Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K

Percentage Accurate: 69.7% → 76.8%
Time: 16.7s
Alternatives: 12
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 12 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 69.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Alternative 1: 76.8% accurate, 0.3× speedup?

\[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \begin{array}{l} t_1 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;t\_1 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 5 \cdot 10^{+22}:\\ \;\;\;\;t\_1 \cdot \mathsf{fma}\left(\sin \left(\left(0.3333333333333333 \cdot z\right) \cdot t\right), \sin y, \cos \left(\left(t \cdot z\right) \cdot -0.3333333333333333\right) \cdot \cos y\right) - \frac{\frac{a}{b}}{3}\\ \mathbf{else}:\\ \;\;\;\;t\_1 \cdot \cos y - \frac{a}{b \cdot 3}\\ \end{array} \end{array} \]
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (* 2.0 (sqrt x))))
   (if (<= (* t_1 (cos (- y (/ (* z t) 3.0)))) 5e+22)
     (-
      (*
       t_1
       (fma
        (sin (* (* 0.3333333333333333 z) t))
        (sin y)
        (* (cos (* (* t z) -0.3333333333333333)) (cos y))))
      (/ (/ a b) 3.0))
     (- (* t_1 (cos y)) (/ a (* b 3.0))))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = 2.0 * sqrt(x);
	double tmp;
	if ((t_1 * cos((y - ((z * t) / 3.0)))) <= 5e+22) {
		tmp = (t_1 * fma(sin(((0.3333333333333333 * z) * t)), sin(y), (cos(((t * z) * -0.3333333333333333)) * cos(y)))) - ((a / b) / 3.0);
	} else {
		tmp = (t_1 * cos(y)) - (a / (b * 3.0));
	}
	return tmp;
}
x, y, z, t, a, b = sort([x, y, z, t, a, b])
function code(x, y, z, t, a, b)
	t_1 = Float64(2.0 * sqrt(x))
	tmp = 0.0
	if (Float64(t_1 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) <= 5e+22)
		tmp = Float64(Float64(t_1 * fma(sin(Float64(Float64(0.3333333333333333 * z) * t)), sin(y), Float64(cos(Float64(Float64(t * z) * -0.3333333333333333)) * cos(y)))) - Float64(Float64(a / b) / 3.0));
	else
		tmp = Float64(Float64(t_1 * cos(y)) - Float64(a / Float64(b * 3.0)));
	end
	return tmp
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 5e+22], N[(N[(t$95$1 * N[(N[Sin[N[(N[(0.3333333333333333 * z), $MachinePrecision] * t), $MachinePrecision]], $MachinePrecision] * N[Sin[y], $MachinePrecision] + N[(N[Cos[N[(N[(t * z), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$1 * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_1 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 5 \cdot 10^{+22}:\\
\;\;\;\;t\_1 \cdot \mathsf{fma}\left(\sin \left(\left(0.3333333333333333 \cdot z\right) \cdot t\right), \sin y, \cos \left(\left(t \cdot z\right) \cdot -0.3333333333333333\right) \cdot \cos y\right) - \frac{\frac{a}{b}}{3}\\

\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \cos y - \frac{a}{b \cdot 3}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) < 4.9999999999999996e22

    1. Initial program 81.3%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \color{blue}{\frac{a}{b \cdot 3}} \]
      2. lift-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{\color{blue}{b \cdot 3}} \]
      3. associate-/r*N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \color{blue}{\frac{\frac{a}{b}}{3}} \]
      4. lower-/.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \color{blue}{\frac{\frac{a}{b}}{3}} \]
      5. lower-/.f6481.3

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{\color{blue}{\frac{a}{b}}}{3} \]
    4. Applied rewrites81.3%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \color{blue}{\frac{\frac{a}{b}}{3}} \]
    5. Applied rewrites83.3%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\sin \left(\left(0.3333333333333333 \cdot z\right) \cdot t\right), \sin y, \cos \left(\left(t \cdot z\right) \cdot -0.3333333333333333\right) \cdot \cos y\right)} - \frac{\frac{a}{b}}{3} \]

    if 4.9999999999999996e22 < (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))))

    1. Initial program 50.1%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. lower-cos.f6469.9

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    5. Applied rewrites69.9%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 2: 76.8% accurate, 0.3× speedup?

\[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \begin{array}{l} t_1 := \frac{a}{b \cdot 3}\\ t_2 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;t\_2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - t\_1 \leq 1.5 \cdot 10^{+21}:\\ \;\;\;\;t\_2 \cdot \mathsf{fma}\left(\cos \left(-0.3333333333333333 \cdot \left(t \cdot z\right)\right), \cos y, \sin \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right) \cdot \sin y\right) - t\_1\\ \mathbf{else}:\\ \;\;\;\;t\_2 \cdot \cos y - \frac{\frac{a}{3}}{b}\\ \end{array} \end{array} \]
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* b 3.0))) (t_2 (* 2.0 (sqrt x))))
   (if (<= (- (* t_2 (cos (- y (/ (* z t) 3.0)))) t_1) 1.5e+21)
     (-
      (*
       t_2
       (fma
        (cos (* -0.3333333333333333 (* t z)))
        (cos y)
        (* (sin (* 0.3333333333333333 (* t z))) (sin y))))
      t_1)
     (- (* t_2 (cos y)) (/ (/ a 3.0) b)))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (b * 3.0);
	double t_2 = 2.0 * sqrt(x);
	double tmp;
	if (((t_2 * cos((y - ((z * t) / 3.0)))) - t_1) <= 1.5e+21) {
		tmp = (t_2 * fma(cos((-0.3333333333333333 * (t * z))), cos(y), (sin((0.3333333333333333 * (t * z))) * sin(y)))) - t_1;
	} else {
		tmp = (t_2 * cos(y)) - ((a / 3.0) / b);
	}
	return tmp;
}
x, y, z, t, a, b = sort([x, y, z, t, a, b])
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(b * 3.0))
	t_2 = Float64(2.0 * sqrt(x))
	tmp = 0.0
	if (Float64(Float64(t_2 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - t_1) <= 1.5e+21)
		tmp = Float64(Float64(t_2 * fma(cos(Float64(-0.3333333333333333 * Float64(t * z))), cos(y), Float64(sin(Float64(0.3333333333333333 * Float64(t * z))) * sin(y)))) - t_1);
	else
		tmp = Float64(Float64(t_2 * cos(y)) - Float64(Float64(a / 3.0) / b));
	end
	return tmp
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(t$95$2 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], 1.5e+21], N[(N[(t$95$2 * N[(N[Cos[N[(-0.3333333333333333 * N[(t * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[y], $MachinePrecision] + N[(N[Sin[N[(0.3333333333333333 * N[(t * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[(t$95$2 * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
t_2 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - t\_1 \leq 1.5 \cdot 10^{+21}:\\
\;\;\;\;t\_2 \cdot \mathsf{fma}\left(\cos \left(-0.3333333333333333 \cdot \left(t \cdot z\right)\right), \cos y, \sin \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right) \cdot \sin y\right) - t\_1\\

