
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) z)))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
def code(x, y, z): return x + (((y - x) * 6.0) * z)
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * z)) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * z); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) z)))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
def code(x, y, z): return x + (((y - x) * 6.0) * z)
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * z)) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * z); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (- y x) (* z 6.0) x))
double code(double x, double y, double z) {
return fma((y - x), (z * 6.0), x);
}
function code(x, y, z) return fma(Float64(y - x), Float64(z * 6.0), x) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * N[(z * 6.0), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, z \cdot 6, x\right)
\end{array}
Initial program 99.2%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (* -6.0 x) z)))
(if (<= z -0.165)
t_0
(if (<= z 0.165) (* 1.0 x) (if (<= z 4.8e+110) t_0 (* (* 6.0 y) z))))))
double code(double x, double y, double z) {
double t_0 = (-6.0 * x) * z;
double tmp;
if (z <= -0.165) {
tmp = t_0;
} else if (z <= 0.165) {
tmp = 1.0 * x;
} else if (z <= 4.8e+110) {
tmp = t_0;
} else {
tmp = (6.0 * y) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = ((-6.0d0) * x) * z
if (z <= (-0.165d0)) then
tmp = t_0
else if (z <= 0.165d0) then
tmp = 1.0d0 * x
else if (z <= 4.8d+110) then
tmp = t_0
else
tmp = (6.0d0 * y) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-6.0 * x) * z;
double tmp;
if (z <= -0.165) {
tmp = t_0;
} else if (z <= 0.165) {
tmp = 1.0 * x;
} else if (z <= 4.8e+110) {
tmp = t_0;
} else {
tmp = (6.0 * y) * z;
}
return tmp;
}
def code(x, y, z): t_0 = (-6.0 * x) * z tmp = 0 if z <= -0.165: tmp = t_0 elif z <= 0.165: tmp = 1.0 * x elif z <= 4.8e+110: tmp = t_0 else: tmp = (6.0 * y) * z return tmp
function code(x, y, z) t_0 = Float64(Float64(-6.0 * x) * z) tmp = 0.0 if (z <= -0.165) tmp = t_0; elseif (z <= 0.165) tmp = Float64(1.0 * x); elseif (z <= 4.8e+110) tmp = t_0; else tmp = Float64(Float64(6.0 * y) * z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-6.0 * x) * z; tmp = 0.0; if (z <= -0.165) tmp = t_0; elseif (z <= 0.165) tmp = 1.0 * x; elseif (z <= 4.8e+110) tmp = t_0; else tmp = (6.0 * y) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-6.0 * x), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[z, -0.165], t$95$0, If[LessEqual[z, 0.165], N[(1.0 * x), $MachinePrecision], If[LessEqual[z, 4.8e+110], t$95$0, N[(N[(6.0 * y), $MachinePrecision] * z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-6 \cdot x\right) \cdot z\\
\mathbf{if}\;z \leq -0.165:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 0.165:\\
\;\;\;\;1 \cdot x\\
\mathbf{elif}\;z \leq 4.8 \cdot 10^{+110}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\left(6 \cdot y\right) \cdot z\\
\end{array}
\end{array}
if z < -0.165000000000000008 or 0.165000000000000008 < z < 4.80000000000000025e110Initial program 99.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6459.8
Applied rewrites59.8%
Taylor expanded in z around 0
Applied rewrites4.0%
Taylor expanded in z around inf
Applied rewrites57.9%
Applied rewrites58.0%
if -0.165000000000000008 < z < 0.165000000000000008Initial program 98.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6476.0
Applied rewrites76.0%
Taylor expanded in z around 0
Applied rewrites75.2%
if 4.80000000000000025e110 < z Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6464.6
Applied rewrites64.6%
Applied rewrites64.6%
Final simplification67.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -0.165) (not (<= z 0.165))) (* (* 6.0 (- y x)) z) (fma (* 6.0 y) z x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -0.165) || !(z <= 0.165)) {
tmp = (6.0 * (y - x)) * z;
} else {
tmp = fma((6.0 * y), z, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((z <= -0.165) || !(z <= 0.165)) tmp = Float64(Float64(6.0 * Float64(y - x)) * z); else tmp = fma(Float64(6.0 * y), z, x); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[z, -0.165], N[Not[LessEqual[z, 0.165]], $MachinePrecision]], N[(N[(6.0 * N[(y - x), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], N[(N[(6.0 * y), $MachinePrecision] * z + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.165 \lor \neg \left(z \leq 0.165\right):\\
\;\;\;\;\left(6 \cdot \left(y - x\right)\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(6 \cdot y, z, x\right)\\
