Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1

Percentage Accurate: 96.9% → 97.1%
Time: 7.0s
Alternatives: 12
Speedup: 0.5×

Specification

?
\[\begin{array}{l} \\ \frac{x - y}{z - y} \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t):
	return ((x - y) / (z - y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x - y) / (z - y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y} \cdot t
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 12 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 96.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t):
	return ((x - y) / (z - y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x - y) / (z - y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y} \cdot t
\end{array}

Alternative 1: 97.1% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq 10^{+110}:\\ \;\;\;\;t\_1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (- x y) (- z y))))
   (if (<= t_1 1e+110) (* t_1 t) (* (/ t (- z y)) x))))
double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double tmp;
	if (t_1 <= 1e+110) {
		tmp = t_1 * t;
	} else {
		tmp = (t / (z - y)) * x;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = (x - y) / (z - y)
    if (t_1 <= 1d+110) then
        tmp = t_1 * t
    else
        tmp = (t / (z - y)) * x
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double tmp;
	if (t_1 <= 1e+110) {
		tmp = t_1 * t;
	} else {
		tmp = (t / (z - y)) * x;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = (x - y) / (z - y)
	tmp = 0
	if t_1 <= 1e+110:
		tmp = t_1 * t
	else:
		tmp = (t / (z - y)) * x
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(x - y) / Float64(z - y))
	tmp = 0.0
	if (t_1 <= 1e+110)
		tmp = Float64(t_1 * t);
	else
		tmp = Float64(Float64(t / Float64(z - y)) * x);
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = (x - y) / (z - y);
	tmp = 0.0;
	if (t_1 <= 1e+110)
		tmp = t_1 * t;
	else
		tmp = (t / (z - y)) * x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e+110], N[(t$95$1 * t), $MachinePrecision], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 10^{+110}:\\
\;\;\;\;t\_1 \cdot t\\

\mathbf{else}:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 1e110

    1. Initial program 98.0%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift--.f64N/A

        \[\leadsto \frac{x - y}{\color{blue}{z - y}} \cdot t \]
      2. flip--N/A

        \[\leadsto \frac{x - y}{\color{blue}{\frac{z \cdot z - y \cdot y}{z + y}}} \cdot t \]
      3. difference-of-squaresN/A

        \[\leadsto \frac{x - y}{\frac{\color{blue}{\left(z + y\right) \cdot \left(z - y\right)}}{z + y}} \cdot t \]
      4. lift--.f64N/A

        \[\leadsto \frac{x - y}{\frac{\left(z + y\right) \cdot \color{blue}{\left(z - y\right)}}{z + y}} \cdot t \]
      5. associate-/l*N/A

        \[\leadsto \frac{x - y}{\color{blue}{\left(z + y\right) \cdot \frac{z - y}{z + y}}} \cdot t \]
      6. lower-*.f64N/A

        \[\leadsto \frac{x - y}{\color{blue}{\left(z + y\right) \cdot \frac{z - y}{z + y}}} \cdot t \]
      7. lower-+.f64N/A

        \[\leadsto \frac{x - y}{\color{blue}{\left(z + y\right)} \cdot \frac{z - y}{z + y}} \cdot t \]
      8. lower-/.f64N/A

        \[\leadsto \frac{x - y}{\left(z + y\right) \cdot \color{blue}{\frac{z - y}{z + y}}} \cdot t \]
      9. lower-+.f6498.0

        \[\leadsto \frac{x - y}{\left(z + y\right) \cdot \frac{z - y}{\color{blue}{z + y}}} \cdot t \]
    4. Applied rewrites98.0%

      \[\leadsto \frac{x - y}{\color{blue}{\left(z + y\right) \cdot \frac{z - y}{z + y}}} \cdot t \]
    5. Step-by-step derivation
      1. lift-*.f64N/A

        \[\leadsto \frac{x - y}{\color{blue}{\left(z + y\right) \cdot \frac{z - y}{z + y}}} \cdot t \]
      2. lift-/.f64N/A

        \[\leadsto \frac{x - y}{\left(z + y\right) \cdot \color{blue}{\frac{z - y}{z + y}}} \cdot t \]
      3. associate-*r/N/A

        \[\leadsto \frac{x - y}{\color{blue}{\frac{\left(z + y\right) \cdot \left(z - y\right)}{z + y}}} \cdot t \]
      4. lift-+.f64N/A

        \[\leadsto \frac{x - y}{\frac{\color{blue}{\left(z + y\right)} \cdot \left(z - y\right)}{z + y}} \cdot t \]
      5. lift--.f64N/A

        \[\leadsto \frac{x - y}{\frac{\left(z + y\right) \cdot \color{blue}{\left(z - y\right)}}{z + y}} \cdot t \]
      6. difference-of-squares-revN/A

        \[\leadsto \frac{x - y}{\frac{\color{blue}{z \cdot z - y \cdot y}}{z + y}} \cdot t \]
      7. lift-+.f64N/A

        \[\leadsto \frac{x - y}{\frac{z \cdot z - y \cdot y}{\color{blue}{z + y}}} \cdot t \]
      8. flip--N/A

        \[\leadsto \frac{x - y}{\color{blue}{z - y}} \cdot t \]
      9. lift--.f6498.0

        \[\leadsto \frac{x - y}{\color{blue}{z - y}} \cdot t \]
    6. Applied rewrites98.0%

      \[\leadsto \frac{x - y}{\color{blue}{z - y}} \cdot t \]

    if 1e110 < (/.f64 (-.f64 x y) (-.f64 z y))

    1. Initial program 81.3%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
    4. Step-by-step derivation
      1. associate-*l/N/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
      4. lower--.f6499.8

        \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
    5. Applied rewrites99.8%

      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 2: 81.2% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{t}{z - y} \cdot x\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-271}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-57}:\\ \;\;\;\;\left(-t\right) \cdot \frac{y}{z}\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 1.5:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
   (if (<= t_1 2e-271)
     t_2
     (if (<= t_1 5e-57)
       (* (- t) (/ y z))
       (if (<= t_1 5e-10) (* (/ x z) t) (if (<= t_1 1.5) (* 1.0 t) t_2))))))
double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double t_2 = (t / (z - y)) * x;
	double tmp;
	if (t_1 <= 2e-271) {
		tmp = t_2;
	} else if (t_1 <= 5e-57) {
		tmp = -t * (y / z);
	} else if (t_1 <= 5e-10) {
		tmp = (x / z) * t;
	} else if (t_1 <= 1.5) {
		tmp = 1.0 * t;
	} else {
		tmp = t_2;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = (x - y) / (z - y)
    t_2 = (t / (z - y)) * x
    if (t_1 <= 2d-271) then
        tmp = t_2
    else if (t_1 <= 5d-57) then
        tmp = -t * (y / z)
    else if (t_1 <= 5d-10) then
        tmp = (x / z) * t
    else if (t_1 <= 1.5d0) then
        tmp = 1.0d0 * t
    else
        tmp = t_2
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double t_2 = (t / (z - y)) * x;
	double tmp;
	if (t_1 <= 2e-271) {
		tmp = t_2;
	} else if (t_1 <= 5e-57) {
		tmp = -t * (y / z);
	} else if (t_1 <= 5e-10) {
		tmp = (x / z) * t;
	} else if (t_1 <= 1.5) {
		tmp = 1.0 * t;
	} else {
		tmp = t_2;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = (x - y) / (z - y)
	t_2 = (t / (z - y)) * x
	tmp = 0
	if t_1 <= 2e-271:
		tmp = t_2
	elif t_1 <= 5e-57:
		tmp = -t * (y / z)
	elif t_1 <= 5e-10:
		tmp = (x / z) * t
	elif t_1 <= 1.5:
		tmp = 1.0 * t
	else:
		tmp = t_2
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(x - y) / Float64(z - y))
	t_2 = Float64(Float64(t / Float64(z - y)) * x)
	tmp = 0.0
	if (t_1 <= 2e-271)
		tmp = t_2;
	elseif (t_1 <= 5e-57)
		tmp = Float64(Float64(-t) * Float64(y / z));
	elseif (t_1 <= 5e-10)
		tmp = Float64(Float64(x / z) * t);
	elseif (t_1 <= 1.5)
		tmp = Float64(1.0 * t);
	else
		tmp = t_2;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = (x - y) / (z - y);
	t_2 = (t / (z - y)) * x;
	tmp = 0.0;
	if (t_1 <= 2e-271)
		tmp = t_2;
	elseif (t_1 <= 5e-57)
		tmp = -t * (y / z);
	elseif (t_1 <= 5e-10)
		tmp = (x / z) * t;
	elseif (t_1 <= 1.5)
		tmp = 1.0 * t;
	else
		tmp = t_2;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-271], t$95$2, If[LessEqual[t$95$1, 5e-57], N[((-t) * N[(y / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-10], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 1.5], N[(1.0 * t), $MachinePrecision], t$95$2]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-271}:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-57}:\\
\;\;\;\;\left(-t\right) \cdot \frac{y}{z}\\

\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;\frac{x}{z} \cdot t\\

\mathbf{elif}\;t\_1 \leq 1.5:\\
\;\;\;\;1 \cdot t\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999993e-271 or 1.5 < (/.f64 (-.f64 x y) (-.f64 z y))

    1. Initial program 92.8%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
    4. Step-by-step derivation
      1. associate-*l/N/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
      4. lower--.f6482.0

        \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
    5. Applied rewrites82.0%

      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

    if 1.99999999999999993e-271 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000002e-57

