
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Initial program 96.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -2e+24)
(* (/ (- t) y) x)
(if (<= t_1 5e-16)
(* (/ t z) (- x y))
(if (<= t_1 2.0)
(* 1.0 t)
(if (<= t_1 1e+167) (* (/ x (- y)) t) (/ (* t x) z)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -2e+24) {
tmp = (-t / y) * x;
} else if (t_1 <= 5e-16) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else if (t_1 <= 1e+167) {
tmp = (x / -y) * t;
} else {
tmp = (t * x) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= (-2d+24)) then
tmp = (-t / y) * x
else if (t_1 <= 5d-16) then
tmp = (t / z) * (x - y)
else if (t_1 <= 2.0d0) then
tmp = 1.0d0 * t
else if (t_1 <= 1d+167) then
tmp = (x / -y) * t
else
tmp = (t * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -2e+24) {
tmp = (-t / y) * x;
} else if (t_1 <= 5e-16) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else if (t_1 <= 1e+167) {
tmp = (x / -y) * t;
} else {
tmp = (t * x) / z;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= -2e+24: tmp = (-t / y) * x elif t_1 <= 5e-16: tmp = (t / z) * (x - y) elif t_1 <= 2.0: tmp = 1.0 * t elif t_1 <= 1e+167: tmp = (x / -y) * t else: tmp = (t * x) / z return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -2e+24) tmp = Float64(Float64(Float64(-t) / y) * x); elseif (t_1 <= 5e-16) tmp = Float64(Float64(t / z) * Float64(x - y)); elseif (t_1 <= 2.0) tmp = Float64(1.0 * t); elseif (t_1 <= 1e+167) tmp = Float64(Float64(x / Float64(-y)) * t); else tmp = Float64(Float64(t * x) / z); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= -2e+24) tmp = (-t / y) * x; elseif (t_1 <= 5e-16) tmp = (t / z) * (x - y); elseif (t_1 <= 2.0) tmp = 1.0 * t; elseif (t_1 <= 1e+167) tmp = (x / -y) * t; else tmp = (t * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+24], N[(N[((-t) / y), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 5e-16], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], If[LessEqual[t$95$1, 1e+167], N[(N[(x / (-y)), $MachinePrecision] * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+24}:\\
\;\;\;\;\frac{-t}{y} \cdot x\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-16}:\\
\;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1 \cdot t\\
\mathbf{elif}\;t\_1 \leq 10^{+167}:\\
\;\;\;\;\frac{x}{-y} \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e24Initial program 95.3%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
div-invN/A
lift--.f64N/A
flip3--N/A
clear-numN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
clear-numN/A
flip3--N/A
lift--.f64N/A
inv-powN/A
lower-pow.f6497.4
Applied rewrites97.4%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6497.5
Applied rewrites97.5%
Taylor expanded in y around inf
Applied rewrites81.2%
if -2e24 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000004e-16Initial program 94.5%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6486.7
Applied rewrites86.7%
Applied rewrites94.1%
if 5.0000000000000004e-16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites94.3%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e167Initial program 99.8%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6465.6
Applied rewrites65.6%
Taylor expanded in x around inf
Applied rewrites63.6%
if 1e167 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 84.3%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6477.8
Applied rewrites77.8%
Final simplification88.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -2e+24)
(* (/ (- t) y) x)
(if (<= t_1 0.1)
(* (/ x z) t)
(if (<= t_1 2.0)
(* 1.0 t)
(if (<= t_1 1e+167) (* (/ x (- y)) t) (/ (* t x) z)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -2e+24) {
tmp = (-t / y) * x;
} else if (t_1 <= 0.1) {
tmp = (x / z) * t;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else if (t_1 <= 1e+167) {
tmp = (x / -y) * t;
} else {
tmp = (t * x) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= (-2d+24)) then
tmp = (-t / y) * x
else if (t_1 <= 0.1d0) then
tmp = (x / z) * t
else if (t_1 <= 2.0d0) then
tmp = 1.0d0 * t
else if (t_1 <= 1d+167) then
tmp = (x / -y) * t
else
tmp = (t * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -2e+24) {
tmp = (-t / y) * x;
} else if (t_1 <= 0.1) {
tmp = (x / z) * t;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else if (t_1 <= 1e+167) {
tmp = (x / -y) * t;
} else {
tmp = (t * x) / z;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= -2e+24: tmp = (-t / y) * x elif t_1 <= 0.1: tmp = (x / z) * t elif t_1 <= 2.0: tmp = 1.0 * t elif t_1 <= 1e+167: tmp = (x / -y) * t else: tmp = (t * x) / z return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -2e+24) tmp = Float64(Float64(Float64(-t) / y) * x); elseif (t_1 <= 0.1) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= 2.0) tmp = Float64(1.0 * t); elseif (t_1 <= 1e+167) tmp = Float64(Float64(x / Float64(-y)) * t); else tmp = Float64(Float64(t * x) / z); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= -2e+24) tmp = (-t / y) * x; elseif (t_1 <= 0.1) tmp = (x / z) * t; elseif (t_1 <= 2.0) tmp = 1.0 * t; elseif (t_1 <= 1e+167) tmp = (x / -y) * t; else tmp = (t * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+24], N[(N[((-t) / y), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 0.1], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], If[LessEqual[t$95$1, 1e+167], N[(N[(x / (-y)), $MachinePrecision] * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+24}:\\
