Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A

Percentage Accurate: 99.7% → 99.7%
Time: 6.4s
Alternatives: 9
Speedup: 1.1×

Specification

?
\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}

Alternative 1: 99.7% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\mathsf{fma}\left(0.75, y, x\right) - z, \frac{4}{y}, 1\right) \end{array} \]
(FPCore (x y z) :precision binary64 (fma (- (fma 0.75 y x) z) (/ 4.0 y) 1.0))
double code(double x, double y, double z) {
	return fma((fma(0.75, y, x) - z), (4.0 / y), 1.0);
}
function code(x, y, z)
	return fma(Float64(fma(0.75, y, x) - z), Float64(4.0 / y), 1.0)
end
code[x_, y_, z_] := N[(N[(N[(0.75 * y + x), $MachinePrecision] - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision] + 1.0), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\mathsf{fma}\left(0.75, y, x\right) - z, \frac{4}{y}, 1\right)
\end{array}
Derivation
  1. Initial program 99.6%

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-+.f64N/A

      \[\leadsto \color{blue}{1 + \frac{4 \cdot \left(\left(x + y \cdot \frac{3}{4}\right) - z\right)}{y}} \]
    2. +-commutativeN/A

      \[\leadsto \color{blue}{\frac{4 \cdot \left(\left(x + y \cdot \frac{3}{4}\right) - z\right)}{y} + 1} \]
    3. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{4 \cdot \left(\left(x + y \cdot \frac{3}{4}\right) - z\right)}{y}} + 1 \]
    4. lift-*.f64N/A

      \[\leadsto \frac{\color{blue}{4 \cdot \left(\left(x + y \cdot \frac{3}{4}\right) - z\right)}}{y} + 1 \]
    5. *-commutativeN/A

      \[\leadsto \frac{\color{blue}{\left(\left(x + y \cdot \frac{3}{4}\right) - z\right) \cdot 4}}{y} + 1 \]
    6. associate-/l*N/A

      \[\leadsto \color{blue}{\left(\left(x + y \cdot \frac{3}{4}\right) - z\right) \cdot \frac{4}{y}} + 1 \]
    7. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(\left(x + y \cdot \frac{3}{4}\right) - z, \frac{4}{y}, 1\right)} \]
    8. lift-+.f64N/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{\left(x + y \cdot \frac{3}{4}\right)} - z, \frac{4}{y}, 1\right) \]
    9. +-commutativeN/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{\left(y \cdot \frac{3}{4} + x\right)} - z, \frac{4}{y}, 1\right) \]
    10. lift-*.f64N/A

      \[\leadsto \mathsf{fma}\left(\left(\color{blue}{y \cdot \frac{3}{4}} + x\right) - z, \frac{4}{y}, 1\right) \]
    11. *-commutativeN/A

      \[\leadsto \mathsf{fma}\left(\left(\color{blue}{\frac{3}{4} \cdot y} + x\right) - z, \frac{4}{y}, 1\right) \]
    12. lower-fma.f64N/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{\mathsf{fma}\left(\frac{3}{4}, y, x\right)} - z, \frac{4}{y}, 1\right) \]
    13. lower-/.f6499.7

      \[\leadsto \mathsf{fma}\left(\mathsf{fma}\left(0.75, y, x\right) - z, \color{blue}{\frac{4}{y}}, 1\right) \]
  4. Applied rewrites99.7%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\mathsf{fma}\left(0.75, y, x\right) - z, \frac{4}{y}, 1\right)} \]
  5. Add Preprocessing

