
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
(FPCore (x y z t a) :precision binary64 (fma a 120.0 (* (/ -60.0 (- t z)) (- x y))))
double code(double x, double y, double z, double t, double a) {
return fma(a, 120.0, ((-60.0 / (t - z)) * (x - y)));
}
function code(x, y, z, t, a) return fma(a, 120.0, Float64(Float64(-60.0 / Float64(t - z)) * Float64(x - y))) end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(-60.0 / N[(t - z), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, 120, \frac{-60}{t - z} \cdot \left(x - y\right)\right)
\end{array}
Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.8
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -1e+267)
(* (/ y (- z t)) -60.0)
(if (<= t_1 -5e+104)
(* (/ x (- z t)) 60.0)
(if (<= t_1 1e+128) (* 120.0 a) (/ (* -60.0 y) (- z t)))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+267) {
tmp = (y / (z - t)) * -60.0;
} else if (t_1 <= -5e+104) {
tmp = (x / (z - t)) * 60.0;
} else if (t_1 <= 1e+128) {
tmp = 120.0 * a;
} else {
tmp = (-60.0 * y) / (z - t);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-1d+267)) then
tmp = (y / (z - t)) * (-60.0d0)
else if (t_1 <= (-5d+104)) then
tmp = (x / (z - t)) * 60.0d0
else if (t_1 <= 1d+128) then
tmp = 120.0d0 * a
else
tmp = ((-60.0d0) * y) / (z - t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+267) {
tmp = (y / (z - t)) * -60.0;
} else if (t_1 <= -5e+104) {
tmp = (x / (z - t)) * 60.0;
} else if (t_1 <= 1e+128) {
tmp = 120.0 * a;
} else {
tmp = (-60.0 * y) / (z - t);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -1e+267: tmp = (y / (z - t)) * -60.0 elif t_1 <= -5e+104: tmp = (x / (z - t)) * 60.0 elif t_1 <= 1e+128: tmp = 120.0 * a else: tmp = (-60.0 * y) / (z - t) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -1e+267) tmp = Float64(Float64(y / Float64(z - t)) * -60.0); elseif (t_1 <= -5e+104) tmp = Float64(Float64(x / Float64(z - t)) * 60.0); elseif (t_1 <= 1e+128) tmp = Float64(120.0 * a); else tmp = Float64(Float64(-60.0 * y) / Float64(z - t)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -1e+267) tmp = (y / (z - t)) * -60.0; elseif (t_1 <= -5e+104) tmp = (x / (z - t)) * 60.0; elseif (t_1 <= 1e+128) tmp = 120.0 * a; else tmp = (-60.0 * y) / (z - t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+267], N[(N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision] * -60.0), $MachinePrecision], If[LessEqual[t$95$1, -5e+104], N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision], If[LessEqual[t$95$1, 1e+128], N[(120.0 * a), $MachinePrecision], N[(N[(-60.0 * y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+267}:\\
\;\;\;\;\frac{y}{z - t} \cdot -60\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{+104}:\\
\;\;\;\;\frac{x}{z - t} \cdot 60\\
\mathbf{elif}\;t\_1 \leq 10^{+128}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{-60 \cdot y}{z - t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999997e266Initial program 99.9%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6494.0
Applied rewrites94.0%
Taylor expanded in x around 0
Applied rewrites65.9%
if -9.9999999999999997e266 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -4.9999999999999997e104Initial program 99.6%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6458.5
Applied rewrites58.5%
if -4.9999999999999997e104 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.0000000000000001e128Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6465.8
Applied rewrites65.8%
if 1.0000000000000001e128 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6412.4
Applied rewrites12.4%
Taylor expanded in a around 0
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6487.6
Applied rewrites87.6%
Taylor expanded in x around 0
Applied rewrites52.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ y (- z t)) -60.0)) (t_2 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_2 -1e+267)
t_1
(if (<= t_2 -5e+104)
(* (/ x (- z t)) 60.0)
(if (<= t_2 1e+128) (* 120.0 a) t_1)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y / (z - t)) * -60.0;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+267) {
tmp = t_1;
