
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (+ y x) (- z) (+ y x)))
double code(double x, double y, double z) {
return fma((y + x), -z, (y + x));
}
function code(x, y, z) return fma(Float64(y + x), Float64(-z), Float64(y + x)) end
code[x_, y_, z_] := N[(N[(y + x), $MachinePrecision] * (-z) + N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y + x, -z, y + x\right)
\end{array}
Initial program 100.0%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-neg.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -100.0) (not (<= (- 1.0 z) 10000000.0))) (* (- z) x) (+ y x)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -100.0) || !((1.0 - z) <= 10000000.0)) {
tmp = -z * x;
} else {
tmp = y + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-100.0d0)) .or. (.not. ((1.0d0 - z) <= 10000000.0d0))) then
tmp = -z * x
else
tmp = y + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -100.0) || !((1.0 - z) <= 10000000.0)) {
tmp = -z * x;
} else {
tmp = y + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -100.0) or not ((1.0 - z) <= 10000000.0): tmp = -z * x else: tmp = y + x return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -100.0) || !(Float64(1.0 - z) <= 10000000.0)) tmp = Float64(Float64(-z) * x); else tmp = Float64(y + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -100.0) || ~(((1.0 - z) <= 10000000.0))) tmp = -z * x; else tmp = y + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -100.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 10000000.0]], $MachinePrecision]], N[((-z) * x), $MachinePrecision], N[(y + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -100 \lor \neg \left(1 - z \leq 10000000\right):\\
\;\;\;\;\left(-z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;y + x\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -100 or 1e7 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.2
Applied rewrites55.2%
Taylor expanded in z around inf
Applied rewrites54.1%
if -100 < (-.f64 #s(literal 1 binary64) z) < 1e7Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.7
Applied rewrites50.7%
Applied rewrites50.7%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6497.4
Applied rewrites97.4%
Final simplification76.3%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-220) (* (- 1.0 z) x) (if (<= (+ x y) 5e+67) (+ y x) (* (- y) z))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-220) {
tmp = (1.0 - z) * x;
} else if ((x + y) <= 5e+67) {
tmp = y + x;
} else {
tmp = -y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-2d-220)) then
tmp = (1.0d0 - z) * x
else if ((x + y) <= 5d+67) then
tmp = y + x
else
tmp = -y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-220) {
tmp = (1.0 - z) * x;
} else if ((x + y) <= 5e+67) {
tmp = y + x;
} else {
tmp = -y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -2e-220: tmp = (1.0 - z) * x elif (x + y) <= 5e+67: tmp = y + x else: tmp = -y * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-220) tmp = Float64(Float64(1.0 - z) * x); elseif (Float64(x + y) <= 5e+67) tmp = Float64(y + x); else tmp = Float64(Float64(-y) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -2e-220) tmp = (1.0 - z) * x; elseif ((x + y) <= 5e+67) tmp = y + x; else tmp = -y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-220], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], 5e+67], N[(y + x), $MachinePrecision], N[((-y) * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-220}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{elif}\;x + y \leq 5 \cdot 10^{+67}:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;\left(-y\right) \cdot z\\
\end{array}
\end{array}
if (+.f64 x y) < -1.99999999999999998e-220Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6454.9
Applied rewrites54.9%
if -1.99999999999999998e-220 < (+.f64 x y) < 4.99999999999999976e67Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6444.2
Applied rewrites44.2%
Applied rewrites44.2%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6458.6
Applied rewrites58.6%
if 4.99999999999999976e67 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6457.5
Applied rewrites57.5%
Taylor expanded in z around inf
Applied rewrites31.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -13.5) (not (<= z 1.0))) (* (- y) z) (+ y x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -13.5) || !(z <= 1.0)) {
tmp = -y * z;
} else {
tmp = y + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-13.5d0)) .or. (.not. (z <= 1.0d0))) then
tmp = -y * z
else
tmp = y + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -13.5) || !(z <= 1.0)) {
tmp = -y * z;
} else {
tmp = y + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -13.5) or not (z <= 1.0): tmp = -y * z else: tmp = y + x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -13.5) || !(z <= 1.0)) tmp = Float64(Float64(-y) * z); else tmp = Float64(y + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -13.5) || ~((z <= 1.0))) tmp = -y * z; else tmp = y + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -13.5], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[((-y) * z), $MachinePrecision], N[(y + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -13.5 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\left(-y\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;y + x\\
\end{array}
\end{array}
if z < -13.5 or 1 < z Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6448.7
Applied rewrites48.7%
Taylor expanded in z around inf
Applied rewrites48.7%
if -13.5 < z < 1Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6451.0
Applied rewrites51.0%
Applied rewrites51.1%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6498.1
Applied rewrites98.1%
Final simplification73.8%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-220) (* (- 1.0 z) x) (fma (- z) y y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-220) {
tmp = (1.0 - z) * x;
} else {
tmp = fma(-z, y, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-220) tmp = Float64(Float64(1.0 - z) * x); else tmp = fma(Float64(-z), y, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-220], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[((-z) * y + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-220}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -1.99999999999999998e-220Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6454.9
Applied rewrites54.9%
if -1.99999999999999998e-220 < (+.f64 x y) Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6451.7
Applied rewrites51.7%
Applied rewrites51.8%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-220) (* (- 1.0 z) x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-220) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-2d-220)) then
tmp = (1.0d0 - z) * x
else
tmp = (1.0d0 - z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-220) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -2e-220: tmp = (1.0 - z) * x else: tmp = (1.0 - z) * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-220) tmp = Float64(Float64(1.0 - z) * x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -2e-220) tmp = (1.0 - z) * x; else tmp = (1.0 - z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-220], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-220}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -1.99999999999999998e-220Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6454.9
Applied rewrites54.9%
if -1.99999999999999998e-220 < (+.f64 x y) Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6451.7
Applied rewrites51.7%
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (+ y x))
double code(double x, double y, double z) {
return y + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + x
end function
public static double code(double x, double y, double z) {
return y + x;
}
def code(x, y, z): return y + x
function code(x, y, z) return Float64(y + x) end
function tmp = code(x, y, z) tmp = y + x; end
code[x_, y_, z_] := N[(y + x), $MachinePrecision]
\begin{array}{l}
\\
y + x
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6449.9
Applied rewrites49.9%
Applied rewrites49.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6451.6
Applied rewrites51.6%
herbie shell --seed 2024326
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))