    1. Initial program 99.7%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
      2. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
      3. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
      4. lower--.f6485.9

        \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
    5. Applied rewrites85.9%

      \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]
    6. Taylor expanded in y around -inf

      \[\leadsto -1 \cdot \color{blue}{\left(y \cdot \left(-1 \cdot \frac{t \cdot x}{y \cdot z} + \frac{t}{z}\right)\right)} \]
    7. Step-by-step derivation
      1. Applied rewrites74.5%

        \[\leadsto \left(-y\right) \cdot \color{blue}{\frac{t - \frac{t \cdot x}{y}}{z}} \]
      2. Taylor expanded in x around 0

        \[\leadsto -1 \cdot \frac{t \cdot y}{\color{blue}{z}} \]
      3. Step-by-step derivation
        1. Applied rewrites69.2%

          \[\leadsto \left(-t\right) \cdot \frac{y}{\color{blue}{z}} \]

        if 5.0000000000000002e-57 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000031e-10

        1. Initial program 99.5%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
        4. Step-by-step derivation
          1. lower-/.f6481.1

            \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
        5. Applied rewrites81.1%

          \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

        if 5.00000000000000031e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.5

        1. Initial program 100.0%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{1} \cdot t \]
        4. Step-by-step derivation
          1. Applied rewrites96.5%

            \[\leadsto \color{blue}{1} \cdot t \]
        5. Recombined 4 regimes into one program.
        6. Final simplification85.8%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 2 \cdot 10^{-271}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 5 \cdot 10^{-57}:\\ \;\;\;\;\left(-t\right) \cdot \frac{y}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 5 \cdot 10^{-10}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 1.5:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \end{array} \]
        7. Add Preprocessing

        Alternative 3: 93.5% accurate, 0.2× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{t}{z - y} \cdot \left(x - y\right)\\ \mathbf{if}\;t\_1 \leq 0:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\ \;\;\;\;\frac{x - y}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 1:\\ \;\;\;\;\frac{-y}{z - y} \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
        (FPCore (x y z t)
         :precision binary64
         (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) (- x y))))
           (if (<= t_1 0.0)
             t_2
             (if (<= t_1 5e-10)
               (* (/ (- x y) z) t)
               (if (<= t_1 1.0) (* (/ (- y) (- z y)) t) t_2)))))
        double code(double x, double y, double z, double t) {
        	double t_1 = (x - y) / (z - y);
        	double t_2 = (t / (z - y)) * (x - y);
        	double tmp;
        	if (t_1 <= 0.0) {
        		tmp = t_2;
        	} else if (t_1 <= 5e-10) {
        		tmp = ((x - y) / z) * t;
        	} else if (t_1 <= 1.0) {
        		tmp = (-y / (z - y)) * t;
        	} else {
        		tmp = t_2;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z, t)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8) :: t_1
            real(8) :: t_2
            real(8) :: tmp
            t_1 = (x - y) / (z - y)
            t_2 = (t / (z - y)) * (x - y)
            if (t_1 <= 0.0d0) then
                tmp = t_2
            else if (t_1 <= 5d-10) then
                tmp = ((x - y) / z) * t
            else if (t_1 <= 1.0d0) then
                tmp = (-y / (z - y)) * t
            else
                tmp = t_2
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z, double t) {
        	double t_1 = (x - y) / (z - y);
        	double t_2 = (t / (z - y)) * (x - y);
        	double tmp;
        	if (t_1 <= 0.0) {
        		tmp = t_2;
        	} else if (t_1 <= 5e-10) {
        		tmp = ((x - y) / z) * t;
        	} else if (t_1 <= 1.0) {
        		tmp = (-y / (z - y)) * t;
        	} else {
        		tmp = t_2;
        	}
        	return tmp;
        }
        
        def code(x, y, z, t):
        	t_1 = (x - y) / (z - y)
        	t_2 = (t / (z - y)) * (x - y)
        	tmp = 0
        	if t_1 <= 0.0:
        		tmp = t_2
        	elif t_1 <= 5e-10:
        		tmp = ((x - y) / z) * t
        	elif t_1 <= 1.0:
        		tmp = (-y / (z - y)) * t
        	else:
        		tmp = t_2
        	return tmp
        
        function code(x, y, z, t)
        	t_1 = Float64(Float64(x - y) / Float64(z - y))
        	t_2 = Float64(Float64(t / Float64(z - y)) * Float64(x - y))
        	tmp = 0.0
        	if (t_1 <= 0.0)
        		tmp = t_2;
        	elseif (t_1 <= 5e-10)
        		tmp = Float64(Float64(Float64(x - y) / z) * t);
        	elseif (t_1 <= 1.0)
        		tmp = Float64(Float64(Float64(-y) / Float64(z - y)) * t);
        	else
        		tmp = t_2;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z, t)
        	t_1 = (x - y) / (z - y);
        	t_2 = (t / (z - y)) * (x - y);
        	tmp = 0.0;
        	if (t_1 <= 0.0)
        		tmp = t_2;
        	elseif (t_1 <= 5e-10)
        		tmp = ((x - y) / z) * t;
        	elseif (t_1 <= 1.0)
        		tmp = (-y / (z - y)) * t;
        	else
        		tmp = t_2;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$2, If[LessEqual[t$95$1, 5e-10], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 1.0], N[(N[((-y) / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_1 := \frac{x - y}{z - y}\\
        t_2 := \frac{t}{z - y} \cdot \left(x - y\right)\\
        \mathbf{if}\;t\_1 \leq 0:\\
        \;\;\;\;t\_2\\
        
        \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\
        \;\;\;\;\frac{x - y}{z} \cdot t\\
        
        \mathbf{elif}\;t\_1 \leq 1:\\
        \;\;\;\;\frac{-y}{z - y} \cdot t\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_2\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0 or 1 < (/.f64 (-.f64 x y) (-.f64 z y))

          1. Initial program 92.7%

            \[\frac{x - y}{z - y} \cdot t \]
          2. Add Preprocessing
          3. Step-by-step derivation
            1. lift-*.f64N/A

              \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
            2. lift-/.f64N/A

              \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
            3. associate-*l/N/A

              \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z - y}} \]
            4. associate-/l*N/A

              \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z - y}} \]
            5. *-commutativeN/A

              \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
            6. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
            7. lower-/.f6495.4

              \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot \left(x - y\right) \]
          4. Applied rewrites95.4%

            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]

          if 0.0 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000031e-10

          1. Initial program 99.6%

            \[\frac{x - y}{z - y} \cdot t \]
          2. Add Preprocessing
          3. Taylor expanded in z around inf

            \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
            2. lower--.f6499.3

              \[\leadsto \frac{\color{blue}{x - y}}{z} \cdot t \]
          5. Applied rewrites99.3%

            \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]

          if 5.00000000000000031e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1

          1. Initial program 100.0%

            \[\frac{x - y}{z - y} \cdot t \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \frac{\color{blue}{-1 \cdot y}}{z - y} \cdot t \]
          4. Step-by-step derivation
            1. mul-1-negN/A

              \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(y\right)}}{z - y} \cdot t \]
            2. lower-neg.f6498.7

              \[\leadsto \frac{\color{blue}{-y}}{z - y} \cdot t \]
          5. Applied rewrites98.7%

            \[\leadsto \frac{\color{blue}{-y}}{z - y} \cdot t \]
        3. Recombined 3 regimes into one program.
        4. Final simplification97.2%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 0:\\ \;\;\;\;\frac{t}{z - y} \cdot \left(x - y\right)\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 5 \cdot 10^{-10}:\\ \;\;\;\;\frac{x - y}{z} \cdot t\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 1:\\ \;\;\;\;\frac{-y}{z - y} \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z - y} \cdot \left(x - y\right)\\ \end{array} \]
        5. Add Preprocessing

        Alternative 4: 93.8% accurate, 0.3× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq -5:\\ \;\;\;\;\frac{x}{z - y} \cdot t\\ \mathbf{elif}\;t\_1 \leq 10^{-8}:\\ \;\;\;\;\frac{x - y}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 1.5:\\ \;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \end{array} \end{array} \]
        (FPCore (x y z t)
         :precision binary64
         (let* ((t_1 (/ (- x y) (- z y))))
           (if (<= t_1 -5.0)
             (* (/ x (- z y)) t)
             (if (<= t_1 1e-8)
               (* (/ (- x y) z) t)
               (if (<= t_1 1.5) (* (- 1.0 (/ x y)) t) (* (/ t (- z y)) x))))))
        double code(double x, double y, double z, double t) {
        	double t_1 = (x - y) / (z - y);
        	double tmp;
        	if (t_1 <= -5.0) {
        		tmp = (x / (z - y)) * t;
        	} else if (t_1 <= 1e-8) {
        		tmp = ((x - y) / z) * t;
        	} else if (t_1 <= 1.5) {
        		tmp = (1.0 - (x / y)) * t;
        	} else {
        		tmp = (t / (z - y)) * x;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z, t)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8) :: t_1
            real(8) :: tmp
            t_1 = (x - y) / (z - y)
            if (t_1 <= (-5.0d0)) then
                tmp = (x / (z - y)) * t
            else if (t_1 <= 1d-8) then
                tmp = ((x - y) / z) * t
            else if (t_1 <= 1.5d0) then
                tmp = (1.0d0 - (x / y)) * t
            else
                tmp = (t / (z - y)) * x
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z, double t) {
        	double t_1 = (x - y) / (z - y);
        	double tmp;
        	if (t_1 <= -5.0) {
        		tmp = (x / (z - y)) * t;
        	} else if (t_1 <= 1e-8) {
        		tmp = ((x - y) / z) * t;
        	} else if (t_1 <= 1.5) {
        		tmp = (1.0 - (x / y)) * t;
        	} else {
        		tmp = (t / (z - y)) * x;
        	}
        	return tmp;
        }
        