} else if (t_2 <= -5e+104) {
tmp = (x / (z - t)) * 60.0;
} else if (t_2 <= 1e+128) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y / (z - t)) * (-60.0d0)
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-1d+267)) then
tmp = t_1
else if (t_2 <= (-5d+104)) then
tmp = (x / (z - t)) * 60.0d0
else if (t_2 <= 1d+128) then
tmp = 120.0d0 * a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y / (z - t)) * -60.0;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+267) {
tmp = t_1;
} else if (t_2 <= -5e+104) {
tmp = (x / (z - t)) * 60.0;
} else if (t_2 <= 1e+128) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y / (z - t)) * -60.0 t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -1e+267: tmp = t_1 elif t_2 <= -5e+104: tmp = (x / (z - t)) * 60.0 elif t_2 <= 1e+128: tmp = 120.0 * a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y / Float64(z - t)) * -60.0) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -1e+267) tmp = t_1; elseif (t_2 <= -5e+104) tmp = Float64(Float64(x / Float64(z - t)) * 60.0); elseif (t_2 <= 1e+128) tmp = Float64(120.0 * a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y / (z - t)) * -60.0; t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -1e+267) tmp = t_1; elseif (t_2 <= -5e+104) tmp = (x / (z - t)) * 60.0; elseif (t_2 <= 1e+128) tmp = 120.0 * a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision] * -60.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+267], t$95$1, If[LessEqual[t$95$2, -5e+104], N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision], If[LessEqual[t$95$2, 1e+128], N[(120.0 * a), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{z - t} \cdot -60\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+267}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq -5 \cdot 10^{+104}:\\
\;\;\;\;\frac{x}{z - t} \cdot 60\\
\mathbf{elif}\;t\_2 \leq 10^{+128}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999997e266 or 1.0000000000000001e128 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.8%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6489.6
Applied rewrites89.6%
Taylor expanded in x around 0
Applied rewrites56.4%
if -9.9999999999999997e266 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -4.9999999999999997e104Initial program 99.6%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6458.5
Applied rewrites58.5%
if -4.9999999999999997e104 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.0000000000000001e128Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6465.8
Applied rewrites65.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -1e+114)
(* (/ (- x y) (- z t)) 60.0)
(if (<= t_1 1e+128)
(fma (/ x (- z t)) 60.0 (* 120.0 a))
(* (- x y) (/ 60.0 (- z t)))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+114) {
tmp = ((x - y) / (z - t)) * 60.0;
} else if (t_1 <= 1e+128) {
tmp = fma((x / (z - t)), 60.0, (120.0 * a));
} else {
tmp = (x - y) * (60.0 / (z - t));
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -1e+114) tmp = Float64(Float64(Float64(x - y) / Float64(z - t)) * 60.0); elseif (t_1 <= 1e+128) tmp = fma(Float64(x / Float64(z - t)), 60.0, Float64(120.0 * a)); else tmp = Float64(Float64(x - y) * Float64(60.0 / Float64(z - t))); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+114], N[(N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision], If[LessEqual[t$95$1, 1e+128], N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] * N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+114}:\\
\;\;\;\;\frac{x - y}{z - t} \cdot 60\\
\mathbf{elif}\;t\_1 \leq 10^{+128}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{60}{z - t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1e114Initial program 99.8%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6489.3
Applied rewrites89.3%
if -1e114 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.0000000000000001e128Initial program 99.8%
Taylor expanded in y around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6484.6
Applied rewrites84.6%
if 1.0000000000000001e128 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.8%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6487.6
