= 2.0:
		tmp = (x - (x / t_2)) / (x + 1.0)
	elif t_4 <= math.inf:
		tmp = t_3
	else:
		tmp = t_1
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0))
	t_2 = Float64(Float64(t * z) - x)
	t_3 = Float64(Float64(y * Float64(z / t_2)) / Float64(x + 1.0))
	t_4 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_2)) / Float64(x + 1.0))
	tmp = 0.0
	if (t_4 <= -1e+14)
		tmp = t_3;
	elseif (t_4 <= 4e-63)
		tmp = t_1;
	elseif (t_4 <= 2.0)
		tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(x + 1.0));
	elseif (t_4 <= Inf)
		tmp = t_3;
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = ((y / t) + x) / (x + 1.0);
	t_2 = (t * z) - x;
	t_3 = (y * (z / t_2)) / (x + 1.0);
	t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
	tmp = 0.0;
	if (t_4 <= -1e+14)
		tmp = t_3;
	elseif (t_4 <= 4e-63)
		tmp = t_1;
	elseif (t_4 <= 2.0)
		tmp = (x - (x / t_2)) / (x + 1.0);
	elseif (t_4 <= Inf)
		tmp = t_3;
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * N[(z / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -1e+14], t$95$3, If[LessEqual[t$95$4, 4e-63], t$95$1, If[LessEqual[t$95$4, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, Infinity], t$95$3, t$95$1]]]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{x + 1}\\
t_2 := t \cdot z - x\\
t_3 := \frac{y \cdot \frac{z}{t\_2}}{x + 1}\\
t_4 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_4 \leq -1 \cdot 10^{+14}:\\
\;\;\;\;t\_3\\

\mathbf{elif}\;t\_4 \leq 4 \cdot 10^{-63}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{x + 1}\\

\mathbf{elif}\;t\_4 \leq \infty:\\
\;\;\;\;t\_3\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e14 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0

    1. Initial program 80.9%

      \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \frac{\color{blue}{\frac{y \cdot z}{t \cdot z - x}}}{x + 1} \]
    4. Step-by-step derivation
      1. associate-/l*N/A

        \[\leadsto \frac{\color{blue}{y \cdot \frac{z}{t \cdot z - x}}}{x + 1} \]
      2. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{y \cdot \frac{z}{t \cdot z - x}}}{x + 1} \]
      3. lower-/.f64N/A

        \[\leadsto \frac{y \cdot \color{blue}{\frac{z}{t \cdot z - x}}}{x + 1} \]
      4. lower--.f64N/A

        \[\leadsto \frac{y \cdot \frac{z}{\color{blue}{t \cdot z - x}}}{x + 1} \]
      5. lower-*.f6491.7

        \[\leadsto \frac{y \cdot \frac{z}{\color{blue}{t \cdot z} - x}}{x + 1} \]
    5. Applied rewrites91.7%

      \[\leadsto \frac{\color{blue}{y \cdot \frac{z}{t \cdot z - x}}}{x + 1} \]

    if -1e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.00000000000000027e-63 or +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

    1. Initial program 80.4%

      \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \frac{\color{blue}{x + \frac{y}{t}}}{x + 1} \]
    4. Step-by-step derivation
      1. +-commutativeN/A

        \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]
      2. lower-+.f64N/A

        \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]
      3. lower-/.f6487.1

        \[\leadsto \frac{\color{blue}{\frac{y}{t}} + x}{x + 1} \]
    5. Applied rewrites87.1%

      \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]

    if 4.00000000000000027e-63 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2

    1. Initial program 100.0%

      \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \frac{\color{blue}{x - \frac{x}{t \cdot z - x}}}{x + 1} \]
    4. Step-by-step derivation
      1. lower--.f64N/A

        \[\leadsto \frac{\color{blue}{x - \frac{x}{t \cdot z - x}}}{x + 1} \]
      2. lower-/.f64N/A

        \[\leadsto \frac{x - \color{blue}{\frac{x}{t \cdot z - x}}}{x + 1} \]
      3. lower--.f64N/A

        \[\leadsto \frac{x - \frac{x}{\color{blue}{t \cdot z - x}}}{x + 1} \]
      4. lower-*.f6499.5

        \[\leadsto \frac{x - \frac{x}{\color{blue}{t \cdot z} - x}}{x + 1} \]
    5. Applied rewrites99.5%

      \[\leadsto \frac{\color{blue}{x - \frac{x}{t \cdot z - x}}}{x + 1} \]
  3. Recombined 3 regimes into one program.
  4. Add Preprocessing

Alternative 3: 91.6% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{y}{t} + x}{x + 1}\\ t_2 := t \cdot z - x\\ t_3 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\ \mathbf{if}\;t\_3 \leq -1 \cdot 10^{+14}:\\ \;\;\;\;\frac{y}{t\_2} \cdot \frac{z}{1 + x}\\ \mathbf{elif}\;t\_3 \leq 4 \cdot 10^{-63}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_3 \leq 2:\\ \;\;\;\;\frac{x - \frac{x}{t\_2}}{x + 1}\\ \mathbf{elif}\;t\_3 \leq 10^{+261}:\\ \;\;\;\;\frac{y \cdot z}{\left(x + 1\right) \cdot t\_2}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (+ (/ y t) x) (+ x 1.0)))
        (t_2 (- (* t z) x))
        (t_3 (/ (+ x (/ (- (* y z) x) t_2)) (+ x 1.0))))
   (if (<= t_3 -1e+14)
     (* (/ y t_2) (/ z (+ 1.0 x)))
     (if (<= t_3 4e-63)
       t_1
       (if (<= t_3 2.0)
         (/ (- x (/ x t_2)) (+ x 1.0))
         (if (<= t_3 1e+261) (/ (* y z) (* (+ x 1.0) t_2)) t_1))))))
double code(double x, double y, double z, double t) {
	double t_1 = ((y / t) + x) / (x + 1.0);
	double t_2 = (t * z) - x;
	double t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
	double tmp;
	if (t_3 <= -1e+14) {
		tmp = (y / t_2) * (z / (1.0 + x));
	} else if (t_3 <= 4e-63) {
		tmp = t_1;
	} else if (t_3 <= 2.0) {
		tmp = (x - (x / t_2)) / (x + 1.0);
	} else if (t_3 <= 1e+261) {
		tmp = (y * z) / ((x + 1.0) * t_2);
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: t_3
    real(8) :: tmp
    t_1 = ((y / t) + x) / (x + 1.0d0)
    t_2 = (t * z) - x
    t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0d0)
    if (t_3 <= (-1d+14)) then
        tmp = (y / t_2) * (z / (1.0d0 + x))
    else if (t_3 <= 4d-63) then
        tmp = t_1
    else if (t_3 <= 2.0d0) then
        tmp = (x - (x / t_2)) / (x + 1.0d0)
    else if (t_3 <= 1d+261) then
        tmp = (y * z) / ((x + 1.0d0) * t_2)
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = ((y / t) + x) / (x + 1.0);
	double t_2 = (t * z) - x;
	double t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
	double tmp;
	if (t_3 <= -1e+14) {
		tmp = (y / t_2) * (z / (1.0 + x));
	} else if (t_3 <= 4e-63) {
		tmp = t_1;
	} else if (t_3 <= 2.0) {
		tmp = (x - (x / t_2)) / (x + 1.0);
	} else if (t_3 <= 1e+261) {
		tmp = (y * z) / ((x + 1.0) * t_2);
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = ((y / t) + x) / (x + 1.0)
	t_2 = (t * z) - x
	t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0)
	tmp = 0
	if t_3 <= -1e+14:
		tmp = (y / t_2) * (z / (1.0 + x))
	elif t_3 <= 4e-63:
		tmp = t_1
	elif t_3 <= 2.0:
		tmp = (x - (x / t_2)) / (x + 1.0)
	elif t_3 <= 1e+261:
		tmp = (y * z) / ((x + 1.0) * t_2)
	else:
		tmp = t_1
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0))
	t_2 = Float64(Float64(t * z) - x)
	t_3 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_2)) / Float64(x + 1.0))
	tmp = 0.0
	if (t_3 <= -1e+14)
		tmp = Float64(Float64(y / t_2) * Float64(z / Float64(1.0 + x)));
	elseif (t_3 <= 4e-63)
		tmp = t_1;
	elseif (t_3 <= 2.0)
		tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(x + 1.0));
	elseif (t_3 <= 1e+261)
		tmp = Float64(Float64(y * z) / Float64(Float64(x + 1.0) * t_2));
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = ((y / t) + x) / (x + 1.0);
	t_2 = (t * z) - x;
	t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
	tmp = 0.0;
	if (t_3 <= -1e+14)
		tmp = (y / t_2) * (z / (1.0 + x));
	elseif (t_3 <= 4e-63)
		tmp = t_1;
	elseif (t_3 <= 2.0)
		tmp = (x - (x / t_2)) / (x + 1.0);
	elseif (t_3 <= 1e+261)
		tmp = (y * z) / ((x + 1.0) * t_2);
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -1e+14], N[(N[(y / t$95$2), $MachinePrecision] * N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 4e-63], t$95$1, If[LessEqual[t$95$3, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 1e+261], N[(N[(y * z), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] * t$95$2), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{x + 1}\\
t_2 := t \cdot z - x\\
t_3 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_3 \leq -1 \cdot 10^{+14}:\\
\;\;\;\;\frac{y}{t\_2} \cdot \frac{z}{1 + x}\\

\mathbf{elif}\;t\_3 \leq 4 \cdot 10^{-63}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{x + 1}\\

\mathbf{elif}\;t\_3 \leq 10^{+261}:\\
\;\;\;\;\frac{y \cdot z}{\left(x + 1\right) \cdot t\_2}\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e14

    1. Initial program 76.9%

      \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{\frac{y \cdot z}{\left(1 + x\right) \cdot \left(t \cdot z - x\right)}} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \frac{y \cdot z}{\color{blue}{\left(t \cdot z - x\right) \cdot \left(1 + x\right)}} \]
      2. times-fracN/A

        \[\leadsto \color{blue}{\frac{y}{t \cdot z - x} \cdot \frac{z}{1 + x}} \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{y}{t \cdot z - x} \cdot \frac{z}{1 + x}} \]
      4. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{y}{t \cdot z - x}} \cdot \frac{z}{1 + x} \]
      5. lower--.f64N/A

        \[\leadsto \frac{y}{\color{blue}{t \cdot z - x}} \cdot \frac{z}{1 + x} \]
      6. lower-*.f64N/A

        \[\leadsto \frac{y}{\color{blue}{t \cdot z} - x} \cdot \frac{z}{1 + x} \]
      7. lower-/.f64N/A

        \[\leadsto \frac{y}{t \cdot z - x} \cdot \color{blue}{\frac{z}{1 + x}} \]
      8. lower-+.f6492.3

        \[\leadsto \frac{y}{t \cdot z - x} \cdot \frac{z}{\color{blue}{1 + x}} \]
    5. Applied rewrites92.3%

      \[\leadsto \color{blue}{\frac{y}{t \cdot z - x} \cdot \frac{z}{1 + x}} \]

    if -1e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.00000000000000027e-63 or 9.9999999999999993e260 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

    1. Initial program 76.4%

      \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \frac{\color{blue}{x + \frac{y}{t}}}{x + 1} \]
    4. Step-by-step derivation
      1. +-commutativeN/A

