
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y)))) (if (<= t_1 1e+110) (* t_1 t) (* (/ t (- z y)) x))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 1e+110) {
tmp = t_1 * t;
} else {
tmp = (t / (z - y)) * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= 1d+110) then
tmp = t_1 * t
else
tmp = (t / (z - y)) * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 1e+110) {
tmp = t_1 * t;
} else {
tmp = (t / (z - y)) * x;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= 1e+110: tmp = t_1 * t else: tmp = (t / (z - y)) * x return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 1e+110) tmp = Float64(t_1 * t); else tmp = Float64(Float64(t / Float64(z - y)) * x); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= 1e+110) tmp = t_1 * t; else tmp = (t / (z - y)) * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e+110], N[(t$95$1 * t), $MachinePrecision], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 10^{+110}:\\
\;\;\;\;t\_1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1e110Initial program 98.0%
lift--.f64N/A
flip--N/A
difference-of-squaresN/A
lift--.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-+.f64N/A
lower-/.f64N/A
lower-+.f6498.0
Applied rewrites98.0%
lift-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
lift-+.f64N/A
lift--.f64N/A
difference-of-squares-revN/A
lift-+.f64N/A
flip--N/A
lift--.f6498.0
Applied rewrites98.0%
if 1e110 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 81.3%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6499.8
Applied rewrites99.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
(if (<= t_1 2e-271)
t_2
(if (<= t_1 5e-57)
(* (- t) (/ y z))
(if (<= t_1 5e-10) (* (/ x z) t) (if (<= t_1 1.5) (* 1.0 t) t_2))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= 2e-271) {
tmp = t_2;
} else if (t_1 <= 5e-57) {
tmp = -t * (y / z);
} else if (t_1 <= 5e-10) {
tmp = (x / z) * t;
} else if (t_1 <= 1.5) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (t / (z - y)) * x
if (t_1 <= 2d-271) then
tmp = t_2
else if (t_1 <= 5d-57) then
tmp = -t * (y / z)
else if (t_1 <= 5d-10) then
tmp = (x / z) * t
else if (t_1 <= 1.5d0) then
tmp = 1.0d0 * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= 2e-271) {
tmp = t_2;
} else if (t_1 <= 5e-57) {
tmp = -t * (y / z);
} else if (t_1 <= 5e-10) {
tmp = (x / z) * t;
} else if (t_1 <= 1.5) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (t / (z - y)) * x tmp = 0 if t_1 <= 2e-271: tmp = t_2 elif t_1 <= 5e-57: tmp = -t * (y / z) elif t_1 <= 5e-10: tmp = (x / z) * t elif t_1 <= 1.5: tmp = 1.0 * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= 2e-271) tmp = t_2; elseif (t_1 <= 5e-57) tmp = Float64(Float64(-t) * Float64(y / z)); elseif (t_1 <= 5e-10) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= 1.5) tmp = Float64(1.0 * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (t / (z - y)) * x; tmp = 0.0; if (t_1 <= 2e-271) tmp = t_2; elseif (t_1 <= 5e-57) tmp = -t * (y / z); elseif (t_1 <= 5e-10) tmp = (x / z) * t; elseif (t_1 <= 1.5) tmp = 1.0 * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-271], t$95$2, If[LessEqual[t$95$1, 5e-57], N[((-t) * N[(y / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-10], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 1.5], N[(1.0 * t), $MachinePrecision], t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-271}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-57}:\\
\;\;\;\;\left(-t\right) \cdot \frac{y}{z}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 1.5:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999993e-271 or 1.5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 92.8%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6482.0
Applied rewrites82.0%
if 1.99999999999999993e-271 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000002e-57Initial program 99.7%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6485.9
Applied rewrites85.9%
Taylor expanded in y around -inf
Applied rewrites74.5%
Taylor expanded in x around 0
Applied rewrites69.2%
if 5.0000000000000002e-57 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000031e-10Initial program 99.5%
Taylor expanded in y around 0
lower-/.f6481.1
Applied rewrites81.1%
if 5.00000000000000031e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.5Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.5%
