
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (- z t)) t))
double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) * (z - t)) + t
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
def code(x, y, z, t): return ((x / y) * (z - t)) + t
function code(x, y, z, t) return Float64(Float64(Float64(x / y) * Float64(z - t)) + t) end
function tmp = code(x, y, z, t) tmp = ((x / y) * (z - t)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot \left(z - t\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (- z t)) t))
double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) * (z - t)) + t
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
def code(x, y, z, t): return ((x / y) * (z - t)) + t
function code(x, y, z, t) return Float64(Float64(Float64(x / y) * Float64(z - t)) + t) end
function tmp = code(x, y, z, t) tmp = ((x / y) * (z - t)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot \left(z - t\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (+ (/ (- z t) (/ y x)) t))
double code(double x, double y, double z, double t) {
return ((z - t) / (y / x)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((z - t) / (y / x)) + t
end function
public static double code(double x, double y, double z, double t) {
return ((z - t) / (y / x)) + t;
}
def code(x, y, z, t): return ((z - t) / (y / x)) + t
function code(x, y, z, t) return Float64(Float64(Float64(z - t) / Float64(y / x)) + t) end
function tmp = code(x, y, z, t) tmp = ((z - t) / (y / x)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(z - t), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\frac{z - t}{\frac{y}{x}} + t
\end{array}
Initial program 97.9%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6498.0
Applied rewrites98.0%
(FPCore (x y z t) :precision binary64 (if (or (<= (/ x y) -4000000000000.0) (not (<= (/ x y) 1e-8))) (* (/ (- z t) y) x) (fma (/ x y) (- t) t)))
double code(double x, double y, double z, double t) {
double tmp;
if (((x / y) <= -4000000000000.0) || !((x / y) <= 1e-8)) {
tmp = ((z - t) / y) * x;
} else {
tmp = fma((x / y), -t, t);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if ((Float64(x / y) <= -4000000000000.0) || !(Float64(x / y) <= 1e-8)) tmp = Float64(Float64(Float64(z - t) / y) * x); else tmp = fma(Float64(x / y), Float64(-t), t); end return tmp end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(x / y), $MachinePrecision], -4000000000000.0], N[Not[LessEqual[N[(x / y), $MachinePrecision], 1e-8]], $MachinePrecision]], N[(N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * (-t) + t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -4000000000000 \lor \neg \left(\frac{x}{y} \leq 10^{-8}\right):\\
\;\;\;\;\frac{z - t}{y} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, -t, t\right)\\
\end{array}
\end{array}
if (/.f64 x y) < -4e12 or 1e-8 < (/.f64 x y) Initial program 97.1%
Taylor expanded in x around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6490.7
Applied rewrites90.7%
Applied rewrites94.2%
if -4e12 < (/.f64 x y) < 1e-8Initial program 98.8%
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6498.8
Applied rewrites98.8%
Taylor expanded in z around 0
mul-1-negN/A
lower-neg.f6480.6
Applied rewrites80.6%
Final simplification87.7%
(FPCore (x y z t) :precision binary64 (if (or (<= (/ x y) -4000000000000.0) (not (<= (/ x y) 1e-8))) (* (/ (- z t) y) x) (- t (* (/ x y) t))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x / y) <= -4000000000000.0) || !((x / y) <= 1e-8)) {
tmp = ((z - t) / y) * x;
} else {
tmp = t - ((x / y) * t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x / y) <= (-4000000000000.0d0)) .or. (.not. ((x / y) <= 1d-8))) then
tmp = ((z - t) / y) * x
else
tmp = t - ((x / y) * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x / y) <= -4000000000000.0) || !((x / y) <= 1e-8)) {
tmp = ((z - t) / y) * x;
} else {
tmp = t - ((x / y) * t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x / y) <= -4000000000000.0) or not ((x / y) <= 1e-8): tmp = ((z - t) / y) * x else: tmp = t - ((x / y) * t) return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(x / y) <= -4000000000000.0) || !(Float64(x / y) <= 1e-8)) tmp = Float64(Float64(Float64(z - t) / y) * x); else tmp = Float64(t - Float64(Float64(x / y) * t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x / y) <= -4000000000000.0) || ~(((x / y) <= 1e-8))) tmp = ((z - t) / y) * x; else tmp = t - ((x / y) * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(x / y), $MachinePrecision], -4000000000000.0], N[Not[LessEqual[N[(x / y), $MachinePrecision], 1e-8]], $MachinePrecision]], N[(N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision], N[(t - N[(N[(x / y), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -4000000000000 \lor \neg \left(\frac{x}{y} \leq 10^{-8}\right):\\