\mathbf{else}:\\
\;\;\;\;t\_2 \cdot \cos y - \frac{\frac{a}{3}}{b}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 1.5e21

    1. Initial program 79.5%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-cos.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
      2. lift--.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
      3. cos-diffN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right) + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
      4. *-commutativeN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\color{blue}{\cos \left(\frac{z \cdot t}{3}\right) \cdot \cos y} + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      5. lower-fma.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(\frac{z \cdot t}{3}\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
      6. cos-negN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\color{blue}{\cos \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)}, \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      7. lower-cos.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\color{blue}{\cos \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)}, \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      8. lift-/.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\mathsf{neg}\left(\color{blue}{\frac{z \cdot t}{3}}\right)\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      9. clear-numN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\mathsf{neg}\left(\color{blue}{\frac{1}{\frac{3}{z \cdot t}}}\right)\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      10. associate-/r/N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\mathsf{neg}\left(\color{blue}{\frac{1}{3} \cdot \left(z \cdot t\right)}\right)\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      11. distribute-lft-neg-inN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \color{blue}{\left(\left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \left(z \cdot t\right)\right)}, \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      12. metadata-evalN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\left(\mathsf{neg}\left(\color{blue}{\frac{1}{3}}\right)\right) \cdot \left(z \cdot t\right)\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      13. metadata-evalN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\color{blue}{\frac{-1}{3}} \cdot \left(z \cdot t\right)\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      14. metadata-evalN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\color{blue}{\frac{1}{-3}} \cdot \left(z \cdot t\right)\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      15. metadata-evalN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\frac{1}{\color{blue}{\mathsf{neg}\left(3\right)}} \cdot \left(z \cdot t\right)\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      16. lower-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \color{blue}{\left(\frac{1}{\mathsf{neg}\left(3\right)} \cdot \left(z \cdot t\right)\right)}, \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      17. metadata-evalN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\frac{1}{\color{blue}{-3}} \cdot \left(z \cdot t\right)\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      18. metadata-evalN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\color{blue}{\frac{-1}{3}} \cdot \left(z \cdot t\right)\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      19. lift-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\frac{-1}{3} \cdot \color{blue}{\left(z \cdot t\right)}\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      20. *-commutativeN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\frac{-1}{3} \cdot \color{blue}{\left(t \cdot z\right)}\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      21. lower-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\frac{-1}{3} \cdot \color{blue}{\left(t \cdot z\right)}\right), \cos y, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      22. lower-cos.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right), \color{blue}{\cos y}, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
    4. Applied rewrites81.5%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(-0.3333333333333333 \cdot \left(t \cdot z\right)\right), \cos y, \sin \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right) \cdot \sin y\right)} - \frac{a}{b \cdot 3} \]

    if 1.5e21 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64))))

    1. Initial program 57.7%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. lower-cos.f6474.1

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    5. Applied rewrites74.1%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    6. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{a}{b \cdot 3}} \]
      2. lift-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{\color{blue}{b \cdot 3}} \]
      3. *-commutativeN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{\color{blue}{3 \cdot b}} \]
      4. associate-/r*N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{3}}{b}} \]
      5. lower-/.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{3}}{b}} \]
      6. lower-/.f6474.1

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{\color{blue}{\frac{a}{3}}}{b} \]
    7. Applied rewrites74.1%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{3}}{b}} \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 3: 76.7% accurate, 0.3× speedup?

