Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, A

Percentage Accurate: 69.4% → 99.8%
Time: 6.5s
Alternatives: 10
Speedup: 1.3×

Specification

?
\[\begin{array}{l} \\ \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
	return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
	return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z):
	return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z)
	return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0))
end
function tmp = code(x, y, z)
	tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 69.4% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
	return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
	return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z):
	return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z)
	return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0))
end
function tmp = code(x, y, z)
	tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}

Alternative 1: 99.8% accurate, 1.3× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(z + x, \frac{x - z}{y}, y\right) \cdot 0.5 \end{array} \]
(FPCore (x y z) :precision binary64 (* (fma (+ z x) (/ (- x z) y) y) 0.5))
double code(double x, double y, double z) {
	return fma((z + x), ((x - z) / y), y) * 0.5;
}
function code(x, y, z)
	return Float64(fma(Float64(z + x), Float64(Float64(x - z) / y), y) * 0.5)
end
code[x_, y_, z_] := N[(N[(N[(z + x), $MachinePrecision] * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] + y), $MachinePrecision] * 0.5), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(z + x, \frac{x - z}{y}, y\right) \cdot 0.5
\end{array}
Derivation
  1. Initial program 67.8%

    \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0

    \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{y}^{2} - {z}^{2}}{y} + \frac{1}{2} \cdot \frac{{x}^{2}}{y}} \]
  4. Step-by-step derivation
    1. distribute-lft-outN/A

      \[\leadsto \color{blue}{\frac{1}{2} \cdot \left(\frac{{y}^{2} - {z}^{2}}{y} + \frac{{x}^{2}}{y}\right)} \]
    2. *-commutativeN/A

      \[\leadsto \color{blue}{\left(\frac{{y}^{2} - {z}^{2}}{y} + \frac{{x}^{2}}{y}\right) \cdot \frac{1}{2}} \]
    3. lower-*.f64N/A

      \[\leadsto \color{blue}{\left(\frac{{y}^{2} - {z}^{2}}{y} + \frac{{x}^{2}}{y}\right) \cdot \frac{1}{2}} \]
  5. Applied rewrites99.9%

    \[\leadsto \color{blue}{\mathsf{fma}\left(z + x, \frac{x - z}{y}, y\right) \cdot 0.5} \]
  6. Add Preprocessing

Alternative 2: 39.1% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{z}{y} \cdot \left(z \cdot -0.5\right)\\ t_1 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\ \mathbf{if}\;t\_1 \leq 0:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+149}:\\ \;\;\;\;0.5 \cdot y\\ \mathbf{elif}\;t\_1 \leq \infty:\\ \;\;\;\;\left(\frac{x}{y} \cdot x\right) \cdot 0.5\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (* (/ z y) (* z -0.5)))
        (t_1 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
   (if (<= t_1 0.0)
     t_0
     (if (<= t_1 5e+149)
       (* 0.5 y)
       (if (<= t_1 INFINITY) (* (* (/ x y) x) 0.5) t_0)))))
double code(double x, double y, double z) {
	double t_0 = (z / y) * (z * -0.5);
	double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
	double tmp;
	if (t_1 <= 0.0) {
		tmp = t_0;
	} else if (t_1 <= 5e+149) {
		tmp = 0.5 * y;
	} else if (t_1 <= ((double) INFINITY)) {
		tmp = ((x / y) * x) * 0.5;
	} else {
		tmp = t_0;
	}
	return tmp;
}
public static double code(double x, double y, double z) {
	double t_0 = (z / y) * (z * -0.5);
	double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
	double tmp;
	if (t_1 <= 0.0) {
		tmp = t_0;
	} else if (t_1 <= 5e+149) {
		tmp = 0.5 * y;
	} else if (t_1 <= Double.POSITIVE_INFINITY) {
		tmp = ((x / y) * x) * 0.5;
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (z / y) * (z * -0.5)
	t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
	tmp = 0
	if t_1 <= 0.0:
		tmp = t_0
	elif t_1 <= 5e+149:
		tmp = 0.5 * y
	elif t_1 <= math.inf:
		tmp = ((x / y) * x) * 0.5
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(z / y) * Float64(z * -0.5))
	t_1 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0))
	tmp = 0.0
	if (t_1 <= 0.0)
		tmp = t_0;
	elseif (t_1 <= 5e+149)
		tmp = Float64(0.5 * y);
	elseif (t_1 <= Inf)
		tmp = Float64(Float64(Float64(x / y) * x) * 0.5);
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (z / y) * (z * -0.5);
	t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
	tmp = 0.0;
	if (t_1 <= 0.0)
		tmp = t_0;
	elseif (t_1 <= 5e+149)
		tmp = 0.5 * y;
	elseif (t_1 <= Inf)
		tmp = ((x / y) * x) * 0.5;
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z / y), $MachinePrecision] * N[(z * -0.5), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, 5e+149], N[(0.5 * y), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] * 0.5), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{z}{y} \cdot \left(z \cdot -0.5\right)\\
t_1 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+149}:\\
\;\;\;\;0.5 \cdot y\\

\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\left(\frac{x}{y} \cdot x\right) \cdot 0.5\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64)))

    1. Initial program 57.0%

      \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
    4. Step-by-step derivation
      1. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
      2. lower-/.f64N/A

        \[\leadsto \frac{-1}{2} \cdot \color{blue}{\frac{{z}^{2}}{y}} \]
      3. unpow2N/A

        \[\leadsto \frac{-1}{2} \cdot \frac{\color{blue}{z \cdot z}}{y} \]
      4. lower-*.f6425.6

        \[\leadsto -0.5 \cdot \frac{\color{blue}{z \cdot z}}{y} \]
    5. Applied rewrites25.6%

      \[\leadsto \color{blue}{-0.5 \cdot \frac{z \cdot z}{y}} \]
    6. Step-by-step derivation
      1. Applied rewrites32.2%

        \[\leadsto \frac{z}{y} \cdot \color{blue}{\left(z \cdot -0.5\right)} \]

      if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 4.9999999999999999e149

      1. Initial program 99.2%

        \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{\frac{1}{2} \cdot y} \]
      4. Step-by-step derivation
        1. lower-*.f6459.8

          \[\leadsto \color{blue}{0.5 \cdot y} \]
      5. Applied rewrites59.8%

        \[\leadsto \color{blue}{0.5 \cdot y} \]

      if 4.9999999999999999e149 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0

      1. Initial program 74.5%

        \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{x}^{2}}{y}} \]
      4. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto \color{blue}{\frac{{x}^{2}}{y} \cdot \frac{1}{2}} \]
        2. lower-*.f64N/A

          \[\leadsto \color{blue}{\frac{{x}^{2}}{y} \cdot \frac{1}{2}} \]
        3. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{{x}^{2}}{y}} \cdot \frac{1}{2} \]
        4. unpow2N/A

          \[\leadsto \frac{\color{blue}{x \cdot x}}{y} \cdot \frac{1}{2} \]
        5. lower-*.f6434.4

          \[\leadsto \frac{\color{blue}{x \cdot x}}{y} \cdot 0.5 \]
      5. Applied rewrites34.4%

        \[\leadsto \color{blue}{\frac{x \cdot x}{y} \cdot 0.5} \]
      6. Step-by-step derivation
        1. Applied rewrites40.6%

          \[\leadsto \left(\frac{x}{y} \cdot x\right) \cdot 0.5 \]
      7. Recombined 3 regimes into one program.
      8. Add Preprocessing