\end{array}
\end{array}
if z < -0.165000000000000008 or 0.165000000000000008 < z Initial program 99.8%
Taylor expanded in x around 0
lower-*.f6452.0
Applied rewrites52.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6452.0
Applied rewrites52.0%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f6497.9
Applied rewrites97.9%
if -0.165000000000000008 < z < 0.165000000000000008Initial program 98.5%
Taylor expanded in x around 0
lower-*.f6498.1
Applied rewrites98.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6498.1
Applied rewrites98.1%
Final simplification98.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -4.5e+171) (not (<= y 3e+119))) (* (* z y) 6.0) (* (fma -6.0 z 1.0) x)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.5e+171) || !(y <= 3e+119)) {
tmp = (z * y) * 6.0;
} else {
tmp = fma(-6.0, z, 1.0) * x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -4.5e+171) || !(y <= 3e+119)) tmp = Float64(Float64(z * y) * 6.0); else tmp = Float64(fma(-6.0, z, 1.0) * x); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.5e+171], N[Not[LessEqual[y, 3e+119]], $MachinePrecision]], N[(N[(z * y), $MachinePrecision] * 6.0), $MachinePrecision], N[(N[(-6.0 * z + 1.0), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.5 \cdot 10^{+171} \lor \neg \left(y \leq 3 \cdot 10^{+119}\right):\\
\;\;\;\;\left(z \cdot y\right) \cdot 6\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-6, z, 1\right) \cdot x\\
\end{array}
\end{array}
if y < -4.49999999999999969e171 or 3.00000000000000001e119 < y Initial program 98.3%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6480.9
Applied rewrites80.9%
if -4.49999999999999969e171 < y < 3.00000000000000001e119Initial program 99.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6479.6
Applied rewrites79.6%
Final simplification79.9%
(FPCore (x y z) :precision binary64 (if (<= x -1.8e+41) (* (fma -6.0 z 1.0) x) (if (<= x 1.45e+41) (fma (* 6.0 y) z x) (fma (* -6.0 x) z x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.8e+41) {
tmp = fma(-6.0, z, 1.0) * x;
} else if (x <= 1.45e+41) {
tmp = fma((6.0 * y), z, x);
} else {
tmp = fma((-6.0 * x), z, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -1.8e+41) tmp = Float64(fma(-6.0, z, 1.0) * x); elseif (x <= 1.45e+41) tmp = fma(Float64(6.0 * y), z, x); else tmp = fma(Float64(-6.0 * x), z, x); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -1.8e+41], N[(N[(-6.0 * z + 1.0), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[x, 1.45e+41], N[(N[(6.0 * y), $MachinePrecision] * z + x), $MachinePrecision], N[(N[(-6.0 * x), $MachinePrecision] * z + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.8 \cdot 10^{+41}:\\
\;\;\;\;\mathsf{fma}\left(-6, z, 1\right) \cdot x\\
\mathbf{elif}\;x \leq 1.45 \cdot 10^{+41}:\\
\;\;\;\;\mathsf{fma}\left(6 \cdot y, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-6 \cdot x, z, x\right)\\
\end{array}
\end{array}
if x < -1.80000000000000013e41Initial program 98.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6494.4
Applied rewrites94.4%
if -1.80000000000000013e41 < x < 1.44999999999999994e41Initial program 99.8%
Taylor expanded in x around 0
lower-*.f6486.9
Applied rewrites86.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6486.9
Applied rewrites86.9%
if 1.44999999999999994e41 < x Initial program 98.1%
Taylor expanded in x around inf
lower-*.f6494.1
Applied rewrites94.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6494.1
Applied rewrites94.1%
Final simplification90.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -0.165) (not (<= z 0.165))) (* (* -6.0 x) z) (* 1.0 x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -0.165) || !(z <= 0.165)) {
tmp = (-6.0 * x) * z;
} else {
tmp = 1.0 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-0.165d0)) .or. (.not. (z <= 0.165d0))) then
tmp = ((-6.0d0) * x) * z
else
tmp = 1.0d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -0.165) || !(z <= 0.165)) {
tmp = (-6.0 * x) * z;
} else {
tmp = 1.0 * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -0.165) or not (z <= 0.165): tmp = (-6.0 * x) * z else: tmp = 1.0 * x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -0.165) || !(z <= 0.165)) tmp = Float64(Float64(-6.0 * x) * z); else tmp = Float64(1.0 * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -0.165) || ~((z <= 0.165))) tmp = (-6.0 * x) * z; else tmp = 1.0 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -0.165], N[Not[LessEqual[z, 0.165]], $MachinePrecision]], N[(N[(-6.0 * x), $MachinePrecision] * z), $MachinePrecision], N[(1.0 * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.165 \lor \neg \left(z \leq 0.165\right):\\
