
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
(FPCore (x) :precision binary64 (pow (+ (sqrt (+ 1.0 x)) (sqrt x)) -1.0))
double code(double x) {
return pow((sqrt((1.0 + x)) + sqrt(x)), -1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (sqrt((1.0d0 + x)) + sqrt(x)) ** (-1.0d0)
end function
public static double code(double x) {
return Math.pow((Math.sqrt((1.0 + x)) + Math.sqrt(x)), -1.0);
}
def code(x): return math.pow((math.sqrt((1.0 + x)) + math.sqrt(x)), -1.0)
function code(x) return Float64(sqrt(Float64(1.0 + x)) + sqrt(x)) ^ -1.0 end
function tmp = code(x) tmp = (sqrt((1.0 + x)) + sqrt(x)) ^ -1.0; end
code[x_] := N[Power[N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]
\begin{array}{l}
\\
{\left(\sqrt{1 + x} + \sqrt{x}\right)}^{-1}
\end{array}
Initial program 54.4%
lift-+.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
lower-fma.f6454.4
Applied rewrites54.4%
Applied rewrites54.5%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6499.7
Applied rewrites99.7%
Final simplification99.7%
(FPCore (x) :precision binary64 (let* ((t_0 (- (sqrt (+ x 1.0)) (sqrt x)))) (if (<= t_0 4e-6) (* (sqrt (pow x -1.0)) 0.5) t_0)))
double code(double x) {
double t_0 = sqrt((x + 1.0)) - sqrt(x);
double tmp;
if (t_0 <= 4e-6) {
tmp = sqrt(pow(x, -1.0)) * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt((x + 1.0d0)) - sqrt(x)
if (t_0 <= 4d-6) then
tmp = sqrt((x ** (-1.0d0))) * 0.5d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.sqrt((x + 1.0)) - Math.sqrt(x);
double tmp;
if (t_0 <= 4e-6) {
tmp = Math.sqrt(Math.pow(x, -1.0)) * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = math.sqrt((x + 1.0)) - math.sqrt(x) tmp = 0 if t_0 <= 4e-6: tmp = math.sqrt(math.pow(x, -1.0)) * 0.5 else: tmp = t_0 return tmp
function code(x) t_0 = Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) tmp = 0.0 if (t_0 <= 4e-6) tmp = Float64(sqrt((x ^ -1.0)) * 0.5); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = sqrt((x + 1.0)) - sqrt(x); tmp = 0.0; if (t_0 <= 4e-6) tmp = sqrt((x ^ -1.0)) * 0.5; else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 4e-6], N[(N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{x + 1} - \sqrt{x}\\
\mathbf{if}\;t\_0 \leq 4 \cdot 10^{-6}:\\
\;\;\;\;\sqrt{{x}^{-1}} \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) < 3.99999999999999982e-6Initial program 4.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6499.5
Applied rewrites99.5%
if 3.99999999999999982e-6 < (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) Initial program 99.3%
Final simplification99.4%
(FPCore (x) :precision binary64 (if (<= (- (sqrt (+ x 1.0)) (sqrt x)) 0.05) (* (sqrt (pow x -1.0)) 0.5) (fma (fma -0.125 x 0.5) x (- 1.0 (sqrt x)))))
double code(double x) {
double tmp;
if ((sqrt((x + 1.0)) - sqrt(x)) <= 0.05) {
tmp = sqrt(pow(x, -1.0)) * 0.5;
} else {
tmp = fma(fma(-0.125, x, 0.5), x, (1.0 - sqrt(x)));
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) <= 0.05) tmp = Float64(sqrt((x ^ -1.0)) * 0.5); else tmp = fma(fma(-0.125, x, 0.5), x, Float64(1.0 - sqrt(x))); end return tmp end
code[x_] := If[LessEqual[N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], 0.05], N[(N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision], N[(N[(-0.125 * x + 0.5), $MachinePrecision] * x + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\sqrt{x + 1} - \sqrt{x} \leq 0.05:\\
\;\;\;\;\sqrt{{x}^{-1}} \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(-0.125, x, 0.5\right), x, 1 - \sqrt{x}\right)\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) < 0.050000000000000003Initial program 7.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6497.3
Applied rewrites97.3%
if 0.050000000000000003 < (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f6499.6
Applied rewrites99.6%
Final simplification98.5%
(FPCore (x) :precision binary64 (if (<= x 1.25) (fma (fma -0.125 x 0.5) x (- 1.0 (sqrt x))) (/ 0.5 (sqrt x))))
double code(double x) {
double tmp;
if (x <= 1.25) {
tmp = fma(fma(-0.125, x, 0.5), x, (1.0 - sqrt(x)));
} else {
tmp = 0.5 / sqrt(x);
}
return tmp;
}
function code(x) tmp = 0.0 if (x <= 1.25) tmp = fma(fma(-0.125, x, 0.5), x, Float64(1.0 - sqrt(x))); else tmp = Float64(0.5 / sqrt(x)); end return tmp end
code[x_] := If[LessEqual[x, 1.25], N[(N[(-0.125 * x + 0.5), $MachinePrecision] * x + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.25:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(-0.125, x, 0.5\right), x, 1 - \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{\sqrt{x}}\\
\end{array}
