
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
(FPCore (x y z) :precision binary64 (* (fma (+ z x) (/ (- x z) y) y) 0.5))
double code(double x, double y, double z) {
return fma((z + x), ((x - z) / y), y) * 0.5;
}
function code(x, y, z) return Float64(fma(Float64(z + x), Float64(Float64(x - z) / y), y) * 0.5) end
code[x_, y_, z_] := N[(N[(N[(z + x), $MachinePrecision] * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] + y), $MachinePrecision] * 0.5), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z + x, \frac{x - z}{y}, y\right) \cdot 0.5
\end{array}
Initial program 67.8%
Taylor expanded in x around 0
distribute-lft-outN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ z y) (* z -0.5)))
(t_1 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
(if (<= t_1 0.0)
t_0
(if (<= t_1 5e+149)
(* 0.5 y)
(if (<= t_1 INFINITY) (* (* (/ x y) x) 0.5) t_0)))))
double code(double x, double y, double z) {
double t_0 = (z / y) * (z * -0.5);
double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= 5e+149) {
tmp = 0.5 * y;
} else if (t_1 <= ((double) INFINITY)) {
tmp = ((x / y) * x) * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = (z / y) * (z * -0.5);
double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= 5e+149) {
tmp = 0.5 * y;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = ((x / y) * x) * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (z / y) * (z * -0.5) t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0) tmp = 0 if t_1 <= 0.0: tmp = t_0 elif t_1 <= 5e+149: tmp = 0.5 * y elif t_1 <= math.inf: tmp = ((x / y) * x) * 0.5 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(z / y) * Float64(z * -0.5)) t_1 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= 5e+149) tmp = Float64(0.5 * y); elseif (t_1 <= Inf) tmp = Float64(Float64(Float64(x / y) * x) * 0.5); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (z / y) * (z * -0.5); t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); tmp = 0.0; if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= 5e+149) tmp = 0.5 * y; elseif (t_1 <= Inf) tmp = ((x / y) * x) * 0.5; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z / y), $MachinePrecision] * N[(z * -0.5), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, 5e+149], N[(0.5 * y), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] * 0.5), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{z}{y} \cdot \left(z \cdot -0.5\right)\\
t_1 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+149}:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\left(\frac{x}{y} \cdot x\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 57.0%
Taylor expanded in z around inf
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6425.6
Applied rewrites25.6%
Applied rewrites32.2%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 4.9999999999999999e149Initial program 99.2%
Taylor expanded in y around inf
lower-*.f6459.8
Applied rewrites59.8%
if 4.9999999999999999e149 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 74.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6434.4
Applied rewrites34.4%
Applied rewrites40.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
(if (or (<= t_0 0.0) (not (<= t_0 INFINITY)))
(* (* (+ z x) (/ (- x z) y)) 0.5)
(* (fma (/ x y) x y) 0.5))))
double code(double x, double y, double z) {
double t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if ((t_0 <= 0.0) || !(t_0 <= ((double) INFINITY))) {
tmp = ((z + x) * ((x - z) / y)) * 0.5;
} else {
tmp = fma((x / y), x, y) * 0.5;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if ((t_0 <= 0.0) || !(t_0 <= Inf)) tmp = Float64(Float64(Float64(z + x) * Float64(Float64(x - z) / y)) * 0.5); else tmp = Float64(fma(Float64(x / y), x, y) * 0.5); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 0.0], N[Not[LessEqual[t$95$0, Infinity]], $MachinePrecision]], N[(N[(N[(z + x), $MachinePrecision] * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] * x + y), $MachinePrecision] * 0.5), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_0 \leq 0 \lor \neg \left(t\_0 \leq \infty\right):\\
\;\;\;\;\left(\left(z + x\right) \cdot \frac{x - z}{y}\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 57.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
associate-/l*N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
lower--.f6462.8
Applied rewrites62.8%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 80.6%
Taylor expanded in z around 0
div-addN/A
distribute-lft-inN/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