Alternative 2: 65.1% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{z}{y} \cdot -4\\ t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ t_2 := \frac{x}{y} \cdot 4\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{+301}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq -1 \cdot 10^{+61}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq -2 \cdot 10^{+16}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+27}:\\ \;\;\;\;4\\ \mathbf{elif}\;t\_1 \leq 10^{+219}:\\ \;\;\;\;t\_2\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (* (/ z y) -4.0))
        (t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))
        (t_2 (* (/ x y) 4.0)))
   (if (<= t_1 -5e+301)
     t_0
     (if (<= t_1 -1e+61)
       t_2
       (if (<= t_1 -2e+16)
         t_0
         (if (<= t_1 2e+27) 4.0 (if (<= t_1 1e+219) t_2 t_0)))))))
double code(double x, double y, double z) {
	double t_0 = (z / y) * -4.0;
	double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
	double t_2 = (x / y) * 4.0;
	double tmp;
	if (t_1 <= -5e+301) {
		tmp = t_0;
	} else if (t_1 <= -1e+61) {
		tmp = t_2;
	} else if (t_1 <= -2e+16) {
		tmp = t_0;
	} else if (t_1 <= 2e+27) {
		tmp = 4.0;
	} else if (t_1 <= 1e+219) {
		tmp = t_2;
	} else {
		tmp = t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_0 = (z / y) * (-4.0d0)
    t_1 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
    t_2 = (x / y) * 4.0d0
    if (t_1 <= (-5d+301)) then
        tmp = t_0
    else if (t_1 <= (-1d+61)) then
        tmp = t_2
    else if (t_1 <= (-2d+16)) then
        tmp = t_0
    else if (t_1 <= 2d+27) then
        tmp = 4.0d0
    else if (t_1 <= 1d+219) then
        tmp = t_2
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (z / y) * -4.0;
	double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
	double t_2 = (x / y) * 4.0;
	double tmp;
	if (t_1 <= -5e+301) {
		tmp = t_0;
	} else if (t_1 <= -1e+61) {
		tmp = t_2;
	} else if (t_1 <= -2e+16) {
		tmp = t_0;
	} else if (t_1 <= 2e+27) {
		tmp = 4.0;
	} else if (t_1 <= 1e+219) {
		tmp = t_2;
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (z / y) * -4.0
	t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y
	t_2 = (x / y) * 4.0
	tmp = 0
	if t_1 <= -5e+301:
		tmp = t_0
	elif t_1 <= -1e+61:
		tmp = t_2
	elif t_1 <= -2e+16:
		tmp = t_0
	elif t_1 <= 2e+27:
		tmp = 4.0
	elif t_1 <= 1e+219:
		tmp = t_2
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(z / y) * -4.0)
	t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)
	t_2 = Float64(Float64(x / y) * 4.0)
	tmp = 0.0
	if (t_1 <= -5e+301)
		tmp = t_0;
	elseif (t_1 <= -1e+61)
		tmp = t_2;
	elseif (t_1 <= -2e+16)
		tmp = t_0;
	elseif (t_1 <= 2e+27)
		tmp = 4.0;
	elseif (t_1 <= 1e+219)
		tmp = t_2;
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (z / y) * -4.0;
	t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
	t_2 = (x / y) * 4.0;
	tmp = 0.0;
	if (t_1 <= -5e+301)
		tmp = t_0;
	elseif (t_1 <= -1e+61)
		tmp = t_2;
	elseif (t_1 <= -2e+16)
		tmp = t_0;
	elseif (t_1 <= 2e+27)
		tmp = 4.0;
	elseif (t_1 <= 1e+219)
		tmp = t_2;
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+301], t$95$0, If[LessEqual[t$95$1, -1e+61], t$95$2, If[LessEqual[t$95$1, -2e+16], t$95$0, If[LessEqual[t$95$1, 2e+27], 4.0, If[LessEqual[t$95$1, 1e+219], t$95$2, t$95$0]]]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{z}{y} \cdot -4\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
t_2 := \frac{x}{y} \cdot 4\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+301}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;t\_1 \leq -1 \cdot 10^{+61}:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq -2 \cdot 10^{+16}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+27}:\\
\;\;\;\;4\\

\mathbf{elif}\;t\_1 \leq 10^{+219}:\\
\;\;\;\;t\_2\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -5.0000000000000004e301 or -9.99999999999999949e60 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -2e16 or 9.99999999999999965e218 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)

    1. Initial program 98.8%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x - z}{y}} \cdot 4 \]
      4. lower--.f6498.8

        \[\leadsto \frac{\color{blue}{x - z}}{y} \cdot 4 \]
    5. Applied rewrites98.8%

      \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
    6. Taylor expanded in x around 0

      \[\leadsto -4 \cdot \color{blue}{\frac{z}{y}} \]
    7. Step-by-step derivation
      1. Applied rewrites72.3%

        \[\leadsto \frac{z}{y} \cdot \color{blue}{-4} \]

      if -5.0000000000000004e301 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -9.99999999999999949e60 or 2e27 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 9.99999999999999965e218

      1. Initial program 100.0%

        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
      4. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
        2. lower-*.f64N/A

          \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
        3. lower-/.f6463.8

          \[\leadsto \color{blue}{\frac{x}{y}} \cdot 4 \]
      5. Applied rewrites63.8%

        \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]

      if -2e16 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 2e27

      1. Initial program 100.0%

        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{4} \]
      4. Step-by-step derivation
        1. Applied rewrites95.0%

          \[\leadsto \color{blue}{4} \]
      5. Recombined 3 regimes into one program.
      6. Add Preprocessing

      Alternative 3: 65.1% accurate, 0.2× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{z}{y} \cdot -4\\ t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ t_2 := x \cdot \frac{4}{y}\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{+301}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq -1 \cdot 10^{+61}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq -2 \cdot 10^{+16}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+27}:\\ \;\;\;\;4\\ \mathbf{elif}\;t\_1 \leq 10^{+219}:\\ \;\;\;\;t\_2\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
      (FPCore (x y z)
       :precision binary64
       (let* ((t_0 (* (/ z y) -4.0))
              (t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))
              (t_2 (* x (/ 4.0 y))))
         (if (<= t_1 -5e+301)
           t_0
           (if (<= t_1 -1e+61)
             t_2
             (if (<= t_1 -2e+16)
               t_0
               (if (<= t_1 2e+27) 4.0 (if (<= t_1 1e+219) t_2 t_0)))))))
      double code(double x, double y, double z) {
      	double t_0 = (z / y) * -4.0;
      	double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
      	double t_2 = x * (4.0 / y);
      	double tmp;
      	if (t_1 <= -5e+301) {
      		tmp = t_0;
      	} else if (t_1 <= -1e+61) {
      		tmp = t_2;
      	} else if (t_1 <= -2e+16) {
      		tmp = t_0;
      	} else if (t_1 <= 2e+27) {
      		tmp = 4.0;
      	} else if (t_1 <= 1e+219) {
      		tmp = t_2;
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: t_0
          real(8) :: t_1
          real(8) :: t_2
          real(8) :: tmp
          t_0 = (z / y) * (-4.0d0)
          t_1 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
          t_2 = x * (4.0d0 / y)
          if (t_1 <= (-5d+301)) then
              tmp = t_0
          else if (t_1 <= (-1d+61)) then
              tmp = t_2
          else if (t_1 <= (-2d+16)) then
              tmp = t_0
          else if (t_1 <= 2d+27) then
              tmp = 4.0d0
          else if (t_1 <= 1d+219) then
              tmp = t_2
          else
              tmp = t_0
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z) {
      	double t_0 = (z / y) * -4.0;
      	double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
      	double t_2 = x * (4.0 / y);
      	double tmp;
      	if (t_1 <= -5e+301) {
      		tmp = t_0;
      	} else if (t_1 <= -1e+61) {
      		tmp = t_2;
      	} else if (t_1 <= -2e+16) {
      		tmp = t_0;
      	} else if (t_1 <= 2e+27) {
      		tmp = 4.0;
      	} else if (t_1 <= 1e+219) {
      		tmp = t_2;
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      def code(x, y, z):
      	t_0 = (z / y) * -4.0
      	t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y
      	t_2 = x * (4.0 / y)
      	tmp = 0
      	if t_1 <= -5e+301:
      		tmp = t_0
      	elif t_1 <= -1e+61:
      		tmp = t_2
      	elif t_1 <= -2e+16:
      		tmp = t_0
      	elif t_1 <= 2e+27:
      		tmp = 4.0
      	elif t_1 <= 1e+219:
      		tmp = t_2
      	else:
      		tmp = t_0
      	return tmp
      