Final simplification85.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) (- x y))))
(if (<= t_1 0.0)
t_2
(if (<= t_1 5e-10)
(* (/ (- x y) z) t)
(if (<= t_1 1.0) (* (/ (- y) (- z y)) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * (x - y);
double tmp;
if (t_1 <= 0.0) {
tmp = t_2;
} else if (t_1 <= 5e-10) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 1.0) {
tmp = (-y / (z - y)) * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (t / (z - y)) * (x - y)
if (t_1 <= 0.0d0) then
tmp = t_2
else if (t_1 <= 5d-10) then
tmp = ((x - y) / z) * t
else if (t_1 <= 1.0d0) then
tmp = (-y / (z - y)) * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * (x - y);
double tmp;
if (t_1 <= 0.0) {
tmp = t_2;
} else if (t_1 <= 5e-10) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 1.0) {
tmp = (-y / (z - y)) * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (t / (z - y)) * (x - y) tmp = 0 if t_1 <= 0.0: tmp = t_2 elif t_1 <= 5e-10: tmp = ((x - y) / z) * t elif t_1 <= 1.0: tmp = (-y / (z - y)) * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / Float64(z - y)) * Float64(x - y)) tmp = 0.0 if (t_1 <= 0.0) tmp = t_2; elseif (t_1 <= 5e-10) tmp = Float64(Float64(Float64(x - y) / z) * t); elseif (t_1 <= 1.0) tmp = Float64(Float64(Float64(-y) / Float64(z - y)) * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (t / (z - y)) * (x - y); tmp = 0.0; if (t_1 <= 0.0) tmp = t_2; elseif (t_1 <= 5e-10) tmp = ((x - y) / z) * t; elseif (t_1 <= 1.0) tmp = (-y / (z - y)) * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$2, If[LessEqual[t$95$1, 5e-10], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 1.0], N[(N[((-y) / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot \left(x - y\right)\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 1:\\
\;\;\;\;\frac{-y}{z - y} \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0 or 1 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 92.7%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6495.4
Applied rewrites95.4%
if 0.0 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000031e-10Initial program 99.6%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6499.3
Applied rewrites99.3%
if 5.00000000000000031e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6498.7
Applied rewrites98.7%
Final simplification97.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -5.0)
(* (/ x (- z y)) t)
(if (<= t_1 1e-8)
(* (/ (- x y) z) t)
(if (<= t_1 1.5) (* (- 1.0 (/ x y)) t) (* (/ t (- z y)) x))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -5.0) {
tmp = (x / (z - y)) * t;
} else if (t_1 <= 1e-8) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 1.5) {
tmp = (1.0 - (x / y)) * t;
} else {
tmp = (t / (z - y)) * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= (-5.0d0)) then
tmp = (x / (z - y)) * t
else if (t_1 <= 1d-8) then
tmp = ((x - y) / z) * t
else if (t_1 <= 1.5d0) then
tmp = (1.0d0 - (x / y)) * t
else
tmp = (t / (z - y)) * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -5.0) {
tmp = (x / (z - y)) * t;
} else if (t_1 <= 1e-8) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 1.5) {
tmp = (1.0 - (x / y)) * t;
} else {
tmp = (t / (z - y)) * x;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= -5.0: tmp = (x / (z - y)) * t elif t_1 <= 1e-8: tmp = ((x - y) / z) * t elif t_1 <= 1.5: tmp = (1.0 - (x / y)) * t else: tmp = (t / (z - y)) * x return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -5.0) tmp = Float64(Float64(x / Float64(z - y)) * t); elseif (t_1 <= 1e-8) tmp = Float64(Float64(Float64(x - y) / z) * t); elseif (t_1 <= 1.5) tmp = Float64(Float64(1.0 - Float64(x / y)) * t); else tmp = Float64(Float64(t / Float64(z - y)) * x); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= -5.0) tmp = (x / (z - y)) * t; elseif (t_1 <= 1e-8) tmp = ((x - y) / z) * t; elseif (t_1 <= 1.5) tmp = (1.0 - (x / y)) * t; else tmp = (t / (z - y)) * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5.0], N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 1e-8], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 1.5], N[(N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -5:\\
\;\;\;\;\frac{x}{z - y} \cdot t\\
\mathbf{elif}\;t\_1 \leq 10^{-8}:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 1.5:\\
\;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5Initial program 99.7%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6496.8
