
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (/ z t) (/ z t) (* (/ x y) (/ x y))))
double code(double x, double y, double z, double t) {
return fma((z / t), (z / t), ((x / y) * (x / y)));
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(z / t), Float64(Float64(x / y) * Float64(x / y))) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)
\end{array}
Initial program 71.4%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6487.6
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
pow2N/A
lower-pow.f64N/A
lower-/.f6499.7
Applied rewrites99.7%
lift-pow.f64N/A
pow2N/A
lift-*.f6499.7
Applied rewrites99.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 2e-154)
(* (/ z t) (/ z t))
(if (<= t_1 5e+255)
(+ (* x (/ x (* y y))) (/ (* z z) (* t t)))
(if (<= t_1 INFINITY)
(/ (* (* (/ x y) x) t) (* t y))
(/ (* (/ z t) z) t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 2e-154) {
tmp = (z / t) * (z / t);
} else if (t_1 <= 5e+255) {
tmp = (x * (x / (y * y))) + ((z * z) / (t * t));
} else if (t_1 <= ((double) INFINITY)) {
tmp = (((x / y) * x) * t) / (t * y);
} else {
tmp = ((z / t) * z) / t;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 2e-154) {
tmp = (z / t) * (z / t);
} else if (t_1 <= 5e+255) {
tmp = (x * (x / (y * y))) + ((z * z) / (t * t));
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = (((x / y) * x) * t) / (t * y);
} else {
tmp = ((z / t) * z) / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) / (y * y) tmp = 0 if t_1 <= 2e-154: tmp = (z / t) * (z / t) elif t_1 <= 5e+255: tmp = (x * (x / (y * y))) + ((z * z) / (t * t)) elif t_1 <= math.inf: tmp = (((x / y) * x) * t) / (t * y) else: tmp = ((z / t) * z) / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 2e-154) tmp = Float64(Float64(z / t) * Float64(z / t)); elseif (t_1 <= 5e+255) tmp = Float64(Float64(x * Float64(x / Float64(y * y))) + Float64(Float64(z * z) / Float64(t * t))); elseif (t_1 <= Inf) tmp = Float64(Float64(Float64(Float64(x / y) * x) * t) / Float64(t * y)); else tmp = Float64(Float64(Float64(z / t) * z) / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) / (y * y); tmp = 0.0; if (t_1 <= 2e-154) tmp = (z / t) * (z / t); elseif (t_1 <= 5e+255) tmp = (x * (x / (y * y))) + ((z * z) / (t * t)); elseif (t_1 <= Inf) tmp = (((x / y) * x) * t) / (t * y); else tmp = ((z / t) * z) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-154], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+255], N[(N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] * t), $MachinePrecision] / N[(t * y), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z / t), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-154}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+255}:\\
\;\;\;\;x \cdot \frac{x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{\left(\frac{x}{y} \cdot x\right) \cdot t}{t \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t} \cdot z}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 1.9999999999999999e-154Initial program 70.9%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6488.7
Applied rewrites88.7%
Applied rewrites95.3%
if 1.9999999999999999e-154 < (/.f64 (*.f64 x x) (*.f64 y y)) < 5.0000000000000002e255Initial program 81.8%
lift-/.f64N/A
lift-*.f64N/A
sqr-neg-revN/A
associate-/l*N/A
lower-*.f64N/A
lower-neg.f64N/A
frac-2negN/A
remove-double-negN/A
lower-/.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6482.0
Applied rewrites82.0%
if 5.0000000000000002e255 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 82.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
frac-addN/A
lower-/.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lift-*.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6495.9
Applied rewrites95.9%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6434.5
Applied rewrites34.5%
Applied rewrites29.6%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6494.8
Applied rewrites94.8%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6466.0
Applied rewrites66.0%
Applied rewrites75.7%
Final simplification91.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 2e-154)
(* (/ z t) (/ z t))
(if (<= t_1 5e+255)
(+ t_1 (/ (* z z) (* t t)))
(if (<= t_1 INFINITY)
(/ (* (* (/ x y) x) t) (* t y))
(/ (* (/ z t) z) t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 2e-154) {
tmp = (z / t) * (z / t);
} else if (t_1 <= 5e+255) {
tmp = t_1 + ((z * z) / (t * t));
} else if (t_1 <= ((double) INFINITY)) {
tmp = (((x / y) * x) * t) / (t * y);
} else {
tmp = ((z / t) * z) / t;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 2e-154) {
tmp = (z / t) * (z / t);
} else if (t_1 <= 5e+255) {
tmp = t_1 + ((z * z) / (t * t));
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = (((x / y) * x) * t) / (t * y);
} else {