\;\;\;\;\frac{z - t}{y} \cdot x\\
\mathbf{else}:\\
\;\;\;\;t - \frac{x}{y} \cdot t\\
\end{array}
\end{array}
if (/.f64 x y) < -4e12 or 1e-8 < (/.f64 x y) Initial program 97.1%
Taylor expanded in x around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6490.7
Applied rewrites90.7%
Applied rewrites94.2%
if -4e12 < (/.f64 x y) < 1e-8Initial program 98.8%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6480.6
Applied rewrites80.6%
Final simplification87.7%
(FPCore (x y z t) :precision binary64 (if (<= z -4200000000.0) (* (/ z y) x) (if (<= z 3.8e-21) (* (/ (- x) y) t) (* (/ x y) z))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -4200000000.0) {
tmp = (z / y) * x;
} else if (z <= 3.8e-21) {
tmp = (-x / y) * t;
} else {
tmp = (x / y) * z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-4200000000.0d0)) then
tmp = (z / y) * x
else if (z <= 3.8d-21) then
tmp = (-x / y) * t
else
tmp = (x / y) * z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -4200000000.0) {
tmp = (z / y) * x;
} else if (z <= 3.8e-21) {
tmp = (-x / y) * t;
} else {
tmp = (x / y) * z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= -4200000000.0: tmp = (z / y) * x elif z <= 3.8e-21: tmp = (-x / y) * t else: tmp = (x / y) * z return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= -4200000000.0) tmp = Float64(Float64(z / y) * x); elseif (z <= 3.8e-21) tmp = Float64(Float64(Float64(-x) / y) * t); else tmp = Float64(Float64(x / y) * z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= -4200000000.0) tmp = (z / y) * x; elseif (z <= 3.8e-21) tmp = (-x / y) * t; else tmp = (x / y) * z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, -4200000000.0], N[(N[(z / y), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[z, 3.8e-21], N[(N[((-x) / y), $MachinePrecision] * t), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4200000000:\\
\;\;\;\;\frac{z}{y} \cdot x\\
\mathbf{elif}\;z \leq 3.8 \cdot 10^{-21}:\\
\;\;\;\;\frac{-x}{y} \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot z\\
\end{array}
\end{array}
if z < -4.2e9Initial program 98.6%
Taylor expanded in z around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6465.1
Applied rewrites65.1%
Applied rewrites65.1%
if -4.2e9 < z < 3.7999999999999998e-21Initial program 96.6%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6489.3
Applied rewrites89.3%
Taylor expanded in x around inf
Applied rewrites38.7%
Applied rewrites41.3%
if 3.7999999999999998e-21 < z Initial program 99.3%
Taylor expanded in z around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6466.0
Applied rewrites66.0%
(FPCore (x y z t) :precision binary64 (if (<= z -4200000000.0) (* (/ z y) x) (if (<= z 3.8e-21) (* (/ (- t) y) x) (* (/ x y) z))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -4200000000.0) {
tmp = (z / y) * x;
} else if (z <= 3.8e-21) {
tmp = (-t / y) * x;
} else {
tmp = (x / y) * z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-4200000000.0d0)) then
tmp = (z / y) * x
else if (z <= 3.8d-21) then
tmp = (-t / y) * x
else
tmp = (x / y) * z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -4200000000.0) {
tmp = (z / y) * x;
} else if (z <= 3.8e-21) {
tmp = (-t / y) * x;
} else {
tmp = (x / y) * z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= -4200000000.0: tmp = (z / y) * x elif z <= 3.8e-21: tmp = (-t / y) * x else: tmp = (x / y) * z return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= -4200000000.0) tmp = Float64(Float64(z / y) * x); elseif (z <= 3.8e-21) tmp = Float64(Float64(Float64(-t) / y) * x); else tmp = Float64(Float64(x / y) * z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= -4200000000.0) tmp = (z / y) * x; elseif (z <= 3.8e-21) tmp = (-t / y) * x; else tmp = (x / y) * z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, -4200000000.0], N[(N[(z / y), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[z, 3.8e-21], N[(N[((-t) / y), $MachinePrecision] * x), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4200000000:\\
\;\;\;\;\frac{z}{y} \cdot x\\
\mathbf{elif}\;z \leq 3.8 \cdot 10^{-21}:\\
\;\;\;\;\frac{-t}{y} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot z\\
\end{array}
\end{array}
if z < -4.2e9Initial program 98.6%
Taylor expanded in z around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6465.1