        \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]
      2. lower-+.f64N/A

        \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]
      3. lower-/.f6483.4

        \[\leadsto \frac{\color{blue}{\frac{y}{t}} + x}{x + 1} \]
    5. Applied rewrites83.4%

      \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]

    if 4.00000000000000027e-63 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2

    1. Initial program 100.0%

      \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \frac{\color{blue}{x - \frac{x}{t \cdot z - x}}}{x + 1} \]
    4. Step-by-step derivation
      1. lower--.f64N/A

        \[\leadsto \frac{\color{blue}{x - \frac{x}{t \cdot z - x}}}{x + 1} \]
      2. lower-/.f64N/A

        \[\leadsto \frac{x - \color{blue}{\frac{x}{t \cdot z - x}}}{x + 1} \]
      3. lower--.f64N/A

        \[\leadsto \frac{x - \frac{x}{\color{blue}{t \cdot z - x}}}{x + 1} \]
      4. lower-*.f6499.5

        \[\leadsto \frac{x - \frac{x}{\color{blue}{t \cdot z} - x}}{x + 1} \]
    5. Applied rewrites99.5%

      \[\leadsto \frac{\color{blue}{x - \frac{x}{t \cdot z - x}}}{x + 1} \]

    if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999993e260

    1. Initial program 99.5%

      \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{\frac{y \cdot z}{\left(1 + x\right) \cdot \left(t \cdot z - x\right)}} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \frac{y \cdot z}{\color{blue}{\left(t \cdot z - x\right) \cdot \left(1 + x\right)}} \]
      2. times-fracN/A

        \[\leadsto \color{blue}{\frac{y}{t \cdot z - x} \cdot \frac{z}{1 + x}} \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{y}{t \cdot z - x} \cdot \frac{z}{1 + x}} \]
      4. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{y}{t \cdot z - x}} \cdot \frac{z}{1 + x} \]
      5. lower--.f64N/A

        \[\leadsto \frac{y}{\color{blue}{t \cdot z - x}} \cdot \frac{z}{1 + x} \]
      6. lower-*.f64N/A

        \[\leadsto \frac{y}{\color{blue}{t \cdot z} - x} \cdot \frac{z}{1 + x} \]
      7. lower-/.f64N/A

        \[\leadsto \frac{y}{t \cdot z - x} \cdot \color{blue}{\frac{z}{1 + x}} \]
      8. lower-+.f6475.3

        \[\leadsto \frac{y}{t \cdot z - x} \cdot \frac{z}{\color{blue}{1 + x}} \]
    5. Applied rewrites75.3%

      \[\leadsto \color{blue}{\frac{y}{t \cdot z - x} \cdot \frac{z}{1 + x}} \]
    6. Step-by-step derivation
      1. Applied rewrites95.6%

        \[\leadsto \frac{y \cdot z}{\color{blue}{\left(x + 1\right) \cdot \left(t \cdot z - x\right)}} \]
    7. Recombined 4 regimes into one program.
    8. Add Preprocessing

    Alternative 4: 90.9% accurate, 0.2× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{y}{t} + x}{x + 1}\\ t_2 := t \cdot z - x\\ t_3 := \frac{y \cdot z}{\left(x + 1\right) \cdot t\_2}\\ t_4 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\ \mathbf{if}\;t\_4 \leq -1 \cdot 10^{+14}:\\ \;\;\;\;t\_3\\ \mathbf{elif}\;t\_4 \leq 4 \cdot 10^{-63}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_4 \leq 2:\\ \;\;\;\;\frac{x - \frac{x}{t\_2}}{x + 1}\\ \mathbf{elif}\;t\_4 \leq 10^{+261}:\\ \;\;\;\;t\_3\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
    (FPCore (x y z t)
     :precision binary64
     (let* ((t_1 (/ (+ (/ y t) x) (+ x 1.0)))
            (t_2 (- (* t z) x))
            (t_3 (/ (* y z) (* (+ x 1.0) t_2)))
            (t_4 (/ (+ x (/ (- (* y z) x) t_2)) (+ x 1.0))))
       (if (<= t_4 -1e+14)
         t_3
         (if (<= t_4 4e-63)
           t_1
           (if (<= t_4 2.0)
             (/ (- x (/ x t_2)) (+ x 1.0))
             (if (<= t_4 1e+261) t_3 t_1))))))
    double code(double x, double y, double z, double t) {
    	double t_1 = ((y / t) + x) / (x + 1.0);
    	double t_2 = (t * z) - x;
    	double t_3 = (y * z) / ((x + 1.0) * t_2);
    	double t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
    	double tmp;
    	if (t_4 <= -1e+14) {
    		tmp = t_3;
    	} else if (t_4 <= 4e-63) {
    		tmp = t_1;
    	} else if (t_4 <= 2.0) {
    		tmp = (x - (x / t_2)) / (x + 1.0);
    	} else if (t_4 <= 1e+261) {
    		tmp = t_3;
    	} else {
    		tmp = t_1;
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z, t)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8), intent (in) :: t
        real(8) :: t_1
        real(8) :: t_2
        real(8) :: t_3
        real(8) :: t_4
        real(8) :: tmp
        t_1 = ((y / t) + x) / (x + 1.0d0)
        t_2 = (t * z) - x
        t_3 = (y * z) / ((x + 1.0d0) * t_2)
        t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0d0)
        if (t_4 <= (-1d+14)) then
            tmp = t_3
        else if (t_4 <= 4d-63) then
            tmp = t_1
        else if (t_4 <= 2.0d0) then
            tmp = (x - (x / t_2)) / (x + 1.0d0)
        else if (t_4 <= 1d+261) then
            tmp = t_3
        else
            tmp = t_1
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z, double t) {
    	double t_1 = ((y / t) + x) / (x + 1.0);
    	double t_2 = (t * z) - x;
    	double t_3 = (y * z) / ((x + 1.0) * t_2);
    	double t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
    	double tmp;
    	if (t_4 <= -1e+14) {
    		tmp = t_3;
    	} else if (t_4 <= 4e-63) {
    		tmp = t_1;
    	} else if (t_4 <= 2.0) {
    		tmp = (x - (x / t_2)) / (x + 1.0);
    	} else if (t_4 <= 1e+261) {
    		tmp = t_3;
    	} else {
    		tmp = t_1;
    	}
    	return tmp;
    }
    
    def code(x, y, z, t):
    	t_1 = ((y / t) + x) / (x + 1.0)
    	t_2 = (t * z) - x
    	t_3 = (y * z) / ((x + 1.0) * t_2)
    	t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0)
    	tmp = 0
    	if t_4 <= -1e+14:
    		tmp = t_3
    	elif t_4 <= 4e-63:
    		tmp = t_1
    	elif t_4 <= 2.0:
    		tmp = (x - (x / t_2)) / (x + 1.0)
    	elif t_4 <= 1e+261:
    		tmp = t_3
    	else:
    		tmp = t_1
    	return tmp
    
    function code(x, y, z, t)
    	t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0))
    	t_2 = Float64(Float64(t * z) - x)
    	t_3 = Float64(Float64(y * z) / Float64(Float64(x + 1.0) * t_2))
    	t_4 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_2)) / Float64(x + 1.0))
    	tmp = 0.0
    	if (t_4 <= -1e+14)
    		tmp = t_3;
    	elseif (t_4 <= 4e-63)
    		tmp = t_1;
    	elseif (t_4 <= 2.0)
    		tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(x + 1.0));
    	elseif (t_4 <= 1e+261)
    		tmp = t_3;
    	else
    		tmp = t_1;
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z, t)
    	t_1 = ((y / t) + x) / (x + 1.0);
    	t_2 = (t * z) - x;
    	t_3 = (y * z) / ((x + 1.0) * t_2);
    	t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
    	tmp = 0.0;
    	if (t_4 <= -1e+14)
    		tmp = t_3;
    	elseif (t_4 <= 4e-63)
    		tmp = t_1;
    	elseif (t_4 <= 2.0)
    		tmp = (x - (x / t_2)) / (x + 1.0);
    	elseif (t_4 <= 1e+261)
    		tmp = t_3;
    	else
    		tmp = t_1;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * z), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] * t$95$2), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -1e+14], t$95$3, If[LessEqual[t$95$4, 4e-63], t$95$1, If[LessEqual[t$95$4, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 1e+261], t$95$3, t$95$1]]]]]]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_1 := \frac{\frac{y}{t} + x}{x + 1}\\
    t_2 := t \cdot z - x\\
    t_3 := \frac{y \cdot z}{\left(x + 1\right) \cdot t\_2}\\
    t_4 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\
    \mathbf{if}\;t\_4 \leq -1 \cdot 10^{+14}:\\
    \;\;\;\;t\_3\\
    
    \mathbf{elif}\;t\_4 \leq 4 \cdot 10^{-63}:\\
    \;\;\;\;t\_1\\
    
    \mathbf{elif}\;t\_4 \leq 2:\\
    \;\;\;\;\frac{x - \frac{x}{t\_2}}{x + 1}\\
    
    \mathbf{elif}\;t\_4 \leq 10^{+261}:\\
    \;\;\;\;t\_3\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_1\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 3 regimes
    2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e14 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999993e260

      1. Initial program 86.7%

        \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{\frac{y \cdot z}{\left(1 + x\right) \cdot \left(t \cdot z - x\right)}} \]
      4. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto \frac{y \cdot z}{\color{blue}{\left(t \cdot z - x\right) \cdot \left(1 + x\right)}} \]
        2. times-fracN/A

          \[\leadsto \color{blue}{\frac{y}{t \cdot z - x} \cdot \frac{z}{1 + x}} \]
        3. lower-*.f64N/A

          \[\leadsto \color{blue}{\frac{y}{t \cdot z - x} \cdot \frac{z}{1 + x}} \]
        4. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{y}{t \cdot z - x}} \cdot \frac{z}{1 + x} \]
        5. lower--.f64N/A

          \[\leadsto \frac{y}{\color{blue}{t \cdot z - x}} \cdot \frac{z}{1 + x} \]
        6. lower-*.f64N/A

          \[\leadsto \frac{y}{\color{blue}{t \cdot z} - x} \cdot \frac{z}{1 + x} \]
        7. lower-/.f64N/A

          \[\leadsto \frac{y}{t \cdot z - x} \cdot \color{blue}{\frac{z}{1 + x}} \]
        8. lower-+.f6484.9

          \[\leadsto \frac{y}{t \cdot z - x} \cdot \frac{z}{\color{blue}{1 + x}} \]
      5. Applied rewrites84.9%

        \[\leadsto \color{blue}{\frac{y}{t \cdot z - x} \cdot \frac{z}{1 + x}} \]
      6. Step-by-step derivation
        1. Applied rewrites84.6%

          \[\leadsto \frac{y \cdot z}{\color{blue}{\left(x + 1\right) \cdot \left(t \cdot z - x\right)}} \]

        if -1e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.00000000000000027e-63 or 9.9999999999999993e260 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

        1. Initial program 76.4%

          \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \frac{\color{blue}{x + \frac{y}{t}}}{x + 1} \]
        4. Step-by-step derivation
          1. +-commutativeN/A

            \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]
          2. lower-+.f64N/A

            \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]
          3. lower-/.f6483.4

            \[\leadsto \frac{\color{blue}{\frac{y}{t}} + x}{x + 1} \]
        5. Applied rewrites83.4%

          \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]

        if 4.00000000000000027e-63 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2