\[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \begin{array}{l} t_1 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;t\_1 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 1.72 \cdot 10^{+19}:\\ \;\;\;\;\mathsf{fma}\left(\sqrt{x} \cdot 2, \mathsf{fma}\left(\cos \left(-0.3333333333333333 \cdot \left(t \cdot z\right)\right), \cos y, \sin \left(\left(t \cdot z\right) \cdot 0.3333333333333333\right) \cdot \sin y\right), -0.3333333333333333 \cdot \frac{a}{b}\right)\\ \mathbf{else}:\\ \;\;\;\;t\_1 \cdot \cos y - \frac{a}{b \cdot 3}\\ \end{array} \end{array} \]
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (* 2.0 (sqrt x))))
   (if (<= (* t_1 (cos (- y (/ (* z t) 3.0)))) 1.72e+19)
     (fma
      (* (sqrt x) 2.0)
      (fma
       (cos (* -0.3333333333333333 (* t z)))
       (cos y)
       (* (sin (* (* t z) 0.3333333333333333)) (sin y)))
      (* -0.3333333333333333 (/ a b)))
     (- (* t_1 (cos y)) (/ a (* b 3.0))))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = 2.0 * sqrt(x);
	double tmp;
	if ((t_1 * cos((y - ((z * t) / 3.0)))) <= 1.72e+19) {
		tmp = fma((sqrt(x) * 2.0), fma(cos((-0.3333333333333333 * (t * z))), cos(y), (sin(((t * z) * 0.3333333333333333)) * sin(y))), (-0.3333333333333333 * (a / b)));
	} else {
		tmp = (t_1 * cos(y)) - (a / (b * 3.0));
	}
	return tmp;
}
x, y, z, t, a, b = sort([x, y, z, t, a, b])
function code(x, y, z, t, a, b)
	t_1 = Float64(2.0 * sqrt(x))
	tmp = 0.0
	if (Float64(t_1 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) <= 1.72e+19)
		tmp = fma(Float64(sqrt(x) * 2.0), fma(cos(Float64(-0.3333333333333333 * Float64(t * z))), cos(y), Float64(sin(Float64(Float64(t * z) * 0.3333333333333333)) * sin(y))), Float64(-0.3333333333333333 * Float64(a / b)));
	else
		tmp = Float64(Float64(t_1 * cos(y)) - Float64(a / Float64(b * 3.0)));
	end
	return tmp
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1.72e+19], N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[(N[Cos[N[(-0.3333333333333333 * N[(t * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[y], $MachinePrecision] + N[(N[Sin[N[(N[(t * z), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]], $MachinePrecision] * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$1 * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_1 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 1.72 \cdot 10^{+19}:\\
\;\;\;\;\mathsf{fma}\left(\sqrt{x} \cdot 2, \mathsf{fma}\left(\cos \left(-0.3333333333333333 \cdot \left(t \cdot z\right)\right), \cos y, \sin \left(\left(t \cdot z\right) \cdot 0.3333333333333333\right) \cdot \sin y\right), -0.3333333333333333 \cdot \frac{a}{b}\right)\\

\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \cos y - \frac{a}{b \cdot 3}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) < 1.72e19

    1. Initial program 81.4%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-*.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
      2. lift-cos.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
      3. lift--.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
      4. cos-diffN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right) + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
      5. +-commutativeN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\sin y \cdot \sin \left(\frac{z \cdot t}{3}\right) + \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
      6. distribute-lft-inN/A

        \[\leadsto \color{blue}{\left(\left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right)\right)} - \frac{a}{b \cdot 3} \]
      7. *-commutativeN/A

        \[\leadsto \left(\left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\sin \left(\frac{z \cdot t}{3}\right) \cdot \sin y\right)} + \left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right)\right) - \frac{a}{b \cdot 3} \]
      8. associate-*r*N/A

        \[\leadsto \left(\color{blue}{\left(\left(2 \cdot \sqrt{x}\right) \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) \cdot \sin y} + \left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right)\right) - \frac{a}{b \cdot 3} \]
      9. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(\left(2 \cdot \sqrt{x}\right) \cdot \sin \left(\frac{z \cdot t}{3}\right), \sin y, \left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right)\right)} - \frac{a}{b \cdot 3} \]
    4. Applied rewrites83.3%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\left(\sqrt{x} \cdot 2\right) \cdot \sin \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right), \sin y, \left(\sqrt{x} \cdot 2\right) \cdot \left(\cos \left(-0.3333333333333333 \cdot \left(t \cdot z\right)\right) \cdot \cos y\right)\right)} - \frac{a}{b \cdot 3} \]
    5. Taylor expanded in x around 0

      \[\leadsto \color{blue}{\left(2 \cdot \left(\sqrt{x} \cdot \left(\cos y \cdot \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right)\right)\right) + 2 \cdot \left(\sqrt{x} \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
    6. Step-by-step derivation
      1. cancel-sign-sub-invN/A

        \[\leadsto \color{blue}{\left(2 \cdot \left(\sqrt{x} \cdot \left(\cos y \cdot \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right)\right)\right) + 2 \cdot \left(\sqrt{x} \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
      2. associate-*r*N/A

        \[\leadsto \left(\color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right)\right)} + 2 \cdot \left(\sqrt{x} \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b} \]
      3. associate-*r*N/A

        \[\leadsto \left(\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right)\right) + \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)}\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b} \]
      4. distribute-lft-outN/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b} \]
      5. metadata-evalN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
      6. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \sqrt{x}, \cos y \cdot \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right), \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
    7. Applied rewrites83.3%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{x} \cdot 2, \mathsf{fma}\left(\cos \left(-0.3333333333333333 \cdot \left(t \cdot z\right)\right), \cos y, \sin \left(\left(t \cdot z\right) \cdot 0.3333333333333333\right) \cdot \sin y\right), -0.3333333333333333 \cdot \frac{a}{b}\right)} \]

    if 1.72e19 < (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))))

    1. Initial program 50.8%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. lower-cos.f6470.0

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    5. Applied rewrites70.0%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 4: 68.4% accurate, 0.9× speedup?