\;\;\;\;\frac{-t}{y} \cdot x\\
\mathbf{elif}\;t\_1 \leq 0.1:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1 \cdot t\\
\mathbf{elif}\;t\_1 \leq 10^{+167}:\\
\;\;\;\;\frac{x}{-y} \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e24Initial program 95.3%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
div-invN/A
lift--.f64N/A
flip3--N/A
clear-numN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
clear-numN/A
flip3--N/A
lift--.f64N/A
inv-powN/A
lower-pow.f6497.4
Applied rewrites97.4%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6497.5
Applied rewrites97.5%
Taylor expanded in y around inf
Applied rewrites81.2%
if -2e24 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.10000000000000001Initial program 94.6%
Taylor expanded in y around 0
lower-/.f6468.8
Applied rewrites68.8%
if 0.10000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.3%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e167Initial program 99.8%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6465.6
Applied rewrites65.6%
Taylor expanded in x around inf
Applied rewrites63.6%
if 1e167 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 84.3%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6477.8
Applied rewrites77.8%
Final simplification79.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
(if (<= t_1 -5e-15)
t_2
(if (<= t_1 0.1)
(* (/ (- x y) z) t)
(if (<= t_1 2e+77) (fma t (/ (- z x) y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -5e-15) {
tmp = t_2;
} else if (t_1 <= 0.1) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 2e+77) {
tmp = fma(t, ((z - x) / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= -5e-15) tmp = t_2; elseif (t_1 <= 0.1) tmp = Float64(Float64(Float64(x - y) / z) * t); elseif (t_1 <= 2e+77) tmp = fma(t, Float64(Float64(z - x) / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-15], t$95$2, If[LessEqual[t$95$1, 0.1], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e+77], N[(t * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-15}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.1:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+77}:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.99999999999999999e-15 or 1.99999999999999997e77 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 93.3%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6497.1
Applied rewrites97.1%
if -4.99999999999999999e-15 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.10000000000000001Initial program 94.5%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6494.4
Applied rewrites94.4%
if 0.10000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999997e77Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites94.2%
Final simplification95.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
(if (<= t_1 -5e-15)
t_2
(if (<= t_1 0.1)
(* (/ (- x y) z) t)
(if (<= t_1 2.0) (* t (/ y (- y z))) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -5e-15) {
tmp = t_2;
} else if (t_1 <= 0.1) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 2.0) {
tmp = t * (y / (y - z));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (t / (z - y)) * x
if (t_1 <= (-5d-15)) then
tmp = t_2
else if (t_1 <= 0.1d0) then
tmp = ((x - y) / z) * t
else if (t_1 <= 2.0d0) then
tmp = t * (y / (y - z))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -5e-15) {
tmp = t_2;
} else if (t_1 <= 0.1) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 2.0) {
tmp = t * (y / (y - z));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (t / (z - y)) * x tmp = 0 if t_1 <= -5e-15: tmp = t_2 elif t_1 <= 0.1: tmp = ((x - y) / z) * t elif t_1 <= 2.0: tmp = t * (y / (y - z)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= -5e-15) tmp = t_2; elseif (t_1 <= 0.1) tmp = Float64(Float64(Float64(x - y) / z) * t); elseif (t_1 <= 2.0) tmp = Float64(t * Float64(y / Float64(y - z))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (t / (z - y)) * x; tmp = 0.0; if (t_1 <= -5e-15) tmp = t_2; elseif (t_1 <= 0.1) tmp = ((x - y) / z) * t; elseif (t_1 <= 2.0) tmp = t * (y / (y - z)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-15], t$95$2, If[LessEqual[t$95$1, 0.1], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-15}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.1:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t \cdot \frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.99999999999999999e-15 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.2%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6491.4
Applied rewrites91.4%