        1. Initial program 100.0%

          \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto \frac{\color{blue}{x - \frac{x}{t \cdot z - x}}}{x + 1} \]
        4. Step-by-step derivation
          1. lower--.f64N/A

            \[\leadsto \frac{\color{blue}{x - \frac{x}{t \cdot z - x}}}{x + 1} \]
          2. lower-/.f64N/A

            \[\leadsto \frac{x - \color{blue}{\frac{x}{t \cdot z - x}}}{x + 1} \]
          3. lower--.f64N/A

            \[\leadsto \frac{x - \frac{x}{\color{blue}{t \cdot z - x}}}{x + 1} \]
          4. lower-*.f6499.5

            \[\leadsto \frac{x - \frac{x}{\color{blue}{t \cdot z} - x}}{x + 1} \]
        5. Applied rewrites99.5%

          \[\leadsto \frac{\color{blue}{x - \frac{x}{t \cdot z - x}}}{x + 1} \]
      7. Recombined 3 regimes into one program.
      8. Add Preprocessing

      Alternative 5: 90.9% accurate, 0.2× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{y}{t} + x}{x + 1}\\ t_2 := t \cdot z - x\\ t_3 := \frac{y \cdot z}{\left(x + 1\right) \cdot t\_2}\\ t_4 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\ \mathbf{if}\;t\_4 \leq -1 \cdot 10^{+14}:\\ \;\;\;\;t\_3\\ \mathbf{elif}\;t\_4 \leq 0.99998:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_4 \leq 2:\\ \;\;\;\;1\\ \mathbf{elif}\;t\_4 \leq 10^{+261}:\\ \;\;\;\;t\_3\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
      (FPCore (x y z t)
       :precision binary64
       (let* ((t_1 (/ (+ (/ y t) x) (+ x 1.0)))
              (t_2 (- (* t z) x))
              (t_3 (/ (* y z) (* (+ x 1.0) t_2)))
              (t_4 (/ (+ x (/ (- (* y z) x) t_2)) (+ x 1.0))))
         (if (<= t_4 -1e+14)
           t_3
           (if (<= t_4 0.99998)
             t_1
             (if (<= t_4 2.0) 1.0 (if (<= t_4 1e+261) t_3 t_1))))))
      double code(double x, double y, double z, double t) {
      	double t_1 = ((y / t) + x) / (x + 1.0);
      	double t_2 = (t * z) - x;
      	double t_3 = (y * z) / ((x + 1.0) * t_2);
      	double t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
      	double tmp;
      	if (t_4 <= -1e+14) {
      		tmp = t_3;
      	} else if (t_4 <= 0.99998) {
      		tmp = t_1;
      	} else if (t_4 <= 2.0) {
      		tmp = 1.0;
      	} else if (t_4 <= 1e+261) {
      		tmp = t_3;
      	} else {
      		tmp = t_1;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z, t)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t
          real(8) :: t_1
          real(8) :: t_2
          real(8) :: t_3
          real(8) :: t_4
          real(8) :: tmp
          t_1 = ((y / t) + x) / (x + 1.0d0)
          t_2 = (t * z) - x
          t_3 = (y * z) / ((x + 1.0d0) * t_2)
          t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0d0)
          if (t_4 <= (-1d+14)) then
              tmp = t_3
          else if (t_4 <= 0.99998d0) then
              tmp = t_1
          else if (t_4 <= 2.0d0) then
              tmp = 1.0d0
          else if (t_4 <= 1d+261) then
              tmp = t_3
          else
              tmp = t_1
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z, double t) {
      	double t_1 = ((y / t) + x) / (x + 1.0);
      	double t_2 = (t * z) - x;
      	double t_3 = (y * z) / ((x + 1.0) * t_2);
      	double t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
      	double tmp;
      	if (t_4 <= -1e+14) {
      		tmp = t_3;
      	} else if (t_4 <= 0.99998) {
      		tmp = t_1;
      	} else if (t_4 <= 2.0) {
      		tmp = 1.0;
      	} else if (t_4 <= 1e+261) {
      		tmp = t_3;
      	} else {
      		tmp = t_1;
      	}
      	return tmp;
      }
      
      def code(x, y, z, t):
      	t_1 = ((y / t) + x) / (x + 1.0)
      	t_2 = (t * z) - x
      	t_3 = (y * z) / ((x + 1.0) * t_2)
      	t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0)
      	tmp = 0
      	if t_4 <= -1e+14:
      		tmp = t_3
      	elif t_4 <= 0.99998:
      		tmp = t_1
      	elif t_4 <= 2.0:
      		tmp = 1.0
      	elif t_4 <= 1e+261:
      		tmp = t_3
      	else:
      		tmp = t_1
      	return tmp
      
      function code(x, y, z, t)
      	t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0))
      	t_2 = Float64(Float64(t * z) - x)
      	t_3 = Float64(Float64(y * z) / Float64(Float64(x + 1.0) * t_2))
      	t_4 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_2)) / Float64(x + 1.0))
      	tmp = 0.0
      	if (t_4 <= -1e+14)
      		tmp = t_3;
      	elseif (t_4 <= 0.99998)
      		tmp = t_1;
      	elseif (t_4 <= 2.0)
      		tmp = 1.0;
      	elseif (t_4 <= 1e+261)
      		tmp = t_3;
      	else
      		tmp = t_1;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z, t)
      	t_1 = ((y / t) + x) / (x + 1.0);
      	t_2 = (t * z) - x;
      	t_3 = (y * z) / ((x + 1.0) * t_2);
      	t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
      	tmp = 0.0;
      	if (t_4 <= -1e+14)
      		tmp = t_3;
      	elseif (t_4 <= 0.99998)
      		tmp = t_1;
      	elseif (t_4 <= 2.0)
      		tmp = 1.0;
      	elseif (t_4 <= 1e+261)
      		tmp = t_3;
      	else
      		tmp = t_1;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * z), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] * t$95$2), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -1e+14], t$95$3, If[LessEqual[t$95$4, 0.99998], t$95$1, If[LessEqual[t$95$4, 2.0], 1.0, If[LessEqual[t$95$4, 1e+261], t$95$3, t$95$1]]]]]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_1 := \frac{\frac{y}{t} + x}{x + 1}\\
      t_2 := t \cdot z - x\\
      t_3 := \frac{y \cdot z}{\left(x + 1\right) \cdot t\_2}\\
      t_4 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\
      \mathbf{if}\;t\_4 \leq -1 \cdot 10^{+14}:\\
      \;\;\;\;t\_3\\
      
      \mathbf{elif}\;t\_4 \leq 0.99998:\\
      \;\;\;\;t\_1\\
      
      \mathbf{elif}\;t\_4 \leq 2:\\
      \;\;\;\;1\\
      
      \mathbf{elif}\;t\_4 \leq 10^{+261}:\\
      \;\;\;\;t\_3\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_1\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 3 regimes
      2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e14 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999993e260

        1. Initial program 86.7%

          \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{\frac{y \cdot z}{\left(1 + x\right) \cdot \left(t \cdot z - x\right)}} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \frac{y \cdot z}{\color{blue}{\left(t \cdot z - x\right) \cdot \left(1 + x\right)}} \]
          2. times-fracN/A

            \[\leadsto \color{blue}{\frac{y}{t \cdot z - x} \cdot \frac{z}{1 + x}} \]
          3. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{y}{t \cdot z - x} \cdot \frac{z}{1 + x}} \]
          4. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{y}{t \cdot z - x}} \cdot \frac{z}{1 + x} \]
          5. lower--.f64N/A

            \[\leadsto \frac{y}{\color{blue}{t \cdot z - x}} \cdot \frac{z}{1 + x} \]
          6. lower-*.f64N/A

            \[\leadsto \frac{y}{\color{blue}{t \cdot z} - x} \cdot \frac{z}{1 + x} \]
          7. lower-/.f64N/A

            \[\leadsto \frac{y}{t \cdot z - x} \cdot \color{blue}{\frac{z}{1 + x}} \]
          8. lower-+.f6484.9

            \[\leadsto \frac{y}{t \cdot z - x} \cdot \frac{z}{\color{blue}{1 + x}} \]
        5. Applied rewrites84.9%

          \[\leadsto \color{blue}{\frac{y}{t \cdot z - x} \cdot \frac{z}{1 + x}} \]
        6. Step-by-step derivation
          1. Applied rewrites84.6%

            \[\leadsto \frac{y \cdot z}{\color{blue}{\left(x + 1\right) \cdot \left(t \cdot z - x\right)}} \]

          if -1e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.99997999999999998 or 9.9999999999999993e260 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

          1. Initial program 79.1%

            \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
          2. Add Preprocessing
          3. Taylor expanded in z around inf

            \[\leadsto \frac{\color{blue}{x + \frac{y}{t}}}{x + 1} \]
          4. Step-by-step derivation
            1. +-commutativeN/A

              \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]
            2. lower-+.f64N/A

              \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]
            3. lower-/.f6482.0

              \[\leadsto \frac{\color{blue}{\frac{y}{t}} + x}{x + 1} \]
          5. Applied rewrites82.0%

            \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]

          if 0.99997999999999998 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2

          1. Initial program 100.0%

            \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{1} \]
          4. Step-by-step derivation
            1. Applied rewrites98.9%

              \[\leadsto \color{blue}{1} \]
          5. Recombined 3 regimes into one program.
          6. Add Preprocessing

          Alternative 6: 81.2% accurate, 0.3× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\ \mathbf{if}\;t\_1 \leq -4 \cdot 10^{+30}:\\ \;\;\;\;\frac{\frac{y}{t}}{1 + x}\\ \mathbf{elif}\;t\_1 \leq 0.02 \lor \neg \left(t\_1 \leq 500000000\right):\\ \;\;\;\;\frac{\frac{y}{t} + x}{1}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
          (FPCore (x y z t)
           :precision binary64
           (let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
             (if (<= t_1 -4e+30)
               (/ (/ y t) (+ 1.0 x))
               (if (or (<= t_1 0.02) (not (<= t_1 500000000.0)))
                 (/ (+ (/ y t) x) 1.0)
                 1.0))))
          double code(double x, double y, double z, double t) {
          	double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
          	double tmp;
          	if (t_1 <= -4e+30) {
          		tmp = (y / t) / (1.0 + x);
          	} else if ((t_1 <= 0.02) || !(t_1 <= 500000000.0)) {
          		tmp = ((y / t) + x) / 1.0;
          	} else {
          		tmp = 1.0;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z, t)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8) :: t_1
              real(8) :: tmp
              t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
              if (t_1 <= (-4d+30)) then
                  tmp = (y / t) / (1.0d0 + x)
              else if ((t_1 <= 0.02d0) .or. (.not. (t_1 <= 500000000.0d0))) then
                  tmp = ((y / t) + x) / 1.0d0
              else
                  tmp = 1.0d0
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z, double t) {
          	double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
          	double tmp;
          	if (t_1 <= -4e+30) {
          		tmp = (y / t) / (1.0 + x);
          	} else if ((t_1 <= 0.02) || !(t_1 <= 500000000.0)) {
          		tmp = ((y / t) + x) / 1.0;
          	} else {
          		tmp = 1.0;
          	}
          	return tmp;
          }
          
          def code(x, y, z, t):
          	t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
          	tmp = 0
          	if t_1 <= -4e+30:
          		tmp = (y / t) / (1.0 + x)
          	elif (t_1 <= 0.02) or not (t_1 <= 500000000.0):
          		tmp = ((y / t) + x) / 1.0
          	else:
          		tmp = 1.0
          	return tmp
          
          function code(x, y, z, t)
          	t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0))
          	tmp = 0.0
          	if (t_1 <= -4e+30)
          		tmp = Float64(Float64(y / t) / Float64(1.0 + x));
          	elseif ((t_1 <= 0.02) || !(t_1 <= 500000000.0))
          		tmp = Float64(Float64(Float64(y / t) + x) / 1.0);
          	else
          		tmp = 1.0;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z, t)
          	t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
          	tmp = 0.0;
          	if (t_1 <= -4e+30)
          		tmp = (y / t) / (1.0 + x);
          	elseif ((t_1 <= 0.02) || ~((t_1 <= 500000000.0)))
          		tmp = ((y / t) + x) / 1.0;
          	else
          		tmp = 1.0;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+30], N[(N[(y / t), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[t$95$1, 0.02], N[Not[LessEqual[t$95$1, 500000000.0]], $MachinePrecision]], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / 1.0), $MachinePrecision], 1.0]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
          \mathbf{if}\;t\_1 \leq -4 \cdot 10^{+30}:\\
          \;\;\;\;\frac{\frac{y}{t}}{1 + x}\\
          
