
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Initial program 99.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- y z) (- y t)))))
(if (or (<= t_1 -1e-5) (not (<= t_1 1e-23)))
(+ (/ x (* (- y t) z)) 1.0)
1.0)))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if ((t_1 <= -1e-5) || !(t_1 <= 1e-23)) {
tmp = (x / ((y - t) * z)) + 1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if ((t_1 <= (-1d-5)) .or. (.not. (t_1 <= 1d-23))) then
tmp = (x / ((y - t) * z)) + 1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if ((t_1 <= -1e-5) || !(t_1 <= 1e-23)) {
tmp = (x / ((y - t) * z)) + 1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if (t_1 <= -1e-5) or not (t_1 <= 1e-23): tmp = (x / ((y - t) * z)) + 1.0 else: tmp = 1.0 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if ((t_1 <= -1e-5) || !(t_1 <= 1e-23)) tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); tmp = 0.0; if ((t_1 <= -1e-5) || ~((t_1 <= 1e-23))) tmp = (x / ((y - t) * z)) + 1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e-5], N[Not[LessEqual[t$95$1, 1e-23]], $MachinePrecision]], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-5} \lor \neg \left(t\_1 \leq 10^{-23}\right):\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1.00000000000000008e-5 or 9.9999999999999996e-24 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 98.1%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6464.9
Applied rewrites64.9%
if -1.00000000000000008e-5 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 9.9999999999999996e-24Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.7%
Final simplification91.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- y z) (- y t)))))
(if (<= t_1 -1e-5)
(+ (/ x (* (- y z) t)) 1.0)
(if (<= t_1 1e-23) 1.0 (+ (/ x (* (- y t) z)) 1.0)))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -1e-5) {
tmp = (x / ((y - z) * t)) + 1.0;
} else if (t_1 <= 1e-23) {
tmp = 1.0;
} else {
tmp = (x / ((y - t) * z)) + 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if (t_1 <= (-1d-5)) then
tmp = (x / ((y - z) * t)) + 1.0d0
else if (t_1 <= 1d-23) then
tmp = 1.0d0
else
tmp = (x / ((y - t) * z)) + 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -1e-5) {
tmp = (x / ((y - z) * t)) + 1.0;
} else if (t_1 <= 1e-23) {
tmp = 1.0;
} else {
tmp = (x / ((y - t) * z)) + 1.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if t_1 <= -1e-5: tmp = (x / ((y - z) * t)) + 1.0 elif t_1 <= 1e-23: tmp = 1.0 else: tmp = (x / ((y - t) * z)) + 1.0 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if (t_1 <= -1e-5) tmp = Float64(Float64(x / Float64(Float64(y - z) * t)) + 1.0); elseif (t_1 <= 1e-23) tmp = 1.0; else tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); tmp = 0.0; if (t_1 <= -1e-5) tmp = (x / ((y - z) * t)) + 1.0; elseif (t_1 <= 1e-23) tmp = 1.0; else tmp = (x / ((y - t) * z)) + 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-5], N[(N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[t$95$1, 1e-23], 1.0, N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-5}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t} + 1\\
\mathbf{elif}\;t\_1 \leq 10^{-23}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1.00000000000000008e-5Initial program 96.8%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6474.3
Applied rewrites74.3%
if -1.00000000000000008e-5 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 9.9999999999999996e-24Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.7%
if 9.9999999999999996e-24 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.7%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6468.8
Applied rewrites68.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t))))) (if (or (<= t_1 -1e-5) (not (<= t_1 1e-23))) (- 1.0 (/ x (* t z))) 1.0)))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if ((t_1 <= -1e-5) || !(t_1 <= 1e-23)) {
tmp = 1.0 - (x / (t * z));
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if ((t_1 <= (-1d-5)) .or. (.not. (t_1 <= 1d-23))) then
tmp = 1.0d0 - (x / (t * z))
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if ((t_1 <= -1e-5) || !(t_1 <= 1e-23)) {
tmp = 1.0 - (x / (t * z));
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if (t_1 <= -1e-5) or not (t_1 <= 1e-23): tmp = 1.0 - (x / (t * z)) else: tmp = 1.0 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if ((t_1 <= -1e-5) || !(t_1 <= 1e-23)) tmp = Float64(1.0 - Float64(x / Float64(t * z))); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); tmp = 0.0; if ((t_1 <= -1e-5) || ~((t_1 <= 1e-23))) tmp = 1.0 - (x / (t * z)); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e-5], N[Not[LessEqual[t$95$1, 1e-23]], $MachinePrecision]], N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-5} \lor \neg \left(t\_1 \leq 10^{-23}\right):\\