      Alternative 3: 68.1% accurate, 0.3× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\ \mathbf{if}\;t\_0 \leq 0 \lor \neg \left(t\_0 \leq \infty\right):\\ \;\;\;\;\left(\left(z + x\right) \cdot \frac{x - z}{y}\right) \cdot 0.5\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\ \end{array} \end{array} \]
      (FPCore (x y z)
       :precision binary64
       (let* ((t_0 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
         (if (or (<= t_0 0.0) (not (<= t_0 INFINITY)))
           (* (* (+ z x) (/ (- x z) y)) 0.5)
           (* (fma (/ x y) x y) 0.5))))
      double code(double x, double y, double z) {
      	double t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
      	double tmp;
      	if ((t_0 <= 0.0) || !(t_0 <= ((double) INFINITY))) {
      		tmp = ((z + x) * ((x - z) / y)) * 0.5;
      	} else {
      		tmp = fma((x / y), x, y) * 0.5;
      	}
      	return tmp;
      }
      
      function code(x, y, z)
      	t_0 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0))
      	tmp = 0.0
      	if ((t_0 <= 0.0) || !(t_0 <= Inf))
      		tmp = Float64(Float64(Float64(z + x) * Float64(Float64(x - z) / y)) * 0.5);
      	else
      		tmp = Float64(fma(Float64(x / y), x, y) * 0.5);
      	end
      	return tmp
      end
      
      code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 0.0], N[Not[LessEqual[t$95$0, Infinity]], $MachinePrecision]], N[(N[(N[(z + x), $MachinePrecision] * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] * x + y), $MachinePrecision] * 0.5), $MachinePrecision]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
      \mathbf{if}\;t\_0 \leq 0 \lor \neg \left(t\_0 \leq \infty\right):\\
      \;\;\;\;\left(\left(z + x\right) \cdot \frac{x - z}{y}\right) \cdot 0.5\\
      
      \mathbf{else}:\\
      \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64)))

        1. Initial program 57.0%

          \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{x}^{2} - {z}^{2}}{y}} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \color{blue}{\frac{{x}^{2} - {z}^{2}}{y} \cdot \frac{1}{2}} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{{x}^{2} - {z}^{2}}{y} \cdot \frac{1}{2}} \]
          3. unpow2N/A

            \[\leadsto \frac{\color{blue}{x \cdot x} - {z}^{2}}{y} \cdot \frac{1}{2} \]
          4. unpow2N/A

            \[\leadsto \frac{x \cdot x - \color{blue}{z \cdot z}}{y} \cdot \frac{1}{2} \]
          5. difference-of-squaresN/A

            \[\leadsto \frac{\color{blue}{\left(x + z\right) \cdot \left(x - z\right)}}{y} \cdot \frac{1}{2} \]
          6. associate-/l*N/A

            \[\leadsto \color{blue}{\left(\left(x + z\right) \cdot \frac{x - z}{y}\right)} \cdot \frac{1}{2} \]
          7. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(\left(x + z\right) \cdot \frac{x - z}{y}\right)} \cdot \frac{1}{2} \]
          8. +-commutativeN/A

            \[\leadsto \left(\color{blue}{\left(z + x\right)} \cdot \frac{x - z}{y}\right) \cdot \frac{1}{2} \]
          9. lower-+.f64N/A

            \[\leadsto \left(\color{blue}{\left(z + x\right)} \cdot \frac{x - z}{y}\right) \cdot \frac{1}{2} \]
          10. lower-/.f64N/A

            \[\leadsto \left(\left(z + x\right) \cdot \color{blue}{\frac{x - z}{y}}\right) \cdot \frac{1}{2} \]
          11. lower--.f6462.8

            \[\leadsto \left(\left(z + x\right) \cdot \frac{\color{blue}{x - z}}{y}\right) \cdot 0.5 \]
        5. Applied rewrites62.8%

          \[\leadsto \color{blue}{\left(\left(z + x\right) \cdot \frac{x - z}{y}\right) \cdot 0.5} \]

        if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0

        1. Initial program 80.6%

          \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{x}^{2} + {y}^{2}}{y}} \]
        4. Step-by-step derivation
          1. div-addN/A

            \[\leadsto \frac{1}{2} \cdot \color{blue}{\left(\frac{{x}^{2}}{y} + \frac{{y}^{2}}{y}\right)} \]
          2. distribute-lft-inN/A

            \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{x}^{2}}{y} + \frac{1}{2} \cdot \frac{{y}^{2}}{y}} \]
          3. unpow2N/A

            \[\leadsto \frac{1}{2} \cdot \frac{{x}^{2}}{y} + \frac{1}{2} \cdot \frac{\color{blue}{y \cdot y}}{y} \]
          4. associate-/l*N/A

            \[\leadsto \frac{1}{2} \cdot \frac{{x}^{2}}{y} + \frac{1}{2} \cdot \color{blue}{\left(y \cdot \frac{y}{y}\right)} \]
          5. *-inversesN/A

            \[\leadsto \frac{1}{2} \cdot \frac{{x}^{2}}{y} + \frac{1}{2} \cdot \left(y \cdot \color{blue}{1}\right) \]
          6. *-rgt-identityN/A

            \[\leadsto \frac{1}{2} \cdot \frac{{x}^{2}}{y} + \frac{1}{2} \cdot \color{blue}{y} \]
          7. distribute-lft-inN/A

            \[\leadsto \color{blue}{\frac{1}{2} \cdot \left(\frac{{x}^{2}}{y} + y\right)} \]
          8. +-commutativeN/A

            \[\leadsto \frac{1}{2} \cdot \color{blue}{\left(y + \frac{{x}^{2}}{y}\right)} \]
          9. *-commutativeN/A

            \[\leadsto \color{blue}{\left(y + \frac{{x}^{2}}{y}\right) \cdot \frac{1}{2}} \]
          10. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(y + \frac{{x}^{2}}{y}\right) \cdot \frac{1}{2}} \]
          11. +-commutativeN/A

            \[\leadsto \color{blue}{\left(\frac{{x}^{2}}{y} + y\right)} \cdot \frac{1}{2} \]
          12. unpow2N/A

            \[\leadsto \left(\frac{\color{blue}{x \cdot x}}{y} + y\right) \cdot \frac{1}{2} \]
          13. associate-/l*N/A

            \[\leadsto \left(\color{blue}{x \cdot \frac{x}{y}} + y\right) \cdot \frac{1}{2} \]
          14. *-commutativeN/A

            \[\leadsto \left(\color{blue}{\frac{x}{y} \cdot x} + y\right) \cdot \frac{1}{2} \]
          15. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, x, y\right)} \cdot \frac{1}{2} \]
          16. lower-/.f6460.9

