
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.2%
(FPCore (u v) :precision binary32 (if (<= (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v)))))) -1.0) (- (* (* u v) (/ (+ (/ (+ (/ 1.3333333333333333 v) 2.0) v) 2.0) v)) 1.0) 1.0))
float code(float u, float v) {
float tmp;
if ((v * logf((u + ((1.0f - u) * expf((-2.0f / v)))))) <= -1.0f) {
tmp = ((u * v) * (((((1.3333333333333333f / v) + 2.0f) / v) + 2.0f) / v)) - 1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v)))))) <= (-1.0e0)) then
tmp = ((u * v) * (((((1.3333333333333333e0 / v) + 2.0e0) / v) + 2.0e0) / v)) - 1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v)))))) <= Float32(-1.0)) tmp = Float32(Float32(Float32(u * v) * Float32(Float32(Float32(Float32(Float32(Float32(1.3333333333333333) / v) + Float32(2.0)) / v) + Float32(2.0)) / v)) - Float32(1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))) <= single(-1.0)) tmp = ((u * v) * (((((single(1.3333333333333333) / v) + single(2.0)) / v) + single(2.0)) / v)) - single(1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right) \leq -1:\\
\;\;\;\;\left(u \cdot v\right) \cdot \frac{\frac{\frac{1.3333333333333333}{v} + 2}{v} + 2}{v} - 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 91.6%
Taylor expanded in u around 0
lower--.f32N/A
associate-*r*N/A
lower-*.f32N/A
lower-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
lower-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3251.9
Applied rewrites55.1%
Applied rewrites66.2%
Taylor expanded in v around -inf
Applied rewrites67.4%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.8%
Taylor expanded in v around 0
Applied rewrites92.6%
Final simplification90.6%
(FPCore (u v) :precision binary32 (if (<= (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v)))))) -1.0) (- (* (* u v) (- (+ (+ (/ 2.0 (* v v)) (/ 2.0 v)) 1.0) 1.0)) 1.0) 1.0))
float code(float u, float v) {
float tmp;
if ((v * logf((u + ((1.0f - u) * expf((-2.0f / v)))))) <= -1.0f) {
tmp = ((u * v) * ((((2.0f / (v * v)) + (2.0f / v)) + 1.0f) - 1.0f)) - 1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v)))))) <= (-1.0e0)) then
tmp = ((u * v) * ((((2.0e0 / (v * v)) + (2.0e0 / v)) + 1.0e0) - 1.0e0)) - 1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v)))))) <= Float32(-1.0)) tmp = Float32(Float32(Float32(u * v) * Float32(Float32(Float32(Float32(Float32(2.0) / Float32(v * v)) + Float32(Float32(2.0) / v)) + Float32(1.0)) - Float32(1.0))) - Float32(1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))) <= single(-1.0)) tmp = ((u * v) * ((((single(2.0) / (v * v)) + (single(2.0) / v)) + single(1.0)) - single(1.0))) - single(1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right) \leq -1:\\
\;\;\;\;\left(u \cdot v\right) \cdot \left(\left(\left(\frac{2}{v \cdot v} + \frac{2}{v}\right) + 1\right) - 1\right) - 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 91.6%
Taylor expanded in u around 0
lower--.f32N/A
associate-*r*N/A
lower-*.f32N/A
lower-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
lower-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3251.9
Applied rewrites51.9%
Applied rewrites66.2%
Taylor expanded in v around inf
Applied rewrites64.6%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.8%
Taylor expanded in v around 0
Applied rewrites92.6%
(FPCore (u v) :precision binary32 (if (<= (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v)))))) -1.0) (- (* 2.0 (+ u (/ u v))) 1.0) 1.0))
float code(float u, float v) {
float tmp;
if ((v * logf((u + ((1.0f - u) * expf((-2.0f / v)))))) <= -1.0f) {
tmp = (2.0f * (u + (u / v))) - 1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v)))))) <= (-1.0e0)) then
tmp = (2.0e0 * (u + (u / v))) - 1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v)))))) <= Float32(-1.0)) tmp = Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) - Float32(1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))) <= single(-1.0)) tmp = (single(2.0) * (u + (u / v))) - single(1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right) \leq -1:\\
\;\;\;\;2 \cdot \left(u + \frac{u}{v}\right) - 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 91.6%
Taylor expanded in u around 0
lower--.f32N/A
associate-*r*N/A
lower-*.f32N/A
lower-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
lower-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3251.9
Applied rewrites51.9%
Taylor expanded in v around inf
Applied rewrites64.5%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.8%
Taylor expanded in v around 0
Applied rewrites92.6%
(FPCore (u v) :precision binary32 (if (<= (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v)))))) -1.0) (- (+ u u) 1.0) 1.0))
float code(float u, float v) {
float tmp;
if ((v * logf((u + ((1.0f - u) * expf((-2.0f / v)))))) <= -1.0f) {
tmp = (u + u) - 1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v)))))) <= (-1.0e0)) then
