Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1

Percentage Accurate: 96.8% → 96.8%
Time: 7.5s
Alternatives: 13
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x - y}{z - y} \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t):
	return ((x - y) / (z - y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x - y) / (z - y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y} \cdot t
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 13 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 96.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t):
	return ((x - y) / (z - y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x - y) / (z - y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y} \cdot t
\end{array}

Alternative 1: 96.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t):
	return ((x - y) / (z - y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x - y) / (z - y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y} \cdot t
\end{array}
Derivation
  1. Initial program 96.1%

    \[\frac{x - y}{z - y} \cdot t \]
  2. Add Preprocessing
  3. Add Preprocessing

Alternative 2: 79.5% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+24}:\\ \;\;\;\;\frac{-t}{y} \cdot x\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-16}:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{elif}\;t\_1 \leq 10^{+167}:\\ \;\;\;\;\frac{x}{-y} \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z}\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (- x y) (- z y))))
   (if (<= t_1 -2e+24)
     (* (/ (- t) y) x)
     (if (<= t_1 5e-16)
       (* (/ t z) (- x y))
       (if (<= t_1 2.0)
         (* 1.0 t)
         (if (<= t_1 1e+167) (* (/ x (- y)) t) (/ (* t x) z)))))))
double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double tmp;
	if (t_1 <= -2e+24) {
		tmp = (-t / y) * x;
	} else if (t_1 <= 5e-16) {
		tmp = (t / z) * (x - y);
	} else if (t_1 <= 2.0) {
		tmp = 1.0 * t;
	} else if (t_1 <= 1e+167) {
		tmp = (x / -y) * t;
	} else {
		tmp = (t * x) / z;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = (x - y) / (z - y)
    if (t_1 <= (-2d+24)) then
        tmp = (-t / y) * x
    else if (t_1 <= 5d-16) then
        tmp = (t / z) * (x - y)
    else if (t_1 <= 2.0d0) then
        tmp = 1.0d0 * t
    else if (t_1 <= 1d+167) then
        tmp = (x / -y) * t
    else
        tmp = (t * x) / z
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double tmp;
	if (t_1 <= -2e+24) {
		tmp = (-t / y) * x;
	} else if (t_1 <= 5e-16) {
		tmp = (t / z) * (x - y);
	} else if (t_1 <= 2.0) {
		tmp = 1.0 * t;
	} else if (t_1 <= 1e+167) {
		tmp = (x / -y) * t;
	} else {
		tmp = (t * x) / z;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = (x - y) / (z - y)
	tmp = 0
	if t_1 <= -2e+24:
		tmp = (-t / y) * x
	elif t_1 <= 5e-16:
		tmp = (t / z) * (x - y)
	elif t_1 <= 2.0:
		tmp = 1.0 * t
	elif t_1 <= 1e+167:
		tmp = (x / -y) * t
	else:
		tmp = (t * x) / z
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(x - y) / Float64(z - y))
	tmp = 0.0
	if (t_1 <= -2e+24)
		tmp = Float64(Float64(Float64(-t) / y) * x);
	elseif (t_1 <= 5e-16)
		tmp = Float64(Float64(t / z) * Float64(x - y));
	elseif (t_1 <= 2.0)
		tmp = Float64(1.0 * t);
	elseif (t_1 <= 1e+167)
		tmp = Float64(Float64(x / Float64(-y)) * t);
	else
		tmp = Float64(Float64(t * x) / z);
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = (x - y) / (z - y);
	tmp = 0.0;
	if (t_1 <= -2e+24)
		tmp = (-t / y) * x;
	elseif (t_1 <= 5e-16)
		tmp = (t / z) * (x - y);
	elseif (t_1 <= 2.0)
		tmp = 1.0 * t;
	elseif (t_1 <= 1e+167)
		tmp = (x / -y) * t;
	else
		tmp = (t * x) / z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+24], N[(N[((-t) / y), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 5e-16], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], If[LessEqual[t$95$1, 1e+167], N[(N[(x / (-y)), $MachinePrecision] * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+24}:\\
\;\;\;\;\frac{-t}{y} \cdot x\\

\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-16}:\\
\;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\

\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1 \cdot t\\

\mathbf{elif}\;t\_1 \leq 10^{+167}:\\
\;\;\;\;\frac{x}{-y} \cdot t\\

\mathbf{else}:\\
\;\;\;\;\frac{t \cdot x}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 5 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e24

    1. Initial program 95.3%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-*.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
      2. *-commutativeN/A

        \[\leadsto \color{blue}{t \cdot \frac{x - y}{z - y}} \]
      3. lift-/.f64N/A

        \[\leadsto t \cdot \color{blue}{\frac{x - y}{z - y}} \]
      4. clear-numN/A

        \[\leadsto t \cdot \color{blue}{\frac{1}{\frac{z - y}{x - y}}} \]
      5. un-div-invN/A

        \[\leadsto \color{blue}{\frac{t}{\frac{z - y}{x - y}}} \]
      6. div-invN/A

        \[\leadsto \frac{t}{\color{blue}{\left(z - y\right) \cdot \frac{1}{x - y}}} \]
      7. lift--.f64N/A

        \[\leadsto \frac{t}{\left(z - y\right) \cdot \frac{1}{\color{blue}{x - y}}} \]
      8. flip3--N/A

        \[\leadsto \frac{t}{\left(z - y\right) \cdot \frac{1}{\color{blue}{\frac{{x}^{3} - {y}^{3}}{x \cdot x + \left(y \cdot y + x \cdot y\right)}}}} \]
      9. clear-numN/A

        \[\leadsto \frac{t}{\left(z - y\right) \cdot \color{blue}{\frac{x \cdot x + \left(y \cdot y + x \cdot y\right)}{{x}^{3} - {y}^{3}}}} \]
      10. associate-/r*N/A

        \[\leadsto \color{blue}{\frac{\frac{t}{z - y}}{\frac{x \cdot x + \left(y \cdot y + x \cdot y\right)}{{x}^{3} - {y}^{3}}}} \]
      11. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{\frac{t}{z - y}}{\frac{x \cdot x + \left(y \cdot y + x \cdot y\right)}{{x}^{3} - {y}^{3}}}} \]
      12. lower-/.f64N/A

        \[\leadsto \frac{\color{blue}{\frac{t}{z - y}}}{\frac{x \cdot x + \left(y \cdot y + x \cdot y\right)}{{x}^{3} - {y}^{3}}} \]
      13. clear-numN/A

        \[\leadsto \frac{\frac{t}{z - y}}{\color{blue}{\frac{1}{\frac{{x}^{3} - {y}^{3}}{x \cdot x + \left(y \cdot y + x \cdot y\right)}}}} \]
      14. flip3--N/A

        \[\leadsto \frac{\frac{t}{z - y}}{\frac{1}{\color{blue}{x - y}}} \]
      15. lift--.f64N/A

        \[\leadsto \frac{\frac{t}{z - y}}{\frac{1}{\color{blue}{x - y}}} \]
      16. inv-powN/A

        \[\leadsto \frac{\frac{t}{z - y}}{\color{blue}{{\left(x - y\right)}^{-1}}} \]
      17. lower-pow.f6497.4

        \[\leadsto \frac{\frac{t}{z - y}}{\color{blue}{{\left(x - y\right)}^{-1}}} \]
    4. Applied rewrites97.4%

      \[\leadsto \color{blue}{\frac{\frac{t}{z - y}}{{\left(x - y\right)}^{-1}}} \]
    5. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
    6. Step-by-step derivation
      1. associate-*l/N/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
      4. lower--.f6497.5

        \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
    7. Applied rewrites97.5%

      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
    8. Taylor expanded in y around inf

      \[\leadsto \left(-1 \cdot \frac{t}{y}\right) \cdot x \]
    9. Step-by-step derivation
      1. Applied rewrites81.2%

        \[\leadsto \frac{-t}{y} \cdot x \]

      if -2e24 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000004e-16

      1. Initial program 94.5%

        \[\frac{x - y}{z - y} \cdot t \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
      4. Step-by-step derivation
        1. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
        2. *-commutativeN/A

          \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
        3. lower-*.f64N/A

          \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
        4. lower--.f6486.7

          \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
      5. Applied rewrites86.7%

        \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]
      6. Step-by-step derivation
        1. Applied rewrites94.1%

          \[\leadsto \color{blue}{\frac{t}{z} \cdot \left(x - y\right)} \]

        if 5.0000000000000004e-16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

        1. Initial program 99.9%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{1} \cdot t \]
        4. Step-by-step derivation
          1. Applied rewrites94.3%

            \[\leadsto \color{blue}{1} \cdot t \]

          if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e167

          1. Initial program 99.8%

            \[\frac{x - y}{z - y} \cdot t \]
          2. Add Preprocessing
          3. Taylor expanded in z around 0

            \[\leadsto \color{blue}{\left(-1 \cdot \frac{x - y}{y}\right)} \cdot t \]
          4. Step-by-step derivation
            1. div-subN/A

              \[\leadsto \left(-1 \cdot \color{blue}{\left(\frac{x}{y} - \frac{y}{y}\right)}\right) \cdot t \]
            2. sub-negN/A

              \[\leadsto \left(-1 \cdot \color{blue}{\left(\frac{x}{y} + \left(\mathsf{neg}\left(\frac{y}{y}\right)\right)\right)}\right) \cdot t \]
            3. *-inversesN/A

              \[\leadsto \left(-1 \cdot \left(\frac{x}{y} + \left(\mathsf{neg}\left(\color{blue}{1}\right)\right)\right)\right) \cdot t \]
            4. metadata-evalN/A

              \[\leadsto \left(-1 \cdot \left(\frac{x}{y} + \color{blue}{-1}\right)\right) \cdot t \]
            5. +-commutativeN/A

              \[\leadsto \left(-1 \cdot \color{blue}{\left(-1 + \frac{x}{y}\right)}\right) \cdot t \]
            6. distribute-lft-inN/A

              \[\leadsto \color{blue}{\left(-1 \cdot -1 + -1 \cdot \frac{x}{y}\right)} \cdot t \]
            7. metadata-evalN/A

              \[\leadsto \left(\color{blue}{1} + -1 \cdot \frac{x}{y}\right) \cdot t \]
            8. mul-1-negN/A

              \[\leadsto \left(1 + \color{blue}{\left(\mathsf{neg}\left(\frac{x}{y}\right)\right)}\right) \cdot t \]
            9. unsub-negN/A

              \[\leadsto \color{blue}{\left(1 - \frac{x}{y}\right)} \cdot t \]
            10. lower--.f64N/A

              \[\leadsto \color{blue}{\left(1 - \frac{x}{y}\right)} \cdot t \]
            11. lower-/.f6465.6

              \[\leadsto \left(1 - \color{blue}{\frac{x}{y}}\right) \cdot t \]
          5. Applied rewrites65.6%

            \[\leadsto \color{blue}{\left(1 - \frac{x}{y}\right)} \cdot t \]
          6. Taylor expanded in x around inf

            \[\leadsto \left(-1 \cdot \color{blue}{\frac{x}{y}}\right) \cdot t \]
          7. Step-by-step derivation
            1. Applied rewrites63.6%

              \[\leadsto \frac{x}{\color{blue}{-y}} \cdot t \]

            if 1e167 < (/.f64 (-.f64 x y) (-.f64 z y))

