
(FPCore (x y z t) :precision binary64 (+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 25 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (<= (- (sqrt (+ y 1.0)) (sqrt y)) 2e-5)
(+
(+
(fma (sqrt (pow y -1.0)) 0.5 (pow (+ (sqrt (+ 1.0 x)) (sqrt x)) -1.0))
(- (sqrt (+ z 1.0)) (sqrt z)))
(- (sqrt (+ t 1.0)) (sqrt t)))
(-
(+
(+ (sqrt (+ 1.0 y)) 1.0)
(+
(pow (+ (sqrt (+ 1.0 z)) (sqrt z)) -1.0)
(pow (+ (sqrt (+ 1.0 t)) (sqrt t)) -1.0)))
(+ (sqrt y) (sqrt x)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if ((sqrt((y + 1.0)) - sqrt(y)) <= 2e-5) {
tmp = (fma(sqrt(pow(y, -1.0)), 0.5, pow((sqrt((1.0 + x)) + sqrt(x)), -1.0)) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
} else {
tmp = ((sqrt((1.0 + y)) + 1.0) + (pow((sqrt((1.0 + z)) + sqrt(z)), -1.0) + pow((sqrt((1.0 + t)) + sqrt(t)), -1.0))) - (sqrt(y) + sqrt(x));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) <= 2e-5) tmp = Float64(Float64(fma(sqrt((y ^ -1.0)), 0.5, (Float64(sqrt(Float64(1.0 + x)) + sqrt(x)) ^ -1.0)) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))); else tmp = Float64(Float64(Float64(sqrt(Float64(1.0 + y)) + 1.0) + Float64((Float64(sqrt(Float64(1.0 + z)) + sqrt(z)) ^ -1.0) + (Float64(sqrt(Float64(1.0 + t)) + sqrt(t)) ^ -1.0))) - Float64(sqrt(y) + sqrt(x))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision], 2e-5], N[(N[(N[(N[Sqrt[N[Power[y, -1.0], $MachinePrecision]], $MachinePrecision] * 0.5 + N[Power[N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] + 1.0), $MachinePrecision] + N[(N[Power[N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision] + N[Power[N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] + N[Sqrt[t], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;\sqrt{y + 1} - \sqrt{y} \leq 2 \cdot 10^{-5}:\\
\;\;\;\;\left(\mathsf{fma}\left(\sqrt{{y}^{-1}}, 0.5, {\left(\sqrt{1 + x} + \sqrt{x}\right)}^{-1}\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\sqrt{1 + y} + 1\right) + \left({\left(\sqrt{1 + z} + \sqrt{z}\right)}^{-1} + {\left(\sqrt{1 + t} + \sqrt{t}\right)}^{-1}\right)\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y)) < 2.00000000000000016e-5Initial program 86.3%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
flip--N/A
lift--.f64N/A
flip--N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites86.6%
Taylor expanded in y around inf
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6493.7
Applied rewrites93.7%
if 2.00000000000000016e-5 < (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y)) Initial program 96.4%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6496.8
Applied rewrites96.8%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f6497.6
lift-+.f64N/A
+-commutativeN/A
lift-+.f6497.6
Applied rewrites97.6%
Taylor expanded in x around 0
lower--.f64N/A
Applied rewrites46.0%
Final simplification65.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (sqrt (pow z -1.0)) 0.5))
(t_2 (sqrt (+ z 1.0)))
(t_3 (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))))
(t_4 (+ t_3 (- t_2 (sqrt z))))
(t_5 (sqrt (+ t 1.0)))
(t_6 (- t_5 (sqrt t))))
(if (<= t_4 5e-6)
(+ (+ (* 0.5 (+ (sqrt (pow x -1.0)) (sqrt (pow y -1.0)))) t_1) t_6)
(if (<= t_4 2.0002)
(+ (+ t_3 t_1) t_6)
(+
1.0
(-
(+ (sqrt (+ 1.0 x)) (+ (pow (+ t_5 (sqrt t)) -1.0) t_2))
(+ (+ (sqrt z) (sqrt y)) (sqrt x))))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt(pow(z, -1.0)) * 0.5;
double t_2 = sqrt((z + 1.0));
double t_3 = (sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y));
double t_4 = t_3 + (t_2 - sqrt(z));
double t_5 = sqrt((t + 1.0));
double t_6 = t_5 - sqrt(t);
double tmp;
if (t_4 <= 5e-6) {
tmp = ((0.5 * (sqrt(pow(x, -1.0)) + sqrt(pow(y, -1.0)))) + t_1) + t_6;
} else if (t_4 <= 2.0002) {
tmp = (t_3 + t_1) + t_6;
} else {
tmp = 1.0 + ((sqrt((1.0 + x)) + (pow((t_5 + sqrt(t)), -1.0) + t_2)) - ((sqrt(z) + sqrt(y)) + sqrt(x)));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: t_5
real(8) :: t_6
real(8) :: tmp
t_1 = sqrt((z ** (-1.0d0))) * 0.5d0
t_2 = sqrt((z + 1.0d0))
t_3 = (sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))
t_4 = t_3 + (t_2 - sqrt(z))
t_5 = sqrt((t + 1.0d0))
t_6 = t_5 - sqrt(t)
if (t_4 <= 5d-6) then
tmp = ((0.5d0 * (sqrt((x ** (-1.0d0))) + sqrt((y ** (-1.0d0))))) + t_1) + t_6
else if (t_4 <= 2.0002d0) then
tmp = (t_3 + t_1) + t_6
else
tmp = 1.0d0 + ((sqrt((1.0d0 + x)) + (((t_5 + sqrt(t)) ** (-1.0d0)) + t_2)) - ((sqrt(z) + sqrt(y)) + sqrt(x)))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt(Math.pow(z, -1.0)) * 0.5;
double t_2 = Math.sqrt((z + 1.0));
double t_3 = (Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y));
double t_4 = t_3 + (t_2 - Math.sqrt(z));
double t_5 = Math.sqrt((t + 1.0));
double t_6 = t_5 - Math.sqrt(t);
double tmp;
if (t_4 <= 5e-6) {
tmp = ((0.5 * (Math.sqrt(Math.pow(x, -1.0)) + Math.sqrt(Math.pow(y, -1.0)))) + t_1) + t_6;
} else if (t_4 <= 2.0002) {
tmp = (t_3 + t_1) + t_6;
} else {
tmp = 1.0 + ((Math.sqrt((1.0 + x)) + (Math.pow((t_5 + Math.sqrt(t)), -1.0) + t_2)) - ((Math.sqrt(z) + Math.sqrt(y)) + Math.sqrt(x)));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt(math.pow(z, -1.0)) * 0.5 t_2 = math.sqrt((z + 1.0)) t_3 = (math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y)) t_4 = t_3 + (t_2 - math.sqrt(z)) t_5 = math.sqrt((t + 1.0)) t_6 = t_5 - math.sqrt(t) tmp = 0 if t_4 <= 5e-6: tmp = ((0.5 * (math.sqrt(math.pow(x, -1.0)) + math.sqrt(math.pow(y, -1.0)))) + t_1) + t_6 elif t_4 <= 2.0002: tmp = (t_3 + t_1) + t_6 else: tmp = 1.0 + ((math.sqrt((1.0 + x)) + (math.pow((t_5 + math.sqrt(t)), -1.0) + t_2)) - ((math.sqrt(z) + math.sqrt(y)) + math.sqrt(x))) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt((z ^ -1.0)) * 0.5) t_2 = sqrt(Float64(z + 1.0)) t_3 = Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) t_4 = Float64(t_3 + Float64(t_2 - sqrt(z))) t_5 = sqrt(Float64(t + 1.0)) t_6 = Float64(t_5 - sqrt(t)) tmp = 0.0 if (t_4 <= 5e-6) tmp = Float64(Float64(Float64(0.5 * Float64(sqrt((x ^ -1.0)) + sqrt((y ^ -1.0)))) + t_1) + t_6); elseif (t_4 <= 2.0002) tmp = Float64(Float64(t_3 + t_1) + t_6); else tmp = Float64(1.0 + Float64(Float64(sqrt(Float64(1.0 + x)) + Float64((Float64(t_5 + sqrt(t)) ^ -1.0) + t_2)) - Float64(Float64(sqrt(z) + sqrt(y)) + sqrt(x)))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((z ^ -1.0)) * 0.5;
t_2 = sqrt((z + 1.0));
t_3 = (sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y));
t_4 = t_3 + (t_2 - sqrt(z));
t_5 = sqrt((t + 1.0));
t_6 = t_5 - sqrt(t);
tmp = 0.0;
if (t_4 <= 5e-6)
tmp = ((0.5 * (sqrt((x ^ -1.0)) + sqrt((y ^ -1.0)))) + t_1) + t_6;
elseif (t_4 <= 2.0002)
tmp = (t_3 + t_1) + t_6;
else
tmp = 1.0 + ((sqrt((1.0 + x)) + (((t_5 + sqrt(t)) ^ -1.0) + t_2)) - ((sqrt(z) + sqrt(y)) + sqrt(x)));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[Power[z, -1.0], $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(t$95$3 + N[(t$95$2 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$6 = N[(t$95$5 - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, 5e-6], N[(N[(N[(0.5 * N[(N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[Power[y, -1.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$6), $MachinePrecision], If[LessEqual[t$95$4, 2.0002], N[(N[(t$95$3 + t$95$1), $MachinePrecision] + t$95$6), $MachinePrecision], N[(1.0 + N[(N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[(N[Power[N[(t$95$5 + N[Sqrt[t], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision] + t$95$2), $MachinePrecision]), $MachinePrecision] - N[(N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{{z}^{-1}} \cdot 0.5\\
t_2 := \sqrt{z + 1}\\
t_3 := \left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\\
t_4 := t\_3 + \left(t\_2 - \sqrt{z}\right)\\
t_5 := \sqrt{t + 1}\\
t_6 := t\_5 - \sqrt{t}\\
\mathbf{if}\;t\_4 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\left(0.5 \cdot \left(\sqrt{{x}^{-1}} + \sqrt{{y}^{-1}}\right) + t\_1\right) + t\_6\\
\mathbf{elif}\;t\_4 \leq 2.0002:\\
\;\;\;\;\left(t\_3 + t\_1\right) + t\_6\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(\sqrt{1 + x} + \left({\left(t\_5 + \sqrt{t}\right)}^{-1} + t\_2\right)\right) - \left(\left(\sqrt{z} + \sqrt{y}\right) + \sqrt{x}\right)\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 5.00000000000000041e-6Initial program 51.8%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6463.8
Applied rewrites63.8%
Taylor expanded in y around inf
Applied rewrites76.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6484.5
Applied rewrites84.5%
if 5.00000000000000041e-6 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.00019999999999998Initial program 95.5%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6453.7
Applied rewrites53.7%
if 2.00019999999999998 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 99.5%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6499.5
Applied rewrites99.5%
Taylor expanded in y around 0
associate--l+N/A
lower-+.f64N/A
lower--.f64N/A
Applied rewrites98.1%
Final simplification63.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ z 1.0)))
(t_2 (sqrt (+ t 1.0)))
(t_3 (sqrt (+ x 1.0)))
(t_4 (- (sqrt (+ y 1.0)) (sqrt y)))
(t_5 (+ (+ (- t_3 (sqrt x)) t_4) (- t_1 (sqrt z))))
(t_6 (- t_2 (sqrt t))))
(if (<= t_5 5e-6)
(+
(+
(* 0.5 (+ (sqrt (pow x -1.0)) (sqrt (pow y -1.0))))
(* (sqrt (pow z -1.0)) 0.5))
t_6)
(if (<= t_5 2.0002)
(+ (- (+ (/ 0.5 (sqrt z)) t_3) (- (sqrt x) t_4)) t_6)
(+
1.0
(-
(+ (sqrt (+ 1.0 x)) (+ (pow (+ t_2 (sqrt t)) -1.0) t_1))
(+ (+ (sqrt z) (sqrt y)) (sqrt x))))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0));
double t_2 = sqrt((t + 1.0));
double t_3 = sqrt((x + 1.0));
double t_4 = sqrt((y + 1.0)) - sqrt(y);
double t_5 = ((t_3 - sqrt(x)) + t_4) + (t_1 - sqrt(z));
double t_6 = t_2 - sqrt(t);
double tmp;
if (t_5 <= 5e-6) {
tmp = ((0.5 * (sqrt(pow(x, -1.0)) + sqrt(pow(y, -1.0)))) + (sqrt(pow(z, -1.0)) * 0.5)) + t_6;
} else if (t_5 <= 2.0002) {
tmp = (((0.5 / sqrt(z)) + t_3) - (sqrt(x) - t_4)) + t_6;
} else {
tmp = 1.0 + ((sqrt((1.0 + x)) + (pow((t_2 + sqrt(t)), -1.0) + t_1)) - ((sqrt(z) + sqrt(y)) + sqrt(x)));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: t_5
real(8) :: t_6
real(8) :: tmp
t_1 = sqrt((z + 1.0d0))
t_2 = sqrt((t + 1.0d0))
t_3 = sqrt((x + 1.0d0))
t_4 = sqrt((y + 1.0d0)) - sqrt(y)
t_5 = ((t_3 - sqrt(x)) + t_4) + (t_1 - sqrt(z))
t_6 = t_2 - sqrt(t)
if (t_5 <= 5d-6) then
tmp = ((0.5d0 * (sqrt((x ** (-1.0d0))) + sqrt((y ** (-1.0d0))))) + (sqrt((z ** (-1.0d0))) * 0.5d0)) + t_6
else if (t_5 <= 2.0002d0) then
tmp = (((0.5d0 / sqrt(z)) + t_3) - (sqrt(x) - t_4)) + t_6
else
tmp = 1.0d0 + ((sqrt((1.0d0 + x)) + (((t_2 + sqrt(t)) ** (-1.0d0)) + t_1)) - ((sqrt(z) + sqrt(y)) + sqrt(x)))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((z + 1.0));
double t_2 = Math.sqrt((t + 1.0));
double t_3 = Math.sqrt((x + 1.0));
double t_4 = Math.sqrt((y + 1.0)) - Math.sqrt(y);
double t_5 = ((t_3 - Math.sqrt(x)) + t_4) + (t_1 - Math.sqrt(z));
double t_6 = t_2 - Math.sqrt(t);
double tmp;
if (t_5 <= 5e-6) {
tmp = ((0.5 * (Math.sqrt(Math.pow(x, -1.0)) + Math.sqrt(Math.pow(y, -1.0)))) + (Math.sqrt(Math.pow(z, -1.0)) * 0.5)) + t_6;
} else if (t_5 <= 2.0002) {
tmp = (((0.5 / Math.sqrt(z)) + t_3) - (Math.sqrt(x) - t_4)) + t_6;
} else {
tmp = 1.0 + ((Math.sqrt((1.0 + x)) + (Math.pow((t_2 + Math.sqrt(t)), -1.0) + t_1)) - ((Math.sqrt(z) + Math.sqrt(y)) + Math.sqrt(x)));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((z + 1.0)) t_2 = math.sqrt((t + 1.0)) t_3 = math.sqrt((x + 1.0)) t_4 = math.sqrt((y + 1.0)) - math.sqrt(y) t_5 = ((t_3 - math.sqrt(x)) + t_4) + (t_1 - math.sqrt(z)) t_6 = t_2 - math.sqrt(t) tmp = 0 if t_5 <= 5e-6: tmp = ((0.5 * (math.sqrt(math.pow(x, -1.0)) + math.sqrt(math.pow(y, -1.0)))) + (math.sqrt(math.pow(z, -1.0)) * 0.5)) + t_6 elif t_5 <= 2.0002: tmp = (((0.5 / math.sqrt(z)) + t_3) - (math.sqrt(x) - t_4)) + t_6 else: tmp = 1.0 + ((math.sqrt((1.0 + x)) + (math.pow((t_2 + math.sqrt(t)), -1.0) + t_1)) - ((math.sqrt(z) + math.sqrt(y)) + math.sqrt(x))) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(z + 1.0)) t_2 = sqrt(Float64(t + 1.0)) t_3 = sqrt(Float64(x + 1.0)) t_4 = Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) t_5 = Float64(Float64(Float64(t_3 - sqrt(x)) + t_4) + Float64(t_1 - sqrt(z))) t_6 = Float64(t_2 - sqrt(t)) tmp = 0.0 if (t_5 <= 5e-6) tmp = Float64(Float64(Float64(0.5 * Float64(sqrt((x ^ -1.0)) + sqrt((y ^ -1.0)))) + Float64(sqrt((z ^ -1.0)) * 0.5)) + t_6); elseif (t_5 <= 2.0002) tmp = Float64(Float64(Float64(Float64(0.5 / sqrt(z)) + t_3) - Float64(sqrt(x) - t_4)) + t_6); else tmp = Float64(1.0 + Float64(Float64(sqrt(Float64(1.0 + x)) + Float64((Float64(t_2 + sqrt(t)) ^ -1.0) + t_1)) - Float64(Float64(sqrt(z) + sqrt(y)) + sqrt(x)))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((z + 1.0));
