
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))))
(if (<= t_0 -1e+197)
(/ x z)
(if (<= t_0 -5e+16)
(/ (- x) y)
(if (<= t_0 -5e-36)
(/ x z)
(if (<= t_0 1e-15) (/ y (- z)) (if (<= t_0 2.0) 1.0 (/ x z))))))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -1e+197) {
tmp = x / z;
} else if (t_0 <= -5e+16) {
tmp = -x / y;
} else if (t_0 <= -5e-36) {
tmp = x / z;
} else if (t_0 <= 1e-15) {
tmp = y / -z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= (-1d+197)) then
tmp = x / z
else if (t_0 <= (-5d+16)) then
tmp = -x / y
else if (t_0 <= (-5d-36)) then
tmp = x / z
else if (t_0 <= 1d-15) then
tmp = y / -z
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -1e+197) {
tmp = x / z;
} else if (t_0 <= -5e+16) {
tmp = -x / y;
} else if (t_0 <= -5e-36) {
tmp = x / z;
} else if (t_0 <= 1e-15) {
tmp = y / -z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= -1e+197: tmp = x / z elif t_0 <= -5e+16: tmp = -x / y elif t_0 <= -5e-36: tmp = x / z elif t_0 <= 1e-15: tmp = y / -z elif t_0 <= 2.0: tmp = 1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= -1e+197) tmp = Float64(x / z); elseif (t_0 <= -5e+16) tmp = Float64(Float64(-x) / y); elseif (t_0 <= -5e-36) tmp = Float64(x / z); elseif (t_0 <= 1e-15) tmp = Float64(y / Float64(-z)); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= -1e+197) tmp = x / z; elseif (t_0 <= -5e+16) tmp = -x / y; elseif (t_0 <= -5e-36) tmp = x / z; elseif (t_0 <= 1e-15) tmp = y / -z; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+197], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, -5e+16], N[((-x) / y), $MachinePrecision], If[LessEqual[t$95$0, -5e-36], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 1e-15], N[(y / (-z)), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, N[(x / z), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+197}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq -5 \cdot 10^{+16}:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{elif}\;t\_0 \leq -5 \cdot 10^{-36}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 10^{-15}:\\
\;\;\;\;\frac{y}{-z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.9999999999999995e196 or -5e16 < (/.f64 (-.f64 x y) (-.f64 z y)) < -5.00000000000000004e-36 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in y around 0
lower-/.f6461.1
Applied rewrites61.1%
if -9.9999999999999995e196 < (/.f64 (-.f64 x y) (-.f64 z y)) < -5e16Initial program 100.0%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6474.0
Applied rewrites74.0%
Taylor expanded in x around inf
Applied rewrites74.0%
if -5.00000000000000004e-36 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.0000000000000001e-15Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
*-rgt-identityN/A
distribute-lft-neg-inN/A
*-inversesN/A
associate-/l*N/A
distribute-lft-neg-outN/A
distribute-rgt-neg-outN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
unsub-negN/A
remove-double-negN/A
distribute-lft-neg-outN/A
mul-1-negN/A
associate-*r/N/A
mul-1-negN/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
distribute-lft-neg-outN/A
remove-double-negN/A
*-rgt-identityN/A
Applied rewrites66.7%
Taylor expanded in y around 0
Applied rewrites66.7%
if 1.0000000000000001e-15 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites94.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))))
(if (<= t_0 -1e+197)
(/ x z)
(if (<= t_0 -5e+16)
(/ (- x) y)
(if (<= t_0 -5e-36)
(/ x z)
(if (<= t_0 0.5) (/ y (- z)) (- 1.0 (/ x y))))))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -1e+197) {
tmp = x / z;
} else if (t_0 <= -5e+16) {
tmp = -x / y;
} else if (t_0 <= -5e-36) {
tmp = x / z;
} else if (t_0 <= 0.5) {
tmp = y / -z;
} else {
tmp = 1.0 - (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= (-1d+197)) then
tmp = x / z
else if (t_0 <= (-5d+16)) then
tmp = -x / y
else if (t_0 <= (-5d-36)) then
tmp = x / z
else if (t_0 <= 0.5d0) then
tmp = y / -z
else
tmp = 1.0d0 - (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -1e+197) {
tmp = x / z;
} else if (t_0 <= -5e+16) {
tmp = -x / y;
} else if (t_0 <= -5e-36) {
tmp = x / z;
} else if (t_0 <= 0.5) {
tmp = y / -z;
} else {
tmp = 1.0 - (x / y);
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= -1e+197: tmp = x / z elif t_0 <= -5e+16: tmp = -x / y elif t_0 <= -5e-36: tmp = x / z elif t_0 <= 0.5: tmp = y / -z else: tmp = 1.0 - (x / y) return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= -1e+197) tmp = Float64(x / z); elseif (t_0 <= -5e+16) tmp = Float64(Float64(-x) / y); elseif (t_0 <= -5e-36) tmp = Float64(x / z); elseif (t_0 <= 0.5) tmp = Float64(y / Float64(-z)); else tmp = Float64(1.0 - Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= -1e+197) tmp = x / z; elseif (t_0 <= -5e+16) tmp = -x / y; elseif (t_0 <= -5e-36) tmp = x / z; elseif (t_0 <= 0.5) tmp = y / -z; else tmp = 1.0 - (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+197], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, -5e+16], N[((-x) / y), $MachinePrecision], If[LessEqual[t$95$0, -5e-36], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 0.5], N[(y / (-z)), $MachinePrecision], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+197}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq -5 \cdot 10^{+16}:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{elif}\;t\_0 \leq -5 \cdot 10^{-36}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 0.5:\\
\;\;\;\;\frac{y}{-z}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.9999999999999995e196 or -5e16 < (/.f64 (-.f64 x y) (-.f64 z y)) < -5.00000000000000004e-36Initial program 99.9%