          \mathbf{elif}\;t\_1 \leq 0.02 \lor \neg \left(t\_1 \leq 500000000\right):\\
          \;\;\;\;\frac{\frac{y}{t} + x}{1}\\
          
          \mathbf{else}:\\
          \;\;\;\;1\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 3 regimes
          2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.0000000000000001e30

            1. Initial program 75.2%

              \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
            2. Add Preprocessing
            3. Taylor expanded in y around inf

              \[\leadsto \color{blue}{\frac{y \cdot z}{\left(1 + x\right) \cdot \left(t \cdot z - x\right)}} \]
            4. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \frac{y \cdot z}{\color{blue}{\left(t \cdot z - x\right) \cdot \left(1 + x\right)}} \]
              2. times-fracN/A

                \[\leadsto \color{blue}{\frac{y}{t \cdot z - x} \cdot \frac{z}{1 + x}} \]
              3. lower-*.f64N/A

                \[\leadsto \color{blue}{\frac{y}{t \cdot z - x} \cdot \frac{z}{1 + x}} \]
              4. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{y}{t \cdot z - x}} \cdot \frac{z}{1 + x} \]
              5. lower--.f64N/A

                \[\leadsto \frac{y}{\color{blue}{t \cdot z - x}} \cdot \frac{z}{1 + x} \]
              6. lower-*.f64N/A

                \[\leadsto \frac{y}{\color{blue}{t \cdot z} - x} \cdot \frac{z}{1 + x} \]
              7. lower-/.f64N/A

                \[\leadsto \frac{y}{t \cdot z - x} \cdot \color{blue}{\frac{z}{1 + x}} \]
              8. lower-+.f6492.1

                \[\leadsto \frac{y}{t \cdot z - x} \cdot \frac{z}{\color{blue}{1 + x}} \]
            5. Applied rewrites92.1%

              \[\leadsto \color{blue}{\frac{y}{t \cdot z - x} \cdot \frac{z}{1 + x}} \]
            6. Taylor expanded in z around inf

              \[\leadsto \frac{y}{\color{blue}{t \cdot \left(1 + x\right)}} \]
            7. Step-by-step derivation
              1. Applied rewrites58.5%

                \[\leadsto \frac{y}{\color{blue}{\left(1 + x\right) \cdot t}} \]
              2. Step-by-step derivation
                1. Applied rewrites58.7%

                  \[\leadsto \frac{\frac{y}{t}}{1 + \color{blue}{x}} \]

                if -4.0000000000000001e30 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.0200000000000000004 or 5e8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

                1. Initial program 83.1%

                  \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                2. Add Preprocessing
                3. Taylor expanded in z around inf

                  \[\leadsto \frac{\color{blue}{x + \frac{y}{t}}}{x + 1} \]
                4. Step-by-step derivation
                  1. +-commutativeN/A

                    \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]
                  2. lower-+.f64N/A

                    \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]
                  3. lower-/.f6477.8

                    \[\leadsto \frac{\color{blue}{\frac{y}{t}} + x}{x + 1} \]
                5. Applied rewrites77.8%

                  \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]
                6. Taylor expanded in x around 0

                  \[\leadsto \frac{\frac{y}{t} + x}{\color{blue}{1}} \]
                7. Step-by-step derivation
                  1. Applied rewrites71.0%

                    \[\leadsto \frac{\frac{y}{t} + x}{\color{blue}{1}} \]

                  if 0.0200000000000000004 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5e8

                  1. Initial program 100.0%

                    \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{1} \]
                  4. Step-by-step derivation
                    1. Applied rewrites96.3%

                      \[\leadsto \color{blue}{1} \]
                  5. Recombined 3 regimes into one program.
                  6. Final simplification81.6%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \leq -4 \cdot 10^{+30}:\\ \;\;\;\;\frac{\frac{y}{t}}{1 + x}\\ \mathbf{elif}\;\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \leq 0.02 \lor \neg \left(\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \leq 500000000\right):\\ \;\;\;\;\frac{\frac{y}{t} + x}{1}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
                  7. Add Preprocessing

                  Alternative 7: 74.3% accurate, 0.3× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-14}:\\ \;\;\;\;\frac{\frac{y}{t}}{1 + x}\\ \mathbf{elif}\;t\_1 \leq 0.99998:\\ \;\;\;\;\frac{x}{1 + x}\\ \mathbf{elif}\;t\_1 \leq 500000000:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{t}\\ \end{array} \end{array} \]
                  (FPCore (x y z t)
                   :precision binary64
                   (let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
                     (if (<= t_1 -1e-14)
                       (/ (/ y t) (+ 1.0 x))
                       (if (<= t_1 0.99998)
                         (/ x (+ 1.0 x))
                         (if (<= t_1 500000000.0) 1.0 (/ y t))))))
                  double code(double x, double y, double z, double t) {
                  	double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
                  	double tmp;
                  	if (t_1 <= -1e-14) {
                  		tmp = (y / t) / (1.0 + x);
                  	} else if (t_1 <= 0.99998) {
                  		tmp = x / (1.0 + x);
                  	} else if (t_1 <= 500000000.0) {
                  		tmp = 1.0;
                  	} else {
                  		tmp = y / t;
                  	}
                  	return tmp;
                  }
                  
                  real(8) function code(x, y, z, t)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8), intent (in) :: t
                      real(8) :: t_1
                      real(8) :: tmp
                      t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
                      if (t_1 <= (-1d-14)) then
                          tmp = (y / t) / (1.0d0 + x)
                      else if (t_1 <= 0.99998d0) then
                          tmp = x / (1.0d0 + x)
                      else if (t_1 <= 500000000.0d0) then
                          tmp = 1.0d0
                      else
                          tmp = y / t
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y, double z, double t) {
                  	double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
                  	double tmp;
                  	if (t_1 <= -1e-14) {
                  		tmp = (y / t) / (1.0 + x);
                  	} else if (t_1 <= 0.99998) {
                  		tmp = x / (1.0 + x);
                  	} else if (t_1 <= 500000000.0) {
                  		tmp = 1.0;
                  	} else {
                  		tmp = y / t;
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y, z, t):
                  	t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
                  	tmp = 0
                  	if t_1 <= -1e-14:
                  		tmp = (y / t) / (1.0 + x)
                  	elif t_1 <= 0.99998:
                  		tmp = x / (1.0 + x)
                  	elif t_1 <= 500000000.0:
                  		tmp = 1.0
                  	else:
                  		tmp = y / t
                  	return tmp
                  
                  function code(x, y, z, t)
                  	t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0))
                  	tmp = 0.0
                  	if (t_1 <= -1e-14)
                  		tmp = Float64(Float64(y / t) / Float64(1.0 + x));
                  	elseif (t_1 <= 0.99998)
                  		tmp = Float64(x / Float64(1.0 + x));
                  	elseif (t_1 <= 500000000.0)
                  		tmp = 1.0;
                  	else
                  		tmp = Float64(y / t);
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y, z, t)
                  	t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
                  	tmp = 0.0;
                  	if (t_1 <= -1e-14)
                  		tmp = (y / t) / (1.0 + x);
                  	elseif (t_1 <= 0.99998)
                  		tmp = x / (1.0 + x);
                  	elseif (t_1 <= 500000000.0)
                  		tmp = 1.0;
                  	else
                  		tmp = y / t;
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-14], N[(N[(y / t), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 0.99998], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 500000000.0], 1.0, N[(y / t), $MachinePrecision]]]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
                  \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-14}:\\
                  \;\;\;\;\frac{\frac{y}{t}}{1 + x}\\
                  
                  \mathbf{elif}\;t\_1 \leq 0.99998:\\
                  \;\;\;\;\frac{x}{1 + x}\\
                  
                  \mathbf{elif}\;t\_1 \leq 500000000:\\
                  \;\;\;\;1\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;\frac{y}{t}\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 4 regimes
                  2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -9.99999999999999999e-15

                    1. Initial program 80.1%

                      \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \color{blue}{\frac{y \cdot z}{\left(1 + x\right) \cdot \left(t \cdot z - x\right)}} \]
                    4. Step-by-step derivation
                      1. *-commutativeN/A

                        \[\leadsto \frac{y \cdot z}{\color{blue}{\left(t \cdot z - x\right) \cdot \left(1 + x\right)}} \]
                      2. times-fracN/A

                        \[\leadsto \color{blue}{\frac{y}{t \cdot z - x} \cdot \frac{z}{1 + x}} \]
                      3. lower-*.f64N/A

                        \[\leadsto \color{blue}{\frac{y}{t \cdot z - x} \cdot \frac{z}{1 + x}} \]
                      4. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{y}{t \cdot z - x}} \cdot \frac{z}{1 + x} \]
                      5. lower--.f64N/A

                        \[\leadsto \frac{y}{\color{blue}{t \cdot z - x}} \cdot \frac{z}{1 + x} \]
                      6. lower-*.f64N/A

                        \[\leadsto \frac{y}{\color{blue}{t \cdot z} - x} \cdot \frac{z}{1 + x} \]
                      7. lower-/.f64N/A

                        \[\leadsto \frac{y}{t \cdot z - x} \cdot \color{blue}{\frac{z}{1 + x}} \]
                      8. lower-+.f6489.5

                        \[\leadsto \frac{y}{t \cdot z - x} \cdot \frac{z}{\color{blue}{1 + x}} \]
                    5. Applied rewrites89.5%

                      \[\leadsto \color{blue}{\frac{y}{t \cdot z - x} \cdot \frac{z}{1 + x}} \]
                    6. Taylor expanded in z around inf

                      \[\leadsto \frac{y}{\color{blue}{t \cdot \left(1 + x\right)}} \]
                    7. Step-by-step derivation
                      1. Applied rewrites57.3%

                        \[\leadsto \frac{y}{\color{blue}{\left(1 + x\right) \cdot t}} \]
                      2. Step-by-step derivation
                        1. Applied rewrites57.4%

                          \[\leadsto \frac{\frac{y}{t}}{1 + \color{blue}{x}} \]

                        if -9.99999999999999999e-15 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.99997999999999998

                        1. Initial program 98.2%

                          \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                        2. Add Preprocessing
                        3. Taylor expanded in t around inf

                          \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
                        4. Step-by-step derivation
                          1. lower-/.f64N/A

                            \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
                          2. lower-+.f6457.1

                            \[\leadsto \frac{x}{\color{blue}{1 + x}} \]
                        5. Applied rewrites57.1%

                          \[\leadsto \color{blue}{\frac{x}{1 + x}} \]

                        if 0.99997999999999998 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5e8

                        1. Initial program 100.0%

                          \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around inf

                          \[\leadsto \color{blue}{1} \]
                        4. Step-by-step derivation
                          1. Applied rewrites97.4%

                            \[\leadsto \color{blue}{1} \]

                          if 5e8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

                          1. Initial program 59.7%

                            \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                          2. Add Preprocessing
                          3. Taylor expanded in x around 0

                            \[\leadsto \color{blue}{\frac{y}{t}} \]
                          4. Step-by-step derivation
                            1. lower-/.f6458.2

                              \[\leadsto \color{blue}{\frac{y}{t}} \]
                          5. Applied rewrites58.2%

                            \[\leadsto \color{blue}{\frac{y}{t}} \]
                        5. Recombined 4 regimes into one program.
                        6. Add Preprocessing

                        Alternative 8: 74.4% accurate, 0.3× speedup?