t_2 = sqrt((t + 1.0));
t_3 = sqrt((x + 1.0));
t_4 = sqrt((y + 1.0)) - sqrt(y);
t_5 = ((t_3 - sqrt(x)) + t_4) + (t_1 - sqrt(z));
t_6 = t_2 - sqrt(t);
tmp = 0.0;
if (t_5 <= 5e-6)
tmp = ((0.5 * (sqrt((x ^ -1.0)) + sqrt((y ^ -1.0)))) + (sqrt((z ^ -1.0)) * 0.5)) + t_6;
elseif (t_5 <= 2.0002)
tmp = (((0.5 / sqrt(z)) + t_3) - (sqrt(x) - t_4)) + t_6;
else
tmp = 1.0 + ((sqrt((1.0 + x)) + (((t_2 + sqrt(t)) ^ -1.0) + t_1)) - ((sqrt(z) + sqrt(y)) + sqrt(x)));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[(N[(N[(t$95$3 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$4), $MachinePrecision] + N[(t$95$1 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$6 = N[(t$95$2 - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$5, 5e-6], N[(N[(N[(0.5 * N[(N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[Power[y, -1.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[Power[z, -1.0], $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] + t$95$6), $MachinePrecision], If[LessEqual[t$95$5, 2.0002], N[(N[(N[(N[(0.5 / N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] - N[(N[Sqrt[x], $MachinePrecision] - t$95$4), $MachinePrecision]), $MachinePrecision] + t$95$6), $MachinePrecision], N[(1.0 + N[(N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[(N[Power[N[(t$95$2 + N[Sqrt[t], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision] - N[(N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1}\\
t_2 := \sqrt{t + 1}\\
t_3 := \sqrt{x + 1}\\
t_4 := \sqrt{y + 1} - \sqrt{y}\\
t_5 := \left(\left(t\_3 - \sqrt{x}\right) + t\_4\right) + \left(t\_1 - \sqrt{z}\right)\\
t_6 := t\_2 - \sqrt{t}\\
\mathbf{if}\;t\_5 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\left(0.5 \cdot \left(\sqrt{{x}^{-1}} + \sqrt{{y}^{-1}}\right) + \sqrt{{z}^{-1}} \cdot 0.5\right) + t\_6\\
\mathbf{elif}\;t\_5 \leq 2.0002:\\
\;\;\;\;\left(\left(\frac{0.5}{\sqrt{z}} + t\_3\right) - \left(\sqrt{x} - t\_4\right)\right) + t\_6\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(\sqrt{1 + x} + \left({\left(t\_2 + \sqrt{t}\right)}^{-1} + t\_1\right)\right) - \left(\left(\sqrt{z} + \sqrt{y}\right) + \sqrt{x}\right)\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 5.00000000000000041e-6Initial program 51.8%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6463.8
Applied rewrites63.8%
Taylor expanded in y around inf
Applied rewrites76.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6484.5
Applied rewrites84.5%
if 5.00000000000000041e-6 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.00019999999999998Initial program 95.5%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6453.7
Applied rewrites53.7%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
lift--.f64N/A
associate-+l-N/A
associate-+r-N/A
lower--.f64N/A
Applied rewrites37.4%
if 2.00019999999999998 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 99.5%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6499.5
Applied rewrites99.5%
Taylor expanded in y around 0
associate--l+N/A
lower-+.f64N/A
lower--.f64N/A
Applied rewrites98.1%
Final simplification50.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ x 1.0)))
(t_2 (- (sqrt (+ y 1.0)) (sqrt y)))
(t_3 (+ (+ (- t_1 (sqrt x)) t_2) (- (sqrt (+ z 1.0)) (sqrt z))))
(t_4 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= t_3 5e-6)
(+
(+
(* 0.5 (+ (sqrt (pow x -1.0)) (sqrt (pow y -1.0))))
(* (sqrt (pow z -1.0)) 0.5))
t_4)
(if (<= t_3 2.0)
(+ (- (+ (/ 0.5 (sqrt z)) t_1) (- (sqrt x) t_2)) t_4)
(+
(+
(+ (- 1.0 (sqrt x)) (- 1.0 (sqrt y)))
(/ (- (+ 1.0 z) z) (+ (sqrt (+ 1.0 z)) (sqrt z))))
t_4)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((x + 1.0));
double t_2 = sqrt((y + 1.0)) - sqrt(y);
double t_3 = ((t_1 - sqrt(x)) + t_2) + (sqrt((z + 1.0)) - sqrt(z));
double t_4 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if (t_3 <= 5e-6) {
tmp = ((0.5 * (sqrt(pow(x, -1.0)) + sqrt(pow(y, -1.0)))) + (sqrt(pow(z, -1.0)) * 0.5)) + t_4;
} else if (t_3 <= 2.0) {
tmp = (((0.5 / sqrt(z)) + t_1) - (sqrt(x) - t_2)) + t_4;
} else {
tmp = (((1.0 - sqrt(x)) + (1.0 - sqrt(y))) + (((1.0 + z) - z) / (sqrt((1.0 + z)) + sqrt(z)))) + t_4;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: tmp
t_1 = sqrt((x + 1.0d0))
t_2 = sqrt((y + 1.0d0)) - sqrt(y)
t_3 = ((t_1 - sqrt(x)) + t_2) + (sqrt((z + 1.0d0)) - sqrt(z))
t_4 = sqrt((t + 1.0d0)) - sqrt(t)
if (t_3 <= 5d-6) then
tmp = ((0.5d0 * (sqrt((x ** (-1.0d0))) + sqrt((y ** (-1.0d0))))) + (sqrt((z ** (-1.0d0))) * 0.5d0)) + t_4
else if (t_3 <= 2.0d0) then
tmp = (((0.5d0 / sqrt(z)) + t_1) - (sqrt(x) - t_2)) + t_4
else
tmp = (((1.0d0 - sqrt(x)) + (1.0d0 - sqrt(y))) + (((1.0d0 + z) - z) / (sqrt((1.0d0 + z)) + sqrt(z)))) + t_4
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((x + 1.0));
double t_2 = Math.sqrt((y + 1.0)) - Math.sqrt(y);
double t_3 = ((t_1 - Math.sqrt(x)) + t_2) + (Math.sqrt((z + 1.0)) - Math.sqrt(z));
double t_4 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double tmp;
if (t_3 <= 5e-6) {
tmp = ((0.5 * (Math.sqrt(Math.pow(x, -1.0)) + Math.sqrt(Math.pow(y, -1.0)))) + (Math.sqrt(Math.pow(z, -1.0)) * 0.5)) + t_4;
} else if (t_3 <= 2.0) {
tmp = (((0.5 / Math.sqrt(z)) + t_1) - (Math.sqrt(x) - t_2)) + t_4;
} else {
tmp = (((1.0 - Math.sqrt(x)) + (1.0 - Math.sqrt(y))) + (((1.0 + z) - z) / (Math.sqrt((1.0 + z)) + Math.sqrt(z)))) + t_4;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((x + 1.0)) t_2 = math.sqrt((y + 1.0)) - math.sqrt(y) t_3 = ((t_1 - math.sqrt(x)) + t_2) + (math.sqrt((z + 1.0)) - math.sqrt(z)) t_4 = math.sqrt((t + 1.0)) - math.sqrt(t) tmp = 0 if t_3 <= 5e-6: tmp = ((0.5 * (math.sqrt(math.pow(x, -1.0)) + math.sqrt(math.pow(y, -1.0)))) + (math.sqrt(math.pow(z, -1.0)) * 0.5)) + t_4 elif t_3 <= 2.0: tmp = (((0.5 / math.sqrt(z)) + t_1) - (math.sqrt(x) - t_2)) + t_4 else: tmp = (((1.0 - math.sqrt(x)) + (1.0 - math.sqrt(y))) + (((1.0 + z) - z) / (math.sqrt((1.0 + z)) + math.sqrt(z)))) + t_4 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(x + 1.0)) t_2 = Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) t_3 = Float64(Float64(Float64(t_1 - sqrt(x)) + t_2) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) t_4 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (t_3 <= 5e-6) tmp = Float64(Float64(Float64(0.5 * Float64(sqrt((x ^ -1.0)) + sqrt((y ^ -1.0)))) + Float64(sqrt((z ^ -1.0)) * 0.5)) + t_4); elseif (t_3 <= 2.0) tmp = Float64(Float64(Float64(Float64(0.5 / sqrt(z)) + t_1) - Float64(sqrt(x) - t_2)) + t_4); else tmp = Float64(Float64(Float64(Float64(1.0 - sqrt(x)) + Float64(1.0 - sqrt(y))) + Float64(Float64(Float64(1.0 + z) - z) / Float64(sqrt(Float64(1.0 + z)) + sqrt(z)))) + t_4); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((x + 1.0));
t_2 = sqrt((y + 1.0)) - sqrt(y);
t_3 = ((t_1 - sqrt(x)) + t_2) + (sqrt((z + 1.0)) - sqrt(z));
t_4 = sqrt((t + 1.0)) - sqrt(t);
tmp = 0.0;
if (t_3 <= 5e-6)
tmp = ((0.5 * (sqrt((x ^ -1.0)) + sqrt((y ^ -1.0)))) + (sqrt((z ^ -1.0)) * 0.5)) + t_4;
elseif (t_3 <= 2.0)
tmp = (((0.5 / sqrt(z)) + t_1) - (sqrt(x) - t_2)) + t_4;
else
tmp = (((1.0 - sqrt(x)) + (1.0 - sqrt(y))) + (((1.0 + z) - z) / (sqrt((1.0 + z)) + sqrt(z)))) + t_4;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(t$95$1 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, 5e-6], N[(N[(N[(0.5 * N[(N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[Power[y, -1.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[Power[z, -1.0], $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] + t$95$4), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(N[(N[(N[(0.5 / N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] - N[(N[Sqrt[x], $MachinePrecision] - t$95$2), $MachinePrecision]), $MachinePrecision] + t$95$4), $MachinePrecision], N[(N[(N[(N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(1.0 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 + z), $MachinePrecision] - z), $MachinePrecision] / N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$4), $MachinePrecision]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{x + 1}\\
t_2 := \sqrt{y + 1} - \sqrt{y}\\
t_3 := \left(\left(t\_1 - \sqrt{x}\right) + t\_2\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\\
t_4 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;t\_3 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\left(0.5 \cdot \left(\sqrt{{x}^{-1}} + \sqrt{{y}^{-1}}\right) + \sqrt{{z}^{-1}} \cdot 0.5\right) + t\_4\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\left(\left(\frac{0.5}{\sqrt{z}} + t\_1\right) - \left(\sqrt{x} - t\_2\right)\right) + t\_4\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(1 - \sqrt{x}\right) + \left(1 - \sqrt{y}\right)\right) + \frac{\left(1 + z\right) - z}{\sqrt{1 + z} + \sqrt{z}}\right) + t\_4\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 5.00000000000000041e-6Initial program 51.8%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6463.8
Applied rewrites63.8%
Taylor expanded in y around inf
Applied rewrites76.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6484.5
Applied rewrites84.5%
if 5.00000000000000041e-6 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2Initial program 95.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6453.5
Applied rewrites53.5%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
lift--.f64N/A
associate-+l-N/A
associate-+r-N/A
lower--.f64N/A
Applied rewrites36.9%
if 2 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 97.7%
Taylor expanded in x around 0
lower--.f64N/A
lower-sqrt.f6492.9
Applied rewrites92.9%
lift--.f64N/A
flip--N/A
+-commutativeN/A
lift-+.f64N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift--.f6494.1
lift-+.f64N/A
+-commutativeN/A
lower-+.f6494.1
lift-+.f64N/A
+-commutativeN/A
lower-+.f6494.1
Applied rewrites94.1%
Taylor expanded in y around 0
lower--.f64N/A
lower-sqrt.f6492.6
Applied rewrites92.6%
Final simplification50.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- 1.0 (sqrt x)))
(t_2 (* (sqrt (pow z -1.0)) 0.5))
(t_3 (- (sqrt (+ y 1.0)) (sqrt y)))
(t_4
(+
(+ (- (sqrt (+ x 1.0)) (sqrt x)) t_3)
(- (sqrt (+ z 1.0)) (sqrt z))))
(t_5 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= t_4 0.05)
(+ (+ (* 0.5 (+ (sqrt (pow x -1.0)) (sqrt (pow y -1.0)))) t_2) t_5)
(if (<= t_4 2.0)
(+ (+ (+ t_1 t_3) t_2) t_5)
(+
(+
(+ t_1 (- 1.0 (sqrt y)))
(/ (- (+ 1.0 z) z) (+ (sqrt (+ 1.0 z)) (sqrt z))))
t_5)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - sqrt(x);
double t_2 = sqrt(pow(z, -1.0)) * 0.5;
double t_3 = sqrt((y + 1.0)) - sqrt(y);
double t_4 = ((sqrt((x + 1.0)) - sqrt(x)) + t_3) + (sqrt((z + 1.0)) - sqrt(z));
double t_5 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if (t_4 <= 0.05) {
tmp = ((0.5 * (sqrt(pow(x, -1.0)) + sqrt(pow(y, -1.0)))) + t_2) + t_5;
} else if (t_4 <= 2.0) {
tmp = ((t_1 + t_3) + t_2) + t_5;
} else {
tmp = ((t_1 + (1.0 - sqrt(y))) + (((1.0 + z) - z) / (sqrt((1.0 + z)) + sqrt(z)))) + t_5;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: t_5
real(8) :: tmp
t_1 = 1.0d0 - sqrt(x)
t_2 = sqrt((z ** (-1.0d0))) * 0.5d0
t_3 = sqrt((y + 1.0d0)) - sqrt(y)
t_4 = ((sqrt((x + 1.0d0)) - sqrt(x)) + t_3) + (sqrt((z + 1.0d0)) - sqrt(z))
t_5 = sqrt((t + 1.0d0)) - sqrt(t)
if (t_4 <= 0.05d0) then
tmp = ((0.5d0 * (sqrt((x ** (-1.0d0))) + sqrt((y ** (-1.0d0))))) + t_2) + t_5
else if (t_4 <= 2.0d0) then
tmp = ((t_1 + t_3) + t_2) + t_5
else
tmp = ((t_1 + (1.0d0 - sqrt(y))) + (((1.0d0 + z) - z) / (sqrt((1.0d0 + z)) + sqrt(z)))) + t_5
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - Math.sqrt(x);
double t_2 = Math.sqrt(Math.pow(z, -1.0)) * 0.5;
double t_3 = Math.sqrt((y + 1.0)) - Math.sqrt(y);
double t_4 = ((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + t_3) + (Math.sqrt((z + 1.0)) - Math.sqrt(z));
double t_5 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double tmp;
if (t_4 <= 0.05) {
tmp = ((0.5 * (Math.sqrt(Math.pow(x, -1.0)) + Math.sqrt(Math.pow(y, -1.0)))) + t_2) + t_5;
} else if (t_4 <= 2.0) {
tmp = ((t_1 + t_3) + t_2) + t_5;
} else {