            \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{y}}, x, y\right) \cdot 0.5 \]
        5. Applied rewrites60.9%

          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5} \]
      3. Recombined 2 regimes into one program.
      4. Final simplification61.9%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq 0 \lor \neg \left(\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq \infty\right):\\ \;\;\;\;\left(\left(z + x\right) \cdot \frac{x - z}{y}\right) \cdot 0.5\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\ \end{array} \]
      5. Add Preprocessing

      Alternative 4: 52.3% accurate, 0.3× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\ \mathbf{if}\;t\_0 \leq 0:\\ \;\;\;\;\frac{z}{y} \cdot \left(z \cdot -0.5\right)\\ \mathbf{elif}\;t\_0 \leq \infty:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\ \mathbf{else}:\\ \;\;\;\;\left(y - \frac{z}{y} \cdot z\right) \cdot 0.5\\ \end{array} \end{array} \]
      (FPCore (x y z)
       :precision binary64
       (let* ((t_0 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
         (if (<= t_0 0.0)
           (* (/ z y) (* z -0.5))
           (if (<= t_0 INFINITY)
             (* (fma (/ x y) x y) 0.5)
             (* (- y (* (/ z y) z)) 0.5)))))
      double code(double x, double y, double z) {
      	double t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
      	double tmp;
      	if (t_0 <= 0.0) {
      		tmp = (z / y) * (z * -0.5);
      	} else if (t_0 <= ((double) INFINITY)) {
      		tmp = fma((x / y), x, y) * 0.5;
      	} else {
      		tmp = (y - ((z / y) * z)) * 0.5;
      	}
      	return tmp;
      }
      
      function code(x, y, z)
      	t_0 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0))
      	tmp = 0.0
      	if (t_0 <= 0.0)
      		tmp = Float64(Float64(z / y) * Float64(z * -0.5));
      	elseif (t_0 <= Inf)
      		tmp = Float64(fma(Float64(x / y), x, y) * 0.5);
      	else
      		tmp = Float64(Float64(y - Float64(Float64(z / y) * z)) * 0.5);
      	end
      	return tmp
      end
      
      code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], N[(N[(z / y), $MachinePrecision] * N[(z * -0.5), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, Infinity], N[(N[(N[(x / y), $MachinePrecision] * x + y), $MachinePrecision] * 0.5), $MachinePrecision], N[(N[(y - N[(N[(z / y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
      \mathbf{if}\;t\_0 \leq 0:\\
      \;\;\;\;\frac{z}{y} \cdot \left(z \cdot -0.5\right)\\
      
      \mathbf{elif}\;t\_0 \leq \infty:\\
      \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\
      
      \mathbf{else}:\\
      \;\;\;\;\left(y - \frac{z}{y} \cdot z\right) \cdot 0.5\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 3 regimes
      2. if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0

        1. Initial program 71.4%

          \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
        4. Step-by-step derivation
          1. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
          2. lower-/.f64N/A

            \[\leadsto \frac{-1}{2} \cdot \color{blue}{\frac{{z}^{2}}{y}} \]
          3. unpow2N/A

            \[\leadsto \frac{-1}{2} \cdot \frac{\color{blue}{z \cdot z}}{y} \]
          4. lower-*.f6425.2

            \[\leadsto -0.5 \cdot \frac{\color{blue}{z \cdot z}}{y} \]
        5. Applied rewrites25.2%

          \[\leadsto \color{blue}{-0.5 \cdot \frac{z \cdot z}{y}} \]
        6. Step-by-step derivation
          1. Applied rewrites28.5%

            \[\leadsto \frac{z}{y} \cdot \color{blue}{\left(z \cdot -0.5\right)} \]

          if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0

          1. Initial program 80.6%

            \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
          2. Add Preprocessing
          3. Taylor expanded in z around 0

            \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{x}^{2} + {y}^{2}}{y}} \]
          4. Step-by-step derivation
            1. div-addN/A

              \[\leadsto \frac{1}{2} \cdot \color{blue}{\left(\frac{{x}^{2}}{y} + \frac{{y}^{2}}{y}\right)} \]
            2. distribute-lft-inN/A

              \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{x}^{2}}{y} + \frac{1}{2} \cdot \frac{{y}^{2}}{y}} \]
            3. unpow2N/A

              \[\leadsto \frac{1}{2} \cdot \frac{{x}^{2}}{y} + \frac{1}{2} \cdot \frac{\color{blue}{y \cdot y}}{y} \]
            4. associate-/l*N/A

              \[\leadsto \frac{1}{2} \cdot \frac{{x}^{2}}{y} + \frac{1}{2} \cdot \color{blue}{\left(y \cdot \frac{y}{y}\right)} \]
            5. *-inversesN/A

              \[\leadsto \frac{1}{2} \cdot \frac{{x}^{2}}{y} + \frac{1}{2} \cdot \left(y \cdot \color{blue}{1}\right) \]
            6. *-rgt-identityN/A

              \[\leadsto \frac{1}{2} \cdot \frac{{x}^{2}}{y} + \frac{1}{2} \cdot \color{blue}{y} \]
            7. distribute-lft-inN/A

              \[\leadsto \color{blue}{\frac{1}{2} \cdot \left(\frac{{x}^{2}}{y} + y\right)} \]
            8. +-commutativeN/A

              \[\leadsto \frac{1}{2} \cdot \color{blue}{\left(y + \frac{{x}^{2}}{y}\right)} \]
            9. *-commutativeN/A

              \[\leadsto \color{blue}{\left(y + \frac{{x}^{2}}{y}\right) \cdot \frac{1}{2}} \]
            10. lower-*.f64N/A

              \[\leadsto \color{blue}{\left(y + \frac{{x}^{2}}{y}\right) \cdot \frac{1}{2}} \]
            11. +-commutativeN/A

              \[\leadsto \color{blue}{\left(\frac{{x}^{2}}{y} + y\right)} \cdot \frac{1}{2} \]
            12. unpow2N/A

              \[\leadsto \left(\frac{\color{blue}{x \cdot x}}{y} + y\right) \cdot \frac{1}{2} \]
            13. associate-/l*N/A

              \[\leadsto \left(\color{blue}{x \cdot \frac{x}{y}} + y\right) \cdot \frac{1}{2} \]
            14. *-commutativeN/A

              \[\leadsto \left(\color{blue}{\frac{x}{y} \cdot x} + y\right) \cdot \frac{1}{2} \]
            15. lower-fma.f64N/A