\[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \begin{array}{l} t_1 := \frac{a}{b \cdot 3}\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-43}:\\ \;\;\;\;\frac{-1}{b \cdot \frac{3}{a}}\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-13}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{a}{-3 \cdot b}\\ \end{array} \end{array} \]
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* b 3.0))))
   (if (<= t_1 -5e-43)
     (/ -1.0 (* b (/ 3.0 a)))
     (if (<= t_1 2e-13)
       (* (* (sqrt x) 2.0) (cos (fma -0.3333333333333333 (* t z) y)))
       (/ a (* -3.0 b))))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (b * 3.0);
	double tmp;
	if (t_1 <= -5e-43) {
		tmp = -1.0 / (b * (3.0 / a));
	} else if (t_1 <= 2e-13) {
		tmp = (sqrt(x) * 2.0) * cos(fma(-0.3333333333333333, (t * z), y));
	} else {
		tmp = a / (-3.0 * b);
	}
	return tmp;
}
x, y, z, t, a, b = sort([x, y, z, t, a, b])
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(b * 3.0))
	tmp = 0.0
	if (t_1 <= -5e-43)
		tmp = Float64(-1.0 / Float64(b * Float64(3.0 / a)));
	elseif (t_1 <= 2e-13)
		tmp = Float64(Float64(sqrt(x) * 2.0) * cos(fma(-0.3333333333333333, Float64(t * z), y)));
	else
		tmp = Float64(a / Float64(-3.0 * b));
	end
	return tmp
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-43], N[(-1.0 / N[(b * N[(3.0 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-13], N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(-0.3333333333333333 * N[(t * z), $MachinePrecision] + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(a / N[(-3.0 * b), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-43}:\\
\;\;\;\;\frac{-1}{b \cdot \frac{3}{a}}\\

\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-13}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right)\\

\mathbf{else}:\\
\;\;\;\;\frac{a}{-3 \cdot b}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -5.00000000000000019e-43

    1. Initial program 76.4%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in a around inf

      \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
    4. Step-by-step derivation
      1. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
      2. lower-/.f6480.4

        \[\leadsto -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}} \]
    5. Applied rewrites80.4%

      \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
    6. Step-by-step derivation
      1. Applied rewrites80.6%

        \[\leadsto \frac{a}{\color{blue}{-3 \cdot b}} \]
      2. Step-by-step derivation
        1. Applied rewrites80.6%

          \[\leadsto \frac{-1}{\color{blue}{b \cdot \frac{3}{a}}} \]

        if -5.00000000000000019e-43 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.0000000000000001e-13

        1. Initial program 56.3%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Taylor expanded in x around -inf

          \[\leadsto \color{blue}{-2 \cdot \left(\sqrt{x} \cdot \left(\cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right) \cdot {\left(\sqrt{-1}\right)}^{2}\right)\right)} \]
        4. Applied rewrites54.0%

          \[\leadsto \color{blue}{\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right)} \]

        if 2.0000000000000001e-13 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

        1. Initial program 85.9%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Taylor expanded in a around inf

          \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
        4. Step-by-step derivation
          1. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
          2. lower-/.f6489.1

            \[\leadsto -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}} \]
        5. Applied rewrites89.1%

          \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
        6. Step-by-step derivation
          1. Applied rewrites89.2%

            \[\leadsto \frac{a}{\color{blue}{-3 \cdot b}} \]
        7. Recombined 3 regimes into one program.
        8. Add Preprocessing

        Alternative 5: 76.2% accurate, 1.1× speedup?

        \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3} \end{array} \]
        NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
        (FPCore (x y z t a b)
         :precision binary64
         (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* b 3.0))))
        assert(x < y && y < z && z < t && t < a && a < b);
        double code(double x, double y, double z, double t, double a, double b) {
        	return ((2.0 * sqrt(x)) * cos(y)) - (a / (b * 3.0));
        }
        
        NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
        real(8) function code(x, y, z, t, a, b)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8), intent (in) :: a
            real(8), intent (in) :: b
            code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (b * 3.0d0))
        end function
        
        assert x < y && y < z && z < t && t < a && a < b;
        public static double code(double x, double y, double z, double t, double a, double b) {
        	return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (b * 3.0));
        }
        
        [x, y, z, t, a, b] = sort([x, y, z, t, a, b])
        def code(x, y, z, t, a, b):
        	return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (b * 3.0))
        
        x, y, z, t, a, b = sort([x, y, z, t, a, b])
        function code(x, y, z, t, a, b)
        	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(b * 3.0)))
        end
        
        x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
        function tmp = code(x, y, z, t, a, b)
        	tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (b * 3.0));
        end
        
        NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
        code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
        \\
        \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}
        \end{array}
        
        Derivation
        1. Initial program 69.8%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
        4. Step-by-step derivation
          1. lower-cos.f6476.4

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
        5. Applied rewrites76.4%

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
        6. Add Preprocessing

        Alternative 6: 76.1% accurate, 1.2× speedup?

        \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \frac{-0.3333333333333333}{b} \cdot a\right) \end{array} \]
        NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
        (FPCore (x y z t a b)
         :precision binary64
         (fma (* 2.0 (cos y)) (sqrt x) (* (/ -0.3333333333333333 b) a)))
        assert(x < y && y < z && z < t && t < a && a < b);
        double code(double x, double y, double z, double t, double a, double b) {
        	return fma((2.0 * cos(y)), sqrt(x), ((-0.3333333333333333 / b) * a));
        }
        
        x, y, z, t, a, b = sort([x, y, z, t, a, b])
        function code(x, y, z, t, a, b)
        	return fma(Float64(2.0 * cos(y)), sqrt(x), Float64(Float64(-0.3333333333333333 / b) * a))
        end
        
        NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
        code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision] * N[Sqrt[x], $MachinePrecision] + N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
        \\
        \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \frac{-0.3333333333333333}{b} \cdot a\right)
        \end{array}
        
        Derivation
        1. Initial program 69.8%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
        4. Step-by-step derivation
          1. lower-cos.f6476.4

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
        5. Applied rewrites76.4%

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
        6. Taylor expanded in z around 0

          \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
        7. Step-by-step derivation
          1. associate-*r/N/A

            \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \color{blue}{\frac{\frac{1}{3} \cdot a}{b}} \]
          2. associate-*l/N/A

            \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \color{blue}{\frac{\frac{1}{3}}{b} \cdot a} \]
          3. metadata-evalN/A

            \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{\color{blue}{\frac{1}{3} \cdot 1}}{b} \cdot a \]
          4. associate-*r/N/A

            \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \color{blue}{\left(\frac{1}{3} \cdot \frac{1}{b}\right)} \cdot a \]
          5. cancel-sign-sub-invN/A