tmp = ((t_1 + (1.0 - Math.sqrt(y))) + (((1.0 + z) - z) / (Math.sqrt((1.0 + z)) + Math.sqrt(z)))) + t_5;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = 1.0 - math.sqrt(x) t_2 = math.sqrt(math.pow(z, -1.0)) * 0.5 t_3 = math.sqrt((y + 1.0)) - math.sqrt(y) t_4 = ((math.sqrt((x + 1.0)) - math.sqrt(x)) + t_3) + (math.sqrt((z + 1.0)) - math.sqrt(z)) t_5 = math.sqrt((t + 1.0)) - math.sqrt(t) tmp = 0 if t_4 <= 0.05: tmp = ((0.5 * (math.sqrt(math.pow(x, -1.0)) + math.sqrt(math.pow(y, -1.0)))) + t_2) + t_5 elif t_4 <= 2.0: tmp = ((t_1 + t_3) + t_2) + t_5 else: tmp = ((t_1 + (1.0 - math.sqrt(y))) + (((1.0 + z) - z) / (math.sqrt((1.0 + z)) + math.sqrt(z)))) + t_5 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(1.0 - sqrt(x)) t_2 = Float64(sqrt((z ^ -1.0)) * 0.5) t_3 = Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) t_4 = Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + t_3) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) t_5 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (t_4 <= 0.05) tmp = Float64(Float64(Float64(0.5 * Float64(sqrt((x ^ -1.0)) + sqrt((y ^ -1.0)))) + t_2) + t_5); elseif (t_4 <= 2.0) tmp = Float64(Float64(Float64(t_1 + t_3) + t_2) + t_5); else tmp = Float64(Float64(Float64(t_1 + Float64(1.0 - sqrt(y))) + Float64(Float64(Float64(1.0 + z) - z) / Float64(sqrt(Float64(1.0 + z)) + sqrt(z)))) + t_5); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = 1.0 - sqrt(x);
t_2 = sqrt((z ^ -1.0)) * 0.5;
t_3 = sqrt((y + 1.0)) - sqrt(y);
t_4 = ((sqrt((x + 1.0)) - sqrt(x)) + t_3) + (sqrt((z + 1.0)) - sqrt(z));
t_5 = sqrt((t + 1.0)) - sqrt(t);
tmp = 0.0;
if (t_4 <= 0.05)
tmp = ((0.5 * (sqrt((x ^ -1.0)) + sqrt((y ^ -1.0)))) + t_2) + t_5;
elseif (t_4 <= 2.0)
tmp = ((t_1 + t_3) + t_2) + t_5;
else
tmp = ((t_1 + (1.0 - sqrt(y))) + (((1.0 + z) - z) / (sqrt((1.0 + z)) + sqrt(z)))) + t_5;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[Power[z, -1.0], $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, 0.05], N[(N[(N[(0.5 * N[(N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[Power[y, -1.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$5), $MachinePrecision], If[LessEqual[t$95$4, 2.0], N[(N[(N[(t$95$1 + t$95$3), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$5), $MachinePrecision], N[(N[(N[(t$95$1 + N[(1.0 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 + z), $MachinePrecision] - z), $MachinePrecision] / N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$5), $MachinePrecision]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := 1 - \sqrt{x}\\
t_2 := \sqrt{{z}^{-1}} \cdot 0.5\\
t_3 := \sqrt{y + 1} - \sqrt{y}\\
t_4 := \left(\left(\sqrt{x + 1} - \sqrt{x}\right) + t\_3\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\\
t_5 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;t\_4 \leq 0.05:\\
\;\;\;\;\left(0.5 \cdot \left(\sqrt{{x}^{-1}} + \sqrt{{y}^{-1}}\right) + t\_2\right) + t\_5\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;\left(\left(t\_1 + t\_3\right) + t\_2\right) + t\_5\\
\mathbf{else}:\\
\;\;\;\;\left(\left(t\_1 + \left(1 - \sqrt{y}\right)\right) + \frac{\left(1 + z\right) - z}{\sqrt{1 + z} + \sqrt{z}}\right) + t\_5\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 0.050000000000000003Initial program 54.6%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6463.3
Applied rewrites63.3%
Taylor expanded in y around inf
Applied rewrites73.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6480.6
Applied rewrites80.6%
if 0.050000000000000003 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2Initial program 96.2%
Taylor expanded in x around 0
lower--.f64N/A
lower-sqrt.f6444.1
Applied rewrites44.1%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6430.0
Applied rewrites30.0%
if 2 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 97.7%
Taylor expanded in x around 0
lower--.f64N/A
lower-sqrt.f6492.9
Applied rewrites92.9%
lift--.f64N/A
flip--N/A
+-commutativeN/A
lift-+.f64N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift--.f6494.1
lift-+.f64N/A
+-commutativeN/A
lower-+.f6494.1
lift-+.f64N/A
+-commutativeN/A
lower-+.f6494.1
Applied rewrites94.1%
Taylor expanded in y around 0
lower--.f64N/A
lower-sqrt.f6492.6
Applied rewrites92.6%
Final simplification45.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_2 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_3
(+
(+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y)))
t_2))
(t_4 (sqrt (+ 1.0 x))))
(if (<= t_3 5e-6)
(+ (+ (* (sqrt (pow x -1.0)) 0.5) t_2) t_1)
(if (<= t_3 1.0)
(+ (+ (- t_4 (sqrt x)) t_2) t_1)
(if (<= t_3 2.9995)
(-
(+ t_4 (+ (pow (+ (sqrt (+ 1.0 z)) (sqrt z)) -1.0) (sqrt (+ 1.0 y))))
(+ (sqrt y) (sqrt x)))
(+ (+ (+ (- 1.0 (sqrt x)) (- 1.0 (sqrt y))) t_2) t_1))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((t + 1.0)) - sqrt(t);
double t_2 = sqrt((z + 1.0)) - sqrt(z);
double t_3 = ((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + t_2;
double t_4 = sqrt((1.0 + x));
double tmp;
if (t_3 <= 5e-6) {
tmp = ((sqrt(pow(x, -1.0)) * 0.5) + t_2) + t_1;
} else if (t_3 <= 1.0) {
tmp = ((t_4 - sqrt(x)) + t_2) + t_1;
} else if (t_3 <= 2.9995) {
tmp = (t_4 + (pow((sqrt((1.0 + z)) + sqrt(z)), -1.0) + sqrt((1.0 + y)))) - (sqrt(y) + sqrt(x));
} else {
tmp = (((1.0 - sqrt(x)) + (1.0 - sqrt(y))) + t_2) + t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: tmp
t_1 = sqrt((t + 1.0d0)) - sqrt(t)
t_2 = sqrt((z + 1.0d0)) - sqrt(z)
t_3 = ((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + t_2
t_4 = sqrt((1.0d0 + x))
if (t_3 <= 5d-6) then
tmp = ((sqrt((x ** (-1.0d0))) * 0.5d0) + t_2) + t_1
else if (t_3 <= 1.0d0) then
tmp = ((t_4 - sqrt(x)) + t_2) + t_1
else if (t_3 <= 2.9995d0) then
tmp = (t_4 + (((sqrt((1.0d0 + z)) + sqrt(z)) ** (-1.0d0)) + sqrt((1.0d0 + y)))) - (sqrt(y) + sqrt(x))
else
tmp = (((1.0d0 - sqrt(x)) + (1.0d0 - sqrt(y))) + t_2) + t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double t_2 = Math.sqrt((z + 1.0)) - Math.sqrt(z);
double t_3 = ((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + t_2;
double t_4 = Math.sqrt((1.0 + x));
double tmp;
if (t_3 <= 5e-6) {
tmp = ((Math.sqrt(Math.pow(x, -1.0)) * 0.5) + t_2) + t_1;
} else if (t_3 <= 1.0) {
tmp = ((t_4 - Math.sqrt(x)) + t_2) + t_1;
} else if (t_3 <= 2.9995) {
tmp = (t_4 + (Math.pow((Math.sqrt((1.0 + z)) + Math.sqrt(z)), -1.0) + Math.sqrt((1.0 + y)))) - (Math.sqrt(y) + Math.sqrt(x));
} else {
tmp = (((1.0 - Math.sqrt(x)) + (1.0 - Math.sqrt(y))) + t_2) + t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((t + 1.0)) - math.sqrt(t) t_2 = math.sqrt((z + 1.0)) - math.sqrt(z) t_3 = ((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + t_2 t_4 = math.sqrt((1.0 + x)) tmp = 0 if t_3 <= 5e-6: tmp = ((math.sqrt(math.pow(x, -1.0)) * 0.5) + t_2) + t_1 elif t_3 <= 1.0: tmp = ((t_4 - math.sqrt(x)) + t_2) + t_1 elif t_3 <= 2.9995: tmp = (t_4 + (math.pow((math.sqrt((1.0 + z)) + math.sqrt(z)), -1.0) + math.sqrt((1.0 + y)))) - (math.sqrt(y) + math.sqrt(x)) else: tmp = (((1.0 - math.sqrt(x)) + (1.0 - math.sqrt(y))) + t_2) + t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_2 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_3 = Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + t_2) t_4 = sqrt(Float64(1.0 + x)) tmp = 0.0 if (t_3 <= 5e-6) tmp = Float64(Float64(Float64(sqrt((x ^ -1.0)) * 0.5) + t_2) + t_1); elseif (t_3 <= 1.0) tmp = Float64(Float64(Float64(t_4 - sqrt(x)) + t_2) + t_1); elseif (t_3 <= 2.9995) tmp = Float64(Float64(t_4 + Float64((Float64(sqrt(Float64(1.0 + z)) + sqrt(z)) ^ -1.0) + sqrt(Float64(1.0 + y)))) - Float64(sqrt(y) + sqrt(x))); else tmp = Float64(Float64(Float64(Float64(1.0 - sqrt(x)) + Float64(1.0 - sqrt(y))) + t_2) + t_1); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((t + 1.0)) - sqrt(t);
t_2 = sqrt((z + 1.0)) - sqrt(z);
t_3 = ((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + t_2;
t_4 = sqrt((1.0 + x));
tmp = 0.0;
if (t_3 <= 5e-6)
tmp = ((sqrt((x ^ -1.0)) * 0.5) + t_2) + t_1;
elseif (t_3 <= 1.0)
tmp = ((t_4 - sqrt(x)) + t_2) + t_1;
elseif (t_3 <= 2.9995)
tmp = (t_4 + (((sqrt((1.0 + z)) + sqrt(z)) ^ -1.0) + sqrt((1.0 + y)))) - (sqrt(y) + sqrt(x));
else
tmp = (((1.0 - sqrt(x)) + (1.0 - sqrt(y))) + t_2) + t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision]}, Block[{t$95$4 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[t$95$3, 5e-6], N[(N[(N[(N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$3, 1.0], N[(N[(N[(t$95$4 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$3, 2.9995], N[(N[(t$95$4 + N[(N[Power[N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision] + N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(1.0 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$1), $MachinePrecision]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{t + 1} - \sqrt{t}\\
t_2 := \sqrt{z + 1} - \sqrt{z}\\
t_3 := \left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + t\_2\\
t_4 := \sqrt{1 + x}\\
\mathbf{if}\;t\_3 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\left(\sqrt{{x}^{-1}} \cdot 0.5 + t\_2\right) + t\_1\\
\mathbf{elif}\;t\_3 \leq 1:\\
\;\;\;\;\left(\left(t\_4 - \sqrt{x}\right) + t\_2\right) + t\_1\\
\mathbf{elif}\;t\_3 \leq 2.9995:\\
\;\;\;\;\left(t\_4 + \left({\left(\sqrt{1 + z} + \sqrt{z}\right)}^{-1} + \sqrt{1 + y}\right)\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(1 - \sqrt{x}\right) + \left(1 - \sqrt{y}\right)\right) + t\_2\right) + t\_1\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 5.00000000000000041e-6Initial program 51.8%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6463.8
Applied rewrites63.8%
Taylor expanded in x around 0
Applied rewrites63.8%
if 5.00000000000000041e-6 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1Initial program 96.2%
Taylor expanded in y around inf
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6460.3
Applied rewrites60.3%
if 1 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.99949999999999983Initial program 95.1%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6495.8
Applied rewrites95.8%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f6497.0
lift-+.f64N/A
+-commutativeN/A
lift-+.f6497.0
Applied rewrites97.0%
Taylor expanded in t around inf
lower--.f64N/A
Applied rewrites21.0%
if 2.99949999999999983 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 99.7%
Taylor expanded in x around 0
lower--.f64N/A
lower-sqrt.f6498.8
Applied rewrites98.8%
Taylor expanded in y around 0
lower--.f64N/A
lower-sqrt.f6498.8
Applied rewrites98.8%
Final simplification47.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_2 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_3 (sqrt (+ x 1.0)))
(t_4 (+ (+ (- t_3 (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) t_2)))
(if (<= t_4 5e-6)
(+ (+ (* (sqrt (pow x -1.0)) 0.5) t_2) t_1)
(if (<= t_4 1.0)
(+ (+ (- (sqrt (+ 1.0 x)) (sqrt x)) t_2) t_1)
(if (<= t_4 2.0002)
(+
(- (* (sqrt (pow z -1.0)) 0.5) (+ (sqrt y) (sqrt x)))
(+ (sqrt (+ 1.0 y)) t_3))
(+ (+ (+ (- 1.0 (sqrt x)) (- 1.0 (sqrt y))) t_2) t_1))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((t + 1.0)) - sqrt(t);
double t_2 = sqrt((z + 1.0)) - sqrt(z);
double t_3 = sqrt((x + 1.0));
double t_4 = ((t_3 - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + t_2;
double tmp;
if (t_4 <= 5e-6) {
tmp = ((sqrt(pow(x, -1.0)) * 0.5) + t_2) + t_1;
} else if (t_4 <= 1.0) {
tmp = ((sqrt((1.0 + x)) - sqrt(x)) + t_2) + t_1;
} else if (t_4 <= 2.0002) {
tmp = ((sqrt(pow(z, -1.0)) * 0.5) - (sqrt(y) + sqrt(x))) + (sqrt((1.0 + y)) + t_3);
} else {
tmp = (((1.0 - sqrt(x)) + (1.0 - sqrt(y))) + t_2) + t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: tmp
t_1 = sqrt((t + 1.0d0)) - sqrt(t)
t_2 = sqrt((z + 1.0d0)) - sqrt(z)
t_3 = sqrt((x + 1.0d0))
t_4 = ((t_3 - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + t_2
if (t_4 <= 5d-6) then
tmp = ((sqrt((x ** (-1.0d0))) * 0.5d0) + t_2) + t_1
else if (t_4 <= 1.0d0) then
tmp = ((sqrt((1.0d0 + x)) - sqrt(x)) + t_2) + t_1
else if (t_4 <= 2.0002d0) then
tmp = ((sqrt((z ** (-1.0d0))) * 0.5d0) - (sqrt(y) + sqrt(x))) + (sqrt((1.0d0 + y)) + t_3)
else
tmp = (((1.0d0 - sqrt(x)) + (1.0d0 - sqrt(y))) + t_2) + t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double t_2 = Math.sqrt((z + 1.0)) - Math.sqrt(z);
double t_3 = Math.sqrt((x + 1.0));
double t_4 = ((t_3 - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + t_2;
double tmp;
if (t_4 <= 5e-6) {
tmp = ((Math.sqrt(Math.pow(x, -1.0)) * 0.5) + t_2) + t_1;
} else if (t_4 <= 1.0) {
tmp = ((Math.sqrt((1.0 + x)) - Math.sqrt(x)) + t_2) + t_1;
} else if (t_4 <= 2.0002) {
tmp = ((Math.sqrt(Math.pow(z, -1.0)) * 0.5) - (Math.sqrt(y) + Math.sqrt(x))) + (Math.sqrt((1.0 + y)) + t_3);
} else {