      function code(x, y, z)
      	t_0 = Float64(Float64(z / y) * -4.0)
      	t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)
      	t_2 = Float64(x * Float64(4.0 / y))
      	tmp = 0.0
      	if (t_1 <= -5e+301)
      		tmp = t_0;
      	elseif (t_1 <= -1e+61)
      		tmp = t_2;
      	elseif (t_1 <= -2e+16)
      		tmp = t_0;
      	elseif (t_1 <= 2e+27)
      		tmp = 4.0;
      	elseif (t_1 <= 1e+219)
      		tmp = t_2;
      	else
      		tmp = t_0;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z)
      	t_0 = (z / y) * -4.0;
      	t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
      	t_2 = x * (4.0 / y);
      	tmp = 0.0;
      	if (t_1 <= -5e+301)
      		tmp = t_0;
      	elseif (t_1 <= -1e+61)
      		tmp = t_2;
      	elseif (t_1 <= -2e+16)
      		tmp = t_0;
      	elseif (t_1 <= 2e+27)
      		tmp = 4.0;
      	elseif (t_1 <= 1e+219)
      		tmp = t_2;
      	else
      		tmp = t_0;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+301], t$95$0, If[LessEqual[t$95$1, -1e+61], t$95$2, If[LessEqual[t$95$1, -2e+16], t$95$0, If[LessEqual[t$95$1, 2e+27], 4.0, If[LessEqual[t$95$1, 1e+219], t$95$2, t$95$0]]]]]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := \frac{z}{y} \cdot -4\\
      t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
      t_2 := x \cdot \frac{4}{y}\\
      \mathbf{if}\;t\_1 \leq -5 \cdot 10^{+301}:\\
      \;\;\;\;t\_0\\
      
      \mathbf{elif}\;t\_1 \leq -1 \cdot 10^{+61}:\\
      \;\;\;\;t\_2\\
      
      \mathbf{elif}\;t\_1 \leq -2 \cdot 10^{+16}:\\
      \;\;\;\;t\_0\\
      
      \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+27}:\\
      \;\;\;\;4\\
      
      \mathbf{elif}\;t\_1 \leq 10^{+219}:\\
      \;\;\;\;t\_2\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_0\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 3 regimes
      2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -5.0000000000000004e301 or -9.99999999999999949e60 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -2e16 or 9.99999999999999965e218 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)

        1. Initial program 98.8%

          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
          3. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x - z}{y}} \cdot 4 \]
          4. lower--.f6498.8

            \[\leadsto \frac{\color{blue}{x - z}}{y} \cdot 4 \]
        5. Applied rewrites98.8%

          \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
        6. Taylor expanded in x around 0

          \[\leadsto -4 \cdot \color{blue}{\frac{z}{y}} \]
        7. Step-by-step derivation
          1. Applied rewrites72.3%

            \[\leadsto \frac{z}{y} \cdot \color{blue}{-4} \]

          if -5.0000000000000004e301 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -9.99999999999999949e60 or 2e27 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 9.99999999999999965e218

          1. Initial program 100.0%

            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
          4. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
            2. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
            3. lower-/.f6463.8

              \[\leadsto \color{blue}{\frac{x}{y}} \cdot 4 \]
          5. Applied rewrites63.8%

            \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
          6. Step-by-step derivation
            1. Applied rewrites63.6%

              \[\leadsto x \cdot \color{blue}{\frac{4}{y}} \]

            if -2e16 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 2e27

            1. Initial program 100.0%

              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
            2. Add Preprocessing
            3. Taylor expanded in y around inf

              \[\leadsto \color{blue}{4} \]
            4. Step-by-step derivation
              1. Applied rewrites95.0%

                \[\leadsto \color{blue}{4} \]
            5. Recombined 3 regimes into one program.
            6. Add Preprocessing

