
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (<= t_1 -2e+220)
(* (fma (/ (- t) y) (/ z a) (/ x a)) y)
(if (<= t_1 5e+120)
(/ (fma (- z) t (* y x)) a)
(fma (/ x a) y (* (- t) (/ z a)))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -2e+220) {
tmp = fma((-t / y), (z / a), (x / a)) * y;
} else if (t_1 <= 5e+120) {
tmp = fma(-z, t, (y * x)) / a;
} else {
tmp = fma((x / a), y, (-t * (z / a)));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_1 <= -2e+220) tmp = Float64(fma(Float64(Float64(-t) / y), Float64(z / a), Float64(x / a)) * y); elseif (t_1 <= 5e+120) tmp = Float64(fma(Float64(-z), t, Float64(y * x)) / a); else tmp = fma(Float64(x / a), y, Float64(Float64(-t) * Float64(z / a))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+220], N[(N[(N[((-t) / y), $MachinePrecision] * N[(z / a), $MachinePrecision] + N[(x / a), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t$95$1, 5e+120], N[(N[((-z) * t + N[(y * x), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * y + N[((-t) * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+220}:\\
\;\;\;\;\mathsf{fma}\left(\frac{-t}{y}, \frac{z}{a}, \frac{x}{a}\right) \cdot y\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+120}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, t, y \cdot x\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{a}, y, \left(-t\right) \cdot \frac{z}{a}\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -2e220Initial program 83.0%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6483.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f6483.0
Applied rewrites83.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
associate-*r/N/A
associate-*r*N/A
*-commutativeN/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-/.f6485.9
Applied rewrites85.9%
if -2e220 < (-.f64 (*.f64 x y) (*.f64 z t)) < 5.00000000000000019e120Initial program 98.9%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6498.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.9
Applied rewrites98.9%
if 5.00000000000000019e120 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 87.5%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6495.9
Applied rewrites95.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (or (<= t_1 -5e+226) (not (<= t_1 5e+120)))
(fma (/ x a) y (* (- t) (/ z a)))
(/ (fma (- z) t (* y x)) a))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -5e+226) || !(t_1 <= 5e+120)) {
tmp = fma((x / a), y, (-t * (z / a)));
} else {
tmp = fma(-z, t, (y * x)) / a;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if ((t_1 <= -5e+226) || !(t_1 <= 5e+120)) tmp = fma(Float64(x / a), y, Float64(Float64(-t) * Float64(z / a))); else tmp = Float64(fma(Float64(-z), t, Float64(y * x)) / a); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e+226], N[Not[LessEqual[t$95$1, 5e+120]], $MachinePrecision]], N[(N[(x / a), $MachinePrecision] * y + N[((-t) * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[((-z) * t + N[(y * x), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+226} \lor \neg \left(t\_1 \leq 5 \cdot 10^{+120}\right):\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{a}, y, \left(-t\right) \cdot \frac{z}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, t, y \cdot x\right)}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -5.0000000000000005e226 or 5.00000000000000019e120 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 85.8%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6496.1
Applied rewrites96.1%
if -5.0000000000000005e226 < (-.f64 (*.f64 x y) (*.f64 z t)) < 5.00000000000000019e120Initial program 98.9%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6499.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.0
Applied rewrites99.0%
Final simplification97.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* z t) (- INFINITY)) (* (- z) (/ t a)) (if (<= (* z t) 4e+146) (/ (fma (- z) t (* y x)) a) (/ (- t) (/ a z)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z * t) <= -((double) INFINITY)) {
tmp = -z * (t / a);
} else if ((z * t) <= 4e+146) {
tmp = fma(-z, t, (y * x)) / a;
} else {
tmp = -t / (a / z);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(z * t) <= Float64(-Inf)) tmp = Float64(Float64(-z) * Float64(t / a)); elseif (Float64(z * t) <= 4e+146) tmp = Float64(fma(Float64(-z), t, Float64(y * x)) / a); else tmp = Float64(Float64(-t) / Float64(a / z)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(z * t), $MachinePrecision], (-Infinity)], N[((-z) * N[(t / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 4e+146], N[(N[((-z) * t + N[(y * x), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[((-t) / N[(a / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -\infty:\\