tmp = ((z / t) * z) / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) / (y * y) tmp = 0 if t_1 <= 2e-154: tmp = (z / t) * (z / t) elif t_1 <= 5e+255: tmp = t_1 + ((z * z) / (t * t)) elif t_1 <= math.inf: tmp = (((x / y) * x) * t) / (t * y) else: tmp = ((z / t) * z) / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 2e-154) tmp = Float64(Float64(z / t) * Float64(z / t)); elseif (t_1 <= 5e+255) tmp = Float64(t_1 + Float64(Float64(z * z) / Float64(t * t))); elseif (t_1 <= Inf) tmp = Float64(Float64(Float64(Float64(x / y) * x) * t) / Float64(t * y)); else tmp = Float64(Float64(Float64(z / t) * z) / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) / (y * y); tmp = 0.0; if (t_1 <= 2e-154) tmp = (z / t) * (z / t); elseif (t_1 <= 5e+255) tmp = t_1 + ((z * z) / (t * t)); elseif (t_1 <= Inf) tmp = (((x / y) * x) * t) / (t * y); else tmp = ((z / t) * z) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-154], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+255], N[(t$95$1 + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] * t), $MachinePrecision] / N[(t * y), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z / t), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-154}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+255}:\\
\;\;\;\;t\_1 + \frac{z \cdot z}{t \cdot t}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{\left(\frac{x}{y} \cdot x\right) \cdot t}{t \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t} \cdot z}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 1.9999999999999999e-154Initial program 70.9%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6488.7
Applied rewrites88.7%
Applied rewrites95.3%
if 1.9999999999999999e-154 < (/.f64 (*.f64 x x) (*.f64 y y)) < 5.0000000000000002e255Initial program 81.8%
if 5.0000000000000002e255 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 82.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
frac-addN/A
lower-/.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lift-*.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6495.9
Applied rewrites95.9%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6434.5
Applied rewrites34.5%
Applied rewrites29.6%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6494.8
Applied rewrites94.8%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6466.0
Applied rewrites66.0%
Applied rewrites75.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 2e-154)
(* (/ z t) (/ z t))
(if (<= t_1 INFINITY) (+ t_1 (* z (/ z (* t t)))) (/ (* (/ z t) z) t)))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 2e-154) {
tmp = (z / t) * (z / t);
} else if (t_1 <= ((double) INFINITY)) {
tmp = t_1 + (z * (z / (t * t)));
} else {
tmp = ((z / t) * z) / t;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 2e-154) {
tmp = (z / t) * (z / t);
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1 + (z * (z / (t * t)));
} else {
tmp = ((z / t) * z) / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) / (y * y) tmp = 0 if t_1 <= 2e-154: tmp = (z / t) * (z / t) elif t_1 <= math.inf: tmp = t_1 + (z * (z / (t * t))) else: tmp = ((z / t) * z) / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 2e-154) tmp = Float64(Float64(z / t) * Float64(z / t)); elseif (t_1 <= Inf) tmp = Float64(t_1 + Float64(z * Float64(z / Float64(t * t)))); else tmp = Float64(Float64(Float64(z / t) * z) / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) / (y * y); tmp = 0.0; if (t_1 <= 2e-154) tmp = (z / t) * (z / t); elseif (t_1 <= Inf) tmp = t_1 + (z * (z / (t * t))); else tmp = ((z / t) * z) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-154], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(t$95$1 + N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z / t), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-154}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1 + z \cdot \frac{z}{t \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t} \cdot z}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 1.9999999999999999e-154Initial program 70.9%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6488.7
Applied rewrites88.7%
Applied rewrites95.3%
if 1.9999999999999999e-154 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 82.0%
lift-/.f64N/A
lift-*.f64N/A
sqr-neg-revN/A
associate-/l*N/A
lower-*.f64N/A
lower-neg.f64N/A
frac-2negN/A
remove-double-negN/A
lower-/.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6488.8
Applied rewrites88.8%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6466.0
Applied rewrites66.0%
Applied rewrites75.7%
Final simplification90.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 2e+220)
(* (/ z t) (/ z t))
(if (<= t_1 INFINITY)
(/ (* (* (/ x y) x) t) (* t y))
(/ (* (/ z t) z) t)))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 2e+220) {
tmp = (z / t) * (z / t);
} else if (t_1 <= ((double) INFINITY)) {
tmp = (((x / y) * x) * t) / (t * y);
} else {
tmp = ((z / t) * z) / t;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 2e+220) {
tmp = (z / t) * (z / t);
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = (((x / y) * x) * t) / (t * y);
} else {
tmp = ((z / t) * z) / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) / (y * y) tmp = 0 if t_1 <= 2e+220: tmp = (z / t) * (z / t) elif t_1 <= math.inf: tmp = (((x / y) * x) * t) / (t * y) else: tmp = ((z / t) * z) / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 2e+220) tmp = Float64(Float64(z / t) * Float64(z / t)); elseif (t_1 <= Inf) tmp = Float64(Float64(Float64(Float64(x / y) * x) * t) / Float64(t * y)); else tmp = Float64(Float64(Float64(z / t) * z) / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) / (y * y); tmp = 0.0; if (t_1 <= 2e+220) tmp = (z / t) * (z / t); elseif (t_1 <= Inf) tmp = (((x / y) * x) * t) / (t * y); else tmp = ((z / t) * z) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+220], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] * t), $MachinePrecision] / N[(t * y), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z / t), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+220}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{\left(\frac{x}{y} \cdot x\right) \cdot t}{t \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t} \cdot z}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 2e220Initial program 74.3%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6475.9