            1. Initial program 84.3%

              \[\frac{x - y}{z - y} \cdot t \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
            4. Step-by-step derivation
              1. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
              2. lower-*.f6477.8

                \[\leadsto \frac{\color{blue}{t \cdot x}}{z} \]
            5. Applied rewrites77.8%

              \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
          8. Recombined 5 regimes into one program.
          9. Final simplification88.5%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -2 \cdot 10^{+24}:\\ \;\;\;\;\frac{-t}{y} \cdot x\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 5 \cdot 10^{-16}:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 10^{+167}:\\ \;\;\;\;\frac{x}{-y} \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z}\\ \end{array} \]
          10. Add Preprocessing

          Alternative 3: 71.0% accurate, 0.2× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+24}:\\ \;\;\;\;\frac{-t}{y} \cdot x\\ \mathbf{elif}\;t\_1 \leq 0.1:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{elif}\;t\_1 \leq 10^{+167}:\\ \;\;\;\;\frac{x}{-y} \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z}\\ \end{array} \end{array} \]
          (FPCore (x y z t)
           :precision binary64
           (let* ((t_1 (/ (- x y) (- z y))))
             (if (<= t_1 -2e+24)
               (* (/ (- t) y) x)
               (if (<= t_1 0.1)
                 (* (/ x z) t)
                 (if (<= t_1 2.0)
                   (* 1.0 t)
                   (if (<= t_1 1e+167) (* (/ x (- y)) t) (/ (* t x) z)))))))
          double code(double x, double y, double z, double t) {
          	double t_1 = (x - y) / (z - y);
          	double tmp;
          	if (t_1 <= -2e+24) {
          		tmp = (-t / y) * x;
          	} else if (t_1 <= 0.1) {
          		tmp = (x / z) * t;
          	} else if (t_1 <= 2.0) {
          		tmp = 1.0 * t;
          	} else if (t_1 <= 1e+167) {
          		tmp = (x / -y) * t;
          	} else {
          		tmp = (t * x) / z;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z, t)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8) :: t_1
              real(8) :: tmp
              t_1 = (x - y) / (z - y)
              if (t_1 <= (-2d+24)) then
                  tmp = (-t / y) * x
              else if (t_1 <= 0.1d0) then
                  tmp = (x / z) * t
              else if (t_1 <= 2.0d0) then
                  tmp = 1.0d0 * t
              else if (t_1 <= 1d+167) then
                  tmp = (x / -y) * t
              else
                  tmp = (t * x) / z
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z, double t) {
          	double t_1 = (x - y) / (z - y);
          	double tmp;
          	if (t_1 <= -2e+24) {
          		tmp = (-t / y) * x;
          	} else if (t_1 <= 0.1) {
          		tmp = (x / z) * t;
          	} else if (t_1 <= 2.0) {
          		tmp = 1.0 * t;
          	} else if (t_1 <= 1e+167) {
          		tmp = (x / -y) * t;
          	} else {
          		tmp = (t * x) / z;
          	}
          	return tmp;
          }
          
          def code(x, y, z, t):
          	t_1 = (x - y) / (z - y)
          	tmp = 0
          	if t_1 <= -2e+24:
          		tmp = (-t / y) * x
          	elif t_1 <= 0.1:
          		tmp = (x / z) * t
          	elif t_1 <= 2.0:
          		tmp = 1.0 * t
          	elif t_1 <= 1e+167:
          		tmp = (x / -y) * t
          	else:
          		tmp = (t * x) / z
          	return tmp
          
          function code(x, y, z, t)
          	t_1 = Float64(Float64(x - y) / Float64(z - y))
          	tmp = 0.0
          	if (t_1 <= -2e+24)
          		tmp = Float64(Float64(Float64(-t) / y) * x);
          	elseif (t_1 <= 0.1)
          		tmp = Float64(Float64(x / z) * t);
          	elseif (t_1 <= 2.0)
          		tmp = Float64(1.0 * t);
          	elseif (t_1 <= 1e+167)
          		tmp = Float64(Float64(x / Float64(-y)) * t);
          	else
          		tmp = Float64(Float64(t * x) / z);
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z, t)
          	t_1 = (x - y) / (z - y);
          	tmp = 0.0;
          	if (t_1 <= -2e+24)
          		tmp = (-t / y) * x;
          	elseif (t_1 <= 0.1)
          		tmp = (x / z) * t;
          	elseif (t_1 <= 2.0)
          		tmp = 1.0 * t;
          	elseif (t_1 <= 1e+167)
          		tmp = (x / -y) * t;
          	else
          		tmp = (t * x) / z;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+24], N[(N[((-t) / y), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 0.1], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], If[LessEqual[t$95$1, 1e+167], N[(N[(x / (-y)), $MachinePrecision] * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]]]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_1 := \frac{x - y}{z - y}\\
          \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+24}:\\
          \;\;\;\;\frac{-t}{y} \cdot x\\
          
          \mathbf{elif}\;t\_1 \leq 0.1:\\
          \;\;\;\;\frac{x}{z} \cdot t\\
          
          \mathbf{elif}\;t\_1 \leq 2:\\
          \;\;\;\;1 \cdot t\\
          
          \mathbf{elif}\;t\_1 \leq 10^{+167}:\\
          \;\;\;\;\frac{x}{-y} \cdot t\\
          
          \mathbf{else}:\\
          \;\;\;\;\frac{t \cdot x}{z}\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 5 regimes
          2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e24

            1. Initial program 95.3%

              \[\frac{x - y}{z - y} \cdot t \]
            2. Add Preprocessing
            3. Step-by-step derivation
              1. lift-*.f64N/A

                \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
              2. *-commutativeN/A

                \[\leadsto \color{blue}{t \cdot \frac{x - y}{z - y}} \]
              3. lift-/.f64N/A

                \[\leadsto t \cdot \color{blue}{\frac{x - y}{z - y}} \]
              4. clear-numN/A

                \[\leadsto t \cdot \color{blue}{\frac{1}{\frac{z - y}{x - y}}} \]
              5. un-div-invN/A

                \[\leadsto \color{blue}{\frac{t}{\frac{z - y}{x - y}}} \]
              6. div-invN/A

                \[\leadsto \frac{t}{\color{blue}{\left(z - y\right) \cdot \frac{1}{x - y}}} \]
              7. lift--.f64N/A

                \[\leadsto \frac{t}{\left(z - y\right) \cdot \frac{1}{\color{blue}{x - y}}} \]
              8. flip3--N/A

                \[\leadsto \frac{t}{\left(z - y\right) \cdot \frac{1}{\color{blue}{\frac{{x}^{3} - {y}^{3}}{x \cdot x + \left(y \cdot y + x \cdot y\right)}}}} \]
              9. clear-numN/A

                \[\leadsto \frac{t}{\left(z - y\right) \cdot \color{blue}{\frac{x \cdot x + \left(y \cdot y + x \cdot y\right)}{{x}^{3} - {y}^{3}}}} \]
              10. associate-/r*N/A

                \[\leadsto \color{blue}{\frac{\frac{t}{z - y}}{\frac{x \cdot x + \left(y \cdot y + x \cdot y\right)}{{x}^{3} - {y}^{3}}}} \]
              11. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{\frac{t}{z - y}}{\frac{x \cdot x + \left(y \cdot y + x \cdot y\right)}{{x}^{3} - {y}^{3}}}} \]
              12. lower-/.f64N/A

                \[\leadsto \frac{\color{blue}{\frac{t}{z - y}}}{\frac{x \cdot x + \left(y \cdot y + x \cdot y\right)}{{x}^{3} - {y}^{3}}} \]
              13. clear-numN/A

                \[\leadsto \frac{\frac{t}{z - y}}{\color{blue}{\frac{1}{\frac{{x}^{3} - {y}^{3}}{x \cdot x + \left(y \cdot y + x \cdot y\right)}}}} \]
              14. flip3--N/A

                \[\leadsto \frac{\frac{t}{z - y}}{\frac{1}{\color{blue}{x - y}}} \]
              15. lift--.f64N/A

                \[\leadsto \frac{\frac{t}{z - y}}{\frac{1}{\color{blue}{x - y}}} \]
              16. inv-powN/A

                \[\leadsto \frac{\frac{t}{z - y}}{\color{blue}{{\left(x - y\right)}^{-1}}} \]
              17. lower-pow.f6497.4

                \[\leadsto \frac{\frac{t}{z - y}}{\color{blue}{{\left(x - y\right)}^{-1}}} \]
            4. Applied rewrites97.4%

              \[\leadsto \color{blue}{\frac{\frac{t}{z - y}}{{\left(x - y\right)}^{-1}}} \]
            5. Taylor expanded in x around inf

              \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
            6. Step-by-step derivation
              1. associate-*l/N/A

                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
              3. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
              4. lower--.f6497.5

                \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
            7. Applied rewrites97.5%

              \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
            8. Taylor expanded in y around inf

              \[\leadsto \left(-1 \cdot \frac{t}{y}\right) \cdot x \]
            9. Step-by-step derivation
              1. Applied rewrites81.2%

                \[\leadsto \frac{-t}{y} \cdot x \]

              if -2e24 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.10000000000000001

              1. Initial program 94.6%

                \[\frac{x - y}{z - y} \cdot t \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
              4. Step-by-step derivation
                1. lower-/.f6468.8

                  \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
              5. Applied rewrites68.8%

