
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- y))))
(if (<= t_0 -6e+55)
t_1
(if (<= t_0 5e-108)
(/ x z)
(if (<= t_0 0.2)
(/ (- y) z)
(if (<= t_0 2.0) (+ (/ z y) 1.0) (if (<= t_0 1e+58) (/ x z) t_1)))))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / -y;
double tmp;
if (t_0 <= -6e+55) {
tmp = t_1;
} else if (t_0 <= 5e-108) {
tmp = x / z;
} else if (t_0 <= 0.2) {
tmp = -y / z;
} else if (t_0 <= 2.0) {
tmp = (z / y) + 1.0;
} else if (t_0 <= 1e+58) {
tmp = x / z;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / -y
if (t_0 <= (-6d+55)) then
tmp = t_1
else if (t_0 <= 5d-108) then
tmp = x / z
else if (t_0 <= 0.2d0) then
tmp = -y / z
else if (t_0 <= 2.0d0) then
tmp = (z / y) + 1.0d0
else if (t_0 <= 1d+58) then
tmp = x / z
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / -y;
double tmp;
if (t_0 <= -6e+55) {
tmp = t_1;
} else if (t_0 <= 5e-108) {
tmp = x / z;
} else if (t_0 <= 0.2) {
tmp = -y / z;
} else if (t_0 <= 2.0) {
tmp = (z / y) + 1.0;
} else if (t_0 <= 1e+58) {
tmp = x / z;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / -y tmp = 0 if t_0 <= -6e+55: tmp = t_1 elif t_0 <= 5e-108: tmp = x / z elif t_0 <= 0.2: tmp = -y / z elif t_0 <= 2.0: tmp = (z / y) + 1.0 elif t_0 <= 1e+58: tmp = x / z else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(-y)) tmp = 0.0 if (t_0 <= -6e+55) tmp = t_1; elseif (t_0 <= 5e-108) tmp = Float64(x / z); elseif (t_0 <= 0.2) tmp = Float64(Float64(-y) / z); elseif (t_0 <= 2.0) tmp = Float64(Float64(z / y) + 1.0); elseif (t_0 <= 1e+58) tmp = Float64(x / z); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / -y; tmp = 0.0; if (t_0 <= -6e+55) tmp = t_1; elseif (t_0 <= 5e-108) tmp = x / z; elseif (t_0 <= 0.2) tmp = -y / z; elseif (t_0 <= 2.0) tmp = (z / y) + 1.0; elseif (t_0 <= 1e+58) tmp = x / z; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / (-y)), $MachinePrecision]}, If[LessEqual[t$95$0, -6e+55], t$95$1, If[LessEqual[t$95$0, 5e-108], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 0.2], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(N[(z / y), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[t$95$0, 1e+58], N[(x / z), $MachinePrecision], t$95$1]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{-y}\\
\mathbf{if}\;t\_0 \leq -6 \cdot 10^{+55}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-108}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 0.2:\\
\;\;\;\;\frac{-y}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{z}{y} + 1\\
\mathbf{elif}\;t\_0 \leq 10^{+58}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -6.00000000000000033e55 or 9.99999999999999944e57 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in y around inf
Applied rewrites62.3%
if -6.00000000000000033e55 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5e-108 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.99999999999999944e57Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6473.9
Applied rewrites73.9%
if 5e-108 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.20000000000000001Initial program 99.8%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6490.3
Applied rewrites90.3%
Taylor expanded in x around 0
Applied rewrites59.3%
if 0.20000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
associate--l-N/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6499.4
Applied rewrites99.4%
Taylor expanded in x around 0
Applied rewrites98.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- y))))
(if (<= t_0 -6e+55)
t_1
(if (<= t_0 5e-108)
(/ x z)
(if (<= t_0 0.2)
(/ (- y) z)
(if (<= t_0 2.0) 1.0 (if (<= t_0 1e+58) (/ x z) t_1)))))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / -y;
double tmp;
if (t_0 <= -6e+55) {
tmp = t_1;
} else if (t_0 <= 5e-108) {
tmp = x / z;
} else if (t_0 <= 0.2) {
tmp = -y / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else if (t_0 <= 1e+58) {
tmp = x / z;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / -y
if (t_0 <= (-6d+55)) then
tmp = t_1
else if (t_0 <= 5d-108) then
tmp = x / z
else if (t_0 <= 0.2d0) then
tmp = -y / z
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else if (t_0 <= 1d+58) then
tmp = x / z
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / -y;
double tmp;
if (t_0 <= -6e+55) {
tmp = t_1;
} else if (t_0 <= 5e-108) {
tmp = x / z;
} else if (t_0 <= 0.2) {
tmp = -y / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else if (t_0 <= 1e+58) {