\end{array}
if x < 1.25Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f6499.6
Applied rewrites99.6%
if 1.25 < x Initial program 7.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6497.3
Applied rewrites97.3%
Applied rewrites97.1%
(FPCore (x) :precision binary64 (if (<= x 1.0) (fma 0.5 x (- 1.0 (sqrt x))) (/ 0.5 (sqrt x))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = fma(0.5, x, (1.0 - sqrt(x)));
} else {
tmp = 0.5 / sqrt(x);
}
return tmp;
}
function code(x) tmp = 0.0 if (x <= 1.0) tmp = fma(0.5, x, Float64(1.0 - sqrt(x))); else tmp = Float64(0.5 / sqrt(x)); end return tmp end
code[x_] := If[LessEqual[x, 1.0], N[(0.5 * x + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\mathsf{fma}\left(0.5, x, 1 - \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{\sqrt{x}}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f6499.4
Applied rewrites99.4%
if 1 < x Initial program 7.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6497.3
Applied rewrites97.3%
Applied rewrites97.1%
(FPCore (x) :precision binary64 (fma 0.5 x (- 1.0 (sqrt x))))
double code(double x) {
return fma(0.5, x, (1.0 - sqrt(x)));
}
function code(x) return fma(0.5, x, Float64(1.0 - sqrt(x))) end
code[x_] := N[(0.5 * x + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(0.5, x, 1 - \sqrt{x}\right)
\end{array}
Initial program 54.4%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f6452.8
Applied rewrites52.8%
(FPCore (x) :precision binary64 (+ 1.0 (sqrt x)))
double code(double x) {
return 1.0 + sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 + sqrt(x)
end function
public static double code(double x) {
return 1.0 + Math.sqrt(x);
}
def code(x): return 1.0 + math.sqrt(x)
function code(x) return Float64(1.0 + sqrt(x)) end
function tmp = code(x) tmp = 1.0 + sqrt(x); end
code[x_] := N[(1.0 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \sqrt{x}
\end{array}
Initial program 54.4%
Taylor expanded in x around 0
Applied rewrites50.4%
rem-square-sqrtN/A
sqrt-prodN/A
sqr-neg-revN/A
sqrt-prodN/A
rem-square-sqrtN/A
lower-neg.f6451.2
Applied rewrites51.2%
Final simplification51.2%
(FPCore (x) :precision binary64 (- 1.0 (sqrt x)))
double code(double x) {
return 1.0 - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 - sqrt(x)
end function
public static double code(double x) {
return 1.0 - Math.sqrt(x);
}
def code(x): return 1.0 - math.sqrt(x)
function code(x) return Float64(1.0 - sqrt(x)) end
function tmp = code(x) tmp = 1.0 - sqrt(x); end
code[x_] := N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \sqrt{x}
\end{array}
Initial program 54.4%
Taylor expanded in x around 0
Applied rewrites50.4%
(FPCore (x) :precision binary64 (* (* (- x) x) -0.125))
double code(double x) {
return (-x * x) * -0.125;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-x * x) * (-0.125d0)
end function
public static double code(double x) {
return (-x * x) * -0.125;
}
def code(x): return (-x * x) * -0.125
function code(x) return Float64(Float64(Float64(-x) * x) * -0.125) end
function tmp = code(x) tmp = (-x * x) * -0.125; end
code[x_] := N[(N[((-x) * x), $MachinePrecision] * -0.125), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(-x\right) \cdot x\right) \cdot -0.125
\end{array}
Initial program 54.4%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f6451.1
Applied rewrites51.1%
Taylor expanded in x around inf
Applied rewrites1.9%
Applied rewrites4.0%
Final simplification4.0%
(FPCore (x) :precision binary64 (* (* -0.125 x) x))
double code(double x) {
return (-0.125 * x) * x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((-0.125d0) * x) * x
end function
public static double code(double x) {
return (-0.125 * x) * x;
}
def code(x): return (-0.125 * x) * x
function code(x) return Float64(Float64(-0.125 * x) * x) end
function tmp = code(x) tmp = (-0.125 * x) * x; end
code[x_] := N[(N[(-0.125 * x), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(-0.125 \cdot x\right) \cdot x
\end{array}
Initial program 54.4%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f6451.1
Applied rewrites51.1%
Taylor expanded in x around inf
Applied rewrites1.9%
Applied rewrites1.9%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((x + 1.0)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((x + 1.0)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x + 1} + \sqrt{x}}
\end{array}
herbie shell --seed 2024326
(FPCore (x)
:name "Main:bigenough3 from C"
:precision binary64
:alt
(! :herbie-platform default (/ 1 (+ (sqrt (+ x 1)) (sqrt x))))
(- (sqrt (+ x 1.0)) (sqrt x)))