        def code(x, y, z, t):
        	t_1 = (x - y) / (z - y)
        	tmp = 0
        	if t_1 <= -5.0:
        		tmp = (x / (z - y)) * t
        	elif t_1 <= 1e-8:
        		tmp = ((x - y) / z) * t
        	elif t_1 <= 1.5:
        		tmp = (1.0 - (x / y)) * t
        	else:
        		tmp = (t / (z - y)) * x
        	return tmp
        
        function code(x, y, z, t)
        	t_1 = Float64(Float64(x - y) / Float64(z - y))
        	tmp = 0.0
        	if (t_1 <= -5.0)
        		tmp = Float64(Float64(x / Float64(z - y)) * t);
        	elseif (t_1 <= 1e-8)
        		tmp = Float64(Float64(Float64(x - y) / z) * t);
        	elseif (t_1 <= 1.5)
        		tmp = Float64(Float64(1.0 - Float64(x / y)) * t);
        	else
        		tmp = Float64(Float64(t / Float64(z - y)) * x);
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z, t)
        	t_1 = (x - y) / (z - y);
        	tmp = 0.0;
        	if (t_1 <= -5.0)
        		tmp = (x / (z - y)) * t;
        	elseif (t_1 <= 1e-8)
        		tmp = ((x - y) / z) * t;
        	elseif (t_1 <= 1.5)
        		tmp = (1.0 - (x / y)) * t;
        	else
        		tmp = (t / (z - y)) * x;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5.0], N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 1e-8], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 1.5], N[(N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_1 := \frac{x - y}{z - y}\\
        \mathbf{if}\;t\_1 \leq -5:\\
        \;\;\;\;\frac{x}{z - y} \cdot t\\
        
        \mathbf{elif}\;t\_1 \leq 10^{-8}:\\
        \;\;\;\;\frac{x - y}{z} \cdot t\\
        
        \mathbf{elif}\;t\_1 \leq 1.5:\\
        \;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\
        
        \mathbf{else}:\\
        \;\;\;\;\frac{t}{z - y} \cdot x\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 4 regimes
        2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5

          1. Initial program 99.7%

            \[\frac{x - y}{z - y} \cdot t \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
            2. lower--.f6496.8

              \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
          5. Applied rewrites96.8%

            \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]

          if -5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e-8

          1. Initial program 95.1%

            \[\frac{x - y}{z - y} \cdot t \]
          2. Add Preprocessing
          3. Taylor expanded in z around inf

            \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
            2. lower--.f6494.5

              \[\leadsto \frac{\color{blue}{x - y}}{z} \cdot t \]
          5. Applied rewrites94.5%

            \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]

          if 1e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.5

          1. Initial program 100.0%

            \[\frac{x - y}{z - y} \cdot t \]
          2. Add Preprocessing
          3. Step-by-step derivation
            1. lift--.f64N/A

              \[\leadsto \frac{x - y}{\color{blue}{z - y}} \cdot t \]
            2. flip--N/A

              \[\leadsto \frac{x - y}{\color{blue}{\frac{z \cdot z - y \cdot y}{z + y}}} \cdot t \]
            3. difference-of-squaresN/A

              \[\leadsto \frac{x - y}{\frac{\color{blue}{\left(z + y\right) \cdot \left(z - y\right)}}{z + y}} \cdot t \]
            4. lift--.f64N/A

              \[\leadsto \frac{x - y}{\frac{\left(z + y\right) \cdot \color{blue}{\left(z - y\right)}}{z + y}} \cdot t \]
            5. associate-/l*N/A

              \[\leadsto \frac{x - y}{\color{blue}{\left(z + y\right) \cdot \frac{z - y}{z + y}}} \cdot t \]
            6. lower-*.f64N/A

              \[\leadsto \frac{x - y}{\color{blue}{\left(z + y\right) \cdot \frac{z - y}{z + y}}} \cdot t \]
            7. lower-+.f64N/A

              \[\leadsto \frac{x - y}{\color{blue}{\left(z + y\right)} \cdot \frac{z - y}{z + y}} \cdot t \]
            8. lower-/.f64N/A

              \[\leadsto \frac{x - y}{\left(z + y\right) \cdot \color{blue}{\frac{z - y}{z + y}}} \cdot t \]
            9. lower-+.f64100.0

              \[\leadsto \frac{x - y}{\left(z + y\right) \cdot \frac{z - y}{\color{blue}{z + y}}} \cdot t \]
          4. Applied rewrites100.0%

            \[\leadsto \frac{x - y}{\color{blue}{\left(z + y\right) \cdot \frac{z - y}{z + y}}} \cdot t \]
          5. Taylor expanded in z around 0

            \[\leadsto \color{blue}{\left(-1 \cdot \frac{x - y}{y}\right)} \cdot t \]
          6. Step-by-step derivation
            1. mul-1-negN/A

              \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{x - y}{y}\right)\right)} \cdot t \]
            2. distribute-neg-frac2N/A

              \[\leadsto \color{blue}{\frac{x - y}{\mathsf{neg}\left(y\right)}} \cdot t \]
            3. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x - y}{\mathsf{neg}\left(y\right)}} \cdot t \]
            4. lower--.f64N/A

              \[\leadsto \frac{\color{blue}{x - y}}{\mathsf{neg}\left(y\right)} \cdot t \]
            5. lower-neg.f6498.9

              \[\leadsto \frac{x - y}{\color{blue}{-y}} \cdot t \]
          7. Applied rewrites98.9%

            \[\leadsto \color{blue}{\frac{x - y}{-y}} \cdot t \]
          8. Taylor expanded in x around 0

            \[\leadsto \left(1 + \color{blue}{-1 \cdot \frac{x}{y}}\right) \cdot t \]
          9. Step-by-step derivation
            1. Applied rewrites98.9%

              \[\leadsto \left(1 - \color{blue}{\frac{x}{y}}\right) \cdot t \]

            if 1.5 < (/.f64 (-.f64 x y) (-.f64 z y))

            1. Initial program 87.3%

              \[\frac{x - y}{z - y} \cdot t \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
            4. Step-by-step derivation
              1. associate-*l/N/A

                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
              3. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
              4. lower--.f6494.8

                \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
            5. Applied rewrites94.8%

              \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
          10. Recombined 4 regimes into one program.
          11. Final simplification96.5%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -5:\\ \;\;\;\;\frac{x}{z - y} \cdot t\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 10^{-8}:\\ \;\;\;\;\frac{x - y}{z} \cdot t\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 1.5:\\ \;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \end{array} \]
          12. Add Preprocessing

          Alternative 5: 91.4% accurate, 0.3× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-24}:\\ \;\;\;\;\frac{x}{z - y} \cdot t\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\ \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\ \mathbf{elif}\;t\_1 \leq 1.5:\\ \;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \end{array} \end{array} \]
          (FPCore (x y z t)
           :precision binary64
           (let* ((t_1 (/ (- x y) (- z y))))
             (if (<= t_1 -1e-24)
               (* (/ x (- z y)) t)
               (if (<= t_1 5e-10)
                 (/ (* (- x y) t) z)
                 (if (<= t_1 1.5) (* (- 1.0 (/ x y)) t) (* (/ t (- z y)) x))))))
          double code(double x, double y, double z, double t) {
          	double t_1 = (x - y) / (z - y);
          	double tmp;
          	if (t_1 <= -1e-24) {
          		tmp = (x / (z - y)) * t;
          	} else if (t_1 <= 5e-10) {
          		tmp = ((x - y) * t) / z;
          	} else if (t_1 <= 1.5) {
          		tmp = (1.0 - (x / y)) * t;
          	} else {
          		tmp = (t / (z - y)) * x;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z, t)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8) :: t_1
              real(8) :: tmp
              t_1 = (x - y) / (z - y)
              if (t_1 <= (-1d-24)) then
                  tmp = (x / (z - y)) * t
              else if (t_1 <= 5d-10) then
                  tmp = ((x - y) * t) / z
              else if (t_1 <= 1.5d0) then
                  tmp = (1.0d0 - (x / y)) * t
              else
                  tmp = (t / (z - y)) * x
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z, double t) {
          	double t_1 = (x - y) / (z - y);
          	double tmp;
          	if (t_1 <= -1e-24) {
          		tmp = (x / (z - y)) * t;
          	} else if (t_1 <= 5e-10) {
          		tmp = ((x - y) * t) / z;
          	} else if (t_1 <= 1.5) {
          		tmp = (1.0 - (x / y)) * t;
          	} else {
          		tmp = (t / (z - y)) * x;
          	}
          	return tmp;
          }
          
          def code(x, y, z, t):
          	t_1 = (x - y) / (z - y)
          	tmp = 0
          	if t_1 <= -1e-24:
          		tmp = (x / (z - y)) * t
          	elif t_1 <= 5e-10:
          		tmp = ((x - y) * t) / z
          	elif t_1 <= 1.5:
          		tmp = (1.0 - (x / y)) * t
          	else:
          		tmp = (t / (z - y)) * x
          	return tmp
          
          function code(x, y, z, t)
          	t_1 = Float64(Float64(x - y) / Float64(z - y))
          	tmp = 0.0
          	if (t_1 <= -1e-24)
          		tmp = Float64(Float64(x / Float64(z - y)) * t);
          	elseif (t_1 <= 5e-10)
          		tmp = Float64(Float64(Float64(x - y) * t) / z);
          	elseif (t_1 <= 1.5)
          		tmp = Float64(Float64(1.0 - Float64(x / y)) * t);
          	else
          		tmp = Float64(Float64(t / Float64(z - y)) * x);
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z, t)
          	t_1 = (x - y) / (z - y);
          	tmp = 0.0;
          	if (t_1 <= -1e-24)
          		tmp = (x / (z - y)) * t;
          	elseif (t_1 <= 5e-10)
          		tmp = ((x - y) * t) / z;
          	elseif (t_1 <= 1.5)
          		tmp = (1.0 - (x / y)) * t;
          	else
          		tmp = (t / (z - y)) * x;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-24], N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 5e-10], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 1.5], N[(N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_1 := \frac{x - y}{z - y}\\
          \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-24}:\\
          \;\;\;\;\frac{x}{z - y} \cdot t\\
          
