
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (fma (/ (- x z) y) 4.0 2.0))
double code(double x, double y, double z) {
return fma(((x - z) / y), 4.0, 2.0);
}
function code(x, y, z) return fma(Float64(Float64(x - z) / y), 4.0, 2.0) end
code[x_, y_, z_] := N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
*-inversesN/A
associate-*r/N/A
associate-*r/N/A
div-add-revN/A
distribute-lft-outN/A
associate-+r-N/A
+-commutativeN/A
associate--l+N/A
distribute-lft-outN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
div-addN/A
associate-+l+N/A
count-2-revN/A
+-commutativeN/A
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ z y) -4.0))
(t_1 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))
(t_2 (* (/ x y) 4.0)))
(if (<= t_1 -5e+301)
t_0
(if (<= t_1 -1e+61)
t_2
(if (<= t_1 -2e+16)
t_0
(if (<= t_1 2e+27) 2.0 (if (<= t_1 1e+219) t_2 t_0)))))))
double code(double x, double y, double z) {
double t_0 = (z / y) * -4.0;
double t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double t_2 = (x / y) * 4.0;
double tmp;
if (t_1 <= -5e+301) {
tmp = t_0;
} else if (t_1 <= -1e+61) {
tmp = t_2;
} else if (t_1 <= -2e+16) {
tmp = t_0;
} else if (t_1 <= 2e+27) {
tmp = 2.0;
} else if (t_1 <= 1e+219) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = (z / y) * (-4.0d0)
t_1 = (4.0d0 * ((x + (y * 0.25d0)) - z)) / y
t_2 = (x / y) * 4.0d0
if (t_1 <= (-5d+301)) then
tmp = t_0
else if (t_1 <= (-1d+61)) then
tmp = t_2
else if (t_1 <= (-2d+16)) then
tmp = t_0
else if (t_1 <= 2d+27) then
tmp = 2.0d0
else if (t_1 <= 1d+219) then
tmp = t_2
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (z / y) * -4.0;
double t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double t_2 = (x / y) * 4.0;
double tmp;
if (t_1 <= -5e+301) {
tmp = t_0;
} else if (t_1 <= -1e+61) {
tmp = t_2;
} else if (t_1 <= -2e+16) {
tmp = t_0;
} else if (t_1 <= 2e+27) {
tmp = 2.0;
} else if (t_1 <= 1e+219) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (z / y) * -4.0 t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y t_2 = (x / y) * 4.0 tmp = 0 if t_1 <= -5e+301: tmp = t_0 elif t_1 <= -1e+61: tmp = t_2 elif t_1 <= -2e+16: tmp = t_0 elif t_1 <= 2e+27: tmp = 2.0 elif t_1 <= 1e+219: tmp = t_2 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(z / y) * -4.0) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y) t_2 = Float64(Float64(x / y) * 4.0) tmp = 0.0 if (t_1 <= -5e+301) tmp = t_0; elseif (t_1 <= -1e+61) tmp = t_2; elseif (t_1 <= -2e+16) tmp = t_0; elseif (t_1 <= 2e+27) tmp = 2.0; elseif (t_1 <= 1e+219) tmp = t_2; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (z / y) * -4.0; t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y; t_2 = (x / y) * 4.0; tmp = 0.0; if (t_1 <= -5e+301) tmp = t_0; elseif (t_1 <= -1e+61) tmp = t_2; elseif (t_1 <= -2e+16) tmp = t_0; elseif (t_1 <= 2e+27) tmp = 2.0; elseif (t_1 <= 1e+219) tmp = t_2; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+301], t$95$0, If[LessEqual[t$95$1, -1e+61], t$95$2, If[LessEqual[t$95$1, -2e+16], t$95$0, If[LessEqual[t$95$1, 2e+27], 2.0, If[LessEqual[t$95$1, 1e+219], t$95$2, t$95$0]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{z}{y} \cdot -4\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
t_2 := \frac{x}{y} \cdot 4\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+301}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1 \cdot 10^{+61}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -2 \cdot 10^{+16}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+27}:\\
\;\;\;\;2\\
\mathbf{elif}\;t\_1 \leq 10^{+219}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -5.0000000000000004e301 or -9.99999999999999949e60 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -2e16 or 9.99999999999999965e218 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites73.2%
if -5.0000000000000004e301 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -9.99999999999999949e60 or 2e27 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 9.99999999999999965e218Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6463.8
