
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 x) z)) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
(if (<= t_1 -5000.0)
t_0
(if (<= t_1 -1.0) -2.0 (if (<= t_1 2e+112) (/ (* -4.0 y) z) t_0)))))
double code(double x, double y, double z) {
double t_0 = (4.0 * x) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -5000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else if (t_1 <= 2e+112) {
tmp = (-4.0 * y) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (4.0d0 * x) / z
t_1 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if (t_1 <= (-5000.0d0)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else if (t_1 <= 2d+112) then
tmp = ((-4.0d0) * y) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * x) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -5000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else if (t_1 <= 2e+112) {
tmp = (-4.0 * y) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * x) / z t_1 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if t_1 <= -5000.0: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 elif t_1 <= 2e+112: tmp = (-4.0 * y) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * x) / z) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_1 <= -5000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; elseif (t_1 <= 2e+112) tmp = Float64(Float64(-4.0 * y) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * x) / z; t_1 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if (t_1 <= -5000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; elseif (t_1 <= 2e+112) tmp = (-4.0 * y) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * x), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -5000.0], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, If[LessEqual[t$95$1, 2e+112], N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot x}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_1 \leq -5000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+112}:\\
\;\;\;\;\frac{-4 \cdot y}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -5e3 or 1.9999999999999999e112 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6462.2
Applied rewrites62.2%
if -5e3 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites95.6%
if -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 1.9999999999999999e112Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6457.2
Applied rewrites57.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
(if (or (<= t_0 -5000.0) (not (<= t_0 50000000.0)))
(/ (* (- x y) 4.0) z)
(fma -4.0 (/ y z) -2.0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -5000.0) || !(t_0 <= 50000000.0)) {
tmp = ((x - y) * 4.0) / z;
} else {
tmp = fma(-4.0, (y / z), -2.0);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if ((t_0 <= -5000.0) || !(t_0 <= 50000000.0)) tmp = Float64(Float64(Float64(x - y) * 4.0) / z); else tmp = fma(-4.0, Float64(y / z), -2.0); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -5000.0], N[Not[LessEqual[t$95$0, 50000000.0]], $MachinePrecision]], N[(N[(N[(x - y), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision], N[(-4.0 * N[(y / z), $MachinePrecision] + -2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_0 \leq -5000 \lor \neg \left(t\_0 \leq 50000000\right):\\
\;\;\;\;\frac{\left(x - y\right) \cdot 4}{z}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{y}{z}, -2\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -5e3 or 5e7 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in z around 0
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
distribute-lft-neg-inN/A
metadata-evalN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
metadata-evalN/A
distribute-rgt-neg-inN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
distribute-neg-fracN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
Applied rewrites98.7%
if -5e3 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 5e7Initial program 100.0%
Taylor expanded in x around 0
associate-*r/N/A
distribute-rgt-inN/A
*-commutativeN/A
div-addN/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-/l*N/A
*-inversesN/A
metadata-eval98.7
Applied rewrites98.7%
Applied rewrites98.7%
Final simplification98.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
(if (or (<= t_0 -10000000000000.0) (not (<= t_0 -1.0)))
(/ (* -4.0 y) z)
-2.0)))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -10000000000000.0) || !(t_0 <= -1.0)) {
tmp = (-4.0 * y) / z;
} else {
tmp = -2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if ((t_0 <= (-10000000000000.0d0)) .or. (.not. (t_0 <= (-1.0d0)))) then
tmp = ((-4.0d0) * y) / z
else
tmp = -2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -10000000000000.0) || !(t_0 <= -1.0)) {