Applied rewrites65.1%
Applied rewrites65.1%
if -4.2e9 < z < 3.7999999999999998e-21Initial program 96.6%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6489.3
Applied rewrites89.3%
Taylor expanded in x around inf
Applied rewrites38.7%
if 3.7999999999999998e-21 < z Initial program 99.3%
Taylor expanded in z around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6466.0
Applied rewrites66.0%
(FPCore (x y z t) :precision binary64 (fma (/ x y) (- z t) t))
double code(double x, double y, double z, double t) {
return fma((x / y), (z - t), t);
}
function code(x, y, z, t) return fma(Float64(x / y), Float64(z - t), t) end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x}{y}, z - t, t\right)
\end{array}
Initial program 97.9%
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6497.9
Applied rewrites97.9%
(FPCore (x y z t) :precision binary64 (* (/ (- z t) y) x))
double code(double x, double y, double z, double t) {
return ((z - t) / y) * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((z - t) / y) * x
end function
public static double code(double x, double y, double z, double t) {
return ((z - t) / y) * x;
}
def code(x, y, z, t): return ((z - t) / y) * x
function code(x, y, z, t) return Float64(Float64(Float64(z - t) / y) * x) end
function tmp = code(x, y, z, t) tmp = ((z - t) / y) * x; end
code[x_, y_, z_, t_] := N[(N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\frac{z - t}{y} \cdot x
\end{array}
Initial program 97.9%
Taylor expanded in x around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.7
Applied rewrites55.7%
Applied rewrites59.0%
(FPCore (x y z t) :precision binary64 (* (/ x y) z))
double code(double x, double y, double z, double t) {
return (x / y) * z;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) * z
end function
public static double code(double x, double y, double z, double t) {
return (x / y) * z;
}
def code(x, y, z, t): return (x / y) * z
function code(x, y, z, t) return Float64(Float64(x / y) * z) end
function tmp = code(x, y, z, t) tmp = (x / y) * z; end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot z
\end{array}
Initial program 97.9%
Taylor expanded in z around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6442.6
Applied rewrites42.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (* (/ x y) (- z t)) t)))
(if (< z 2.759456554562692e-282)
t_1
(if (< z 2.326994450874436e-110) (+ (* x (/ (- z t) y)) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((x / y) * (z - t)) + t;
double tmp;
if (z < 2.759456554562692e-282) {
tmp = t_1;
} else if (z < 2.326994450874436e-110) {
tmp = (x * ((z - t) / y)) + t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((x / y) * (z - t)) + t
if (z < 2.759456554562692d-282) then
tmp = t_1
else if (z < 2.326994450874436d-110) then
tmp = (x * ((z - t) / y)) + t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((x / y) * (z - t)) + t;
double tmp;
if (z < 2.759456554562692e-282) {
tmp = t_1;
} else if (z < 2.326994450874436e-110) {
tmp = (x * ((z - t) / y)) + t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((x / y) * (z - t)) + t tmp = 0 if z < 2.759456554562692e-282: tmp = t_1 elif z < 2.326994450874436e-110: tmp = (x * ((z - t) / y)) + t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(x / y) * Float64(z - t)) + t) tmp = 0.0 if (z < 2.759456554562692e-282) tmp = t_1; elseif (z < 2.326994450874436e-110) tmp = Float64(Float64(x * Float64(Float64(z - t) / y)) + t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((x / y) * (z - t)) + t; tmp = 0.0; if (z < 2.759456554562692e-282) tmp = t_1; elseif (z < 2.326994450874436e-110) tmp = (x * ((z - t) / y)) + t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]}, If[Less[z, 2.759456554562692e-282], t$95$1, If[Less[z, 2.326994450874436e-110], N[(N[(x * N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} \cdot \left(z - t\right) + t\\
\mathbf{if}\;z < 2.759456554562692 \cdot 10^{-282}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 2.326994450874436 \cdot 10^{-110}:\\
\;\;\;\;x \cdot \frac{z - t}{y} + t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024324
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cget from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (if (< z 689864138640673/250000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* (/ x y) (- z t)) t) (if (< z 581748612718609/25000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* x (/ (- z t) y)) t) (+ (* (/ x y) (- z t)) t))))
(+ (* (/ x y) (- z t)) t))