
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * ((2.0d0 / 3.0d0) - z))
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
def code(x, y, z): return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z))
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * Float64(Float64(2.0 / 3.0) - z))) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * ((2.0 / 3.0) - z)); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * ((2.0d0 / 3.0d0) - z))
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
def code(x, y, z): return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z))
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * Float64(Float64(2.0 / 3.0) - z))) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * ((2.0 / 3.0) - z)); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (- y x) (fma -6.0 z 4.0) x))
double code(double x, double y, double z) {
return fma((y - x), fma(-6.0, z, 4.0), x);
}
function code(x, y, z) return fma(Float64(y - x), fma(-6.0, z, 4.0), x) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * N[(-6.0 * z + 4.0), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, \mathsf{fma}\left(-6, z, 4\right), x\right)
\end{array}
Initial program 99.3%
Taylor expanded in x around 0
Applied rewrites99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (<= t_0 -5e+111)
(* (* -6.0 y) z)
(if (or (<= t_0 -100.0) (not (<= t_0 0.66667)))
(* (fma z 6.0 -3.0) x)
(fma -3.0 x (* 4.0 y))))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if (t_0 <= -5e+111) {
tmp = (-6.0 * y) * z;
} else if ((t_0 <= -100.0) || !(t_0 <= 0.66667)) {
tmp = fma(z, 6.0, -3.0) * x;
} else {
tmp = fma(-3.0, x, (4.0 * y));
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if (t_0 <= -5e+111) tmp = Float64(Float64(-6.0 * y) * z); elseif ((t_0 <= -100.0) || !(t_0 <= 0.66667)) tmp = Float64(fma(z, 6.0, -3.0) * x); else tmp = fma(-3.0, x, Float64(4.0 * y)); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+111], N[(N[(-6.0 * y), $MachinePrecision] * z), $MachinePrecision], If[Or[LessEqual[t$95$0, -100.0], N[Not[LessEqual[t$95$0, 0.66667]], $MachinePrecision]], N[(N[(z * 6.0 + -3.0), $MachinePrecision] * x), $MachinePrecision], N[(-3.0 * x + N[(4.0 * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+111}:\\
\;\;\;\;\left(-6 \cdot y\right) \cdot z\\
\mathbf{elif}\;t\_0 \leq -100 \lor \neg \left(t\_0 \leq 0.66667\right):\\
\;\;\;\;\mathsf{fma}\left(z, 6, -3\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -4.9999999999999997e111Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
Applied rewrites64.6%
if -4.9999999999999997e111 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -100 or 0.666669999999999985 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites99.8%
Taylor expanded in x around inf
Applied rewrites60.2%
if -100 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 0.666669999999999985Initial program 98.7%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6499.4
Applied rewrites99.4%
Taylor expanded in x around 0
Applied rewrites99.6%
Final simplification80.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (or (<= t_0 -100.0) (not (<= t_0 1.0)))
(* (* -6.0 (- y x)) z)
(fma -3.0 x (* 4.0 y)))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if ((t_0 <= -100.0) || !(t_0 <= 1.0)) {
tmp = (-6.0 * (y - x)) * z;
} else {
tmp = fma(-3.0, x, (4.0 * y));
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if ((t_0 <= -100.0) || !(t_0 <= 1.0)) tmp = Float64(Float64(-6.0 * Float64(y - x)) * z); else tmp = fma(-3.0, x, Float64(4.0 * y)); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -100.0], N[Not[LessEqual[t$95$0, 1.0]], $MachinePrecision]], N[(N[(-6.0 * N[(y - x), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], N[(-3.0 * x + N[(4.0 * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -100 \lor \neg \left(t\_0 \leq 1\right):\\
\;\;\;\;\left(-6 \cdot \left(y - x\right)\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -100 or 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.5
Applied rewrites98.5%
Applied rewrites98.5%
if -100 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1Initial program 98.7%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6497.9
Applied rewrites97.9%
Taylor expanded in x around 0
Applied rewrites98.0%
Final simplification98.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (<= t_0 -100.0)
(* (* (- y x) z) -6.0)
(if (<= t_0 1.0) (fma -3.0 x (* 4.0 y)) (* (* -6.0 (- y x)) z)))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if (t_0 <= -100.0) {
tmp = ((y - x) * z) * -6.0;
} else if (t_0 <= 1.0) {