Applied rewrites63.8%
if -2e16 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2e27Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites94.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ z y) -4.0))
(t_1 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))
(t_2 (* x (/ 4.0 y))))
(if (<= t_1 -5e+301)
t_0
(if (<= t_1 -1e+61)
t_2
(if (<= t_1 -2e+16)
t_0
(if (<= t_1 2e+27) 2.0 (if (<= t_1 1e+219) t_2 t_0)))))))
double code(double x, double y, double z) {
double t_0 = (z / y) * -4.0;
double t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double t_2 = x * (4.0 / y);
double tmp;
if (t_1 <= -5e+301) {
tmp = t_0;
} else if (t_1 <= -1e+61) {
tmp = t_2;
} else if (t_1 <= -2e+16) {
tmp = t_0;
} else if (t_1 <= 2e+27) {
tmp = 2.0;
} else if (t_1 <= 1e+219) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = (z / y) * (-4.0d0)
t_1 = (4.0d0 * ((x + (y * 0.25d0)) - z)) / y
t_2 = x * (4.0d0 / y)
if (t_1 <= (-5d+301)) then
tmp = t_0
else if (t_1 <= (-1d+61)) then
tmp = t_2
else if (t_1 <= (-2d+16)) then
tmp = t_0
else if (t_1 <= 2d+27) then
tmp = 2.0d0
else if (t_1 <= 1d+219) then
tmp = t_2
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (z / y) * -4.0;
double t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double t_2 = x * (4.0 / y);
double tmp;
if (t_1 <= -5e+301) {
tmp = t_0;
} else if (t_1 <= -1e+61) {
tmp = t_2;
} else if (t_1 <= -2e+16) {
tmp = t_0;
} else if (t_1 <= 2e+27) {
tmp = 2.0;
} else if (t_1 <= 1e+219) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (z / y) * -4.0 t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y t_2 = x * (4.0 / y) tmp = 0 if t_1 <= -5e+301: tmp = t_0 elif t_1 <= -1e+61: tmp = t_2 elif t_1 <= -2e+16: tmp = t_0 elif t_1 <= 2e+27: tmp = 2.0 elif t_1 <= 1e+219: tmp = t_2 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(z / y) * -4.0) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y) t_2 = Float64(x * Float64(4.0 / y)) tmp = 0.0 if (t_1 <= -5e+301) tmp = t_0; elseif (t_1 <= -1e+61) tmp = t_2; elseif (t_1 <= -2e+16) tmp = t_0; elseif (t_1 <= 2e+27) tmp = 2.0; elseif (t_1 <= 1e+219) tmp = t_2; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (z / y) * -4.0; t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y; t_2 = x * (4.0 / y); tmp = 0.0; if (t_1 <= -5e+301) tmp = t_0; elseif (t_1 <= -1e+61) tmp = t_2; elseif (t_1 <= -2e+16) tmp = t_0; elseif (t_1 <= 2e+27) tmp = 2.0; elseif (t_1 <= 1e+219) tmp = t_2; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+301], t$95$0, If[LessEqual[t$95$1, -1e+61], t$95$2, If[LessEqual[t$95$1, -2e+16], t$95$0, If[LessEqual[t$95$1, 2e+27], 2.0, If[LessEqual[t$95$1, 1e+219], t$95$2, t$95$0]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{z}{y} \cdot -4\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
t_2 := x \cdot \frac{4}{y}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+301}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1 \cdot 10^{+61}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -2 \cdot 10^{+16}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+27}:\\
\;\;\;\;2\\
\mathbf{elif}\;t\_1 \leq 10^{+219}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -5.0000000000000004e301 or -9.99999999999999949e60 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -2e16 or 9.99999999999999965e218 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites73.2%
if -5.0000000000000004e301 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -9.99999999999999949e60 or 2e27 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 9.99999999999999965e218Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6463.8
Applied rewrites63.8%
Applied rewrites63.6%
if -2e16 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2e27Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites94.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
(if (or (<= t_0 -2e+16) (not (<= t_0 20000000000.0)))
(* (/ (- x z) y) 4.0)