tmp = (-4.0 * y) / z;
} else {
tmp = -2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if (t_0 <= -10000000000000.0) or not (t_0 <= -1.0): tmp = (-4.0 * y) / z else: tmp = -2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if ((t_0 <= -10000000000000.0) || !(t_0 <= -1.0)) tmp = Float64(Float64(-4.0 * y) / z); else tmp = -2.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if ((t_0 <= -10000000000000.0) || ~((t_0 <= -1.0))) tmp = (-4.0 * y) / z; else tmp = -2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -10000000000000.0], N[Not[LessEqual[t$95$0, -1.0]], $MachinePrecision]], N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision], -2.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_0 \leq -10000000000000 \lor \neg \left(t\_0 \leq -1\right):\\
\;\;\;\;\frac{-4 \cdot y}{z}\\
\mathbf{else}:\\
\;\;\;\;-2\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e13 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6446.7
Applied rewrites46.7%
if -1e13 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites93.0%
Final simplification64.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
(if (or (<= t_0 -10000000000000.0) (not (<= t_0 -1.0)))
(* (/ -4.0 z) y)
-2.0)))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -10000000000000.0) || !(t_0 <= -1.0)) {
tmp = (-4.0 / z) * y;
} else {
tmp = -2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if ((t_0 <= (-10000000000000.0d0)) .or. (.not. (t_0 <= (-1.0d0)))) then
tmp = ((-4.0d0) / z) * y
else
tmp = -2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -10000000000000.0) || !(t_0 <= -1.0)) {
tmp = (-4.0 / z) * y;
} else {
tmp = -2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if (t_0 <= -10000000000000.0) or not (t_0 <= -1.0): tmp = (-4.0 / z) * y else: tmp = -2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if ((t_0 <= -10000000000000.0) || !(t_0 <= -1.0)) tmp = Float64(Float64(-4.0 / z) * y); else tmp = -2.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if ((t_0 <= -10000000000000.0) || ~((t_0 <= -1.0))) tmp = (-4.0 / z) * y; else tmp = -2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -10000000000000.0], N[Not[LessEqual[t$95$0, -1.0]], $MachinePrecision]], N[(N[(-4.0 / z), $MachinePrecision] * y), $MachinePrecision], -2.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_0 \leq -10000000000000 \lor \neg \left(t\_0 \leq -1\right):\\
\;\;\;\;\frac{-4}{z} \cdot y\\
\mathbf{else}:\\
\;\;\;\;-2\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e13 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in x around 0
associate-*r/N/A
distribute-rgt-inN/A
*-commutativeN/A
div-addN/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-/l*N/A
*-inversesN/A
metadata-eval47.4
Applied rewrites47.4%
Taylor expanded in y around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
lower-*.f64N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6446.6
Applied rewrites46.6%
if -1e13 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites93.0%
Final simplification64.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -7.5e+48) (not (<= x 3.6e-97))) (fma (/ x z) 4.0 -2.0) (fma -4.0 (/ y z) -2.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -7.5e+48) || !(x <= 3.6e-97)) {
tmp = fma((x / z), 4.0, -2.0);
} else {
tmp = fma(-4.0, (y / z), -2.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -7.5e+48) || !(x <= 3.6e-97)) tmp = fma(Float64(x / z), 4.0, -2.0); else tmp = fma(-4.0, Float64(y / z), -2.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -7.5e+48], N[Not[LessEqual[x, 3.6e-97]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] * 4.0 + -2.0), $MachinePrecision], N[(-4.0 * N[(y / z), $MachinePrecision] + -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.5 \cdot 10^{+48} \lor \neg \left(x \leq 3.6 \cdot 10^{-97}\right):\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{y}{z}, -2\right)\\
\end{array}
\end{array}
if x < -7.5000000000000006e48 or 3.59999999999999997e-97 < x Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.8%
Taylor expanded in y around 0
fp-cancel-sub-sign-invN/A
div-addN/A
distribute-rgt-inN/A
metadata-evalN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
lower-/.f6488.1
Applied rewrites88.1%
if -7.5000000000000006e48 < x < 3.59999999999999997e-97Initial program 100.0%
Taylor expanded in x around 0
associate-*r/N/A
distribute-rgt-inN/A
*-commutativeN/A
div-addN/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-/l*N/A
*-inversesN/A
metadata-eval95.3
Applied rewrites95.3%
Applied rewrites95.5%