unpow2N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6460.9
Applied rewrites60.9%
Final simplification61.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
(if (<= t_0 0.0)
(* (/ z y) (* z -0.5))
(if (<= t_0 INFINITY)
(* (fma (/ x y) x y) 0.5)
(* (- y (* (/ z y) z)) 0.5)))))
double code(double x, double y, double z) {
double t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_0 <= 0.0) {
tmp = (z / y) * (z * -0.5);
} else if (t_0 <= ((double) INFINITY)) {
tmp = fma((x / y), x, y) * 0.5;
} else {
tmp = (y - ((z / y) * z)) * 0.5;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if (t_0 <= 0.0) tmp = Float64(Float64(z / y) * Float64(z * -0.5)); elseif (t_0 <= Inf) tmp = Float64(fma(Float64(x / y), x, y) * 0.5); else tmp = Float64(Float64(y - Float64(Float64(z / y) * z)) * 0.5); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], N[(N[(z / y), $MachinePrecision] * N[(z * -0.5), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, Infinity], N[(N[(N[(x / y), $MachinePrecision] * x + y), $MachinePrecision] * 0.5), $MachinePrecision], N[(N[(y - N[(N[(z / y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;\frac{z}{y} \cdot \left(z \cdot -0.5\right)\\
\mathbf{elif}\;t\_0 \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;\left(y - \frac{z}{y} \cdot z\right) \cdot 0.5\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0Initial program 71.4%
Taylor expanded in z around inf
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6425.2
Applied rewrites25.2%
Applied rewrites28.5%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 80.6%
Taylor expanded in z around 0
div-addN/A
distribute-lft-inN/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
unpow2N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6460.9
Applied rewrites60.9%
if +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 0.0%
Taylor expanded in x around 0
*-commutativeN/A
div-subN/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6430.5
Applied rewrites30.5%
Applied rewrites71.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
(if (<= t_0 0.0)
(* -0.5 (/ (* z z) y))
(if (<= t_0 5e+149) (* 0.5 y) (* (* (/ x y) x) 0.5)))))
double code(double x, double y, double z) {
double t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_0 <= 0.0) {
tmp = -0.5 * ((z * z) / y);
} else if (t_0 <= 5e+149) {
tmp = 0.5 * y;
} else {
tmp = ((x / y) * x) * 0.5;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
if (t_0 <= 0.0d0) then
tmp = (-0.5d0) * ((z * z) / y)
else if (t_0 <= 5d+149) then
tmp = 0.5d0 * y
else
tmp = ((x / y) * x) * 0.5d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_0 <= 0.0) {
tmp = -0.5 * ((z * z) / y);
} else if (t_0 <= 5e+149) {
tmp = 0.5 * y;
} else {
tmp = ((x / y) * x) * 0.5;
}
return tmp;
}
def code(x, y, z): t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0) tmp = 0 if t_0 <= 0.0: tmp = -0.5 * ((z * z) / y) elif t_0 <= 5e+149: tmp = 0.5 * y else: tmp = ((x / y) * x) * 0.5 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if (t_0 <= 0.0) tmp = Float64(-0.5 * Float64(Float64(z * z) / y)); elseif (t_0 <= 5e+149) tmp = Float64(0.5 * y); else tmp = Float64(Float64(Float64(x / y) * x) * 0.5); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); tmp = 0.0; if (t_0 <= 0.0) tmp = -0.5 * ((z * z) / y); elseif (t_0 <= 5e+149) tmp = 0.5 * y; else tmp = ((x / y) * x) * 0.5; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], N[(-0.5 * N[(N[(z * z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 5e+149], N[(0.5 * y), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] * 0.5), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;-0.5 \cdot \frac{z \cdot z}{y}\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+149}:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{x}{y} \cdot x\right) \cdot 0.5\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0Initial program 71.4%
Taylor expanded in z around inf
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6425.2
Applied rewrites25.2%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 4.9999999999999999e149Initial program 99.2%
Taylor expanded in y around inf
lower-*.f6459.8
Applied rewrites59.8%
if 4.9999999999999999e149 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 56.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6433.2
Applied rewrites33.2%
Applied rewrites37.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
(if (<= t_0 0.0)
(* -0.5 (/ (* z z) y))
(if (<= t_0 5e+149) (* 0.5 y) (* (* (/ 0.5 y) x) x)))))
double code(double x, double y, double z) {
double t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_0 <= 0.0) {