            Alternative 4: 98.1% accurate, 0.4× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+16} \lor \neg \left(t\_0 \leq 20000000000\right):\\ \;\;\;\;\frac{x - z}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;1 + \mathsf{fma}\left(\frac{-4}{y}, z, 3\right)\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (let* ((t_0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
               (if (or (<= t_0 -2e+16) (not (<= t_0 20000000000.0)))
                 (* (/ (- x z) y) 4.0)
                 (+ 1.0 (fma (/ -4.0 y) z 3.0)))))
            double code(double x, double y, double z) {
            	double t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y;
            	double tmp;
            	if ((t_0 <= -2e+16) || !(t_0 <= 20000000000.0)) {
            		tmp = ((x - z) / y) * 4.0;
            	} else {
            		tmp = 1.0 + fma((-4.0 / y), z, 3.0);
            	}
            	return tmp;
            }
            
            function code(x, y, z)
            	t_0 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)
            	tmp = 0.0
            	if ((t_0 <= -2e+16) || !(t_0 <= 20000000000.0))
            		tmp = Float64(Float64(Float64(x - z) / y) * 4.0);
            	else
            		tmp = Float64(1.0 + fma(Float64(-4.0 / y), z, 3.0));
            	end
            	return tmp
            end
            
            code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e+16], N[Not[LessEqual[t$95$0, 20000000000.0]], $MachinePrecision]], N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(1.0 + N[(N[(-4.0 / y), $MachinePrecision] * z + 3.0), $MachinePrecision]), $MachinePrecision]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
            \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+16} \lor \neg \left(t\_0 \leq 20000000000\right):\\
            \;\;\;\;\frac{x - z}{y} \cdot 4\\
            
            \mathbf{else}:\\
            \;\;\;\;1 + \mathsf{fma}\left(\frac{-4}{y}, z, 3\right)\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -2e16 or 2e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)

              1. Initial program 99.4%

                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
              4. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                2. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                3. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x - z}{y}} \cdot 4 \]
                4. lower--.f6499.4

                  \[\leadsto \frac{\color{blue}{x - z}}{y} \cdot 4 \]
              5. Applied rewrites99.4%

                \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]

              if -2e16 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 2e10

              1. Initial program 100.0%

                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
              2. Add Preprocessing
              3. Taylor expanded in x around 0

                \[\leadsto 1 + \color{blue}{4 \cdot \frac{\frac{3}{4} \cdot y - z}{y}} \]
              4. Step-by-step derivation
                1. associate-*r/N/A

                  \[\leadsto 1 + \color{blue}{\frac{4 \cdot \left(\frac{3}{4} \cdot y - z\right)}{y}} \]
                2. *-lft-identityN/A

                  \[\leadsto 1 + \frac{4 \cdot \left(\frac{3}{4} \cdot y - \color{blue}{1 \cdot z}\right)}{y} \]
                3. metadata-evalN/A

                  \[\leadsto 1 + \frac{4 \cdot \left(\frac{3}{4} \cdot y - \color{blue}{\left(\mathsf{neg}\left(-1\right)\right)} \cdot z\right)}{y} \]
                4. fp-cancel-sign-sub-invN/A

                  \[\leadsto 1 + \frac{4 \cdot \color{blue}{\left(\frac{3}{4} \cdot y + -1 \cdot z\right)}}{y} \]
                5. +-commutativeN/A

                  \[\leadsto 1 + \frac{4 \cdot \color{blue}{\left(-1 \cdot z + \frac{3}{4} \cdot y\right)}}{y} \]
                6. distribute-lft-inN/A

                  \[\leadsto 1 + \frac{\color{blue}{4 \cdot \left(-1 \cdot z\right) + 4 \cdot \left(\frac{3}{4} \cdot y\right)}}{y} \]
                7. associate-*r*N/A

                  \[\leadsto 1 + \frac{\color{blue}{\left(4 \cdot -1\right) \cdot z} + 4 \cdot \left(\frac{3}{4} \cdot y\right)}{y} \]
                8. metadata-evalN/A

                  \[\leadsto 1 + \frac{\color{blue}{-4} \cdot z + 4 \cdot \left(\frac{3}{4} \cdot y\right)}{y} \]
                9. associate-*r*N/A

                  \[\leadsto 1 + \frac{-4 \cdot z + \color{blue}{\left(4 \cdot \frac{3}{4}\right) \cdot y}}{y} \]
                10. metadata-evalN/A

                  \[\leadsto 1 + \frac{-4 \cdot z + \color{blue}{3} \cdot y}{y} \]
                11. div-addN/A

                  \[\leadsto 1 + \color{blue}{\left(\frac{-4 \cdot z}{y} + \frac{3 \cdot y}{y}\right)} \]
                12. associate-*l/N/A

                  \[\leadsto 1 + \left(\color{blue}{\frac{-4}{y} \cdot z} + \frac{3 \cdot y}{y}\right) \]
                13. metadata-evalN/A

                  \[\leadsto 1 + \left(\frac{\color{blue}{-4 \cdot 1}}{y} \cdot z + \frac{3 \cdot y}{y}\right) \]
                14. associate-*r/N/A

                  \[\leadsto 1 + \left(\color{blue}{\left(-4 \cdot \frac{1}{y}\right)} \cdot z + \frac{3 \cdot y}{y}\right) \]
                15. metadata-evalN/A

                  \[\leadsto 1 + \left(\left(\color{blue}{\left(\mathsf{neg}\left(4\right)\right)} \cdot \frac{1}{y}\right) \cdot z + \frac{3 \cdot y}{y}\right) \]
                16. associate-/l*N/A

                  \[\leadsto 1 + \left(\left(\left(\mathsf{neg}\left(4\right)\right) \cdot \frac{1}{y}\right) \cdot z + \color{blue}{3 \cdot \frac{y}{y}}\right) \]
                17. *-inversesN/A