Applied rewrites96.8%
if -5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e-8Initial program 95.1%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6494.5
Applied rewrites94.5%
if 1e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.5Initial program 100.0%
lift--.f64N/A
flip--N/A
difference-of-squaresN/A
lift--.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-+.f64N/A
lower-/.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
lower--.f64N/A
lower-neg.f6498.9
Applied rewrites98.9%
Taylor expanded in x around 0
Applied rewrites98.9%
if 1.5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 87.3%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6494.8
Applied rewrites94.8%
Final simplification96.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -1e-24)
(* (/ x (- z y)) t)
(if (<= t_1 5e-10)
(/ (* (- x y) t) z)
(if (<= t_1 1.5) (* (- 1.0 (/ x y)) t) (* (/ t (- z y)) x))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -1e-24) {
tmp = (x / (z - y)) * t;
} else if (t_1 <= 5e-10) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 1.5) {
tmp = (1.0 - (x / y)) * t;
} else {
tmp = (t / (z - y)) * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= (-1d-24)) then
tmp = (x / (z - y)) * t
else if (t_1 <= 5d-10) then
tmp = ((x - y) * t) / z
else if (t_1 <= 1.5d0) then
tmp = (1.0d0 - (x / y)) * t
else
tmp = (t / (z - y)) * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -1e-24) {
tmp = (x / (z - y)) * t;
} else if (t_1 <= 5e-10) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 1.5) {
tmp = (1.0 - (x / y)) * t;
} else {
tmp = (t / (z - y)) * x;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= -1e-24: tmp = (x / (z - y)) * t elif t_1 <= 5e-10: tmp = ((x - y) * t) / z elif t_1 <= 1.5: tmp = (1.0 - (x / y)) * t else: tmp = (t / (z - y)) * x return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -1e-24) tmp = Float64(Float64(x / Float64(z - y)) * t); elseif (t_1 <= 5e-10) tmp = Float64(Float64(Float64(x - y) * t) / z); elseif (t_1 <= 1.5) tmp = Float64(Float64(1.0 - Float64(x / y)) * t); else tmp = Float64(Float64(t / Float64(z - y)) * x); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= -1e-24) tmp = (x / (z - y)) * t; elseif (t_1 <= 5e-10) tmp = ((x - y) * t) / z; elseif (t_1 <= 1.5) tmp = (1.0 - (x / y)) * t; else tmp = (t / (z - y)) * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-24], N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 5e-10], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 1.5], N[(N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-24}:\\
\;\;\;\;\frac{x}{z - y} \cdot t\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 1.5:\\
\;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999924e-25Initial program 99.8%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6494.8
Applied rewrites94.8%
if -9.99999999999999924e-25 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000031e-10Initial program 94.9%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6484.4
Applied rewrites84.4%
if 5.00000000000000031e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.5Initial program 100.0%
lift--.f64N/A
flip--N/A
difference-of-squaresN/A
lift--.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-+.f64N/A
lower-/.f64N/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in z around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
lower--.f64N/A
lower-neg.f6498.0
Applied rewrites98.0%
Taylor expanded in x around 0
Applied rewrites98.0%
if 1.5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 87.3%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6494.8
Applied rewrites94.8%
Final simplification92.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
(if (<= t_1 -1e-24)
t_2
(if (<= t_1 5e-10)
(/ (* (- x y) t) z)
(if (<= t_1 1.5) (* (- 1.0 (/ x y)) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -1e-24) {
tmp = t_2;
} else if (t_1 <= 5e-10) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 1.5) {
tmp = (1.0 - (x / y)) * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (t / (z - y)) * x
if (t_1 <= (-1d-24)) then
tmp = t_2
else if (t_1 <= 5d-10) then
tmp = ((x - y) * t) / z
else if (t_1 <= 1.5d0) then
tmp = (1.0d0 - (x / y)) * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -1e-24) {
tmp = t_2;
} else if (t_1 <= 5e-10) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 1.5) {