(fma (/ z y) -4.0 2.0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if ((t_0 <= -2e+16) || !(t_0 <= 20000000000.0)) {
tmp = ((x - z) / y) * 4.0;
} else {
tmp = fma((z / y), -4.0, 2.0);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y) tmp = 0.0 if ((t_0 <= -2e+16) || !(t_0 <= 20000000000.0)) tmp = Float64(Float64(Float64(x - z) / y) * 4.0); else tmp = fma(Float64(z / y), -4.0, 2.0); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e+16], N[Not[LessEqual[t$95$0, 20000000000.0]], $MachinePrecision]], N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(N[(z / y), $MachinePrecision] * -4.0 + 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+16} \lor \neg \left(t\_0 \leq 20000000000\right):\\
\;\;\;\;\frac{x - z}{y} \cdot 4\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -2e16 or 2e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
if -2e16 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2e10Initial program 100.0%
Taylor expanded in x around 0
*-inversesN/A
associate-*r/N/A
associate-*r/N/A
div-add-revN/A
distribute-lft-outN/A
associate-+r-N/A
+-commutativeN/A
associate--l+N/A
distribute-lft-outN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
div-addN/A
associate-+l+N/A
count-2-revN/A
+-commutativeN/A
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites99.3%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
(if (or (<= t_0 -2e+16) (not (<= t_0 2e+27)))
(* (- x z) (/ 4.0 y))
(fma (/ z y) -4.0 2.0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if ((t_0 <= -2e+16) || !(t_0 <= 2e+27)) {
tmp = (x - z) * (4.0 / y);
} else {
tmp = fma((z / y), -4.0, 2.0);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y) tmp = 0.0 if ((t_0 <= -2e+16) || !(t_0 <= 2e+27)) tmp = Float64(Float64(x - z) * Float64(4.0 / y)); else tmp = fma(Float64(z / y), -4.0, 2.0); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e+16], N[Not[LessEqual[t$95$0, 2e+27]], $MachinePrecision]], N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision]), $MachinePrecision], N[(N[(z / y), $MachinePrecision] * -4.0 + 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+16} \lor \neg \left(t\_0 \leq 2 \cdot 10^{+27}\right):\\
\;\;\;\;\left(x - z\right) \cdot \frac{4}{y}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -2e16 or 2e27 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Applied rewrites99.7%
if -2e16 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2e27Initial program 100.0%
Taylor expanded in x around 0
*-inversesN/A
associate-*r/N/A
associate-*r/N/A
div-add-revN/A
distribute-lft-outN/A
associate-+r-N/A
+-commutativeN/A
associate--l+N/A
distribute-lft-outN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
div-addN/A
associate-+l+N/A
count-2-revN/A
+-commutativeN/A
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites99.3%
Final simplification99.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))) (if (or (<= t_0 -2e+16) (not (<= t_0 2.0))) (* (/ z y) -4.0) 2.0)))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if ((t_0 <= -2e+16) || !(t_0 <= 2.0)) {
tmp = (z / y) * -4.0;
} else {
tmp = 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (4.0d0 * ((x + (y * 0.25d0)) - z)) / y
if ((t_0 <= (-2d+16)) .or. (.not. (t_0 <= 2.0d0))) then
tmp = (z / y) * (-4.0d0)
else
tmp = 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if ((t_0 <= -2e+16) || !(t_0 <= 2.0)) {
tmp = (z / y) * -4.0;
} else {
tmp = 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * ((x + (y * 0.25)) - z)) / y tmp = 0 if (t_0 <= -2e+16) or not (t_0 <= 2.0): tmp = (z / y) * -4.0 else: tmp = 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y) tmp = 0.0 if ((t_0 <= -2e+16) || !(t_0 <= 2.0)) tmp = Float64(Float64(z / y) * -4.0); else tmp = 2.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * ((x + (y * 0.25)) - z)) / y; tmp = 0.0; if ((t_0 <= -2e+16) || ~((t_0 <= 2.0))) tmp = (z / y) * -4.0; else tmp = 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e+16], N[Not[LessEqual[t$95$0, 2.0]], $MachinePrecision]], N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision], 2.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+16} \lor \neg \left(t\_0 \leq 2\right):\\