tmp = (u + u) - 1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v)))))) <= Float32(-1.0)) tmp = Float32(Float32(u + u) - Float32(1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))) <= single(-1.0)) tmp = (u + u) - single(1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right) \leq -1:\\
\;\;\;\;\left(u + u\right) - 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 91.6%
Taylor expanded in u around 0
lower--.f32N/A
associate-*r*N/A
lower-*.f32N/A
lower-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
lower-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3251.9
Applied rewrites51.9%
Taylor expanded in v around inf
Applied rewrites55.1%
Applied rewrites55.1%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.8%
Taylor expanded in v around 0
Applied rewrites92.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.5)
(+ 1.0 (* v (log (* (- u) (- (exp (/ -2.0 v)) 1.0)))))
(-
(*
(* u v)
(/
(+
(/
(+ (+ 2.0 (/ 0.6666666666666666 (* v v))) (/ 1.3333333333333333 v))
v)
2.0)
v))
1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f + (v * logf((-u * (expf((-2.0f / v)) - 1.0f))));
} else {
tmp = ((u * v) * (((((2.0f + (0.6666666666666666f / (v * v))) + (1.3333333333333333f / v)) / v) + 2.0f) / v)) - 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = 1.0e0 + (v * log((-u * (exp(((-2.0e0) / v)) - 1.0e0))))
else
tmp = ((u * v) * (((((2.0e0 + (0.6666666666666666e0 / (v * v))) + (1.3333333333333333e0 / v)) / v) + 2.0e0) / v)) - 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(Float32(-u) * Float32(exp(Float32(Float32(-2.0) / v)) - Float32(1.0)))))); else tmp = Float32(Float32(Float32(u * v) * Float32(Float32(Float32(Float32(Float32(Float32(2.0) + Float32(Float32(0.6666666666666666) / Float32(v * v))) + Float32(Float32(1.3333333333333333) / v)) / v) + Float32(2.0)) / v)) - Float32(1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0) + (v * log((-u * (exp((single(-2.0) / v)) - single(1.0))))); else tmp = ((u * v) * (((((single(2.0) + (single(0.6666666666666666) / (v * v))) + (single(1.3333333333333333) / v)) / v) + single(2.0)) / v)) - single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1 + v \cdot \log \left(\left(-u\right) \cdot \left(e^{\frac{-2}{v}} - 1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(u \cdot v\right) \cdot \frac{\frac{\left(2 + \frac{0.6666666666666666}{v \cdot v}\right) + \frac{1.3333333333333333}{v}}{v} + 2}{v} - 1\\
\end{array}
\end{array}
if v < 0.5Initial program 99.8%
Taylor expanded in u around -inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f32N/A
lower-neg.f32N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-expm1.f32N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3247.4
Applied rewrites46.6%
Applied rewrites98.6%
if 0.5 < v Initial program 91.1%
Taylor expanded in u around 0
lower--.f32N/A
associate-*r*N/A
lower-*.f32N/A
lower-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
lower-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3254.0
Applied rewrites57.9%
Taylor expanded in v around -inf
Applied rewrites71.5%
Final simplification96.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.11999999731779099)
(+ 1.0 (* v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u))))
(-
(*
(* u v)
(/
(+
(/
(+ (+ 2.0 (/ 0.6666666666666666 (* v v))) (/ 1.3333333333333333 v))
v)
2.0)
v))
1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.11999999731779099f) {
tmp = 1.0f + (v * logf(fmaf((1.0f - u), expf((-2.0f / v)), u)));
} else {
tmp = ((u * v) * (((((2.0f + (0.6666666666666666f / (v * v))) + (1.3333333333333333f / v)) / v) + 2.0f) / v)) - 1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.11999999731779099)) tmp = Float32(Float32(1.0) + Float32(v * log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)))); else tmp = Float32(Float32(Float32(u * v) * Float32(Float32(Float32(Float32(Float32(Float32(2.0) + Float32(Float32(0.6666666666666666) / Float32(v * v))) + Float32(Float32(1.3333333333333333) / v)) / v) + Float32(2.0)) / v)) - Float32(1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.11999999731779099:\\
\;\;\;\;1 + v \cdot \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(u \cdot v\right) \cdot \frac{\frac{\left(2 + \frac{0.6666666666666666}{v \cdot v}\right) + \frac{1.3333333333333333}{v}}{v} + 2}{v} - 1\\
\end{array}
\end{array}
if v < 0.119999997Initial program 99.9%
lift-+.f32N/A
+-commutativeN/A
lift-*.f32N/A
lower-fma.f3299.2
Applied rewrites99.2%
if 0.119999997 < v Initial program 92.1%
Taylor expanded in u around 0
lower--.f32N/A
associate-*r*N/A
lower-*.f32N/A
lower-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
lower-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3245.1
Applied rewrites45.1%
Taylor expanded in v around -inf
Applied rewrites60.6%
Final simplification95.4%