                        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-14}:\\ \;\;\;\;\frac{y}{\mathsf{fma}\left(t, x, t\right)}\\ \mathbf{elif}\;t\_1 \leq 0.99998:\\ \;\;\;\;\frac{x}{1 + x}\\ \mathbf{elif}\;t\_1 \leq 500000000:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{t}\\ \end{array} \end{array} \]
                        (FPCore (x y z t)
                         :precision binary64
                         (let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
                           (if (<= t_1 -1e-14)
                             (/ y (fma t x t))
                             (if (<= t_1 0.99998)
                               (/ x (+ 1.0 x))
                               (if (<= t_1 500000000.0) 1.0 (/ y t))))))
                        double code(double x, double y, double z, double t) {
                        	double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
                        	double tmp;
                        	if (t_1 <= -1e-14) {
                        		tmp = y / fma(t, x, t);
                        	} else if (t_1 <= 0.99998) {
                        		tmp = x / (1.0 + x);
                        	} else if (t_1 <= 500000000.0) {
                        		tmp = 1.0;
                        	} else {
                        		tmp = y / t;
                        	}
                        	return tmp;
                        }
                        
                        function code(x, y, z, t)
                        	t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0))
                        	tmp = 0.0
                        	if (t_1 <= -1e-14)
                        		tmp = Float64(y / fma(t, x, t));
                        	elseif (t_1 <= 0.99998)
                        		tmp = Float64(x / Float64(1.0 + x));
                        	elseif (t_1 <= 500000000.0)
                        		tmp = 1.0;
                        	else
                        		tmp = Float64(y / t);
                        	end
                        	return tmp
                        end
                        
                        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-14], N[(y / N[(t * x + t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 0.99998], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 500000000.0], 1.0, N[(y / t), $MachinePrecision]]]]]
                        
                        \begin{array}{l}
                        
                        \\
                        \begin{array}{l}
                        t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
                        \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-14}:\\
                        \;\;\;\;\frac{y}{\mathsf{fma}\left(t, x, t\right)}\\
                        
                        \mathbf{elif}\;t\_1 \leq 0.99998:\\
                        \;\;\;\;\frac{x}{1 + x}\\
                        
                        \mathbf{elif}\;t\_1 \leq 500000000:\\
                        \;\;\;\;1\\
                        
                        \mathbf{else}:\\
                        \;\;\;\;\frac{y}{t}\\
                        
                        
                        \end{array}
                        \end{array}
                        
                        Derivation
                        1. Split input into 4 regimes
                        2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -9.99999999999999999e-15

                          1. Initial program 80.1%

                            \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around inf

                            \[\leadsto \color{blue}{\frac{y \cdot z}{\left(1 + x\right) \cdot \left(t \cdot z - x\right)}} \]
                          4. Step-by-step derivation
                            1. *-commutativeN/A

                              \[\leadsto \frac{y \cdot z}{\color{blue}{\left(t \cdot z - x\right) \cdot \left(1 + x\right)}} \]
                            2. times-fracN/A

                              \[\leadsto \color{blue}{\frac{y}{t \cdot z - x} \cdot \frac{z}{1 + x}} \]
                            3. lower-*.f64N/A

                              \[\leadsto \color{blue}{\frac{y}{t \cdot z - x} \cdot \frac{z}{1 + x}} \]
                            4. lower-/.f64N/A

                              \[\leadsto \color{blue}{\frac{y}{t \cdot z - x}} \cdot \frac{z}{1 + x} \]
                            5. lower--.f64N/A

                              \[\leadsto \frac{y}{\color{blue}{t \cdot z - x}} \cdot \frac{z}{1 + x} \]
                            6. lower-*.f64N/A

                              \[\leadsto \frac{y}{\color{blue}{t \cdot z} - x} \cdot \frac{z}{1 + x} \]
                            7. lower-/.f64N/A

                              \[\leadsto \frac{y}{t \cdot z - x} \cdot \color{blue}{\frac{z}{1 + x}} \]
                            8. lower-+.f6489.5

                              \[\leadsto \frac{y}{t \cdot z - x} \cdot \frac{z}{\color{blue}{1 + x}} \]
                          5. Applied rewrites89.5%

                            \[\leadsto \color{blue}{\frac{y}{t \cdot z - x} \cdot \frac{z}{1 + x}} \]
                          6. Taylor expanded in z around inf

                            \[\leadsto \frac{y}{\color{blue}{t \cdot \left(1 + x\right)}} \]
                          7. Step-by-step derivation
                            1. Applied rewrites57.3%

                              \[\leadsto \frac{y}{\color{blue}{\left(1 + x\right) \cdot t}} \]
                            2. Taylor expanded in x around 0

                              \[\leadsto \frac{y}{t + t \cdot \color{blue}{x}} \]
                            3. Step-by-step derivation
                              1. Applied rewrites57.3%

                                \[\leadsto \frac{y}{\mathsf{fma}\left(t, x, t\right)} \]

                              if -9.99999999999999999e-15 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.99997999999999998

                              1. Initial program 98.2%

                                \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                              2. Add Preprocessing
                              3. Taylor expanded in t around inf

                                \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
                              4. Step-by-step derivation
                                1. lower-/.f64N/A

                                  \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
                                2. lower-+.f6457.1

                                  \[\leadsto \frac{x}{\color{blue}{1 + x}} \]
                              5. Applied rewrites57.1%

                                \[\leadsto \color{blue}{\frac{x}{1 + x}} \]

                              if 0.99997999999999998 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5e8

                              1. Initial program 100.0%

                                \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                              2. Add Preprocessing
                              3. Taylor expanded in x around inf

                                \[\leadsto \color{blue}{1} \]
                              4. Step-by-step derivation
                                1. Applied rewrites97.4%

                                  \[\leadsto \color{blue}{1} \]

                                if 5e8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

                                1. Initial program 59.7%

                                  \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                                2. Add Preprocessing
                                3. Taylor expanded in x around 0

                                  \[\leadsto \color{blue}{\frac{y}{t}} \]
                                4. Step-by-step derivation
                                  1. lower-/.f6458.2

                                    \[\leadsto \color{blue}{\frac{y}{t}} \]
                                5. Applied rewrites58.2%

                                  \[\leadsto \color{blue}{\frac{y}{t}} \]
                              5. Recombined 4 regimes into one program.
                              6. Add Preprocessing

                              Alternative 9: 73.4% accurate, 0.3× speedup?

                              \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-14}:\\ \;\;\;\;\frac{y}{t}\\ \mathbf{elif}\;t\_1 \leq 0.99998:\\ \;\;\;\;\frac{x}{1 + x}\\ \mathbf{elif}\;t\_1 \leq 500000000:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{t}\\ \end{array} \end{array} \]
                              (FPCore (x y z t)
                               :precision binary64
                               (let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
                                 (if (<= t_1 -1e-14)
                                   (/ y t)
                                   (if (<= t_1 0.99998)
                                     (/ x (+ 1.0 x))
                                     (if (<= t_1 500000000.0) 1.0 (/ y t))))))
                              double code(double x, double y, double z, double t) {
                              	double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
                              	double tmp;
                              	if (t_1 <= -1e-14) {
                              		tmp = y / t;
                              	} else if (t_1 <= 0.99998) {
                              		tmp = x / (1.0 + x);
                              	} else if (t_1 <= 500000000.0) {
                              		tmp = 1.0;
                              	} else {
                              		tmp = y / t;
                              	}
                              	return tmp;
                              }
                              
                              real(8) function code(x, y, z, t)
                                  real(8), intent (in) :: x
                                  real(8), intent (in) :: y
                                  real(8), intent (in) :: z
                                  real(8), intent (in) :: t
                                  real(8) :: t_1
                                  real(8) :: tmp
                                  t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
                                  if (t_1 <= (-1d-14)) then
                                      tmp = y / t
                                  else if (t_1 <= 0.99998d0) then
                                      tmp = x / (1.0d0 + x)
                                  else if (t_1 <= 500000000.0d0) then
                                      tmp = 1.0d0
                                  else
                                      tmp = y / t
                                  end if
                                  code = tmp
                              end function
                              
                              public static double code(double x, double y, double z, double t) {
                              	double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
                              	double tmp;
                              	if (t_1 <= -1e-14) {
                              		tmp = y / t;
                              	} else if (t_1 <= 0.99998) {
                              		tmp = x / (1.0 + x);
                              	} else if (t_1 <= 500000000.0) {
                              		tmp = 1.0;
                              	} else {
                              		tmp = y / t;
                              	}
                              	return tmp;
                              }
                              
                              def code(x, y, z, t):
                              	t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
                              	tmp = 0
                              	if t_1 <= -1e-14:
                              		tmp = y / t
                              	elif t_1 <= 0.99998:
                              		tmp = x / (1.0 + x)
                              	elif t_1 <= 500000000.0:
                              		tmp = 1.0
                              	else:
                              		tmp = y / t
                              	return tmp
                              
                              function code(x, y, z, t)
                              	t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0))
                              	tmp = 0.0
                              	if (t_1 <= -1e-14)
                              		tmp = Float64(y / t);
                              	elseif (t_1 <= 0.99998)
                              		tmp = Float64(x / Float64(1.0 + x));
                              	elseif (t_1 <= 500000000.0)
                              		tmp = 1.0;
                              	else
                              		tmp = Float64(y / t);
                              	end
                              	return tmp
                              end
                              
                              function tmp_2 = code(x, y, z, t)
                              	t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
                              	tmp = 0.0;
                              	if (t_1 <= -1e-14)
                              		tmp = y / t;
                              	elseif (t_1 <= 0.99998)
                              		tmp = x / (1.0 + x);
                              	elseif (t_1 <= 500000000.0)
                              		tmp = 1.0;
                              	else
                              		tmp = y / t;
                              	end
                              	tmp_2 = tmp;
                              end
                              
                              code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-14], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 0.99998], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 500000000.0], 1.0, N[(y / t), $MachinePrecision]]]]]
                              
                              \begin{array}{l}
                              
                              \\
                              \begin{array}{l}
                              t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
                              \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-14}:\\
                              \;\;\;\;\frac{y}{t}\\
                              
