
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (+ y x) (- z) (+ y x)))
double code(double x, double y, double z) {
return fma((y + x), -z, (y + x));
}
function code(x, y, z) return fma(Float64(y + x), Float64(-z), Float64(y + x)) end
code[x_, y_, z_] := N[(N[(y + x), $MachinePrecision] * (-z) + N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y + x, -z, y + x\right)
\end{array}
Initial program 100.0%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-neg.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(if (<= (- 1.0 z) 0.9999999999999)
(* (- 1.0 z) x)
(if (<= (- 1.0 z) 100.0)
(+ y x)
(if (<= (- 1.0 z) 2e+171) (* (- y) z) (* (- z) x)))))
double code(double x, double y, double z) {
double tmp;
if ((1.0 - z) <= 0.9999999999999) {
tmp = (1.0 - z) * x;
} else if ((1.0 - z) <= 100.0) {
tmp = y + x;
} else if ((1.0 - z) <= 2e+171) {
tmp = -y * z;
} else {
tmp = -z * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((1.0d0 - z) <= 0.9999999999999d0) then
tmp = (1.0d0 - z) * x
else if ((1.0d0 - z) <= 100.0d0) then
tmp = y + x
else if ((1.0d0 - z) <= 2d+171) then
tmp = -y * z
else
tmp = -z * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((1.0 - z) <= 0.9999999999999) {
tmp = (1.0 - z) * x;
} else if ((1.0 - z) <= 100.0) {
tmp = y + x;
} else if ((1.0 - z) <= 2e+171) {
tmp = -y * z;
} else {
tmp = -z * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (1.0 - z) <= 0.9999999999999: tmp = (1.0 - z) * x elif (1.0 - z) <= 100.0: tmp = y + x elif (1.0 - z) <= 2e+171: tmp = -y * z else: tmp = -z * x return tmp
function code(x, y, z) tmp = 0.0 if (Float64(1.0 - z) <= 0.9999999999999) tmp = Float64(Float64(1.0 - z) * x); elseif (Float64(1.0 - z) <= 100.0) tmp = Float64(y + x); elseif (Float64(1.0 - z) <= 2e+171) tmp = Float64(Float64(-y) * z); else tmp = Float64(Float64(-z) * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((1.0 - z) <= 0.9999999999999) tmp = (1.0 - z) * x; elseif ((1.0 - z) <= 100.0) tmp = y + x; elseif ((1.0 - z) <= 2e+171) tmp = -y * z; else tmp = -z * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(1.0 - z), $MachinePrecision], 0.9999999999999], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 100.0], N[(y + x), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 2e+171], N[((-y) * z), $MachinePrecision], N[((-z) * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq 0.9999999999999:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{elif}\;1 - z \leq 100:\\
\;\;\;\;y + x\\
\mathbf{elif}\;1 - z \leq 2 \cdot 10^{+171}:\\
\;\;\;\;\left(-y\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) \cdot x\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < 0.999999999999899969Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.3
Applied rewrites55.3%
if 0.999999999999899969 < (-.f64 #s(literal 1 binary64) z) < 100Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6446.1
Applied rewrites46.1%
Applied rewrites46.1%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6498.9
Applied rewrites98.9%
if 100 < (-.f64 #s(literal 1 binary64) z) < 1.99999999999999991e171Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6460.8
Applied rewrites60.8%
Taylor expanded in z around inf
Applied rewrites59.0%
if 1.99999999999999991e171 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.5
Applied rewrites55.5%
Taylor expanded in z around inf
Applied rewrites55.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- z) x)))
(if (<= z -1.8e+172)
t_0
(if (<= z -105.0) (* (- y) z) (if (<= z 1.0) (+ y x) t_0)))))
double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -1.8e+172) {
tmp = t_0;
} else if (z <= -105.0) {
tmp = -y * z;
} else if (z <= 1.0) {
tmp = y + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * x
if (z <= (-1.8d+172)) then
tmp = t_0
else if (z <= (-105.0d0)) then
tmp = -y * z
else if (z <= 1.0d0) then
tmp = y + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -1.8e+172) {
tmp = t_0;
} else if (z <= -105.0) {
tmp = -y * z;
} else if (z <= 1.0) {
tmp = y + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * x tmp = 0 if z <= -1.8e+172: tmp = t_0 elif z <= -105.0: tmp = -y * z elif z <= 1.0: tmp = y + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * x) tmp = 0.0 if (z <= -1.8e+172) tmp = t_0; elseif (z <= -105.0) tmp = Float64(Float64(-y) * z); elseif (z <= 1.0) tmp = Float64(y + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * x; tmp = 0.0; if (z <= -1.8e+172) tmp = t_0; elseif (z <= -105.0) tmp = -y * z; elseif (z <= 1.0) tmp = y + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, If[LessEqual[z, -1.8e+172], t$95$0, If[LessEqual[z, -105.0], N[((-y) * z), $MachinePrecision], If[LessEqual[z, 1.0], N[(y + x), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot x\\