                \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

              if 0.10000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

              1. Initial program 100.0%

                \[\frac{x - y}{z - y} \cdot t \]
              2. Add Preprocessing
              3. Taylor expanded in y around inf

                \[\leadsto \color{blue}{1} \cdot t \]
              4. Step-by-step derivation
                1. Applied rewrites96.3%

                  \[\leadsto \color{blue}{1} \cdot t \]

                if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e167

                1. Initial program 99.8%

                  \[\frac{x - y}{z - y} \cdot t \]
                2. Add Preprocessing
                3. Taylor expanded in z around 0

                  \[\leadsto \color{blue}{\left(-1 \cdot \frac{x - y}{y}\right)} \cdot t \]
                4. Step-by-step derivation
                  1. div-subN/A

                    \[\leadsto \left(-1 \cdot \color{blue}{\left(\frac{x}{y} - \frac{y}{y}\right)}\right) \cdot t \]
                  2. sub-negN/A

                    \[\leadsto \left(-1 \cdot \color{blue}{\left(\frac{x}{y} + \left(\mathsf{neg}\left(\frac{y}{y}\right)\right)\right)}\right) \cdot t \]
                  3. *-inversesN/A

                    \[\leadsto \left(-1 \cdot \left(\frac{x}{y} + \left(\mathsf{neg}\left(\color{blue}{1}\right)\right)\right)\right) \cdot t \]
                  4. metadata-evalN/A

                    \[\leadsto \left(-1 \cdot \left(\frac{x}{y} + \color{blue}{-1}\right)\right) \cdot t \]
                  5. +-commutativeN/A

                    \[\leadsto \left(-1 \cdot \color{blue}{\left(-1 + \frac{x}{y}\right)}\right) \cdot t \]
                  6. distribute-lft-inN/A

                    \[\leadsto \color{blue}{\left(-1 \cdot -1 + -1 \cdot \frac{x}{y}\right)} \cdot t \]
                  7. metadata-evalN/A

                    \[\leadsto \left(\color{blue}{1} + -1 \cdot \frac{x}{y}\right) \cdot t \]
                  8. mul-1-negN/A

                    \[\leadsto \left(1 + \color{blue}{\left(\mathsf{neg}\left(\frac{x}{y}\right)\right)}\right) \cdot t \]
                  9. unsub-negN/A

                    \[\leadsto \color{blue}{\left(1 - \frac{x}{y}\right)} \cdot t \]
                  10. lower--.f64N/A

                    \[\leadsto \color{blue}{\left(1 - \frac{x}{y}\right)} \cdot t \]
                  11. lower-/.f6465.6

                    \[\leadsto \left(1 - \color{blue}{\frac{x}{y}}\right) \cdot t \]
                5. Applied rewrites65.6%

                  \[\leadsto \color{blue}{\left(1 - \frac{x}{y}\right)} \cdot t \]
                6. Taylor expanded in x around inf

                  \[\leadsto \left(-1 \cdot \color{blue}{\frac{x}{y}}\right) \cdot t \]
                7. Step-by-step derivation
                  1. Applied rewrites63.6%

                    \[\leadsto \frac{x}{\color{blue}{-y}} \cdot t \]

                  if 1e167 < (/.f64 (-.f64 x y) (-.f64 z y))

                  1. Initial program 84.3%

                    \[\frac{x - y}{z - y} \cdot t \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around 0

                    \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                  4. Step-by-step derivation
                    1. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                    2. lower-*.f6477.8

                      \[\leadsto \frac{\color{blue}{t \cdot x}}{z} \]
                  5. Applied rewrites77.8%

                    \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                8. Recombined 5 regimes into one program.
                9. Final simplification79.6%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -2 \cdot 10^{+24}:\\ \;\;\;\;\frac{-t}{y} \cdot x\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 0.1:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 10^{+167}:\\ \;\;\;\;\frac{x}{-y} \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z}\\ \end{array} \]
                10. Add Preprocessing

                Alternative 4: 92.1% accurate, 0.3× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{t}{z - y} \cdot x\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-15}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 0.1:\\ \;\;\;\;\frac{x - y}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+77}:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                (FPCore (x y z t)
                 :precision binary64
                 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
                   (if (<= t_1 -5e-15)
                     t_2
                     (if (<= t_1 0.1)
                       (* (/ (- x y) z) t)
                       (if (<= t_1 2e+77) (fma t (/ (- z x) y) t) t_2)))))
                double code(double x, double y, double z, double t) {
                	double t_1 = (x - y) / (z - y);
                	double t_2 = (t / (z - y)) * x;
                	double tmp;
                	if (t_1 <= -5e-15) {
                		tmp = t_2;
                	} else if (t_1 <= 0.1) {
                		tmp = ((x - y) / z) * t;
                	} else if (t_1 <= 2e+77) {
                		tmp = fma(t, ((z - x) / y), t);
                	} else {
                		tmp = t_2;
                	}
                	return tmp;
                }
                
                function code(x, y, z, t)
                	t_1 = Float64(Float64(x - y) / Float64(z - y))
                	t_2 = Float64(Float64(t / Float64(z - y)) * x)
                	tmp = 0.0
                	if (t_1 <= -5e-15)
                		tmp = t_2;
                	elseif (t_1 <= 0.1)
                		tmp = Float64(Float64(Float64(x - y) / z) * t);
                	elseif (t_1 <= 2e+77)
                		tmp = fma(t, Float64(Float64(z - x) / y), t);
                	else
                		tmp = t_2;
                	end
                	return tmp
                end
                
                code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-15], t$95$2, If[LessEqual[t$95$1, 0.1], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e+77], N[(t * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_1 := \frac{x - y}{z - y}\\
                t_2 := \frac{t}{z - y} \cdot x\\
                \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-15}:\\
                \;\;\;\;t\_2\\
                
                \mathbf{elif}\;t\_1 \leq 0.1:\\
                \;\;\;\;\frac{x - y}{z} \cdot t\\
                
                \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+77}:\\
                \;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\
                
                \mathbf{else}:\\
                \;\;\;\;t\_2\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 3 regimes
                2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.99999999999999999e-15 or 1.99999999999999997e77 < (/.f64 (-.f64 x y) (-.f64 z y))

                  1. Initial program 93.3%

                    \[\frac{x - y}{z - y} \cdot t \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                  4. Step-by-step derivation
                    1. associate-*l/N/A

                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                    2. lower-*.f64N/A

                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                    3. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                    4. lower--.f6497.1

                      \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                  5. Applied rewrites97.1%

                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

                  if -4.99999999999999999e-15 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.10000000000000001

                  1. Initial program 94.5%

                    \[\frac{x - y}{z - y} \cdot t \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around inf

                    \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
                  4. Step-by-step derivation
                    1. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
                    2. lower--.f6494.4

                      \[\leadsto \frac{\color{blue}{x - y}}{z} \cdot t \]
                  5. Applied rewrites94.4%

                    \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]

                  if 0.10000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999997e77

                  1. Initial program 99.9%

                    \[\frac{x - y}{z - y} \cdot t \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around inf

                    \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
                  4. Step-by-step derivation
                    1. associate--l+N/A

                      \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
                    2. distribute-lft-out--N/A

                      \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
                    3. div-subN/A

                      \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
                    4. +-commutativeN/A

                      \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
                    5. mul-1-negN/A

                      \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
                    6. distribute-lft-out--N/A

                      \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
                    7. associate-/l*N/A

                      \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
                    8. distribute-rgt-neg-inN/A

                      \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
                    9. mul-1-negN/A

                      \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
                    10. lower-fma.f64N/A

                      \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
                  5. Applied rewrites94.2%

                    \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
                3. Recombined 3 regimes into one program.
                4. Final simplification95.1%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -5 \cdot 10^{-15}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 0.1:\\ \;\;\;\;\frac{x - y}{z} \cdot t\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2 \cdot 10^{+77}:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \end{array} \]
                5. Add Preprocessing

                Alternative 5: 93.2% accurate, 0.3× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{t}{z - y} \cdot x\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-15}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 0.1:\\ \;\;\;\;\frac{x - y}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;t \cdot \frac{y}{y - z}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                (FPCore (x y z t)
                 :precision binary64
                 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
                   (if (<= t_1 -5e-15)
                     t_2
                     (if (<= t_1 0.1)
                       (* (/ (- x y) z) t)
                       (if (<= t_1 2.0) (* t (/ y (- y z))) t_2)))))
                double code(double x, double y, double z, double t) {
                	double t_1 = (x - y) / (z - y);
                	double t_2 = (t / (z - y)) * x;
                	double tmp;
                	if (t_1 <= -5e-15) {
                		tmp = t_2;
                	} else if (t_1 <= 0.1) {
                		tmp = ((x - y) / z) * t;
                	} else if (t_1 <= 2.0) {
                		tmp = t * (y / (y - z));
                	} else {
                		tmp = t_2;
                	}
                	return tmp;
                }
                
                real(8) function code(x, y, z, t)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    real(8) :: t_1
                    real(8) :: t_2
                    real(8) :: tmp
                    t_1 = (x - y) / (z - y)
                    t_2 = (t / (z - y)) * x
                    if (t_1 <= (-5d-15)) then
                        tmp = t_2
                    else if (t_1 <= 0.1d0) then
                        tmp = ((x - y) / z) * t
                    else if (t_1 <= 2.0d0) then
                        tmp = t * (y / (y - z))
                    else
                        tmp = t_2
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y, double z, double t) {
                	double t_1 = (x - y) / (z - y);
                	double t_2 = (t / (z - y)) * x;
                	double tmp;
                	if (t_1 <= -5e-15) {
                		tmp = t_2;
                	} else if (t_1 <= 0.1) {
                		tmp = ((x - y) / z) * t;
                	} else if (t_1 <= 2.0) {
                		tmp = t * (y / (y - z));
                	} else {
                		tmp = t_2;
                	}
                	return tmp;
                }
                
                def code(x, y, z, t):
                	t_1 = (x - y) / (z - y)
                	t_2 = (t / (z - y)) * x
                	tmp = 0
                	if t_1 <= -5e-15:
                		tmp = t_2
                	elif t_1 <= 0.1:
                		tmp = ((x - y) / z) * t
                	elif t_1 <= 2.0:
                		tmp = t * (y / (y - z))
                	else:
                		tmp = t_2
                	return tmp
                
                function code(x, y, z, t)
                	t_1 = Float64(Float64(x - y) / Float64(z - y))
                	t_2 = Float64(Float64(t / Float64(z - y)) * x)
                	tmp = 0.0
                	if (t_1 <= -5e-15)
                		tmp = t_2;
                	elseif (t_1 <= 0.1)
                		tmp = Float64(Float64(Float64(x - y) / z) * t);
                	elseif (t_1 <= 2.0)
                		tmp = Float64(t * Float64(y / Float64(y - z)));
                	else
                		tmp = t_2;
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z, t)
                	t_1 = (x - y) / (z - y);
                	t_2 = (t / (z - y)) * x;
                	tmp = 0.0;
                	if (t_1 <= -5e-15)
                		tmp = t_2;
                	elseif (t_1 <= 0.1)
                		tmp = ((x - y) / z) * t;
                	elseif (t_1 <= 2.0)
                		tmp = t * (y / (y - z));
                	else
                		tmp = t_2;
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-15], t$95$2, If[LessEqual[t$95$1, 0.1], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_1 := \frac{x - y}{z - y}\\
                t_2 := \frac{t}{z - y} \cdot x\\
                \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-15}:\\
                \;\;\;\;t\_2\\
                