tmp = (1.0 - (x / y)) * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (t / (z - y)) * x tmp = 0 if t_1 <= -1e-24: tmp = t_2 elif t_1 <= 5e-10: tmp = ((x - y) * t) / z elif t_1 <= 1.5: tmp = (1.0 - (x / y)) * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= -1e-24) tmp = t_2; elseif (t_1 <= 5e-10) tmp = Float64(Float64(Float64(x - y) * t) / z); elseif (t_1 <= 1.5) tmp = Float64(Float64(1.0 - Float64(x / y)) * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (t / (z - y)) * x; tmp = 0.0; if (t_1 <= -1e-24) tmp = t_2; elseif (t_1 <= 5e-10) tmp = ((x - y) * t) / z; elseif (t_1 <= 1.5) tmp = (1.0 - (x / y)) * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-24], t$95$2, If[LessEqual[t$95$1, 5e-10], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 1.5], N[(N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-24}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 1.5:\\
\;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999924e-25 or 1.5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 93.8%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6490.2
Applied rewrites90.2%
if -9.99999999999999924e-25 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000031e-10Initial program 94.9%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6484.4
Applied rewrites84.4%
if 5.00000000000000031e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.5Initial program 100.0%
lift--.f64N/A
flip--N/A
difference-of-squaresN/A
lift--.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-+.f64N/A
lower-/.f64N/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in z around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
lower--.f64N/A
lower-neg.f6498.0
Applied rewrites98.0%
Taylor expanded in x around 0
Applied rewrites98.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
(if (<= t_1 -1e-24)
t_2
(if (<= t_1 5e-10) (/ (* (- x y) t) z) (if (<= t_1 1.5) (* 1.0 t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -1e-24) {
tmp = t_2;
} else if (t_1 <= 5e-10) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 1.5) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (t / (z - y)) * x
if (t_1 <= (-1d-24)) then
tmp = t_2
else if (t_1 <= 5d-10) then
tmp = ((x - y) * t) / z
else if (t_1 <= 1.5d0) then
tmp = 1.0d0 * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -1e-24) {
tmp = t_2;
} else if (t_1 <= 5e-10) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 1.5) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (t / (z - y)) * x tmp = 0 if t_1 <= -1e-24: tmp = t_2 elif t_1 <= 5e-10: tmp = ((x - y) * t) / z elif t_1 <= 1.5: tmp = 1.0 * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= -1e-24) tmp = t_2; elseif (t_1 <= 5e-10) tmp = Float64(Float64(Float64(x - y) * t) / z); elseif (t_1 <= 1.5) tmp = Float64(1.0 * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (t / (z - y)) * x; tmp = 0.0; if (t_1 <= -1e-24) tmp = t_2; elseif (t_1 <= 5e-10) tmp = ((x - y) * t) / z; elseif (t_1 <= 1.5) tmp = 1.0 * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-24], t$95$2, If[LessEqual[t$95$1, 5e-10], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 1.5], N[(1.0 * t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-24}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 1.5:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999924e-25 or 1.5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 93.8%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6490.2
Applied rewrites90.2%
if -9.99999999999999924e-25 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000031e-10Initial program 94.9%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6484.4
Applied rewrites84.4%
if 5.00000000000000031e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.5Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.5%
Final simplification90.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -1e+81)
(* (/ x (- y)) t)
(if (<= t_1 5e-10)
(* (/ x z) t)
(if (<= t_1 2.0) (* 1.0 t) (* (/ (- t) y) x))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -1e+81) {
tmp = (x / -y) * t;
} else if (t_1 <= 5e-10) {
tmp = (x / z) * t;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = (-t / y) * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= (-1d+81)) then
tmp = (x / -y) * t
else if (t_1 <= 5d-10) then
tmp = (x / z) * t
else if (t_1 <= 2.0d0) then
tmp = 1.0d0 * t
else