                              \mathbf{elif}\;t\_1 \leq 0.99998:\\
                              \;\;\;\;\frac{x}{1 + x}\\
                              
                              \mathbf{elif}\;t\_1 \leq 500000000:\\
                              \;\;\;\;1\\
                              
                              \mathbf{else}:\\
                              \;\;\;\;\frac{y}{t}\\
                              
                              
                              \end{array}
                              \end{array}
                              
                              Derivation
                              1. Split input into 3 regimes
                              2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -9.99999999999999999e-15 or 5e8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

                                1. Initial program 69.0%

                                  \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                                2. Add Preprocessing
                                3. Taylor expanded in x around 0

                                  \[\leadsto \color{blue}{\frac{y}{t}} \]
                                4. Step-by-step derivation
                                  1. lower-/.f6451.4

                                    \[\leadsto \color{blue}{\frac{y}{t}} \]
                                5. Applied rewrites51.4%

                                  \[\leadsto \color{blue}{\frac{y}{t}} \]

                                if -9.99999999999999999e-15 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.99997999999999998

                                1. Initial program 98.2%

                                  \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                                2. Add Preprocessing
                                3. Taylor expanded in t around inf

                                  \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
                                4. Step-by-step derivation
                                  1. lower-/.f64N/A

                                    \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
                                  2. lower-+.f6457.1

                                    \[\leadsto \frac{x}{\color{blue}{1 + x}} \]
                                5. Applied rewrites57.1%

                                  \[\leadsto \color{blue}{\frac{x}{1 + x}} \]

                                if 0.99997999999999998 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5e8

                                1. Initial program 100.0%

                                  \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                                2. Add Preprocessing
                                3. Taylor expanded in x around inf

                                  \[\leadsto \color{blue}{1} \]
                                4. Step-by-step derivation
                                  1. Applied rewrites97.4%

                                    \[\leadsto \color{blue}{1} \]
                                5. Recombined 3 regimes into one program.
                                6. Add Preprocessing

                                Alternative 10: 73.3% accurate, 0.3× speedup?

                                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-14}:\\ \;\;\;\;\frac{y}{t}\\ \mathbf{elif}\;t\_1 \leq 0.02:\\ \;\;\;\;\mathsf{fma}\left(x - 1, x, 1\right) \cdot x\\ \mathbf{elif}\;t\_1 \leq 500000000:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{t}\\ \end{array} \end{array} \]
                                (FPCore (x y z t)
                                 :precision binary64
                                 (let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
                                   (if (<= t_1 -1e-14)
                                     (/ y t)
                                     (if (<= t_1 0.02)
                                       (* (fma (- x 1.0) x 1.0) x)
                                       (if (<= t_1 500000000.0) 1.0 (/ y t))))))
                                double code(double x, double y, double z, double t) {
                                	double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
                                	double tmp;
                                	if (t_1 <= -1e-14) {
                                		tmp = y / t;
                                	} else if (t_1 <= 0.02) {
                                		tmp = fma((x - 1.0), x, 1.0) * x;
                                	} else if (t_1 <= 500000000.0) {
                                		tmp = 1.0;
                                	} else {
                                		tmp = y / t;
                                	}
                                	return tmp;
                                }
                                
                                function code(x, y, z, t)
                                	t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0))
                                	tmp = 0.0
                                	if (t_1 <= -1e-14)
                                		tmp = Float64(y / t);
                                	elseif (t_1 <= 0.02)
                                		tmp = Float64(fma(Float64(x - 1.0), x, 1.0) * x);
                                	elseif (t_1 <= 500000000.0)
                                		tmp = 1.0;
                                	else
                                		tmp = Float64(y / t);
                                	end
                                	return tmp
                                end
                                
                                code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-14], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 0.02], N[(N[(N[(x - 1.0), $MachinePrecision] * x + 1.0), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 500000000.0], 1.0, N[(y / t), $MachinePrecision]]]]]
                                
                                \begin{array}{l}
                                
                                \\
                                \begin{array}{l}
                                t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
                                \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-14}:\\
                                \;\;\;\;\frac{y}{t}\\
                                
                                \mathbf{elif}\;t\_1 \leq 0.02:\\
                                \;\;\;\;\mathsf{fma}\left(x - 1, x, 1\right) \cdot x\\
                                
                                \mathbf{elif}\;t\_1 \leq 500000000:\\
                                \;\;\;\;1\\
                                
                                \mathbf{else}:\\
                                \;\;\;\;\frac{y}{t}\\
                                
                                
                                \end{array}
                                \end{array}
                                
                                Derivation
                                1. Split input into 3 regimes
                                2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -9.99999999999999999e-15 or 5e8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

                                  1. Initial program 69.0%

                                    \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in x around 0

                                    \[\leadsto \color{blue}{\frac{y}{t}} \]
                                  4. Step-by-step derivation
                                    1. lower-/.f6451.4

                                      \[\leadsto \color{blue}{\frac{y}{t}} \]
                                  5. Applied rewrites51.4%

                                    \[\leadsto \color{blue}{\frac{y}{t}} \]

                                  if -9.99999999999999999e-15 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.0200000000000000004

                                  1. Initial program 98.1%

                                    \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in t around inf

                                    \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
                                  4. Step-by-step derivation
                                    1. lower-/.f64N/A

                                      \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
                                    2. lower-+.f6457.3

                                      \[\leadsto \frac{x}{\color{blue}{1 + x}} \]
                                  5. Applied rewrites57.3%

                                    \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
                                  6. Taylor expanded in x around 0

                                    \[\leadsto x \cdot \color{blue}{\left(1 + x \cdot \left(x - 1\right)\right)} \]
                                  7. Step-by-step derivation
                                    1. Applied rewrites56.3%

                                      \[\leadsto \mathsf{fma}\left(x - 1, x, 1\right) \cdot \color{blue}{x} \]

                                    if 0.0200000000000000004 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5e8

                                    1. Initial program 100.0%

                                      \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in x around inf

                                      \[\leadsto \color{blue}{1} \]
                                    4. Step-by-step derivation
                                      1. Applied rewrites96.3%

                                        \[\leadsto \color{blue}{1} \]
                                    5. Recombined 3 regimes into one program.
                                    6. Add Preprocessing

                                    Alternative 11: 73.3% accurate, 0.3× speedup?

                                    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-14}:\\ \;\;\;\;\frac{y}{t}\\ \mathbf{elif}\;t\_1 \leq 0.02:\\ \;\;\;\;\mathsf{fma}\left(-1, x, 1\right) \cdot x\\ \mathbf{elif}\;t\_1 \leq 500000000:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{t}\\ \end{array} \end{array} \]
                                    (FPCore (x y z t)
                                     :precision binary64
                                     (let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
                                       (if (<= t_1 -1e-14)
                                         (/ y t)
                                         (if (<= t_1 0.02)
                                           (* (fma -1.0 x 1.0) x)
                                           (if (<= t_1 500000000.0) 1.0 (/ y t))))))
                                    double code(double x, double y, double z, double t) {
                                    	double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
                                    	double tmp;
                                    	if (t_1 <= -1e-14) {
                                    		tmp = y / t;
                                    	} else if (t_1 <= 0.02) {
                                    		tmp = fma(-1.0, x, 1.0) * x;
                                    	} else if (t_1 <= 500000000.0) {
                                    		tmp = 1.0;
                                    	} else {
                                    		tmp = y / t;
                                    	}
                                    	return tmp;
                                    }
                                    
                                    function code(x, y, z, t)
                                    	t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0))
                                    	tmp = 0.0
                                    	if (t_1 <= -1e-14)
                                    		tmp = Float64(y / t);
                                    	elseif (t_1 <= 0.02)
                                    		tmp = Float64(fma(-1.0, x, 1.0) * x);
                                    	elseif (t_1 <= 500000000.0)
                                    		tmp = 1.0;
                                    	else
                                    		tmp = Float64(y / t);
                                    	end
                                    	return tmp
                                    end
                                    
                                    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-14], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 0.02], N[(N[(-1.0 * x + 1.0), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 500000000.0], 1.0, N[(y / t), $MachinePrecision]]]]]
                                    
                                    \begin{array}{l}
                                    
                                    \\
                                    \begin{array}{l}
                                    t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
                                    \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-14}:\\
                                    \;\;\;\;\frac{y}{t}\\
                                    
                                    \mathbf{elif}\;t\_1 \leq 0.02:\\
                                    \;\;\;\;\mathsf{fma}\left(-1, x, 1\right) \cdot x\\
                                    
                                    \mathbf{elif}\;t\_1 \leq 500000000:\\
                                    \;\;\;\;1\\
                                    
                                    \mathbf{else}:\\
                                    \;\;\;\;\frac{y}{t}\\
                                    
                                    
                                    \end{array}
                                    \end{array}
                                    
                                    Derivation
                                    1. Split input into 3 regimes
                                    2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -9.99999999999999999e-15 or 5e8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

                                      1. Initial program 69.0%

                                        \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in x around 0

                                        \[\leadsto \color{blue}{\frac{y}{t}} \]
                                      4. Step-by-step derivation
                                        1. lower-/.f6451.4

                                          \[\leadsto \color{blue}{\frac{y}{t}} \]
                                      5. Applied rewrites51.4%

                                        \[\leadsto \color{blue}{\frac{y}{t}} \]

                                      if -9.99999999999999999e-15 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.0200000000000000004

                                      1. Initial program 98.1%

                                        \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in t around inf

                                        \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
                                      4. Step-by-step derivation
                                        1. lower-/.f64N/A

                                          \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
                                        2. lower-+.f6457.3

                                          \[\leadsto \frac{x}{\color{blue}{1 + x}} \]
                                      5. Applied rewrites57.3%

                                        \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
                                      6. Taylor expanded in x around 0

                                        \[\leadsto x \cdot \color{blue}{\left(1 + -1 \cdot x\right)} \]
                                      7. Step-by-step derivation
                                        1. Applied rewrites56.2%

                                          \[\leadsto \mathsf{fma}\left(-1, x, 1\right) \cdot \color{blue}{x} \]

                                        if 0.0200000000000000004 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5e8

                                        1. Initial program 100.0%

                                          \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                                        2. Add Preprocessing
                                        3. Taylor expanded in x around inf

                                          \[\leadsto \color{blue}{1} \]
                                        4. Step-by-step derivation
                                          1. Applied rewrites96.3%

                                            \[\leadsto \color{blue}{1} \]
                                        5. Recombined 3 regimes into one program.
                                        6. Add Preprocessing

                                        Alternative 12: 96.4% accurate, 0.3× speedup?