Applied rewrites87.6%
Applied rewrites87.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (or (<= t_1 -5e-43) (not (<= t_1 2e-58)))
(* (- x y) (/ 60.0 (- z t)))
(* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if ((t_1 <= -5e-43) || !(t_1 <= 2e-58)) {
tmp = (x - y) * (60.0 / (z - t));
} else {
tmp = 120.0 * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if ((t_1 <= (-5d-43)) .or. (.not. (t_1 <= 2d-58))) then
tmp = (x - y) * (60.0d0 / (z - t))
else
tmp = 120.0d0 * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if ((t_1 <= -5e-43) || !(t_1 <= 2e-58)) {
tmp = (x - y) * (60.0 / (z - t));
} else {
tmp = 120.0 * a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if (t_1 <= -5e-43) or not (t_1 <= 2e-58): tmp = (x - y) * (60.0 / (z - t)) else: tmp = 120.0 * a return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if ((t_1 <= -5e-43) || !(t_1 <= 2e-58)) tmp = Float64(Float64(x - y) * Float64(60.0 / Float64(z - t))); else tmp = Float64(120.0 * a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if ((t_1 <= -5e-43) || ~((t_1 <= 2e-58))) tmp = (x - y) * (60.0 / (z - t)); else tmp = 120.0 * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e-43], N[Not[LessEqual[t$95$1, 2e-58]], $MachinePrecision]], N[(N[(x - y), $MachinePrecision] * N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-43} \lor \neg \left(t\_1 \leq 2 \cdot 10^{-58}\right):\\
\;\;\;\;\left(x - y\right) \cdot \frac{60}{z - t}\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -5.00000000000000019e-43 or 2.0000000000000001e-58 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.7%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6471.7
Applied rewrites71.7%
Applied rewrites71.6%
if -5.00000000000000019e-43 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2.0000000000000001e-58Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6481.3
Applied rewrites81.3%
Final simplification75.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -5e-43)
(* (- x y) (/ 60.0 (- z t)))
(if (<= t_1 2e-58) (* 120.0 a) (* (/ (- x y) (- z t)) 60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e-43) {
tmp = (x - y) * (60.0 / (z - t));
} else if (t_1 <= 2e-58) {
tmp = 120.0 * a;
} else {
tmp = ((x - y) / (z - t)) * 60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-5d-43)) then
tmp = (x - y) * (60.0d0 / (z - t))
else if (t_1 <= 2d-58) then
tmp = 120.0d0 * a
else
tmp = ((x - y) / (z - t)) * 60.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e-43) {
tmp = (x - y) * (60.0 / (z - t));
} else if (t_1 <= 2e-58) {
tmp = 120.0 * a;
} else {
tmp = ((x - y) / (z - t)) * 60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -5e-43: tmp = (x - y) * (60.0 / (z - t)) elif t_1 <= 2e-58: tmp = 120.0 * a else: tmp = ((x - y) / (z - t)) * 60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -5e-43) tmp = Float64(Float64(x - y) * Float64(60.0 / Float64(z - t))); elseif (t_1 <= 2e-58) tmp = Float64(120.0 * a); else tmp = Float64(Float64(Float64(x - y) / Float64(z - t)) * 60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -5e-43) tmp = (x - y) * (60.0 / (z - t)); elseif (t_1 <= 2e-58) tmp = 120.0 * a; else tmp = ((x - y) / (z - t)) * 60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-43], N[(N[(x - y), $MachinePrecision] * N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-58], N[(120.0 * a), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-43}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{60}{z - t}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-58}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{z - t} \cdot 60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -5.00000000000000019e-43Initial program 99.7%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6472.1
Applied rewrites72.1%
Applied rewrites72.1%
if -5.00000000000000019e-43 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2.0000000000000001e-58Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6481.3
Applied rewrites81.3%
if 2.0000000000000001e-58 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.7%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6471.3
