Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A

Percentage Accurate: 99.1% → 99.1%
Time: 5.6s
Alternatives: 7
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \end{array} \]
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t):
	return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t)
	return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t))))
end
function tmp = code(x, y, z, t)
	tmp = 1.0 - (x / ((y - z) * (y - t)));
end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \end{array} \]
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t):
	return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t)
	return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t))))
end
function tmp = code(x, y, z, t)
	tmp = 1.0 - (x / ((y - z) * (y - t)));
end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}

Alternative 1: 99.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \end{array} \]
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t):
	return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t)
	return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t))))
end
function tmp = code(x, y, z, t)
	tmp = 1.0 - (x / ((y - z) * (y - t)));
end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Derivation
  1. Initial program 99.5%

    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
  2. Add Preprocessing
  3. Add Preprocessing

Alternative 2: 89.5% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-5} \lor \neg \left(t\_1 \leq 10^{-23}\right):\\ \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ x (* (- y z) (- y t)))))
   (if (or (<= t_1 -1e-5) (not (<= t_1 1e-23)))
     (+ (/ x (* (- y t) z)) 1.0)
     1.0)))
double code(double x, double y, double z, double t) {
	double t_1 = x / ((y - z) * (y - t));
	double tmp;
	if ((t_1 <= -1e-5) || !(t_1 <= 1e-23)) {
		tmp = (x / ((y - t) * z)) + 1.0;
	} else {
		tmp = 1.0;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = x / ((y - z) * (y - t))
    if ((t_1 <= (-1d-5)) .or. (.not. (t_1 <= 1d-23))) then
        tmp = (x / ((y - t) * z)) + 1.0d0
    else
        tmp = 1.0d0
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = x / ((y - z) * (y - t));
	double tmp;
	if ((t_1 <= -1e-5) || !(t_1 <= 1e-23)) {
		tmp = (x / ((y - t) * z)) + 1.0;
	} else {
		tmp = 1.0;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = x / ((y - z) * (y - t))
	tmp = 0
	if (t_1 <= -1e-5) or not (t_1 <= 1e-23):
		tmp = (x / ((y - t) * z)) + 1.0
	else:
		tmp = 1.0
	return tmp
function code(x, y, z, t)
	t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t)))
	tmp = 0.0
	if ((t_1 <= -1e-5) || !(t_1 <= 1e-23))
		tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0);
	else
		tmp = 1.0;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = x / ((y - z) * (y - t));
	tmp = 0.0;
	if ((t_1 <= -1e-5) || ~((t_1 <= 1e-23)))
		tmp = (x / ((y - t) * z)) + 1.0;
	else
		tmp = 1.0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e-5], N[Not[LessEqual[t$95$1, 1e-23]], $MachinePrecision]], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], 1.0]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-5} \lor \neg \left(t\_1 \leq 10^{-23}\right):\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\

\mathbf{else}:\\
\;\;\;\;1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1.00000000000000008e-5 or 9.9999999999999996e-24 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))

    1. Initial program 98.1%

      \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{1 + \frac{x}{z \cdot \left(y - t\right)}} \]
    4. Step-by-step derivation
      1. +-commutativeN/A

        \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
      2. lower-+.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)}} + 1 \]
      4. *-commutativeN/A

        \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
      5. lower-*.f64N/A

        \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
      6. lower--.f6464.9

        \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot z} + 1 \]
    5. Applied rewrites64.9%

      \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot z} + 1} \]

    if -1.00000000000000008e-5 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 9.9999999999999996e-24

    1. Initial program 100.0%

      \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{1} \]
    4. Step-by-step derivation
      1. Applied rewrites99.7%

        \[\leadsto \color{blue}{1} \]
    5. Recombined 2 regimes into one program.
    6. Final simplification91.4%

      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq -1 \cdot 10^{-5} \lor \neg \left(\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 10^{-23}\right):\\ \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
    7. Add Preprocessing