                \mathbf{elif}\;t\_1 \leq 0.1:\\
                \;\;\;\;\frac{x - y}{z} \cdot t\\
                
                \mathbf{elif}\;t\_1 \leq 2:\\
                \;\;\;\;t \cdot \frac{y}{y - z}\\
                
                \mathbf{else}:\\
                \;\;\;\;t\_2\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 3 regimes
                2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.99999999999999999e-15 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                  1. Initial program 94.2%

                    \[\frac{x - y}{z - y} \cdot t \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                  4. Step-by-step derivation
                    1. associate-*l/N/A

                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                    2. lower-*.f64N/A

                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                    3. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                    4. lower--.f6491.4

                      \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                  5. Applied rewrites91.4%

                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

                  if -4.99999999999999999e-15 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.10000000000000001

                  1. Initial program 94.5%

                    \[\frac{x - y}{z - y} \cdot t \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around inf

                    \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
                  4. Step-by-step derivation
                    1. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
                    2. lower--.f6494.4

                      \[\leadsto \frac{\color{blue}{x - y}}{z} \cdot t \]
                  5. Applied rewrites94.4%

                    \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]

                  if 0.10000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                  1. Initial program 100.0%

                    \[\frac{x - y}{z - y} \cdot t \]
                  2. Add Preprocessing
                  3. Step-by-step derivation
                    1. lift-*.f64N/A

                      \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
                    2. *-commutativeN/A

                      \[\leadsto \color{blue}{t \cdot \frac{x - y}{z - y}} \]
                    3. lift-/.f64N/A

                      \[\leadsto t \cdot \color{blue}{\frac{x - y}{z - y}} \]
                    4. clear-numN/A

                      \[\leadsto t \cdot \color{blue}{\frac{1}{\frac{z - y}{x - y}}} \]
                    5. un-div-invN/A

                      \[\leadsto \color{blue}{\frac{t}{\frac{z - y}{x - y}}} \]
                    6. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{t}{\frac{z - y}{x - y}}} \]
                    7. frac-2negN/A

                      \[\leadsto \frac{t}{\color{blue}{\frac{\mathsf{neg}\left(\left(z - y\right)\right)}{\mathsf{neg}\left(\left(x - y\right)\right)}}} \]
                    8. lower-/.f64N/A

                      \[\leadsto \frac{t}{\color{blue}{\frac{\mathsf{neg}\left(\left(z - y\right)\right)}{\mathsf{neg}\left(\left(x - y\right)\right)}}} \]
                    9. neg-sub0N/A

                      \[\leadsto \frac{t}{\frac{\color{blue}{0 - \left(z - y\right)}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
                    10. lift--.f64N/A

                      \[\leadsto \frac{t}{\frac{0 - \color{blue}{\left(z - y\right)}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
                    11. sub-negN/A

                      \[\leadsto \frac{t}{\frac{0 - \color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
                    12. +-commutativeN/A

                      \[\leadsto \frac{t}{\frac{0 - \color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + z\right)}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
                    13. associate--r+N/A

                      \[\leadsto \frac{t}{\frac{\color{blue}{\left(0 - \left(\mathsf{neg}\left(y\right)\right)\right) - z}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
                    14. neg-sub0N/A

                      \[\leadsto \frac{t}{\frac{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right)} - z}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
                    15. remove-double-negN/A

                      \[\leadsto \frac{t}{\frac{\color{blue}{y} - z}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
                    16. lower--.f64N/A

                      \[\leadsto \frac{t}{\frac{\color{blue}{y - z}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
                    17. neg-sub0N/A

                      \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{0 - \left(x - y\right)}}} \]
                    18. lift--.f64N/A

                      \[\leadsto \frac{t}{\frac{y - z}{0 - \color{blue}{\left(x - y\right)}}} \]
                    19. sub-negN/A

                      \[\leadsto \frac{t}{\frac{y - z}{0 - \color{blue}{\left(x + \left(\mathsf{neg}\left(y\right)\right)\right)}}} \]
                    20. +-commutativeN/A

                      \[\leadsto \frac{t}{\frac{y - z}{0 - \color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + x\right)}}} \]
                    21. associate--r+N/A

                      \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{\left(0 - \left(\mathsf{neg}\left(y\right)\right)\right) - x}}} \]
                    22. neg-sub0N/A

                      \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right)} - x}} \]
                    23. remove-double-negN/A

                      \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{y} - x}} \]
                    24. lower--.f6499.9

                      \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{y - x}}} \]
                  4. Applied rewrites99.9%

                    \[\leadsto \color{blue}{\frac{t}{\frac{y - z}{y - x}}} \]
                  5. Taylor expanded in x around 0

                    \[\leadsto \color{blue}{\frac{t \cdot y}{y - z}} \]
                  6. Step-by-step derivation
                    1. associate-/l*N/A

                      \[\leadsto \color{blue}{t \cdot \frac{y}{y - z}} \]
                    2. lower-*.f64N/A

                      \[\leadsto \color{blue}{t \cdot \frac{y}{y - z}} \]
                    3. lower-/.f64N/A

                      \[\leadsto t \cdot \color{blue}{\frac{y}{y - z}} \]
                    4. lower--.f6499.7

                      \[\leadsto t \cdot \frac{y}{\color{blue}{y - z}} \]
                  7. Applied rewrites99.7%

                    \[\leadsto \color{blue}{t \cdot \frac{y}{y - z}} \]
                3. Recombined 3 regimes into one program.
                4. Final simplification95.1%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -5 \cdot 10^{-15}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 0.1:\\ \;\;\;\;\frac{x - y}{z} \cdot t\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2:\\ \;\;\;\;t \cdot \frac{y}{y - z}\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \end{array} \]
                5. Add Preprocessing

                Alternative 6: 91.1% accurate, 0.3× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{t}{z - y} \cdot x\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+24}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-49}:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;t \cdot \frac{y}{y - z}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                (FPCore (x y z t)
                 :precision binary64
                 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
                   (if (<= t_1 -2e+24)
                     t_2
                     (if (<= t_1 2e-49)
                       (* (/ t z) (- x y))
                       (if (<= t_1 2.0) (* t (/ y (- y z))) t_2)))))
                double code(double x, double y, double z, double t) {
                	double t_1 = (x - y) / (z - y);
                	double t_2 = (t / (z - y)) * x;
                	double tmp;
                	if (t_1 <= -2e+24) {
                		tmp = t_2;
                	} else if (t_1 <= 2e-49) {
                		tmp = (t / z) * (x - y);
                	} else if (t_1 <= 2.0) {
                		tmp = t * (y / (y - z));
                	} else {
                		tmp = t_2;
                	}
                	return tmp;
                }
                
                real(8) function code(x, y, z, t)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    real(8) :: t_1
                    real(8) :: t_2
                    real(8) :: tmp
                    t_1 = (x - y) / (z - y)
                    t_2 = (t / (z - y)) * x
                    if (t_1 <= (-2d+24)) then
                        tmp = t_2
                    else if (t_1 <= 2d-49) then
                        tmp = (t / z) * (x - y)
                    else if (t_1 <= 2.0d0) then
                        tmp = t * (y / (y - z))
                    else
                        tmp = t_2
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y, double z, double t) {
                	double t_1 = (x - y) / (z - y);
                	double t_2 = (t / (z - y)) * x;
                	double tmp;
                	if (t_1 <= -2e+24) {
                		tmp = t_2;
                	} else if (t_1 <= 2e-49) {
                		tmp = (t / z) * (x - y);
                	} else if (t_1 <= 2.0) {
                		tmp = t * (y / (y - z));
                	} else {
                		tmp = t_2;
                	}
                	return tmp;
                }
                
                def code(x, y, z, t):
                	t_1 = (x - y) / (z - y)
                	t_2 = (t / (z - y)) * x
                	tmp = 0
                	if t_1 <= -2e+24:
                		tmp = t_2
                	elif t_1 <= 2e-49:
                		tmp = (t / z) * (x - y)
                	elif t_1 <= 2.0:
                		tmp = t * (y / (y - z))
                	else:
                		tmp = t_2
                	return tmp
                
                function code(x, y, z, t)
                	t_1 = Float64(Float64(x - y) / Float64(z - y))
                	t_2 = Float64(Float64(t / Float64(z - y)) * x)
                	tmp = 0.0
                	if (t_1 <= -2e+24)
                		tmp = t_2;
                	elseif (t_1 <= 2e-49)
                		tmp = Float64(Float64(t / z) * Float64(x - y));
                	elseif (t_1 <= 2.0)
                		tmp = Float64(t * Float64(y / Float64(y - z)));
                	else
                		tmp = t_2;
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z, t)
                	t_1 = (x - y) / (z - y);
                	t_2 = (t / (z - y)) * x;
                	tmp = 0.0;
                	if (t_1 <= -2e+24)
                		tmp = t_2;
                	elseif (t_1 <= 2e-49)
                		tmp = (t / z) * (x - y);
                	elseif (t_1 <= 2.0)
                		tmp = t * (y / (y - z));
                	else
                		tmp = t_2;
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+24], t$95$2, If[LessEqual[t$95$1, 2e-49], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_1 := \frac{x - y}{z - y}\\
                t_2 := \frac{t}{z - y} \cdot x\\
                \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+24}:\\
                \;\;\;\;t\_2\\
                
                \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-49}:\\
                \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
                
                \mathbf{elif}\;t\_1 \leq 2:\\
                \;\;\;\;t \cdot \frac{y}{y - z}\\
                
                \mathbf{else}:\\
                \;\;\;\;t\_2\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 3 regimes
                2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e24 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                  1. Initial program 94.0%

                    \[\frac{x - y}{z - y} \cdot t \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                  4. Step-by-step derivation
                    1. associate-*l/N/A

                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                    2. lower-*.f64N/A

                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                    3. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                    4. lower--.f6491.0

                      \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                  5. Applied rewrites91.0%

                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

                  if -2e24 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999987e-49

                  1. Initial program 94.1%

                    \[\frac{x - y}{z - y} \cdot t \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around inf

                    \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                  4. Step-by-step derivation
                    1. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                    2. *-commutativeN/A

                      \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                    3. lower-*.f64N/A

                      \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                    4. lower--.f6487.7

                      \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
                  5. Applied rewrites87.7%