          \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\
          \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
          
          \mathbf{elif}\;t\_1 \leq 1.5:\\
          \;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\
          
          \mathbf{else}:\\
          \;\;\;\;\frac{t}{z - y} \cdot x\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 4 regimes
          2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999924e-25

            1. Initial program 99.8%

              \[\frac{x - y}{z - y} \cdot t \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
            4. Step-by-step derivation
              1. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
              2. lower--.f6494.8

                \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
            5. Applied rewrites94.8%

              \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]

            if -9.99999999999999924e-25 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000031e-10

            1. Initial program 94.9%

              \[\frac{x - y}{z - y} \cdot t \]
            2. Add Preprocessing
            3. Taylor expanded in z around inf

              \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
            4. Step-by-step derivation
              1. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
              2. *-commutativeN/A

                \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
              3. lower-*.f64N/A

                \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
              4. lower--.f6484.4

                \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
            5. Applied rewrites84.4%

              \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]

            if 5.00000000000000031e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.5

            1. Initial program 100.0%

              \[\frac{x - y}{z - y} \cdot t \]
            2. Add Preprocessing
            3. Step-by-step derivation
              1. lift--.f64N/A

                \[\leadsto \frac{x - y}{\color{blue}{z - y}} \cdot t \]
              2. flip--N/A

                \[\leadsto \frac{x - y}{\color{blue}{\frac{z \cdot z - y \cdot y}{z + y}}} \cdot t \]
              3. difference-of-squaresN/A

                \[\leadsto \frac{x - y}{\frac{\color{blue}{\left(z + y\right) \cdot \left(z - y\right)}}{z + y}} \cdot t \]
              4. lift--.f64N/A

                \[\leadsto \frac{x - y}{\frac{\left(z + y\right) \cdot \color{blue}{\left(z - y\right)}}{z + y}} \cdot t \]
              5. associate-/l*N/A

                \[\leadsto \frac{x - y}{\color{blue}{\left(z + y\right) \cdot \frac{z - y}{z + y}}} \cdot t \]
              6. lower-*.f64N/A

                \[\leadsto \frac{x - y}{\color{blue}{\left(z + y\right) \cdot \frac{z - y}{z + y}}} \cdot t \]
              7. lower-+.f64N/A

                \[\leadsto \frac{x - y}{\color{blue}{\left(z + y\right)} \cdot \frac{z - y}{z + y}} \cdot t \]
              8. lower-/.f64N/A

                \[\leadsto \frac{x - y}{\left(z + y\right) \cdot \color{blue}{\frac{z - y}{z + y}}} \cdot t \]
              9. lower-+.f6499.9

                \[\leadsto \frac{x - y}{\left(z + y\right) \cdot \frac{z - y}{\color{blue}{z + y}}} \cdot t \]
            4. Applied rewrites99.9%

              \[\leadsto \frac{x - y}{\color{blue}{\left(z + y\right) \cdot \frac{z - y}{z + y}}} \cdot t \]
            5. Taylor expanded in z around 0

              \[\leadsto \color{blue}{\left(-1 \cdot \frac{x - y}{y}\right)} \cdot t \]
            6. Step-by-step derivation
              1. mul-1-negN/A

                \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{x - y}{y}\right)\right)} \cdot t \]
              2. distribute-neg-frac2N/A

                \[\leadsto \color{blue}{\frac{x - y}{\mathsf{neg}\left(y\right)}} \cdot t \]
              3. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x - y}{\mathsf{neg}\left(y\right)}} \cdot t \]
              4. lower--.f64N/A

                \[\leadsto \frac{\color{blue}{x - y}}{\mathsf{neg}\left(y\right)} \cdot t \]
              5. lower-neg.f6498.0

                \[\leadsto \frac{x - y}{\color{blue}{-y}} \cdot t \]
            7. Applied rewrites98.0%

              \[\leadsto \color{blue}{\frac{x - y}{-y}} \cdot t \]
            8. Taylor expanded in x around 0

              \[\leadsto \left(1 + \color{blue}{-1 \cdot \frac{x}{y}}\right) \cdot t \]
            9. Step-by-step derivation
              1. Applied rewrites98.0%

                \[\leadsto \left(1 - \color{blue}{\frac{x}{y}}\right) \cdot t \]

              if 1.5 < (/.f64 (-.f64 x y) (-.f64 z y))

              1. Initial program 87.3%

                \[\frac{x - y}{z - y} \cdot t \]
              2. Add Preprocessing
              3. Taylor expanded in x around inf

                \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
              4. Step-by-step derivation
                1. associate-*l/N/A

                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                2. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                3. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                4. lower--.f6494.8

                  \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
              5. Applied rewrites94.8%

                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
            10. Recombined 4 regimes into one program.
            11. Final simplification92.4%

              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -1 \cdot 10^{-24}:\\ \;\;\;\;\frac{x}{z - y} \cdot t\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 5 \cdot 10^{-10}:\\ \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 1.5:\\ \;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \end{array} \]
            12. Add Preprocessing

            Alternative 6: 90.3% accurate, 0.3× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{t}{z - y} \cdot x\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-24}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\ \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\ \mathbf{elif}\;t\_1 \leq 1.5:\\ \;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
            (FPCore (x y z t)
             :precision binary64
             (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
               (if (<= t_1 -1e-24)
                 t_2
                 (if (<= t_1 5e-10)
                   (/ (* (- x y) t) z)
                   (if (<= t_1 1.5) (* (- 1.0 (/ x y)) t) t_2)))))
            double code(double x, double y, double z, double t) {
            	double t_1 = (x - y) / (z - y);
            	double t_2 = (t / (z - y)) * x;
            	double tmp;
            	if (t_1 <= -1e-24) {
            		tmp = t_2;
            	} else if (t_1 <= 5e-10) {
            		tmp = ((x - y) * t) / z;
            	} else if (t_1 <= 1.5) {
            		tmp = (1.0 - (x / y)) * t;
            	} else {
            		tmp = t_2;
            	}
            	return tmp;
            }
            
            real(8) function code(x, y, z, t)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8), intent (in) :: t
                real(8) :: t_1
                real(8) :: t_2
                real(8) :: tmp
                t_1 = (x - y) / (z - y)
                t_2 = (t / (z - y)) * x
                if (t_1 <= (-1d-24)) then
                    tmp = t_2
                else if (t_1 <= 5d-10) then
                    tmp = ((x - y) * t) / z
                else if (t_1 <= 1.5d0) then
                    tmp = (1.0d0 - (x / y)) * t
                else
                    tmp = t_2
                end if
                code = tmp
            end function
            
            public static double code(double x, double y, double z, double t) {
            	double t_1 = (x - y) / (z - y);
            	double t_2 = (t / (z - y)) * x;
            	double tmp;
            	if (t_1 <= -1e-24) {
            		tmp = t_2;
            	} else if (t_1 <= 5e-10) {
            		tmp = ((x - y) * t) / z;
            	} else if (t_1 <= 1.5) {
            		tmp = (1.0 - (x / y)) * t;
            	} else {
            		tmp = t_2;
            	}
            	return tmp;
            }
            
            def code(x, y, z, t):
            	t_1 = (x - y) / (z - y)
            	t_2 = (t / (z - y)) * x
            	tmp = 0
            	if t_1 <= -1e-24:
            		tmp = t_2
            	elif t_1 <= 5e-10:
            		tmp = ((x - y) * t) / z
            	elif t_1 <= 1.5:
            		tmp = (1.0 - (x / y)) * t
            	else:
            		tmp = t_2
            	return tmp
            
            function code(x, y, z, t)
            	t_1 = Float64(Float64(x - y) / Float64(z - y))
            	t_2 = Float64(Float64(t / Float64(z - y)) * x)
            	tmp = 0.0
            	if (t_1 <= -1e-24)
            		tmp = t_2;
            	elseif (t_1 <= 5e-10)
            		tmp = Float64(Float64(Float64(x - y) * t) / z);
            	elseif (t_1 <= 1.5)
            		tmp = Float64(Float64(1.0 - Float64(x / y)) * t);
            	else
            		tmp = t_2;
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y, z, t)
            	t_1 = (x - y) / (z - y);
            	t_2 = (t / (z - y)) * x;
            	tmp = 0.0;
            	if (t_1 <= -1e-24)
            		tmp = t_2;
            	elseif (t_1 <= 5e-10)
            		tmp = ((x - y) * t) / z;
            	elseif (t_1 <= 1.5)
            		tmp = (1.0 - (x / y)) * t;
            	else
            		tmp = t_2;
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-24], t$95$2, If[LessEqual[t$95$1, 5e-10], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 1.5], N[(N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_1 := \frac{x - y}{z - y}\\
            t_2 := \frac{t}{z - y} \cdot x\\
            \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-24}:\\
            \;\;\;\;t\_2\\
            