    Alternative 3: 89.7% accurate, 0.3× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-5}:\\ \;\;\;\;\frac{x}{\left(y - z\right) \cdot t} + 1\\ \mathbf{elif}\;t\_1 \leq 10^{-23}:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\ \end{array} \end{array} \]
    (FPCore (x y z t)
     :precision binary64
     (let* ((t_1 (/ x (* (- y z) (- y t)))))
       (if (<= t_1 -1e-5)
         (+ (/ x (* (- y z) t)) 1.0)
         (if (<= t_1 1e-23) 1.0 (+ (/ x (* (- y t) z)) 1.0)))))
    double code(double x, double y, double z, double t) {
    	double t_1 = x / ((y - z) * (y - t));
    	double tmp;
    	if (t_1 <= -1e-5) {
    		tmp = (x / ((y - z) * t)) + 1.0;
    	} else if (t_1 <= 1e-23) {
    		tmp = 1.0;
    	} else {
    		tmp = (x / ((y - t) * z)) + 1.0;
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z, t)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8), intent (in) :: t
        real(8) :: t_1
        real(8) :: tmp
        t_1 = x / ((y - z) * (y - t))
        if (t_1 <= (-1d-5)) then
            tmp = (x / ((y - z) * t)) + 1.0d0
        else if (t_1 <= 1d-23) then
            tmp = 1.0d0
        else
            tmp = (x / ((y - t) * z)) + 1.0d0
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z, double t) {
    	double t_1 = x / ((y - z) * (y - t));
    	double tmp;
    	if (t_1 <= -1e-5) {
    		tmp = (x / ((y - z) * t)) + 1.0;
    	} else if (t_1 <= 1e-23) {
    		tmp = 1.0;
    	} else {
    		tmp = (x / ((y - t) * z)) + 1.0;
    	}
    	return tmp;
    }
    
    def code(x, y, z, t):
    	t_1 = x / ((y - z) * (y - t))
    	tmp = 0
    	if t_1 <= -1e-5:
    		tmp = (x / ((y - z) * t)) + 1.0
    	elif t_1 <= 1e-23:
    		tmp = 1.0
    	else:
    		tmp = (x / ((y - t) * z)) + 1.0
    	return tmp
    
    function code(x, y, z, t)
    	t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t)))
    	tmp = 0.0
    	if (t_1 <= -1e-5)
    		tmp = Float64(Float64(x / Float64(Float64(y - z) * t)) + 1.0);
    	elseif (t_1 <= 1e-23)
    		tmp = 1.0;
    	else
    		tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0);
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z, t)
    	t_1 = x / ((y - z) * (y - t));
    	tmp = 0.0;
    	if (t_1 <= -1e-5)
    		tmp = (x / ((y - z) * t)) + 1.0;
    	elseif (t_1 <= 1e-23)
    		tmp = 1.0;
    	else
    		tmp = (x / ((y - t) * z)) + 1.0;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-5], N[(N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[t$95$1, 1e-23], 1.0, N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
    \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-5}:\\
    \;\;\;\;\frac{x}{\left(y - z\right) \cdot t} + 1\\
    
    \mathbf{elif}\;t\_1 \leq 10^{-23}:\\
    \;\;\;\;1\\
    
    \mathbf{else}:\\
    \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 3 regimes
    2. if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1.00000000000000008e-5

      1. Initial program 96.8%

        \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
      2. Add Preprocessing
      3. Taylor expanded in t around inf

        \[\leadsto \color{blue}{1 + \frac{x}{t \cdot \left(y - z\right)}} \]
      4. Step-by-step derivation
        1. +-commutativeN/A

          \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)} + 1} \]
        2. lower-+.f64N/A

          \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)} + 1} \]
        3. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)}} + 1 \]
        4. *-commutativeN/A

          \[\leadsto \frac{x}{\color{blue}{\left(y - z\right) \cdot t}} + 1 \]
        5. lower-*.f64N/A

          \[\leadsto \frac{x}{\color{blue}{\left(y - z\right) \cdot t}} + 1 \]
        6. lower--.f6474.3

          \[\leadsto \frac{x}{\color{blue}{\left(y - z\right)} \cdot t} + 1 \]
      5. Applied rewrites74.3%

        \[\leadsto \color{blue}{\frac{x}{\left(y - z\right) \cdot t} + 1} \]

      if -1.00000000000000008e-5 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 9.9999999999999996e-24