Applied rewrites75.9%
Applied rewrites82.4%
if 2e220 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 82.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
frac-addN/A
lower-/.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lift-*.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6496.0
Applied rewrites96.0%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6434.8
Applied rewrites34.8%
Applied rewrites30.1%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6493.9
Applied rewrites93.9%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6466.0
Applied rewrites66.0%
Applied rewrites75.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 5e+255)
(+ (* (/ x y) (/ x y)) t_1)
(fma (/ z t) (/ z t) (* x (/ x (* y y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 5e+255) {
tmp = ((x / y) * (x / y)) + t_1;
} else {
tmp = fma((z / t), (z / t), (x * (x / (y * y))));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 5e+255) tmp = Float64(Float64(Float64(x / y) * Float64(x / y)) + t_1); else tmp = fma(Float64(z / t), Float64(z / t), Float64(x * Float64(x / Float64(y * y)))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e+255], N[(N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{+255}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y} + t\_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, x \cdot \frac{x}{y \cdot y}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 5.0000000000000002e255Initial program 84.0%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6496.2
Applied rewrites96.2%
if 5.0000000000000002e255 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 59.2%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6487.7
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
pow2N/A
lower-pow.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
lift-pow.f64N/A
pow2N/A
lift-/.f64N/A
lift-/.f64N/A
frac-timesN/A
sqr-neg-revN/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
sqr-neg-revN/A
distribute-lft-neg-outN/A
distribute-rgt-neg-inN/A
lift-*.f64N/A
frac-2neg-revN/A
lower-/.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6496.2
Applied rewrites96.2%
Final simplification96.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 INFINITY)
(fma (/ z t) (/ z t) t_1)
(+ (* (/ x y) (/ x y)) (/ (* z z) (* t t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = fma((z / t), (z / t), t_1);
} else {
tmp = ((x / y) * (x / y)) + ((z * z) / (t * t));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= Inf) tmp = fma(Float64(z / t), Float64(z / t), t_1); else tmp = Float64(Float64(Float64(x / y) * Float64(x / y)) + Float64(Float64(z * z) / Float64(t * t))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y} + \frac{z \cdot z}{t \cdot t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 77.5%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6495.1
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
pow2N/A
lower-pow.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
lift-pow.f64N/A
pow2N/A
lift-/.f64N/A
lift-/.f64N/A
frac-timesN/A
lift-*.f64N/A
lift-*.f64N/A
lift-/.f6495.1
Applied rewrites95.1%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6479.8
Applied rewrites79.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* x x) (* y y)))) (if (<= t_1 INFINITY) (fma (/ z t) (/ z t) t_1) (/ (* (/ z t) z) t))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = fma((z / t), (z / t), t_1);
} else {
tmp = ((z / t) * z) / t;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= Inf) tmp = fma(Float64(z / t), Float64(z / t), t_1); else tmp = Float64(Float64(Float64(z / t) * z) / t); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(N[(z / t), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t} \cdot z}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 77.5%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6495.1
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
pow2N/A
lower-pow.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
lift-pow.f64N/A
pow2N/A
lift-/.f64N/A
lift-/.f64N/A
frac-timesN/A
lift-*.f64N/A
lift-*.f64N/A
lift-/.f6495.1
Applied rewrites95.1%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6466.0
Applied rewrites66.0%
Applied rewrites75.7%
(FPCore (x y z t) :precision binary64 (if (<= (* t t) 0.0) (fma (/ z t) (/ z t) (* x (/ x (* y y)))) (fma (/ (/ z t) t) z (* (/ (/ x y) y) x))))
double code(double x, double y, double z, double t) {
double tmp;
if ((t * t) <= 0.0) {
tmp = fma((z / t), (z / t), (x * (x / (y * y))));
} else {