                                        \[\begin{array}{l} \\ \begin{array}{l} t_1 := t \cdot z - x\\ t_2 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\ \mathbf{if}\;t\_2 \leq -4 \cdot 10^{+86}:\\ \;\;\;\;\left(\left(\frac{\frac{z}{1 + x}}{t\_1} + \frac{x}{\mathsf{fma}\left(y, x, y\right)}\right) - \frac{x}{\mathsf{fma}\left(y, x, y\right) \cdot t\_1}\right) \cdot y\\ \mathbf{elif}\;t\_2 \leq 10^{+261}:\\ \;\;\;\;t\_2\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\ \end{array} \end{array} \]
                                        (FPCore (x y z t)
                                         :precision binary64
                                         (let* ((t_1 (- (* t z) x)) (t_2 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0))))
                                           (if (<= t_2 -4e+86)
                                             (*
                                              (-
                                               (+ (/ (/ z (+ 1.0 x)) t_1) (/ x (fma y x y)))
                                               (/ x (* (fma y x y) t_1)))
                                              y)
                                             (if (<= t_2 1e+261) t_2 (/ (+ (/ y t) x) (+ x 1.0))))))
                                        double code(double x, double y, double z, double t) {
                                        	double t_1 = (t * z) - x;
                                        	double t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
                                        	double tmp;
                                        	if (t_2 <= -4e+86) {
                                        		tmp = ((((z / (1.0 + x)) / t_1) + (x / fma(y, x, y))) - (x / (fma(y, x, y) * t_1))) * y;
                                        	} else if (t_2 <= 1e+261) {
                                        		tmp = t_2;
                                        	} else {
                                        		tmp = ((y / t) + x) / (x + 1.0);
                                        	}
                                        	return tmp;
                                        }
                                        
                                        function code(x, y, z, t)
                                        	t_1 = Float64(Float64(t * z) - x)
                                        	t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0))
                                        	tmp = 0.0
                                        	if (t_2 <= -4e+86)
                                        		tmp = Float64(Float64(Float64(Float64(Float64(z / Float64(1.0 + x)) / t_1) + Float64(x / fma(y, x, y))) - Float64(x / Float64(fma(y, x, y) * t_1))) * y);
                                        	elseif (t_2 <= 1e+261)
                                        		tmp = t_2;
                                        	else
                                        		tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0));
                                        	end
                                        	return tmp
                                        end
                                        
                                        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -4e+86], N[(N[(N[(N[(N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision] + N[(x / N[(y * x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(y * x + y), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t$95$2, 1e+261], t$95$2, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]
                                        
                                        \begin{array}{l}
                                        
                                        \\
                                        \begin{array}{l}
                                        t_1 := t \cdot z - x\\
                                        t_2 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
                                        \mathbf{if}\;t\_2 \leq -4 \cdot 10^{+86}:\\
                                        \;\;\;\;\left(\left(\frac{\frac{z}{1 + x}}{t\_1} + \frac{x}{\mathsf{fma}\left(y, x, y\right)}\right) - \frac{x}{\mathsf{fma}\left(y, x, y\right) \cdot t\_1}\right) \cdot y\\
                                        
                                        \mathbf{elif}\;t\_2 \leq 10^{+261}:\\
                                        \;\;\;\;t\_2\\
                                        
                                        \mathbf{else}:\\
                                        \;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\
                                        
                                        
                                        \end{array}
                                        \end{array}
                                        
                                        Derivation
                                        1. Split input into 3 regimes
                                        2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.0000000000000001e86

                                          1. Initial program 65.6%

                                            \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in y around inf

                                            \[\leadsto \color{blue}{y \cdot \left(\left(\frac{x}{y \cdot \left(1 + x\right)} + \frac{z}{\left(1 + x\right) \cdot \left(t \cdot z - x\right)}\right) - \frac{x}{y \cdot \left(\left(1 + x\right) \cdot \left(t \cdot z - x\right)\right)}\right)} \]
                                          4. Step-by-step derivation
                                            1. *-commutativeN/A

                                              \[\leadsto \color{blue}{\left(\left(\frac{x}{y \cdot \left(1 + x\right)} + \frac{z}{\left(1 + x\right) \cdot \left(t \cdot z - x\right)}\right) - \frac{x}{y \cdot \left(\left(1 + x\right) \cdot \left(t \cdot z - x\right)\right)}\right) \cdot y} \]
                                            2. lower-*.f64N/A

                                              \[\leadsto \color{blue}{\left(\left(\frac{x}{y \cdot \left(1 + x\right)} + \frac{z}{\left(1 + x\right) \cdot \left(t \cdot z - x\right)}\right) - \frac{x}{y \cdot \left(\left(1 + x\right) \cdot \left(t \cdot z - x\right)\right)}\right) \cdot y} \]
                                          5. Applied rewrites94.9%

                                            \[\leadsto \color{blue}{\left(\left(\frac{\frac{z}{1 + x}}{t \cdot z - x} + \frac{x}{\mathsf{fma}\left(y, x, y\right)}\right) - \frac{x}{\mathsf{fma}\left(y, x, y\right) \cdot \left(t \cdot z - x\right)}\right) \cdot y} \]

                                          if -4.0000000000000001e86 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999993e260

                                          1. Initial program 99.4%

                                            \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                                          2. Add Preprocessing

                                          if 9.9999999999999993e260 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

                                          1. Initial program 20.0%

                                            \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in z around inf

                                            \[\leadsto \frac{\color{blue}{x + \frac{y}{t}}}{x + 1} \]
                                          4. Step-by-step derivation
                                            1. +-commutativeN/A

                                              \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]
                                            2. lower-+.f64N/A

                                              \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]
                                            3. lower-/.f6481.0

                                              \[\leadsto \frac{\color{blue}{\frac{y}{t}} + x}{x + 1} \]
                                          5. Applied rewrites81.0%

                                            \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]
                                        3. Recombined 3 regimes into one program.
                                        4. Add Preprocessing

                                        Alternative 13: 96.2% accurate, 0.3× speedup?

                                        \[\begin{array}{l} \\ \begin{array}{l} t_1 := t \cdot z - x\\ t_2 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\ \mathbf{if}\;t\_2 \leq -5 \cdot 10^{+33}:\\ \;\;\;\;\frac{y \cdot \frac{z}{t\_1}}{x + 1}\\ \mathbf{elif}\;t\_2 \leq 10^{+261}:\\ \;\;\;\;t\_2\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\ \end{array} \end{array} \]
                                        (FPCore (x y z t)
                                         :precision binary64
                                         (let* ((t_1 (- (* t z) x)) (t_2 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0))))
                                           (if (<= t_2 -5e+33)
                                             (/ (* y (/ z t_1)) (+ x 1.0))
                                             (if (<= t_2 1e+261) t_2 (/ (+ (/ y t) x) (+ x 1.0))))))
                                        double code(double x, double y, double z, double t) {
                                        	double t_1 = (t * z) - x;
                                        	double t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
                                        	double tmp;
                                        	if (t_2 <= -5e+33) {
                                        		tmp = (y * (z / t_1)) / (x + 1.0);
                                        	} else if (t_2 <= 1e+261) {
                                        		tmp = t_2;
                                        	} else {
                                        		tmp = ((y / t) + x) / (x + 1.0);
                                        	}
                                        	return tmp;
                                        }
                                        
                                        real(8) function code(x, y, z, t)
                                            real(8), intent (in) :: x
                                            real(8), intent (in) :: y
                                            real(8), intent (in) :: z
                                            real(8), intent (in) :: t
                                            real(8) :: t_1
                                            real(8) :: t_2
                                            real(8) :: tmp
                                            t_1 = (t * z) - x
                                            t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0d0)
                                            if (t_2 <= (-5d+33)) then
                                                tmp = (y * (z / t_1)) / (x + 1.0d0)
                                            else if (t_2 <= 1d+261) then
                                                tmp = t_2
                                            else
                                                tmp = ((y / t) + x) / (x + 1.0d0)
                                            end if
                                            code = tmp
                                        end function
                                        
                                        public static double code(double x, double y, double z, double t) {
                                        	double t_1 = (t * z) - x;
                                        	double t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
                                        	double tmp;
                                        	if (t_2 <= -5e+33) {
                                        		tmp = (y * (z / t_1)) / (x + 1.0);
                                        	} else if (t_2 <= 1e+261) {
                                        		tmp = t_2;
                                        	} else {
                                        		tmp = ((y / t) + x) / (x + 1.0);
                                        	}
                                        	return tmp;
                                        }
                                        
                                        def code(x, y, z, t):
                                        	t_1 = (t * z) - x
                                        	t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0)
                                        	tmp = 0
                                        	if t_2 <= -5e+33:
                                        		tmp = (y * (z / t_1)) / (x + 1.0)
                                        	elif t_2 <= 1e+261:
                                        		tmp = t_2
                                        	else:
                                        		tmp = ((y / t) + x) / (x + 1.0)
                                        	return tmp
                                        
                                        function code(x, y, z, t)
                                        	t_1 = Float64(Float64(t * z) - x)
                                        	t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0))
                                        	tmp = 0.0
                                        	if (t_2 <= -5e+33)
                                        		tmp = Float64(Float64(y * Float64(z / t_1)) / Float64(x + 1.0));
                                        	elseif (t_2 <= 1e+261)
                                        		tmp = t_2;
                                        	else
                                        		tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0));
                                        	end
                                        	return tmp
                                        end
                                        
                                        function tmp_2 = code(x, y, z, t)
                                        	t_1 = (t * z) - x;
                                        	t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
                                        	tmp = 0.0;
                                        	if (t_2 <= -5e+33)
                                        		tmp = (y * (z / t_1)) / (x + 1.0);
                                        	elseif (t_2 <= 1e+261)
                                        		tmp = t_2;
                                        	else
                                        		tmp = ((y / t) + x) / (x + 1.0);
                                        	end
                                        	tmp_2 = tmp;
                                        end
                                        
                                        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+33], N[(N[(y * N[(z / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e+261], t$95$2, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]
                                        
                                        \begin{array}{l}
                                        
                                        \\
                                        \begin{array}{l}
                                        t_1 := t \cdot z - x\\
                                        t_2 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
                                        \mathbf{if}\;t\_2 \leq -5 \cdot 10^{+33}:\\
                                        \;\;\;\;\frac{y \cdot \frac{z}{t\_1}}{x + 1}\\
                                        
                                        \mathbf{elif}\;t\_2 \leq 10^{+261}:\\
                                        \;\;\;\;t\_2\\
                                        
                                        \mathbf{else}:\\
                                        \;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\
                                        
                                        
                                        \end{array}
                                        \end{array}
                                        
                                        Derivation
                                        1. Split input into 3 regimes
                                        2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.99999999999999973e33

                                          1. Initial program 73.3%

                                            \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in y around inf

                                            \[\leadsto \frac{\color{blue}{\frac{y \cdot z}{t \cdot z - x}}}{x + 1} \]
                                          4. Step-by-step derivation
                                            1. associate-/l*N/A

                                              \[\leadsto \frac{\color{blue}{y \cdot \frac{z}{t \cdot z - x}}}{x + 1} \]
                                            2. lower-*.f64N/A

                                              \[\leadsto \frac{\color{blue}{y \cdot \frac{z}{t \cdot z - x}}}{x + 1} \]
                                            3. lower-/.f64N/A

                                              \[\leadsto \frac{y \cdot \color{blue}{\frac{z}{t \cdot z - x}}}{x + 1} \]
                                            4. lower--.f64N/A

                                              \[\leadsto \frac{y \cdot \frac{z}{\color{blue}{t \cdot z - x}}}{x + 1} \]
                                            5. lower-*.f6495.3

                                              \[\leadsto \frac{y \cdot \frac{z}{\color{blue}{t \cdot z} - x}}{x + 1} \]
                                          5. Applied rewrites95.3%

                                            \[\leadsto \frac{\color{blue}{y \cdot \frac{z}{t \cdot z - x}}}{x + 1} \]

                                          if -4.99999999999999973e33 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999993e260

                                          1. Initial program 99.4%

                                            \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                                          2. Add Preprocessing

                                          if 9.9999999999999993e260 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

                                          1. Initial program 20.0%

                                            \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in z around inf

                                            \[\leadsto \frac{\color{blue}{x + \frac{y}{t}}}{x + 1} \]
                                          4. Step-by-step derivation
                                            1. +-commutativeN/A

                                              \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]
                                            2. lower-+.f64N/A

                                              \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]
                                            3. lower-/.f6481.0

                                              \[\leadsto \frac{\color{blue}{\frac{y}{t}} + x}{x + 1} \]
                                          5. Applied rewrites81.0%

                                            \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]
                                        3. Recombined 3 regimes into one program.
                                        4. Add Preprocessing

                                        Alternative 14: 85.3% accurate, 0.3× speedup?