      1. Initial program 100.0%

        \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
      2. Add Preprocessing
      3. Taylor expanded in x around 0

        \[\leadsto \color{blue}{1} \]
      4. Step-by-step derivation
        1. Applied rewrites99.7%

          \[\leadsto \color{blue}{1} \]

        if 9.9999999999999996e-24 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))

        1. Initial program 99.7%

          \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \color{blue}{1 + \frac{x}{z \cdot \left(y - t\right)}} \]
        4. Step-by-step derivation
          1. +-commutativeN/A

            \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
          2. lower-+.f64N/A

            \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
          3. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)}} + 1 \]
          4. *-commutativeN/A

            \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
          5. lower-*.f64N/A

            \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
          6. lower--.f6468.8

            \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot z} + 1 \]
        5. Applied rewrites68.8%

          \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot z} + 1} \]
      5. Recombined 3 regimes into one program.
      6. Add Preprocessing

      Alternative 4: 85.2% accurate, 0.3× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-5} \lor \neg \left(t\_1 \leq 10^{-23}\right):\\ \;\;\;\;1 - \frac{x}{t \cdot z}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
      (FPCore (x y z t)
       :precision binary64
       (let* ((t_1 (/ x (* (- y z) (- y t)))))
         (if (or (<= t_1 -1e-5) (not (<= t_1 1e-23))) (- 1.0 (/ x (* t z))) 1.0)))
      double code(double x, double y, double z, double t) {
      	double t_1 = x / ((y - z) * (y - t));
      	double tmp;
      	if ((t_1 <= -1e-5) || !(t_1 <= 1e-23)) {
      		tmp = 1.0 - (x / (t * z));
      	} else {
      		tmp = 1.0;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z, t)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t
          real(8) :: t_1
          real(8) :: tmp
          t_1 = x / ((y - z) * (y - t))
          if ((t_1 <= (-1d-5)) .or. (.not. (t_1 <= 1d-23))) then
              tmp = 1.0d0 - (x / (t * z))
          else
              tmp = 1.0d0
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z, double t) {
      	double t_1 = x / ((y - z) * (y - t));
      	double tmp;
      	if ((t_1 <= -1e-5) || !(t_1 <= 1e-23)) {
      		tmp = 1.0 - (x / (t * z));
      	} else {
      		tmp = 1.0;
      	}
      	return tmp;
      }
      
      def code(x, y, z, t):
      	t_1 = x / ((y - z) * (y - t))
      	tmp = 0
      	if (t_1 <= -1e-5) or not (t_1 <= 1e-23):
      		tmp = 1.0 - (x / (t * z))
      	else:
      		tmp = 1.0
      	return tmp
      
      function code(x, y, z, t)
      	t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t)))
      	tmp = 0.0
      	if ((t_1 <= -1e-5) || !(t_1 <= 1e-23))
      		tmp = Float64(1.0 - Float64(x / Float64(t * z)));
      	else
      		tmp = 1.0;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z, t)
      	t_1 = x / ((y - z) * (y - t));
      	tmp = 0.0;
      	if ((t_1 <= -1e-5) || ~((t_1 <= 1e-23)))
      		tmp = 1.0 - (x / (t * z));
      	else
      		tmp = 1.0;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e-5], N[Not[LessEqual[t$95$1, 1e-23]], $MachinePrecision]], N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
      \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-5} \lor \neg \left(t\_1 \leq 10^{-23}\right):\\
      \;\;\;\;1 - \frac{x}{t \cdot z}\\
      
      \mathbf{else}:\\
      \;\;\;\;1\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1.00000000000000008e-5 or 9.9999999999999996e-24 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))

        1. Initial program 98.1%

          \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto 1 - \frac{x}{\color{blue}{t \cdot z}} \]
        4. Step-by-step derivation
          1. lower-*.f6447.7

            \[\leadsto 1 - \frac{x}{\color{blue}{t \cdot z}} \]
        5. Applied rewrites47.7%

          \[\leadsto 1 - \frac{x}{\color{blue}{t \cdot z}} \]

        if -1.00000000000000008e-5 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 9.9999999999999996e-24