              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, x, y\right)} \cdot \frac{1}{2} \]
            16. lower-/.f6460.9

              \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{y}}, x, y\right) \cdot 0.5 \]
          5. Applied rewrites60.9%

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5} \]

          if +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64)))

          1. Initial program 0.0%

            \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{y}^{2} - {z}^{2}}{y}} \]
          4. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto \color{blue}{\frac{{y}^{2} - {z}^{2}}{y} \cdot \frac{1}{2}} \]
            2. div-subN/A

              \[\leadsto \color{blue}{\left(\frac{{y}^{2}}{y} - \frac{{z}^{2}}{y}\right)} \cdot \frac{1}{2} \]
            3. unpow2N/A

              \[\leadsto \left(\frac{\color{blue}{y \cdot y}}{y} - \frac{{z}^{2}}{y}\right) \cdot \frac{1}{2} \]
            4. associate-/l*N/A

              \[\leadsto \left(\color{blue}{y \cdot \frac{y}{y}} - \frac{{z}^{2}}{y}\right) \cdot \frac{1}{2} \]
            5. *-inversesN/A

              \[\leadsto \left(y \cdot \color{blue}{1} - \frac{{z}^{2}}{y}\right) \cdot \frac{1}{2} \]
            6. *-rgt-identityN/A

              \[\leadsto \left(\color{blue}{y} - \frac{{z}^{2}}{y}\right) \cdot \frac{1}{2} \]
            7. lower-*.f64N/A

              \[\leadsto \color{blue}{\left(y - \frac{{z}^{2}}{y}\right) \cdot \frac{1}{2}} \]
            8. lower--.f64N/A

              \[\leadsto \color{blue}{\left(y - \frac{{z}^{2}}{y}\right)} \cdot \frac{1}{2} \]
            9. lower-/.f64N/A

              \[\leadsto \left(y - \color{blue}{\frac{{z}^{2}}{y}}\right) \cdot \frac{1}{2} \]
            10. unpow2N/A

              \[\leadsto \left(y - \frac{\color{blue}{z \cdot z}}{y}\right) \cdot \frac{1}{2} \]
            11. lower-*.f6430.5

              \[\leadsto \left(y - \frac{\color{blue}{z \cdot z}}{y}\right) \cdot 0.5 \]
          5. Applied rewrites30.5%

            \[\leadsto \color{blue}{\left(y - \frac{z \cdot z}{y}\right) \cdot 0.5} \]
          6. Step-by-step derivation
            1. Applied rewrites71.4%

              \[\leadsto \left(y - \frac{z}{y} \cdot z\right) \cdot 0.5 \]
          7. Recombined 3 regimes into one program.
          8. Add Preprocessing

          Alternative 5: 36.1% accurate, 0.4× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\ \mathbf{if}\;t\_0 \leq 0:\\ \;\;\;\;-0.5 \cdot \frac{z \cdot z}{y}\\ \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+149}:\\ \;\;\;\;0.5 \cdot y\\ \mathbf{else}:\\ \;\;\;\;\left(\frac{x}{y} \cdot x\right) \cdot 0.5\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (let* ((t_0 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
             (if (<= t_0 0.0)
               (* -0.5 (/ (* z z) y))
               (if (<= t_0 5e+149) (* 0.5 y) (* (* (/ x y) x) 0.5)))))
          double code(double x, double y, double z) {
          	double t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
          	double tmp;
          	if (t_0 <= 0.0) {
          		tmp = -0.5 * ((z * z) / y);
          	} else if (t_0 <= 5e+149) {
          		tmp = 0.5 * y;
          	} else {
          		tmp = ((x / y) * x) * 0.5;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8) :: t_0
              real(8) :: tmp
              t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
              if (t_0 <= 0.0d0) then
                  tmp = (-0.5d0) * ((z * z) / y)
              else if (t_0 <= 5d+149) then
                  tmp = 0.5d0 * y
              else
                  tmp = ((x / y) * x) * 0.5d0
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z) {
          	double t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
          	double tmp;
          	if (t_0 <= 0.0) {
          		tmp = -0.5 * ((z * z) / y);
          	} else if (t_0 <= 5e+149) {
          		tmp = 0.5 * y;
          	} else {
          		tmp = ((x / y) * x) * 0.5;
          	}
          	return tmp;
          }
          
          def code(x, y, z):
          	t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
          	tmp = 0
          	if t_0 <= 0.0:
          		tmp = -0.5 * ((z * z) / y)
          	elif t_0 <= 5e+149:
          		tmp = 0.5 * y
          	else:
          		tmp = ((x / y) * x) * 0.5
          	return tmp
          
          function code(x, y, z)
          	t_0 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0))
          	tmp = 0.0
          	if (t_0 <= 0.0)
          		tmp = Float64(-0.5 * Float64(Float64(z * z) / y));
          	elseif (t_0 <= 5e+149)
          		tmp = Float64(0.5 * y);
          	else
          		tmp = Float64(Float64(Float64(x / y) * x) * 0.5);
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z)
          	t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
          	tmp = 0.0;
          	if (t_0 <= 0.0)
          		tmp = -0.5 * ((z * z) / y);
          	elseif (t_0 <= 5e+149)
          		tmp = 0.5 * y;
          	else
          		tmp = ((x / y) * x) * 0.5;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], N[(-0.5 * N[(N[(z * z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 5e+149], N[(0.5 * y), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] * 0.5), $MachinePrecision]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_0 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
          \mathbf{if}\;t\_0 \leq 0:\\
          \;\;\;\;-0.5 \cdot \frac{z \cdot z}{y}\\
          
          \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+149}:\\
          \;\;\;\;0.5 \cdot y\\
          
          \mathbf{else}:\\
          \;\;\;\;\left(\frac{x}{y} \cdot x\right) \cdot 0.5\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 3 regimes
          2. if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0

            1. Initial program 71.4%

              \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
            2. Add Preprocessing
            3. Taylor expanded in z around inf

              \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
            4. Step-by-step derivation
              1. lower-*.f64N/A