                    \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]
                  6. Step-by-step derivation
                    1. Applied rewrites95.2%

                      \[\leadsto \color{blue}{\frac{t}{z} \cdot \left(x - y\right)} \]

                    if 1.99999999999999987e-49 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                    1. Initial program 99.9%

                      \[\frac{x - y}{z - y} \cdot t \]
                    2. Add Preprocessing
                    3. Step-by-step derivation
                      1. lift-*.f64N/A

                        \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
                      2. *-commutativeN/A

                        \[\leadsto \color{blue}{t \cdot \frac{x - y}{z - y}} \]
                      3. lift-/.f64N/A

                        \[\leadsto t \cdot \color{blue}{\frac{x - y}{z - y}} \]
                      4. clear-numN/A

                        \[\leadsto t \cdot \color{blue}{\frac{1}{\frac{z - y}{x - y}}} \]
                      5. un-div-invN/A

                        \[\leadsto \color{blue}{\frac{t}{\frac{z - y}{x - y}}} \]
                      6. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{t}{\frac{z - y}{x - y}}} \]
                      7. frac-2negN/A

                        \[\leadsto \frac{t}{\color{blue}{\frac{\mathsf{neg}\left(\left(z - y\right)\right)}{\mathsf{neg}\left(\left(x - y\right)\right)}}} \]
                      8. lower-/.f64N/A

                        \[\leadsto \frac{t}{\color{blue}{\frac{\mathsf{neg}\left(\left(z - y\right)\right)}{\mathsf{neg}\left(\left(x - y\right)\right)}}} \]
                      9. neg-sub0N/A

                        \[\leadsto \frac{t}{\frac{\color{blue}{0 - \left(z - y\right)}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
                      10. lift--.f64N/A

                        \[\leadsto \frac{t}{\frac{0 - \color{blue}{\left(z - y\right)}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
                      11. sub-negN/A

                        \[\leadsto \frac{t}{\frac{0 - \color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
                      12. +-commutativeN/A

                        \[\leadsto \frac{t}{\frac{0 - \color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + z\right)}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
                      13. associate--r+N/A

                        \[\leadsto \frac{t}{\frac{\color{blue}{\left(0 - \left(\mathsf{neg}\left(y\right)\right)\right) - z}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
                      14. neg-sub0N/A

                        \[\leadsto \frac{t}{\frac{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right)} - z}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
                      15. remove-double-negN/A

                        \[\leadsto \frac{t}{\frac{\color{blue}{y} - z}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
                      16. lower--.f64N/A

                        \[\leadsto \frac{t}{\frac{\color{blue}{y - z}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
                      17. neg-sub0N/A

                        \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{0 - \left(x - y\right)}}} \]
                      18. lift--.f64N/A

                        \[\leadsto \frac{t}{\frac{y - z}{0 - \color{blue}{\left(x - y\right)}}} \]
                      19. sub-negN/A

                        \[\leadsto \frac{t}{\frac{y - z}{0 - \color{blue}{\left(x + \left(\mathsf{neg}\left(y\right)\right)\right)}}} \]
                      20. +-commutativeN/A

                        \[\leadsto \frac{t}{\frac{y - z}{0 - \color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + x\right)}}} \]
                      21. associate--r+N/A

                        \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{\left(0 - \left(\mathsf{neg}\left(y\right)\right)\right) - x}}} \]
                      22. neg-sub0N/A

                        \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right)} - x}} \]
                      23. remove-double-negN/A

                        \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{y} - x}} \]
                      24. lower--.f6499.8

                        \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{y - x}}} \]
                    4. Applied rewrites99.8%

                      \[\leadsto \color{blue}{\frac{t}{\frac{y - z}{y - x}}} \]
                    5. Taylor expanded in x around 0

                      \[\leadsto \color{blue}{\frac{t \cdot y}{y - z}} \]
                    6. Step-by-step derivation
                      1. associate-/l*N/A

                        \[\leadsto \color{blue}{t \cdot \frac{y}{y - z}} \]
                      2. lower-*.f64N/A

                        \[\leadsto \color{blue}{t \cdot \frac{y}{y - z}} \]
                      3. lower-/.f64N/A

                        \[\leadsto t \cdot \color{blue}{\frac{y}{y - z}} \]
                      4. lower--.f6496.5

                        \[\leadsto t \cdot \frac{y}{\color{blue}{y - z}} \]
                    7. Applied rewrites96.5%

                      \[\leadsto \color{blue}{t \cdot \frac{y}{y - z}} \]
                  7. Recombined 3 regimes into one program.
                  8. Final simplification94.4%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -2 \cdot 10^{+24}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2 \cdot 10^{-49}:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2:\\ \;\;\;\;t \cdot \frac{y}{y - z}\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \end{array} \]
                  9. Add Preprocessing

                  Alternative 7: 90.7% accurate, 0.3× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{t}{z - y} \cdot x\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+24}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-16}:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                  (FPCore (x y z t)
                   :precision binary64
                   (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
                     (if (<= t_1 -2e+24)
                       t_2
                       (if (<= t_1 5e-16) (* (/ t z) (- x y)) (if (<= t_1 2.0) (* 1.0 t) t_2)))))
                  double code(double x, double y, double z, double t) {
                  	double t_1 = (x - y) / (z - y);
                  	double t_2 = (t / (z - y)) * x;
                  	double tmp;
                  	if (t_1 <= -2e+24) {
                  		tmp = t_2;
                  	} else if (t_1 <= 5e-16) {
                  		tmp = (t / z) * (x - y);
                  	} else if (t_1 <= 2.0) {
                  		tmp = 1.0 * t;
                  	} else {
                  		tmp = t_2;
                  	}
                  	return tmp;
                  }
                  
                  real(8) function code(x, y, z, t)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8), intent (in) :: t
                      real(8) :: t_1
                      real(8) :: t_2
                      real(8) :: tmp
                      t_1 = (x - y) / (z - y)
                      t_2 = (t / (z - y)) * x
                      if (t_1 <= (-2d+24)) then
                          tmp = t_2
                      else if (t_1 <= 5d-16) then
                          tmp = (t / z) * (x - y)
                      else if (t_1 <= 2.0d0) then
                          tmp = 1.0d0 * t
                      else
                          tmp = t_2
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y, double z, double t) {
                  	double t_1 = (x - y) / (z - y);
                  	double t_2 = (t / (z - y)) * x;
                  	double tmp;
                  	if (t_1 <= -2e+24) {
                  		tmp = t_2;
                  	} else if (t_1 <= 5e-16) {
                  		tmp = (t / z) * (x - y);
                  	} else if (t_1 <= 2.0) {
                  		tmp = 1.0 * t;
                  	} else {
                  		tmp = t_2;
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y, z, t):
                  	t_1 = (x - y) / (z - y)
                  	t_2 = (t / (z - y)) * x
                  	tmp = 0
                  	if t_1 <= -2e+24:
                  		tmp = t_2
                  	elif t_1 <= 5e-16:
                  		tmp = (t / z) * (x - y)
                  	elif t_1 <= 2.0:
                  		tmp = 1.0 * t
                  	else:
                  		tmp = t_2
                  	return tmp
                  
                  function code(x, y, z, t)
                  	t_1 = Float64(Float64(x - y) / Float64(z - y))
                  	t_2 = Float64(Float64(t / Float64(z - y)) * x)
                  	tmp = 0.0
                  	if (t_1 <= -2e+24)
                  		tmp = t_2;
                  	elseif (t_1 <= 5e-16)
                  		tmp = Float64(Float64(t / z) * Float64(x - y));
                  	elseif (t_1 <= 2.0)
                  		tmp = Float64(1.0 * t);
                  	else
                  		tmp = t_2;
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y, z, t)
                  	t_1 = (x - y) / (z - y);
                  	t_2 = (t / (z - y)) * x;
                  	tmp = 0.0;
                  	if (t_1 <= -2e+24)
                  		tmp = t_2;
                  	elseif (t_1 <= 5e-16)
                  		tmp = (t / z) * (x - y);
                  	elseif (t_1 <= 2.0)
                  		tmp = 1.0 * t;
                  	else
                  		tmp = t_2;
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+24], t$95$2, If[LessEqual[t$95$1, 5e-16], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_1 := \frac{x - y}{z - y}\\
                  t_2 := \frac{t}{z - y} \cdot x\\
                  \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+24}:\\
                  \;\;\;\;t\_2\\
                  
                  \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-16}:\\
                  \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
                  
                  \mathbf{elif}\;t\_1 \leq 2:\\
                  \;\;\;\;1 \cdot t\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;t\_2\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 3 regimes
                  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e24 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                    1. Initial program 94.0%

                      \[\frac{x - y}{z - y} \cdot t \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around inf

                      \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                    4. Step-by-step derivation
                      1. associate-*l/N/A

                        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                      2. lower-*.f64N/A

                        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                      3. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                      4. lower--.f6491.0

                        \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                    5. Applied rewrites91.0%

                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

                    if -2e24 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000004e-16

                    1. Initial program 94.5%

                      \[\frac{x - y}{z - y} \cdot t \]
                    2. Add Preprocessing
                    3. Taylor expanded in z around inf

                      \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                    4. Step-by-step derivation
                      1. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                      2. *-commutativeN/A

                        \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                      3. lower-*.f64N/A

                        \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                      4. lower--.f6486.7

                        \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
                    5. Applied rewrites86.7%

                      \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]
                    6. Step-by-step derivation
                      1. Applied rewrites94.1%

                        \[\leadsto \color{blue}{\frac{t}{z} \cdot \left(x - y\right)} \]

                      if 5.0000000000000004e-16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                      1. Initial program 99.9%

                        \[\frac{x - y}{z - y} \cdot t \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around inf

                        \[\leadsto \color{blue}{1} \cdot t \]
                      4. Step-by-step derivation
                        1. Applied rewrites94.3%

                          \[\leadsto \color{blue}{1} \cdot t \]
                      5. Recombined 3 regimes into one program.
                      6. Final simplification93.2%

                        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -2 \cdot 10^{+24}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 5 \cdot 10^{-16}:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \end{array} \]
                      7. Add Preprocessing