Applied rewrites71.3%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (or (<= t_1 -5e+104) (not (<= t_1 5e+155)))
(* (/ (- x y) (- t)) 60.0)
(* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if ((t_1 <= -5e+104) || !(t_1 <= 5e+155)) {
tmp = ((x - y) / -t) * 60.0;
} else {
tmp = 120.0 * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if ((t_1 <= (-5d+104)) .or. (.not. (t_1 <= 5d+155))) then
tmp = ((x - y) / -t) * 60.0d0
else
tmp = 120.0d0 * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if ((t_1 <= -5e+104) || !(t_1 <= 5e+155)) {
tmp = ((x - y) / -t) * 60.0;
} else {
tmp = 120.0 * a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if (t_1 <= -5e+104) or not (t_1 <= 5e+155): tmp = ((x - y) / -t) * 60.0 else: tmp = 120.0 * a return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if ((t_1 <= -5e+104) || !(t_1 <= 5e+155)) tmp = Float64(Float64(Float64(x - y) / Float64(-t)) * 60.0); else tmp = Float64(120.0 * a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if ((t_1 <= -5e+104) || ~((t_1 <= 5e+155))) tmp = ((x - y) / -t) * 60.0; else tmp = 120.0 * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e+104], N[Not[LessEqual[t$95$1, 5e+155]], $MachinePrecision]], N[(N[(N[(x - y), $MachinePrecision] / (-t)), $MachinePrecision] * 60.0), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+104} \lor \neg \left(t\_1 \leq 5 \cdot 10^{+155}\right):\\
\;\;\;\;\frac{x - y}{-t} \cdot 60\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -4.9999999999999997e104 or 4.9999999999999999e155 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.8%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6489.5
Applied rewrites89.5%
Taylor expanded in z around 0
Applied rewrites61.6%
if -4.9999999999999997e104 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.9999999999999999e155Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6465.0
Applied rewrites65.0%
Final simplification64.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (or (<= t_1 -5e+60) (not (<= t_1 1e+128)))
(* (/ y (- z t)) -60.0)
(* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if ((t_1 <= -5e+60) || !(t_1 <= 1e+128)) {
tmp = (y / (z - t)) * -60.0;
} else {
tmp = 120.0 * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if ((t_1 <= (-5d+60)) .or. (.not. (t_1 <= 1d+128))) then
tmp = (y / (z - t)) * (-60.0d0)
else
tmp = 120.0d0 * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if ((t_1 <= -5e+60) || !(t_1 <= 1e+128)) {
tmp = (y / (z - t)) * -60.0;
} else {
tmp = 120.0 * a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if (t_1 <= -5e+60) or not (t_1 <= 1e+128): tmp = (y / (z - t)) * -60.0 else: tmp = 120.0 * a return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if ((t_1 <= -5e+60) || !(t_1 <= 1e+128)) tmp = Float64(Float64(y / Float64(z - t)) * -60.0); else tmp = Float64(120.0 * a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if ((t_1 <= -5e+60) || ~((t_1 <= 1e+128))) tmp = (y / (z - t)) * -60.0; else tmp = 120.0 * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e+60], N[Not[LessEqual[t$95$1, 1e+128]], $MachinePrecision]], N[(N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision] * -60.0), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+60} \lor \neg \left(t\_1 \leq 10^{+128}\right):\\
\;\;\;\;\frac{y}{z - t} \cdot -60\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -4.99999999999999975e60 or 1.0000000000000001e128 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.7%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6484.6
Applied rewrites84.6%
Taylor expanded in x around 0
Applied rewrites49.0%
if -4.99999999999999975e60 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.0000000000000001e128Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6467.3
Applied rewrites67.3%
Final simplification61.3%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (or (<= t_1 -5e+104) (not (<= t_1 2e+191)))
(* x (/ -60.0 t))
(* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if ((t_1 <= -5e+104) || !(t_1 <= 2e+191)) {
tmp = x * (-60.0 / t);