tmp = fma(-3.0, x, (4.0 * y));
} else {
tmp = (-6.0 * (y - x)) * z;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if (t_0 <= -100.0) tmp = Float64(Float64(Float64(y - x) * z) * -6.0); elseif (t_0 <= 1.0) tmp = fma(-3.0, x, Float64(4.0 * y)); else tmp = Float64(Float64(-6.0 * Float64(y - x)) * z); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[t$95$0, -100.0], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] * -6.0), $MachinePrecision], If[LessEqual[t$95$0, 1.0], N[(-3.0 * x + N[(4.0 * y), $MachinePrecision]), $MachinePrecision], N[(N[(-6.0 * N[(y - x), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -100:\\
\;\;\;\;\left(\left(y - x\right) \cdot z\right) \cdot -6\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\left(-6 \cdot \left(y - x\right)\right) \cdot z\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -100Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6497.6
Applied rewrites97.6%
if -100 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1Initial program 98.7%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6497.9
Applied rewrites97.9%
Taylor expanded in x around 0
Applied rewrites98.0%
if 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.2
Applied rewrites99.2%
Applied rewrites99.2%
(FPCore (x y z)
:precision binary64
(if (<= z -7.5)
(* (* 6.0 x) z)
(if (<= z 0.5)
(fma -3.0 x (* 4.0 y))
(if (<= z 6.5e+109) (* (* z x) 6.0) (* (* -6.0 y) z)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -7.5) {
tmp = (6.0 * x) * z;
} else if (z <= 0.5) {
tmp = fma(-3.0, x, (4.0 * y));
} else if (z <= 6.5e+109) {
tmp = (z * x) * 6.0;
} else {
tmp = (-6.0 * y) * z;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= -7.5) tmp = Float64(Float64(6.0 * x) * z); elseif (z <= 0.5) tmp = fma(-3.0, x, Float64(4.0 * y)); elseif (z <= 6.5e+109) tmp = Float64(Float64(z * x) * 6.0); else tmp = Float64(Float64(-6.0 * y) * z); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, -7.5], N[(N[(6.0 * x), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[z, 0.5], N[(-3.0 * x + N[(4.0 * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 6.5e+109], N[(N[(z * x), $MachinePrecision] * 6.0), $MachinePrecision], N[(N[(-6.0 * y), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7.5:\\
\;\;\;\;\left(6 \cdot x\right) \cdot z\\
\mathbf{elif}\;z \leq 0.5:\\
\;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\
\mathbf{elif}\;z \leq 6.5 \cdot 10^{+109}:\\
\;\;\;\;\left(z \cdot x\right) \cdot 6\\
\mathbf{else}:\\
\;\;\;\;\left(-6 \cdot y\right) \cdot z\\
\end{array}
\end{array}
if z < -7.5Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.2
Applied rewrites99.2%
Applied rewrites99.2%
Taylor expanded in x around inf
Applied rewrites56.8%
if -7.5 < z < 0.5Initial program 98.7%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6497.9
Applied rewrites97.9%
Taylor expanded in x around 0
Applied rewrites98.0%
if 0.5 < z < 6.5e109Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6494.0
Applied rewrites94.0%
Taylor expanded in x around inf
Applied rewrites63.1%
if 6.5e109 < z Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
Applied rewrites64.6%
(FPCore (x y z)
:precision binary64
(if (<= z -7.5)
(* (* 6.0 x) z)
(if (<= z 0.5)
(fma (- y x) 4.0 x)
(if (<= z 6.5e+109) (* (* z x) 6.0) (* (* -6.0 y) z)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -7.5) {
tmp = (6.0 * x) * z;
} else if (z <= 0.5) {
tmp = fma((y - x), 4.0, x);
} else if (z <= 6.5e+109) {
tmp = (z * x) * 6.0;
} else {
tmp = (-6.0 * y) * z;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= -7.5) tmp = Float64(Float64(6.0 * x) * z); elseif (z <= 0.5) tmp = fma(Float64(y - x), 4.0, x); elseif (z <= 6.5e+109) tmp = Float64(Float64(z * x) * 6.0); else tmp = Float64(Float64(-6.0 * y) * z); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, -7.5], N[(N[(6.0 * x), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[z, 0.5], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision], If[LessEqual[z, 6.5e+109], N[(N[(z * x), $MachinePrecision] * 6.0), $MachinePrecision], N[(N[(-6.0 * y), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7.5:\\
\;\;\;\;\left(6 \cdot x\right) \cdot z\\
\mathbf{elif}\;z \leq 0.5:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\mathbf{elif}\;z \leq 6.5 \cdot 10^{+109}:\\
\;\;\;\;\left(z \cdot x\right) \cdot 6\\
\mathbf{else}:\\
\;\;\;\;\left(-6 \cdot y\right) \cdot z\\
\end{array}
\end{array}
if z < -7.5Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.2
Applied rewrites99.2%
Applied rewrites99.2%
Taylor expanded in x around inf
