
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
(FPCore (x y) :precision binary64 (fma (sqrt x) y (- 1.0 x)))
double code(double x, double y) {
return fma(sqrt(x), y, (1.0 - x));
}
function code(x, y) return fma(sqrt(x), y, Float64(1.0 - x)) end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * y + N[(1.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sqrt{x}, y, 1 - x\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
Applied rewrites99.9%
(FPCore (x y) :precision binary64 (if (<= (+ (- 1.0 x) (* y (sqrt x))) -1000.0) (- x) 1.0))
double code(double x, double y) {
double tmp;
if (((1.0 - x) + (y * sqrt(x))) <= -1000.0) {
tmp = -x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((1.0d0 - x) + (y * sqrt(x))) <= (-1000.0d0)) then
tmp = -x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((1.0 - x) + (y * Math.sqrt(x))) <= -1000.0) {
tmp = -x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((1.0 - x) + (y * math.sqrt(x))) <= -1000.0: tmp = -x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) <= -1000.0) tmp = Float64(-x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((1.0 - x) + (y * sqrt(x))) <= -1000.0) tmp = -x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1000.0], (-x), 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - x\right) + y \cdot \sqrt{x} \leq -1000:\\
\;\;\;\;-x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (+.f64 (-.f64 #s(literal 1 binary64) x) (*.f64 y (sqrt.f64 x))) < -1e3Initial program 99.9%
Taylor expanded in y around 0
lower--.f6462.9
Applied rewrites62.9%
Taylor expanded in x around inf
Applied rewrites62.1%
if -1e3 < (+.f64 (-.f64 #s(literal 1 binary64) x) (*.f64 y (sqrt.f64 x))) Initial program 99.9%
Taylor expanded in y around 0
lower--.f6465.7
Applied rewrites65.7%
Taylor expanded in x around 0
Applied rewrites65.0%
(FPCore (x y) :precision binary64 (if (or (<= y -1e+59) (not (<= y 2.6e+38))) (fma (sqrt x) y 1.0) (- 1.0 x)))
double code(double x, double y) {
double tmp;
if ((y <= -1e+59) || !(y <= 2.6e+38)) {
tmp = fma(sqrt(x), y, 1.0);
} else {
tmp = 1.0 - x;
}
return tmp;
}
function code(x, y) tmp = 0.0 if ((y <= -1e+59) || !(y <= 2.6e+38)) tmp = fma(sqrt(x), y, 1.0); else tmp = Float64(1.0 - x); end return tmp end
code[x_, y_] := If[Or[LessEqual[y, -1e+59], N[Not[LessEqual[y, 2.6e+38]], $MachinePrecision]], N[(N[Sqrt[x], $MachinePrecision] * y + 1.0), $MachinePrecision], N[(1.0 - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{+59} \lor \neg \left(y \leq 2.6 \cdot 10^{+38}\right):\\
\;\;\;\;\mathsf{fma}\left(\sqrt{x}, y, 1\right)\\
\mathbf{else}:\\
\;\;\;\;1 - x\\
\end{array}
\end{array}
if y < -9.99999999999999972e58 or 2.5999999999999999e38 < y Initial program 99.7%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6494.5
Applied rewrites94.5%
if -9.99999999999999972e58 < y < 2.5999999999999999e38Initial program 100.0%
Taylor expanded in y around 0
lower--.f6498.7
Applied rewrites98.7%
Final simplification96.9%
(FPCore (x y) :precision binary64 (if (or (<= y -4.2e+92) (not (<= y 1.22e+41))) (* (sqrt x) y) (- 1.0 x)))
double code(double x, double y) {
double tmp;
if ((y <= -4.2e+92) || !(y <= 1.22e+41)) {
tmp = sqrt(x) * y;
} else {
tmp = 1.0 - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-4.2d+92)) .or. (.not. (y <= 1.22d+41))) then
tmp = sqrt(x) * y
else
tmp = 1.0d0 - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -4.2e+92) || !(y <= 1.22e+41)) {
tmp = Math.sqrt(x) * y;
} else {
tmp = 1.0 - x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -4.2e+92) or not (y <= 1.22e+41): tmp = math.sqrt(x) * y else: tmp = 1.0 - x return tmp
function code(x, y) tmp = 0.0 if ((y <= -4.2e+92) || !(y <= 1.22e+41)) tmp = Float64(sqrt(x) * y); else tmp = Float64(1.0 - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -4.2e+92) || ~((y <= 1.22e+41))) tmp = sqrt(x) * y; else tmp = 1.0 - x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -4.2e+92], N[Not[LessEqual[y, 1.22e+41]], $MachinePrecision]], N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision], N[(1.0 - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.2 \cdot 10^{+92} \lor \neg \left(y \leq 1.22 \cdot 10^{+41}\right):\\
\;\;\;\;\sqrt{x} \cdot y\\
\mathbf{else}:\\
\;\;\;\;1 - x\\
\end{array}
\end{array}
if y < -4.19999999999999972e92 or 1.22e41 < y Initial program 99.7%
Taylor expanded in x around inf
remove-double-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
mul-1-negN/A
rem-square-sqrtN/A
unpow2N/A
*-commutativeN/A
distribute-lft-out--N/A
distribute-lft-neg-outN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
fp-cancel-sub-signN/A
mul-1-negN/A
Applied rewrites79.9%
Taylor expanded in x around 0
Applied rewrites89.6%
if -4.19999999999999972e92 < y < 1.22e41Initial program 100.0%
Taylor expanded in y around 0
lower--.f6496.8
Applied rewrites96.8%
Final simplification94.1%
(FPCore (x y) :precision binary64 (if (<= x 1.0) (fma (sqrt x) y 1.0) (fma (sqrt x) y (- x))))
double code(double x, double y) {
double tmp;
if (x <= 1.0) {
tmp = fma(sqrt(x), y, 1.0);
} else {
tmp = fma(sqrt(x), y, -x);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (x <= 1.0) tmp = fma(sqrt(x), y, 1.0); else tmp = fma(sqrt(x), y, Float64(-x)); end return tmp end
code[x_, y_] := If[LessEqual[x, 1.0], N[(N[Sqrt[x], $MachinePrecision] * y + 1.0), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * y + (-x)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\mathsf{fma}\left(\sqrt{x}, y, 1\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\sqrt{x}, y, -x\right)\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6498.5
Applied rewrites98.5%
if 1 < x Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
Applied rewrites99.9%
Taylor expanded in x around inf
mul-1-negN/A
lower-neg.f6498.6
Applied rewrites98.6%
(FPCore (x y) :precision binary64 (- 1.0 x))
double code(double x, double y) {
return 1.0 - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - x
end function
public static double code(double x, double y) {
return 1.0 - x;
}
def code(x, y): return 1.0 - x
function code(x, y) return Float64(1.0 - x) end
function tmp = code(x, y) tmp = 1.0 - x; end
code[x_, y_] := N[(1.0 - x), $MachinePrecision]
\begin{array}{l}
\\
1 - x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower--.f6464.3
Applied rewrites64.3%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower--.f6464.3
Applied rewrites64.3%
Taylor expanded in x around 0
Applied rewrites33.8%
herbie shell --seed 2024326
(FPCore (x y)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, E"
:precision binary64
(+ (- 1.0 x) (* y (sqrt x))))