                  \[\leadsto 1 + \left(\left(\left(\mathsf{neg}\left(4\right)\right) \cdot \frac{1}{y}\right) \cdot z + 3 \cdot \color{blue}{1}\right) \]
                18. metadata-evalN/A

                  \[\leadsto 1 + \left(\left(\left(\mathsf{neg}\left(4\right)\right) \cdot \frac{1}{y}\right) \cdot z + \color{blue}{3}\right) \]
                19. lower-fma.f64N/A

                  \[\leadsto 1 + \color{blue}{\mathsf{fma}\left(\left(\mathsf{neg}\left(4\right)\right) \cdot \frac{1}{y}, z, 3\right)} \]
                20. metadata-evalN/A

                  \[\leadsto 1 + \mathsf{fma}\left(\color{blue}{-4} \cdot \frac{1}{y}, z, 3\right) \]
                21. associate-*r/N/A

                  \[\leadsto 1 + \mathsf{fma}\left(\color{blue}{\frac{-4 \cdot 1}{y}}, z, 3\right) \]
                22. metadata-evalN/A

                  \[\leadsto 1 + \mathsf{fma}\left(\frac{\color{blue}{-4}}{y}, z, 3\right) \]
                23. lower-/.f6499.3

                  \[\leadsto 1 + \mathsf{fma}\left(\color{blue}{\frac{-4}{y}}, z, 3\right) \]
              5. Applied rewrites99.3%

                \[\leadsto 1 + \color{blue}{\mathsf{fma}\left(\frac{-4}{y}, z, 3\right)} \]
            3. Recombined 2 regimes into one program.
            4. Final simplification99.4%

              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq -2 \cdot 10^{+16} \lor \neg \left(\frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq 20000000000\right):\\ \;\;\;\;\frac{x - z}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;1 + \mathsf{fma}\left(\frac{-4}{y}, z, 3\right)\\ \end{array} \]
            5. Add Preprocessing

            Alternative 5: 98.0% accurate, 0.4× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ \mathbf{if}\;t\_0 \leq -5 \cdot 10^{+21} \lor \neg \left(t\_0 \leq 5\right):\\ \;\;\;\;\frac{x - z}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (let* ((t_0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
               (if (or (<= t_0 -5e+21) (not (<= t_0 5.0)))
                 (* (/ (- x z) y) 4.0)
                 (fma (/ 4.0 y) x 4.0))))
            double code(double x, double y, double z) {
            	double t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y;
            	double tmp;
            	if ((t_0 <= -5e+21) || !(t_0 <= 5.0)) {
            		tmp = ((x - z) / y) * 4.0;
            	} else {
            		tmp = fma((4.0 / y), x, 4.0);
            	}
            	return tmp;
            }
            
            function code(x, y, z)
            	t_0 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)
            	tmp = 0.0
            	if ((t_0 <= -5e+21) || !(t_0 <= 5.0))
            		tmp = Float64(Float64(Float64(x - z) / y) * 4.0);
            	else
            		tmp = fma(Float64(4.0 / y), x, 4.0);
            	end
            	return tmp
            end
            
            code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -5e+21], N[Not[LessEqual[t$95$0, 5.0]], $MachinePrecision]], N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(N[(4.0 / y), $MachinePrecision] * x + 4.0), $MachinePrecision]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
            \mathbf{if}\;t\_0 \leq -5 \cdot 10^{+21} \lor \neg \left(t\_0 \leq 5\right):\\
            \;\;\;\;\frac{x - z}{y} \cdot 4\\
            
            \mathbf{else}:\\
            \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -5e21 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)

              1. Initial program 99.4%

                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
              4. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                2. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                3. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x - z}{y}} \cdot 4 \]
                4. lower--.f6499.2

                  \[\leadsto \frac{\color{blue}{x - z}}{y} \cdot 4 \]
              5. Applied rewrites99.2%

                \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]

              if -5e21 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5

              1. Initial program 99.9%

                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
              2. Add Preprocessing
              3. Taylor expanded in z around 0

                \[\leadsto \color{blue}{1 + 4 \cdot \frac{x + \frac{3}{4} \cdot y}{y}} \]
              4. Step-by-step derivation
                1. div-addN/A

                  \[\leadsto 1 + 4 \cdot \color{blue}{\left(\frac{x}{y} + \frac{\frac{3}{4} \cdot y}{y}\right)} \]
                2. distribute-lft-inN/A

                  \[\leadsto 1 + \color{blue}{\left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{3}{4} \cdot y}{y}\right)} \]
                3. associate-+r+N/A

                  \[\leadsto \color{blue}{\left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \frac{\frac{3}{4} \cdot y}{y}} \]
                4. associate-/l*N/A

                  \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \color{blue}{\left(\frac{3}{4} \cdot \frac{y}{y}\right)} \]
                5. *-inversesN/A

                  \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \left(\frac{3}{4} \cdot \color{blue}{1}\right) \]
                6. metadata-evalN/A

                  \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \color{blue}{\frac{3}{4}} \]
                7. metadata-evalN/A

                  \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + \color{blue}{3} \]
                8. +-commutativeN/A

                  \[\leadsto \color{blue}{3 + \left(1 + 4 \cdot \frac{x}{y}\right)} \]
                9. associate-+r+N/A

                  \[\leadsto \color{blue}{\left(3 + 1\right) + 4 \cdot \frac{x}{y}} \]
                10. metadata-evalN/A

                  \[\leadsto \color{blue}{4} + 4 \cdot \frac{x}{y} \]
                11. +-commutativeN/A

                  \[\leadsto \color{blue}{4 \cdot \frac{x}{y} + 4} \]
                12. *-lft-identityN/A

