
(FPCore (x) :precision binary64 (- (+ x x) 1.0))
double code(double x) {
return (x + x) - 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + x) - 1.0d0
end function
public static double code(double x) {
return (x + x) - 1.0;
}
def code(x): return (x + x) - 1.0
function code(x) return Float64(Float64(x + x) - 1.0) end
function tmp = code(x) tmp = (x + x) - 1.0; end
code[x_] := N[(N[(x + x), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(x + x\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (+ x x) 1.0))
double code(double x) {
return (x + x) - 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + x) - 1.0d0
end function
public static double code(double x) {
return (x + x) - 1.0;
}
def code(x): return (x + x) - 1.0
function code(x) return Float64(Float64(x + x) - 1.0) end
function tmp = code(x) tmp = (x + x) - 1.0; end
code[x_] := N[(N[(x + x), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(x + x\right) - 1
\end{array}
(FPCore (x) :precision binary64 (- (+ x x) 1.0))
double code(double x) {
return (x + x) - 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + x) - 1.0d0
end function
public static double code(double x) {
return (x + x) - 1.0;
}
def code(x): return (x + x) - 1.0
function code(x) return Float64(Float64(x + x) - 1.0) end
function tmp = code(x) tmp = (x + x) - 1.0; end
code[x_] := N[(N[(x + x), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(x + x\right) - 1
\end{array}
Initial program 100.0%
(FPCore (x) :precision binary64 (if (or (<= (+ x x) -20.0) (not (<= (+ x x) 0.2))) (+ x x) -1.0))
double code(double x) {
double tmp;
if (((x + x) <= -20.0) || !((x + x) <= 0.2)) {
tmp = x + x;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (((x + x) <= (-20.0d0)) .or. (.not. ((x + x) <= 0.2d0))) then
tmp = x + x
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (((x + x) <= -20.0) || !((x + x) <= 0.2)) {
tmp = x + x;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x): tmp = 0 if ((x + x) <= -20.0) or not ((x + x) <= 0.2): tmp = x + x else: tmp = -1.0 return tmp
function code(x) tmp = 0.0 if ((Float64(x + x) <= -20.0) || !(Float64(x + x) <= 0.2)) tmp = Float64(x + x); else tmp = -1.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (((x + x) <= -20.0) || ~(((x + x) <= 0.2))) tmp = x + x; else tmp = -1.0; end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[N[(x + x), $MachinePrecision], -20.0], N[Not[LessEqual[N[(x + x), $MachinePrecision], 0.2]], $MachinePrecision]], N[(x + x), $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + x \leq -20 \lor \neg \left(x + x \leq 0.2\right):\\
\;\;\;\;x + x\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (+.f64 x x) < -20 or 0.20000000000000001 < (+.f64 x x) Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites3.3%
Taylor expanded in x around inf
lower-*.f6497.1
Applied rewrites97.1%
Applied rewrites97.1%
if -20 < (+.f64 x x) < 0.20000000000000001Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites96.6%
Final simplification96.8%
(FPCore (x) :precision binary64 -1.0)
double code(double x) {
return -1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -1.0d0
end function
public static double code(double x) {
return -1.0;
}
def code(x): return -1.0
function code(x) return -1.0 end
function tmp = code(x) tmp = -1.0; end
code[x_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites52.1%
herbie shell --seed 2024326
(FPCore (x)
:name "Data.Random.Distribution.Normal:doubleStdNormalZ from random-fu-0.2.6.2"
:precision binary64
(- (+ x x) 1.0))