
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
(FPCore (x) :precision binary64 (pow (+ (sqrt (+ 1.0 x)) (sqrt x)) -1.0))
double code(double x) {
return pow((sqrt((1.0 + x)) + sqrt(x)), -1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (sqrt((1.0d0 + x)) + sqrt(x)) ** (-1.0d0)
end function
public static double code(double x) {
return Math.pow((Math.sqrt((1.0 + x)) + Math.sqrt(x)), -1.0);
}
def code(x): return math.pow((math.sqrt((1.0 + x)) + math.sqrt(x)), -1.0)
function code(x) return Float64(sqrt(Float64(1.0 + x)) + sqrt(x)) ^ -1.0 end
function tmp = code(x) tmp = (sqrt((1.0 + x)) + sqrt(x)) ^ -1.0; end
code[x_] := N[Power[N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]
\begin{array}{l}
\\
{\left(\sqrt{1 + x} + \sqrt{x}\right)}^{-1}
\end{array}
Initial program 7.4%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6410.3
lift-+.f64N/A
+-commutativeN/A
lower-+.f6410.3
Applied rewrites10.3%
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
+-inversesN/A
metadata-eval99.5
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.5
Applied rewrites99.5%
Final simplification99.5%
(FPCore (x) :precision binary64 (let* ((t_0 (- (sqrt (+ x 1.0)) (sqrt x)))) (if (<= t_0 1e-5) (* (sqrt (pow x -1.0)) 0.5) t_0)))
double code(double x) {
double t_0 = sqrt((x + 1.0)) - sqrt(x);
double tmp;
if (t_0 <= 1e-5) {
tmp = sqrt(pow(x, -1.0)) * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt((x + 1.0d0)) - sqrt(x)
if (t_0 <= 1d-5) then
tmp = sqrt((x ** (-1.0d0))) * 0.5d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.sqrt((x + 1.0)) - Math.sqrt(x);
double tmp;
if (t_0 <= 1e-5) {
tmp = Math.sqrt(Math.pow(x, -1.0)) * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = math.sqrt((x + 1.0)) - math.sqrt(x) tmp = 0 if t_0 <= 1e-5: tmp = math.sqrt(math.pow(x, -1.0)) * 0.5 else: tmp = t_0 return tmp
function code(x) t_0 = Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) tmp = 0.0 if (t_0 <= 1e-5) tmp = Float64(sqrt((x ^ -1.0)) * 0.5); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = sqrt((x + 1.0)) - sqrt(x); tmp = 0.0; if (t_0 <= 1e-5) tmp = sqrt((x ^ -1.0)) * 0.5; else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 1e-5], N[(N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{x + 1} - \sqrt{x}\\
\mathbf{if}\;t\_0 \leq 10^{-5}:\\
\;\;\;\;\sqrt{{x}^{-1}} \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) < 1.00000000000000008e-5Initial program 5.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6499.3
Applied rewrites99.3%
if 1.00000000000000008e-5 < (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) Initial program 90.3%
Final simplification99.1%
(FPCore (x) :precision binary64 (* (sqrt (pow x -1.0)) 0.5))
double code(double x) {
return sqrt(pow(x, -1.0)) * 0.5;
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x ** (-1.0d0))) * 0.5d0
end function
public static double code(double x) {
return Math.sqrt(Math.pow(x, -1.0)) * 0.5;
}
def code(x): return math.sqrt(math.pow(x, -1.0)) * 0.5
function code(x) return Float64(sqrt((x ^ -1.0)) * 0.5) end
function tmp = code(x) tmp = sqrt((x ^ -1.0)) * 0.5; end
code[x_] := N[(N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{{x}^{-1}} \cdot 0.5
\end{array}
Initial program 7.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6497.5
Applied rewrites97.5%
Final simplification97.5%
(FPCore (x) :precision binary64 (pow (+ (sqrt x) 1.0) -1.0))
double code(double x) {
return pow((sqrt(x) + 1.0), -1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (sqrt(x) + 1.0d0) ** (-1.0d0)
end function
public static double code(double x) {
return Math.pow((Math.sqrt(x) + 1.0), -1.0);
}
def code(x): return math.pow((math.sqrt(x) + 1.0), -1.0)
function code(x) return Float64(sqrt(x) + 1.0) ^ -1.0 end
function tmp = code(x) tmp = (sqrt(x) + 1.0) ^ -1.0; end
code[x_] := N[Power[N[(N[Sqrt[x], $MachinePrecision] + 1.0), $MachinePrecision], -1.0], $MachinePrecision]
\begin{array}{l}
\\
{\left(\sqrt{x} + 1\right)}^{-1}
\end{array}
Initial program 7.4%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6410.3
lift-+.f64N/A
+-commutativeN/A
lower-+.f6410.3
Applied rewrites10.3%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6418.8
Applied rewrites18.8%
Final simplification18.8%
(FPCore (x) :precision binary64 (sqrt (pow x -1.0)))
double code(double x) {
return sqrt(pow(x, -1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x ** (-1.0d0)))
end function
public static double code(double x) {