                \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
              2. lower-/.f64N/A

                \[\leadsto \frac{-1}{2} \cdot \color{blue}{\frac{{z}^{2}}{y}} \]
              3. unpow2N/A

                \[\leadsto \frac{-1}{2} \cdot \frac{\color{blue}{z \cdot z}}{y} \]
              4. lower-*.f6425.2

                \[\leadsto -0.5 \cdot \frac{\color{blue}{z \cdot z}}{y} \]
            5. Applied rewrites25.2%

              \[\leadsto \color{blue}{-0.5 \cdot \frac{z \cdot z}{y}} \]

            if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 4.9999999999999999e149

            1. Initial program 99.2%

              \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
            2. Add Preprocessing
            3. Taylor expanded in y around inf

              \[\leadsto \color{blue}{\frac{1}{2} \cdot y} \]
            4. Step-by-step derivation
              1. lower-*.f6459.8

                \[\leadsto \color{blue}{0.5 \cdot y} \]
            5. Applied rewrites59.8%

              \[\leadsto \color{blue}{0.5 \cdot y} \]

            if 4.9999999999999999e149 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64)))

            1. Initial program 56.5%

              \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{x}^{2}}{y}} \]
            4. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \color{blue}{\frac{{x}^{2}}{y} \cdot \frac{1}{2}} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\frac{{x}^{2}}{y} \cdot \frac{1}{2}} \]
              3. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{{x}^{2}}{y}} \cdot \frac{1}{2} \]
              4. unpow2N/A

                \[\leadsto \frac{\color{blue}{x \cdot x}}{y} \cdot \frac{1}{2} \]
              5. lower-*.f6433.2

                \[\leadsto \frac{\color{blue}{x \cdot x}}{y} \cdot 0.5 \]
            5. Applied rewrites33.2%

              \[\leadsto \color{blue}{\frac{x \cdot x}{y} \cdot 0.5} \]
            6. Step-by-step derivation
              1. Applied rewrites37.9%

                \[\leadsto \left(\frac{x}{y} \cdot x\right) \cdot 0.5 \]
            7. Recombined 3 regimes into one program.
            8. Add Preprocessing

            Alternative 6: 36.1% accurate, 0.4× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\ \mathbf{if}\;t\_0 \leq 0:\\ \;\;\;\;-0.5 \cdot \frac{z \cdot z}{y}\\ \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+149}:\\ \;\;\;\;0.5 \cdot y\\ \mathbf{else}:\\ \;\;\;\;\left(\frac{0.5}{y} \cdot x\right) \cdot x\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (let* ((t_0 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
               (if (<= t_0 0.0)
                 (* -0.5 (/ (* z z) y))
                 (if (<= t_0 5e+149) (* 0.5 y) (* (* (/ 0.5 y) x) x)))))
            double code(double x, double y, double z) {
            	double t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
            	double tmp;
            	if (t_0 <= 0.0) {
            		tmp = -0.5 * ((z * z) / y);
            	} else if (t_0 <= 5e+149) {
            		tmp = 0.5 * y;
            	} else {
            		tmp = ((0.5 / y) * x) * x;
            	}
            	return tmp;
            }
            
            real(8) function code(x, y, z)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8) :: t_0
                real(8) :: tmp
                t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
                if (t_0 <= 0.0d0) then
                    tmp = (-0.5d0) * ((z * z) / y)
                else if (t_0 <= 5d+149) then
                    tmp = 0.5d0 * y
                else
                    tmp = ((0.5d0 / y) * x) * x
                end if
                code = tmp
            end function
            
            public static double code(double x, double y, double z) {
            	double t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
            	double tmp;
            	if (t_0 <= 0.0) {
            		tmp = -0.5 * ((z * z) / y);
            	} else if (t_0 <= 5e+149) {
            		tmp = 0.5 * y;
            	} else {
            		tmp = ((0.5 / y) * x) * x;
            	}
            	return tmp;
            }
            
            def code(x, y, z):
            	t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
            	tmp = 0
            	if t_0 <= 0.0:
            		tmp = -0.5 * ((z * z) / y)
            	elif t_0 <= 5e+149:
            		tmp = 0.5 * y
            	else:
            		tmp = ((0.5 / y) * x) * x
            	return tmp
            
            function code(x, y, z)
            	t_0 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0))
            	tmp = 0.0
            	if (t_0 <= 0.0)
            		tmp = Float64(-0.5 * Float64(Float64(z * z) / y));
            	elseif (t_0 <= 5e+149)
            		tmp = Float64(0.5 * y);
            	else
            		tmp = Float64(Float64(Float64(0.5 / y) * x) * x);
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y, z)
            	t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
            	tmp = 0.0;
            	if (t_0 <= 0.0)
            		tmp = -0.5 * ((z * z) / y);
            	elseif (t_0 <= 5e+149)
            		tmp = 0.5 * y;
            	else
            		tmp = ((0.5 / y) * x) * x;
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], N[(-0.5 * N[(N[(z * z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 5e+149], N[(0.5 * y), $MachinePrecision], N[(N[(N[(0.5 / y), $MachinePrecision] * x), $MachinePrecision] * x), $MachinePrecision]]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_0 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
            \mathbf{if}\;t\_0 \leq 0:\\
            \;\;\;\;-0.5 \cdot \frac{z \cdot z}{y}\\
            
            \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+149}:\\
            \;\;\;\;0.5 \cdot y\\
            
            \mathbf{else}:\\
            \;\;\;\;\left(\frac{0.5}{y} \cdot x\right) \cdot x\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 3 regimes
            2. if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0

              1. Initial program 71.4%

                \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
              2. Add Preprocessing
              3. Taylor expanded in z around inf

                \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
              4. Step-by-step derivation
                1. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
                2. lower-/.f64N/A

                  \[\leadsto \frac{-1}{2} \cdot \color{blue}{\frac{{z}^{2}}{y}} \]
                3. unpow2N/A

                  \[\leadsto \frac{-1}{2} \cdot \frac{\color{blue}{z \cdot z}}{y} \]
                4. lower-*.f6425.2

                  \[\leadsto -0.5 \cdot \frac{\color{blue}{z \cdot z}}{y} \]
              5. Applied rewrites25.2%

                \[\leadsto \color{blue}{-0.5 \cdot \frac{z \cdot z}{y}} \]

              if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 4.9999999999999999e149

              1. Initial program 99.2%

                \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
              2. Add Preprocessing
              3. Taylor expanded in y around inf

                \[\leadsto \color{blue}{\frac{1}{2} \cdot y} \]
              4. Step-by-step derivation
                1. lower-*.f6459.8

                  \[\leadsto \color{blue}{0.5 \cdot y} \]
              5. Applied rewrites59.8%

                \[\leadsto \color{blue}{0.5 \cdot y} \]

              if 4.9999999999999999e149 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64)))