Applied rewrites56.8%
if -7.5 < z < 0.5Initial program 98.7%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6497.9
Applied rewrites97.9%
if 0.5 < z < 6.5e109Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6494.0
Applied rewrites94.0%
Taylor expanded in x around inf
Applied rewrites63.1%
if 6.5e109 < z Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
Applied rewrites64.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (* z x) 6.0)))
(if (<= z -7.5)
t_0
(if (<= z 0.5)
(fma (- y x) 4.0 x)
(if (<= z 6.5e+109) t_0 (* (* -6.0 y) z))))))
double code(double x, double y, double z) {
double t_0 = (z * x) * 6.0;
double tmp;
if (z <= -7.5) {
tmp = t_0;
} else if (z <= 0.5) {
tmp = fma((y - x), 4.0, x);
} else if (z <= 6.5e+109) {
tmp = t_0;
} else {
tmp = (-6.0 * y) * z;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(z * x) * 6.0) tmp = 0.0 if (z <= -7.5) tmp = t_0; elseif (z <= 0.5) tmp = fma(Float64(y - x), 4.0, x); elseif (z <= 6.5e+109) tmp = t_0; else tmp = Float64(Float64(-6.0 * y) * z); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z * x), $MachinePrecision] * 6.0), $MachinePrecision]}, If[LessEqual[z, -7.5], t$95$0, If[LessEqual[z, 0.5], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision], If[LessEqual[z, 6.5e+109], t$95$0, N[(N[(-6.0 * y), $MachinePrecision] * z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(z \cdot x\right) \cdot 6\\
\mathbf{if}\;z \leq -7.5:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 0.5:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\mathbf{elif}\;z \leq 6.5 \cdot 10^{+109}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\left(-6 \cdot y\right) \cdot z\\
\end{array}
\end{array}
if z < -7.5 or 0.5 < z < 6.5e109Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.0
Applied rewrites98.0%
Taylor expanded in x around inf
Applied rewrites58.3%
if -7.5 < z < 0.5Initial program 98.7%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6497.9
Applied rewrites97.9%
if 6.5e109 < z Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
Applied rewrites64.6%
(FPCore (x y z) :precision binary64 (if (<= x -1.28e-64) (* (fma z 6.0 -3.0) x) (if (<= x 1.25e+45) (* (fma -6.0 z 4.0) y) (fma (fma 6.0 z -4.0) x x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.28e-64) {
tmp = fma(z, 6.0, -3.0) * x;
} else if (x <= 1.25e+45) {
tmp = fma(-6.0, z, 4.0) * y;
} else {
tmp = fma(fma(6.0, z, -4.0), x, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -1.28e-64) tmp = Float64(fma(z, 6.0, -3.0) * x); elseif (x <= 1.25e+45) tmp = Float64(fma(-6.0, z, 4.0) * y); else tmp = fma(fma(6.0, z, -4.0), x, x); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -1.28e-64], N[(N[(z * 6.0 + -3.0), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[x, 1.25e+45], N[(N[(-6.0 * z + 4.0), $MachinePrecision] * y), $MachinePrecision], N[(N[(6.0 * z + -4.0), $MachinePrecision] * x + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.28 \cdot 10^{-64}:\\
\;\;\;\;\mathsf{fma}\left(z, 6, -3\right) \cdot x\\
\mathbf{elif}\;x \leq 1.25 \cdot 10^{+45}:\\
\;\;\;\;\mathsf{fma}\left(-6, z, 4\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(6, z, -4\right), x, x\right)\\
\end{array}
\end{array}
if x < -1.28e-64Initial program 98.5%
Taylor expanded in x around 0
Applied rewrites99.8%
Taylor expanded in x around inf
Applied rewrites81.5%
if -1.28e-64 < x < 1.25e45Initial program 99.6%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
*-lft-identityN/A
metadata-evalN/A
fp-cancel-sign-sub-invN/A
+-commutativeN/A
distribute-rgt-inN/A
metadata-evalN/A
mul-1-negN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
*-commutativeN/A
lower-fma.f6476.0
Applied rewrites76.0%
if 1.25e45 < x Initial program 99.6%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
*-lft-identityN/A
metadata-evalN/A
fp-cancel-sign-sub-invN/A
+-commutativeN/A
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f6485.7
Applied rewrites85.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.28e-64) (not (<= x 1.25e+45))) (* (fma z 6.0 -3.0) x) (* (fma -6.0 z 4.0) y)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.28e-64) || !(x <= 1.25e+45)) {
tmp = fma(z, 6.0, -3.0) * x;
} else {
tmp = fma(-6.0, z, 4.0) * y;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -1.28e-64) || !(x <= 1.25e+45)) tmp = Float64(fma(z, 6.0, -3.0) * x); else tmp = Float64(fma(-6.0, z, 4.0) * y); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.28e-64], N[Not[LessEqual[x, 1.25e+45]], $MachinePrecision]], N[(N[(z * 6.0 + -3.0), $MachinePrecision] * x), $MachinePrecision], N[(N[(-6.0 * z + 4.0), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.28 \cdot 10^{-64} \lor \neg \left(x \leq 1.25 \cdot 10^{+45}\right):\\