} else {
tmp = 120.0 * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if ((t_1 <= (-5d+104)) .or. (.not. (t_1 <= 2d+191))) then
tmp = x * ((-60.0d0) / t)
else
tmp = 120.0d0 * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if ((t_1 <= -5e+104) || !(t_1 <= 2e+191)) {
tmp = x * (-60.0 / t);
} else {
tmp = 120.0 * a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if (t_1 <= -5e+104) or not (t_1 <= 2e+191): tmp = x * (-60.0 / t) else: tmp = 120.0 * a return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if ((t_1 <= -5e+104) || !(t_1 <= 2e+191)) tmp = Float64(x * Float64(-60.0 / t)); else tmp = Float64(120.0 * a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if ((t_1 <= -5e+104) || ~((t_1 <= 2e+191))) tmp = x * (-60.0 / t); else tmp = 120.0 * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e+104], N[Not[LessEqual[t$95$1, 2e+191]], $MachinePrecision]], N[(x * N[(-60.0 / t), $MachinePrecision]), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+104} \lor \neg \left(t\_1 \leq 2 \cdot 10^{+191}\right):\\
\;\;\;\;x \cdot \frac{-60}{t}\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -4.9999999999999997e104 or 2.00000000000000015e191 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6450.3
Applied rewrites50.3%
Taylor expanded in z around 0
Applied rewrites43.2%
Applied rewrites43.1%
if -4.9999999999999997e104 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2.00000000000000015e191Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6462.8
Applied rewrites62.8%
Final simplification58.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -5e+104)
(* (/ x t) -60.0)
(if (<= t_1 2e+191) (* 120.0 a) (* x (/ -60.0 t))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e+104) {
tmp = (x / t) * -60.0;
} else if (t_1 <= 2e+191) {
tmp = 120.0 * a;
} else {
tmp = x * (-60.0 / t);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-5d+104)) then
tmp = (x / t) * (-60.0d0)
else if (t_1 <= 2d+191) then
tmp = 120.0d0 * a
else
tmp = x * ((-60.0d0) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e+104) {
tmp = (x / t) * -60.0;
} else if (t_1 <= 2e+191) {
tmp = 120.0 * a;
} else {
tmp = x * (-60.0 / t);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -5e+104: tmp = (x / t) * -60.0 elif t_1 <= 2e+191: tmp = 120.0 * a else: tmp = x * (-60.0 / t) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -5e+104) tmp = Float64(Float64(x / t) * -60.0); elseif (t_1 <= 2e+191) tmp = Float64(120.0 * a); else tmp = Float64(x * Float64(-60.0 / t)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -5e+104) tmp = (x / t) * -60.0; elseif (t_1 <= 2e+191) tmp = 120.0 * a; else tmp = x * (-60.0 / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+104], N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision], If[LessEqual[t$95$1, 2e+191], N[(120.0 * a), $MachinePrecision], N[(x * N[(-60.0 / t), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+104}:\\
\;\;\;\;\frac{x}{t} \cdot -60\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+191}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{-60}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -4.9999999999999997e104Initial program 99.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6448.2
Applied rewrites48.2%
Taylor expanded in z around 0
Applied rewrites36.1%
if -4.9999999999999997e104 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2.00000000000000015e191Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6462.8
Applied rewrites62.8%
if 2.00000000000000015e191 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6453.3
Applied rewrites53.3%
Taylor expanded in z around 0
Applied rewrites53.1%
Applied rewrites53.2%
(FPCore (x y z t a)
:precision binary64
(if (<= (* a 120.0) -1e+90)
(fma (/ x t) -60.0 (* 120.0 a))
(if (or (<= (* a 120.0) -2e+16) (not (<= (* a 120.0) 4e-103)))
(+ (* (/ -60.0 z) y) (* a 120.0))
(* (/ (- x y) (- z t)) 60.0))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -1e+90) {
tmp = fma((x / t), -60.0, (120.0 * a));
} else if (((a * 120.0) <= -2e+16) || !((a * 120.0) <= 4e-103)) {
tmp = ((-60.0 / z) * y) + (a * 120.0);
} else {