            \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\
            \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
            
            \mathbf{elif}\;t\_1 \leq 1.5:\\
            \;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\
            
            \mathbf{else}:\\
            \;\;\;\;t\_2\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 3 regimes
            2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999924e-25 or 1.5 < (/.f64 (-.f64 x y) (-.f64 z y))

              1. Initial program 93.8%

                \[\frac{x - y}{z - y} \cdot t \]
              2. Add Preprocessing
              3. Taylor expanded in x around inf

                \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
              4. Step-by-step derivation
                1. associate-*l/N/A

                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                2. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                3. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                4. lower--.f6490.2

                  \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
              5. Applied rewrites90.2%

                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

              if -9.99999999999999924e-25 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000031e-10

              1. Initial program 94.9%

                \[\frac{x - y}{z - y} \cdot t \]
              2. Add Preprocessing
              3. Taylor expanded in z around inf

                \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
              4. Step-by-step derivation
                1. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                2. *-commutativeN/A

                  \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                3. lower-*.f64N/A

                  \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                4. lower--.f6484.4

                  \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
              5. Applied rewrites84.4%

                \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]

              if 5.00000000000000031e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.5

              1. Initial program 100.0%

                \[\frac{x - y}{z - y} \cdot t \]
              2. Add Preprocessing
              3. Step-by-step derivation
                1. lift--.f64N/A

                  \[\leadsto \frac{x - y}{\color{blue}{z - y}} \cdot t \]
                2. flip--N/A

                  \[\leadsto \frac{x - y}{\color{blue}{\frac{z \cdot z - y \cdot y}{z + y}}} \cdot t \]
                3. difference-of-squaresN/A

                  \[\leadsto \frac{x - y}{\frac{\color{blue}{\left(z + y\right) \cdot \left(z - y\right)}}{z + y}} \cdot t \]
                4. lift--.f64N/A

                  \[\leadsto \frac{x - y}{\frac{\left(z + y\right) \cdot \color{blue}{\left(z - y\right)}}{z + y}} \cdot t \]
                5. associate-/l*N/A

                  \[\leadsto \frac{x - y}{\color{blue}{\left(z + y\right) \cdot \frac{z - y}{z + y}}} \cdot t \]
                6. lower-*.f64N/A

                  \[\leadsto \frac{x - y}{\color{blue}{\left(z + y\right) \cdot \frac{z - y}{z + y}}} \cdot t \]
                7. lower-+.f64N/A

                  \[\leadsto \frac{x - y}{\color{blue}{\left(z + y\right)} \cdot \frac{z - y}{z + y}} \cdot t \]
                8. lower-/.f64N/A

                  \[\leadsto \frac{x - y}{\left(z + y\right) \cdot \color{blue}{\frac{z - y}{z + y}}} \cdot t \]
                9. lower-+.f6499.9

                  \[\leadsto \frac{x - y}{\left(z + y\right) \cdot \frac{z - y}{\color{blue}{z + y}}} \cdot t \]
              4. Applied rewrites99.9%

                \[\leadsto \frac{x - y}{\color{blue}{\left(z + y\right) \cdot \frac{z - y}{z + y}}} \cdot t \]
              5. Taylor expanded in z around 0

                \[\leadsto \color{blue}{\left(-1 \cdot \frac{x - y}{y}\right)} \cdot t \]
              6. Step-by-step derivation
                1. mul-1-negN/A

                  \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{x - y}{y}\right)\right)} \cdot t \]
                2. distribute-neg-frac2N/A

                  \[\leadsto \color{blue}{\frac{x - y}{\mathsf{neg}\left(y\right)}} \cdot t \]
                3. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x - y}{\mathsf{neg}\left(y\right)}} \cdot t \]
                4. lower--.f64N/A

                  \[\leadsto \frac{\color{blue}{x - y}}{\mathsf{neg}\left(y\right)} \cdot t \]
                5. lower-neg.f6498.0

                  \[\leadsto \frac{x - y}{\color{blue}{-y}} \cdot t \]
              7. Applied rewrites98.0%

                \[\leadsto \color{blue}{\frac{x - y}{-y}} \cdot t \]
              8. Taylor expanded in x around 0

                \[\leadsto \left(1 + \color{blue}{-1 \cdot \frac{x}{y}}\right) \cdot t \]
              9. Step-by-step derivation
                1. Applied rewrites98.0%

                  \[\leadsto \left(1 - \color{blue}{\frac{x}{y}}\right) \cdot t \]
              10. Recombined 3 regimes into one program.
              11. Add Preprocessing

              Alternative 7: 89.9% accurate, 0.3× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{t}{z - y} \cdot x\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-24}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\ \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\ \mathbf{elif}\;t\_1 \leq 1.5:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
              (FPCore (x y z t)
               :precision binary64
               (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
                 (if (<= t_1 -1e-24)
                   t_2
                   (if (<= t_1 5e-10) (/ (* (- x y) t) z) (if (<= t_1 1.5) (* 1.0 t) t_2)))))
              double code(double x, double y, double z, double t) {
              	double t_1 = (x - y) / (z - y);
              	double t_2 = (t / (z - y)) * x;
              	double tmp;
              	if (t_1 <= -1e-24) {
              		tmp = t_2;
              	} else if (t_1 <= 5e-10) {
              		tmp = ((x - y) * t) / z;
              	} else if (t_1 <= 1.5) {
              		tmp = 1.0 * t;
              	} else {
              		tmp = t_2;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z, t)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8) :: t_1
                  real(8) :: t_2
                  real(8) :: tmp
                  t_1 = (x - y) / (z - y)
                  t_2 = (t / (z - y)) * x
                  if (t_1 <= (-1d-24)) then
                      tmp = t_2
                  else if (t_1 <= 5d-10) then
                      tmp = ((x - y) * t) / z
                  else if (t_1 <= 1.5d0) then
                      tmp = 1.0d0 * t
                  else
                      tmp = t_2
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z, double t) {
              	double t_1 = (x - y) / (z - y);
              	double t_2 = (t / (z - y)) * x;
              	double tmp;
              	if (t_1 <= -1e-24) {
              		tmp = t_2;
              	} else if (t_1 <= 5e-10) {
              		tmp = ((x - y) * t) / z;
              	} else if (t_1 <= 1.5) {
              		tmp = 1.0 * t;
              	} else {
              		tmp = t_2;
              	}
              	return tmp;
              }
              
              def code(x, y, z, t):
              	t_1 = (x - y) / (z - y)
              	t_2 = (t / (z - y)) * x
              	tmp = 0
              	if t_1 <= -1e-24:
              		tmp = t_2
              	elif t_1 <= 5e-10:
              		tmp = ((x - y) * t) / z
              	elif t_1 <= 1.5:
              		tmp = 1.0 * t
              	else:
              		tmp = t_2
              	return tmp
              
              function code(x, y, z, t)
              	t_1 = Float64(Float64(x - y) / Float64(z - y))
              	t_2 = Float64(Float64(t / Float64(z - y)) * x)
              	tmp = 0.0
              	if (t_1 <= -1e-24)
              		tmp = t_2;
              	elseif (t_1 <= 5e-10)
              		tmp = Float64(Float64(Float64(x - y) * t) / z);
              	elseif (t_1 <= 1.5)
              		tmp = Float64(1.0 * t);
              	else
              		tmp = t_2;
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z, t)
              	t_1 = (x - y) / (z - y);
              	t_2 = (t / (z - y)) * x;
              	tmp = 0.0;
              	if (t_1 <= -1e-24)
              		tmp = t_2;
              	elseif (t_1 <= 5e-10)
              		tmp = ((x - y) * t) / z;
              	elseif (t_1 <= 1.5)
              		tmp = 1.0 * t;
              	else
              		tmp = t_2;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-24], t$95$2, If[LessEqual[t$95$1, 5e-10], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 1.5], N[(1.0 * t), $MachinePrecision], t$95$2]]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_1 := \frac{x - y}{z - y}\\
              t_2 := \frac{t}{z - y} \cdot x\\
              \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-24}:\\
              \;\;\;\;t\_2\\
              
              \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\
              \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
              
              \mathbf{elif}\;t\_1 \leq 1.5:\\
              \;\;\;\;1 \cdot t\\
              
              \mathbf{else}:\\
              \;\;\;\;t\_2\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 3 regimes
              2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999924e-25 or 1.5 < (/.f64 (-.f64 x y) (-.f64 z y))

                1. Initial program 93.8%

                  \[\frac{x - y}{z - y} \cdot t \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                4. Step-by-step derivation
                  1. associate-*l/N/A

                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                  3. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                  4. lower--.f6490.2

                    \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                5. Applied rewrites90.2%

                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

                if -9.99999999999999924e-25 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000031e-10

                1. Initial program 94.9%

                  \[\frac{x - y}{z - y} \cdot t \]
                2. Add Preprocessing
                3. Taylor expanded in z around inf

                  \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                  2. *-commutativeN/A

                    \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                  3. lower-*.f64N/A

                    \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                  4. lower--.f6484.4

                    \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
                5. Applied rewrites84.4%