if -4.99999999999999999e-15 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.10000000000000001Initial program 94.5%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6494.4
Applied rewrites94.4%
if 0.10000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6499.7
Applied rewrites99.7%
Final simplification95.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
(if (<= t_1 -2e+24)
t_2
(if (<= t_1 2e-49)
(* (/ t z) (- x y))
(if (<= t_1 2.0) (* t (/ y (- y z))) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -2e+24) {
tmp = t_2;
} else if (t_1 <= 2e-49) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 2.0) {
tmp = t * (y / (y - z));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (t / (z - y)) * x
if (t_1 <= (-2d+24)) then
tmp = t_2
else if (t_1 <= 2d-49) then
tmp = (t / z) * (x - y)
else if (t_1 <= 2.0d0) then
tmp = t * (y / (y - z))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -2e+24) {
tmp = t_2;
} else if (t_1 <= 2e-49) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 2.0) {
tmp = t * (y / (y - z));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (t / (z - y)) * x tmp = 0 if t_1 <= -2e+24: tmp = t_2 elif t_1 <= 2e-49: tmp = (t / z) * (x - y) elif t_1 <= 2.0: tmp = t * (y / (y - z)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= -2e+24) tmp = t_2; elseif (t_1 <= 2e-49) tmp = Float64(Float64(t / z) * Float64(x - y)); elseif (t_1 <= 2.0) tmp = Float64(t * Float64(y / Float64(y - z))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (t / (z - y)) * x; tmp = 0.0; if (t_1 <= -2e+24) tmp = t_2; elseif (t_1 <= 2e-49) tmp = (t / z) * (x - y); elseif (t_1 <= 2.0) tmp = t * (y / (y - z)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+24], t$95$2, If[LessEqual[t$95$1, 2e-49], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+24}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-49}:\\
\;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t \cdot \frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e24 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.0%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6491.0
Applied rewrites91.0%
if -2e24 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999987e-49Initial program 94.1%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6487.7
Applied rewrites87.7%
Applied rewrites95.2%
if 1.99999999999999987e-49 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in x around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6496.5
Applied rewrites96.5%
Final simplification94.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
(if (<= t_1 -2e+24)
t_2
(if (<= t_1 5e-16) (* (/ t z) (- x y)) (if (<= t_1 2.0) (* 1.0 t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -2e+24) {
tmp = t_2;
} else if (t_1 <= 5e-16) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (t / (z - y)) * x
if (t_1 <= (-2d+24)) then
tmp = t_2
else if (t_1 <= 5d-16) then
tmp = (t / z) * (x - y)
else if (t_1 <= 2.0d0) then
tmp = 1.0d0 * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -2e+24) {
tmp = t_2;
} else if (t_1 <= 5e-16) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (t / (z - y)) * x tmp = 0 if t_1 <= -2e+24: tmp = t_2 elif t_1 <= 5e-16: tmp = (t / z) * (x - y) elif t_1 <= 2.0: tmp = 1.0 * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= -2e+24) tmp = t_2; elseif (t_1 <= 5e-16) tmp = Float64(Float64(t / z) * Float64(x - y)); elseif (t_1 <= 2.0) tmp = Float64(1.0 * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (t / (z - y)) * x; tmp = 0.0; if (t_1 <= -2e+24) tmp = t_2; elseif (t_1 <= 5e-16) tmp = (t / z) * (x - y); elseif (t_1 <= 2.0) tmp = 1.0 * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+24], t$95$2, If[LessEqual[t$95$1, 5e-16], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+24}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-16}:\\
\;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e24 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.0%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6491.0
Applied rewrites91.0%
if -2e24 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000004e-16Initial program 94.5%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6486.7
Applied rewrites86.7%
Applied rewrites94.1%
if 5.0000000000000004e-16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites94.3%
Final simplification93.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -2e+24)
(* (/ (- t) y) x)
(if (<= t_1 0.1)
(* (/ x z) t)
(if (<= t_1 2e+28) (* 1.0 t) (/ (* t x) z))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -2e+24) {
tmp = (-t / y) * x;
} else if (t_1 <= 0.1) {
tmp = (x / z) * t;
} else if (t_1 <= 2e+28) {
tmp = 1.0 * t;
} else {
tmp = (t * x) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= (-2d+24)) then
tmp = (-t / y) * x
else if (t_1 <= 0.1d0) then
tmp = (x / z) * t
else if (t_1 <= 2d+28) then
tmp = 1.0d0 * t
else
tmp = (t * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -2e+24) {
tmp = (-t / y) * x;
} else if (t_1 <= 0.1) {
tmp = (x / z) * t;
} else if (t_1 <= 2e+28) {