Final simplification91.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -7.5e+48) (not (<= x 3.6e-97))) (fma (/ 4.0 z) x -2.0) (fma -4.0 (/ y z) -2.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -7.5e+48) || !(x <= 3.6e-97)) {
tmp = fma((4.0 / z), x, -2.0);
} else {
tmp = fma(-4.0, (y / z), -2.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -7.5e+48) || !(x <= 3.6e-97)) tmp = fma(Float64(4.0 / z), x, -2.0); else tmp = fma(-4.0, Float64(y / z), -2.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -7.5e+48], N[Not[LessEqual[x, 3.6e-97]], $MachinePrecision]], N[(N[(4.0 / z), $MachinePrecision] * x + -2.0), $MachinePrecision], N[(-4.0 * N[(y / z), $MachinePrecision] + -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.5 \cdot 10^{+48} \lor \neg \left(x \leq 3.6 \cdot 10^{-97}\right):\\
\;\;\;\;\mathsf{fma}\left(\frac{4}{z}, x, -2\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{y}{z}, -2\right)\\
\end{array}
\end{array}
if x < -7.5000000000000006e48 or 3.59999999999999997e-97 < x Initial program 100.0%
Taylor expanded in y around 0
metadata-evalN/A
fp-cancel-sign-sub-invN/A
div-addN/A
distribute-lft-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
*-inversesN/A
associate-/l*N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-/l*N/A
*-inversesN/A
metadata-eval87.9
Applied rewrites87.9%
if -7.5000000000000006e48 < x < 3.59999999999999997e-97Initial program 100.0%
Taylor expanded in x around 0
associate-*r/N/A
distribute-rgt-inN/A
*-commutativeN/A
div-addN/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-/l*N/A
*-inversesN/A
metadata-eval95.3
Applied rewrites95.3%
Applied rewrites95.5%
Final simplification91.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.5e+52) (not (<= x 9.2e+84))) (/ (* 4.0 x) z) (fma -4.0 (/ y z) -2.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.5e+52) || !(x <= 9.2e+84)) {
tmp = (4.0 * x) / z;
} else {
tmp = fma(-4.0, (y / z), -2.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -2.5e+52) || !(x <= 9.2e+84)) tmp = Float64(Float64(4.0 * x) / z); else tmp = fma(-4.0, Float64(y / z), -2.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.5e+52], N[Not[LessEqual[x, 9.2e+84]], $MachinePrecision]], N[(N[(4.0 * x), $MachinePrecision] / z), $MachinePrecision], N[(-4.0 * N[(y / z), $MachinePrecision] + -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.5 \cdot 10^{+52} \lor \neg \left(x \leq 9.2 \cdot 10^{+84}\right):\\
\;\;\;\;\frac{4 \cdot x}{z}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{y}{z}, -2\right)\\
\end{array}
\end{array}
if x < -2.5e52 or 9.1999999999999996e84 < x Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6479.7
Applied rewrites79.7%
if -2.5e52 < x < 9.1999999999999996e84Initial program 100.0%
Taylor expanded in x around 0
associate-*r/N/A
distribute-rgt-inN/A
*-commutativeN/A
div-addN/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-/l*N/A
*-inversesN/A
metadata-eval89.5
Applied rewrites89.5%
Applied rewrites89.5%
Final simplification85.8%
(FPCore (x y z) :precision binary64 (fma (- y x) (/ -4.0 z) -2.0))
double code(double x, double y, double z) {
return fma((y - x), (-4.0 / z), -2.0);
}
function code(x, y, z) return fma(Float64(y - x), Float64(-4.0 / z), -2.0) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * N[(-4.0 / z), $MachinePrecision] + -2.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, \frac{-4}{z}, -2\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.9%
(FPCore (x y z) :precision binary64 -2.0)
double code(double x, double y, double z) {
return -2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -2.0d0
end function
public static double code(double x, double y, double z) {
return -2.0;
}
def code(x, y, z): return -2.0
function code(x, y, z) return -2.0 end
function tmp = code(x, y, z) tmp = -2.0; end
code[x_, y_, z_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites36.5%
(FPCore (x y z) :precision binary64 (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z)))))
double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * (x / z)) - (2.0d0 + (4.0d0 * (y / z)))
end function
public static double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
def code(x, y, z): return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)))
function code(x, y, z) return Float64(Float64(4.0 * Float64(x / z)) - Float64(2.0 + Float64(4.0 * Float64(y / z)))) end
function tmp = code(x, y, z) tmp = (4.0 * (x / z)) - (2.0 + (4.0 * (y / z))); end
code[x_, y_, z_] := N[(N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 + N[(4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)
\end{array}
herbie shell --seed 2024326
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* 4 (/ x z)) (+ 2 (* 4 (/ y z)))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))