tmp = x / z;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / -y tmp = 0 if t_0 <= -6e+55: tmp = t_1 elif t_0 <= 5e-108: tmp = x / z elif t_0 <= 0.2: tmp = -y / z elif t_0 <= 2.0: tmp = 1.0 elif t_0 <= 1e+58: tmp = x / z else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(-y)) tmp = 0.0 if (t_0 <= -6e+55) tmp = t_1; elseif (t_0 <= 5e-108) tmp = Float64(x / z); elseif (t_0 <= 0.2) tmp = Float64(Float64(-y) / z); elseif (t_0 <= 2.0) tmp = 1.0; elseif (t_0 <= 1e+58) tmp = Float64(x / z); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / -y; tmp = 0.0; if (t_0 <= -6e+55) tmp = t_1; elseif (t_0 <= 5e-108) tmp = x / z; elseif (t_0 <= 0.2) tmp = -y / z; elseif (t_0 <= 2.0) tmp = 1.0; elseif (t_0 <= 1e+58) tmp = x / z; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / (-y)), $MachinePrecision]}, If[LessEqual[t$95$0, -6e+55], t$95$1, If[LessEqual[t$95$0, 5e-108], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 0.2], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, If[LessEqual[t$95$0, 1e+58], N[(x / z), $MachinePrecision], t$95$1]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{-y}\\
\mathbf{if}\;t\_0 \leq -6 \cdot 10^{+55}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-108}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 0.2:\\
\;\;\;\;\frac{-y}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_0 \leq 10^{+58}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -6.00000000000000033e55 or 9.99999999999999944e57 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in y around inf
Applied rewrites62.3%
if -6.00000000000000033e55 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5e-108 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.99999999999999944e57Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6473.9
Applied rewrites73.9%
if 5e-108 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.20000000000000001Initial program 99.8%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6490.3
Applied rewrites90.3%
Taylor expanded in x around 0
Applied rewrites59.3%
if 0.20000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- y))))
(if (<= t_0 -6e+55)
t_1
(if (<= t_0 1e-11)
(/ x z)
(if (<= t_0 2.0) 1.0 (if (<= t_0 1e+58) (/ x z) t_1))))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / -y;
double tmp;
if (t_0 <= -6e+55) {
tmp = t_1;
} else if (t_0 <= 1e-11) {
tmp = x / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else if (t_0 <= 1e+58) {
tmp = x / z;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / -y
if (t_0 <= (-6d+55)) then
tmp = t_1
else if (t_0 <= 1d-11) then
tmp = x / z
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else if (t_0 <= 1d+58) then
tmp = x / z
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / -y;
double tmp;
if (t_0 <= -6e+55) {
tmp = t_1;
} else if (t_0 <= 1e-11) {
tmp = x / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else if (t_0 <= 1e+58) {
tmp = x / z;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / -y tmp = 0 if t_0 <= -6e+55: tmp = t_1 elif t_0 <= 1e-11: tmp = x / z elif t_0 <= 2.0: tmp = 1.0 elif t_0 <= 1e+58: tmp = x / z else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(-y)) tmp = 0.0 if (t_0 <= -6e+55) tmp = t_1; elseif (t_0 <= 1e-11) tmp = Float64(x / z); elseif (t_0 <= 2.0) tmp = 1.0; elseif (t_0 <= 1e+58) tmp = Float64(x / z); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / -y; tmp = 0.0; if (t_0 <= -6e+55) tmp = t_1; elseif (t_0 <= 1e-11) tmp = x / z; elseif (t_0 <= 2.0) tmp = 1.0; elseif (t_0 <= 1e+58) tmp = x / z; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / (-y)), $MachinePrecision]}, If[LessEqual[t$95$0, -6e+55], t$95$1, If[LessEqual[t$95$0, 1e-11], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, If[LessEqual[t$95$0, 1e+58], N[(x / z), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{-y}\\
\mathbf{if}\;t\_0 \leq -6 \cdot 10^{+55}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-11}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_0 \leq 10^{+58}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -6.00000000000000033e55 or 9.99999999999999944e57 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in y around inf
Applied rewrites62.3%
if -6.00000000000000033e55 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.99999999999999939e-12 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.99999999999999944e57Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6468.4
Applied rewrites68.4%