tmp = (((1.0 - Math.sqrt(x)) + (1.0 - Math.sqrt(y))) + t_2) + t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((t + 1.0)) - math.sqrt(t) t_2 = math.sqrt((z + 1.0)) - math.sqrt(z) t_3 = math.sqrt((x + 1.0)) t_4 = ((t_3 - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + t_2 tmp = 0 if t_4 <= 5e-6: tmp = ((math.sqrt(math.pow(x, -1.0)) * 0.5) + t_2) + t_1 elif t_4 <= 1.0: tmp = ((math.sqrt((1.0 + x)) - math.sqrt(x)) + t_2) + t_1 elif t_4 <= 2.0002: tmp = ((math.sqrt(math.pow(z, -1.0)) * 0.5) - (math.sqrt(y) + math.sqrt(x))) + (math.sqrt((1.0 + y)) + t_3) else: tmp = (((1.0 - math.sqrt(x)) + (1.0 - math.sqrt(y))) + t_2) + t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_2 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_3 = sqrt(Float64(x + 1.0)) t_4 = Float64(Float64(Float64(t_3 - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + t_2) tmp = 0.0 if (t_4 <= 5e-6) tmp = Float64(Float64(Float64(sqrt((x ^ -1.0)) * 0.5) + t_2) + t_1); elseif (t_4 <= 1.0) tmp = Float64(Float64(Float64(sqrt(Float64(1.0 + x)) - sqrt(x)) + t_2) + t_1); elseif (t_4 <= 2.0002) tmp = Float64(Float64(Float64(sqrt((z ^ -1.0)) * 0.5) - Float64(sqrt(y) + sqrt(x))) + Float64(sqrt(Float64(1.0 + y)) + t_3)); else tmp = Float64(Float64(Float64(Float64(1.0 - sqrt(x)) + Float64(1.0 - sqrt(y))) + t_2) + t_1); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((t + 1.0)) - sqrt(t);
t_2 = sqrt((z + 1.0)) - sqrt(z);
t_3 = sqrt((x + 1.0));
t_4 = ((t_3 - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + t_2;
tmp = 0.0;
if (t_4 <= 5e-6)
tmp = ((sqrt((x ^ -1.0)) * 0.5) + t_2) + t_1;
elseif (t_4 <= 1.0)
tmp = ((sqrt((1.0 + x)) - sqrt(x)) + t_2) + t_1;
elseif (t_4 <= 2.0002)
tmp = ((sqrt((z ^ -1.0)) * 0.5) - (sqrt(y) + sqrt(x))) + (sqrt((1.0 + y)) + t_3);
else
tmp = (((1.0 - sqrt(x)) + (1.0 - sqrt(y))) + t_2) + t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(t$95$3 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision]}, If[LessEqual[t$95$4, 5e-6], N[(N[(N[(N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$4, 1.0], N[(N[(N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$4, 2.0002], N[(N[(N[(N[Sqrt[N[Power[z, -1.0], $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(1.0 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$1), $MachinePrecision]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{t + 1} - \sqrt{t}\\
t_2 := \sqrt{z + 1} - \sqrt{z}\\
t_3 := \sqrt{x + 1}\\
t_4 := \left(\left(t\_3 - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + t\_2\\
\mathbf{if}\;t\_4 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\left(\sqrt{{x}^{-1}} \cdot 0.5 + t\_2\right) + t\_1\\
\mathbf{elif}\;t\_4 \leq 1:\\
\;\;\;\;\left(\left(\sqrt{1 + x} - \sqrt{x}\right) + t\_2\right) + t\_1\\
\mathbf{elif}\;t\_4 \leq 2.0002:\\
\;\;\;\;\left(\sqrt{{z}^{-1}} \cdot 0.5 - \left(\sqrt{y} + \sqrt{x}\right)\right) + \left(\sqrt{1 + y} + t\_3\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(1 - \sqrt{x}\right) + \left(1 - \sqrt{y}\right)\right) + t\_2\right) + t\_1\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 5.00000000000000041e-6Initial program 51.8%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6463.8
Applied rewrites63.8%
Taylor expanded in x around 0
Applied rewrites63.8%
if 5.00000000000000041e-6 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1Initial program 96.2%
Taylor expanded in y around inf
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6460.3
Applied rewrites60.3%
if 1 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.00019999999999998Initial program 95.0%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f646.4
Applied rewrites6.4%
Applied rewrites16.3%
Taylor expanded in z around inf
Applied rewrites19.0%
if 2.00019999999999998 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 99.5%
Taylor expanded in x around 0
lower--.f64N/A
lower-sqrt.f6496.3
Applied rewrites96.3%
Taylor expanded in y around 0
lower--.f64N/A
lower-sqrt.f6494.7
Applied rewrites94.7%
Final simplification47.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_2 (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))))
(t_3 (sqrt (pow y -1.0))))
(if (<= t_2 5e-6)
(+
(+ (* 0.5 (+ (sqrt (pow x -1.0)) t_3)) (* (sqrt (pow z -1.0)) 0.5))
t_1)
(if (<= t_2 1.0005)
(+
(+
(fma t_3 0.5 (- (sqrt (+ 1.0 x)) (sqrt x)))
(- (sqrt (+ z 1.0)) (sqrt z)))
t_1)
(-
(+
(+ (sqrt (+ 1.0 y)) 1.0)
(+
(pow (+ (sqrt (+ 1.0 z)) (sqrt z)) -1.0)
(pow (+ (sqrt (+ 1.0 t)) (sqrt t)) -1.0)))
(+ (sqrt y) (sqrt x)))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((t + 1.0)) - sqrt(t);
double t_2 = (sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y));
double t_3 = sqrt(pow(y, -1.0));
double tmp;
if (t_2 <= 5e-6) {
tmp = ((0.5 * (sqrt(pow(x, -1.0)) + t_3)) + (sqrt(pow(z, -1.0)) * 0.5)) + t_1;
} else if (t_2 <= 1.0005) {
tmp = (fma(t_3, 0.5, (sqrt((1.0 + x)) - sqrt(x))) + (sqrt((z + 1.0)) - sqrt(z))) + t_1;
} else {
tmp = ((sqrt((1.0 + y)) + 1.0) + (pow((sqrt((1.0 + z)) + sqrt(z)), -1.0) + pow((sqrt((1.0 + t)) + sqrt(t)), -1.0))) - (sqrt(y) + sqrt(x));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_2 = Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) t_3 = sqrt((y ^ -1.0)) tmp = 0.0 if (t_2 <= 5e-6) tmp = Float64(Float64(Float64(0.5 * Float64(sqrt((x ^ -1.0)) + t_3)) + Float64(sqrt((z ^ -1.0)) * 0.5)) + t_1); elseif (t_2 <= 1.0005) tmp = Float64(Float64(fma(t_3, 0.5, Float64(sqrt(Float64(1.0 + x)) - sqrt(x))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + t_1); else tmp = Float64(Float64(Float64(sqrt(Float64(1.0 + y)) + 1.0) + Float64((Float64(sqrt(Float64(1.0 + z)) + sqrt(z)) ^ -1.0) + (Float64(sqrt(Float64(1.0 + t)) + sqrt(t)) ^ -1.0))) - Float64(sqrt(y) + sqrt(x))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[Power[y, -1.0], $MachinePrecision]], $MachinePrecision]}, If[LessEqual[t$95$2, 5e-6], N[(N[(N[(0.5 * N[(N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[Power[z, -1.0], $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$2, 1.0005], N[(N[(N[(t$95$3 * 0.5 + N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] + 1.0), $MachinePrecision] + N[(N[Power[N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision] + N[Power[N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] + N[Sqrt[t], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{t + 1} - \sqrt{t}\\
t_2 := \left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\\
t_3 := \sqrt{{y}^{-1}}\\
\mathbf{if}\;t\_2 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\left(0.5 \cdot \left(\sqrt{{x}^{-1}} + t\_3\right) + \sqrt{{z}^{-1}} \cdot 0.5\right) + t\_1\\
\mathbf{elif}\;t\_2 \leq 1.0005:\\
\;\;\;\;\left(\mathsf{fma}\left(t\_3, 0.5, \sqrt{1 + x} - \sqrt{x}\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\sqrt{1 + y} + 1\right) + \left({\left(\sqrt{1 + z} + \sqrt{z}\right)}^{-1} + {\left(\sqrt{1 + t} + \sqrt{t}\right)}^{-1}\right)\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\end{array}
\end{array}
if (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) < 5.00000000000000041e-6Initial program 73.5%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6480.2
Applied rewrites80.2%
Taylor expanded in y around inf
Applied rewrites87.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6445.0
Applied rewrites45.0%
if 5.00000000000000041e-6 < (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) < 1.00049999999999994Initial program 95.9%
Taylor expanded in y around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6447.3
Applied rewrites47.3%
if 1.00049999999999994 < (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) Initial program 97.2%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6497.9
Applied rewrites97.9%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f6498.6
lift-+.f64N/A
+-commutativeN/A
lift-+.f6498.6
Applied rewrites98.6%
Taylor expanded in x around 0
lower--.f64N/A
Applied rewrites92.7%
Final simplification59.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 y)))
(t_2 (+ (+ (sqrt z) (sqrt y)) (sqrt x)))
(t_3 (sqrt (+ z 1.0)))
(t_4 (sqrt (+ x 1.0)))
(t_5
(+
(+
(+ (- t_4 (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y)))
(- t_3 (sqrt z)))
(- (sqrt (+ t 1.0)) (sqrt t)))))
(if (<= t_5 1.0)
(+ 1.0 (- (+ t_3 t_1) t_2))
(if (<= t_5 2.0002)
(+ (- (* (sqrt (pow z -1.0)) 0.5) (+ (sqrt y) (sqrt x))) (+ t_1 t_4))
(- (+ (+ t_1 1.0) (sqrt (+ 1.0 z))) t_2)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + y));
double t_2 = (sqrt(z) + sqrt(y)) + sqrt(x);
double t_3 = sqrt((z + 1.0));
double t_4 = sqrt((x + 1.0));
double t_5 = (((t_4 - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (t_3 - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
double tmp;
if (t_5 <= 1.0) {
tmp = 1.0 + ((t_3 + t_1) - t_2);
} else if (t_5 <= 2.0002) {
tmp = ((sqrt(pow(z, -1.0)) * 0.5) - (sqrt(y) + sqrt(x))) + (t_1 + t_4);
} else {
tmp = ((t_1 + 1.0) + sqrt((1.0 + z))) - t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: t_5
real(8) :: tmp
t_1 = sqrt((1.0d0 + y))
t_2 = (sqrt(z) + sqrt(y)) + sqrt(x)
t_3 = sqrt((z + 1.0d0))
t_4 = sqrt((x + 1.0d0))
t_5 = (((t_4 - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (t_3 - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
if (t_5 <= 1.0d0) then
tmp = 1.0d0 + ((t_3 + t_1) - t_2)
else if (t_5 <= 2.0002d0) then
tmp = ((sqrt((z ** (-1.0d0))) * 0.5d0) - (sqrt(y) + sqrt(x))) + (t_1 + t_4)
else
tmp = ((t_1 + 1.0d0) + sqrt((1.0d0 + z))) - t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((1.0 + y));
double t_2 = (Math.sqrt(z) + Math.sqrt(y)) + Math.sqrt(x);
double t_3 = Math.sqrt((z + 1.0));
double t_4 = Math.sqrt((x + 1.0));
double t_5 = (((t_4 - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (t_3 - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
double tmp;
if (t_5 <= 1.0) {
tmp = 1.0 + ((t_3 + t_1) - t_2);
} else if (t_5 <= 2.0002) {
tmp = ((Math.sqrt(Math.pow(z, -1.0)) * 0.5) - (Math.sqrt(y) + Math.sqrt(x))) + (t_1 + t_4);
} else {
tmp = ((t_1 + 1.0) + Math.sqrt((1.0 + z))) - t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((1.0 + y)) t_2 = (math.sqrt(z) + math.sqrt(y)) + math.sqrt(x) t_3 = math.sqrt((z + 1.0)) t_4 = math.sqrt((x + 1.0)) t_5 = (((t_4 - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (t_3 - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t)) tmp = 0 if t_5 <= 1.0: tmp = 1.0 + ((t_3 + t_1) - t_2) elif t_5 <= 2.0002: tmp = ((math.sqrt(math.pow(z, -1.0)) * 0.5) - (math.sqrt(y) + math.sqrt(x))) + (t_1 + t_4) else: tmp = ((t_1 + 1.0) + math.sqrt((1.0 + z))) - t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + y)) t_2 = Float64(Float64(sqrt(z) + sqrt(y)) + sqrt(x)) t_3 = sqrt(Float64(z + 1.0)) t_4 = sqrt(Float64(x + 1.0)) t_5 = Float64(Float64(Float64(Float64(t_4 - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(t_3 - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) tmp = 0.0 if (t_5 <= 1.0) tmp = Float64(1.0 + Float64(Float64(t_3 + t_1) - t_2)); elseif (t_5 <= 2.0002) tmp = Float64(Float64(Float64(sqrt((z ^ -1.0)) * 0.5) - Float64(sqrt(y) + sqrt(x))) + Float64(t_1 + t_4)); else tmp = Float64(Float64(Float64(t_1 + 1.0) + sqrt(Float64(1.0 + z))) - t_2); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((1.0 + y));
t_2 = (sqrt(z) + sqrt(y)) + sqrt(x);
t_3 = sqrt((z + 1.0));
t_4 = sqrt((x + 1.0));
t_5 = (((t_4 - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (t_3 - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
tmp = 0.0;
if (t_5 <= 1.0)
tmp = 1.0 + ((t_3 + t_1) - t_2);
elseif (t_5 <= 2.0002)
tmp = ((sqrt((z ^ -1.0)) * 0.5) - (sqrt(y) + sqrt(x))) + (t_1 + t_4);
else
tmp = ((t_1 + 1.0) + sqrt((1.0 + z))) - t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$5 = N[(N[(N[(N[(t$95$4 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t$95$3 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$5, 1.0], N[(1.0 + N[(N[(t$95$3 + t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$5, 2.0002], N[(N[(N[(N[Sqrt[N[Power[z, -1.0], $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 + t$95$4), $MachinePrecision]), $MachinePrecision], N[(N[(N[(t$95$1 + 1.0), $MachinePrecision] + N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + y}\\
t_2 := \left(\sqrt{z} + \sqrt{y}\right) + \sqrt{x}\\
t_3 := \sqrt{z + 1}\\
t_4 := \sqrt{x + 1}\\
t_5 := \left(\left(\left(t\_4 - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(t\_3 - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)\\
\mathbf{if}\;t\_5 \leq 1:\\
\;\;\;\;1 + \left(\left(t\_3 + t\_1\right) - t\_2\right)\\
\mathbf{elif}\;t\_5 \leq 2.0002:\\
\;\;\;\;\left(\sqrt{{z}^{-1}} \cdot 0.5 - \left(\sqrt{y} + \sqrt{x}\right)\right) + \left(t\_1 + t\_4\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(t\_1 + 1\right) + \sqrt{1 + z}\right) - t\_2\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 1Initial program 82.4%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f643.2