tmp = fma(((z / t) / t), z, (((x / y) / y) * x));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(t * t) <= 0.0) tmp = fma(Float64(z / t), Float64(z / t), Float64(x * Float64(x / Float64(y * y)))); else tmp = fma(Float64(Float64(z / t) / t), z, Float64(Float64(Float64(x / y) / y) * x)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(t * t), $MachinePrecision], 0.0], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z / t), $MachinePrecision] / t), $MachinePrecision] * z + N[(N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \cdot t \leq 0:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, x \cdot \frac{x}{y \cdot y}\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{\frac{z}{t}}{t}, z, \frac{\frac{x}{y}}{y} \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 t t) < 0.0Initial program 56.2%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6486.4
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
pow2N/A
lower-pow.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
lift-pow.f64N/A
pow2N/A
lift-/.f64N/A
lift-/.f64N/A
frac-timesN/A
sqr-neg-revN/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
sqr-neg-revN/A
distribute-lft-neg-outN/A
distribute-rgt-neg-inN/A
lift-*.f64N/A
frac-2neg-revN/A
lower-/.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6495.5
Applied rewrites95.5%
if 0.0 < (*.f64 t t) Initial program 76.6%
Taylor expanded in x around 0
+-commutativeN/A
unpow2N/A
associate-*l/N/A
lower-fma.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6496.8
Applied rewrites96.8%
Final simplification96.5%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* x x) (* y y)) 1.08e+275) (* (/ z t) (/ z t)) (/ (/ (* z z) t) t)))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 1.08e+275) {
tmp = (z / t) * (z / t);
} else {
tmp = ((z * z) / t) / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * x) / (y * y)) <= 1.08d+275) then
tmp = (z / t) * (z / t)
else
tmp = ((z * z) / t) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 1.08e+275) {
tmp = (z / t) * (z / t);
} else {
tmp = ((z * z) / t) / t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * x) / (y * y)) <= 1.08e+275: tmp = (z / t) * (z / t) else: tmp = ((z * z) / t) / t return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x * x) / Float64(y * y)) <= 1.08e+275) tmp = Float64(Float64(z / t) * Float64(z / t)); else tmp = Float64(Float64(Float64(z * z) / t) / t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * x) / (y * y)) <= 1.08e+275) tmp = (z / t) * (z / t); else tmp = ((z * z) / t) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 1.08e+275], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z * z), $MachinePrecision] / t), $MachinePrecision] / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 1.08 \cdot 10^{+275}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z \cdot z}{t}}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 1.0800000000000001e275Initial program 74.8%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6475.2
Applied rewrites75.2%
Applied rewrites81.6%
if 1.0800000000000001e275 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 67.0%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6433.4
Applied rewrites33.4%
Applied rewrites37.2%
Applied rewrites40.2%
Final simplification63.6%
(FPCore (x y z t) :precision binary64 (* (/ z t) (/ z t)))
double code(double x, double y, double z, double t) {
return (z / t) * (z / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z / t) * (z / t)
end function
public static double code(double x, double y, double z, double t) {
return (z / t) * (z / t);
}
def code(x, y, z, t): return (z / t) * (z / t)
function code(x, y, z, t) return Float64(Float64(z / t) * Float64(z / t)) end
function tmp = code(x, y, z, t) tmp = (z / t) * (z / t); end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t} \cdot \frac{z}{t}
\end{array}
Initial program 71.4%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6457.1
Applied rewrites57.1%
Applied rewrites61.1%
(FPCore (x y z t) :precision binary64 (* (/ z (* t t)) z))
double code(double x, double y, double z, double t) {
return (z / (t * t)) * z;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z / (t * t)) * z
end function
public static double code(double x, double y, double z, double t) {
return (z / (t * t)) * z;
}
def code(x, y, z, t): return (z / (t * t)) * z
function code(x, y, z, t) return Float64(Float64(z / Float64(t * t)) * z) end
function tmp = code(x, y, z, t) tmp = (z / (t * t)) * z; end
code[x_, y_, z_, t_] := N[(N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t \cdot t} \cdot z
\end{array}
Initial program 71.4%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6457.1
Applied rewrites57.1%
Applied rewrites53.3%
(FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
double code(double x, double y, double z, double t) {
return pow((x / y), 2.0) + pow((z / t), 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
}
def code(x, y, z, t): return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
function code(x, y, z, t) return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0); end
code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
\end{array}
herbie shell --seed 2024326
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:alt
(! :herbie-platform default (+ (pow (/ x y) 2) (pow (/ z t) 2)))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))