              1. Initial program 56.5%

                \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
              2. Add Preprocessing
              3. Taylor expanded in x around inf

                \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{x}^{2}}{y}} \]
              4. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto \color{blue}{\frac{{x}^{2}}{y} \cdot \frac{1}{2}} \]
                2. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{{x}^{2}}{y} \cdot \frac{1}{2}} \]
                3. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{{x}^{2}}{y}} \cdot \frac{1}{2} \]
                4. unpow2N/A

                  \[\leadsto \frac{\color{blue}{x \cdot x}}{y} \cdot \frac{1}{2} \]
                5. lower-*.f6433.2

                  \[\leadsto \frac{\color{blue}{x \cdot x}}{y} \cdot 0.5 \]
              5. Applied rewrites33.2%

                \[\leadsto \color{blue}{\frac{x \cdot x}{y} \cdot 0.5} \]
              6. Step-by-step derivation
                1. Applied rewrites33.2%

                  \[\leadsto \left(x \cdot x\right) \cdot \color{blue}{\frac{0.5}{y}} \]
                2. Step-by-step derivation
                  1. Applied rewrites37.9%

                    \[\leadsto \color{blue}{\left(\frac{0.5}{y} \cdot x\right) \cdot x} \]
                3. Recombined 3 regimes into one program.
                4. Add Preprocessing

                Alternative 7: 34.7% accurate, 0.4× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\ \mathbf{if}\;t\_0 \leq 0:\\ \;\;\;\;-0.5 \cdot \frac{z \cdot z}{y}\\ \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+149}:\\ \;\;\;\;0.5 \cdot y\\ \mathbf{else}:\\ \;\;\;\;\left(x \cdot x\right) \cdot \frac{0.5}{y}\\ \end{array} \end{array} \]
                (FPCore (x y z)
                 :precision binary64
                 (let* ((t_0 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
                   (if (<= t_0 0.0)
                     (* -0.5 (/ (* z z) y))
                     (if (<= t_0 5e+149) (* 0.5 y) (* (* x x) (/ 0.5 y))))))
                double code(double x, double y, double z) {
                	double t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
                	double tmp;
                	if (t_0 <= 0.0) {
                		tmp = -0.5 * ((z * z) / y);
                	} else if (t_0 <= 5e+149) {
                		tmp = 0.5 * y;
                	} else {
                		tmp = (x * x) * (0.5 / y);
                	}
                	return tmp;
                }
                
                real(8) function code(x, y, z)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8) :: t_0
                    real(8) :: tmp
                    t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
                    if (t_0 <= 0.0d0) then
                        tmp = (-0.5d0) * ((z * z) / y)
                    else if (t_0 <= 5d+149) then
                        tmp = 0.5d0 * y
                    else
                        tmp = (x * x) * (0.5d0 / y)
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y, double z) {
                	double t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
                	double tmp;
                	if (t_0 <= 0.0) {
                		tmp = -0.5 * ((z * z) / y);
                	} else if (t_0 <= 5e+149) {
                		tmp = 0.5 * y;
                	} else {
                		tmp = (x * x) * (0.5 / y);
                	}
                	return tmp;
                }
                
                def code(x, y, z):
                	t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
                	tmp = 0
                	if t_0 <= 0.0:
                		tmp = -0.5 * ((z * z) / y)
                	elif t_0 <= 5e+149:
                		tmp = 0.5 * y
                	else:
                		tmp = (x * x) * (0.5 / y)
                	return tmp
                
                function code(x, y, z)
                	t_0 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0))
                	tmp = 0.0
                	if (t_0 <= 0.0)
                		tmp = Float64(-0.5 * Float64(Float64(z * z) / y));
                	elseif (t_0 <= 5e+149)
                		tmp = Float64(0.5 * y);
                	else
                		tmp = Float64(Float64(x * x) * Float64(0.5 / y));
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z)
                	t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
                	tmp = 0.0;
                	if (t_0 <= 0.0)
                		tmp = -0.5 * ((z * z) / y);
                	elseif (t_0 <= 5e+149)
                		tmp = 0.5 * y;
                	else
                		tmp = (x * x) * (0.5 / y);
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], N[(-0.5 * N[(N[(z * z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 5e+149], N[(0.5 * y), $MachinePrecision], N[(N[(x * x), $MachinePrecision] * N[(0.5 / y), $MachinePrecision]), $MachinePrecision]]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_0 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
                \mathbf{if}\;t\_0 \leq 0:\\
                \;\;\;\;-0.5 \cdot \frac{z \cdot z}{y}\\
                
                \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+149}:\\
                \;\;\;\;0.5 \cdot y\\
                
                \mathbf{else}:\\
                \;\;\;\;\left(x \cdot x\right) \cdot \frac{0.5}{y}\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 3 regimes
                2. if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0

                  1. Initial program 71.4%

                    \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around inf

                    \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
                  4. Step-by-step derivation
                    1. lower-*.f64N/A

                      \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
                    2. lower-/.f64N/A

                      \[\leadsto \frac{-1}{2} \cdot \color{blue}{\frac{{z}^{2}}{y}} \]
                    3. unpow2N/A

                      \[\leadsto \frac{-1}{2} \cdot \frac{\color{blue}{z \cdot z}}{y} \]
                    4. lower-*.f6425.2

                      \[\leadsto -0.5 \cdot \frac{\color{blue}{z \cdot z}}{y} \]
                  5. Applied rewrites25.2%

                    \[\leadsto \color{blue}{-0.5 \cdot \frac{z \cdot z}{y}} \]

                  if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 4.9999999999999999e149

                  1. Initial program 99.2%

                    \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around inf

                    \[\leadsto \color{blue}{\frac{1}{2} \cdot y} \]
                  4. Step-by-step derivation
                    1. lower-*.f6459.8

                      \[\leadsto \color{blue}{0.5 \cdot y} \]
                  5. Applied rewrites59.8%

                    \[\leadsto \color{blue}{0.5 \cdot y} \]

                  if 4.9999999999999999e149 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64)))

                  1. Initial program 56.5%

                    \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{x}^{2}}{y}} \]
                  4. Step-by-step derivation
                    1. *-commutativeN/A

                      \[\leadsto \color{blue}{\frac{{x}^{2}}{y} \cdot \frac{1}{2}} \]
                    2. lower-*.f64N/A

                      \[\leadsto \color{blue}{\frac{{x}^{2}}{y} \cdot \frac{1}{2}} \]
                    3. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{{x}^{2}}{y}} \cdot \frac{1}{2} \]
                    4. unpow2N/A

                      \[\leadsto \frac{\color{blue}{x \cdot x}}{y} \cdot \frac{1}{2} \]
                    5. lower-*.f6433.2

                      \[\leadsto \frac{\color{blue}{x \cdot x}}{y} \cdot 0.5 \]
                  5. Applied rewrites33.2%

                    \[\leadsto \color{blue}{\frac{x \cdot x}{y} \cdot 0.5} \]
                  6. Step-by-step derivation
                    1. Applied rewrites33.2%

                      \[\leadsto \left(x \cdot x\right) \cdot \color{blue}{\frac{0.5}{y}} \]
                  7. Recombined 3 regimes into one program.
                  8. Add Preprocessing