if 9.99999999999999939e-12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites94.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 -1e+20)
t_1
(if (<= t_0 1e-11)
(/ (- x y) z)
(if (<= t_0 2.0) (/ (- y) (- z y)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -1e+20) {
tmp = t_1;
} else if (t_0 <= 1e-11) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = -y / (z - y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= (-1d+20)) then
tmp = t_1
else if (t_0 <= 1d-11) then
tmp = (x - y) / z
else if (t_0 <= 2.0d0) then
tmp = -y / (z - y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -1e+20) {
tmp = t_1;
} else if (t_0 <= 1e-11) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = -y / (z - y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= -1e+20: tmp = t_1 elif t_0 <= 1e-11: tmp = (x - y) / z elif t_0 <= 2.0: tmp = -y / (z - y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -1e+20) tmp = t_1; elseif (t_0 <= 1e-11) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 2.0) tmp = Float64(Float64(-y) / Float64(z - y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -1e+20) tmp = t_1; elseif (t_0 <= 1e-11) tmp = (x - y) / z; elseif (t_0 <= 2.0) tmp = -y / (z - y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+20], t$95$1, If[LessEqual[t$95$0, 1e-11], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[((-y) / N[(z - y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+20}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-11}:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{-y}{z - y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e20 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6499.2
Applied rewrites99.2%
if -1e20 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.99999999999999939e-12Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
if 9.99999999999999939e-12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6499.1
Applied rewrites99.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 -1e+20)
t_1
(if (<= t_0 0.2) (/ (- x y) z) (if (<= t_0 2.0) (+ (/ z y) 1.0) t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -1e+20) {
tmp = t_1;
} else if (t_0 <= 0.2) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = (z / y) + 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= (-1d+20)) then
tmp = t_1
else if (t_0 <= 0.2d0) then
tmp = (x - y) / z
else if (t_0 <= 2.0d0) then
tmp = (z / y) + 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -1e+20) {
tmp = t_1;
} else if (t_0 <= 0.2) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = (z / y) + 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= -1e+20: tmp = t_1 elif t_0 <= 0.2: tmp = (x - y) / z elif t_0 <= 2.0: tmp = (z / y) + 1.0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -1e+20) tmp = t_1; elseif (t_0 <= 0.2) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 2.0) tmp = Float64(Float64(z / y) + 1.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -1e+20) tmp = t_1; elseif (t_0 <= 0.2) tmp = (x - y) / z; elseif (t_0 <= 2.0) tmp = (z / y) + 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+20], t$95$1, If[LessEqual[t$95$0, 0.2], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(N[(z / y), $MachinePrecision] + 1.0), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+20}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.2:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{z}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e20 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6499.2
Applied rewrites99.2%
if -1e20 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.20000000000000001Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6498.0
Applied rewrites98.0%
if 0.20000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
associate--l-N/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6499.4
Applied rewrites99.4%
Taylor expanded in x around 0
Applied rewrites98.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 5e-108)
t_1
(if (<= t_0 0.2) (/ (- y) z) (if (<= t_0 2.0) (+ (/ z y) 1.0) t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= 5e-108) {
tmp = t_1;
} else if (t_0 <= 0.2) {
tmp = -y / z;
} else if (t_0 <= 2.0) {
tmp = (z / y) + 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= 5d-108) then
tmp = t_1
else if (t_0 <= 0.2d0) then
tmp = -y / z
else if (t_0 <= 2.0d0) then
tmp = (z / y) + 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= 5e-108) {
tmp = t_1;
} else if (t_0 <= 0.2) {
tmp = -y / z;
} else if (t_0 <= 2.0) {