                                        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\ \mathbf{if}\;t\_1 \leq 0.99998 \lor \neg \left(t\_1 \leq 500000000\right):\\ \;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
                                        (FPCore (x y z t)
                                         :precision binary64
                                         (let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
                                           (if (or (<= t_1 0.99998) (not (<= t_1 500000000.0)))
                                             (/ (+ (/ y t) x) (+ x 1.0))
                                             1.0)))
                                        double code(double x, double y, double z, double t) {
                                        	double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
                                        	double tmp;
                                        	if ((t_1 <= 0.99998) || !(t_1 <= 500000000.0)) {
                                        		tmp = ((y / t) + x) / (x + 1.0);
                                        	} else {
                                        		tmp = 1.0;
                                        	}
                                        	return tmp;
                                        }
                                        
                                        real(8) function code(x, y, z, t)
                                            real(8), intent (in) :: x
                                            real(8), intent (in) :: y
                                            real(8), intent (in) :: z
                                            real(8), intent (in) :: t
                                            real(8) :: t_1
                                            real(8) :: tmp
                                            t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
                                            if ((t_1 <= 0.99998d0) .or. (.not. (t_1 <= 500000000.0d0))) then
                                                tmp = ((y / t) + x) / (x + 1.0d0)
                                            else
                                                tmp = 1.0d0
                                            end if
                                            code = tmp
                                        end function
                                        
                                        public static double code(double x, double y, double z, double t) {
                                        	double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
                                        	double tmp;
                                        	if ((t_1 <= 0.99998) || !(t_1 <= 500000000.0)) {
                                        		tmp = ((y / t) + x) / (x + 1.0);
                                        	} else {
                                        		tmp = 1.0;
                                        	}
                                        	return tmp;
                                        }
                                        
                                        def code(x, y, z, t):
                                        	t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
                                        	tmp = 0
                                        	if (t_1 <= 0.99998) or not (t_1 <= 500000000.0):
                                        		tmp = ((y / t) + x) / (x + 1.0)
                                        	else:
                                        		tmp = 1.0
                                        	return tmp
                                        
                                        function code(x, y, z, t)
                                        	t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0))
                                        	tmp = 0.0
                                        	if ((t_1 <= 0.99998) || !(t_1 <= 500000000.0))
                                        		tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0));
                                        	else
                                        		tmp = 1.0;
                                        	end
                                        	return tmp
                                        end
                                        
                                        function tmp_2 = code(x, y, z, t)
                                        	t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
                                        	tmp = 0.0;
                                        	if ((t_1 <= 0.99998) || ~((t_1 <= 500000000.0)))
                                        		tmp = ((y / t) + x) / (x + 1.0);
                                        	else
                                        		tmp = 1.0;
                                        	end
                                        	tmp_2 = tmp;
                                        end
                                        
                                        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 0.99998], N[Not[LessEqual[t$95$1, 500000000.0]], $MachinePrecision]], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], 1.0]]
                                        
                                        \begin{array}{l}
                                        
                                        \\
                                        \begin{array}{l}
                                        t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
                                        \mathbf{if}\;t\_1 \leq 0.99998 \lor \neg \left(t\_1 \leq 500000000\right):\\
                                        \;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\
                                        
                                        \mathbf{else}:\\
                                        \;\;\;\;1\\
                                        
                                        
                                        \end{array}
                                        \end{array}
                                        
                                        Derivation
                                        1. Split input into 2 regimes
                                        2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.99997999999999998 or 5e8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

                                          1. Initial program 81.8%

                                            \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in z around inf

                                            \[\leadsto \frac{\color{blue}{x + \frac{y}{t}}}{x + 1} \]
                                          4. Step-by-step derivation
                                            1. +-commutativeN/A

                                              \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]
                                            2. lower-+.f64N/A

                                              \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]
                                            3. lower-/.f6474.2

                                              \[\leadsto \frac{\color{blue}{\frac{y}{t}} + x}{x + 1} \]
                                          5. Applied rewrites74.2%

                                            \[\leadsto \frac{\color{blue}{\frac{y}{t} + x}}{x + 1} \]

                                          if 0.99997999999999998 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5e8

                                          1. Initial program 100.0%

                                            \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in x around inf

                                            \[\leadsto \color{blue}{1} \]
                                          4. Step-by-step derivation
                                            1. Applied rewrites97.4%

                                              \[\leadsto \color{blue}{1} \]
                                          5. Recombined 2 regimes into one program.
                                          6. Final simplification85.0%

                                            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \leq 0.99998 \lor \neg \left(\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \leq 500000000\right):\\ \;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
                                          7. Add Preprocessing

                                          Alternative 15: 61.1% accurate, 0.7× speedup?

                                          \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \leq 0.02:\\ \;\;\;\;\mathsf{fma}\left(-1, x, 1\right) \cdot x\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
                                          (FPCore (x y z t)
                                           :precision binary64
                                           (if (<= (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)) 0.02)
                                             (* (fma -1.0 x 1.0) x)
                                             1.0))
                                          double code(double x, double y, double z, double t) {
                                          	double tmp;
                                          	if (((x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)) <= 0.02) {
                                          		tmp = fma(-1.0, x, 1.0) * x;
                                          	} else {
                                          		tmp = 1.0;
                                          	}
                                          	return tmp;
                                          }
                                          
                                          function code(x, y, z, t)
                                          	tmp = 0.0
                                          	if (Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) <= 0.02)
                                          		tmp = Float64(fma(-1.0, x, 1.0) * x);
                                          	else
                                          		tmp = 1.0;
                                          	end
                                          	return tmp
                                          end
                                          
                                          code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], 0.02], N[(N[(-1.0 * x + 1.0), $MachinePrecision] * x), $MachinePrecision], 1.0]
                                          
                                          \begin{array}{l}
                                          
                                          \\
                                          \begin{array}{l}
                                          \mathbf{if}\;\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \leq 0.02:\\
                                          \;\;\;\;\mathsf{fma}\left(-1, x, 1\right) \cdot x\\
                                          
                                          \mathbf{else}:\\
                                          \;\;\;\;1\\
                                          
                                          
                                          \end{array}
                                          \end{array}
                                          
                                          Derivation
                                          1. Split input into 2 regimes
                                          2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.0200000000000000004

                                            1. Initial program 91.3%

                                              \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                                            2. Add Preprocessing
                                            3. Taylor expanded in t around inf

                                              \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
                                            4. Step-by-step derivation
                                              1. lower-/.f64N/A

                                                \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
                                              2. lower-+.f6438.7

                                                \[\leadsto \frac{x}{\color{blue}{1 + x}} \]
                                            5. Applied rewrites38.7%

                                              \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
                                            6. Taylor expanded in x around 0

                                              \[\leadsto x \cdot \color{blue}{\left(1 + -1 \cdot x\right)} \]
                                            7. Step-by-step derivation
                                              1. Applied rewrites36.8%

                                                \[\leadsto \mathsf{fma}\left(-1, x, 1\right) \cdot \color{blue}{x} \]

                                              if 0.0200000000000000004 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

                                              1. Initial program 89.6%

                                                \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                                              2. Add Preprocessing
                                              3. Taylor expanded in x around inf

                                                \[\leadsto \color{blue}{1} \]
                                              4. Step-by-step derivation
                                                1. Applied rewrites76.4%

                                                  \[\leadsto \color{blue}{1} \]
                                              5. Recombined 2 regimes into one program.
                                              6. Add Preprocessing

                                              Alternative 16: 52.4% accurate, 45.0× speedup?

                                              \[\begin{array}{l} \\ 1 \end{array} \]
                                              (FPCore (x y z t) :precision binary64 1.0)
                                              double code(double x, double y, double z, double t) {
                                              	return 1.0;
                                              }
                                              
                                              real(8) function code(x, y, z, t)
                                                  real(8), intent (in) :: x
                                                  real(8), intent (in) :: y
                                                  real(8), intent (in) :: z
                                                  real(8), intent (in) :: t
                                                  code = 1.0d0
                                              end function
                                              
                                              public static double code(double x, double y, double z, double t) {
                                              	return 1.0;
                                              }
                                              
                                              def code(x, y, z, t):
                                              	return 1.0
                                              
                                              function code(x, y, z, t)
                                              	return 1.0
                                              end
                                              
                                              function tmp = code(x, y, z, t)
                                              	tmp = 1.0;
                                              end
                                              
                                              code[x_, y_, z_, t_] := 1.0
                                              
                                              \begin{array}{l}
                                              
                                              \\
                                              1
                                              \end{array}
                                              
                                              Derivation
                                              1. Initial program 90.2%

                                                \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                                              2. Add Preprocessing
                                              3. Taylor expanded in x around inf

                                                \[\leadsto \color{blue}{1} \]
                                              4. Step-by-step derivation
                                                1. Applied rewrites50.1%

                                                  \[\leadsto \color{blue}{1} \]
                                                2. Add Preprocessing

                                                Developer Target 1: 99.5% accurate, 0.7× speedup?

                                                \[\begin{array}{l} \\ \frac{x + \left(\frac{y}{t - \frac{x}{z}} - \frac{x}{t \cdot z - x}\right)}{x + 1} \end{array} \]
                                                (FPCore (x y z t)
                                                 :precision binary64
                                                 (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1.0)))
                                                double code(double x, double y, double z, double t) {
                                                	return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
                                                }
                                                
                                                real(8) function code(x, y, z, t)
                                                    real(8), intent (in) :: x
                                                    real(8), intent (in) :: y
                                                    real(8), intent (in) :: z
                                                    real(8), intent (in) :: t
                                                    code = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0d0)
                                                end function
                                                
                                                public static double code(double x, double y, double z, double t) {
                                                	return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
                                                }
                                                
                                                def code(x, y, z, t):
                                                	return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0)
                                                
                                                function code(x, y, z, t)
                                                	return Float64(Float64(x + Float64(Float64(y / Float64(t - Float64(x / z))) - Float64(x / Float64(Float64(t * z) - x)))) / Float64(x + 1.0))
                                                end
                                                
                                                function tmp = code(x, y, z, t)
                                                	tmp = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
                                                end
                                                
                                                code[x_, y_, z_, t_] := N[(N[(x + N[(N[(y / N[(t - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
                                                
                                                \begin{array}{l}
                                                
                                                \\
                                                \frac{x + \left(\frac{y}{t - \frac{x}{z}} - \frac{x}{t \cdot z - x}\right)}{x + 1}
                                                \end{array}
                                                

                                                Reproduce

                                                ?
                                                herbie shell --seed 2024327 
                                                (FPCore (x y z t)
                                                  :name "Diagrams.Trail:splitAtParam  from diagrams-lib-1.3.0.3, A"
                                                  :precision binary64
                                                
                                                  :alt
                                                  (! :herbie-platform default (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1)))
                                                
                                                  (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))