            \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right) \cdot a} \]
          6. *-commutativeN/A

            \[\leadsto 2 \cdot \color{blue}{\left(\cos y \cdot \sqrt{x}\right)} + \left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right) \cdot a \]
          7. associate-*r*N/A

            \[\leadsto \color{blue}{\left(2 \cdot \cos y\right) \cdot \sqrt{x}} + \left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right) \cdot a \]
          8. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right) \cdot a\right)} \]
          9. lower-*.f64N/A

            \[\leadsto \mathsf{fma}\left(\color{blue}{2 \cdot \cos y}, \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right) \cdot a\right) \]
          10. lower-cos.f64N/A

            \[\leadsto \mathsf{fma}\left(2 \cdot \color{blue}{\cos y}, \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right) \cdot a\right) \]
          11. lower-sqrt.f64N/A

            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \color{blue}{\sqrt{x}}, \left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right) \cdot a\right) \]
          12. lower-*.f64N/A

            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right) \cdot a}\right) \]
          13. associate-*r/N/A

            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \left(\mathsf{neg}\left(\color{blue}{\frac{\frac{1}{3} \cdot 1}{b}}\right)\right) \cdot a\right) \]
          14. metadata-evalN/A

            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{1}{3}}}{b}\right)\right) \cdot a\right) \]
          15. distribute-neg-fracN/A

            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \color{blue}{\frac{\mathsf{neg}\left(\frac{1}{3}\right)}{b}} \cdot a\right) \]
          16. metadata-evalN/A

            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \frac{\color{blue}{\frac{-1}{3}}}{b} \cdot a\right) \]
          17. lower-/.f6476.3

            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \color{blue}{\frac{-0.3333333333333333}{b}} \cdot a\right) \]
        8. Applied rewrites76.3%

          \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \frac{-0.3333333333333333}{b} \cdot a\right)} \]
        9. Add Preprocessing

        Alternative 7: 76.1% accurate, 1.2× speedup?

        \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, -0.3333333333333333 \cdot \frac{a}{b}\right) \end{array} \]
        NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
        (FPCore (x y z t a b)
         :precision binary64
         (fma (* 2.0 (cos y)) (sqrt x) (* -0.3333333333333333 (/ a b))))
        assert(x < y && y < z && z < t && t < a && a < b);
        double code(double x, double y, double z, double t, double a, double b) {
        	return fma((2.0 * cos(y)), sqrt(x), (-0.3333333333333333 * (a / b)));
        }
        
        x, y, z, t, a, b = sort([x, y, z, t, a, b])
        function code(x, y, z, t, a, b)
        	return fma(Float64(2.0 * cos(y)), sqrt(x), Float64(-0.3333333333333333 * Float64(a / b)))
        end
        
        NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
        code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision] * N[Sqrt[x], $MachinePrecision] + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
        \\
        \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, -0.3333333333333333 \cdot \frac{a}{b}\right)
        \end{array}
        
        Derivation
        1. Initial program 69.8%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
        4. Step-by-step derivation
          1. cancel-sign-sub-invN/A

            \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
          2. metadata-evalN/A

            \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
          3. *-commutativeN/A

            \[\leadsto 2 \cdot \color{blue}{\left(\cos y \cdot \sqrt{x}\right)} + \frac{-1}{3} \cdot \frac{a}{b} \]
          4. associate-*r*N/A

            \[\leadsto \color{blue}{\left(2 \cdot \cos y\right) \cdot \sqrt{x}} + \frac{-1}{3} \cdot \frac{a}{b} \]
          5. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
          6. lower-*.f64N/A

            \[\leadsto \mathsf{fma}\left(\color{blue}{2 \cdot \cos y}, \sqrt{x}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          7. lower-cos.f64N/A

            \[\leadsto \mathsf{fma}\left(2 \cdot \color{blue}{\cos y}, \sqrt{x}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          8. lower-sqrt.f64N/A

            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \color{blue}{\sqrt{x}}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          9. lower-*.f64N/A

            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}}\right) \]
          10. lower-/.f6476.3

            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}}\right) \]
        5. Applied rewrites76.3%

          \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, -0.3333333333333333 \cdot \frac{a}{b}\right)} \]
        6. Add Preprocessing

        Alternative 8: 59.5% accurate, 2.1× speedup?

        \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \begin{array}{l} \mathbf{if}\;z \cdot t \leq -20:\\ \;\;\;\;\frac{a}{-3 \cdot b}\\ \mathbf{elif}\;z \cdot t \leq 10^{-138}:\\ \;\;\;\;\mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \sqrt{x} \cdot \mathsf{fma}\left(\left(\left(t \cdot t\right) \cdot z\right) \cdot z, -0.1111111111111111, 2\right)\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{a}{b}}{-3}\\ \end{array} \end{array} \]
        NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
        (FPCore (x y z t a b)
         :precision binary64
         (if (<= (* z t) -20.0)
           (/ a (* -3.0 b))
           (if (<= (* z t) 1e-138)
             (fma
              (/ -0.3333333333333333 b)
              a
              (* (sqrt x) (fma (* (* (* t t) z) z) -0.1111111111111111 2.0)))
             (/ (/ a b) -3.0))))
        assert(x < y && y < z && z < t && t < a && a < b);
        double code(double x, double y, double z, double t, double a, double b) {
        	double tmp;
        	if ((z * t) <= -20.0) {
        		tmp = a / (-3.0 * b);
        	} else if ((z * t) <= 1e-138) {
        		tmp = fma((-0.3333333333333333 / b), a, (sqrt(x) * fma((((t * t) * z) * z), -0.1111111111111111, 2.0)));
        	} else {
        		tmp = (a / b) / -3.0;
        	}
        	return tmp;
        }
        
        x, y, z, t, a, b = sort([x, y, z, t, a, b])
        function code(x, y, z, t, a, b)
        	tmp = 0.0
        	if (Float64(z * t) <= -20.0)
        		tmp = Float64(a / Float64(-3.0 * b));
        	elseif (Float64(z * t) <= 1e-138)
        		tmp = fma(Float64(-0.3333333333333333 / b), a, Float64(sqrt(x) * fma(Float64(Float64(Float64(t * t) * z) * z), -0.1111111111111111, 2.0)));
        	else
        		tmp = Float64(Float64(a / b) / -3.0);
        	end
        	return tmp
        end
        
        NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
        code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(z * t), $MachinePrecision], -20.0], N[(a / N[(-3.0 * b), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 1e-138], N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a + N[(N[Sqrt[x], $MachinePrecision] * N[(N[(N[(N[(t * t), $MachinePrecision] * z), $MachinePrecision] * z), $MachinePrecision] * -0.1111111111111111 + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a / b), $MachinePrecision] / -3.0), $MachinePrecision]]]
        
        \begin{array}{l}
        [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
        \\
        \begin{array}{l}
        \mathbf{if}\;z \cdot t \leq -20:\\
        \;\;\;\;\frac{a}{-3 \cdot b}\\
        
        \mathbf{elif}\;z \cdot t \leq 10^{-138}:\\
        \;\;\;\;\mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \sqrt{x} \cdot \mathsf{fma}\left(\left(\left(t \cdot t\right) \cdot z\right) \cdot z, -0.1111111111111111, 2\right)\right)\\
        
        \mathbf{else}:\\
        \;\;\;\;\frac{\frac{a}{b}}{-3}\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (*.f64 z t) < -20

          1. Initial program 37.2%

            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
          2. Add Preprocessing
          3. Taylor expanded in a around inf

            \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
          4. Step-by-step derivation
            1. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
            2. lower-/.f6446.9

              \[\leadsto -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}} \]
          5. Applied rewrites46.9%

            \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
          6. Step-by-step derivation
            1. Applied rewrites47.0%

              \[\leadsto \frac{a}{\color{blue}{-3 \cdot b}} \]

            if -20 < (*.f64 z t) < 1.00000000000000007e-138

            1. Initial program 98.8%

              \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \color{blue}{\left(2 \cdot \left(\sqrt{x} \cdot \cos y\right) + z \cdot \left(\frac{-1}{9} \cdot \left(\left({t}^{2} \cdot \left(z \cdot \cos y\right)\right) \cdot \sqrt{x}\right) + \frac{2}{3} \cdot \left(\left(t \cdot \sin y\right) \cdot \sqrt{x}\right)\right)\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
            4. Applied rewrites96.3%

              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \sqrt{x} \cdot \mathsf{fma}\left(z, \mathsf{fma}\left(0.6666666666666666 \cdot \sin y, t, \left(-0.1111111111111111 \cdot \left(\left(t \cdot t\right) \cdot z\right)\right) \cdot \cos y\right), \cos y \cdot 2\right)\right)} \]
            5. Taylor expanded in y around 0

              \[\leadsto \mathsf{fma}\left(\frac{\frac{-1}{3}}{b}, a, \sqrt{x} \cdot \left(2 + \frac{-1}{9} \cdot \left({t}^{2} \cdot {z}^{2}\right)\right)\right) \]
            6. Step-by-step derivation
              1. Applied rewrites77.2%

                \[\leadsto \mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \sqrt{x} \cdot \mathsf{fma}\left(\left(\left(t \cdot t\right) \cdot z\right) \cdot z, -0.1111111111111111, 2\right)\right) \]

              if 1.00000000000000007e-138 < (*.f64 z t)

              1. Initial program 57.1%

                \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
              2. Add Preprocessing
              3. Taylor expanded in a around inf

                \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
              4. Step-by-step derivation
                1. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                2. lower-/.f6455.4

                  \[\leadsto -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}} \]
              5. Applied rewrites55.4%

                \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
              6. Step-by-step derivation
                1. Applied rewrites55.5%

                  \[\leadsto \frac{\frac{a}{b}}{\color{blue}{-3}} \]
              7. Recombined 3 regimes into one program.
              8. Add Preprocessing

              Alternative 9: 50.5% accurate, 5.7× speedup?

              \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \frac{-1}{b \cdot \frac{3}{a}} \end{array} \]
              NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
              (FPCore (x y z t a b) :precision binary64 (/ -1.0 (* b (/ 3.0 a))))
              assert(x < y && y < z && z < t && t < a && a < b);
              double code(double x, double y, double z, double t, double a, double b) {
              	return -1.0 / (b * (3.0 / a));
              }
              
              NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
              real(8) function code(x, y, z, t, a, b)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8), intent (in) :: a
                  real(8), intent (in) :: b
                  code = (-1.0d0) / (b * (3.0d0 / a))
              end function
              
              assert x < y && y < z && z < t && t < a && a < b;
              public static double code(double x, double y, double z, double t, double a, double b) {
              	return -1.0 / (b * (3.0 / a));
              }
              
              [x, y, z, t, a, b] = sort([x, y, z, t, a, b])
              def code(x, y, z, t, a, b):
              	return -1.0 / (b * (3.0 / a))
              
              x, y, z, t, a, b = sort([x, y, z, t, a, b])
              function code(x, y, z, t, a, b)
              	return Float64(-1.0 / Float64(b * Float64(3.0 / a)))
              end
              
              x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
              function tmp = code(x, y, z, t, a, b)
              	tmp = -1.0 / (b * (3.0 / a));
              end
              
              NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
              code[x_, y_, z_, t_, a_, b_] := N[(-1.0 / N[(b * N[(3.0 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
              
              \begin{array}{l}
              [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
              \\
              \frac{-1}{b \cdot \frac{3}{a}}
              \end{array}
              
              Derivation
              1. Initial program 69.8%

                \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
              2. Add Preprocessing
              3. Taylor expanded in a around inf

                \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
              4. Step-by-step derivation
                1. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                2. lower-/.f6449.7

                  \[\leadsto -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}} \]
              5. Applied rewrites49.7%

                \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
              6. Step-by-step derivation
                1. Applied rewrites49.7%

                  \[\leadsto \frac{a}{\color{blue}{-3 \cdot b}} \]
                2. Step-by-step derivation
                  1. Applied rewrites49.7%

                    \[\leadsto \frac{-1}{\color{blue}{b \cdot \frac{3}{a}}} \]
                  2. Add Preprocessing

                  Alternative 10: 50.6% accurate, 9.4× speedup?