tmp = ((x - y) / (z - t)) * 60.0;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 120.0) <= -1e+90) tmp = fma(Float64(x / t), -60.0, Float64(120.0 * a)); elseif ((Float64(a * 120.0) <= -2e+16) || !(Float64(a * 120.0) <= 4e-103)) tmp = Float64(Float64(Float64(-60.0 / z) * y) + Float64(a * 120.0)); else tmp = Float64(Float64(Float64(x - y) / Float64(z - t)) * 60.0); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -1e+90], N[(N[(x / t), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[N[(a * 120.0), $MachinePrecision], -2e+16], N[Not[LessEqual[N[(a * 120.0), $MachinePrecision], 4e-103]], $MachinePrecision]], N[(N[(N[(-60.0 / z), $MachinePrecision] * y), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 120 \leq -1 \cdot 10^{+90}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{t}, -60, 120 \cdot a\right)\\
\mathbf{elif}\;a \cdot 120 \leq -2 \cdot 10^{+16} \lor \neg \left(a \cdot 120 \leq 4 \cdot 10^{-103}\right):\\
\;\;\;\;\frac{-60}{z} \cdot y + a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{z - t} \cdot 60\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -9.99999999999999966e89Initial program 99.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6489.8
Applied rewrites89.8%
Taylor expanded in z around 0
Applied rewrites82.0%
if -9.99999999999999966e89 < (*.f64 a #s(literal 120 binary64)) < -2e16 or 3.99999999999999983e-103 < (*.f64 a #s(literal 120 binary64)) Initial program 99.9%
Taylor expanded in x around 0
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6488.2
Applied rewrites88.2%
Taylor expanded in z around inf
Applied rewrites79.2%
if -2e16 < (*.f64 a #s(literal 120 binary64)) < 3.99999999999999983e-103Initial program 99.7%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6478.8
Applied rewrites78.8%
Final simplification79.5%
(FPCore (x y z t a)
:precision binary64
(if (<= (* a 120.0) -1e+90)
(fma (/ x t) -60.0 (* 120.0 a))
(if (<= (* a 120.0) -2e+16)
(+ (* (/ -60.0 z) y) (* a 120.0))
(if (<= (* a 120.0) 4e-103)
(* (/ (- x y) (- z t)) 60.0)
(+ (/ y (* -0.016666666666666666 z)) (* a 120.0))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -1e+90) {
tmp = fma((x / t), -60.0, (120.0 * a));
} else if ((a * 120.0) <= -2e+16) {
tmp = ((-60.0 / z) * y) + (a * 120.0);
} else if ((a * 120.0) <= 4e-103) {
tmp = ((x - y) / (z - t)) * 60.0;
} else {
tmp = (y / (-0.016666666666666666 * z)) + (a * 120.0);
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 120.0) <= -1e+90) tmp = fma(Float64(x / t), -60.0, Float64(120.0 * a)); elseif (Float64(a * 120.0) <= -2e+16) tmp = Float64(Float64(Float64(-60.0 / z) * y) + Float64(a * 120.0)); elseif (Float64(a * 120.0) <= 4e-103) tmp = Float64(Float64(Float64(x - y) / Float64(z - t)) * 60.0); else tmp = Float64(Float64(y / Float64(-0.016666666666666666 * z)) + Float64(a * 120.0)); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -1e+90], N[(N[(x / t), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], -2e+16], N[(N[(N[(-60.0 / z), $MachinePrecision] * y), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 4e-103], N[(N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision], N[(N[(y / N[(-0.016666666666666666 * z), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 120 \leq -1 \cdot 10^{+90}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{t}, -60, 120 \cdot a\right)\\
\mathbf{elif}\;a \cdot 120 \leq -2 \cdot 10^{+16}:\\
\;\;\;\;\frac{-60}{z} \cdot y + a \cdot 120\\
\mathbf{elif}\;a \cdot 120 \leq 4 \cdot 10^{-103}:\\
\;\;\;\;\frac{x - y}{z - t} \cdot 60\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{-0.016666666666666666 \cdot z} + a \cdot 120\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -9.99999999999999966e89Initial program 99.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6489.8
Applied rewrites89.8%
Taylor expanded in z around 0
Applied rewrites82.0%
if -9.99999999999999966e89 < (*.f64 a #s(literal 120 binary64)) < -2e16Initial program 99.9%
Taylor expanded in x around 0
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6495.5
Applied rewrites95.5%
Taylor expanded in z around inf