\;\;\;\;\frac{z}{y} \cdot -4\\
\mathbf{else}:\\
\;\;\;\;2\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -2e16 or 2 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in x around 0
Applied rewrites54.8%
if -2e16 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.9%
Final simplification69.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.5e+105) (not (<= x 1e+124))) (fma (/ 4.0 y) x 2.0) (fma (/ z y) -4.0 2.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.5e+105) || !(x <= 1e+124)) {
tmp = fma((4.0 / y), x, 2.0);
} else {
tmp = fma((z / y), -4.0, 2.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -3.5e+105) || !(x <= 1e+124)) tmp = fma(Float64(4.0 / y), x, 2.0); else tmp = fma(Float64(z / y), -4.0, 2.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.5e+105], N[Not[LessEqual[x, 1e+124]], $MachinePrecision]], N[(N[(4.0 / y), $MachinePrecision] * x + 2.0), $MachinePrecision], N[(N[(z / y), $MachinePrecision] * -4.0 + 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.5 \cdot 10^{+105} \lor \neg \left(x \leq 10^{+124}\right):\\
\;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 2\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\
\end{array}
\end{array}
if x < -3.49999999999999991e105 or 9.99999999999999948e123 < x Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
div-addN/A
distribute-lft-inN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
associate-+l+N/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6487.7
Applied rewrites87.7%
if -3.49999999999999991e105 < x < 9.99999999999999948e123Initial program 100.0%
Taylor expanded in x around 0
*-inversesN/A
associate-*r/N/A
associate-*r/N/A
div-add-revN/A
distribute-lft-outN/A
associate-+r-N/A
+-commutativeN/A
associate--l+N/A
distribute-lft-outN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
div-addN/A
associate-+l+N/A
count-2-revN/A
+-commutativeN/A
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites89.5%
Final simplification88.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.5e+107) (not (<= x 4.2e+157))) (* (/ x y) 4.0) (fma (/ z y) -4.0 2.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.5e+107) || !(x <= 4.2e+157)) {
tmp = (x / y) * 4.0;
} else {
tmp = fma((z / y), -4.0, 2.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -3.5e+107) || !(x <= 4.2e+157)) tmp = Float64(Float64(x / y) * 4.0); else tmp = fma(Float64(z / y), -4.0, 2.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.5e+107], N[Not[LessEqual[x, 4.2e+157]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(N[(z / y), $MachinePrecision] * -4.0 + 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.5 \cdot 10^{+107} \lor \neg \left(x \leq 4.2 \cdot 10^{+157}\right):\\
\;\;\;\;\frac{x}{y} \cdot 4\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\
\end{array}
\end{array}
if x < -3.4999999999999997e107 or 4.2e157 < x Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6479.3
Applied rewrites79.3%
if -3.4999999999999997e107 < x < 4.2e157Initial program 100.0%
Taylor expanded in x around 0
*-inversesN/A
associate-*r/N/A
associate-*r/N/A
div-add-revN/A
distribute-lft-outN/A
associate-+r-N/A
+-commutativeN/A
associate--l+N/A
distribute-lft-outN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
div-addN/A
associate-+l+N/A
count-2-revN/A
+-commutativeN/A
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites88.0%
Final simplification85.4%
(FPCore (x y z) :precision binary64 2.0)
double code(double x, double y, double z) {
return 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0
end function
public static double code(double x, double y, double z) {
return 2.0;
}
def code(x, y, z): return 2.0
function code(x, y, z) return 2.0 end
function tmp = code(x, y, z) tmp = 2.0; end
code[x_, y_, z_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites34.8%
herbie shell --seed 2024326
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))