                      Alternative 8: 69.6% accurate, 0.3× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+24}:\\ \;\;\;\;\frac{-t}{y} \cdot x\\ \mathbf{elif}\;t\_1 \leq 0.1:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+28}:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z}\\ \end{array} \end{array} \]
                      (FPCore (x y z t)
                       :precision binary64
                       (let* ((t_1 (/ (- x y) (- z y))))
                         (if (<= t_1 -2e+24)
                           (* (/ (- t) y) x)
                           (if (<= t_1 0.1)
                             (* (/ x z) t)
                             (if (<= t_1 2e+28) (* 1.0 t) (/ (* t x) z))))))
                      double code(double x, double y, double z, double t) {
                      	double t_1 = (x - y) / (z - y);
                      	double tmp;
                      	if (t_1 <= -2e+24) {
                      		tmp = (-t / y) * x;
                      	} else if (t_1 <= 0.1) {
                      		tmp = (x / z) * t;
                      	} else if (t_1 <= 2e+28) {
                      		tmp = 1.0 * t;
                      	} else {
                      		tmp = (t * x) / z;
                      	}
                      	return tmp;
                      }
                      
                      real(8) function code(x, y, z, t)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          real(8), intent (in) :: t
                          real(8) :: t_1
                          real(8) :: tmp
                          t_1 = (x - y) / (z - y)
                          if (t_1 <= (-2d+24)) then
                              tmp = (-t / y) * x
                          else if (t_1 <= 0.1d0) then
                              tmp = (x / z) * t
                          else if (t_1 <= 2d+28) then
                              tmp = 1.0d0 * t
                          else
                              tmp = (t * x) / z
                          end if
                          code = tmp
                      end function
                      
                      public static double code(double x, double y, double z, double t) {
                      	double t_1 = (x - y) / (z - y);
                      	double tmp;
                      	if (t_1 <= -2e+24) {
                      		tmp = (-t / y) * x;
                      	} else if (t_1 <= 0.1) {
                      		tmp = (x / z) * t;
                      	} else if (t_1 <= 2e+28) {
                      		tmp = 1.0 * t;
                      	} else {
                      		tmp = (t * x) / z;
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y, z, t):
                      	t_1 = (x - y) / (z - y)
                      	tmp = 0
                      	if t_1 <= -2e+24:
                      		tmp = (-t / y) * x
                      	elif t_1 <= 0.1:
                      		tmp = (x / z) * t
                      	elif t_1 <= 2e+28:
                      		tmp = 1.0 * t
                      	else:
                      		tmp = (t * x) / z
                      	return tmp
                      
                      function code(x, y, z, t)
                      	t_1 = Float64(Float64(x - y) / Float64(z - y))
                      	tmp = 0.0
                      	if (t_1 <= -2e+24)
                      		tmp = Float64(Float64(Float64(-t) / y) * x);
                      	elseif (t_1 <= 0.1)
                      		tmp = Float64(Float64(x / z) * t);
                      	elseif (t_1 <= 2e+28)
                      		tmp = Float64(1.0 * t);
                      	else
                      		tmp = Float64(Float64(t * x) / z);
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y, z, t)
                      	t_1 = (x - y) / (z - y);
                      	tmp = 0.0;
                      	if (t_1 <= -2e+24)
                      		tmp = (-t / y) * x;
                      	elseif (t_1 <= 0.1)
                      		tmp = (x / z) * t;
                      	elseif (t_1 <= 2e+28)
                      		tmp = 1.0 * t;
                      	else
                      		tmp = (t * x) / z;
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+24], N[(N[((-t) / y), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 0.1], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e+28], N[(1.0 * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]]]]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      t_1 := \frac{x - y}{z - y}\\
                      \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+24}:\\
                      \;\;\;\;\frac{-t}{y} \cdot x\\
                      
                      \mathbf{elif}\;t\_1 \leq 0.1:\\
                      \;\;\;\;\frac{x}{z} \cdot t\\
                      
                      \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+28}:\\
                      \;\;\;\;1 \cdot t\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;\frac{t \cdot x}{z}\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 4 regimes
                      2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e24

                        1. Initial program 95.3%

                          \[\frac{x - y}{z - y} \cdot t \]
                        2. Add Preprocessing
                        3. Step-by-step derivation
                          1. lift-*.f64N/A

                            \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
                          2. *-commutativeN/A

                            \[\leadsto \color{blue}{t \cdot \frac{x - y}{z - y}} \]
                          3. lift-/.f64N/A

                            \[\leadsto t \cdot \color{blue}{\frac{x - y}{z - y}} \]
                          4. clear-numN/A

                            \[\leadsto t \cdot \color{blue}{\frac{1}{\frac{z - y}{x - y}}} \]
                          5. un-div-invN/A

                            \[\leadsto \color{blue}{\frac{t}{\frac{z - y}{x - y}}} \]
                          6. div-invN/A

                            \[\leadsto \frac{t}{\color{blue}{\left(z - y\right) \cdot \frac{1}{x - y}}} \]
                          7. lift--.f64N/A

                            \[\leadsto \frac{t}{\left(z - y\right) \cdot \frac{1}{\color{blue}{x - y}}} \]
                          8. flip3--N/A

                            \[\leadsto \frac{t}{\left(z - y\right) \cdot \frac{1}{\color{blue}{\frac{{x}^{3} - {y}^{3}}{x \cdot x + \left(y \cdot y + x \cdot y\right)}}}} \]
                          9. clear-numN/A

                            \[\leadsto \frac{t}{\left(z - y\right) \cdot \color{blue}{\frac{x \cdot x + \left(y \cdot y + x \cdot y\right)}{{x}^{3} - {y}^{3}}}} \]
                          10. associate-/r*N/A

                            \[\leadsto \color{blue}{\frac{\frac{t}{z - y}}{\frac{x \cdot x + \left(y \cdot y + x \cdot y\right)}{{x}^{3} - {y}^{3}}}} \]
                          11. lower-/.f64N/A

                            \[\leadsto \color{blue}{\frac{\frac{t}{z - y}}{\frac{x \cdot x + \left(y \cdot y + x \cdot y\right)}{{x}^{3} - {y}^{3}}}} \]
                          12. lower-/.f64N/A

                            \[\leadsto \frac{\color{blue}{\frac{t}{z - y}}}{\frac{x \cdot x + \left(y \cdot y + x \cdot y\right)}{{x}^{3} - {y}^{3}}} \]
                          13. clear-numN/A

                            \[\leadsto \frac{\frac{t}{z - y}}{\color{blue}{\frac{1}{\frac{{x}^{3} - {y}^{3}}{x \cdot x + \left(y \cdot y + x \cdot y\right)}}}} \]
                          14. flip3--N/A

                            \[\leadsto \frac{\frac{t}{z - y}}{\frac{1}{\color{blue}{x - y}}} \]
                          15. lift--.f64N/A

                            \[\leadsto \frac{\frac{t}{z - y}}{\frac{1}{\color{blue}{x - y}}} \]
                          16. inv-powN/A

                            \[\leadsto \frac{\frac{t}{z - y}}{\color{blue}{{\left(x - y\right)}^{-1}}} \]
                          17. lower-pow.f6497.4

                            \[\leadsto \frac{\frac{t}{z - y}}{\color{blue}{{\left(x - y\right)}^{-1}}} \]
                        4. Applied rewrites97.4%

                          \[\leadsto \color{blue}{\frac{\frac{t}{z - y}}{{\left(x - y\right)}^{-1}}} \]
                        5. Taylor expanded in x around inf

                          \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                        6. Step-by-step derivation
                          1. associate-*l/N/A

                            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                          2. lower-*.f64N/A

                            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                          3. lower-/.f64N/A

                            \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                          4. lower--.f6497.5

                            \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                        7. Applied rewrites97.5%

                          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                        8. Taylor expanded in y around inf

                          \[\leadsto \left(-1 \cdot \frac{t}{y}\right) \cdot x \]
                        9. Step-by-step derivation
                          1. Applied rewrites81.2%

                            \[\leadsto \frac{-t}{y} \cdot x \]

                          if -2e24 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.10000000000000001

                          1. Initial program 94.6%

                            \[\frac{x - y}{z - y} \cdot t \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around 0

                            \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                          4. Step-by-step derivation
                            1. lower-/.f6468.8

                              \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                          5. Applied rewrites68.8%

                            \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

                          if 0.10000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999992e28

                          1. Initial program 99.9%

                            \[\frac{x - y}{z - y} \cdot t \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around inf

                            \[\leadsto \color{blue}{1} \cdot t \]
                          4. Step-by-step derivation
                            1. Applied rewrites92.2%

                              \[\leadsto \color{blue}{1} \cdot t \]

                            if 1.99999999999999992e28 < (/.f64 (-.f64 x y) (-.f64 z y))

                            1. Initial program 91.6%

                              \[\frac{x - y}{z - y} \cdot t \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around 0

                              \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                            4. Step-by-step derivation
                              1. lower-/.f64N/A

                                \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                              2. lower-*.f6463.0

                                \[\leadsto \frac{\color{blue}{t \cdot x}}{z} \]
                            5. Applied rewrites63.0%

                              \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                          5. Recombined 4 regimes into one program.
                          6. Final simplification77.7%

                            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -2 \cdot 10^{+24}:\\ \;\;\;\;\frac{-t}{y} \cdot x\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 0.1:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2 \cdot 10^{+28}:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z}\\ \end{array} \]
                          7. Add Preprocessing

                          Alternative 9: 91.6% accurate, 0.3× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{t}{z - y}\\ \mathbf{if}\;t\_1 \leq 0.9:\\ \;\;\;\;t\_2 \cdot \left(x - y\right)\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+77}:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2 \cdot x\\ \end{array} \end{array} \]
                          (FPCore (x y z t)
                           :precision binary64
                           (let* ((t_1 (/ (- x y) (- z y))) (t_2 (/ t (- z y))))
                             (if (<= t_1 0.9)
                               (* t_2 (- x y))
                               (if (<= t_1 2e+77) (fma t (/ (- z x) y) t) (* t_2 x)))))
                          double code(double x, double y, double z, double t) {
                          	double t_1 = (x - y) / (z - y);
                          	double t_2 = t / (z - y);
                          	double tmp;
                          	if (t_1 <= 0.9) {
                          		tmp = t_2 * (x - y);
                          	} else if (t_1 <= 2e+77) {
                          		tmp = fma(t, ((z - x) / y), t);
                          	} else {
                          		tmp = t_2 * x;
                          	}
                          	return tmp;
                          }
                          
                          function code(x, y, z, t)
                          	t_1 = Float64(Float64(x - y) / Float64(z - y))
                          	t_2 = Float64(t / Float64(z - y))
                          	tmp = 0.0
                          	if (t_1 <= 0.9)
                          		tmp = Float64(t_2 * Float64(x - y));
                          	elseif (t_1 <= 2e+77)
                          		tmp = fma(t, Float64(Float64(z - x) / y), t);
                          	else
                          		tmp = Float64(t_2 * x);
                          	end
                          	return tmp
                          end
                          