\;\;\;\;\left(-z\right) \cdot \frac{t}{a}\\
\mathbf{elif}\;z \cdot t \leq 4 \cdot 10^{+146}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, t, y \cdot x\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-t}{\frac{a}{z}}\\
\end{array}
\end{array}
if (*.f64 z t) < -inf.0Initial program 60.5%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r/N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6493.8
Applied rewrites93.8%
if -inf.0 < (*.f64 z t) < 3.99999999999999973e146Initial program 97.4%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6497.4
lift-*.f64N/A
*-commutativeN/A
lower-*.f6497.4
Applied rewrites97.4%
if 3.99999999999999973e146 < (*.f64 z t) Initial program 79.1%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6479.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6479.1
Applied rewrites79.1%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6499.7
Applied rewrites99.7%
Applied rewrites99.7%
Final simplification97.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* z t) (- INFINITY)) (* (- z) (/ t a)) (if (<= (* z t) 4e+146) (/ (- (* x y) (* z t)) a) (/ (- t) (/ a z)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z * t) <= -((double) INFINITY)) {
tmp = -z * (t / a);
} else if ((z * t) <= 4e+146) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = -t / (a / z);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z * t) <= -Double.POSITIVE_INFINITY) {
tmp = -z * (t / a);
} else if ((z * t) <= 4e+146) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = -t / (a / z);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (z * t) <= -math.inf: tmp = -z * (t / a) elif (z * t) <= 4e+146: tmp = ((x * y) - (z * t)) / a else: tmp = -t / (a / z) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(z * t) <= Float64(-Inf)) tmp = Float64(Float64(-z) * Float64(t / a)); elseif (Float64(z * t) <= 4e+146) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = Float64(Float64(-t) / Float64(a / z)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((z * t) <= -Inf)
tmp = -z * (t / a);
elseif ((z * t) <= 4e+146)
tmp = ((x * y) - (z * t)) / a;
else
tmp = -t / (a / z);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(z * t), $MachinePrecision], (-Infinity)], N[((-z) * N[(t / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 4e+146], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[((-t) / N[(a / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -\infty:\\
\;\;\;\;\left(-z\right) \cdot \frac{t}{a}\\
\mathbf{elif}\;z \cdot t \leq 4 \cdot 10^{+146}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-t}{\frac{a}{z}}\\
\end{array}
\end{array}
if (*.f64 z t) < -inf.0Initial program 60.5%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r/N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6493.8
Applied rewrites93.8%
if -inf.0 < (*.f64 z t) < 3.99999999999999973e146Initial program 97.4%
if 3.99999999999999973e146 < (*.f64 z t) Initial program 79.1%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6479.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6479.1
Applied rewrites79.1%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6499.7
Applied rewrites99.7%
Applied rewrites99.7%
Final simplification97.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -2e+67) (not (<= (* x y) 2e+61))) (/ x (/ a y)) (/ (* (- z) t) a)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -2e+67) || !((x * y) <= 2e+61)) {
tmp = x / (a / y);
} else {
tmp = (-z * t) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-2d+67)) .or. (.not. ((x * y) <= 2d+61))) then
tmp = x / (a / y)
else
tmp = (-z * t) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -2e+67) || !((x * y) <= 2e+61)) {
tmp = x / (a / y);
} else {
tmp = (-z * t) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -2e+67) or not ((x * y) <= 2e+61): tmp = x / (a / y) else: tmp = (-z * t) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -2e+67) || !(Float64(x * y) <= 2e+61)) tmp = Float64(x / Float64(a / y)); else tmp = Float64(Float64(Float64(-z) * t) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -2e+67) || ~(((x * y) <= 2e+61)))
tmp = x / (a / y);
else
tmp = (-z * t) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -2e+67], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2e+61]], $MachinePrecision]], N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision], N[(N[((-z) * t), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+67} \lor \neg \left(x \cdot y \leq 2 \cdot 10^{+61}\right):\\
