
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
(if (or (<= t_0 -2e+17) (not (<= t_0 2.0)))
(* (/ (- x z) y) 4.0)
(fma (/ 4.0 y) x 2.0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if ((t_0 <= -2e+17) || !(t_0 <= 2.0)) {
tmp = ((x - z) / y) * 4.0;
} else {
tmp = fma((4.0 / y), x, 2.0);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y) tmp = 0.0 if ((t_0 <= -2e+17) || !(t_0 <= 2.0)) tmp = Float64(Float64(Float64(x - z) / y) * 4.0); else tmp = fma(Float64(4.0 / y), x, 2.0); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e+17], N[Not[LessEqual[t$95$0, 2.0]], $MachinePrecision]], N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(N[(4.0 / y), $MachinePrecision] * x + 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+17} \lor \neg \left(t\_0 \leq 2\right):\\
\;\;\;\;\frac{x - z}{y} \cdot 4\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 2\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -2e17 or 2 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6499.4
Applied rewrites99.4%
if -2e17 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
*-commutativeN/A
Applied rewrites99.0%
Final simplification99.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))) (if (or (<= t_0 -2e+17) (not (<= t_0 2.0))) (/ (* -4.0 z) y) 2.0)))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if ((t_0 <= -2e+17) || !(t_0 <= 2.0)) {
tmp = (-4.0 * z) / y;
} else {
tmp = 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (4.0d0 * ((x + (y * 0.25d0)) - z)) / y
if ((t_0 <= (-2d+17)) .or. (.not. (t_0 <= 2.0d0))) then
tmp = ((-4.0d0) * z) / y
else
tmp = 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if ((t_0 <= -2e+17) || !(t_0 <= 2.0)) {
tmp = (-4.0 * z) / y;
} else {
tmp = 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * ((x + (y * 0.25)) - z)) / y tmp = 0 if (t_0 <= -2e+17) or not (t_0 <= 2.0): tmp = (-4.0 * z) / y else: tmp = 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y) tmp = 0.0 if ((t_0 <= -2e+17) || !(t_0 <= 2.0)) tmp = Float64(Float64(-4.0 * z) / y); else tmp = 2.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * ((x + (y * 0.25)) - z)) / y; tmp = 0.0; if ((t_0 <= -2e+17) || ~((t_0 <= 2.0))) tmp = (-4.0 * z) / y; else tmp = 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e+17], N[Not[LessEqual[t$95$0, 2.0]], $MachinePrecision]], N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision], 2.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+17} \lor \neg \left(t\_0 \leq 2\right):\\
\;\;\;\;\frac{-4 \cdot z}{y}\\
\mathbf{else}:\\
\;\;\;\;2\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -2e17 or 2 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6458.5
Applied rewrites58.5%
Applied rewrites58.7%
if -2e17 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.0%
Final simplification70.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))) (if (or (<= t_0 -2e+17) (not (<= t_0 2.0))) (* (/ -4.0 y) z) 2.0)))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if ((t_0 <= -2e+17) || !(t_0 <= 2.0)) {
tmp = (-4.0 / y) * z;
} else {
tmp = 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (4.0d0 * ((x + (y * 0.25d0)) - z)) / y
if ((t_0 <= (-2d+17)) .or. (.not. (t_0 <= 2.0d0))) then
tmp = ((-4.0d0) / y) * z
else
tmp = 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if ((t_0 <= -2e+17) || !(t_0 <= 2.0)) {
tmp = (-4.0 / y) * z;
} else {
tmp = 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * ((x + (y * 0.25)) - z)) / y tmp = 0 if (t_0 <= -2e+17) or not (t_0 <= 2.0): tmp = (-4.0 / y) * z else: tmp = 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y) tmp = 0.0 if ((t_0 <= -2e+17) || !(t_0 <= 2.0)) tmp = Float64(Float64(-4.0 / y) * z); else tmp = 2.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * ((x + (y * 0.25)) - z)) / y; tmp = 0.0; if ((t_0 <= -2e+17) || ~((t_0 <= 2.0))) tmp = (-4.0 / y) * z; else tmp = 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e+17], N[Not[LessEqual[t$95$0, 2.0]], $MachinePrecision]], N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision], 2.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+17} \lor \neg \left(t\_0 \leq 2\right):\\
\;\;\;\;\frac{-4}{y} \cdot z\\
\mathbf{else}:\\
\;\;\;\;2\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -2e17 or 2 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6458.5
Applied rewrites58.5%
if -2e17 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.0%
Final simplification70.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -6.6e+131) (not (<= x 2.5e+115))) (fma (/ 4.0 y) x 2.0) (fma -4.0 (/ z y) 2.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -6.6e+131) || !(x <= 2.5e+115)) {
tmp = fma((4.0 / y), x, 2.0);
} else {
tmp = fma(-4.0, (z / y), 2.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -6.6e+131) || !(x <= 2.5e+115)) tmp = fma(Float64(4.0 / y), x, 2.0); else tmp = fma(-4.0, Float64(z / y), 2.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -6.6e+131], N[Not[LessEqual[x, 2.5e+115]], $MachinePrecision]], N[(N[(4.0 / y), $MachinePrecision] * x + 2.0), $MachinePrecision], N[(-4.0 * N[(z / y), $MachinePrecision] + 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.6 \cdot 10^{+131} \lor \neg \left(x \leq 2.5 \cdot 10^{+115}\right):\\
\;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 2\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 2\right)\\
\end{array}
\end{array}
if x < -6.5999999999999997e131 or 2.50000000000000004e115 < x Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
*-commutativeN/A
Applied rewrites85.7%
if -6.5999999999999997e131 < x < 2.50000000000000004e115Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
*-inversesN/A
distribute-neg-fracN/A
neg-mul-1N/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
neg-mul-1N/A
distribute-rgt-neg-inN/A
+-commutativeN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites91.3%
Final simplification89.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.02e+152) (not (<= x 3.5e+143))) (* (/ x y) 4.0) (fma -4.0 (/ z y) 2.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.02e+152) || !(x <= 3.5e+143)) {
tmp = (x / y) * 4.0;
} else {
tmp = fma(-4.0, (z / y), 2.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -1.02e+152) || !(x <= 3.5e+143)) tmp = Float64(Float64(x / y) * 4.0); else tmp = fma(-4.0, Float64(z / y), 2.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.02e+152], N[Not[LessEqual[x, 3.5e+143]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(-4.0 * N[(z / y), $MachinePrecision] + 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.02 \cdot 10^{+152} \lor \neg \left(x \leq 3.5 \cdot 10^{+143}\right):\\
\;\;\;\;\frac{x}{y} \cdot 4\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 2\right)\\
\end{array}
\end{array}
if x < -1.01999999999999999e152 or 3.50000000000000008e143 < x Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6476.6
Applied rewrites76.6%
if -1.01999999999999999e152 < x < 3.50000000000000008e143Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
*-inversesN/A
distribute-neg-fracN/A
neg-mul-1N/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
neg-mul-1N/A
distribute-rgt-neg-inN/A
+-commutativeN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites88.9%
Final simplification85.3%
(FPCore (x y z) :precision binary64 2.0)
double code(double x, double y, double z) {
return 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0
end function
public static double code(double x, double y, double z) {
return 2.0;
}
def code(x, y, z): return 2.0
function code(x, y, z) return 2.0 end
function tmp = code(x, y, z) tmp = 2.0; end
code[x_, y_, z_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites32.6%
herbie shell --seed 2024324
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))