
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
Initial program 75.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lower--.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
*-inversesN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
associate-/r*N/A
lift-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (* (+ x x) y))))
(if (<= x -2.7e+133)
(/ 0.5 y)
(if (<= x -1.4e-156)
t_0
(if (<= x 3.7e-177) (/ -0.5 x) (if (<= x 6.8e+115) t_0 (/ 0.5 y)))))))
double code(double x, double y) {
double t_0 = (x - y) / ((x + x) * y);
double tmp;
if (x <= -2.7e+133) {
tmp = 0.5 / y;
} else if (x <= -1.4e-156) {
tmp = t_0;
} else if (x <= 3.7e-177) {
tmp = -0.5 / x;
} else if (x <= 6.8e+115) {
tmp = t_0;
} else {
tmp = 0.5 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / ((x + x) * y)
if (x <= (-2.7d+133)) then
tmp = 0.5d0 / y
else if (x <= (-1.4d-156)) then
tmp = t_0
else if (x <= 3.7d-177) then
tmp = (-0.5d0) / x
else if (x <= 6.8d+115) then
tmp = t_0
else
tmp = 0.5d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / ((x + x) * y);
double tmp;
if (x <= -2.7e+133) {
tmp = 0.5 / y;
} else if (x <= -1.4e-156) {
tmp = t_0;
} else if (x <= 3.7e-177) {
tmp = -0.5 / x;
} else if (x <= 6.8e+115) {
tmp = t_0;
} else {
tmp = 0.5 / y;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / ((x + x) * y) tmp = 0 if x <= -2.7e+133: tmp = 0.5 / y elif x <= -1.4e-156: tmp = t_0 elif x <= 3.7e-177: tmp = -0.5 / x elif x <= 6.8e+115: tmp = t_0 else: tmp = 0.5 / y return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(Float64(x + x) * y)) tmp = 0.0 if (x <= -2.7e+133) tmp = Float64(0.5 / y); elseif (x <= -1.4e-156) tmp = t_0; elseif (x <= 3.7e-177) tmp = Float64(-0.5 / x); elseif (x <= 6.8e+115) tmp = t_0; else tmp = Float64(0.5 / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / ((x + x) * y); tmp = 0.0; if (x <= -2.7e+133) tmp = 0.5 / y; elseif (x <= -1.4e-156) tmp = t_0; elseif (x <= 3.7e-177) tmp = -0.5 / x; elseif (x <= 6.8e+115) tmp = t_0; else tmp = 0.5 / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(N[(x + x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.7e+133], N[(0.5 / y), $MachinePrecision], If[LessEqual[x, -1.4e-156], t$95$0, If[LessEqual[x, 3.7e-177], N[(-0.5 / x), $MachinePrecision], If[LessEqual[x, 6.8e+115], t$95$0, N[(0.5 / y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{\left(x + x\right) \cdot y}\\
\mathbf{if}\;x \leq -2.7 \cdot 10^{+133}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;x \leq -1.4 \cdot 10^{-156}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 3.7 \cdot 10^{-177}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;x \leq 6.8 \cdot 10^{+115}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{y}\\
\end{array}
\end{array}
if x < -2.7000000000000002e133 or 6.8000000000000001e115 < x Initial program 65.4%
Taylor expanded in x around inf
lower-/.f6486.5
Applied rewrites86.5%
if -2.7000000000000002e133 < x < -1.4000000000000001e-156 or 3.69999999999999993e-177 < x < 6.8000000000000001e115Initial program 88.8%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6488.8
Applied rewrites88.8%
if -1.4000000000000001e-156 < x < 3.69999999999999993e-177Initial program 61.5%
Taylor expanded in x around 0
lower-/.f6493.2
Applied rewrites93.2%
(FPCore (x y) :precision binary64 (if (or (<= x -2.5e+46) (not (<= x 1.85e-14))) (/ 0.5 y) (/ -0.5 x)))
double code(double x, double y) {
double tmp;
if ((x <= -2.5e+46) || !(x <= 1.85e-14)) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-2.5d+46)) .or. (.not. (x <= 1.85d-14))) then
tmp = 0.5d0 / y
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -2.5e+46) || !(x <= 1.85e-14)) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -2.5e+46) or not (x <= 1.85e-14): tmp = 0.5 / y else: tmp = -0.5 / x return tmp
function code(x, y) tmp = 0.0 if ((x <= -2.5e+46) || !(x <= 1.85e-14)) tmp = Float64(0.5 / y); else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -2.5e+46) || ~((x <= 1.85e-14))) tmp = 0.5 / y; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -2.5e+46], N[Not[LessEqual[x, 1.85e-14]], $MachinePrecision]], N[(0.5 / y), $MachinePrecision], N[(-0.5 / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.5 \cdot 10^{+46} \lor \neg \left(x \leq 1.85 \cdot 10^{-14}\right):\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if x < -2.5000000000000001e46 or 1.85000000000000001e-14 < x Initial program 76.0%
Taylor expanded in x around inf
lower-/.f6481.3
Applied rewrites81.3%
if -2.5000000000000001e46 < x < 1.85000000000000001e-14Initial program 73.9%
Taylor expanded in x around 0
lower-/.f6478.7
Applied rewrites78.7%
Final simplification80.0%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 75.0%
Taylor expanded in x around 0
lower-/.f6449.0
Applied rewrites49.0%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024326
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (- (/ 1/2 y) (/ 1/2 x)))
(/ (- x y) (* (* x 2.0) y)))