(FPCore (u v) :precision binary32 (if (<= (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v)))))) -1.0) -1.0 1.0))
float code(float u, float v) {
float tmp;
if ((v * logf((u + ((1.0f - u) * expf((-2.0f / v)))))) <= -1.0f) {
tmp = -1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v)))))) <= (-1.0e0)) then
tmp = -1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v)))))) <= Float32(-1.0)) tmp = Float32(-1.0); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))) <= single(-1.0)) tmp = single(-1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right) \leq -1:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 91.6%
Taylor expanded in u around 0
Applied rewrites44.3%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.8%
Taylor expanded in v around 0
Applied rewrites92.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.07000000029802322)
(+ 1.0 (* (log (fma (- 1.0 (/ 2.0 v)) (- 1.0 u) u)) v))
(-
(*
(* u v)
(/
(+
(/
(+ (+ 2.0 (/ 0.6666666666666666 (* v v))) (/ 1.3333333333333333 v))
v)
2.0)
v))
1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.07000000029802322f) {
tmp = 1.0f + (logf(fmaf((1.0f - (2.0f / v)), (1.0f - u), u)) * v);
} else {
tmp = ((u * v) * (((((2.0f + (0.6666666666666666f / (v * v))) + (1.3333333333333333f / v)) / v) + 2.0f) / v)) - 1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.07000000029802322)) tmp = Float32(Float32(1.0) + Float32(log(fma(Float32(Float32(1.0) - Float32(Float32(2.0) / v)), Float32(Float32(1.0) - u), u)) * v)); else tmp = Float32(Float32(Float32(u * v) * Float32(Float32(Float32(Float32(Float32(Float32(2.0) + Float32(Float32(0.6666666666666666) / Float32(v * v))) + Float32(Float32(1.3333333333333333) / v)) / v) + Float32(2.0)) / v)) - Float32(1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.07000000029802322:\\
\;\;\;\;1 + \log \left(\mathsf{fma}\left(1 - \frac{2}{v}, 1 - u, u\right)\right) \cdot v\\
\mathbf{else}:\\
\;\;\;\;\left(u \cdot v\right) \cdot \frac{\frac{\left(2 + \frac{0.6666666666666666}{v \cdot v}\right) + \frac{1.3333333333333333}{v}}{v} + 2}{v} - 1\\
\end{array}
\end{array}
if v < 0.0700000003Initial program 100.0%
lift-*.f32N/A
*-commutativeN/A
lower-*.f32100.0
lift-+.f32N/A
+-commutativeN/A
lift-*.f32N/A
*-commutativeN/A
lower-fma.f3299.7
Applied rewrites99.7%
Taylor expanded in v around inf
lower--.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3245.4
Applied rewrites47.2%
if 0.0700000003 < v Initial program 92.4%
Taylor expanded in u around 0
lower--.f32N/A
associate-*r*N/A
lower-*.f32N/A
lower-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
lower-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3241.1
Applied rewrites41.1%
Taylor expanded in v around -inf
Applied rewrites56.9%
Final simplification52.1%
(FPCore (u v)
:precision binary32
(if (<= v 0.11999999731779099)
1.0
(-
(*
(* u v)
(/
(+
(/
(+ (+ 2.0 (/ 0.6666666666666666 (* v v))) (/ 1.3333333333333333 v))
v)
2.0)
v))
1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.11999999731779099f) {
tmp = 1.0f;
} else {
tmp = ((u * v) * (((((2.0f + (0.6666666666666666f / (v * v))) + (1.3333333333333333f / v)) / v) + 2.0f) / v)) - 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.11999999731779099e0) then
tmp = 1.0e0
else
tmp = ((u * v) * (((((2.0e0 + (0.6666666666666666e0 / (v * v))) + (1.3333333333333333e0 / v)) / v) + 2.0e0) / v)) - 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.11999999731779099)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(u * v) * Float32(Float32(Float32(Float32(Float32(Float32(2.0) + Float32(Float32(0.6666666666666666) / Float32(v * v))) + Float32(Float32(1.3333333333333333) / v)) / v) + Float32(2.0)) / v)) - Float32(1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.11999999731779099)) tmp = single(1.0); else tmp = ((u * v) * (((((single(2.0) + (single(0.6666666666666666) / (v * v))) + (single(1.3333333333333333) / v)) / v) + single(2.0)) / v)) - single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.11999999731779099:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(u \cdot v\right) \cdot \frac{\frac{\left(2 + \frac{0.6666666666666666}{v \cdot v}\right) + \frac{1.3333333333333333}{v}}{v} + 2}{v} - 1\\
\end{array}
\end{array}
if v < 0.119999997Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites94.0%
if 0.119999997 < v Initial program 92.1%
Taylor expanded in u around 0
lower--.f32N/A
associate-*r*N/A
lower-*.f32N/A
lower-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
lower-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3245.1
Applied rewrites45.1%
Taylor expanded in v around -inf
Applied rewrites60.6%
Final simplification90.8%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.2%
Taylor expanded in u around 0
Applied rewrites6.4%
herbie shell --seed 2024326
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))