                  Alternative 8: 49.8% accurate, 0.6× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq 0:\\ \;\;\;\;\frac{z}{y} \cdot \left(z \cdot -0.5\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\ \end{array} \end{array} \]
                  (FPCore (x y z)
                   :precision binary64
                   (if (<= (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)) 0.0)
                     (* (/ z y) (* z -0.5))
                     (* (fma (/ x y) x y) 0.5)))
                  double code(double x, double y, double z) {
                  	double tmp;
                  	if (((((x * x) + (y * y)) - (z * z)) / (y * 2.0)) <= 0.0) {
                  		tmp = (z / y) * (z * -0.5);
                  	} else {
                  		tmp = fma((x / y), x, y) * 0.5;
                  	}
                  	return tmp;
                  }
                  
                  function code(x, y, z)
                  	tmp = 0.0
                  	if (Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) <= 0.0)
                  		tmp = Float64(Float64(z / y) * Float64(z * -0.5));
                  	else
                  		tmp = Float64(fma(Float64(x / y), x, y) * 0.5);
                  	end
                  	return tmp
                  end
                  
                  code[x_, y_, z_] := If[LessEqual[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], 0.0], N[(N[(z / y), $MachinePrecision] * N[(z * -0.5), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] * x + y), $MachinePrecision] * 0.5), $MachinePrecision]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  \mathbf{if}\;\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq 0:\\
                  \;\;\;\;\frac{z}{y} \cdot \left(z \cdot -0.5\right)\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 2 regimes
                  2. if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0

                    1. Initial program 71.4%

                      \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                    2. Add Preprocessing
                    3. Taylor expanded in z around inf

                      \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
                    4. Step-by-step derivation
                      1. lower-*.f64N/A

                        \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
                      2. lower-/.f64N/A

                        \[\leadsto \frac{-1}{2} \cdot \color{blue}{\frac{{z}^{2}}{y}} \]
                      3. unpow2N/A

                        \[\leadsto \frac{-1}{2} \cdot \frac{\color{blue}{z \cdot z}}{y} \]
                      4. lower-*.f6425.2

                        \[\leadsto -0.5 \cdot \frac{\color{blue}{z \cdot z}}{y} \]
                    5. Applied rewrites25.2%

                      \[\leadsto \color{blue}{-0.5 \cdot \frac{z \cdot z}{y}} \]
                    6. Step-by-step derivation
                      1. Applied rewrites28.5%

                        \[\leadsto \frac{z}{y} \cdot \color{blue}{\left(z \cdot -0.5\right)} \]

                      if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64)))

                      1. Initial program 65.1%

                        \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                      2. Add Preprocessing
                      3. Taylor expanded in z around 0

                        \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{x}^{2} + {y}^{2}}{y}} \]
                      4. Step-by-step derivation
                        1. div-addN/A

                          \[\leadsto \frac{1}{2} \cdot \color{blue}{\left(\frac{{x}^{2}}{y} + \frac{{y}^{2}}{y}\right)} \]
                        2. distribute-lft-inN/A

                          \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{x}^{2}}{y} + \frac{1}{2} \cdot \frac{{y}^{2}}{y}} \]
                        3. unpow2N/A

                          \[\leadsto \frac{1}{2} \cdot \frac{{x}^{2}}{y} + \frac{1}{2} \cdot \frac{\color{blue}{y \cdot y}}{y} \]
                        4. associate-/l*N/A

                          \[\leadsto \frac{1}{2} \cdot \frac{{x}^{2}}{y} + \frac{1}{2} \cdot \color{blue}{\left(y \cdot \frac{y}{y}\right)} \]
                        5. *-inversesN/A

                          \[\leadsto \frac{1}{2} \cdot \frac{{x}^{2}}{y} + \frac{1}{2} \cdot \left(y \cdot \color{blue}{1}\right) \]
                        6. *-rgt-identityN/A

                          \[\leadsto \frac{1}{2} \cdot \frac{{x}^{2}}{y} + \frac{1}{2} \cdot \color{blue}{y} \]
                        7. distribute-lft-inN/A

                          \[\leadsto \color{blue}{\frac{1}{2} \cdot \left(\frac{{x}^{2}}{y} + y\right)} \]
                        8. +-commutativeN/A

                          \[\leadsto \frac{1}{2} \cdot \color{blue}{\left(y + \frac{{x}^{2}}{y}\right)} \]
                        9. *-commutativeN/A

                          \[\leadsto \color{blue}{\left(y + \frac{{x}^{2}}{y}\right) \cdot \frac{1}{2}} \]
                        10. lower-*.f64N/A

                          \[\leadsto \color{blue}{\left(y + \frac{{x}^{2}}{y}\right) \cdot \frac{1}{2}} \]
                        11. +-commutativeN/A

                          \[\leadsto \color{blue}{\left(\frac{{x}^{2}}{y} + y\right)} \cdot \frac{1}{2} \]
                        12. unpow2N/A

                          \[\leadsto \left(\frac{\color{blue}{x \cdot x}}{y} + y\right) \cdot \frac{1}{2} \]
                        13. associate-/l*N/A

                          \[\leadsto \left(\color{blue}{x \cdot \frac{x}{y}} + y\right) \cdot \frac{1}{2} \]
                        14. *-commutativeN/A

                          \[\leadsto \left(\color{blue}{\frac{x}{y} \cdot x} + y\right) \cdot \frac{1}{2} \]
                        15. lower-fma.f64N/A

                          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, x, y\right)} \cdot \frac{1}{2} \]
                        16. lower-/.f6459.4

                          \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{y}}, x, y\right) \cdot 0.5 \]
                      5. Applied rewrites59.4%

                        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5} \]
                    7. Recombined 2 regimes into one program.
                    8. Add Preprocessing