                          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.9], N[(t$95$2 * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+77], N[(t * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t), $MachinePrecision], N[(t$95$2 * x), $MachinePrecision]]]]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          t_1 := \frac{x - y}{z - y}\\
                          t_2 := \frac{t}{z - y}\\
                          \mathbf{if}\;t\_1 \leq 0.9:\\
                          \;\;\;\;t\_2 \cdot \left(x - y\right)\\
                          
                          \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+77}:\\
                          \;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;t\_2 \cdot x\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 3 regimes
                          2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.900000000000000022

                            1. Initial program 94.9%

                              \[\frac{x - y}{z - y} \cdot t \]
                            2. Add Preprocessing
                            3. Step-by-step derivation
                              1. lift-*.f64N/A

                                \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
                              2. lift-/.f64N/A

                                \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
                              3. associate-*l/N/A

                                \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z - y}} \]
                              4. associate-/l*N/A

                                \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z - y}} \]
                              5. *-commutativeN/A

                                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
                              6. lower-*.f64N/A

                                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
                              7. lower-/.f6493.9

                                \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot \left(x - y\right) \]
                            4. Applied rewrites93.9%

                              \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]

                            if 0.900000000000000022 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999997e77

                            1. Initial program 99.9%

                              \[\frac{x - y}{z - y} \cdot t \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around inf

                              \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
                            4. Step-by-step derivation
                              1. associate--l+N/A

                                \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
                              2. distribute-lft-out--N/A

                                \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
                              3. div-subN/A

                                \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
                              4. +-commutativeN/A

                                \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
                              5. mul-1-negN/A

                                \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
                              6. distribute-lft-out--N/A

                                \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
                              7. associate-/l*N/A

                                \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
                              8. distribute-rgt-neg-inN/A

                                \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
                              9. mul-1-negN/A

                                \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
                              10. lower-fma.f64N/A

                                \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
                            5. Applied rewrites94.9%

                              \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]

                            if 1.99999999999999997e77 < (/.f64 (-.f64 x y) (-.f64 z y))

                            1. Initial program 89.5%

                              \[\frac{x - y}{z - y} \cdot t \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around inf

                              \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                            4. Step-by-step derivation
                              1. associate-*l/N/A

                                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                              2. lower-*.f64N/A

                                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                              3. lower-/.f64N/A

                                \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                              4. lower--.f6496.3

                                \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                            5. Applied rewrites96.3%

                              \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                          3. Recombined 3 regimes into one program.
                          4. Final simplification94.5%

                            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 0.9:\\ \;\;\;\;\frac{t}{z - y} \cdot \left(x - y\right)\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2 \cdot 10^{+77}:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \end{array} \]
                          5. Add Preprocessing

                          Alternative 10: 68.9% accurate, 0.4× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq 5 \cdot 10^{-16} \lor \neg \left(t\_1 \leq 200000000\right):\\ \;\;\;\;x \cdot \frac{t}{z}\\ \mathbf{else}:\\ \;\;\;\;1 \cdot t\\ \end{array} \end{array} \]
                          (FPCore (x y z t)
                           :precision binary64
                           (let* ((t_1 (/ (- x y) (- z y))))
                             (if (or (<= t_1 5e-16) (not (<= t_1 200000000.0)))
                               (* x (/ t z))
                               (* 1.0 t))))
                          double code(double x, double y, double z, double t) {
                          	double t_1 = (x - y) / (z - y);
                          	double tmp;
                          	if ((t_1 <= 5e-16) || !(t_1 <= 200000000.0)) {
                          		tmp = x * (t / z);
                          	} else {
                          		tmp = 1.0 * t;
                          	}
                          	return tmp;
                          }
                          
                          real(8) function code(x, y, z, t)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              real(8), intent (in) :: t
                              real(8) :: t_1
                              real(8) :: tmp
                              t_1 = (x - y) / (z - y)
                              if ((t_1 <= 5d-16) .or. (.not. (t_1 <= 200000000.0d0))) then
                                  tmp = x * (t / z)
                              else
                                  tmp = 1.0d0 * t
                              end if
                              code = tmp
                          end function
                          
                          public static double code(double x, double y, double z, double t) {
                          	double t_1 = (x - y) / (z - y);
                          	double tmp;
                          	if ((t_1 <= 5e-16) || !(t_1 <= 200000000.0)) {
                          		tmp = x * (t / z);
                          	} else {
                          		tmp = 1.0 * t;
                          	}
                          	return tmp;
                          }
                          
                          def code(x, y, z, t):
                          	t_1 = (x - y) / (z - y)
                          	tmp = 0
                          	if (t_1 <= 5e-16) or not (t_1 <= 200000000.0):
                          		tmp = x * (t / z)
                          	else:
                          		tmp = 1.0 * t
                          	return tmp
                          
                          function code(x, y, z, t)
                          	t_1 = Float64(Float64(x - y) / Float64(z - y))
                          	tmp = 0.0
                          	if ((t_1 <= 5e-16) || !(t_1 <= 200000000.0))
                          		tmp = Float64(x * Float64(t / z));
                          	else
                          		tmp = Float64(1.0 * t);
                          	end
                          	return tmp
                          end
                          
                          function tmp_2 = code(x, y, z, t)
                          	t_1 = (x - y) / (z - y);
                          	tmp = 0.0;
                          	if ((t_1 <= 5e-16) || ~((t_1 <= 200000000.0)))
                          		tmp = x * (t / z);
                          	else
                          		tmp = 1.0 * t;
                          	end
                          	tmp_2 = tmp;
                          end
                          
                          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 5e-16], N[Not[LessEqual[t$95$1, 200000000.0]], $MachinePrecision]], N[(x * N[(t / z), $MachinePrecision]), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          t_1 := \frac{x - y}{z - y}\\
                          \mathbf{if}\;t\_1 \leq 5 \cdot 10^{-16} \lor \neg \left(t\_1 \leq 200000000\right):\\
                          \;\;\;\;x \cdot \frac{t}{z}\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;1 \cdot t\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 2 regimes
                          2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000004e-16 or 2e8 < (/.f64 (-.f64 x y) (-.f64 z y))

                            1. Initial program 94.2%

                              \[\frac{x - y}{z - y} \cdot t \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around 0

                              \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                            4. Step-by-step derivation
                              1. lower-/.f64N/A

                                \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                              2. lower-*.f6454.8

                                \[\leadsto \frac{\color{blue}{t \cdot x}}{z} \]
                            5. Applied rewrites54.8%

                              \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                            6. Step-by-step derivation
                              1. Applied rewrites57.5%

                                \[\leadsto \color{blue}{x \cdot \frac{t}{z}} \]

                              if 5.0000000000000004e-16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e8

                              1. Initial program 99.9%

                                \[\frac{x - y}{z - y} \cdot t \]
                              2. Add Preprocessing
                              3. Taylor expanded in y around inf

                                \[\leadsto \color{blue}{1} \cdot t \]
                              4. Step-by-step derivation
                                1. Applied rewrites93.3%

                                  \[\leadsto \color{blue}{1} \cdot t \]
                              5. Recombined 2 regimes into one program.
                              6. Final simplification69.1%

                                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 5 \cdot 10^{-16} \lor \neg \left(\frac{x - y}{z - y} \leq 200000000\right):\\ \;\;\;\;x \cdot \frac{t}{z}\\ \mathbf{else}:\\ \;\;\;\;1 \cdot t\\ \end{array} \]
                              7. Add Preprocessing

                              Alternative 11: 70.0% accurate, 0.4× speedup?

                              \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq 0.1:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+28}:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z}\\ \end{array} \end{array} \]
                              (FPCore (x y z t)
                               :precision binary64
                               (let* ((t_1 (/ (- x y) (- z y))))
                                 (if (<= t_1 0.1)
                                   (* (/ x z) t)
                                   (if (<= t_1 2e+28) (* 1.0 t) (/ (* t x) z)))))
                              double code(double x, double y, double z, double t) {
                              	double t_1 = (x - y) / (z - y);
                              	double tmp;
                              	if (t_1 <= 0.1) {
                              		tmp = (x / z) * t;
                              	} else if (t_1 <= 2e+28) {
                              		tmp = 1.0 * t;
                              	} else {
                              		tmp = (t * x) / z;
                              	}
                              	return tmp;
                              }
                              
                              real(8) function code(x, y, z, t)
                                  real(8), intent (in) :: x
                                  real(8), intent (in) :: y
                                  real(8), intent (in) :: z
                                  real(8), intent (in) :: t
                                  real(8) :: t_1
                                  real(8) :: tmp
                                  t_1 = (x - y) / (z - y)
                                  if (t_1 <= 0.1d0) then
                                      tmp = (x / z) * t
                                  else if (t_1 <= 2d+28) then
                                      tmp = 1.0d0 * t
                                  else
                                      tmp = (t * x) / z
                                  end if
                                  code = tmp
                              end function
                              
                              public static double code(double x, double y, double z, double t) {
                              	double t_1 = (x - y) / (z - y);
                              	double tmp;
                              	if (t_1 <= 0.1) {
                              		tmp = (x / z) * t;
                              	} else if (t_1 <= 2e+28) {
                              		tmp = 1.0 * t;
                              	} else {
                              		tmp = (t * x) / z;
                              	}
                              	return tmp;
                              }
                              
                              def code(x, y, z, t):
                              	t_1 = (x - y) / (z - y)
                              	tmp = 0
                              	if t_1 <= 0.1:
                              		tmp = (x / z) * t
                              	elif t_1 <= 2e+28:
                              		tmp = 1.0 * t
                              	else:
                              		tmp = (t * x) / z
                              	return tmp
                              
                              function code(x, y, z, t)
                              	t_1 = Float64(Float64(x - y) / Float64(z - y))
                              	tmp = 0.0
                              	if (t_1 <= 0.1)
                              		tmp = Float64(Float64(x / z) * t);
                              	elseif (t_1 <= 2e+28)
                              		tmp = Float64(1.0 * t);
                              	else
                              		tmp = Float64(Float64(t * x) / z);
                              	end
                              	return tmp
                              end
                              
                              function tmp_2 = code(x, y, z, t)
                              	t_1 = (x - y) / (z - y);
                              	tmp = 0.0;
                              	if (t_1 <= 0.1)
                              		tmp = (x / z) * t;
                              	elseif (t_1 <= 2e+28)
                              		tmp = 1.0 * t;
                              	else
                              		tmp = (t * x) / z;
                              	end
                              	tmp_2 = tmp;
                              end
                              
                              code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.1], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e+28], N[(1.0 * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]]]]
                              
                              \begin{array}{l}
                              
                              \\
                              \begin{array}{l}
                              t_1 := \frac{x - y}{z - y}\\
                              \mathbf{if}\;t\_1 \leq 0.1:\\
                              \;\;\;\;\frac{x}{z} \cdot t\\
                              