\;\;\;\;\frac{x}{\frac{a}{y}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-z\right) \cdot t}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.99999999999999997e67 or 1.9999999999999999e61 < (*.f64 x y) Initial program 89.8%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6483.2
Applied rewrites83.2%
Applied rewrites83.3%
Applied rewrites84.3%
if -1.99999999999999997e67 < (*.f64 x y) < 1.9999999999999999e61Initial program 95.2%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6476.1
Applied rewrites76.1%
Final simplification78.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= a 5e+150) (/ (fma (- z) t (* y x)) a) (fma (- t) (/ z a) (/ (* y x) a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 5e+150) {
tmp = fma(-z, t, (y * x)) / a;
} else {
tmp = fma(-t, (z / a), ((y * x) / a));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (a <= 5e+150) tmp = Float64(fma(Float64(-z), t, Float64(y * x)) / a); else tmp = fma(Float64(-t), Float64(z / a), Float64(Float64(y * x) / a)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[a, 5e+150], N[(N[((-z) * t + N[(y * x), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[((-t) * N[(z / a), $MachinePrecision] + N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq 5 \cdot 10^{+150}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, t, y \cdot x\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-t, \frac{z}{a}, \frac{y \cdot x}{a}\right)\\
\end{array}
\end{array}
if a < 5.00000000000000009e150Initial program 94.1%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6494.6
lift-*.f64N/A
*-commutativeN/A
lower-*.f6494.6
Applied rewrites94.6%
if 5.00000000000000009e150 < a Initial program 87.5%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-/.f64N/A
lower-/.f6499.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.0
Applied rewrites99.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -2e+67) (not (<= (* x y) 2e+61))) (* x (/ y a)) (/ (* (- z) t) a)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -2e+67) || !((x * y) <= 2e+61)) {
tmp = x * (y / a);
} else {
tmp = (-z * t) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-2d+67)) .or. (.not. ((x * y) <= 2d+61))) then
tmp = x * (y / a)
else
tmp = (-z * t) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -2e+67) || !((x * y) <= 2e+61)) {
tmp = x * (y / a);
} else {
tmp = (-z * t) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -2e+67) or not ((x * y) <= 2e+61): tmp = x * (y / a) else: tmp = (-z * t) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -2e+67) || !(Float64(x * y) <= 2e+61)) tmp = Float64(x * Float64(y / a)); else tmp = Float64(Float64(Float64(-z) * t) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -2e+67) || ~(((x * y) <= 2e+61)))
tmp = x * (y / a);
else
tmp = (-z * t) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -2e+67], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2e+61]], $MachinePrecision]], N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision], N[(N[((-z) * t), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+67} \lor \neg \left(x \cdot y \leq 2 \cdot 10^{+61}\right):\\
\;\;\;\;x \cdot \frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-z\right) \cdot t}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.99999999999999997e67 or 1.9999999999999999e61 < (*.f64 x y) Initial program 89.8%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6483.2
Applied rewrites83.2%
Applied rewrites83.3%
if -1.99999999999999997e67 < (*.f64 x y) < 1.9999999999999999e61Initial program 95.2%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6476.1
Applied rewrites76.1%
Final simplification78.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* z t) -2e-52) (not (<= (* z t) 2e-22))) (* (- z) (/ t a)) (/ (* y x) a)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((z * t) <= -2e-52) || !((z * t) <= 2e-22)) {
tmp = -z * (t / a);
} else {
tmp = (y * x) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((z * t) <= (-2d-52)) .or. (.not. ((z * t) <= 2d-22))) then
tmp = -z * (t / a)
else
tmp = (y * x) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((z * t) <= -2e-52) || !((z * t) <= 2e-22)) {
tmp = -z * (t / a);
} else {
tmp = (y * x) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((z * t) <= -2e-52) or not ((z * t) <= 2e-22): tmp = -z * (t / a) else: tmp = (y * x) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(z * t) <= -2e-52) || !(Float64(z * t) <= 2e-22)) tmp = Float64(Float64(-z) * Float64(t / a)); else tmp = Float64(Float64(y * x) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((z * t) <= -2e-52) || ~(((z * t) <= 2e-22)))