        1. Initial program 100.0%

          \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
        2. Add Preprocessing
        3. Taylor expanded in x around 0

          \[\leadsto \color{blue}{1} \]
        4. Step-by-step derivation
          1. Applied rewrites99.7%

            \[\leadsto \color{blue}{1} \]
        5. Recombined 2 regimes into one program.
        6. Final simplification87.3%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq -1 \cdot 10^{-5} \lor \neg \left(\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 10^{-23}\right):\\ \;\;\;\;1 - \frac{x}{t \cdot z}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
        7. Add Preprocessing

        Alternative 5: 80.0% accurate, 0.3× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+189} \lor \neg \left(t\_1 \leq 10^{-23}\right):\\ \;\;\;\;\frac{x}{z \cdot y} + 1\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
        (FPCore (x y z t)
         :precision binary64
         (let* ((t_1 (/ x (* (- y z) (- y t)))))
           (if (or (<= t_1 -2e+189) (not (<= t_1 1e-23))) (+ (/ x (* z y)) 1.0) 1.0)))
        double code(double x, double y, double z, double t) {
        	double t_1 = x / ((y - z) * (y - t));
        	double tmp;
        	if ((t_1 <= -2e+189) || !(t_1 <= 1e-23)) {
        		tmp = (x / (z * y)) + 1.0;
        	} else {
        		tmp = 1.0;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z, t)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8) :: t_1
            real(8) :: tmp
            t_1 = x / ((y - z) * (y - t))
            if ((t_1 <= (-2d+189)) .or. (.not. (t_1 <= 1d-23))) then
                tmp = (x / (z * y)) + 1.0d0
            else
                tmp = 1.0d0
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z, double t) {
        	double t_1 = x / ((y - z) * (y - t));
        	double tmp;
        	if ((t_1 <= -2e+189) || !(t_1 <= 1e-23)) {
        		tmp = (x / (z * y)) + 1.0;
        	} else {
        		tmp = 1.0;
        	}
        	return tmp;
        }
        
        def code(x, y, z, t):
        	t_1 = x / ((y - z) * (y - t))
        	tmp = 0
        	if (t_1 <= -2e+189) or not (t_1 <= 1e-23):
        		tmp = (x / (z * y)) + 1.0
        	else:
        		tmp = 1.0
        	return tmp
        
        function code(x, y, z, t)
        	t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t)))
        	tmp = 0.0
        	if ((t_1 <= -2e+189) || !(t_1 <= 1e-23))
        		tmp = Float64(Float64(x / Float64(z * y)) + 1.0);
        	else
        		tmp = 1.0;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z, t)
        	t_1 = x / ((y - z) * (y - t));
        	tmp = 0.0;
        	if ((t_1 <= -2e+189) || ~((t_1 <= 1e-23)))
        		tmp = (x / (z * y)) + 1.0;
        	else
        		tmp = 1.0;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e+189], N[Not[LessEqual[t$95$1, 1e-23]], $MachinePrecision]], N[(N[(x / N[(z * y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], 1.0]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
        \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+189} \lor \neg \left(t\_1 \leq 10^{-23}\right):\\
        \;\;\;\;\frac{x}{z \cdot y} + 1\\
        
        \mathbf{else}:\\
        \;\;\;\;1\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -2e189 or 9.9999999999999996e-24 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))

          1. Initial program 97.8%

            \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
          2. Add Preprocessing
          3. Taylor expanded in z around inf

            \[\leadsto \color{blue}{1 + \frac{x}{z \cdot \left(y - t\right)}} \]
          4. Step-by-step derivation
            1. +-commutativeN/A

              \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
            2. lower-+.f64N/A

              \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
            3. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)}} + 1 \]
            4. *-commutativeN/A

              \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
            5. lower-*.f64N/A

              \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
            6. lower--.f6465.1

              \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot z} + 1 \]
          5. Applied rewrites65.1%

            \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot z} + 1} \]
          6. Taylor expanded in y around inf

            \[\leadsto \frac{x}{y \cdot z} + 1 \]
          7. Step-by-step derivation
            1. Applied rewrites29.2%

              \[\leadsto \frac{x}{z \cdot y} + 1 \]

            if -2e189 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 9.9999999999999996e-24