tmp = (-t / y) * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -1e+81) {
tmp = (x / -y) * t;
} else if (t_1 <= 5e-10) {
tmp = (x / z) * t;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = (-t / y) * x;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= -1e+81: tmp = (x / -y) * t elif t_1 <= 5e-10: tmp = (x / z) * t elif t_1 <= 2.0: tmp = 1.0 * t else: tmp = (-t / y) * x return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -1e+81) tmp = Float64(Float64(x / Float64(-y)) * t); elseif (t_1 <= 5e-10) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= 2.0) tmp = Float64(1.0 * t); else tmp = Float64(Float64(Float64(-t) / y) * x); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= -1e+81) tmp = (x / -y) * t; elseif (t_1 <= 5e-10) tmp = (x / z) * t; elseif (t_1 <= 2.0) tmp = 1.0 * t; else tmp = (-t / y) * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+81], N[(N[(x / (-y)), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 5e-10], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], N[(N[((-t) / y), $MachinePrecision] * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+81}:\\
\;\;\;\;\frac{x}{-y} \cdot t\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{-t}{y} \cdot x\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999921e80Initial program 100.0%
lift--.f64N/A
flip--N/A
difference-of-squaresN/A
lift--.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-+.f64N/A
lower-/.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
lower--.f64N/A
lower-neg.f6472.7
Applied rewrites72.7%
Taylor expanded in x around inf
Applied rewrites72.7%
if -9.99999999999999921e80 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000031e-10Initial program 95.8%
Taylor expanded in y around 0
lower-/.f6462.4
Applied rewrites62.4%
if 5.00000000000000031e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites95.6%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 86.9%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6494.7
Applied rewrites94.7%
Taylor expanded in y around inf
Applied rewrites49.7%
Final simplification73.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ (- t) y) x)))
(if (<= t_1 -1e+81)
t_2
(if (<= t_1 5e-10) (* (/ x z) t) (if (<= t_1 2.0) (* 1.0 t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (-t / y) * x;
double tmp;
if (t_1 <= -1e+81) {
tmp = t_2;
} else if (t_1 <= 5e-10) {
tmp = (x / z) * t;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (-t / y) * x
if (t_1 <= (-1d+81)) then
tmp = t_2
else if (t_1 <= 5d-10) then
tmp = (x / z) * t
else if (t_1 <= 2.0d0) then
tmp = 1.0d0 * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (-t / y) * x;
double tmp;
if (t_1 <= -1e+81) {
tmp = t_2;
} else if (t_1 <= 5e-10) {
tmp = (x / z) * t;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (-t / y) * x tmp = 0 if t_1 <= -1e+81: tmp = t_2 elif t_1 <= 5e-10: tmp = (x / z) * t elif t_1 <= 2.0: tmp = 1.0 * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(Float64(-t) / y) * x) tmp = 0.0 if (t_1 <= -1e+81) tmp = t_2; elseif (t_1 <= 5e-10) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= 2.0) tmp = Float64(1.0 * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (-t / y) * x; tmp = 0.0; if (t_1 <= -1e+81) tmp = t_2; elseif (t_1 <= 5e-10) tmp = (x / z) * t; elseif (t_1 <= 2.0) tmp = 1.0 * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[((-t) / y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+81], t$95$2, If[LessEqual[t$95$1, 5e-10], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{-t}{y} \cdot x\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+81}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999921e80 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 91.4%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6495.9
Applied rewrites95.9%
Taylor expanded in y around inf
Applied rewrites57.1%
if -9.99999999999999921e80 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000031e-10Initial program 95.8%
Taylor expanded in y around 0
lower-/.f6462.4
Applied rewrites62.4%
if 5.00000000000000031e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites95.6%
Final simplification73.3%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y)))) (if (or (<= t_1 5e-13) (not (<= t_1 1.5))) (* x (/ t z)) (* 1.0 t))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 5e-13) || !(t_1 <= 1.5)) {
tmp = x * (t / z);
} else {