return Math.sqrt(Math.pow(x, -1.0));
}
def code(x): return math.sqrt(math.pow(x, -1.0))
function code(x) return sqrt((x ^ -1.0)) end
function tmp = code(x) tmp = sqrt((x ^ -1.0)); end
code[x_] := N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{{x}^{-1}}
\end{array}
Initial program 7.4%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6410.3
lift-+.f64N/A
+-commutativeN/A
lower-+.f6410.3
Applied rewrites10.3%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6418.8
Applied rewrites18.8%
Taylor expanded in x around inf
Applied rewrites18.7%
Final simplification18.7%
(FPCore (x) :precision binary64 (/ (- (sqrt x) 1.0) x))
double code(double x) {
return (sqrt(x) - 1.0) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (sqrt(x) - 1.0d0) / x
end function
public static double code(double x) {
return (Math.sqrt(x) - 1.0) / x;
}
def code(x): return (math.sqrt(x) - 1.0) / x
function code(x) return Float64(Float64(sqrt(x) - 1.0) / x) end
function tmp = code(x) tmp = (sqrt(x) - 1.0) / x; end
code[x_] := N[(N[(N[Sqrt[x], $MachinePrecision] - 1.0), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt{x} - 1}{x}
\end{array}
Initial program 7.4%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6410.3
lift-+.f64N/A
+-commutativeN/A
lower-+.f6410.3
Applied rewrites10.3%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6418.8
Applied rewrites18.8%
Taylor expanded in x around inf
Applied rewrites18.8%
(FPCore (x) :precision binary64 (fma 0.5 x (- 1.0 (sqrt x))))
double code(double x) {
return fma(0.5, x, (1.0 - sqrt(x)));
}
function code(x) return fma(0.5, x, Float64(1.0 - sqrt(x))) end
code[x_] := N[(0.5 * x + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(0.5, x, 1 - \sqrt{x}\right)
\end{array}
Initial program 7.4%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f644.7
Applied rewrites4.7%
(FPCore (x) :precision binary64 (- (* 0.5 x) (sqrt x)))
double code(double x) {
return (0.5 * x) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (0.5d0 * x) - sqrt(x)
end function
public static double code(double x) {
return (0.5 * x) - Math.sqrt(x);
}
def code(x): return (0.5 * x) - math.sqrt(x)
function code(x) return Float64(Float64(0.5 * x) - sqrt(x)) end
function tmp = code(x) tmp = (0.5 * x) - sqrt(x); end
code[x_] := N[(N[(0.5 * x), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x - \sqrt{x}
\end{array}
Initial program 7.4%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f644.7
Applied rewrites4.7%
Taylor expanded in x around inf
Applied rewrites4.6%
(FPCore (x) :precision binary64 (- 1.0 (sqrt x)))
double code(double x) {
return 1.0 - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 - sqrt(x)
end function
public static double code(double x) {
return 1.0 - Math.sqrt(x);
}
def code(x): return 1.0 - math.sqrt(x)
function code(x) return Float64(1.0 - sqrt(x)) end
function tmp = code(x) tmp = 1.0 - sqrt(x); end
code[x_] := N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \sqrt{x}
\end{array}
Initial program 7.4%
Taylor expanded in x around 0
Applied rewrites1.6%
(FPCore (x) :precision binary64 (* (* x x) -0.125))
double code(double x) {
return (x * x) * -0.125;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x * x) * (-0.125d0)
end function
public static double code(double x) {
return (x * x) * -0.125;
}
def code(x): return (x * x) * -0.125
function code(x) return Float64(Float64(x * x) * -0.125) end
function tmp = code(x) tmp = (x * x) * -0.125; end
code[x_] := N[(N[(x * x), $MachinePrecision] * -0.125), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x\right) \cdot -0.125
\end{array}
Initial program 7.4%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f641.2
Applied rewrites1.2%
Taylor expanded in x around inf
Applied rewrites1.1%
(FPCore (x) :precision binary64 (* 0.5 (pow x -0.5)))
double code(double x) {
return 0.5 * pow(x, -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 * (x ** (-0.5d0))
end function
public static double code(double x) {
return 0.5 * Math.pow(x, -0.5);
}
def code(x): return 0.5 * math.pow(x, -0.5)
function code(x) return Float64(0.5 * (x ^ -0.5)) end
function tmp = code(x) tmp = 0.5 * (x ^ -0.5); end
code[x_] := N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot {x}^{-0.5}
\end{array}
herbie shell --seed 2024324
(FPCore (x)
:name "2sqrt (example 3.1)"
:precision binary64
:pre (and (> x 1.0) (< x 1e+308))
:alt
(! :herbie-platform default (* 1/2 (pow x -1/2)))
(- (sqrt (+ x 1.0)) (sqrt x)))