                  \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \frac{a}{-3 \cdot b} \end{array} \]
                  NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                  (FPCore (x y z t a b) :precision binary64 (/ a (* -3.0 b)))
                  assert(x < y && y < z && z < t && t < a && a < b);
                  double code(double x, double y, double z, double t, double a, double b) {
                  	return a / (-3.0 * b);
                  }
                  
                  NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                  real(8) function code(x, y, z, t, a, b)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8), intent (in) :: t
                      real(8), intent (in) :: a
                      real(8), intent (in) :: b
                      code = a / ((-3.0d0) * b)
                  end function
                  
                  assert x < y && y < z && z < t && t < a && a < b;
                  public static double code(double x, double y, double z, double t, double a, double b) {
                  	return a / (-3.0 * b);
                  }
                  
                  [x, y, z, t, a, b] = sort([x, y, z, t, a, b])
                  def code(x, y, z, t, a, b):
                  	return a / (-3.0 * b)
                  
                  x, y, z, t, a, b = sort([x, y, z, t, a, b])
                  function code(x, y, z, t, a, b)
                  	return Float64(a / Float64(-3.0 * b))
                  end
                  
                  x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
                  function tmp = code(x, y, z, t, a, b)
                  	tmp = a / (-3.0 * b);
                  end
                  
                  NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                  code[x_, y_, z_, t_, a_, b_] := N[(a / N[(-3.0 * b), $MachinePrecision]), $MachinePrecision]
                  
                  \begin{array}{l}
                  [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
                  \\
                  \frac{a}{-3 \cdot b}
                  \end{array}
                  
                  Derivation
                  1. Initial program 69.8%

                    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                  2. Add Preprocessing
                  3. Taylor expanded in a around inf

                    \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                  4. Step-by-step derivation
                    1. lower-*.f64N/A

                      \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                    2. lower-/.f6449.7

                      \[\leadsto -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}} \]
                  5. Applied rewrites49.7%

                    \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
                  6. Step-by-step derivation
                    1. Applied rewrites49.7%

                      \[\leadsto \frac{a}{\color{blue}{-3 \cdot b}} \]
                    2. Add Preprocessing

                    Alternative 11: 50.5% accurate, 9.4× speedup?

                    \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \frac{-0.3333333333333333}{b} \cdot a \end{array} \]
                    NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                    (FPCore (x y z t a b) :precision binary64 (* (/ -0.3333333333333333 b) a))
                    assert(x < y && y < z && z < t && t < a && a < b);
                    double code(double x, double y, double z, double t, double a, double b) {
                    	return (-0.3333333333333333 / b) * a;
                    }
                    
                    NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                    real(8) function code(x, y, z, t, a, b)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t
                        real(8), intent (in) :: a
                        real(8), intent (in) :: b
                        code = ((-0.3333333333333333d0) / b) * a
                    end function
                    
                    assert x < y && y < z && z < t && t < a && a < b;
                    public static double code(double x, double y, double z, double t, double a, double b) {
                    	return (-0.3333333333333333 / b) * a;
                    }
                    
                    [x, y, z, t, a, b] = sort([x, y, z, t, a, b])
                    def code(x, y, z, t, a, b):
                    	return (-0.3333333333333333 / b) * a
                    
                    x, y, z, t, a, b = sort([x, y, z, t, a, b])
                    function code(x, y, z, t, a, b)
                    	return Float64(Float64(-0.3333333333333333 / b) * a)
                    end
                    
                    x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
                    function tmp = code(x, y, z, t, a, b)
                    	tmp = (-0.3333333333333333 / b) * a;
                    end
                    
                    NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                    code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a), $MachinePrecision]
                    
                    \begin{array}{l}
                    [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
                    \\
                    \frac{-0.3333333333333333}{b} \cdot a
                    \end{array}
                    
                    Derivation
                    1. Initial program 69.8%

                      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                    2. Add Preprocessing
                    3. Taylor expanded in a around inf

                      \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                    4. Step-by-step derivation
                      1. lower-*.f64N/A

                        \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                      2. lower-/.f6449.7

                        \[\leadsto -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}} \]
                    5. Applied rewrites49.7%

                      \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
                    6. Step-by-step derivation
                      1. Applied rewrites49.7%

                        \[\leadsto \frac{a}{\color{blue}{-3 \cdot b}} \]
                      2. Step-by-step derivation
                        1. Applied rewrites49.7%

                          \[\leadsto \frac{-0.3333333333333333}{b} \cdot \color{blue}{a} \]
                        2. Add Preprocessing

                        Alternative 12: 50.4% accurate, 9.4× speedup?