                              \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+28}:\\
                              \;\;\;\;1 \cdot t\\
                              
                              \mathbf{else}:\\
                              \;\;\;\;\frac{t \cdot x}{z}\\
                              
                              
                              \end{array}
                              \end{array}
                              
                              Derivation
                              1. Split input into 3 regimes
                              2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.10000000000000001

                                1. Initial program 94.8%

                                  \[\frac{x - y}{z - y} \cdot t \]
                                2. Add Preprocessing
                                3. Taylor expanded in y around 0

                                  \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                                4. Step-by-step derivation
                                  1. lower-/.f6459.2

                                    \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                                5. Applied rewrites59.2%

                                  \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

                                if 0.10000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999992e28

                                1. Initial program 99.9%

                                  \[\frac{x - y}{z - y} \cdot t \]
                                2. Add Preprocessing
                                3. Taylor expanded in y around inf

                                  \[\leadsto \color{blue}{1} \cdot t \]
                                4. Step-by-step derivation
                                  1. Applied rewrites92.2%

                                    \[\leadsto \color{blue}{1} \cdot t \]

                                  if 1.99999999999999992e28 < (/.f64 (-.f64 x y) (-.f64 z y))

                                  1. Initial program 91.6%

                                    \[\frac{x - y}{z - y} \cdot t \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in y around 0

                                    \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                  4. Step-by-step derivation
                                    1. lower-/.f64N/A

                                      \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                    2. lower-*.f6463.0

                                      \[\leadsto \frac{\color{blue}{t \cdot x}}{z} \]
                                  5. Applied rewrites63.0%

                                    \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                5. Recombined 3 regimes into one program.
                                6. Final simplification70.5%

                                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 0.1:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2 \cdot 10^{+28}:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z}\\ \end{array} \]
                                7. Add Preprocessing

                                Alternative 12: 68.5% accurate, 0.4× speedup?

                                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq 5 \cdot 10^{-16}:\\ \;\;\;\;x \cdot \frac{t}{z}\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+28}:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z}\\ \end{array} \end{array} \]
                                (FPCore (x y z t)
                                 :precision binary64
                                 (let* ((t_1 (/ (- x y) (- z y))))
                                   (if (<= t_1 5e-16)
                                     (* x (/ t z))
                                     (if (<= t_1 2e+28) (* 1.0 t) (/ (* t x) z)))))
                                double code(double x, double y, double z, double t) {
                                	double t_1 = (x - y) / (z - y);
                                	double tmp;
                                	if (t_1 <= 5e-16) {
                                		tmp = x * (t / z);
                                	} else if (t_1 <= 2e+28) {
                                		tmp = 1.0 * t;
                                	} else {
                                		tmp = (t * x) / z;
                                	}
                                	return tmp;
                                }
                                
                                real(8) function code(x, y, z, t)
                                    real(8), intent (in) :: x
                                    real(8), intent (in) :: y
                                    real(8), intent (in) :: z
                                    real(8), intent (in) :: t
                                    real(8) :: t_1
                                    real(8) :: tmp
                                    t_1 = (x - y) / (z - y)
                                    if (t_1 <= 5d-16) then
                                        tmp = x * (t / z)
                                    else if (t_1 <= 2d+28) then
                                        tmp = 1.0d0 * t
                                    else
                                        tmp = (t * x) / z
                                    end if
                                    code = tmp
                                end function
                                
                                public static double code(double x, double y, double z, double t) {
                                	double t_1 = (x - y) / (z - y);
                                	double tmp;
                                	if (t_1 <= 5e-16) {
                                		tmp = x * (t / z);
                                	} else if (t_1 <= 2e+28) {
                                		tmp = 1.0 * t;
                                	} else {
                                		tmp = (t * x) / z;
                                	}
                                	return tmp;
                                }
                                
                                def code(x, y, z, t):
                                	t_1 = (x - y) / (z - y)
                                	tmp = 0
                                	if t_1 <= 5e-16:
                                		tmp = x * (t / z)
                                	elif t_1 <= 2e+28:
                                		tmp = 1.0 * t
                                	else:
                                		tmp = (t * x) / z
                                	return tmp
                                
                                function code(x, y, z, t)
                                	t_1 = Float64(Float64(x - y) / Float64(z - y))
                                	tmp = 0.0
                                	if (t_1 <= 5e-16)
                                		tmp = Float64(x * Float64(t / z));
                                	elseif (t_1 <= 2e+28)
                                		tmp = Float64(1.0 * t);
                                	else
                                		tmp = Float64(Float64(t * x) / z);
                                	end
                                	return tmp
                                end
                                
                                function tmp_2 = code(x, y, z, t)
                                	t_1 = (x - y) / (z - y);
                                	tmp = 0.0;
                                	if (t_1 <= 5e-16)
                                		tmp = x * (t / z);
                                	elseif (t_1 <= 2e+28)
                                		tmp = 1.0 * t;
                                	else
                                		tmp = (t * x) / z;
                                	end
                                	tmp_2 = tmp;
                                end
                                
                                code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-16], N[(x * N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+28], N[(1.0 * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]]]]
                                
                                \begin{array}{l}
                                
                                \\
                                \begin{array}{l}
                                t_1 := \frac{x - y}{z - y}\\
                                \mathbf{if}\;t\_1 \leq 5 \cdot 10^{-16}:\\
                                \;\;\;\;x \cdot \frac{t}{z}\\
                                
                                \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+28}:\\
                                \;\;\;\;1 \cdot t\\
                                
                                \mathbf{else}:\\
                                \;\;\;\;\frac{t \cdot x}{z}\\
                                
                                
                                \end{array}
                                \end{array}
                                
                                Derivation
                                1. Split input into 3 regimes
                                2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000004e-16

                                  1. Initial program 94.8%

                                    \[\frac{x - y}{z - y} \cdot t \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in y around 0

                                    \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                  4. Step-by-step derivation
                                    1. lower-/.f64N/A

                                      \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                    2. lower-*.f6453.8

                                      \[\leadsto \frac{\color{blue}{t \cdot x}}{z} \]
                                  5. Applied rewrites53.8%

                                    \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                  6. Step-by-step derivation
                                    1. Applied rewrites58.1%

                                      \[\leadsto \color{blue}{x \cdot \frac{t}{z}} \]

                                    if 5.0000000000000004e-16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999992e28

                                    1. Initial program 99.9%

                                      \[\frac{x - y}{z - y} \cdot t \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in y around inf

                                      \[\leadsto \color{blue}{1} \cdot t \]
                                    4. Step-by-step derivation
                                      1. Applied rewrites90.3%

                                        \[\leadsto \color{blue}{1} \cdot t \]

                                      if 1.99999999999999992e28 < (/.f64 (-.f64 x y) (-.f64 z y))

                                      1. Initial program 91.6%

                                        \[\frac{x - y}{z - y} \cdot t \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in y around 0

                                        \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                      4. Step-by-step derivation
                                        1. lower-/.f64N/A

                                          \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                        2. lower-*.f6463.0

                                          \[\leadsto \frac{\color{blue}{t \cdot x}}{z} \]
                                      5. Applied rewrites63.0%

                                        \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                    5. Recombined 3 regimes into one program.
                                    6. Final simplification69.6%

                                      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 5 \cdot 10^{-16}:\\ \;\;\;\;x \cdot \frac{t}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2 \cdot 10^{+28}:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z}\\ \end{array} \]
                                    7. Add Preprocessing

                                    Alternative 13: 35.7% accurate, 3.8× speedup?

                                    \[\begin{array}{l} \\ 1 \cdot t \end{array} \]
                                    (FPCore (x y z t) :precision binary64 (* 1.0 t))
                                    double code(double x, double y, double z, double t) {
                                    	return 1.0 * t;
                                    }
                                    
                                    real(8) function code(x, y, z, t)
                                        real(8), intent (in) :: x
                                        real(8), intent (in) :: y
                                        real(8), intent (in) :: z
                                        real(8), intent (in) :: t
                                        code = 1.0d0 * t
                                    end function
                                    
                                    public static double code(double x, double y, double z, double t) {
                                    	return 1.0 * t;
                                    }
                                    
                                    def code(x, y, z, t):
                                    	return 1.0 * t
                                    
                                    function code(x, y, z, t)
                                    	return Float64(1.0 * t)
                                    end
                                    
                                    function tmp = code(x, y, z, t)
                                    	tmp = 1.0 * t;
                                    end
                                    
                                    code[x_, y_, z_, t_] := N[(1.0 * t), $MachinePrecision]
                                    
                                    \begin{array}{l}
                                    
                                    \\
                                    1 \cdot t
                                    \end{array}
                                    
                                    Derivation
                                    1. Initial program 96.1%

                                      \[\frac{x - y}{z - y} \cdot t \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in y around inf

                                      \[\leadsto \color{blue}{1} \cdot t \]
                                    4. Step-by-step derivation
                                      1. Applied rewrites32.9%

                                        \[\leadsto \color{blue}{1} \cdot t \]
                                      2. Add Preprocessing

                                      Developer Target 1: 96.8% accurate, 0.8× speedup?

                                      \[\begin{array}{l} \\ \frac{t}{\frac{z - y}{x - y}} \end{array} \]
                                      (FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
                                      double code(double x, double y, double z, double t) {
                                      	return t / ((z - y) / (x - y));
                                      }
                                      
                                      real(8) function code(x, y, z, t)
                                          real(8), intent (in) :: x
                                          real(8), intent (in) :: y
                                          real(8), intent (in) :: z
                                          real(8), intent (in) :: t
                                          code = t / ((z - y) / (x - y))
                                      end function
                                      
                                      public static double code(double x, double y, double z, double t) {
                                      	return t / ((z - y) / (x - y));
                                      }
                                      
                                      def code(x, y, z, t):
                                      	return t / ((z - y) / (x - y))
                                      
                                      function code(x, y, z, t)
                                      	return Float64(t / Float64(Float64(z - y) / Float64(x - y)))
                                      end
                                      
                                      function tmp = code(x, y, z, t)
                                      	tmp = t / ((z - y) / (x - y));
                                      end
                                      
                                      code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                                      
                                      \begin{array}{l}
                                      
                                      \\
                                      \frac{t}{\frac{z - y}{x - y}}
                                      \end{array}
                                      

                                      Reproduce

                                      ?
                                      herbie shell --seed 2024324 
                                      (FPCore (x y z t)
                                        :name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
                                        :precision binary64
                                      
                                        :alt
                                        (! :herbie-platform default (/ t (/ (- z y) (- x y))))
                                      
                                        (* (/ (- x y) (- z y)) t))