\;\;\;\;\mathsf{fma}\left(z, 6, -3\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-6, z, 4\right) \cdot y\\
\end{array}
\end{array}
if x < -1.28e-64 or 1.25e45 < x Initial program 99.0%
Taylor expanded in x around 0
Applied rewrites99.8%
Taylor expanded in x around inf
Applied rewrites83.1%
if -1.28e-64 < x < 1.25e45Initial program 99.6%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
*-lft-identityN/A
metadata-evalN/A
fp-cancel-sign-sub-invN/A
+-commutativeN/A
distribute-rgt-inN/A
metadata-evalN/A
mul-1-negN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
*-commutativeN/A
lower-fma.f6476.0
Applied rewrites76.0%
Final simplification79.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -8200000.0) (not (<= z 0.66))) (* (* -6.0 y) z) (fma (- y x) 4.0 x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -8200000.0) || !(z <= 0.66)) {
tmp = (-6.0 * y) * z;
} else {
tmp = fma((y - x), 4.0, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((z <= -8200000.0) || !(z <= 0.66)) tmp = Float64(Float64(-6.0 * y) * z); else tmp = fma(Float64(y - x), 4.0, x); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[z, -8200000.0], N[Not[LessEqual[z, 0.66]], $MachinePrecision]], N[(N[(-6.0 * y), $MachinePrecision] * z), $MachinePrecision], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8200000 \lor \neg \left(z \leq 0.66\right):\\
\;\;\;\;\left(-6 \cdot y\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\end{array}
\end{array}
if z < -8.2e6 or 0.660000000000000031 < z Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.8
Applied rewrites98.8%
Taylor expanded in x around 0
Applied rewrites51.9%
if -8.2e6 < z < 0.660000000000000031Initial program 98.7%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6497.2
Applied rewrites97.2%
Final simplification75.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -1e-71) (not (<= x 230.0))) (* -3.0 x) (* 4.0 y)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1e-71) || !(x <= 230.0)) {
tmp = -3.0 * x;
} else {
tmp = 4.0 * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1d-71)) .or. (.not. (x <= 230.0d0))) then
tmp = (-3.0d0) * x
else
tmp = 4.0d0 * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1e-71) || !(x <= 230.0)) {
tmp = -3.0 * x;
} else {
tmp = 4.0 * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1e-71) or not (x <= 230.0): tmp = -3.0 * x else: tmp = 4.0 * y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1e-71) || !(x <= 230.0)) tmp = Float64(-3.0 * x); else tmp = Float64(4.0 * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1e-71) || ~((x <= 230.0))) tmp = -3.0 * x; else tmp = 4.0 * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1e-71], N[Not[LessEqual[x, 230.0]], $MachinePrecision]], N[(-3.0 * x), $MachinePrecision], N[(4.0 * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \cdot 10^{-71} \lor \neg \left(x \leq 230\right):\\
\;\;\;\;-3 \cdot x\\
\mathbf{else}:\\
\;\;\;\;4 \cdot y\\
\end{array}
\end{array}
if x < -9.9999999999999992e-72 or 230 < x Initial program 99.0%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6448.6
Applied rewrites48.6%
Taylor expanded in x around inf
Applied rewrites38.2%
if -9.9999999999999992e-72 < x < 230Initial program 99.6%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6455.3
Applied rewrites55.3%
Taylor expanded in x around 0
Applied rewrites45.6%
Final simplification41.5%
(FPCore (x y z) :precision binary64 (fma (- y x) 4.0 x))
double code(double x, double y, double z) {
return fma((y - x), 4.0, x);
}
function code(x, y, z) return fma(Float64(y - x), 4.0, x) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, 4, x\right)
\end{array}
Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6451.5
Applied rewrites51.5%
(FPCore (x y z) :precision binary64 (* -3.0 x))
double code(double x, double y, double z) {
return -3.0 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-3.0d0) * x
end function
public static double code(double x, double y, double z) {
return -3.0 * x;
}
def code(x, y, z): return -3.0 * x
function code(x, y, z) return Float64(-3.0 * x) end
function tmp = code(x, y, z) tmp = -3.0 * x; end
code[x_, y_, z_] := N[(-3.0 * x), $MachinePrecision]
\begin{array}{l}
\\
-3 \cdot x
\end{array}
Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6451.5
Applied rewrites51.5%
Taylor expanded in x around inf
Applied rewrites26.2%
herbie shell --seed 2024326
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))