                    Alternative 9: 31.6% accurate, 0.6× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq 0:\\ \;\;\;\;-0.5 \cdot \frac{z \cdot z}{y}\\ \mathbf{else}:\\ \;\;\;\;0.5 \cdot y\\ \end{array} \end{array} \]
                    (FPCore (x y z)
                     :precision binary64
                     (if (<= (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)) 0.0)
                       (* -0.5 (/ (* z z) y))
                       (* 0.5 y)))
                    double code(double x, double y, double z) {
                    	double tmp;
                    	if (((((x * x) + (y * y)) - (z * z)) / (y * 2.0)) <= 0.0) {
                    		tmp = -0.5 * ((z * z) / y);
                    	} else {
                    		tmp = 0.5 * y;
                    	}
                    	return tmp;
                    }
                    
                    real(8) function code(x, y, z)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8) :: tmp
                        if (((((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)) <= 0.0d0) then
                            tmp = (-0.5d0) * ((z * z) / y)
                        else
                            tmp = 0.5d0 * y
                        end if
                        code = tmp
                    end function
                    
                    public static double code(double x, double y, double z) {
                    	double tmp;
                    	if (((((x * x) + (y * y)) - (z * z)) / (y * 2.0)) <= 0.0) {
                    		tmp = -0.5 * ((z * z) / y);
                    	} else {
                    		tmp = 0.5 * y;
                    	}
                    	return tmp;
                    }
                    
                    def code(x, y, z):
                    	tmp = 0
                    	if ((((x * x) + (y * y)) - (z * z)) / (y * 2.0)) <= 0.0:
                    		tmp = -0.5 * ((z * z) / y)
                    	else:
                    		tmp = 0.5 * y
                    	return tmp
                    
                    function code(x, y, z)
                    	tmp = 0.0
                    	if (Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) <= 0.0)
                    		tmp = Float64(-0.5 * Float64(Float64(z * z) / y));
                    	else
                    		tmp = Float64(0.5 * y);
                    	end
                    	return tmp
                    end
                    
                    function tmp_2 = code(x, y, z)
                    	tmp = 0.0;
                    	if (((((x * x) + (y * y)) - (z * z)) / (y * 2.0)) <= 0.0)
                    		tmp = -0.5 * ((z * z) / y);
                    	else
                    		tmp = 0.5 * y;
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    code[x_, y_, z_] := If[LessEqual[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], 0.0], N[(-0.5 * N[(N[(z * z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(0.5 * y), $MachinePrecision]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    \mathbf{if}\;\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq 0:\\
                    \;\;\;\;-0.5 \cdot \frac{z \cdot z}{y}\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;0.5 \cdot y\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 2 regimes
                    2. if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0

                      1. Initial program 71.4%

                        \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                      2. Add Preprocessing
                      3. Taylor expanded in z around inf

                        \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
                      4. Step-by-step derivation
                        1. lower-*.f64N/A

                          \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
                        2. lower-/.f64N/A

                          \[\leadsto \frac{-1}{2} \cdot \color{blue}{\frac{{z}^{2}}{y}} \]
                        3. unpow2N/A

                          \[\leadsto \frac{-1}{2} \cdot \frac{\color{blue}{z \cdot z}}{y} \]
                        4. lower-*.f6425.2

                          \[\leadsto -0.5 \cdot \frac{\color{blue}{z \cdot z}}{y} \]
                      5. Applied rewrites25.2%

                        \[\leadsto \color{blue}{-0.5 \cdot \frac{z \cdot z}{y}} \]

                      if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64)))

                      1. Initial program 65.1%

                        \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around inf

                        \[\leadsto \color{blue}{\frac{1}{2} \cdot y} \]
                      4. Step-by-step derivation
                        1. lower-*.f6428.7

                          \[\leadsto \color{blue}{0.5 \cdot y} \]
                      5. Applied rewrites28.7%

                        \[\leadsto \color{blue}{0.5 \cdot y} \]
                    3. Recombined 2 regimes into one program.
                    4. Add Preprocessing

                    Alternative 10: 33.5% accurate, 6.3× speedup?

                    \[\begin{array}{l} \\ 0.5 \cdot y \end{array} \]
                    (FPCore (x y z) :precision binary64 (* 0.5 y))
                    double code(double x, double y, double z) {
                    	return 0.5 * y;
                    }
                    
                    real(8) function code(x, y, z)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        code = 0.5d0 * y
                    end function
                    
                    public static double code(double x, double y, double z) {
                    	return 0.5 * y;
                    }
                    
                    def code(x, y, z):
                    	return 0.5 * y
                    
                    function code(x, y, z)
                    	return Float64(0.5 * y)
                    end
                    
                    function tmp = code(x, y, z)
                    	tmp = 0.5 * y;
                    end
                    
                    code[x_, y_, z_] := N[(0.5 * y), $MachinePrecision]
                    
                    \begin{array}{l}
                    
                    \\
                    0.5 \cdot y
                    \end{array}
                    
                    Derivation
                    1. Initial program 67.8%

                      \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \color{blue}{\frac{1}{2} \cdot y} \]
                    4. Step-by-step derivation
                      1. lower-*.f6434.7

                        \[\leadsto \color{blue}{0.5 \cdot y} \]
                    5. Applied rewrites34.7%

                      \[\leadsto \color{blue}{0.5 \cdot y} \]
                    6. Add Preprocessing

                    Developer Target 1: 99.9% accurate, 1.1× speedup?

                    \[\begin{array}{l} \\ y \cdot 0.5 - \left(\frac{0.5}{y} \cdot \left(z + x\right)\right) \cdot \left(z - x\right) \end{array} \]
                    (FPCore (x y z)
                     :precision binary64
                     (- (* y 0.5) (* (* (/ 0.5 y) (+ z x)) (- z x))))
                    double code(double x, double y, double z) {
                    	return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
                    }
                    
                    real(8) function code(x, y, z)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        code = (y * 0.5d0) - (((0.5d0 / y) * (z + x)) * (z - x))
                    end function
                    
                    public static double code(double x, double y, double z) {
                    	return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
                    }
                    
                    def code(x, y, z):
                    	return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x))
                    
                    function code(x, y, z)
                    	return Float64(Float64(y * 0.5) - Float64(Float64(Float64(0.5 / y) * Float64(z + x)) * Float64(z - x)))
                    end
                    
                    function tmp = code(x, y, z)
                    	tmp = (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
                    end
                    
                    code[x_, y_, z_] := N[(N[(y * 0.5), $MachinePrecision] - N[(N[(N[(0.5 / y), $MachinePrecision] * N[(z + x), $MachinePrecision]), $MachinePrecision] * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                    
                    \begin{array}{l}
                    
                    \\
                    y \cdot 0.5 - \left(\frac{0.5}{y} \cdot \left(z + x\right)\right) \cdot \left(z - x\right)
                    \end{array}
                    

                    Reproduce

                    ?
                    herbie shell --seed 2024326 
                    (FPCore (x y z)
                      :name "Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, A"
                      :precision binary64
                    
                      :alt
                      (! :herbie-platform default (- (* y 1/2) (* (* (/ 1/2 y) (+ z x)) (- z x))))
                    
                      (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))