            1. Initial program 100.0%

              \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
            2. Add Preprocessing
            3. Taylor expanded in x around 0

              \[\leadsto \color{blue}{1} \]
            4. Step-by-step derivation
              1. Applied rewrites94.9%

                \[\leadsto \color{blue}{1} \]
            5. Recombined 2 regimes into one program.
            6. Final simplification82.1%

              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq -2 \cdot 10^{+189} \lor \neg \left(\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 10^{-23}\right):\\ \;\;\;\;\frac{x}{z \cdot y} + 1\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
            7. Add Preprocessing

            Alternative 6: 80.6% accurate, 0.3× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+39}:\\ \;\;\;\;\frac{x}{t \cdot y} + 1\\ \mathbf{elif}\;t\_1 \leq 10^{-23}:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z \cdot y} + 1\\ \end{array} \end{array} \]
            (FPCore (x y z t)
             :precision binary64
             (let* ((t_1 (/ x (* (- y z) (- y t)))))
               (if (<= t_1 -2e+39)
                 (+ (/ x (* t y)) 1.0)
                 (if (<= t_1 1e-23) 1.0 (+ (/ x (* z y)) 1.0)))))
            double code(double x, double y, double z, double t) {
            	double t_1 = x / ((y - z) * (y - t));
            	double tmp;
            	if (t_1 <= -2e+39) {
            		tmp = (x / (t * y)) + 1.0;
            	} else if (t_1 <= 1e-23) {
            		tmp = 1.0;
            	} else {
            		tmp = (x / (z * y)) + 1.0;
            	}
            	return tmp;
            }
            
            real(8) function code(x, y, z, t)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8), intent (in) :: t
                real(8) :: t_1
                real(8) :: tmp
                t_1 = x / ((y - z) * (y - t))
                if (t_1 <= (-2d+39)) then
                    tmp = (x / (t * y)) + 1.0d0
                else if (t_1 <= 1d-23) then
                    tmp = 1.0d0
                else
                    tmp = (x / (z * y)) + 1.0d0
                end if
                code = tmp
            end function
            
            public static double code(double x, double y, double z, double t) {
            	double t_1 = x / ((y - z) * (y - t));
            	double tmp;
            	if (t_1 <= -2e+39) {
            		tmp = (x / (t * y)) + 1.0;
            	} else if (t_1 <= 1e-23) {
            		tmp = 1.0;
            	} else {
            		tmp = (x / (z * y)) + 1.0;
            	}
            	return tmp;
            }
            
            def code(x, y, z, t):
            	t_1 = x / ((y - z) * (y - t))
            	tmp = 0
            	if t_1 <= -2e+39:
            		tmp = (x / (t * y)) + 1.0
            	elif t_1 <= 1e-23:
            		tmp = 1.0
            	else:
            		tmp = (x / (z * y)) + 1.0
            	return tmp
            
            function code(x, y, z, t)
            	t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t)))
            	tmp = 0.0
            	if (t_1 <= -2e+39)
            		tmp = Float64(Float64(x / Float64(t * y)) + 1.0);
            	elseif (t_1 <= 1e-23)
            		tmp = 1.0;
            	else
            		tmp = Float64(Float64(x / Float64(z * y)) + 1.0);
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y, z, t)
            	t_1 = x / ((y - z) * (y - t));
            	tmp = 0.0;
            	if (t_1 <= -2e+39)
            		tmp = (x / (t * y)) + 1.0;
            	elseif (t_1 <= 1e-23)
            		tmp = 1.0;
            	else
            		tmp = (x / (z * y)) + 1.0;
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+39], N[(N[(x / N[(t * y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[t$95$1, 1e-23], 1.0, N[(N[(x / N[(z * y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
            \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+39}:\\
            \;\;\;\;\frac{x}{t \cdot y} + 1\\
            
            \mathbf{elif}\;t\_1 \leq 10^{-23}:\\
            \;\;\;\;1\\
            
            \mathbf{else}:\\
            \;\;\;\;\frac{x}{z \cdot y} + 1\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 3 regimes
            2. if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1.99999999999999988e39