tmp = 1.0 * t;
} else {
tmp = (t * x) / z;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= -2e+24: tmp = (-t / y) * x elif t_1 <= 0.1: tmp = (x / z) * t elif t_1 <= 2e+28: tmp = 1.0 * t else: tmp = (t * x) / z return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -2e+24) tmp = Float64(Float64(Float64(-t) / y) * x); elseif (t_1 <= 0.1) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= 2e+28) tmp = Float64(1.0 * t); else tmp = Float64(Float64(t * x) / z); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= -2e+24) tmp = (-t / y) * x; elseif (t_1 <= 0.1) tmp = (x / z) * t; elseif (t_1 <= 2e+28) tmp = 1.0 * t; else tmp = (t * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+24], N[(N[((-t) / y), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 0.1], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e+28], N[(1.0 * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+24}:\\
\;\;\;\;\frac{-t}{y} \cdot x\\
\mathbf{elif}\;t\_1 \leq 0.1:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+28}:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e24Initial program 95.3%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
div-invN/A
lift--.f64N/A
flip3--N/A
clear-numN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
clear-numN/A
flip3--N/A
lift--.f64N/A
inv-powN/A
lower-pow.f6497.4
Applied rewrites97.4%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6497.5
Applied rewrites97.5%
Taylor expanded in y around inf
Applied rewrites81.2%
if -2e24 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.10000000000000001Initial program 94.6%
Taylor expanded in y around 0
lower-/.f6468.8
Applied rewrites68.8%
if 0.10000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999992e28Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites92.2%
if 1.99999999999999992e28 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 91.6%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6463.0
Applied rewrites63.0%
Final simplification77.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (/ t (- z y))))
(if (<= t_1 0.9)
(* t_2 (- x y))
(if (<= t_1 2e+77) (fma t (/ (- z x) y) t) (* t_2 x)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t / (z - y);
double tmp;
if (t_1 <= 0.9) {
tmp = t_2 * (x - y);
} else if (t_1 <= 2e+77) {
tmp = fma(t, ((z - x) / y), t);
} else {
tmp = t_2 * x;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t / Float64(z - y)) tmp = 0.0 if (t_1 <= 0.9) tmp = Float64(t_2 * Float64(x - y)); elseif (t_1 <= 2e+77) tmp = fma(t, Float64(Float64(z - x) / y), t); else tmp = Float64(t_2 * x); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.9], N[(t$95$2 * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+77], N[(t * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t), $MachinePrecision], N[(t$95$2 * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y}\\
\mathbf{if}\;t\_1 \leq 0.9:\\
\;\;\;\;t\_2 \cdot \left(x - y\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+77}:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2 \cdot x\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.900000000000000022Initial program 94.9%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6493.9
Applied rewrites93.9%
if 0.900000000000000022 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999997e77Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites94.9%
if 1.99999999999999997e77 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 89.5%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6496.3
Applied rewrites96.3%
Final simplification94.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (or (<= t_1 5e-16) (not (<= t_1 200000000.0)))
(* x (/ t z))
(* 1.0 t))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 5e-16) || !(t_1 <= 200000000.0)) {
tmp = x * (t / z);
} else {
tmp = 1.0 * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if ((t_1 <= 5d-16) .or. (.not. (t_1 <= 200000000.0d0))) then
tmp = x * (t / z)
else
tmp = 1.0d0 * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 5e-16) || !(t_1 <= 200000000.0)) {
tmp = x * (t / z);
} else {
tmp = 1.0 * t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if (t_1 <= 5e-16) or not (t_1 <= 200000000.0): tmp = x * (t / z) else: tmp = 1.0 * t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_1 <= 5e-16) || !(t_1 <= 200000000.0)) tmp = Float64(x * Float64(t / z)); else tmp = Float64(1.0 * t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if ((t_1 <= 5e-16) || ~((t_1 <= 200000000.0))) tmp = x * (t / z); else tmp = 1.0 * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 5e-16], N[Not[LessEqual[t$95$1, 200000000.0]], $MachinePrecision]], N[(x * N[(t / z), $MachinePrecision]), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-16} \lor \neg \left(t\_1 \leq 200000000\right):\\
\;\;\;\;x \cdot \frac{t}{z}\\
\mathbf{else}:\\
\;\;\;\;1 \cdot t\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000004e-16 or 2e8 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.2%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6454.8