Applied rewrites89.8%
if -2e16 < (*.f64 a #s(literal 120 binary64)) < 3.99999999999999983e-103Initial program 99.7%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6478.8
Applied rewrites78.8%
if 3.99999999999999983e-103 < (*.f64 a #s(literal 120 binary64)) Initial program 99.8%
Taylor expanded in x around 0
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6486.2
Applied rewrites86.2%
Applied rewrites86.2%
Taylor expanded in z around inf
Applied rewrites76.1%
Final simplification79.6%
(FPCore (x y z t a)
:precision binary64
(if (<= (* a 120.0) -5e-49)
(fma (/ x t) -60.0 (* 120.0 a))
(if (<= (* a 120.0) 4e-103)
(* (/ (- x y) (- z t)) 60.0)
(fma (/ x z) 60.0 (* 120.0 a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -5e-49) {
tmp = fma((x / t), -60.0, (120.0 * a));
} else if ((a * 120.0) <= 4e-103) {
tmp = ((x - y) / (z - t)) * 60.0;
} else {
tmp = fma((x / z), 60.0, (120.0 * a));
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 120.0) <= -5e-49) tmp = fma(Float64(x / t), -60.0, Float64(120.0 * a)); elseif (Float64(a * 120.0) <= 4e-103) tmp = Float64(Float64(Float64(x - y) / Float64(z - t)) * 60.0); else tmp = fma(Float64(x / z), 60.0, Float64(120.0 * a)); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -5e-49], N[(N[(x / t), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 4e-103], N[(N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision], N[(N[(x / z), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 120 \leq -5 \cdot 10^{-49}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{t}, -60, 120 \cdot a\right)\\
\mathbf{elif}\;a \cdot 120 \leq 4 \cdot 10^{-103}:\\
\;\;\;\;\frac{x - y}{z - t} \cdot 60\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 60, 120 \cdot a\right)\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -4.9999999999999999e-49Initial program 99.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6486.9
Applied rewrites86.9%
Taylor expanded in z around 0
Applied rewrites74.5%
if -4.9999999999999999e-49 < (*.f64 a #s(literal 120 binary64)) < 3.99999999999999983e-103Initial program 99.7%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6481.5
Applied rewrites81.5%
if 3.99999999999999983e-103 < (*.f64 a #s(literal 120 binary64)) Initial program 99.8%
Taylor expanded in y around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6482.2
Applied rewrites82.2%
Taylor expanded in z around inf
Applied rewrites70.8%
(FPCore (x y z t a)
:precision binary64
(if (<= (* a 120.0) -5e-49)
(fma (/ x t) -60.0 (* 120.0 a))
(if (<= (* a 120.0) 4e-103)
(* (/ (- x y) (- z t)) 60.0)
(fma a 120.0 (* (/ x z) 60.0)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -5e-49) {
tmp = fma((x / t), -60.0, (120.0 * a));
} else if ((a * 120.0) <= 4e-103) {
tmp = ((x - y) / (z - t)) * 60.0;
} else {
tmp = fma(a, 120.0, ((x / z) * 60.0));
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 120.0) <= -5e-49) tmp = fma(Float64(x / t), -60.0, Float64(120.0 * a)); elseif (Float64(a * 120.0) <= 4e-103) tmp = Float64(Float64(Float64(x - y) / Float64(z - t)) * 60.0); else tmp = fma(a, 120.0, Float64(Float64(x / z) * 60.0)); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -5e-49], N[(N[(x / t), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 4e-103], N[(N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision], N[(a * 120.0 + N[(N[(x / z), $MachinePrecision] * 60.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 120 \leq -5 \cdot 10^{-49}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{t}, -60, 120 \cdot a\right)\\
\mathbf{elif}\;a \cdot 120 \leq 4 \cdot 10^{-103}:\\
\;\;\;\;\frac{x - y}{z - t} \cdot 60\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{x}{z} \cdot 60\right)\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -4.9999999999999999e-49Initial program 99.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6486.9
Applied rewrites86.9%
Taylor expanded in z around 0
Applied rewrites74.5%
if -4.9999999999999999e-49 < (*.f64 a #s(literal 120 binary64)) < 3.99999999999999983e-103Initial program 99.7%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6481.5
Applied rewrites81.5%