tmp = -0.5 * ((z * z) / y);
} else if (t_0 <= 5e+149) {
tmp = 0.5 * y;
} else {
tmp = ((0.5 / y) * x) * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
if (t_0 <= 0.0d0) then
tmp = (-0.5d0) * ((z * z) / y)
else if (t_0 <= 5d+149) then
tmp = 0.5d0 * y
else
tmp = ((0.5d0 / y) * x) * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_0 <= 0.0) {
tmp = -0.5 * ((z * z) / y);
} else if (t_0 <= 5e+149) {
tmp = 0.5 * y;
} else {
tmp = ((0.5 / y) * x) * x;
}
return tmp;
}
def code(x, y, z): t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0) tmp = 0 if t_0 <= 0.0: tmp = -0.5 * ((z * z) / y) elif t_0 <= 5e+149: tmp = 0.5 * y else: tmp = ((0.5 / y) * x) * x return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if (t_0 <= 0.0) tmp = Float64(-0.5 * Float64(Float64(z * z) / y)); elseif (t_0 <= 5e+149) tmp = Float64(0.5 * y); else tmp = Float64(Float64(Float64(0.5 / y) * x) * x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); tmp = 0.0; if (t_0 <= 0.0) tmp = -0.5 * ((z * z) / y); elseif (t_0 <= 5e+149) tmp = 0.5 * y; else tmp = ((0.5 / y) * x) * x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], N[(-0.5 * N[(N[(z * z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 5e+149], N[(0.5 * y), $MachinePrecision], N[(N[(N[(0.5 / y), $MachinePrecision] * x), $MachinePrecision] * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;-0.5 \cdot \frac{z \cdot z}{y}\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+149}:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{0.5}{y} \cdot x\right) \cdot x\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0Initial program 71.4%
Taylor expanded in z around inf
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6425.2
Applied rewrites25.2%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 4.9999999999999999e149Initial program 99.2%
Taylor expanded in y around inf
lower-*.f6459.8
Applied rewrites59.8%
if 4.9999999999999999e149 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 56.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6433.2
Applied rewrites33.2%
Applied rewrites33.2%
Applied rewrites37.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
(if (<= t_0 0.0)
(* -0.5 (/ (* z z) y))
(if (<= t_0 5e+149) (* 0.5 y) (* (* x x) (/ 0.5 y))))))
double code(double x, double y, double z) {
double t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_0 <= 0.0) {
tmp = -0.5 * ((z * z) / y);
} else if (t_0 <= 5e+149) {
tmp = 0.5 * y;
} else {
tmp = (x * x) * (0.5 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
if (t_0 <= 0.0d0) then
tmp = (-0.5d0) * ((z * z) / y)
else if (t_0 <= 5d+149) then
tmp = 0.5d0 * y
else
tmp = (x * x) * (0.5d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_0 <= 0.0) {
tmp = -0.5 * ((z * z) / y);
} else if (t_0 <= 5e+149) {
tmp = 0.5 * y;
} else {
tmp = (x * x) * (0.5 / y);
}
return tmp;
}
def code(x, y, z): t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0) tmp = 0 if t_0 <= 0.0: tmp = -0.5 * ((z * z) / y) elif t_0 <= 5e+149: tmp = 0.5 * y else: tmp = (x * x) * (0.5 / y) return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if (t_0 <= 0.0) tmp = Float64(-0.5 * Float64(Float64(z * z) / y)); elseif (t_0 <= 5e+149) tmp = Float64(0.5 * y); else tmp = Float64(Float64(x * x) * Float64(0.5 / y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); tmp = 0.0; if (t_0 <= 0.0) tmp = -0.5 * ((z * z) / y); elseif (t_0 <= 5e+149) tmp = 0.5 * y; else tmp = (x * x) * (0.5 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], N[(-0.5 * N[(N[(z * z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 5e+149], N[(0.5 * y), $MachinePrecision], N[(N[(x * x), $MachinePrecision] * N[(0.5 / y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;-0.5 \cdot \frac{z \cdot z}{y}\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+149}:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot x\right) \cdot \frac{0.5}{y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0Initial program 71.4%
Taylor expanded in z around inf
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6425.2
Applied rewrites25.2%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 4.9999999999999999e149Initial program 99.2%
Taylor expanded in y around inf
lower-*.f6459.8
Applied rewrites59.8%
if 4.9999999999999999e149 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 56.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6433.2
Applied rewrites33.2%
Applied rewrites33.2%
(FPCore (x y z) :precision binary64 (if (<= (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)) 0.0) (* (/ z y) (* z -0.5)) (* (fma (/ x y) x y) 0.5)))