\;\;\;\;1 - \frac{x}{t \cdot z}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1.00000000000000008e-5 or 9.9999999999999996e-24 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 98.1%
Taylor expanded in y around 0
lower-*.f6447.7
Applied rewrites47.7%
if -1.00000000000000008e-5 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 9.9999999999999996e-24Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.7%
Final simplification87.3%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t))))) (if (or (<= t_1 -2e+189) (not (<= t_1 1e-23))) (+ (/ x (* z y)) 1.0) 1.0)))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if ((t_1 <= -2e+189) || !(t_1 <= 1e-23)) {
tmp = (x / (z * y)) + 1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if ((t_1 <= (-2d+189)) .or. (.not. (t_1 <= 1d-23))) then
tmp = (x / (z * y)) + 1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if ((t_1 <= -2e+189) || !(t_1 <= 1e-23)) {
tmp = (x / (z * y)) + 1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if (t_1 <= -2e+189) or not (t_1 <= 1e-23): tmp = (x / (z * y)) + 1.0 else: tmp = 1.0 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if ((t_1 <= -2e+189) || !(t_1 <= 1e-23)) tmp = Float64(Float64(x / Float64(z * y)) + 1.0); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); tmp = 0.0; if ((t_1 <= -2e+189) || ~((t_1 <= 1e-23))) tmp = (x / (z * y)) + 1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e+189], N[Not[LessEqual[t$95$1, 1e-23]], $MachinePrecision]], N[(N[(x / N[(z * y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+189} \lor \neg \left(t\_1 \leq 10^{-23}\right):\\
\;\;\;\;\frac{x}{z \cdot y} + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -2e189 or 9.9999999999999996e-24 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 97.8%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6465.1
Applied rewrites65.1%
Taylor expanded in y around inf
Applied rewrites29.2%
if -2e189 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 9.9999999999999996e-24Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites94.9%
Final simplification82.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- y z) (- y t)))))
(if (<= t_1 -2e+39)
(+ (/ x (* t y)) 1.0)
(if (<= t_1 1e-23) 1.0 (+ (/ x (* z y)) 1.0)))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -2e+39) {
tmp = (x / (t * y)) + 1.0;
} else if (t_1 <= 1e-23) {
tmp = 1.0;
} else {
tmp = (x / (z * y)) + 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if (t_1 <= (-2d+39)) then
tmp = (x / (t * y)) + 1.0d0
else if (t_1 <= 1d-23) then
tmp = 1.0d0
else
tmp = (x / (z * y)) + 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -2e+39) {
tmp = (x / (t * y)) + 1.0;
} else if (t_1 <= 1e-23) {
tmp = 1.0;
} else {
tmp = (x / (z * y)) + 1.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if t_1 <= -2e+39: tmp = (x / (t * y)) + 1.0 elif t_1 <= 1e-23: tmp = 1.0 else: tmp = (x / (z * y)) + 1.0 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if (t_1 <= -2e+39) tmp = Float64(Float64(x / Float64(t * y)) + 1.0); elseif (t_1 <= 1e-23) tmp = 1.0; else tmp = Float64(Float64(x / Float64(z * y)) + 1.0); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); tmp = 0.0; if (t_1 <= -2e+39) tmp = (x / (t * y)) + 1.0; elseif (t_1 <= 1e-23) tmp = 1.0; else tmp = (x / (z * y)) + 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+39], N[(N[(x / N[(t * y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[t$95$1, 1e-23], 1.0, N[(N[(x / N[(z * y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+39}:\\
\;\;\;\;\frac{x}{t \cdot y} + 1\\
\mathbf{elif}\;t\_1 \leq 10^{-23}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z \cdot y} + 1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1.99999999999999988e39Initial program 96.5%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6474.2
Applied rewrites74.2%
Taylor expanded in y around inf
Applied rewrites42.3%
if -1.99999999999999988e39 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 9.9999999999999996e-24Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.5%
if 9.9999999999999996e-24 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.7%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6468.8
Applied rewrites68.8%
Taylor expanded in y around inf
Applied rewrites40.0%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
Taylor expanded in x around 0
Applied rewrites76.8%
herbie shell --seed 2024326
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))