                  \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]

                if 5.00000000000000031e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.5

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \cdot t \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{1} \cdot t \]
                4. Step-by-step derivation
                  1. Applied rewrites96.5%

                    \[\leadsto \color{blue}{1} \cdot t \]
                5. Recombined 3 regimes into one program.
                6. Final simplification90.5%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -1 \cdot 10^{-24}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 5 \cdot 10^{-10}:\\ \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 1.5:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \end{array} \]
                7. Add Preprocessing

                Alternative 8: 70.0% accurate, 0.3× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+81}:\\ \;\;\;\;\frac{x}{-y} \cdot t\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{-t}{y} \cdot x\\ \end{array} \end{array} \]
                (FPCore (x y z t)
                 :precision binary64
                 (let* ((t_1 (/ (- x y) (- z y))))
                   (if (<= t_1 -1e+81)
                     (* (/ x (- y)) t)
                     (if (<= t_1 5e-10)
                       (* (/ x z) t)
                       (if (<= t_1 2.0) (* 1.0 t) (* (/ (- t) y) x))))))
                double code(double x, double y, double z, double t) {
                	double t_1 = (x - y) / (z - y);
                	double tmp;
                	if (t_1 <= -1e+81) {
                		tmp = (x / -y) * t;
                	} else if (t_1 <= 5e-10) {
                		tmp = (x / z) * t;
                	} else if (t_1 <= 2.0) {
                		tmp = 1.0 * t;
                	} else {
                		tmp = (-t / y) * x;
                	}
                	return tmp;
                }
                
                real(8) function code(x, y, z, t)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    real(8) :: t_1
                    real(8) :: tmp
                    t_1 = (x - y) / (z - y)
                    if (t_1 <= (-1d+81)) then
                        tmp = (x / -y) * t
                    else if (t_1 <= 5d-10) then
                        tmp = (x / z) * t
                    else if (t_1 <= 2.0d0) then
                        tmp = 1.0d0 * t
                    else
                        tmp = (-t / y) * x
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y, double z, double t) {
                	double t_1 = (x - y) / (z - y);
                	double tmp;
                	if (t_1 <= -1e+81) {
                		tmp = (x / -y) * t;
                	} else if (t_1 <= 5e-10) {
                		tmp = (x / z) * t;
                	} else if (t_1 <= 2.0) {
                		tmp = 1.0 * t;
                	} else {
                		tmp = (-t / y) * x;
                	}
                	return tmp;
                }
                
                def code(x, y, z, t):
                	t_1 = (x - y) / (z - y)
                	tmp = 0
                	if t_1 <= -1e+81:
                		tmp = (x / -y) * t
                	elif t_1 <= 5e-10:
                		tmp = (x / z) * t
                	elif t_1 <= 2.0:
                		tmp = 1.0 * t
                	else:
                		tmp = (-t / y) * x
                	return tmp
                
                function code(x, y, z, t)
                	t_1 = Float64(Float64(x - y) / Float64(z - y))
                	tmp = 0.0
                	if (t_1 <= -1e+81)
                		tmp = Float64(Float64(x / Float64(-y)) * t);
                	elseif (t_1 <= 5e-10)
                		tmp = Float64(Float64(x / z) * t);
                	elseif (t_1 <= 2.0)
                		tmp = Float64(1.0 * t);
                	else
                		tmp = Float64(Float64(Float64(-t) / y) * x);
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z, t)
                	t_1 = (x - y) / (z - y);
                	tmp = 0.0;
                	if (t_1 <= -1e+81)
                		tmp = (x / -y) * t;
                	elseif (t_1 <= 5e-10)
                		tmp = (x / z) * t;
                	elseif (t_1 <= 2.0)
                		tmp = 1.0 * t;
                	else
                		tmp = (-t / y) * x;
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+81], N[(N[(x / (-y)), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 5e-10], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], N[(N[((-t) / y), $MachinePrecision] * x), $MachinePrecision]]]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_1 := \frac{x - y}{z - y}\\
                \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+81}:\\
                \;\;\;\;\frac{x}{-y} \cdot t\\
                
                \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\
                \;\;\;\;\frac{x}{z} \cdot t\\
                
                \mathbf{elif}\;t\_1 \leq 2:\\
                \;\;\;\;1 \cdot t\\
                
                \mathbf{else}:\\
                \;\;\;\;\frac{-t}{y} \cdot x\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 4 regimes
                2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999921e80

                  1. Initial program 100.0%

                    \[\frac{x - y}{z - y} \cdot t \]
                  2. Add Preprocessing
                  3. Step-by-step derivation
                    1. lift--.f64N/A

                      \[\leadsto \frac{x - y}{\color{blue}{z - y}} \cdot t \]
                    2. flip--N/A

                      \[\leadsto \frac{x - y}{\color{blue}{\frac{z \cdot z - y \cdot y}{z + y}}} \cdot t \]
                    3. difference-of-squaresN/A

                      \[\leadsto \frac{x - y}{\frac{\color{blue}{\left(z + y\right) \cdot \left(z - y\right)}}{z + y}} \cdot t \]
                    4. lift--.f64N/A

                      \[\leadsto \frac{x - y}{\frac{\left(z + y\right) \cdot \color{blue}{\left(z - y\right)}}{z + y}} \cdot t \]
                    5. associate-/l*N/A

                      \[\leadsto \frac{x - y}{\color{blue}{\left(z + y\right) \cdot \frac{z - y}{z + y}}} \cdot t \]
                    6. lower-*.f64N/A

                      \[\leadsto \frac{x - y}{\color{blue}{\left(z + y\right) \cdot \frac{z - y}{z + y}}} \cdot t \]
                    7. lower-+.f64N/A

                      \[\leadsto \frac{x - y}{\color{blue}{\left(z + y\right)} \cdot \frac{z - y}{z + y}} \cdot t \]
                    8. lower-/.f64N/A

                      \[\leadsto \frac{x - y}{\left(z + y\right) \cdot \color{blue}{\frac{z - y}{z + y}}} \cdot t \]
                    9. lower-+.f64100.0

                      \[\leadsto \frac{x - y}{\left(z + y\right) \cdot \frac{z - y}{\color{blue}{z + y}}} \cdot t \]
                  4. Applied rewrites100.0%

                    \[\leadsto \frac{x - y}{\color{blue}{\left(z + y\right) \cdot \frac{z - y}{z + y}}} \cdot t \]
                  5. Taylor expanded in z around 0

                    \[\leadsto \color{blue}{\left(-1 \cdot \frac{x - y}{y}\right)} \cdot t \]
                  6. Step-by-step derivation
                    1. mul-1-negN/A

                      \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{x - y}{y}\right)\right)} \cdot t \]
                    2. distribute-neg-frac2N/A

                      \[\leadsto \color{blue}{\frac{x - y}{\mathsf{neg}\left(y\right)}} \cdot t \]
                    3. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{x - y}{\mathsf{neg}\left(y\right)}} \cdot t \]
                    4. lower--.f64N/A

                      \[\leadsto \frac{\color{blue}{x - y}}{\mathsf{neg}\left(y\right)} \cdot t \]
                    5. lower-neg.f6472.7

                      \[\leadsto \frac{x - y}{\color{blue}{-y}} \cdot t \]
                  7. Applied rewrites72.7%

                    \[\leadsto \color{blue}{\frac{x - y}{-y}} \cdot t \]
                  8. Taylor expanded in x around inf

                    \[\leadsto \left(-1 \cdot \color{blue}{\frac{x}{y}}\right) \cdot t \]
                  9. Step-by-step derivation
                    1. Applied rewrites72.7%

                      \[\leadsto \frac{x}{\color{blue}{-y}} \cdot t \]

                    if -9.99999999999999921e80 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000031e-10

                    1. Initial program 95.8%

                      \[\frac{x - y}{z - y} \cdot t \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around 0

                      \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                    4. Step-by-step derivation
                      1. lower-/.f6462.4

                        \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                    5. Applied rewrites62.4%

                      \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

                    if 5.00000000000000031e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                    1. Initial program 100.0%

                      \[\frac{x - y}{z - y} \cdot t \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \color{blue}{1} \cdot t \]
                    4. Step-by-step derivation
                      1. Applied rewrites95.6%

                        \[\leadsto \color{blue}{1} \cdot t \]

                      if 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                      1. Initial program 86.9%

                        \[\frac{x - y}{z - y} \cdot t \]
                      2. Add Preprocessing
                      3. Taylor expanded in x around inf

                        \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                      4. Step-by-step derivation
                        1. associate-*l/N/A

                          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                        2. lower-*.f64N/A

                          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                        3. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                        4. lower--.f6494.7

                          \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                      5. Applied rewrites94.7%

                        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                      6. Taylor expanded in y around inf

                        \[\leadsto \left(-1 \cdot \frac{t}{y}\right) \cdot x \]
                      7. Step-by-step derivation
                        1. Applied rewrites49.7%

                          \[\leadsto \frac{t}{-y} \cdot x \]
                      8. Recombined 4 regimes into one program.
                      9. Final simplification73.5%

                        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -1 \cdot 10^{+81}:\\ \;\;\;\;\frac{x}{-y} \cdot t\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 5 \cdot 10^{-10}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{-t}{y} \cdot x\\ \end{array} \]
                      10. Add Preprocessing