\mathbf{if}\;z \leq -1.8 \cdot 10^{+172}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -105:\\
\;\;\;\;\left(-y\right) \cdot z\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.79999999999999987e172 or 1 < z Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6456.0
Applied rewrites56.0%
Taylor expanded in z around inf
Applied rewrites55.3%
if -1.79999999999999987e172 < z < -105Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6460.8
Applied rewrites60.8%
Taylor expanded in z around inf
Applied rewrites59.0%
if -105 < z < 1Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6445.9
Applied rewrites45.9%
Applied rewrites45.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6498.2
Applied rewrites98.2%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -20000.0) (not (<= (- 1.0 z) 2.0))) (* (- z) x) (+ y x)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -20000.0) || !((1.0 - z) <= 2.0)) {
tmp = -z * x;
} else {
tmp = y + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-20000.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = -z * x
else
tmp = y + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -20000.0) || !((1.0 - z) <= 2.0)) {
tmp = -z * x;
} else {
tmp = y + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -20000.0) or not ((1.0 - z) <= 2.0): tmp = -z * x else: tmp = y + x return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -20000.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(Float64(-z) * x); else tmp = Float64(y + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -20000.0) || ~(((1.0 - z) <= 2.0))) tmp = -z * x; else tmp = y + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -20000.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[((-z) * x), $MachinePrecision], N[(y + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -20000 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;\left(-z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;y + x\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -2e4 or 2 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6453.1
Applied rewrites53.1%
Taylor expanded in z around inf
Applied rewrites51.8%
if -2e4 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6445.4
Applied rewrites45.4%
Applied rewrites45.5%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6498.8
Applied rewrites98.8%
Final simplification75.1%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-251) (fma (- z) x x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-251) {
tmp = fma(-z, x, x);
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-251) tmp = fma(Float64(-z), x, x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-251], N[((-z) * x + x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-251}:\\
\;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -1.00000000000000002e-251Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6452.7
Applied rewrites52.7%
Applied rewrites52.7%
if -1.00000000000000002e-251 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6459.6
Applied rewrites59.6%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-251) (* (- 1.0 z) x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-251) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-1d-251)) then
tmp = (1.0d0 - z) * x
else
tmp = (1.0d0 - z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-251) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -1e-251: tmp = (1.0 - z) * x else: tmp = (1.0 - z) * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-251) tmp = Float64(Float64(1.0 - z) * x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -1e-251) tmp = (1.0 - z) * x; else tmp = (1.0 - z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-251], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-251}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -1.00000000000000002e-251Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6452.7
Applied rewrites52.7%
if -1.00000000000000002e-251 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6459.6
Applied rewrites59.6%
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (+ y x))
double code(double x, double y, double z) {
return y + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + x
end function
public static double code(double x, double y, double z) {
return y + x;
}
def code(x, y, z): return y + x
function code(x, y, z) return Float64(y + x) end
function tmp = code(x, y, z) tmp = y + x; end
code[x_, y_, z_] := N[(y + x), $MachinePrecision]
\begin{array}{l}
\\
y + x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6449.3
Applied rewrites49.3%
Applied rewrites49.3%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6450.9
Applied rewrites50.9%
herbie shell --seed 2024324
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))