Applied rewrites3.2%
Taylor expanded in x around 0
Applied rewrites40.5%
if 1 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 2.00019999999999998Initial program 93.2%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f646.0
Applied rewrites6.0%
Applied rewrites14.9%
Taylor expanded in z around inf
Applied rewrites17.9%
if 2.00019999999999998 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) Initial program 98.3%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6431.8
Applied rewrites31.8%
Taylor expanded in x around 0
Applied rewrites30.7%
Final simplification28.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_2
(+
(+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y)))
t_1))
(t_3 (+ (sqrt (+ 1.0 z)) (sqrt z)))
(t_4 (sqrt (+ 1.0 x)))
(t_5 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= t_2 1.0)
(+ (+ (pow (+ t_4 (sqrt x)) -1.0) t_1) t_5)
(if (<= t_2 2.2)
(- (+ t_4 (+ (pow t_3 -1.0) (sqrt (+ 1.0 y)))) (+ (sqrt y) (sqrt x)))
(+
(+ (+ (- 1.0 (sqrt x)) (- 1.0 (sqrt y))) (/ (- (+ 1.0 z) z) t_3))
t_5)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0)) - sqrt(z);
double t_2 = ((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + t_1;
double t_3 = sqrt((1.0 + z)) + sqrt(z);
double t_4 = sqrt((1.0 + x));
double t_5 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if (t_2 <= 1.0) {
tmp = (pow((t_4 + sqrt(x)), -1.0) + t_1) + t_5;
} else if (t_2 <= 2.2) {
tmp = (t_4 + (pow(t_3, -1.0) + sqrt((1.0 + y)))) - (sqrt(y) + sqrt(x));
} else {
tmp = (((1.0 - sqrt(x)) + (1.0 - sqrt(y))) + (((1.0 + z) - z) / t_3)) + t_5;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: t_5
real(8) :: tmp
t_1 = sqrt((z + 1.0d0)) - sqrt(z)
t_2 = ((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + t_1
t_3 = sqrt((1.0d0 + z)) + sqrt(z)
t_4 = sqrt((1.0d0 + x))
t_5 = sqrt((t + 1.0d0)) - sqrt(t)
if (t_2 <= 1.0d0) then
tmp = (((t_4 + sqrt(x)) ** (-1.0d0)) + t_1) + t_5
else if (t_2 <= 2.2d0) then
tmp = (t_4 + ((t_3 ** (-1.0d0)) + sqrt((1.0d0 + y)))) - (sqrt(y) + sqrt(x))
else
tmp = (((1.0d0 - sqrt(x)) + (1.0d0 - sqrt(y))) + (((1.0d0 + z) - z) / t_3)) + t_5
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((z + 1.0)) - Math.sqrt(z);
double t_2 = ((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + t_1;
double t_3 = Math.sqrt((1.0 + z)) + Math.sqrt(z);
double t_4 = Math.sqrt((1.0 + x));
double t_5 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double tmp;
if (t_2 <= 1.0) {
tmp = (Math.pow((t_4 + Math.sqrt(x)), -1.0) + t_1) + t_5;
} else if (t_2 <= 2.2) {
tmp = (t_4 + (Math.pow(t_3, -1.0) + Math.sqrt((1.0 + y)))) - (Math.sqrt(y) + Math.sqrt(x));
} else {
tmp = (((1.0 - Math.sqrt(x)) + (1.0 - Math.sqrt(y))) + (((1.0 + z) - z) / t_3)) + t_5;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((z + 1.0)) - math.sqrt(z) t_2 = ((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + t_1 t_3 = math.sqrt((1.0 + z)) + math.sqrt(z) t_4 = math.sqrt((1.0 + x)) t_5 = math.sqrt((t + 1.0)) - math.sqrt(t) tmp = 0 if t_2 <= 1.0: tmp = (math.pow((t_4 + math.sqrt(x)), -1.0) + t_1) + t_5 elif t_2 <= 2.2: tmp = (t_4 + (math.pow(t_3, -1.0) + math.sqrt((1.0 + y)))) - (math.sqrt(y) + math.sqrt(x)) else: tmp = (((1.0 - math.sqrt(x)) + (1.0 - math.sqrt(y))) + (((1.0 + z) - z) / t_3)) + t_5 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_2 = Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + t_1) t_3 = Float64(sqrt(Float64(1.0 + z)) + sqrt(z)) t_4 = sqrt(Float64(1.0 + x)) t_5 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (t_2 <= 1.0) tmp = Float64(Float64((Float64(t_4 + sqrt(x)) ^ -1.0) + t_1) + t_5); elseif (t_2 <= 2.2) tmp = Float64(Float64(t_4 + Float64((t_3 ^ -1.0) + sqrt(Float64(1.0 + y)))) - Float64(sqrt(y) + sqrt(x))); else tmp = Float64(Float64(Float64(Float64(1.0 - sqrt(x)) + Float64(1.0 - sqrt(y))) + Float64(Float64(Float64(1.0 + z) - z) / t_3)) + t_5); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((z + 1.0)) - sqrt(z);
t_2 = ((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + t_1;
t_3 = sqrt((1.0 + z)) + sqrt(z);
t_4 = sqrt((1.0 + x));
t_5 = sqrt((t + 1.0)) - sqrt(t);
tmp = 0.0;
if (t_2 <= 1.0)
tmp = (((t_4 + sqrt(x)) ^ -1.0) + t_1) + t_5;
elseif (t_2 <= 2.2)
tmp = (t_4 + ((t_3 ^ -1.0) + sqrt((1.0 + y)))) - (sqrt(y) + sqrt(x));
else
tmp = (((1.0 - sqrt(x)) + (1.0 - sqrt(y))) + (((1.0 + z) - z) / t_3)) + t_5;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$5 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 1.0], N[(N[(N[Power[N[(t$95$4 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$5), $MachinePrecision], If[LessEqual[t$95$2, 2.2], N[(N[(t$95$4 + N[(N[Power[t$95$3, -1.0], $MachinePrecision] + N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(1.0 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 + z), $MachinePrecision] - z), $MachinePrecision] / t$95$3), $MachinePrecision]), $MachinePrecision] + t$95$5), $MachinePrecision]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1} - \sqrt{z}\\
t_2 := \left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + t\_1\\
t_3 := \sqrt{1 + z} + \sqrt{z}\\
t_4 := \sqrt{1 + x}\\
t_5 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;t\_2 \leq 1:\\
\;\;\;\;\left({\left(t\_4 + \sqrt{x}\right)}^{-1} + t\_1\right) + t\_5\\
\mathbf{elif}\;t\_2 \leq 2.2:\\
\;\;\;\;\left(t\_4 + \left({t\_3}^{-1} + \sqrt{1 + y}\right)\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(1 - \sqrt{x}\right) + \left(1 - \sqrt{y}\right)\right) + \frac{\left(1 + z\right) - z}{t\_3}\right) + t\_5\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1Initial program 86.6%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
flip--N/A
lift--.f64N/A
flip--N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites86.9%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6462.1
Applied rewrites62.1%
if 1 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.2000000000000002Initial program 95.0%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6495.8
Applied rewrites95.8%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f6496.9
lift-+.f64N/A
+-commutativeN/A
lift-+.f6496.9
Applied rewrites96.9%
Taylor expanded in t around inf
lower--.f64N/A
Applied rewrites19.6%
if 2.2000000000000002 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 99.6%
Taylor expanded in x around 0
lower--.f64N/A
lower-sqrt.f6498.9
Applied rewrites98.9%
lift--.f64N/A
flip--N/A
+-commutativeN/A
lift-+.f64N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift--.f6498.8
lift-+.f64N/A
+-commutativeN/A
lower-+.f6498.8
lift-+.f64N/A
+-commutativeN/A
lower-+.f6498.8
Applied rewrites98.8%
Taylor expanded in y around 0
lower--.f64N/A
lower-sqrt.f6497.0
Applied rewrites97.0%
Final simplification48.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_2 (sqrt (+ 1.0 x)))
(t_3 (- (sqrt (+ y 1.0)) (sqrt y)))
(t_4 (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) t_3) t_1))
(t_5 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= t_4 1.0)
(+ (+ (pow (+ t_2 (sqrt x)) -1.0) t_1) t_5)
(if (<= t_4 2.9995)
(-
(+ t_2 (+ (pow (+ (sqrt (+ 1.0 z)) (sqrt z)) -1.0) (sqrt (+ 1.0 y))))
(+ (sqrt y) (sqrt x)))
(+ (+ (+ (- 1.0 (sqrt x)) t_3) t_1) t_5)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0)) - sqrt(z);
double t_2 = sqrt((1.0 + x));
double t_3 = sqrt((y + 1.0)) - sqrt(y);
double t_4 = ((sqrt((x + 1.0)) - sqrt(x)) + t_3) + t_1;
double t_5 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if (t_4 <= 1.0) {
tmp = (pow((t_2 + sqrt(x)), -1.0) + t_1) + t_5;
} else if (t_4 <= 2.9995) {
tmp = (t_2 + (pow((sqrt((1.0 + z)) + sqrt(z)), -1.0) + sqrt((1.0 + y)))) - (sqrt(y) + sqrt(x));
} else {
tmp = (((1.0 - sqrt(x)) + t_3) + t_1) + t_5;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: t_5
real(8) :: tmp
t_1 = sqrt((z + 1.0d0)) - sqrt(z)
t_2 = sqrt((1.0d0 + x))
t_3 = sqrt((y + 1.0d0)) - sqrt(y)
t_4 = ((sqrt((x + 1.0d0)) - sqrt(x)) + t_3) + t_1
t_5 = sqrt((t + 1.0d0)) - sqrt(t)
if (t_4 <= 1.0d0) then
tmp = (((t_2 + sqrt(x)) ** (-1.0d0)) + t_1) + t_5
else if (t_4 <= 2.9995d0) then
tmp = (t_2 + (((sqrt((1.0d0 + z)) + sqrt(z)) ** (-1.0d0)) + sqrt((1.0d0 + y)))) - (sqrt(y) + sqrt(x))
else
tmp = (((1.0d0 - sqrt(x)) + t_3) + t_1) + t_5
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((z + 1.0)) - Math.sqrt(z);
double t_2 = Math.sqrt((1.0 + x));
double t_3 = Math.sqrt((y + 1.0)) - Math.sqrt(y);
double t_4 = ((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + t_3) + t_1;
double t_5 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double tmp;
if (t_4 <= 1.0) {
tmp = (Math.pow((t_2 + Math.sqrt(x)), -1.0) + t_1) + t_5;
} else if (t_4 <= 2.9995) {
tmp = (t_2 + (Math.pow((Math.sqrt((1.0 + z)) + Math.sqrt(z)), -1.0) + Math.sqrt((1.0 + y)))) - (Math.sqrt(y) + Math.sqrt(x));
} else {
tmp = (((1.0 - Math.sqrt(x)) + t_3) + t_1) + t_5;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((z + 1.0)) - math.sqrt(z) t_2 = math.sqrt((1.0 + x)) t_3 = math.sqrt((y + 1.0)) - math.sqrt(y) t_4 = ((math.sqrt((x + 1.0)) - math.sqrt(x)) + t_3) + t_1 t_5 = math.sqrt((t + 1.0)) - math.sqrt(t) tmp = 0 if t_4 <= 1.0: tmp = (math.pow((t_2 + math.sqrt(x)), -1.0) + t_1) + t_5 elif t_4 <= 2.9995: tmp = (t_2 + (math.pow((math.sqrt((1.0 + z)) + math.sqrt(z)), -1.0) + math.sqrt((1.0 + y)))) - (math.sqrt(y) + math.sqrt(x)) else: tmp = (((1.0 - math.sqrt(x)) + t_3) + t_1) + t_5 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_2 = sqrt(Float64(1.0 + x)) t_3 = Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) t_4 = Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + t_3) + t_1) t_5 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (t_4 <= 1.0) tmp = Float64(Float64((Float64(t_2 + sqrt(x)) ^ -1.0) + t_1) + t_5); elseif (t_4 <= 2.9995) tmp = Float64(Float64(t_2 + Float64((Float64(sqrt(Float64(1.0 + z)) + sqrt(z)) ^ -1.0) + sqrt(Float64(1.0 + y)))) - Float64(sqrt(y) + sqrt(x))); else tmp = Float64(Float64(Float64(Float64(1.0 - sqrt(x)) + t_3) + t_1) + t_5); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((z + 1.0)) - sqrt(z);
t_2 = sqrt((1.0 + x));
t_3 = sqrt((y + 1.0)) - sqrt(y);
t_4 = ((sqrt((x + 1.0)) - sqrt(x)) + t_3) + t_1;
t_5 = sqrt((t + 1.0)) - sqrt(t);
tmp = 0.0;
if (t_4 <= 1.0)
tmp = (((t_2 + sqrt(x)) ^ -1.0) + t_1) + t_5;
elseif (t_4 <= 2.9995)
tmp = (t_2 + (((sqrt((1.0 + z)) + sqrt(z)) ^ -1.0) + sqrt((1.0 + y)))) - (sqrt(y) + sqrt(x));
else
tmp = (((1.0 - sqrt(x)) + t_3) + t_1) + t_5;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] + t$95$1), $MachinePrecision]}, Block[{t$95$5 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, 1.0], N[(N[(N[Power[N[(t$95$2 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$5), $MachinePrecision], If[LessEqual[t$95$4, 2.9995], N[(N[(t$95$2 + N[(N[Power[N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision] + N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$5), $MachinePrecision]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1} - \sqrt{z}\\
t_2 := \sqrt{1 + x}\\
t_3 := \sqrt{y + 1} - \sqrt{y}\\
t_4 := \left(\left(\sqrt{x + 1} - \sqrt{x}\right) + t\_3\right) + t\_1\\
t_5 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;t\_4 \leq 1:\\
\;\;\;\;\left({\left(t\_2 + \sqrt{x}\right)}^{-1} + t\_1\right) + t\_5\\
\mathbf{elif}\;t\_4 \leq 2.9995:\\
\;\;\;\;\left(t\_2 + \left({\left(\sqrt{1 + z} + \sqrt{z}\right)}^{-1} + \sqrt{1 + y}\right)\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(1 - \sqrt{x}\right) + t\_3\right) + t\_1\right) + t\_5\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1Initial program 86.6%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
flip--N/A
lift--.f64N/A
flip--N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites86.9%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6462.1
Applied rewrites62.1%
if 1 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.99949999999999983Initial program 95.1%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6495.8
Applied rewrites95.8%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f6497.0
lift-+.f64N/A
+-commutativeN/A
lift-+.f6497.0
Applied rewrites97.0%
Taylor expanded in t around inf
lower--.f64N/A
Applied rewrites21.0%
if 2.99949999999999983 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 99.7%
Taylor expanded in x around 0
lower--.f64N/A
lower-sqrt.f6498.8
Applied rewrites98.8%
Final simplification48.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_2
(+
(+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y)))