                      Alternative 9: 70.1% accurate, 0.3× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{-t}{y} \cdot x\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+81}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                      (FPCore (x y z t)
                       :precision binary64
                       (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ (- t) y) x)))
                         (if (<= t_1 -1e+81)
                           t_2
                           (if (<= t_1 5e-10) (* (/ x z) t) (if (<= t_1 2.0) (* 1.0 t) t_2)))))
                      double code(double x, double y, double z, double t) {
                      	double t_1 = (x - y) / (z - y);
                      	double t_2 = (-t / y) * x;
                      	double tmp;
                      	if (t_1 <= -1e+81) {
                      		tmp = t_2;
                      	} else if (t_1 <= 5e-10) {
                      		tmp = (x / z) * t;
                      	} else if (t_1 <= 2.0) {
                      		tmp = 1.0 * t;
                      	} else {
                      		tmp = t_2;
                      	}
                      	return tmp;
                      }
                      
                      real(8) function code(x, y, z, t)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          real(8), intent (in) :: t
                          real(8) :: t_1
                          real(8) :: t_2
                          real(8) :: tmp
                          t_1 = (x - y) / (z - y)
                          t_2 = (-t / y) * x
                          if (t_1 <= (-1d+81)) then
                              tmp = t_2
                          else if (t_1 <= 5d-10) then
                              tmp = (x / z) * t
                          else if (t_1 <= 2.0d0) then
                              tmp = 1.0d0 * t
                          else
                              tmp = t_2
                          end if
                          code = tmp
                      end function
                      
                      public static double code(double x, double y, double z, double t) {
                      	double t_1 = (x - y) / (z - y);
                      	double t_2 = (-t / y) * x;
                      	double tmp;
                      	if (t_1 <= -1e+81) {
                      		tmp = t_2;
                      	} else if (t_1 <= 5e-10) {
                      		tmp = (x / z) * t;
                      	} else if (t_1 <= 2.0) {
                      		tmp = 1.0 * t;
                      	} else {
                      		tmp = t_2;
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y, z, t):
                      	t_1 = (x - y) / (z - y)
                      	t_2 = (-t / y) * x
                      	tmp = 0
                      	if t_1 <= -1e+81:
                      		tmp = t_2
                      	elif t_1 <= 5e-10:
                      		tmp = (x / z) * t
                      	elif t_1 <= 2.0:
                      		tmp = 1.0 * t
                      	else:
                      		tmp = t_2
                      	return tmp
                      
                      function code(x, y, z, t)
                      	t_1 = Float64(Float64(x - y) / Float64(z - y))
                      	t_2 = Float64(Float64(Float64(-t) / y) * x)
                      	tmp = 0.0
                      	if (t_1 <= -1e+81)
                      		tmp = t_2;
                      	elseif (t_1 <= 5e-10)
                      		tmp = Float64(Float64(x / z) * t);
                      	elseif (t_1 <= 2.0)
                      		tmp = Float64(1.0 * t);
                      	else
                      		tmp = t_2;
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y, z, t)
                      	t_1 = (x - y) / (z - y);
                      	t_2 = (-t / y) * x;
                      	tmp = 0.0;
                      	if (t_1 <= -1e+81)
                      		tmp = t_2;
                      	elseif (t_1 <= 5e-10)
                      		tmp = (x / z) * t;
                      	elseif (t_1 <= 2.0)
                      		tmp = 1.0 * t;
                      	else
                      		tmp = t_2;
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[((-t) / y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+81], t$95$2, If[LessEqual[t$95$1, 5e-10], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      t_1 := \frac{x - y}{z - y}\\
                      t_2 := \frac{-t}{y} \cdot x\\
                      \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+81}:\\
                      \;\;\;\;t\_2\\
                      
                      \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\
                      \;\;\;\;\frac{x}{z} \cdot t\\
                      
                      \mathbf{elif}\;t\_1 \leq 2:\\
                      \;\;\;\;1 \cdot t\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;t\_2\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 3 regimes
                      2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999921e80 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                        1. Initial program 91.4%

                          \[\frac{x - y}{z - y} \cdot t \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around inf

                          \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                        4. Step-by-step derivation
                          1. associate-*l/N/A

                            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                          2. lower-*.f64N/A

                            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                          3. lower-/.f64N/A

                            \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                          4. lower--.f6495.9

                            \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                        5. Applied rewrites95.9%

                          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                        6. Taylor expanded in y around inf

                          \[\leadsto \left(-1 \cdot \frac{t}{y}\right) \cdot x \]
                        7. Step-by-step derivation
                          1. Applied rewrites57.1%

                            \[\leadsto \frac{t}{-y} \cdot x \]

                          if -9.99999999999999921e80 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000031e-10

                          1. Initial program 95.8%

                            \[\frac{x - y}{z - y} \cdot t \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around 0

                            \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                          4. Step-by-step derivation
                            1. lower-/.f6462.4

                              \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                          5. Applied rewrites62.4%

                            \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

                          if 5.00000000000000031e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                          1. Initial program 100.0%

                            \[\frac{x - y}{z - y} \cdot t \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around inf

                            \[\leadsto \color{blue}{1} \cdot t \]
                          4. Step-by-step derivation
                            1. Applied rewrites95.6%

                              \[\leadsto \color{blue}{1} \cdot t \]
                          5. Recombined 3 regimes into one program.
                          6. Final simplification73.3%

                            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -1 \cdot 10^{+81}:\\ \;\;\;\;\frac{-t}{y} \cdot x\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 5 \cdot 10^{-10}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{-t}{y} \cdot x\\ \end{array} \]
                          7. Add Preprocessing

                          Alternative 10: 68.7% accurate, 0.4× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq 5 \cdot 10^{-13} \lor \neg \left(t\_1 \leq 1.5\right):\\ \;\;\;\;x \cdot \frac{t}{z}\\ \mathbf{else}:\\ \;\;\;\;1 \cdot t\\ \end{array} \end{array} \]
                          (FPCore (x y z t)
                           :precision binary64
                           (let* ((t_1 (/ (- x y) (- z y))))
                             (if (or (<= t_1 5e-13) (not (<= t_1 1.5))) (* x (/ t z)) (* 1.0 t))))
                          double code(double x, double y, double z, double t) {
                          	double t_1 = (x - y) / (z - y);
                          	double tmp;
                          	if ((t_1 <= 5e-13) || !(t_1 <= 1.5)) {
                          		tmp = x * (t / z);
                          	} else {
                          		tmp = 1.0 * t;
                          	}
                          	return tmp;
                          }
                          
                          real(8) function code(x, y, z, t)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              real(8), intent (in) :: t
                              real(8) :: t_1
                              real(8) :: tmp
                              t_1 = (x - y) / (z - y)
                              if ((t_1 <= 5d-13) .or. (.not. (t_1 <= 1.5d0))) then
                                  tmp = x * (t / z)
                              else
                                  tmp = 1.0d0 * t
                              end if
                              code = tmp
                          end function
                          
                          public static double code(double x, double y, double z, double t) {
                          	double t_1 = (x - y) / (z - y);
                          	double tmp;
                          	if ((t_1 <= 5e-13) || !(t_1 <= 1.5)) {
                          		tmp = x * (t / z);
                          	} else {
                          		tmp = 1.0 * t;
                          	}
                          	return tmp;
                          }
                          
                          def code(x, y, z, t):
                          	t_1 = (x - y) / (z - y)
                          	tmp = 0
                          	if (t_1 <= 5e-13) or not (t_1 <= 1.5):
                          		tmp = x * (t / z)
                          	else:
                          		tmp = 1.0 * t
                          	return tmp
                          
                          function code(x, y, z, t)
                          	t_1 = Float64(Float64(x - y) / Float64(z - y))
                          	tmp = 0.0
                          	if ((t_1 <= 5e-13) || !(t_1 <= 1.5))
                          		tmp = Float64(x * Float64(t / z));
                          	else
                          		tmp = Float64(1.0 * t);
                          	end
                          	return tmp
                          end
                          
                          function tmp_2 = code(x, y, z, t)
                          	t_1 = (x - y) / (z - y);
                          	tmp = 0.0;
                          	if ((t_1 <= 5e-13) || ~((t_1 <= 1.5)))
                          		tmp = x * (t / z);
                          	else
                          		tmp = 1.0 * t;
                          	end
                          	tmp_2 = tmp;
                          end
                          
                          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 5e-13], N[Not[LessEqual[t$95$1, 1.5]], $MachinePrecision]], N[(x * N[(t / z), $MachinePrecision]), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          t_1 := \frac{x - y}{z - y}\\
                          \mathbf{if}\;t\_1 \leq 5 \cdot 10^{-13} \lor \neg \left(t\_1 \leq 1.5\right):\\
                          \;\;\;\;x \cdot \frac{t}{z}\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;1 \cdot t\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 2 regimes
                          2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.9999999999999999e-13 or 1.5 < (/.f64 (-.f64 x y) (-.f64 z y))

                            1. Initial program 94.3%

                              \[\frac{x - y}{z - y} \cdot t \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around 0

                              \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                            4. Step-by-step derivation
                              1. lower-/.f64N/A

                                \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                              2. lower-*.f6451.8

                                \[\leadsto \frac{\color{blue}{t \cdot x}}{z} \]
                            5. Applied rewrites51.8%

                              \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                            6. Step-by-step derivation
                              1. Applied rewrites53.9%

                                \[\leadsto x \cdot \color{blue}{\frac{t}{z}} \]

                              if 4.9999999999999999e-13 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.5

                              1. Initial program 100.0%

                                \[\frac{x - y}{z - y} \cdot t \]
                              2. Add Preprocessing
                              3. Taylor expanded in y around inf

                                \[\leadsto \color{blue}{1} \cdot t \]
                              4. Step-by-step derivation
                                1. Applied rewrites95.6%

                                  \[\leadsto \color{blue}{1} \cdot t \]
                              5. Recombined 2 regimes into one program.
                              6. Final simplification69.0%

                                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 5 \cdot 10^{-13} \lor \neg \left(\frac{x - y}{z - y} \leq 1.5\right):\\ \;\;\;\;x \cdot \frac{t}{z}\\ \mathbf{else}:\\ \;\;\;\;1 \cdot t\\ \end{array} \]
                              7. Add Preprocessing

                              Alternative 11: 70.0% accurate, 0.4× speedup?

