
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma x 200.0 (* y -200.0)))
double code(double x, double y) {
return fma(x, 200.0, (y * -200.0));
}
function code(x, y) return fma(x, 200.0, Float64(y * -200.0)) end
code[x_, y_] := N[(x * 200.0 + N[(y * -200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 200, y \cdot -200\right)
\end{array}
Initial program 100.0%
Applied rewrites52.5%
lift-*.f64N/A
lift-fma.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
+-commutativeN/A
distribute-rgt-inN/A
lower-fma.f64N/A
lift-neg.f64N/A
distribute-lft-neg-outN/A
distribute-rgt-neg-inN/A
remove-double-negN/A
lift-neg.f64N/A
metadata-evalN/A
lower-*.f64N/A
lift-neg.f64N/A
remove-double-neg100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -1.75e-43) (not (<= y 8e-38))) (* -200.0 y) (* 200.0 x)))
double code(double x, double y) {
double tmp;
if ((y <= -1.75e-43) || !(y <= 8e-38)) {
tmp = -200.0 * y;
} else {
tmp = 200.0 * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.75d-43)) .or. (.not. (y <= 8d-38))) then
tmp = (-200.0d0) * y
else
tmp = 200.0d0 * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.75e-43) || !(y <= 8e-38)) {
tmp = -200.0 * y;
} else {
tmp = 200.0 * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.75e-43) or not (y <= 8e-38): tmp = -200.0 * y else: tmp = 200.0 * x return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.75e-43) || !(y <= 8e-38)) tmp = Float64(-200.0 * y); else tmp = Float64(200.0 * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.75e-43) || ~((y <= 8e-38))) tmp = -200.0 * y; else tmp = 200.0 * x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.75e-43], N[Not[LessEqual[y, 8e-38]], $MachinePrecision]], N[(-200.0 * y), $MachinePrecision], N[(200.0 * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.75 \cdot 10^{-43} \lor \neg \left(y \leq 8 \cdot 10^{-38}\right):\\
\;\;\;\;-200 \cdot y\\
\mathbf{else}:\\
\;\;\;\;200 \cdot x\\
\end{array}
\end{array}
if y < -1.74999999999999999e-43 or 7.9999999999999997e-38 < y Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6475.9
Applied rewrites75.9%
if -1.74999999999999999e-43 < y < 7.9999999999999997e-38Initial program 99.9%
Taylor expanded in x around inf
lower-*.f6481.6
Applied rewrites81.6%
Final simplification78.4%
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (* -200.0 y))
double code(double x, double y) {
return -200.0 * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-200.0d0) * y
end function
public static double code(double x, double y) {
return -200.0 * y;
}
def code(x, y): return -200.0 * y
function code(x, y) return Float64(-200.0 * y) end
function tmp = code(x, y) tmp = -200.0 * y; end
code[x_, y_] := N[(-200.0 * y), $MachinePrecision]
\begin{array}{l}
\\
-200 \cdot y
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6451.9
Applied rewrites51.9%
herbie shell --seed 2024326
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, C"
:precision binary64
(* 200.0 (- x y)))