              1. Initial program 96.5%

                \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
              2. Add Preprocessing
              3. Taylor expanded in t around inf

                \[\leadsto \color{blue}{1 + \frac{x}{t \cdot \left(y - z\right)}} \]
              4. Step-by-step derivation
                1. +-commutativeN/A

                  \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)} + 1} \]
                2. lower-+.f64N/A

                  \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)} + 1} \]
                3. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)}} + 1 \]
                4. *-commutativeN/A

                  \[\leadsto \frac{x}{\color{blue}{\left(y - z\right) \cdot t}} + 1 \]
                5. lower-*.f64N/A

                  \[\leadsto \frac{x}{\color{blue}{\left(y - z\right) \cdot t}} + 1 \]
                6. lower--.f6474.2

                  \[\leadsto \frac{x}{\color{blue}{\left(y - z\right)} \cdot t} + 1 \]
              5. Applied rewrites74.2%

                \[\leadsto \color{blue}{\frac{x}{\left(y - z\right) \cdot t} + 1} \]
              6. Taylor expanded in y around inf

                \[\leadsto \frac{x}{t \cdot y} + 1 \]
              7. Step-by-step derivation
                1. Applied rewrites42.3%

                  \[\leadsto \frac{x}{t \cdot y} + 1 \]

                if -1.99999999999999988e39 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 9.9999999999999996e-24

                1. Initial program 100.0%

                  \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                2. Add Preprocessing
                3. Taylor expanded in x around 0

                  \[\leadsto \color{blue}{1} \]
                4. Step-by-step derivation
                  1. Applied rewrites98.5%

                    \[\leadsto \color{blue}{1} \]

                  if 9.9999999999999996e-24 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))

                  1. Initial program 99.7%

                    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around inf

                    \[\leadsto \color{blue}{1 + \frac{x}{z \cdot \left(y - t\right)}} \]
                  4. Step-by-step derivation
                    1. +-commutativeN/A

                      \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
                    2. lower-+.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
                    3. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)}} + 1 \]
                    4. *-commutativeN/A

                      \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
                    5. lower-*.f64N/A

                      \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
                    6. lower--.f6468.8

                      \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot z} + 1 \]
                  5. Applied rewrites68.8%

                    \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot z} + 1} \]
                  6. Taylor expanded in y around inf

                    \[\leadsto \frac{x}{y \cdot z} + 1 \]
                  7. Step-by-step derivation
                    1. Applied rewrites40.0%

                      \[\leadsto \frac{x}{z \cdot y} + 1 \]
                  8. Recombined 3 regimes into one program.
                  9. Add Preprocessing

                  Alternative 7: 75.2% accurate, 26.0× speedup?

                  \[\begin{array}{l} \\ 1 \end{array} \]
                  (FPCore (x y z t) :precision binary64 1.0)
                  double code(double x, double y, double z, double t) {
                  	return 1.0;
                  }
                  
                  real(8) function code(x, y, z, t)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8), intent (in) :: t
                      code = 1.0d0
                  end function
                  
                  public static double code(double x, double y, double z, double t) {
                  	return 1.0;
                  }
                  
                  def code(x, y, z, t):
                  	return 1.0
                  
                  function code(x, y, z, t)
                  	return 1.0
                  end
                  
                  function tmp = code(x, y, z, t)
                  	tmp = 1.0;
                  end
                  
                  code[x_, y_, z_, t_] := 1.0
                  
                  \begin{array}{l}
                  
                  \\
                  1
                  \end{array}
                  
                  Derivation
                  1. Initial program 99.5%

                    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around 0

                    \[\leadsto \color{blue}{1} \]
                  4. Step-by-step derivation
                    1. Applied rewrites76.8%

                      \[\leadsto \color{blue}{1} \]
                    2. Add Preprocessing

                    Reproduce

                    ?
                    herbie shell --seed 2024326 
                    (FPCore (x y z t)
                      :name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
                      :precision binary64
                      (- 1.0 (/ x (* (- y z) (- y t)))))