                  \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{y} + 4 \]
                13. associate-*l/N/A

                  \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{y} \cdot x\right)} + 4 \]
                14. associate-*l*N/A

                  \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot x} + 4 \]
                15. lower-fma.f64N/A

                  \[\leadsto \color{blue}{\mathsf{fma}\left(4 \cdot \frac{1}{y}, x, 4\right)} \]
                16. associate-*r/N/A

                  \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4 \cdot 1}{y}}, x, 4\right) \]
                17. metadata-evalN/A

                  \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{4}}{y}, x, 4\right) \]
                18. lower-/.f6498.7

                  \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4}{y}}, x, 4\right) \]
              5. Applied rewrites98.7%

                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{4}{y}, x, 4\right)} \]
            3. Recombined 2 regimes into one program.
            4. Final simplification99.1%

              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq -5 \cdot 10^{+21} \lor \neg \left(\frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq 5\right):\\ \;\;\;\;\frac{x - z}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\ \end{array} \]
            5. Add Preprocessing

            Alternative 6: 97.9% accurate, 0.4× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ \mathbf{if}\;t\_0 \leq -5 \cdot 10^{+21} \lor \neg \left(t\_0 \leq 5\right):\\ \;\;\;\;\left(x - z\right) \cdot \frac{4}{y}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (let* ((t_0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
               (if (or (<= t_0 -5e+21) (not (<= t_0 5.0)))
                 (* (- x z) (/ 4.0 y))
                 (fma (/ 4.0 y) x 4.0))))
            double code(double x, double y, double z) {
            	double t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y;
            	double tmp;
            	if ((t_0 <= -5e+21) || !(t_0 <= 5.0)) {
            		tmp = (x - z) * (4.0 / y);
            	} else {
            		tmp = fma((4.0 / y), x, 4.0);
            	}
            	return tmp;
            }
            
            function code(x, y, z)
            	t_0 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)
            	tmp = 0.0
            	if ((t_0 <= -5e+21) || !(t_0 <= 5.0))
            		tmp = Float64(Float64(x - z) * Float64(4.0 / y));
            	else
            		tmp = fma(Float64(4.0 / y), x, 4.0);
            	end
            	return tmp
            end
            
            code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -5e+21], N[Not[LessEqual[t$95$0, 5.0]], $MachinePrecision]], N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision]), $MachinePrecision], N[(N[(4.0 / y), $MachinePrecision] * x + 4.0), $MachinePrecision]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
            \mathbf{if}\;t\_0 \leq -5 \cdot 10^{+21} \lor \neg \left(t\_0 \leq 5\right):\\
            \;\;\;\;\left(x - z\right) \cdot \frac{4}{y}\\
            
            \mathbf{else}:\\
            \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -5e21 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)

              1. Initial program 99.4%

                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
              4. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                2. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                3. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x - z}{y}} \cdot 4 \]
                4. lower--.f6499.2

                  \[\leadsto \frac{\color{blue}{x - z}}{y} \cdot 4 \]
              5. Applied rewrites99.2%

                \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
              6. Step-by-step derivation
                1. Applied rewrites99.0%

                  \[\leadsto \left(x - z\right) \cdot \color{blue}{\frac{4}{y}} \]

                if -5e21 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5

                1. Initial program 99.9%

                  \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                2. Add Preprocessing
                3. Taylor expanded in z around 0

                  \[\leadsto \color{blue}{1 + 4 \cdot \frac{x + \frac{3}{4} \cdot y}{y}} \]
                4. Step-by-step derivation
                  1. div-addN/A

                    \[\leadsto 1 + 4 \cdot \color{blue}{\left(\frac{x}{y} + \frac{\frac{3}{4} \cdot y}{y}\right)} \]
                  2. distribute-lft-inN/A

                    \[\leadsto 1 + \color{blue}{\left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{3}{4} \cdot y}{y}\right)} \]
                  3. associate-+r+N/A

                    \[\leadsto \color{blue}{\left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \frac{\frac{3}{4} \cdot y}{y}} \]
                  4. associate-/l*N/A

                    \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \color{blue}{\left(\frac{3}{4} \cdot \frac{y}{y}\right)} \]
                  5. *-inversesN/A

                    \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \left(\frac{3}{4} \cdot \color{blue}{1}\right) \]
                  6. metadata-evalN/A

                    \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \color{blue}{\frac{3}{4}} \]
                  7. metadata-evalN/A

                    \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + \color{blue}{3} \]
                  8. +-commutativeN/A

                    \[\leadsto \color{blue}{3 + \left(1 + 4 \cdot \frac{x}{y}\right)} \]
                  9. associate-+r+N/A

                    \[\leadsto \color{blue}{\left(3 + 1\right) + 4 \cdot \frac{x}{y}} \]
                  10. metadata-evalN/A

                    \[\leadsto \color{blue}{4} + 4 \cdot \frac{x}{y} \]
                  11. +-commutativeN/A

                    \[\leadsto \color{blue}{4 \cdot \frac{x}{y} + 4} \]
                  12. *-lft-identityN/A

                    \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{y} + 4 \]
                  13. associate-*l/N/A

                    \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{y} \cdot x\right)} + 4 \]
                  14. associate-*l*N/A

                    \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot x} + 4 \]
                  15. lower-fma.f64N/A

                    \[\leadsto \color{blue}{\mathsf{fma}\left(4 \cdot \frac{1}{y}, x, 4\right)} \]
                  16. associate-*r/N/A