t_1))
(t_3 (sqrt (+ 1.0 x)))
(t_4 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= t_2 1.0)
(+ (+ (pow (+ t_3 (sqrt x)) -1.0) t_1) t_4)
(if (<= t_2 2.9995)
(-
(+ t_3 (+ (pow (+ (sqrt (+ 1.0 z)) (sqrt z)) -1.0) (sqrt (+ 1.0 y))))
(+ (sqrt y) (sqrt x)))
(+ (+ (+ (- 1.0 (sqrt x)) (- 1.0 (sqrt y))) t_1) t_4)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0)) - sqrt(z);
double t_2 = ((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + t_1;
double t_3 = sqrt((1.0 + x));
double t_4 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if (t_2 <= 1.0) {
tmp = (pow((t_3 + sqrt(x)), -1.0) + t_1) + t_4;
} else if (t_2 <= 2.9995) {
tmp = (t_3 + (pow((sqrt((1.0 + z)) + sqrt(z)), -1.0) + sqrt((1.0 + y)))) - (sqrt(y) + sqrt(x));
} else {
tmp = (((1.0 - sqrt(x)) + (1.0 - sqrt(y))) + t_1) + t_4;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: tmp
t_1 = sqrt((z + 1.0d0)) - sqrt(z)
t_2 = ((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + t_1
t_3 = sqrt((1.0d0 + x))
t_4 = sqrt((t + 1.0d0)) - sqrt(t)
if (t_2 <= 1.0d0) then
tmp = (((t_3 + sqrt(x)) ** (-1.0d0)) + t_1) + t_4
else if (t_2 <= 2.9995d0) then
tmp = (t_3 + (((sqrt((1.0d0 + z)) + sqrt(z)) ** (-1.0d0)) + sqrt((1.0d0 + y)))) - (sqrt(y) + sqrt(x))
else
tmp = (((1.0d0 - sqrt(x)) + (1.0d0 - sqrt(y))) + t_1) + t_4
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((z + 1.0)) - Math.sqrt(z);
double t_2 = ((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + t_1;
double t_3 = Math.sqrt((1.0 + x));
double t_4 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double tmp;
if (t_2 <= 1.0) {
tmp = (Math.pow((t_3 + Math.sqrt(x)), -1.0) + t_1) + t_4;
} else if (t_2 <= 2.9995) {
tmp = (t_3 + (Math.pow((Math.sqrt((1.0 + z)) + Math.sqrt(z)), -1.0) + Math.sqrt((1.0 + y)))) - (Math.sqrt(y) + Math.sqrt(x));
} else {
tmp = (((1.0 - Math.sqrt(x)) + (1.0 - Math.sqrt(y))) + t_1) + t_4;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((z + 1.0)) - math.sqrt(z) t_2 = ((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + t_1 t_3 = math.sqrt((1.0 + x)) t_4 = math.sqrt((t + 1.0)) - math.sqrt(t) tmp = 0 if t_2 <= 1.0: tmp = (math.pow((t_3 + math.sqrt(x)), -1.0) + t_1) + t_4 elif t_2 <= 2.9995: tmp = (t_3 + (math.pow((math.sqrt((1.0 + z)) + math.sqrt(z)), -1.0) + math.sqrt((1.0 + y)))) - (math.sqrt(y) + math.sqrt(x)) else: tmp = (((1.0 - math.sqrt(x)) + (1.0 - math.sqrt(y))) + t_1) + t_4 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_2 = Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + t_1) t_3 = sqrt(Float64(1.0 + x)) t_4 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (t_2 <= 1.0) tmp = Float64(Float64((Float64(t_3 + sqrt(x)) ^ -1.0) + t_1) + t_4); elseif (t_2 <= 2.9995) tmp = Float64(Float64(t_3 + Float64((Float64(sqrt(Float64(1.0 + z)) + sqrt(z)) ^ -1.0) + sqrt(Float64(1.0 + y)))) - Float64(sqrt(y) + sqrt(x))); else tmp = Float64(Float64(Float64(Float64(1.0 - sqrt(x)) + Float64(1.0 - sqrt(y))) + t_1) + t_4); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((z + 1.0)) - sqrt(z);
t_2 = ((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + t_1;
t_3 = sqrt((1.0 + x));
t_4 = sqrt((t + 1.0)) - sqrt(t);
tmp = 0.0;
if (t_2 <= 1.0)
tmp = (((t_3 + sqrt(x)) ^ -1.0) + t_1) + t_4;
elseif (t_2 <= 2.9995)
tmp = (t_3 + (((sqrt((1.0 + z)) + sqrt(z)) ^ -1.0) + sqrt((1.0 + y)))) - (sqrt(y) + sqrt(x));
else
tmp = (((1.0 - sqrt(x)) + (1.0 - sqrt(y))) + t_1) + t_4;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 1.0], N[(N[(N[Power[N[(t$95$3 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$4), $MachinePrecision], If[LessEqual[t$95$2, 2.9995], N[(N[(t$95$3 + N[(N[Power[N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision] + N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(1.0 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$4), $MachinePrecision]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1} - \sqrt{z}\\
t_2 := \left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + t\_1\\
t_3 := \sqrt{1 + x}\\
t_4 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;t\_2 \leq 1:\\
\;\;\;\;\left({\left(t\_3 + \sqrt{x}\right)}^{-1} + t\_1\right) + t\_4\\
\mathbf{elif}\;t\_2 \leq 2.9995:\\
\;\;\;\;\left(t\_3 + \left({\left(\sqrt{1 + z} + \sqrt{z}\right)}^{-1} + \sqrt{1 + y}\right)\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(1 - \sqrt{x}\right) + \left(1 - \sqrt{y}\right)\right) + t\_1\right) + t\_4\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1Initial program 86.6%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
flip--N/A
lift--.f64N/A
flip--N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites86.9%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6462.1
Applied rewrites62.1%
if 1 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.99949999999999983Initial program 95.1%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6495.8
Applied rewrites95.8%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f6497.0
lift-+.f64N/A
+-commutativeN/A
lift-+.f6497.0
Applied rewrites97.0%
Taylor expanded in t around inf
lower--.f64N/A
Applied rewrites21.0%
if 2.99949999999999983 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 99.7%
Taylor expanded in x around 0
lower--.f64N/A
lower-sqrt.f6498.8
Applied rewrites98.8%
Taylor expanded in y around 0
lower--.f64N/A
lower-sqrt.f6498.8
Applied rewrites98.8%
Final simplification48.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ z 1.0)))
(t_2
(+
(+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y)))
(- t_1 (sqrt z))))
(t_3 (sqrt (+ 1.0 y)))
(t_4 (+ (+ (sqrt z) (sqrt y)) (sqrt x))))
(if (<= t_2 1.0)
(+ 1.0 (- (+ t_1 t_3) t_4))
(if (<= t_2 2.0002)
(-
(+ (fma (sqrt (pow z -1.0)) 0.5 t_3) (sqrt (+ 1.0 x)))
(+ (sqrt y) (sqrt x)))
(- (+ (+ t_3 1.0) (sqrt (+ 1.0 z))) t_4)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0));
double t_2 = ((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (t_1 - sqrt(z));
double t_3 = sqrt((1.0 + y));
double t_4 = (sqrt(z) + sqrt(y)) + sqrt(x);
double tmp;
if (t_2 <= 1.0) {
tmp = 1.0 + ((t_1 + t_3) - t_4);
} else if (t_2 <= 2.0002) {
tmp = (fma(sqrt(pow(z, -1.0)), 0.5, t_3) + sqrt((1.0 + x))) - (sqrt(y) + sqrt(x));
} else {
tmp = ((t_3 + 1.0) + sqrt((1.0 + z))) - t_4;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(z + 1.0)) t_2 = Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(t_1 - sqrt(z))) t_3 = sqrt(Float64(1.0 + y)) t_4 = Float64(Float64(sqrt(z) + sqrt(y)) + sqrt(x)) tmp = 0.0 if (t_2 <= 1.0) tmp = Float64(1.0 + Float64(Float64(t_1 + t_3) - t_4)); elseif (t_2 <= 2.0002) tmp = Float64(Float64(fma(sqrt((z ^ -1.0)), 0.5, t_3) + sqrt(Float64(1.0 + x))) - Float64(sqrt(y) + sqrt(x))); else tmp = Float64(Float64(Float64(t_3 + 1.0) + sqrt(Float64(1.0 + z))) - t_4); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 1.0], N[(1.0 + N[(N[(t$95$1 + t$95$3), $MachinePrecision] - t$95$4), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0002], N[(N[(N[(N[Sqrt[N[Power[z, -1.0], $MachinePrecision]], $MachinePrecision] * 0.5 + t$95$3), $MachinePrecision] + N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(t$95$3 + 1.0), $MachinePrecision] + N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$4), $MachinePrecision]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1}\\
t_2 := \left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(t\_1 - \sqrt{z}\right)\\
t_3 := \sqrt{1 + y}\\
t_4 := \left(\sqrt{z} + \sqrt{y}\right) + \sqrt{x}\\
\mathbf{if}\;t\_2 \leq 1:\\
\;\;\;\;1 + \left(\left(t\_1 + t\_3\right) - t\_4\right)\\
\mathbf{elif}\;t\_2 \leq 2.0002:\\
\;\;\;\;\left(\mathsf{fma}\left(\sqrt{{z}^{-1}}, 0.5, t\_3\right) + \sqrt{1 + x}\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(t\_3 + 1\right) + \sqrt{1 + z}\right) - t\_4\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1Initial program 86.6%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f643.2
Applied rewrites3.2%
Taylor expanded in x around 0
Applied rewrites30.6%
if 1 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.00019999999999998Initial program 95.0%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f646.4
Applied rewrites6.4%
Taylor expanded in z around inf
Applied rewrites19.0%
if 2.00019999999999998 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 99.5%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6470.3
Applied rewrites70.3%
Taylor expanded in x around 0
Applied rewrites69.8%
Final simplification31.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 y)))
(t_2 (sqrt (+ z 1.0)))
(t_3 (sqrt (+ x 1.0)))
(t_4
(+
(+
(+ (- t_3 (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y)))
(- t_2 (sqrt z)))
(- (sqrt (+ t 1.0)) (sqrt t)))))
(if (or (<= t_4 1.0) (not (<= t_4 2.0)))
(+ 1.0 (- (+ t_2 t_1) (+ (+ (sqrt z) (sqrt y)) (sqrt x))))
(+ (- (sqrt y)) (+ t_1 t_3)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + y));
double t_2 = sqrt((z + 1.0));
double t_3 = sqrt((x + 1.0));
double t_4 = (((t_3 - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (t_2 - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
double tmp;
if ((t_4 <= 1.0) || !(t_4 <= 2.0)) {
tmp = 1.0 + ((t_2 + t_1) - ((sqrt(z) + sqrt(y)) + sqrt(x)));
} else {
tmp = -sqrt(y) + (t_1 + t_3);
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: tmp
t_1 = sqrt((1.0d0 + y))
t_2 = sqrt((z + 1.0d0))
t_3 = sqrt((x + 1.0d0))
t_4 = (((t_3 - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (t_2 - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
if ((t_4 <= 1.0d0) .or. (.not. (t_4 <= 2.0d0))) then
tmp = 1.0d0 + ((t_2 + t_1) - ((sqrt(z) + sqrt(y)) + sqrt(x)))
else
tmp = -sqrt(y) + (t_1 + t_3)
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((1.0 + y));
double t_2 = Math.sqrt((z + 1.0));
double t_3 = Math.sqrt((x + 1.0));
double t_4 = (((t_3 - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (t_2 - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
double tmp;
if ((t_4 <= 1.0) || !(t_4 <= 2.0)) {
tmp = 1.0 + ((t_2 + t_1) - ((Math.sqrt(z) + Math.sqrt(y)) + Math.sqrt(x)));
} else {
tmp = -Math.sqrt(y) + (t_1 + t_3);
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((1.0 + y)) t_2 = math.sqrt((z + 1.0)) t_3 = math.sqrt((x + 1.0)) t_4 = (((t_3 - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (t_2 - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t)) tmp = 0 if (t_4 <= 1.0) or not (t_4 <= 2.0): tmp = 1.0 + ((t_2 + t_1) - ((math.sqrt(z) + math.sqrt(y)) + math.sqrt(x))) else: tmp = -math.sqrt(y) + (t_1 + t_3) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + y)) t_2 = sqrt(Float64(z + 1.0)) t_3 = sqrt(Float64(x + 1.0)) t_4 = Float64(Float64(Float64(Float64(t_3 - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(t_2 - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) tmp = 0.0 if ((t_4 <= 1.0) || !(t_4 <= 2.0)) tmp = Float64(1.0 + Float64(Float64(t_2 + t_1) - Float64(Float64(sqrt(z) + sqrt(y)) + sqrt(x)))); else tmp = Float64(Float64(-sqrt(y)) + Float64(t_1 + t_3)); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((1.0 + y));
t_2 = sqrt((z + 1.0));
t_3 = sqrt((x + 1.0));
t_4 = (((t_3 - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (t_2 - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
tmp = 0.0;
if ((t_4 <= 1.0) || ~((t_4 <= 2.0)))
tmp = 1.0 + ((t_2 + t_1) - ((sqrt(z) + sqrt(y)) + sqrt(x)));
else
tmp = -sqrt(y) + (t_1 + t_3);
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(N[(t$95$3 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t$95$2 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$4, 1.0], N[Not[LessEqual[t$95$4, 2.0]], $MachinePrecision]], N[(1.0 + N[(N[(t$95$2 + t$95$1), $MachinePrecision] - N[(N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[((-N[Sqrt[y], $MachinePrecision]) + N[(t$95$1 + t$95$3), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + y}\\
t_2 := \sqrt{z + 1}\\
t_3 := \sqrt{x + 1}\\
t_4 := \left(\left(\left(t\_3 - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(t\_2 - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)\\
\mathbf{if}\;t\_4 \leq 1 \lor \neg \left(t\_4 \leq 2\right):\\
\;\;\;\;1 + \left(\left(t\_2 + t\_1\right) - \left(\left(\sqrt{z} + \sqrt{y}\right) + \sqrt{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(-\sqrt{y}\right) + \left(t\_1 + t\_3\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 1 or 2 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) Initial program 91.2%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6419.6
Applied rewrites19.6%
Taylor expanded in x around 0
Applied rewrites37.6%