\;\;\;\;\left(-6 \cdot x\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;1 \cdot x\\
\end{array}
\end{array}
if z < -0.165000000000000008 or 0.165000000000000008 < z Initial program 99.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6456.7
Applied rewrites56.7%
Taylor expanded in z around 0
Applied rewrites3.3%
Taylor expanded in z around inf
Applied rewrites55.3%
Applied rewrites55.3%
if -0.165000000000000008 < z < 0.165000000000000008Initial program 98.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6476.0
Applied rewrites76.0%
Taylor expanded in z around 0
Applied rewrites75.2%
Final simplification65.3%
(FPCore (x y z) :precision binary64 (if (<= z -0.165) (* (* -6.0 x) z) (if (<= z 0.165) (* 1.0 x) (* (* z x) -6.0))))
double code(double x, double y, double z) {
double tmp;
if (z <= -0.165) {
tmp = (-6.0 * x) * z;
} else if (z <= 0.165) {
tmp = 1.0 * x;
} else {
tmp = (z * x) * -6.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-0.165d0)) then
tmp = ((-6.0d0) * x) * z
else if (z <= 0.165d0) then
tmp = 1.0d0 * x
else
tmp = (z * x) * (-6.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -0.165) {
tmp = (-6.0 * x) * z;
} else if (z <= 0.165) {
tmp = 1.0 * x;
} else {
tmp = (z * x) * -6.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -0.165: tmp = (-6.0 * x) * z elif z <= 0.165: tmp = 1.0 * x else: tmp = (z * x) * -6.0 return tmp
function code(x, y, z) tmp = 0.0 if (z <= -0.165) tmp = Float64(Float64(-6.0 * x) * z); elseif (z <= 0.165) tmp = Float64(1.0 * x); else tmp = Float64(Float64(z * x) * -6.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -0.165) tmp = (-6.0 * x) * z; elseif (z <= 0.165) tmp = 1.0 * x; else tmp = (z * x) * -6.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -0.165], N[(N[(-6.0 * x), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[z, 0.165], N[(1.0 * x), $MachinePrecision], N[(N[(z * x), $MachinePrecision] * -6.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.165:\\
\;\;\;\;\left(-6 \cdot x\right) \cdot z\\
\mathbf{elif}\;z \leq 0.165:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot x\right) \cdot -6\\
\end{array}
\end{array}
if z < -0.165000000000000008Initial program 99.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6456.9
Applied rewrites56.9%
Taylor expanded in z around 0
Applied rewrites4.8%
Taylor expanded in z around inf
Applied rewrites56.2%
Applied rewrites56.3%
if -0.165000000000000008 < z < 0.165000000000000008Initial program 98.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6476.0
Applied rewrites76.0%
Taylor expanded in z around 0
Applied rewrites75.2%
if 0.165000000000000008 < z Initial program 99.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6456.3
Applied rewrites56.3%
Taylor expanded in z around 0
Applied rewrites1.4%
Taylor expanded in z around inf
Applied rewrites54.1%
Final simplification65.3%
(FPCore (x y z) :precision binary64 (* 1.0 x))
double code(double x, double y, double z) {
return 1.0 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 * x
end function
public static double code(double x, double y, double z) {
return 1.0 * x;
}
def code(x, y, z): return 1.0 * x
function code(x, y, z) return Float64(1.0 * x) end
function tmp = code(x, y, z) tmp = 1.0 * x; end
code[x_, y_, z_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 99.2%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6466.4
Applied rewrites66.4%
Taylor expanded in z around 0
Applied rewrites39.5%
Final simplification39.5%
(FPCore (x y z) :precision binary64 (- x (* (* 6.0 z) (- x y))))
double code(double x, double y, double z) {
return x - ((6.0 * z) * (x - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((6.0d0 * z) * (x - y))
end function
public static double code(double x, double y, double z) {
return x - ((6.0 * z) * (x - y));
}
def code(x, y, z): return x - ((6.0 * z) * (x - y))
function code(x, y, z) return Float64(x - Float64(Float64(6.0 * z) * Float64(x - y))) end
function tmp = code(x, y, z) tmp = x - ((6.0 * z) * (x - y)); end
code[x_, y_, z_] := N[(x - N[(N[(6.0 * z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(6 \cdot z\right) \cdot \left(x - y\right)
\end{array}
herbie shell --seed 2024326
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, E"
:precision binary64
:alt
(! :herbie-platform default (- x (* (* 6 z) (- x y))))
(+ x (* (* (- y x) 6.0) z)))