if 3.99999999999999983e-103 < (*.f64 a #s(literal 120 binary64)) Initial program 99.8%
Taylor expanded in y around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6482.2
Applied rewrites82.2%
Taylor expanded in z around inf
Applied rewrites70.8%
Applied rewrites70.8%
(FPCore (x y z t a) :precision binary64 (if (or (<= x -5.9e+16) (not (<= x 4.6e+24))) (fma (/ x (- z t)) 60.0 (* 120.0 a)) (fma (/ y (- z t)) -60.0 (* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x <= -5.9e+16) || !(x <= 4.6e+24)) {
tmp = fma((x / (z - t)), 60.0, (120.0 * a));
} else {
tmp = fma((y / (z - t)), -60.0, (120.0 * a));
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if ((x <= -5.9e+16) || !(x <= 4.6e+24)) tmp = fma(Float64(x / Float64(z - t)), 60.0, Float64(120.0 * a)); else tmp = fma(Float64(y / Float64(z - t)), -60.0, Float64(120.0 * a)); end return tmp end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[x, -5.9e+16], N[Not[LessEqual[x, 4.6e+24]], $MachinePrecision]], N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.9 \cdot 10^{+16} \lor \neg \left(x \leq 4.6 \cdot 10^{+24}\right):\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)\\
\end{array}
\end{array}
if x < -5.9e16 or 4.5999999999999998e24 < x Initial program 99.8%
Taylor expanded in y around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6487.7
Applied rewrites87.7%
if -5.9e16 < x < 4.5999999999999998e24Initial program 99.8%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6493.2
Applied rewrites93.2%
Final simplification91.0%
(FPCore (x y z t a) :precision binary64 (if (or (<= y -1.35e+143) (not (<= y 1.36e+166))) (* (/ y (- z t)) -60.0) (fma (/ x t) -60.0 (* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -1.35e+143) || !(y <= 1.36e+166)) {
tmp = (y / (z - t)) * -60.0;
} else {
tmp = fma((x / t), -60.0, (120.0 * a));
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if ((y <= -1.35e+143) || !(y <= 1.36e+166)) tmp = Float64(Float64(y / Float64(z - t)) * -60.0); else tmp = fma(Float64(x / t), -60.0, Float64(120.0 * a)); end return tmp end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -1.35e+143], N[Not[LessEqual[y, 1.36e+166]], $MachinePrecision]], N[(N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision] * -60.0), $MachinePrecision], N[(N[(x / t), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.35 \cdot 10^{+143} \lor \neg \left(y \leq 1.36 \cdot 10^{+166}\right):\\
\;\;\;\;\frac{y}{z - t} \cdot -60\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{t}, -60, 120 \cdot a\right)\\
\end{array}
\end{array}
if y < -1.3500000000000001e143 or 1.36000000000000004e166 < y Initial program 99.8%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6473.4
Applied rewrites73.4%
Taylor expanded in x around 0
Applied rewrites69.1%
if -1.3500000000000001e143 < y < 1.36000000000000004e166Initial program 99.8%
Taylor expanded in y around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6488.3
Applied rewrites88.3%
Taylor expanded in z around 0
Applied rewrites63.2%
Final simplification64.6%
(FPCore (x y z t a) :precision binary64 (* 120.0 a))
double code(double x, double y, double z, double t, double a) {
return 120.0 * a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = 120.0d0 * a
end function
public static double code(double x, double y, double z, double t, double a) {
return 120.0 * a;
}
def code(x, y, z, t, a): return 120.0 * a
function code(x, y, z, t, a) return Float64(120.0 * a) end
function tmp = code(x, y, z, t, a) tmp = 120.0 * a; end
code[x_, y_, z_, t_, a_] := N[(120.0 * a), $MachinePrecision]
\begin{array}{l}
\\
120 \cdot a
\end{array}
Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6450.1
Applied rewrites50.1%
(FPCore (x y z t a) :precision binary64 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
def code(x, y, z, t, a): return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60}{\frac{z - t}{x - y}} + a \cdot 120
\end{array}
herbie shell --seed 2024325
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 60 (/ (- z t) (- x y))) (* a 120)))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))