Applied rewrites54.8%
Applied rewrites57.5%
if 5.0000000000000004e-16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e8Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites93.3%
Final simplification69.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 0.1)
(* (/ x z) t)
(if (<= t_1 2e+28) (* 1.0 t) (/ (* t x) z)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 0.1) {
tmp = (x / z) * t;
} else if (t_1 <= 2e+28) {
tmp = 1.0 * t;
} else {
tmp = (t * x) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= 0.1d0) then
tmp = (x / z) * t
else if (t_1 <= 2d+28) then
tmp = 1.0d0 * t
else
tmp = (t * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 0.1) {
tmp = (x / z) * t;
} else if (t_1 <= 2e+28) {
tmp = 1.0 * t;
} else {
tmp = (t * x) / z;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= 0.1: tmp = (x / z) * t elif t_1 <= 2e+28: tmp = 1.0 * t else: tmp = (t * x) / z return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 0.1) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= 2e+28) tmp = Float64(1.0 * t); else tmp = Float64(Float64(t * x) / z); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= 0.1) tmp = (x / z) * t; elseif (t_1 <= 2e+28) tmp = 1.0 * t; else tmp = (t * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.1], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e+28], N[(1.0 * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 0.1:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+28}:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.10000000000000001Initial program 94.8%
Taylor expanded in y around 0
lower-/.f6459.2
Applied rewrites59.2%
if 0.10000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999992e28Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites92.2%
if 1.99999999999999992e28 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 91.6%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6463.0
Applied rewrites63.0%
Final simplification70.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 5e-16)
(* x (/ t z))
(if (<= t_1 2e+28) (* 1.0 t) (/ (* t x) z)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 5e-16) {
tmp = x * (t / z);
} else if (t_1 <= 2e+28) {
tmp = 1.0 * t;
} else {
tmp = (t * x) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= 5d-16) then
tmp = x * (t / z)
else if (t_1 <= 2d+28) then
tmp = 1.0d0 * t
else
tmp = (t * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 5e-16) {
tmp = x * (t / z);
} else if (t_1 <= 2e+28) {
tmp = 1.0 * t;
} else {
tmp = (t * x) / z;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= 5e-16: tmp = x * (t / z) elif t_1 <= 2e+28: tmp = 1.0 * t else: tmp = (t * x) / z return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 5e-16) tmp = Float64(x * Float64(t / z)); elseif (t_1 <= 2e+28) tmp = Float64(1.0 * t); else tmp = Float64(Float64(t * x) / z); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= 5e-16) tmp = x * (t / z); elseif (t_1 <= 2e+28) tmp = 1.0 * t; else tmp = (t * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-16], N[(x * N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+28], N[(1.0 * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-16}:\\
\;\;\;\;x \cdot \frac{t}{z}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+28}:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000004e-16Initial program 94.8%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6453.8
Applied rewrites53.8%
Applied rewrites58.1%
if 5.0000000000000004e-16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999992e28Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites90.3%
if 1.99999999999999992e28 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 91.6%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6463.0
Applied rewrites63.0%
Final simplification69.6%
(FPCore (x y z t) :precision binary64 (* 1.0 t))
double code(double x, double y, double z, double t) {
return 1.0 * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 * t
end function
public static double code(double x, double y, double z, double t) {
return 1.0 * t;
}
def code(x, y, z, t): return 1.0 * t
function code(x, y, z, t) return Float64(1.0 * t) end
function tmp = code(x, y, z, t) tmp = 1.0 * t; end
code[x_, y_, z_, t_] := N[(1.0 * t), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot t
\end{array}
Initial program 96.1%
Taylor expanded in y around inf
Applied rewrites32.9%
(FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((z - y) / (x - y))
end function
public static double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
def code(x, y, z, t): return t / ((z - y) / (x - y))
function code(x, y, z, t) return Float64(t / Float64(Float64(z - y) / Float64(x - y))) end
function tmp = code(x, y, z, t) tmp = t / ((z - y) / (x - y)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{z - y}{x - y}}
\end{array}
herbie shell --seed 2024324
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (/ t (/ (- z y) (- x y))))
(* (/ (- x y) (- z y)) t))