
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
def code(x, y): return ((x * x) + ((x * 2.0) * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * x) + ((x * 2.0) * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
def code(x, y): return ((x * x) + ((x * 2.0) * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * x) + ((x * 2.0) * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (* (+ y x) (+ y x)))
double code(double x, double y) {
return (y + x) * (y + x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + x) * (y + x)
end function
public static double code(double x, double y) {
return (y + x) * (y + x);
}
def code(x, y): return (y + x) * (y + x)
function code(x, y) return Float64(Float64(y + x) * Float64(y + x)) end
function tmp = code(x, y) tmp = (y + x) * (y + x); end
code[x_, y_] := N[(N[(y + x), $MachinePrecision] * N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + x\right) \cdot \left(y + x\right)
\end{array}
Initial program 93.7%
Taylor expanded in x around 0
+-commutativeN/A
+-commutativeN/A
distribute-lft-inN/A
count-2-revN/A
distribute-lft-inN/A
unpow2N/A
associate-+l+N/A
associate-+r+N/A
unpow2N/A
distribute-rgt-outN/A
unpow2N/A
distribute-lft-outN/A
distribute-rgt-outN/A
lower-*.f64N/A
lower-+.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (if (<= x -1.9e-142) (* x x) (* y y)))
double code(double x, double y) {
double tmp;
if (x <= -1.9e-142) {
tmp = x * x;
} else {
tmp = y * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.9d-142)) then
tmp = x * x
else
tmp = y * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.9e-142) {
tmp = x * x;
} else {
tmp = y * y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.9e-142: tmp = x * x else: tmp = y * y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.9e-142) tmp = Float64(x * x); else tmp = Float64(y * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.9e-142) tmp = x * x; else tmp = y * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.9e-142], N[(x * x), $MachinePrecision], N[(y * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.9 \cdot 10^{-142}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot y\\
\end{array}
\end{array}
if x < -1.89999999999999986e-142Initial program 94.2%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6440.2
Applied rewrites40.2%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6470.9
Applied rewrites70.9%
if -1.89999999999999986e-142 < x Initial program 93.4%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6474.6
Applied rewrites74.6%
(FPCore (x y) :precision binary64 (* x x))
double code(double x, double y) {
return x * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * x
end function
public static double code(double x, double y) {
return x * x;
}
def code(x, y): return x * x
function code(x, y) return Float64(x * x) end
function tmp = code(x, y) tmp = x * x; end
code[x_, y_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 93.7%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6460.6
Applied rewrites60.6%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6453.7
Applied rewrites53.7%
(FPCore (x y) :precision binary64 (+ (* x x) (+ (* y y) (* (* x y) 2.0))))
double code(double x, double y) {
return (x * x) + ((y * y) + ((x * y) * 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + ((y * y) + ((x * y) * 2.0d0))
end function
public static double code(double x, double y) {
return (x * x) + ((y * y) + ((x * y) * 2.0));
}
def code(x, y): return (x * x) + ((y * y) + ((x * y) * 2.0))
function code(x, y) return Float64(Float64(x * x) + Float64(Float64(y * y) + Float64(Float64(x * y) * 2.0))) end
function tmp = code(x, y) tmp = (x * x) + ((y * y) + ((x * y) * 2.0)); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \left(y \cdot y + \left(x \cdot y\right) \cdot 2\right)
\end{array}
herbie shell --seed 2024326
(FPCore (x y)
:name "Examples.Basics.ProofTests:f4 from sbv-4.4"
:precision binary64
:alt
(! :herbie-platform default (+ (* x x) (+ (* y y) (* (* x y) 2))))
(+ (+ (* x x) (* (* x 2.0) y)) (* y y)))