tmp = (z / y) + 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= 5e-108: tmp = t_1 elif t_0 <= 0.2: tmp = -y / z elif t_0 <= 2.0: tmp = (z / y) + 1.0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= 5e-108) tmp = t_1; elseif (t_0 <= 0.2) tmp = Float64(Float64(-y) / z); elseif (t_0 <= 2.0) tmp = Float64(Float64(z / y) + 1.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= 5e-108) tmp = t_1; elseif (t_0 <= 0.2) tmp = -y / z; elseif (t_0 <= 2.0) tmp = (z / y) + 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 5e-108], t$95$1, If[LessEqual[t$95$0, 0.2], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(N[(z / y), $MachinePrecision] + 1.0), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq 5 \cdot 10^{-108}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.2:\\
\;\;\;\;\frac{-y}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{z}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 5e-108 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6488.8
Applied rewrites88.8%
if 5e-108 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.20000000000000001Initial program 99.8%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6490.3
Applied rewrites90.3%
Taylor expanded in x around 0
Applied rewrites59.3%
if 0.20000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
associate--l-N/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6499.4
Applied rewrites99.4%
Taylor expanded in x around 0
Applied rewrites98.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y)))) (if (or (<= t_0 1e-11) (not (<= t_0 2.0))) (/ x z) 1.0)))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if ((t_0 <= 1e-11) || !(t_0 <= 2.0)) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if ((t_0 <= 1d-11) .or. (.not. (t_0 <= 2.0d0))) then
tmp = x / z
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if ((t_0 <= 1e-11) || !(t_0 <= 2.0)) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if (t_0 <= 1e-11) or not (t_0 <= 2.0): tmp = x / z else: tmp = 1.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_0 <= 1e-11) || !(t_0 <= 2.0)) tmp = Float64(x / z); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if ((t_0 <= 1e-11) || ~((t_0 <= 2.0))) tmp = x / z; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 1e-11], N[Not[LessEqual[t$95$0, 2.0]], $MachinePrecision]], N[(x / z), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq 10^{-11} \lor \neg \left(t\_0 \leq 2\right):\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 9.99999999999999939e-12 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6460.2
Applied rewrites60.2%
if 9.99999999999999939e-12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites94.3%
Final simplification72.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.75e-7) (not (<= y 1.12e-57))) (- 1.0 (/ x y)) (/ x z)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.75e-7) || !(y <= 1.12e-57)) {
tmp = 1.0 - (x / y);
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.75d-7)) .or. (.not. (y <= 1.12d-57))) then
tmp = 1.0d0 - (x / y)
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.75e-7) || !(y <= 1.12e-57)) {
tmp = 1.0 - (x / y);
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.75e-7) or not (y <= 1.12e-57): tmp = 1.0 - (x / y) else: tmp = x / z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.75e-7) || !(y <= 1.12e-57)) tmp = Float64(1.0 - Float64(x / y)); else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.75e-7) || ~((y <= 1.12e-57))) tmp = 1.0 - (x / y); else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.75e-7], N[Not[LessEqual[y, 1.12e-57]], $MachinePrecision]], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.75 \cdot 10^{-7} \lor \neg \left(y \leq 1.12 \cdot 10^{-57}\right):\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if y < -1.74999999999999992e-7 or 1.12e-57 < y Initial program 100.0%
Taylor expanded in y around inf
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
associate--l-N/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6478.0
Applied rewrites78.0%
Taylor expanded in x around inf
Applied rewrites78.2%
if -1.74999999999999992e-7 < y < 1.12e-57Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6471.9
Applied rewrites71.9%
Final simplification75.2%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites36.4%
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
herbie shell --seed 2024326
(FPCore (x y z)
:name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
(/ (- x y) (- z y)))