double code(double x, double y, double z) {
double tmp;
if (((((x * x) + (y * y)) - (z * z)) / (y * 2.0)) <= 0.0) {
tmp = (z / y) * (z * -0.5);
} else {
tmp = fma((x / y), x, y) * 0.5;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) <= 0.0) tmp = Float64(Float64(z / y) * Float64(z * -0.5)); else tmp = Float64(fma(Float64(x / y), x, y) * 0.5); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], 0.0], N[(N[(z / y), $MachinePrecision] * N[(z * -0.5), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] * x + y), $MachinePrecision] * 0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq 0:\\
\;\;\;\;\frac{z}{y} \cdot \left(z \cdot -0.5\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0Initial program 71.4%
Taylor expanded in z around inf
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6425.2
Applied rewrites25.2%
Applied rewrites28.5%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 65.1%
Taylor expanded in z around 0
div-addN/A
distribute-lft-inN/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
unpow2N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6459.4
Applied rewrites59.4%
(FPCore (x y z) :precision binary64 (if (<= (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)) 0.0) (* -0.5 (/ (* z z) y)) (* 0.5 y)))
double code(double x, double y, double z) {
double tmp;
if (((((x * x) + (y * y)) - (z * z)) / (y * 2.0)) <= 0.0) {
tmp = -0.5 * ((z * z) / y);
} else {
tmp = 0.5 * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)) <= 0.0d0) then
tmp = (-0.5d0) * ((z * z) / y)
else
tmp = 0.5d0 * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((((x * x) + (y * y)) - (z * z)) / (y * 2.0)) <= 0.0) {
tmp = -0.5 * ((z * z) / y);
} else {
tmp = 0.5 * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((((x * x) + (y * y)) - (z * z)) / (y * 2.0)) <= 0.0: tmp = -0.5 * ((z * z) / y) else: tmp = 0.5 * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) <= 0.0) tmp = Float64(-0.5 * Float64(Float64(z * z) / y)); else tmp = Float64(0.5 * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((((x * x) + (y * y)) - (z * z)) / (y * 2.0)) <= 0.0) tmp = -0.5 * ((z * z) / y); else tmp = 0.5 * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], 0.0], N[(-0.5 * N[(N[(z * z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(0.5 * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq 0:\\
\;\;\;\;-0.5 \cdot \frac{z \cdot z}{y}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot y\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0Initial program 71.4%
Taylor expanded in z around inf
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6425.2
Applied rewrites25.2%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 65.1%
Taylor expanded in y around inf
lower-*.f6428.7
Applied rewrites28.7%
(FPCore (x y z) :precision binary64 (* 0.5 y))
double code(double x, double y, double z) {
return 0.5 * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * y
end function
public static double code(double x, double y, double z) {
return 0.5 * y;
}
def code(x, y, z): return 0.5 * y
function code(x, y, z) return Float64(0.5 * y) end
function tmp = code(x, y, z) tmp = 0.5 * y; end
code[x_, y_, z_] := N[(0.5 * y), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot y
\end{array}
Initial program 67.8%
Taylor expanded in y around inf
lower-*.f6434.7
Applied rewrites34.7%
(FPCore (x y z) :precision binary64 (- (* y 0.5) (* (* (/ 0.5 y) (+ z x)) (- z x))))
double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y * 0.5d0) - (((0.5d0 / y) * (z + x)) * (z - x))
end function
public static double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
def code(x, y, z): return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x))
function code(x, y, z) return Float64(Float64(y * 0.5) - Float64(Float64(Float64(0.5 / y) * Float64(z + x)) * Float64(z - x))) end
function tmp = code(x, y, z) tmp = (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x)); end
code[x_, y_, z_] := N[(N[(y * 0.5), $MachinePrecision] - N[(N[(N[(0.5 / y), $MachinePrecision] * N[(z + x), $MachinePrecision]), $MachinePrecision] * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot 0.5 - \left(\frac{0.5}{y} \cdot \left(z + x\right)\right) \cdot \left(z - x\right)
\end{array}
herbie shell --seed 2024326
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, A"
:precision binary64
:alt
(! :herbie-platform default (- (* y 1/2) (* (* (/ 1/2 y) (+ z x)) (- z x))))
(/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))