tmp = -z * (t / a);
else
tmp = (y * x) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -2e-52], N[Not[LessEqual[N[(z * t), $MachinePrecision], 2e-22]], $MachinePrecision]], N[((-z) * N[(t / a), $MachinePrecision]), $MachinePrecision], N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -2 \cdot 10^{-52} \lor \neg \left(z \cdot t \leq 2 \cdot 10^{-22}\right):\\
\;\;\;\;\left(-z\right) \cdot \frac{t}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot x}{a}\\
\end{array}
\end{array}
if (*.f64 z t) < -2e-52 or 2.0000000000000001e-22 < (*.f64 z t) Initial program 91.1%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r/N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6476.8
Applied rewrites76.8%
if -2e-52 < (*.f64 z t) < 2.0000000000000001e-22Initial program 96.2%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6476.7
Applied rewrites76.7%
Final simplification76.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -1e+89) (not (<= (* x y) 2e+61))) (* x (/ y a)) (* (/ (- z) a) t)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -1e+89) || !((x * y) <= 2e+61)) {
tmp = x * (y / a);
} else {
tmp = (-z / a) * t;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-1d+89)) .or. (.not. ((x * y) <= 2d+61))) then
tmp = x * (y / a)
else
tmp = (-z / a) * t
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -1e+89) || !((x * y) <= 2e+61)) {
tmp = x * (y / a);
} else {
tmp = (-z / a) * t;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -1e+89) or not ((x * y) <= 2e+61): tmp = x * (y / a) else: tmp = (-z / a) * t return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -1e+89) || !(Float64(x * y) <= 2e+61)) tmp = Float64(x * Float64(y / a)); else tmp = Float64(Float64(Float64(-z) / a) * t); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -1e+89) || ~(((x * y) <= 2e+61)))
tmp = x * (y / a);
else
tmp = (-z / a) * t;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -1e+89], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2e+61]], $MachinePrecision]], N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision], N[(N[((-z) / a), $MachinePrecision] * t), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+89} \lor \neg \left(x \cdot y \leq 2 \cdot 10^{+61}\right):\\
\;\;\;\;x \cdot \frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-z}{a} \cdot t\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999995e88 or 1.9999999999999999e61 < (*.f64 x y) Initial program 90.6%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6484.8
Applied rewrites84.8%
Applied rewrites84.9%
if -9.99999999999999995e88 < (*.f64 x y) < 1.9999999999999999e61Initial program 94.7%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6494.7
lift-*.f64N/A
*-commutativeN/A
lower-*.f6494.7
Applied rewrites94.7%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6474.8
Applied rewrites74.8%
Final simplification78.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (/ x a) y))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return (x / a) * y;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x / a) * y
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return (x / a) * y;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return (x / a) * y
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(x / a) * y) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = (x / a) * y;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{x}{a} \cdot y
\end{array}
Initial program 93.3%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6447.5
Applied rewrites47.5%
Applied rewrites46.6%
Final simplification46.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* x (/ y a)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x * (y / a)
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return x * (y / a)
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(x * Float64(y / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = x * (y / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
x \cdot \frac{y}{a}
\end{array}
Initial program 93.3%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6447.5
Applied rewrites47.5%
Applied rewrites47.2%
Final simplification47.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024324
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< z -246868496869954800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6309831121978371/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z)))))
(/ (- (* x y) (* z t)) a))