                    \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4 \cdot 1}{y}}, x, 4\right) \]
                  17. metadata-evalN/A

                    \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{4}}{y}, x, 4\right) \]
                  18. lower-/.f6498.7

                    \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4}{y}}, x, 4\right) \]
                5. Applied rewrites98.7%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{4}{y}, x, 4\right)} \]
              7. Recombined 2 regimes into one program.
              8. Final simplification98.9%

                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq -5 \cdot 10^{+21} \lor \neg \left(\frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq 5\right):\\ \;\;\;\;\left(x - z\right) \cdot \frac{4}{y}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\ \end{array} \]
              9. Add Preprocessing

              Alternative 7: 65.5% accurate, 0.4× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+16} \lor \neg \left(t\_0 \leq 5\right):\\ \;\;\;\;\frac{z}{y} \cdot -4\\ \mathbf{else}:\\ \;\;\;\;4\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (let* ((t_0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
                 (if (or (<= t_0 -2e+16) (not (<= t_0 5.0))) (* (/ z y) -4.0) 4.0)))
              double code(double x, double y, double z) {
              	double t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y;
              	double tmp;
              	if ((t_0 <= -2e+16) || !(t_0 <= 5.0)) {
              		tmp = (z / y) * -4.0;
              	} else {
              		tmp = 4.0;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8) :: t_0
                  real(8) :: tmp
                  t_0 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
                  if ((t_0 <= (-2d+16)) .or. (.not. (t_0 <= 5.0d0))) then
                      tmp = (z / y) * (-4.0d0)
                  else
                      tmp = 4.0d0
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z) {
              	double t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y;
              	double tmp;
              	if ((t_0 <= -2e+16) || !(t_0 <= 5.0)) {
              		tmp = (z / y) * -4.0;
              	} else {
              		tmp = 4.0;
              	}
              	return tmp;
              }
              
              def code(x, y, z):
              	t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y
              	tmp = 0
              	if (t_0 <= -2e+16) or not (t_0 <= 5.0):
              		tmp = (z / y) * -4.0
              	else:
              		tmp = 4.0
              	return tmp
              
              function code(x, y, z)
              	t_0 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)
              	tmp = 0.0
              	if ((t_0 <= -2e+16) || !(t_0 <= 5.0))
              		tmp = Float64(Float64(z / y) * -4.0);
              	else
              		tmp = 4.0;
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z)
              	t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y;
              	tmp = 0.0;
              	if ((t_0 <= -2e+16) || ~((t_0 <= 5.0)))
              		tmp = (z / y) * -4.0;
              	else
              		tmp = 4.0;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e+16], N[Not[LessEqual[t$95$0, 5.0]], $MachinePrecision]], N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision], 4.0]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
              \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+16} \lor \neg \left(t\_0 \leq 5\right):\\
              \;\;\;\;\frac{z}{y} \cdot -4\\
              
              \mathbf{else}:\\
              \;\;\;\;4\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -2e16 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)

                1. Initial program 99.4%

                  \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                2. Add Preprocessing
                3. Taylor expanded in y around 0

                  \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
                4. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                  3. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x - z}{y}} \cdot 4 \]
                  4. lower--.f6499.2

                    \[\leadsto \frac{\color{blue}{x - z}}{y} \cdot 4 \]
                5. Applied rewrites99.2%

                  \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                6. Taylor expanded in x around 0

                  \[\leadsto -4 \cdot \color{blue}{\frac{z}{y}} \]
                7. Step-by-step derivation
                  1. Applied rewrites54.5%

                    \[\leadsto \frac{z}{y} \cdot \color{blue}{-4} \]

                  if -2e16 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5

                  1. Initial program 100.0%

                    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around inf

                    \[\leadsto \color{blue}{4} \]
                  4. Step-by-step derivation
                    1. Applied rewrites98.0%

                      \[\leadsto \color{blue}{4} \]
                  5. Recombined 2 regimes into one program.
                  6. Final simplification68.9%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq -2 \cdot 10^{+16} \lor \neg \left(\frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq 5\right):\\ \;\;\;\;\frac{z}{y} \cdot -4\\ \mathbf{else}:\\ \;\;\;\;4\\ \end{array} \]
                  7. Add Preprocessing

                  Alternative 8: 79.9% accurate, 1.0× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -1.3 \cdot 10^{+167} \lor \neg \left(z \leq 4.5 \cdot 10^{+107}\right):\\ \;\;\;\;\frac{z}{y} \cdot -4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\ \end{array} \end{array} \]
                  (FPCore (x y z)
                   :precision binary64
                   (if (or (<= z -1.3e+167) (not (<= z 4.5e+107)))
                     (* (/ z y) -4.0)
                     (fma (/ 4.0 y) x 4.0)))
                  double code(double x, double y, double z) {
                  	double tmp;
                  	if ((z <= -1.3e+167) || !(z <= 4.5e+107)) {
                  		tmp = (z / y) * -4.0;
                  	} else {
                  		tmp = fma((4.0 / y), x, 4.0);
                  	}
                  	return tmp;
                  }
                  
                  function code(x, y, z)
                  	tmp = 0.0
                  	if ((z <= -1.3e+167) || !(z <= 4.5e+107))
                  		tmp = Float64(Float64(z / y) * -4.0);
                  	else
                  		tmp = fma(Float64(4.0 / y), x, 4.0);
                  	end
                  	return tmp
                  end
                  
                  code[x_, y_, z_] := If[Or[LessEqual[z, -1.3e+167], N[Not[LessEqual[z, 4.5e+107]], $MachinePrecision]], N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision], N[(N[(4.0 / y), $MachinePrecision] * x + 4.0), $MachinePrecision]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  \mathbf{if}\;z \leq -1.3 \cdot 10^{+167} \lor \neg \left(z \leq 4.5 \cdot 10^{+107}\right):\\
                  \;\;\;\;\frac{z}{y} \cdot -4\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 2 regimes
                  2. if z < -1.3000000000000001e167 or 4.5e107 < z