if 1 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 2Initial program 93.9%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f645.3
Applied rewrites5.3%
Applied rewrites13.9%
Taylor expanded in y around inf
Applied rewrites15.1%
Final simplification29.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 y)))
(t_2 (+ (+ (sqrt z) (sqrt y)) (sqrt x)))
(t_3 (sqrt (+ z 1.0)))
(t_4 (sqrt (+ x 1.0)))
(t_5
(+
(+
(+ (- t_4 (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y)))
(- t_3 (sqrt z)))
(- (sqrt (+ t 1.0)) (sqrt t)))))
(if (<= t_5 1.0)
(+ 1.0 (- (+ t_3 t_1) t_2))
(if (<= t_5 2.0)
(+ (- (sqrt y)) (+ t_1 t_4))
(- (+ (+ t_1 1.0) (sqrt (+ 1.0 z))) t_2)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + y));
double t_2 = (sqrt(z) + sqrt(y)) + sqrt(x);
double t_3 = sqrt((z + 1.0));
double t_4 = sqrt((x + 1.0));
double t_5 = (((t_4 - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (t_3 - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
double tmp;
if (t_5 <= 1.0) {
tmp = 1.0 + ((t_3 + t_1) - t_2);
} else if (t_5 <= 2.0) {
tmp = -sqrt(y) + (t_1 + t_4);
} else {
tmp = ((t_1 + 1.0) + sqrt((1.0 + z))) - t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: t_5
real(8) :: tmp
t_1 = sqrt((1.0d0 + y))
t_2 = (sqrt(z) + sqrt(y)) + sqrt(x)
t_3 = sqrt((z + 1.0d0))
t_4 = sqrt((x + 1.0d0))
t_5 = (((t_4 - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (t_3 - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
if (t_5 <= 1.0d0) then
tmp = 1.0d0 + ((t_3 + t_1) - t_2)
else if (t_5 <= 2.0d0) then
tmp = -sqrt(y) + (t_1 + t_4)
else
tmp = ((t_1 + 1.0d0) + sqrt((1.0d0 + z))) - t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((1.0 + y));
double t_2 = (Math.sqrt(z) + Math.sqrt(y)) + Math.sqrt(x);
double t_3 = Math.sqrt((z + 1.0));
double t_4 = Math.sqrt((x + 1.0));
double t_5 = (((t_4 - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (t_3 - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
double tmp;
if (t_5 <= 1.0) {
tmp = 1.0 + ((t_3 + t_1) - t_2);
} else if (t_5 <= 2.0) {
tmp = -Math.sqrt(y) + (t_1 + t_4);
} else {
tmp = ((t_1 + 1.0) + Math.sqrt((1.0 + z))) - t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((1.0 + y)) t_2 = (math.sqrt(z) + math.sqrt(y)) + math.sqrt(x) t_3 = math.sqrt((z + 1.0)) t_4 = math.sqrt((x + 1.0)) t_5 = (((t_4 - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (t_3 - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t)) tmp = 0 if t_5 <= 1.0: tmp = 1.0 + ((t_3 + t_1) - t_2) elif t_5 <= 2.0: tmp = -math.sqrt(y) + (t_1 + t_4) else: tmp = ((t_1 + 1.0) + math.sqrt((1.0 + z))) - t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + y)) t_2 = Float64(Float64(sqrt(z) + sqrt(y)) + sqrt(x)) t_3 = sqrt(Float64(z + 1.0)) t_4 = sqrt(Float64(x + 1.0)) t_5 = Float64(Float64(Float64(Float64(t_4 - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(t_3 - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) tmp = 0.0 if (t_5 <= 1.0) tmp = Float64(1.0 + Float64(Float64(t_3 + t_1) - t_2)); elseif (t_5 <= 2.0) tmp = Float64(Float64(-sqrt(y)) + Float64(t_1 + t_4)); else tmp = Float64(Float64(Float64(t_1 + 1.0) + sqrt(Float64(1.0 + z))) - t_2); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((1.0 + y));
t_2 = (sqrt(z) + sqrt(y)) + sqrt(x);
t_3 = sqrt((z + 1.0));
t_4 = sqrt((x + 1.0));
t_5 = (((t_4 - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (t_3 - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
tmp = 0.0;
if (t_5 <= 1.0)
tmp = 1.0 + ((t_3 + t_1) - t_2);
elseif (t_5 <= 2.0)
tmp = -sqrt(y) + (t_1 + t_4);
else
tmp = ((t_1 + 1.0) + sqrt((1.0 + z))) - t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$5 = N[(N[(N[(N[(t$95$4 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t$95$3 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$5, 1.0], N[(1.0 + N[(N[(t$95$3 + t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$5, 2.0], N[((-N[Sqrt[y], $MachinePrecision]) + N[(t$95$1 + t$95$4), $MachinePrecision]), $MachinePrecision], N[(N[(N[(t$95$1 + 1.0), $MachinePrecision] + N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + y}\\
t_2 := \left(\sqrt{z} + \sqrt{y}\right) + \sqrt{x}\\
t_3 := \sqrt{z + 1}\\
t_4 := \sqrt{x + 1}\\
t_5 := \left(\left(\left(t\_4 - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(t\_3 - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)\\
\mathbf{if}\;t\_5 \leq 1:\\
\;\;\;\;1 + \left(\left(t\_3 + t\_1\right) - t\_2\right)\\
\mathbf{elif}\;t\_5 \leq 2:\\
\;\;\;\;\left(-\sqrt{y}\right) + \left(t\_1 + t\_4\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(t\_1 + 1\right) + \sqrt{1 + z}\right) - t\_2\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 1Initial program 82.4%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f643.2
Applied rewrites3.2%
Taylor expanded in x around 0
Applied rewrites40.5%
if 1 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 2Initial program 93.9%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f645.3
Applied rewrites5.3%
Applied rewrites13.9%
Taylor expanded in y around inf
Applied rewrites15.1%
if 2 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) Initial program 97.4%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6431.2
Applied rewrites31.2%
Taylor expanded in x around 0
Applied rewrites30.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ x 1.0)))
(t_2
(+
(+
(+ (- t_1 (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y)))
(- (sqrt (+ z 1.0)) (sqrt z)))
(- (sqrt (+ t 1.0)) (sqrt t))))
(t_3 (+ (sqrt (+ 1.0 y)) t_1)))
(if (<= t_2 1.0)
(+ (- (sqrt t) (+ (+ (+ (sqrt z) (sqrt y)) (sqrt x)) (sqrt t))) 1.0)
(if (<= t_2 2.5)
(+ (- (sqrt y)) t_3)
(+ (- (- (fma (fma -0.125 z 0.5) z 1.0) (sqrt x)) (sqrt y)) t_3)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((x + 1.0));
double t_2 = (((t_1 - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
double t_3 = sqrt((1.0 + y)) + t_1;
double tmp;
if (t_2 <= 1.0) {
tmp = (sqrt(t) - (((sqrt(z) + sqrt(y)) + sqrt(x)) + sqrt(t))) + 1.0;
} else if (t_2 <= 2.5) {
tmp = -sqrt(y) + t_3;
} else {
tmp = ((fma(fma(-0.125, z, 0.5), z, 1.0) - sqrt(x)) - sqrt(y)) + t_3;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(x + 1.0)) t_2 = Float64(Float64(Float64(Float64(t_1 - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) t_3 = Float64(sqrt(Float64(1.0 + y)) + t_1) tmp = 0.0 if (t_2 <= 1.0) tmp = Float64(Float64(sqrt(t) - Float64(Float64(Float64(sqrt(z) + sqrt(y)) + sqrt(x)) + sqrt(t))) + 1.0); elseif (t_2 <= 2.5) tmp = Float64(Float64(-sqrt(y)) + t_3); else tmp = Float64(Float64(Float64(fma(fma(-0.125, z, 0.5), z, 1.0) - sqrt(x)) - sqrt(y)) + t_3); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[(t$95$1 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] + t$95$1), $MachinePrecision]}, If[LessEqual[t$95$2, 1.0], N[(N[(N[Sqrt[t], $MachinePrecision] - N[(N[(N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[t$95$2, 2.5], N[((-N[Sqrt[y], $MachinePrecision]) + t$95$3), $MachinePrecision], N[(N[(N[(N[(N[(-0.125 * z + 0.5), $MachinePrecision] * z + 1.0), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{x + 1}\\
t_2 := \left(\left(\left(t\_1 - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)\\
t_3 := \sqrt{1 + y} + t\_1\\
\mathbf{if}\;t\_2 \leq 1:\\
\;\;\;\;\left(\sqrt{t} - \left(\left(\left(\sqrt{z} + \sqrt{y}\right) + \sqrt{x}\right) + \sqrt{t}\right)\right) + 1\\
\mathbf{elif}\;t\_2 \leq 2.5:\\
\;\;\;\;\left(-\sqrt{y}\right) + t\_3\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.125, z, 0.5\right), z, 1\right) - \sqrt{x}\right) - \sqrt{y}\right) + t\_3\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 1Initial program 82.4%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites34.7%
Taylor expanded in t around inf
Applied rewrites16.1%
if 1 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 2.5Initial program 93.1%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f646.0
Applied rewrites6.0%
Applied rewrites14.7%
Taylor expanded in y around inf
Applied rewrites15.4%
if 2.5 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) Initial program 98.8%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6433.6
Applied rewrites33.6%
Applied rewrites37.0%
Taylor expanded in y around inf
Applied rewrites32.3%
Taylor expanded in z around 0
Applied rewrites31.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_2 (sqrt (+ x 1.0)))
(t_3 (sqrt (+ y 1.0))))
(if (<= (+ (+ (- t_2 (sqrt x)) (- t_3 (sqrt y))) t_1) 0.05)
(+ (+ (* (sqrt (pow x -1.0)) 0.5) t_1) (- (sqrt (+ t 1.0)) (sqrt t)))
(+ (- (- (- (sqrt (+ 1.0 z)) (sqrt x)) (sqrt z)) (- (sqrt y) t_3)) t_2))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0)) - sqrt(z);
double t_2 = sqrt((x + 1.0));
double t_3 = sqrt((y + 1.0));
double tmp;
if ((((t_2 - sqrt(x)) + (t_3 - sqrt(y))) + t_1) <= 0.05) {
tmp = ((sqrt(pow(x, -1.0)) * 0.5) + t_1) + (sqrt((t + 1.0)) - sqrt(t));
} else {
tmp = (((sqrt((1.0 + z)) - sqrt(x)) - sqrt(z)) - (sqrt(y) - t_3)) + t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = sqrt((z + 1.0d0)) - sqrt(z)
t_2 = sqrt((x + 1.0d0))
t_3 = sqrt((y + 1.0d0))
if ((((t_2 - sqrt(x)) + (t_3 - sqrt(y))) + t_1) <= 0.05d0) then
tmp = ((sqrt((x ** (-1.0d0))) * 0.5d0) + t_1) + (sqrt((t + 1.0d0)) - sqrt(t))
else
tmp = (((sqrt((1.0d0 + z)) - sqrt(x)) - sqrt(z)) - (sqrt(y) - t_3)) + t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((z + 1.0)) - Math.sqrt(z);
double t_2 = Math.sqrt((x + 1.0));
double t_3 = Math.sqrt((y + 1.0));
double tmp;
if ((((t_2 - Math.sqrt(x)) + (t_3 - Math.sqrt(y))) + t_1) <= 0.05) {
tmp = ((Math.sqrt(Math.pow(x, -1.0)) * 0.5) + t_1) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
} else {
tmp = (((Math.sqrt((1.0 + z)) - Math.sqrt(x)) - Math.sqrt(z)) - (Math.sqrt(y) - t_3)) + t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((z + 1.0)) - math.sqrt(z) t_2 = math.sqrt((x + 1.0)) t_3 = math.sqrt((y + 1.0)) tmp = 0 if (((t_2 - math.sqrt(x)) + (t_3 - math.sqrt(y))) + t_1) <= 0.05: tmp = ((math.sqrt(math.pow(x, -1.0)) * 0.5) + t_1) + (math.sqrt((t + 1.0)) - math.sqrt(t)) else: tmp = (((math.sqrt((1.0 + z)) - math.sqrt(x)) - math.sqrt(z)) - (math.sqrt(y) - t_3)) + t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_2 = sqrt(Float64(x + 1.0)) t_3 = sqrt(Float64(y + 1.0)) tmp = 0.0 if (Float64(Float64(Float64(t_2 - sqrt(x)) + Float64(t_3 - sqrt(y))) + t_1) <= 0.05) tmp = Float64(Float64(Float64(sqrt((x ^ -1.0)) * 0.5) + t_1) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))); else tmp = Float64(Float64(Float64(Float64(sqrt(Float64(1.0 + z)) - sqrt(x)) - sqrt(z)) - Float64(sqrt(y) - t_3)) + t_2); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((z + 1.0)) - sqrt(z);
t_2 = sqrt((x + 1.0));
t_3 = sqrt((y + 1.0));
tmp = 0.0;
if ((((t_2 - sqrt(x)) + (t_3 - sqrt(y))) + t_1) <= 0.05)
tmp = ((sqrt((x ^ -1.0)) * 0.5) + t_1) + (sqrt((t + 1.0)) - sqrt(t));
else
tmp = (((sqrt((1.0 + z)) - sqrt(x)) - sqrt(z)) - (sqrt(y) - t_3)) + t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(N[(N[(t$95$2 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(t$95$3 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], 0.05], N[(N[(N[(N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision] + t$95$1), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] - t$95$3), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1} - \sqrt{z}\\
t_2 := \sqrt{x + 1}\\
t_3 := \sqrt{y + 1}\\
\mathbf{if}\;\left(\left(t\_2 - \sqrt{x}\right) + \left(t\_3 - \sqrt{y}\right)\right) + t\_1 \leq 0.05:\\
\;\;\;\;\left(\sqrt{{x}^{-1}} \cdot 0.5 + t\_1\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(\sqrt{1 + z} - \sqrt{x}\right) - \sqrt{z}\right) - \left(\sqrt{y} - t\_3\right)\right) + t\_2\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 0.050000000000000003Initial program 54.6%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6463.3
Applied rewrites63.3%
Taylor expanded in x around 0
Applied rewrites60.4%
if 0.050000000000000003 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 96.4%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6415.8
Applied rewrites15.8%
Applied rewrites21.1%
Applied rewrites36.3%
Final simplification38.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ x 1.0)))
(t_2 (+ (sqrt (+ 1.0 y)) t_1))
(t_3
(+
(+ (- t_1 (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y)))
(- (sqrt (+ z 1.0)) (sqrt z)))))
(if (<= t_3 1.0)
(+ (- (sqrt t) (+ (+ (+ (sqrt z) (sqrt y)) (sqrt x)) (sqrt t))) 1.0)
(if (<= t_3 2.5)
(+ (- (sqrt y)) t_2)
(+ (- (- (fma 0.5 z 1.0) (sqrt x)) (sqrt y)) t_2)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((x + 1.0));