                        \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ -0.3333333333333333 \cdot \frac{a}{b} \end{array} \]
                        NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                        (FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
                        assert(x < y && y < z && z < t && t < a && a < b);
                        double code(double x, double y, double z, double t, double a, double b) {
                        	return -0.3333333333333333 * (a / b);
                        }
                        
                        NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                        real(8) function code(x, y, z, t, a, b)
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            real(8), intent (in) :: z
                            real(8), intent (in) :: t
                            real(8), intent (in) :: a
                            real(8), intent (in) :: b
                            code = (-0.3333333333333333d0) * (a / b)
                        end function
                        
                        assert x < y && y < z && z < t && t < a && a < b;
                        public static double code(double x, double y, double z, double t, double a, double b) {
                        	return -0.3333333333333333 * (a / b);
                        }
                        
                        [x, y, z, t, a, b] = sort([x, y, z, t, a, b])
                        def code(x, y, z, t, a, b):
                        	return -0.3333333333333333 * (a / b)
                        
                        x, y, z, t, a, b = sort([x, y, z, t, a, b])
                        function code(x, y, z, t, a, b)
                        	return Float64(-0.3333333333333333 * Float64(a / b))
                        end
                        
                        x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
                        function tmp = code(x, y, z, t, a, b)
                        	tmp = -0.3333333333333333 * (a / b);
                        end
                        
                        NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                        code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
                        
                        \begin{array}{l}
                        [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
                        \\
                        -0.3333333333333333 \cdot \frac{a}{b}
                        \end{array}
                        
                        Derivation
                        1. Initial program 69.8%

                          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                        2. Add Preprocessing
                        3. Taylor expanded in a around inf

                          \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                        4. Step-by-step derivation
                          1. lower-*.f64N/A

                            \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                          2. lower-/.f6449.7

                            \[\leadsto -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}} \]
                        5. Applied rewrites49.7%

                          \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
                        6. Add Preprocessing

                        Developer Target 1: 73.6% accurate, 0.8× speedup?

                        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\ t_2 := \frac{\frac{a}{3}}{b}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\ \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\ \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
                        (FPCore (x y z t a b)
                         :precision binary64
                         (let* ((t_1 (/ (/ 0.3333333333333333 z) t))
                                (t_2 (/ (/ a 3.0) b))
                                (t_3 (* 2.0 (sqrt x))))
                           (if (< z -1.3793337487235141e+129)
                             (- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
                             (if (< z 3.516290613555987e+106)
                               (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
                               (- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
                        double code(double x, double y, double z, double t, double a, double b) {
                        	double t_1 = (0.3333333333333333 / z) / t;
                        	double t_2 = (a / 3.0) / b;
                        	double t_3 = 2.0 * sqrt(x);
                        	double tmp;
                        	if (z < -1.3793337487235141e+129) {
                        		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                        	} else if (z < 3.516290613555987e+106) {
                        		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                        	} else {
                        		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                        	}
                        	return tmp;
                        }
                        
                        real(8) function code(x, y, z, t, a, b)
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            real(8), intent (in) :: z
                            real(8), intent (in) :: t
                            real(8), intent (in) :: a
                            real(8), intent (in) :: b
                            real(8) :: t_1
                            real(8) :: t_2
                            real(8) :: t_3
                            real(8) :: tmp
                            t_1 = (0.3333333333333333d0 / z) / t
                            t_2 = (a / 3.0d0) / b
                            t_3 = 2.0d0 * sqrt(x)
                            if (z < (-1.3793337487235141d+129)) then
                                tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
                            else if (z < 3.516290613555987d+106) then
                                tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
                            else
                                tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
                            end if
                            code = tmp
                        end function
                        
                        public static double code(double x, double y, double z, double t, double a, double b) {
                        	double t_1 = (0.3333333333333333 / z) / t;
                        	double t_2 = (a / 3.0) / b;
                        	double t_3 = 2.0 * Math.sqrt(x);
                        	double tmp;
                        	if (z < -1.3793337487235141e+129) {
                        		tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
                        	} else if (z < 3.516290613555987e+106) {
                        		tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
                        	} else {
                        		tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                        	}
                        	return tmp;
                        }
                        
                        def code(x, y, z, t, a, b):
                        	t_1 = (0.3333333333333333 / z) / t
                        	t_2 = (a / 3.0) / b
                        	t_3 = 2.0 * math.sqrt(x)
                        	tmp = 0
                        	if z < -1.3793337487235141e+129:
                        		tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2
                        	elif z < 3.516290613555987e+106:
                        		tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2
                        	else:
                        		tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0)
                        	return tmp
                        
                        function code(x, y, z, t, a, b)
                        	t_1 = Float64(Float64(0.3333333333333333 / z) / t)
                        	t_2 = Float64(Float64(a / 3.0) / b)
                        	t_3 = Float64(2.0 * sqrt(x))
                        	tmp = 0.0
                        	if (z < -1.3793337487235141e+129)
                        		tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2);
                        	elseif (z < 3.516290613555987e+106)
                        		tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2);
                        	else
                        		tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0));
                        	end
                        	return tmp
                        end
                        
                        function tmp_2 = code(x, y, z, t, a, b)
                        	t_1 = (0.3333333333333333 / z) / t;
                        	t_2 = (a / 3.0) / b;
                        	t_3 = 2.0 * sqrt(x);
                        	tmp = 0.0;
                        	if (z < -1.3793337487235141e+129)
                        		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                        	elseif (z < 3.516290613555987e+106)
                        		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                        	else
                        		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                        	end
                        	tmp_2 = tmp;
                        end
                        
                        code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
                        
                        \begin{array}{l}
                        
                        \\
                        \begin{array}{l}
                        t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
                        t_2 := \frac{\frac{a}{3}}{b}\\
                        t_3 := 2 \cdot \sqrt{x}\\
                        \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
                        \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
                        
                        \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
                        \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
                        
                        \mathbf{else}:\\
                        \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
                        
                        
                        \end{array}
                        \end{array}
                        

                        Reproduce

                        ?
                        herbie shell --seed 2024324 
                        (FPCore (x y z t a b)
                          :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, K"
                          :precision binary64
                        
                          :alt
                          (! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
                        
                          (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))