                              \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq 5 \cdot 10^{-10}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 1.5:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;x \cdot \frac{t}{z}\\ \end{array} \end{array} \]
                              (FPCore (x y z t)
                               :precision binary64
                               (let* ((t_1 (/ (- x y) (- z y))))
                                 (if (<= t_1 5e-10)
                                   (* (/ x z) t)
                                   (if (<= t_1 1.5) (* 1.0 t) (* x (/ t z))))))
                              double code(double x, double y, double z, double t) {
                              	double t_1 = (x - y) / (z - y);
                              	double tmp;
                              	if (t_1 <= 5e-10) {
                              		tmp = (x / z) * t;
                              	} else if (t_1 <= 1.5) {
                              		tmp = 1.0 * t;
                              	} else {
                              		tmp = x * (t / z);
                              	}
                              	return tmp;
                              }
                              
                              real(8) function code(x, y, z, t)
                                  real(8), intent (in) :: x
                                  real(8), intent (in) :: y
                                  real(8), intent (in) :: z
                                  real(8), intent (in) :: t
                                  real(8) :: t_1
                                  real(8) :: tmp
                                  t_1 = (x - y) / (z - y)
                                  if (t_1 <= 5d-10) then
                                      tmp = (x / z) * t
                                  else if (t_1 <= 1.5d0) then
                                      tmp = 1.0d0 * t
                                  else
                                      tmp = x * (t / z)
                                  end if
                                  code = tmp
                              end function
                              
                              public static double code(double x, double y, double z, double t) {
                              	double t_1 = (x - y) / (z - y);
                              	double tmp;
                              	if (t_1 <= 5e-10) {
                              		tmp = (x / z) * t;
                              	} else if (t_1 <= 1.5) {
                              		tmp = 1.0 * t;
                              	} else {
                              		tmp = x * (t / z);
                              	}
                              	return tmp;
                              }
                              
                              def code(x, y, z, t):
                              	t_1 = (x - y) / (z - y)
                              	tmp = 0
                              	if t_1 <= 5e-10:
                              		tmp = (x / z) * t
                              	elif t_1 <= 1.5:
                              		tmp = 1.0 * t
                              	else:
                              		tmp = x * (t / z)
                              	return tmp
                              
                              function code(x, y, z, t)
                              	t_1 = Float64(Float64(x - y) / Float64(z - y))
                              	tmp = 0.0
                              	if (t_1 <= 5e-10)
                              		tmp = Float64(Float64(x / z) * t);
                              	elseif (t_1 <= 1.5)
                              		tmp = Float64(1.0 * t);
                              	else
                              		tmp = Float64(x * Float64(t / z));
                              	end
                              	return tmp
                              end
                              
                              function tmp_2 = code(x, y, z, t)
                              	t_1 = (x - y) / (z - y);
                              	tmp = 0.0;
                              	if (t_1 <= 5e-10)
                              		tmp = (x / z) * t;
                              	elseif (t_1 <= 1.5)
                              		tmp = 1.0 * t;
                              	else
                              		tmp = x * (t / z);
                              	end
                              	tmp_2 = tmp;
                              end
                              
                              code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-10], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 1.5], N[(1.0 * t), $MachinePrecision], N[(x * N[(t / z), $MachinePrecision]), $MachinePrecision]]]]
                              
                              \begin{array}{l}
                              
                              \\
                              \begin{array}{l}
                              t_1 := \frac{x - y}{z - y}\\
                              \mathbf{if}\;t\_1 \leq 5 \cdot 10^{-10}:\\
                              \;\;\;\;\frac{x}{z} \cdot t\\
                              
                              \mathbf{elif}\;t\_1 \leq 1.5:\\
                              \;\;\;\;1 \cdot t\\
                              
                              \mathbf{else}:\\
                              \;\;\;\;x \cdot \frac{t}{z}\\
                              
                              
                              \end{array}
                              \end{array}
                              
                              Derivation
                              1. Split input into 3 regimes
                              2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000031e-10

                                1. Initial program 96.4%

                                  \[\frac{x - y}{z - y} \cdot t \]
                                2. Add Preprocessing
                                3. Taylor expanded in y around 0

                                  \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                                4. Step-by-step derivation
                                  1. lower-/.f6458.6

                                    \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                                5. Applied rewrites58.6%

                                  \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

                                if 5.00000000000000031e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.5

                                1. Initial program 100.0%

                                  \[\frac{x - y}{z - y} \cdot t \]
                                2. Add Preprocessing
                                3. Taylor expanded in y around inf

                                  \[\leadsto \color{blue}{1} \cdot t \]
                                4. Step-by-step derivation
                                  1. Applied rewrites96.5%

                                    \[\leadsto \color{blue}{1} \cdot t \]

                                  if 1.5 < (/.f64 (-.f64 x y) (-.f64 z y))

                                  1. Initial program 87.3%

                                    \[\frac{x - y}{z - y} \cdot t \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in y around 0

                                    \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                  4. Step-by-step derivation
                                    1. lower-/.f64N/A

                                      \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                    2. lower-*.f6442.7

                                      \[\leadsto \frac{\color{blue}{t \cdot x}}{z} \]
                                  5. Applied rewrites42.7%

                                    \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                  6. Step-by-step derivation
                                    1. Applied rewrites47.7%

                                      \[\leadsto x \cdot \color{blue}{\frac{t}{z}} \]
                                  7. Recombined 3 regimes into one program.
                                  8. Final simplification70.6%

                                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 5 \cdot 10^{-10}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 1.5:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;x \cdot \frac{t}{z}\\ \end{array} \]
                                  9. Add Preprocessing

                                  Alternative 12: 36.0% accurate, 3.8× speedup?

                                  \[\begin{array}{l} \\ 1 \cdot t \end{array} \]
                                  (FPCore (x y z t) :precision binary64 (* 1.0 t))
                                  double code(double x, double y, double z, double t) {
                                  	return 1.0 * t;
                                  }
                                  
                                  real(8) function code(x, y, z, t)
                                      real(8), intent (in) :: x
                                      real(8), intent (in) :: y
                                      real(8), intent (in) :: z
                                      real(8), intent (in) :: t
                                      code = 1.0d0 * t
                                  end function
                                  
                                  public static double code(double x, double y, double z, double t) {
                                  	return 1.0 * t;
                                  }
                                  
                                  def code(x, y, z, t):
                                  	return 1.0 * t
                                  
                                  function code(x, y, z, t)
                                  	return Float64(1.0 * t)
                                  end
                                  
                                  function tmp = code(x, y, z, t)
                                  	tmp = 1.0 * t;
                                  end
                                  
                                  code[x_, y_, z_, t_] := N[(1.0 * t), $MachinePrecision]
                                  
                                  \begin{array}{l}
                                  
                                  \\
                                  1 \cdot t
                                  \end{array}
                                  
                                  Derivation
                                  1. Initial program 96.4%

                                    \[\frac{x - y}{z - y} \cdot t \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in y around inf

                                    \[\leadsto \color{blue}{1} \cdot t \]
                                  4. Step-by-step derivation
                                    1. Applied rewrites37.4%

                                      \[\leadsto \color{blue}{1} \cdot t \]
                                    2. Final simplification37.4%

                                      \[\leadsto 1 \cdot t \]
                                    3. Add Preprocessing

                                    Developer Target 1: 96.8% accurate, 0.8× speedup?

                                    \[\begin{array}{l} \\ \frac{t}{\frac{z - y}{x - y}} \end{array} \]
                                    (FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
                                    double code(double x, double y, double z, double t) {
                                    	return t / ((z - y) / (x - y));
                                    }
                                    
                                    real(8) function code(x, y, z, t)
                                        real(8), intent (in) :: x
                                        real(8), intent (in) :: y
                                        real(8), intent (in) :: z
                                        real(8), intent (in) :: t
                                        code = t / ((z - y) / (x - y))
                                    end function
                                    
                                    public static double code(double x, double y, double z, double t) {
                                    	return t / ((z - y) / (x - y));
                                    }
                                    
                                    def code(x, y, z, t):
                                    	return t / ((z - y) / (x - y))
                                    
                                    function code(x, y, z, t)
                                    	return Float64(t / Float64(Float64(z - y) / Float64(x - y)))
                                    end
                                    
                                    function tmp = code(x, y, z, t)
                                    	tmp = t / ((z - y) / (x - y));
                                    end
                                    
                                    code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                                    
                                    \begin{array}{l}
                                    
                                    \\
                                    \frac{t}{\frac{z - y}{x - y}}
                                    \end{array}
                                    

                                    Reproduce

                                    ?
                                    herbie shell --seed 2024326 
                                    (FPCore (x y z t)
                                      :name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
                                      :precision binary64
                                    
                                      :alt
                                      (! :herbie-platform default (/ t (/ (- z y) (- x y))))
                                    
                                      (* (/ (- x y) (- z y)) t))