double t_2 = sqrt((1.0 + y)) + t_1;
double t_3 = ((t_1 - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z));
double tmp;
if (t_3 <= 1.0) {
tmp = (sqrt(t) - (((sqrt(z) + sqrt(y)) + sqrt(x)) + sqrt(t))) + 1.0;
} else if (t_3 <= 2.5) {
tmp = -sqrt(y) + t_2;
} else {
tmp = ((fma(0.5, z, 1.0) - sqrt(x)) - sqrt(y)) + t_2;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(x + 1.0)) t_2 = Float64(sqrt(Float64(1.0 + y)) + t_1) t_3 = Float64(Float64(Float64(t_1 - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) tmp = 0.0 if (t_3 <= 1.0) tmp = Float64(Float64(sqrt(t) - Float64(Float64(Float64(sqrt(z) + sqrt(y)) + sqrt(x)) + sqrt(t))) + 1.0); elseif (t_3 <= 2.5) tmp = Float64(Float64(-sqrt(y)) + t_2); else tmp = Float64(Float64(Float64(fma(0.5, z, 1.0) - sqrt(x)) - sqrt(y)) + t_2); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] + t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(t$95$1 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, 1.0], N[(N[(N[Sqrt[t], $MachinePrecision] - N[(N[(N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[t$95$3, 2.5], N[((-N[Sqrt[y], $MachinePrecision]) + t$95$2), $MachinePrecision], N[(N[(N[(N[(0.5 * z + 1.0), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{x + 1}\\
t_2 := \sqrt{1 + y} + t\_1\\
t_3 := \left(\left(t\_1 - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\\
\mathbf{if}\;t\_3 \leq 1:\\
\;\;\;\;\left(\sqrt{t} - \left(\left(\left(\sqrt{z} + \sqrt{y}\right) + \sqrt{x}\right) + \sqrt{t}\right)\right) + 1\\
\mathbf{elif}\;t\_3 \leq 2.5:\\
\;\;\;\;\left(-\sqrt{y}\right) + t\_2\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(0.5, z, 1\right) - \sqrt{x}\right) - \sqrt{y}\right) + t\_2\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1Initial program 86.6%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites26.3%
Taylor expanded in t around inf
Applied rewrites10.8%
if 1 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.5Initial program 95.0%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f646.6
Applied rewrites6.6%
Applied rewrites16.4%
Taylor expanded in y around inf
Applied rewrites17.1%
if 2.5 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 99.6%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6473.1
Applied rewrites73.1%
Applied rewrites73.1%
Taylor expanded in y around inf
Applied rewrites68.7%
Taylor expanded in z around 0
Applied rewrites68.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ x 1.0))) (t_2 (+ (sqrt (+ 1.0 y)) t_1)))
(if (<=
(+
(+ (- t_1 (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y)))
(- (sqrt (+ z 1.0)) (sqrt z)))
2.5)
(+ (- (sqrt y)) t_2)
(+ (- (- (fma 0.5 z 1.0) (sqrt x)) (sqrt y)) t_2))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((x + 1.0));
double t_2 = sqrt((1.0 + y)) + t_1;
double tmp;
if ((((t_1 - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) <= 2.5) {
tmp = -sqrt(y) + t_2;
} else {
tmp = ((fma(0.5, z, 1.0) - sqrt(x)) - sqrt(y)) + t_2;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(x + 1.0)) t_2 = Float64(sqrt(Float64(1.0 + y)) + t_1) tmp = 0.0 if (Float64(Float64(Float64(t_1 - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) <= 2.5) tmp = Float64(Float64(-sqrt(y)) + t_2); else tmp = Float64(Float64(Float64(fma(0.5, z, 1.0) - sqrt(x)) - sqrt(y)) + t_2); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] + t$95$1), $MachinePrecision]}, If[LessEqual[N[(N[(N[(t$95$1 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.5], N[((-N[Sqrt[y], $MachinePrecision]) + t$95$2), $MachinePrecision], N[(N[(N[(N[(0.5 * z + 1.0), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{x + 1}\\
t_2 := \sqrt{1 + y} + t\_1\\
\mathbf{if}\;\left(\left(t\_1 - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right) \leq 2.5:\\
\;\;\;\;\left(-\sqrt{y}\right) + t\_2\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(0.5, z, 1\right) - \sqrt{x}\right) - \sqrt{y}\right) + t\_2\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.5Initial program 91.0%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f644.9
Applied rewrites4.9%
Applied rewrites10.6%
Taylor expanded in y around inf
Applied rewrites11.4%
if 2.5 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 99.6%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6473.1
Applied rewrites73.1%
Applied rewrites73.1%
Taylor expanded in y around inf
Applied rewrites68.7%
Taylor expanded in z around 0
Applied rewrites68.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (* (+ 0.5 (sqrt (pow x -1.0))) x))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return (0.5 + sqrt(pow(x, -1.0))) * x;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (0.5d0 + sqrt((x ** (-1.0d0)))) * x
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return (0.5 + Math.sqrt(Math.pow(x, -1.0))) * x;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return (0.5 + math.sqrt(math.pow(x, -1.0))) * x
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(Float64(0.5 + sqrt((x ^ -1.0))) * x) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = (0.5 + sqrt((x ^ -1.0))) * x;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[(0.5 + N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\left(0.5 + \sqrt{{x}^{-1}}\right) \cdot x
\end{array}
Initial program 92.2%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites25.0%
Taylor expanded in x around inf
Applied rewrites3.9%
Taylor expanded in x around -inf
Applied rewrites6.4%
Final simplification6.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ (- (- (- (sqrt (+ 1.0 z)) (sqrt x)) (sqrt z)) (- (sqrt y) (sqrt (+ y 1.0)))) (sqrt (+ x 1.0))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return (((sqrt((1.0 + z)) - sqrt(x)) - sqrt(z)) - (sqrt(y) - sqrt((y + 1.0)))) + sqrt((x + 1.0));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((1.0d0 + z)) - sqrt(x)) - sqrt(z)) - (sqrt(y) - sqrt((y + 1.0d0)))) + sqrt((x + 1.0d0))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((1.0 + z)) - Math.sqrt(x)) - Math.sqrt(z)) - (Math.sqrt(y) - Math.sqrt((y + 1.0)))) + Math.sqrt((x + 1.0));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return (((math.sqrt((1.0 + z)) - math.sqrt(x)) - math.sqrt(z)) - (math.sqrt(y) - math.sqrt((y + 1.0)))) + math.sqrt((x + 1.0))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(1.0 + z)) - sqrt(x)) - sqrt(z)) - Float64(sqrt(y) - sqrt(Float64(y + 1.0)))) + sqrt(Float64(x + 1.0))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = (((sqrt((1.0 + z)) - sqrt(x)) - sqrt(z)) - (sqrt(y) - sqrt((y + 1.0)))) + sqrt((x + 1.0));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] - N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\left(\left(\left(\sqrt{1 + z} - \sqrt{x}\right) - \sqrt{z}\right) - \left(\sqrt{y} - \sqrt{y + 1}\right)\right) + \sqrt{x + 1}
\end{array}
Initial program 92.2%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6414.5
Applied rewrites14.5%
Applied rewrites19.4%
Applied rewrites33.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ (- (sqrt y)) (+ (sqrt (+ 1.0 y)) (sqrt (+ x 1.0)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return -sqrt(y) + (sqrt((1.0 + y)) + sqrt((x + 1.0)));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -sqrt(y) + (sqrt((1.0d0 + y)) + sqrt((x + 1.0d0)))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return -Math.sqrt(y) + (Math.sqrt((1.0 + y)) + Math.sqrt((x + 1.0)));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return -math.sqrt(y) + (math.sqrt((1.0 + y)) + math.sqrt((x + 1.0)))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(Float64(-sqrt(y)) + Float64(sqrt(Float64(1.0 + y)) + sqrt(Float64(x + 1.0)))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = -sqrt(y) + (sqrt((1.0 + y)) + sqrt((x + 1.0)));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[((-N[Sqrt[y], $MachinePrecision]) + N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\left(-\sqrt{y}\right) + \left(\sqrt{1 + y} + \sqrt{x + 1}\right)
\end{array}
Initial program 92.2%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6414.5
Applied rewrites14.5%
Applied rewrites19.4%
Taylor expanded in y around inf
Applied rewrites12.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ (- (sqrt x)) (+ (sqrt (+ 1.0 y)) (sqrt (+ x 1.0)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return -sqrt(x) + (sqrt((1.0 + y)) + sqrt((x + 1.0)));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -sqrt(x) + (sqrt((1.0d0 + y)) + sqrt((x + 1.0d0)))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return -Math.sqrt(x) + (Math.sqrt((1.0 + y)) + Math.sqrt((x + 1.0)));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return -math.sqrt(x) + (math.sqrt((1.0 + y)) + math.sqrt((x + 1.0)))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(Float64(-sqrt(x)) + Float64(sqrt(Float64(1.0 + y)) + sqrt(Float64(x + 1.0)))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = -sqrt(x) + (sqrt((1.0 + y)) + sqrt((x + 1.0)));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[((-N[Sqrt[x], $MachinePrecision]) + N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\left(-\sqrt{x}\right) + \left(\sqrt{1 + y} + \sqrt{x + 1}\right)
\end{array}
Initial program 92.2%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6414.5
Applied rewrites14.5%
Applied rewrites19.4%
Taylor expanded in x around -inf
Applied rewrites13.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (fma 0.5 x (- (sqrt x))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return fma(0.5, x, -sqrt(x));
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return fma(0.5, x, Float64(-sqrt(x))) end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(0.5 * x + (-N[Sqrt[x], $MachinePrecision])), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\mathsf{fma}\left(0.5, x, -\sqrt{x}\right)
\end{array}
Initial program 92.2%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites25.0%
Taylor expanded in x around inf
Applied rewrites3.9%
Taylor expanded in x around 0
Applied rewrites3.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- (sqrt x)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return -sqrt(x);
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -sqrt(x)
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return -Math.sqrt(x);
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return -math.sqrt(x)
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(-sqrt(x)) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = -sqrt(x);
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := (-N[Sqrt[x], $MachinePrecision])
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
-\sqrt{x}
\end{array}
Initial program 92.2%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites25.0%
Taylor expanded in x around inf
Applied rewrites3.9%
Taylor expanded in x around 0
Applied rewrites1.6%
(FPCore (x y z t)
:precision binary64
(+
(+
(+
(/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x)))
(/ 1.0 (+ (sqrt (+ y 1.0)) (sqrt y))))
(/ 1.0 (+ (sqrt (+ z 1.0)) (sqrt z))))
(- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((1.0 / (sqrt((x + 1.0)) + sqrt(x))) + (1.0 / (sqrt((y + 1.0)) + sqrt(y)))) + (1.0 / (sqrt((z + 1.0)) + sqrt(z)))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))) + (1.0d0 / (sqrt((y + 1.0d0)) + sqrt(y)))) + (1.0d0 / (sqrt((z + 1.0d0)) + sqrt(z)))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x))) + (1.0 / (Math.sqrt((y + 1.0)) + Math.sqrt(y)))) + (1.0 / (Math.sqrt((z + 1.0)) + Math.sqrt(z)))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))) + (1.0 / (math.sqrt((y + 1.0)) + math.sqrt(y)))) + (1.0 / (math.sqrt((z + 1.0)) + math.sqrt(z)))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) + Float64(1.0 / Float64(sqrt(Float64(y + 1.0)) + sqrt(y)))) + Float64(1.0 / Float64(sqrt(Float64(z + 1.0)) + sqrt(z)))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((1.0 / (sqrt((x + 1.0)) + sqrt(x))) + (1.0 / (sqrt((y + 1.0)) + sqrt(y)))) + (1.0 / (sqrt((z + 1.0)) + sqrt(z)))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\frac{1}{\sqrt{x + 1} + \sqrt{x}} + \frac{1}{\sqrt{y + 1} + \sqrt{y}}\right) + \frac{1}{\sqrt{z + 1} + \sqrt{z}}\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
herbie shell --seed 2024326
(FPCore (x y z t)
:name "Main:z from "
:precision binary64
:alt
(! :herbie-platform default (+ (+ (+ (/ 1 (+ (sqrt (+ x 1)) (sqrt x))) (/ 1 (+ (sqrt (+ y 1)) (sqrt y)))) (/ 1 (+ (sqrt (+ z 1)) (sqrt z)))) (- (sqrt (+ t 1)) (sqrt t))))
(+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))