tmp = 1.0 * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if ((t_1 <= 5d-13) .or. (.not. (t_1 <= 1.5d0))) then
tmp = x * (t / z)
else
tmp = 1.0d0 * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 5e-13) || !(t_1 <= 1.5)) {
tmp = x * (t / z);
} else {
tmp = 1.0 * t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if (t_1 <= 5e-13) or not (t_1 <= 1.5): tmp = x * (t / z) else: tmp = 1.0 * t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_1 <= 5e-13) || !(t_1 <= 1.5)) tmp = Float64(x * Float64(t / z)); else tmp = Float64(1.0 * t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if ((t_1 <= 5e-13) || ~((t_1 <= 1.5))) tmp = x * (t / z); else tmp = 1.0 * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 5e-13], N[Not[LessEqual[t$95$1, 1.5]], $MachinePrecision]], N[(x * N[(t / z), $MachinePrecision]), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-13} \lor \neg \left(t\_1 \leq 1.5\right):\\
\;\;\;\;x \cdot \frac{t}{z}\\
\mathbf{else}:\\
\;\;\;\;1 \cdot t\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.9999999999999999e-13 or 1.5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.3%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6451.8
Applied rewrites51.8%
Applied rewrites53.9%
if 4.9999999999999999e-13 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.5Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites95.6%
Final simplification69.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 5e-10)
(* (/ x z) t)
(if (<= t_1 1.5) (* 1.0 t) (* x (/ t z))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 5e-10) {
tmp = (x / z) * t;
} else if (t_1 <= 1.5) {
tmp = 1.0 * t;
} else {
tmp = x * (t / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= 5d-10) then
tmp = (x / z) * t
else if (t_1 <= 1.5d0) then
tmp = 1.0d0 * t
else
tmp = x * (t / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 5e-10) {
tmp = (x / z) * t;
} else if (t_1 <= 1.5) {
tmp = 1.0 * t;
} else {
tmp = x * (t / z);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= 5e-10: tmp = (x / z) * t elif t_1 <= 1.5: tmp = 1.0 * t else: tmp = x * (t / z) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 5e-10) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= 1.5) tmp = Float64(1.0 * t); else tmp = Float64(x * Float64(t / z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= 5e-10) tmp = (x / z) * t; elseif (t_1 <= 1.5) tmp = 1.0 * t; else tmp = x * (t / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-10], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 1.5], N[(1.0 * t), $MachinePrecision], N[(x * N[(t / z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 1.5:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{t}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000031e-10Initial program 96.4%
Taylor expanded in y around 0
lower-/.f6458.6
Applied rewrites58.6%
if 5.00000000000000031e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.5Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.5%
if 1.5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 87.3%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6442.7
Applied rewrites42.7%
Applied rewrites47.7%
Final simplification70.6%
(FPCore (x y z t) :precision binary64 (* 1.0 t))
double code(double x, double y, double z, double t) {
return 1.0 * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 * t
end function
public static double code(double x, double y, double z, double t) {
return 1.0 * t;
}
def code(x, y, z, t): return 1.0 * t
function code(x, y, z, t) return Float64(1.0 * t) end
function tmp = code(x, y, z, t) tmp = 1.0 * t; end
code[x_, y_, z_, t_] := N[(1.0 * t), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot t
\end{array}
Initial program 96.4%
Taylor expanded in y around inf
Applied rewrites37.4%
Final simplification37.4%
(FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((z - y) / (x - y))
end function
public static double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
def code(x, y, z, t): return t / ((z - y) / (x - y))
function code(x, y, z, t) return Float64(t / Float64(Float64(z - y) / Float64(x - y))) end
function tmp = code(x, y, z, t) tmp = t / ((z - y) / (x - y)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{z - y}{x - y}}
\end{array}
herbie shell --seed 2024326
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (/ t (/ (- z y) (- x y))))
(* (/ (- x y) (- z y)) t))