                    1. Initial program 100.0%

                      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around 0

                      \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
                    4. Step-by-step derivation
                      1. *-commutativeN/A

                        \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                      2. lower-*.f64N/A

                        \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                      3. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{x - z}{y}} \cdot 4 \]
                      4. lower--.f6494.1

                        \[\leadsto \frac{\color{blue}{x - z}}{y} \cdot 4 \]
                    5. Applied rewrites94.1%

                      \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                    6. Taylor expanded in x around 0

                      \[\leadsto -4 \cdot \color{blue}{\frac{z}{y}} \]
                    7. Step-by-step derivation
                      1. Applied rewrites83.3%

                        \[\leadsto \frac{z}{y} \cdot \color{blue}{-4} \]

                      if -1.3000000000000001e167 < z < 4.5e107

                      1. Initial program 99.4%

                        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                      2. Add Preprocessing
                      3. Taylor expanded in z around 0

                        \[\leadsto \color{blue}{1 + 4 \cdot \frac{x + \frac{3}{4} \cdot y}{y}} \]
                      4. Step-by-step derivation
                        1. div-addN/A

                          \[\leadsto 1 + 4 \cdot \color{blue}{\left(\frac{x}{y} + \frac{\frac{3}{4} \cdot y}{y}\right)} \]
                        2. distribute-lft-inN/A

                          \[\leadsto 1 + \color{blue}{\left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{3}{4} \cdot y}{y}\right)} \]
                        3. associate-+r+N/A

                          \[\leadsto \color{blue}{\left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \frac{\frac{3}{4} \cdot y}{y}} \]
                        4. associate-/l*N/A

                          \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \color{blue}{\left(\frac{3}{4} \cdot \frac{y}{y}\right)} \]
                        5. *-inversesN/A

                          \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \left(\frac{3}{4} \cdot \color{blue}{1}\right) \]
                        6. metadata-evalN/A

                          \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \color{blue}{\frac{3}{4}} \]
                        7. metadata-evalN/A

                          \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + \color{blue}{3} \]
                        8. +-commutativeN/A

                          \[\leadsto \color{blue}{3 + \left(1 + 4 \cdot \frac{x}{y}\right)} \]
                        9. associate-+r+N/A

                          \[\leadsto \color{blue}{\left(3 + 1\right) + 4 \cdot \frac{x}{y}} \]
                        10. metadata-evalN/A

                          \[\leadsto \color{blue}{4} + 4 \cdot \frac{x}{y} \]
                        11. +-commutativeN/A

                          \[\leadsto \color{blue}{4 \cdot \frac{x}{y} + 4} \]
                        12. *-lft-identityN/A

                          \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{y} + 4 \]
                        13. associate-*l/N/A

                          \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{y} \cdot x\right)} + 4 \]
                        14. associate-*l*N/A

                          \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot x} + 4 \]
                        15. lower-fma.f64N/A

                          \[\leadsto \color{blue}{\mathsf{fma}\left(4 \cdot \frac{1}{y}, x, 4\right)} \]
                        16. associate-*r/N/A

                          \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4 \cdot 1}{y}}, x, 4\right) \]
                        17. metadata-evalN/A

                          \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{4}}{y}, x, 4\right) \]
                        18. lower-/.f6486.0

                          \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4}{y}}, x, 4\right) \]
                      5. Applied rewrites86.0%

                        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{4}{y}, x, 4\right)} \]
                    8. Recombined 2 regimes into one program.
                    9. Final simplification85.2%

                      \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -1.3 \cdot 10^{+167} \lor \neg \left(z \leq 4.5 \cdot 10^{+107}\right):\\ \;\;\;\;\frac{z}{y} \cdot -4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\ \end{array} \]
                    10. Add Preprocessing

                    Alternative 9: 33.3% accurate, 31.0× speedup?

                    \[\begin{array}{l} \\ 4 \end{array} \]
                    (FPCore (x y z) :precision binary64 4.0)
                    double code(double x, double y, double z) {
                    	return 4.0;
                    }
                    
                    real(8) function code(x, y, z)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        code = 4.0d0
                    end function
                    
                    public static double code(double x, double y, double z) {
                    	return 4.0;
                    }
                    
                    def code(x, y, z):
                    	return 4.0
                    
                    function code(x, y, z)
                    	return 4.0
                    end
                    
                    function tmp = code(x, y, z)
                    	tmp = 4.0;
                    end
                    
                    code[x_, y_, z_] := 4.0
                    
                    \begin{array}{l}
                    
                    \\
                    4
                    \end{array}
                    
                    Derivation
                    1. Initial program 99.6%

                      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \color{blue}{4} \]
                    4. Step-by-step derivation
                      1. Applied rewrites34.8%

                        \[\leadsto \color{blue}{4} \]
                      2. Add Preprocessing

                      Reproduce

                      ?
                      herbie shell --seed 2024326 
                      (FPCore (x y z)
                        :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
                        :precision binary64
                        (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))