Taylor expanded in y around 0
lower-/.f6475.5
Applied rewrites75.5%
if -9.9999999999999995e196 < (/.f64 (-.f64 x y) (-.f64 z y)) < -5e16Initial program 100.0%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6474.0
Applied rewrites74.0%
Taylor expanded in x around inf
Applied rewrites74.0%
if -5.00000000000000004e-36 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.5Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
*-rgt-identityN/A
distribute-lft-neg-inN/A
*-inversesN/A
associate-/l*N/A
distribute-lft-neg-outN/A
distribute-rgt-neg-outN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
unsub-negN/A
remove-double-negN/A
distribute-lft-neg-outN/A
mul-1-negN/A
associate-*r/N/A
mul-1-negN/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
distribute-lft-neg-outN/A
remove-double-negN/A
*-rgt-identityN/A
Applied rewrites64.3%
Taylor expanded in y around 0
Applied rewrites64.1%
if 0.5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6484.9
Applied rewrites84.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))))
(if (<= t_0 -1e+197)
(/ x z)
(if (<= t_0 -5e+16)
(/ (- x) y)
(if (or (<= t_0 0.5) (not (<= t_0 2.0))) (/ x z) 1.0)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -1e+197) {
tmp = x / z;
} else if (t_0 <= -5e+16) {
tmp = -x / y;
} else if ((t_0 <= 0.5) || !(t_0 <= 2.0)) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= (-1d+197)) then
tmp = x / z
else if (t_0 <= (-5d+16)) then
tmp = -x / y
else if ((t_0 <= 0.5d0) .or. (.not. (t_0 <= 2.0d0))) then
tmp = x / z
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -1e+197) {
tmp = x / z;
} else if (t_0 <= -5e+16) {
tmp = -x / y;
} else if ((t_0 <= 0.5) || !(t_0 <= 2.0)) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= -1e+197: tmp = x / z elif t_0 <= -5e+16: tmp = -x / y elif (t_0 <= 0.5) or not (t_0 <= 2.0): tmp = x / z else: tmp = 1.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= -1e+197) tmp = Float64(x / z); elseif (t_0 <= -5e+16) tmp = Float64(Float64(-x) / y); elseif ((t_0 <= 0.5) || !(t_0 <= 2.0)) tmp = Float64(x / z); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= -1e+197) tmp = x / z; elseif (t_0 <= -5e+16) tmp = -x / y; elseif ((t_0 <= 0.5) || ~((t_0 <= 2.0))) tmp = x / z; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+197], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, -5e+16], N[((-x) / y), $MachinePrecision], If[Or[LessEqual[t$95$0, 0.5], N[Not[LessEqual[t$95$0, 2.0]], $MachinePrecision]], N[(x / z), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+197}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq -5 \cdot 10^{+16}:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{elif}\;t\_0 \leq 0.5 \lor \neg \left(t\_0 \leq 2\right):\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.9999999999999995e196 or -5e16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.5 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6449.0
Applied rewrites49.0%
if -9.9999999999999995e196 < (/.f64 (-.f64 x y) (-.f64 z y)) < -5e16Initial program 100.0%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6474.0
Applied rewrites74.0%
Taylor expanded in x around inf
Applied rewrites74.0%
if 0.5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites98.0%
Final simplification68.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 -5e+16)
t_1
(if (<= t_0 0.5) (/ (- x y) z) (if (<= t_0 2.0) (/ y (- y z)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5e+16) {
tmp = t_1;
} else if (t_0 <= 0.5) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= (-5d+16)) then
tmp = t_1
else if (t_0 <= 0.5d0) then
tmp = (x - y) / z
else if (t_0 <= 2.0d0) then
tmp = y / (y - z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5e+16) {
tmp = t_1;
} else if (t_0 <= 0.5) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= -5e+16: tmp = t_1 elif t_0 <= 0.5: tmp = (x - y) / z elif t_0 <= 2.0: tmp = y / (y - z) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -5e+16) tmp = t_1; elseif (t_0 <= 0.5) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 2.0) tmp = Float64(y / Float64(y - z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -5e+16) tmp = t_1; elseif (t_0 <= 0.5) tmp = (x - y) / z; elseif (t_0 <= 2.0) tmp = y / (y - z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+16], t$95$1, If[LessEqual[t$95$0, 0.5], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+16}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.5:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e16 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
if -5e16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.5Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6497.9
Applied rewrites97.9%
if 0.5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
*-rgt-identityN/A
distribute-lft-neg-inN/A
*-inversesN/A
associate-/l*N/A
distribute-lft-neg-outN/A
distribute-rgt-neg-outN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
unsub-negN/A
remove-double-negN/A
distribute-lft-neg-outN/A
mul-1-negN/A
associate-*r/N/A
mul-1-negN/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
distribute-lft-neg-outN/A
remove-double-negN/A
*-rgt-identityN/A
Applied rewrites99.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 -5e-36)
t_1
(if (<= t_0 0.5) (/ y (- z)) (if (<= t_0 2.0) (- 1.0 (/ x y)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5e-36) {
tmp = t_1;
} else if (t_0 <= 0.5) {
tmp = y / -z;
} else if (t_0 <= 2.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= (-5d-36)) then
tmp = t_1
else if (t_0 <= 0.5d0) then
tmp = y / -z
else if (t_0 <= 2.0d0) then
tmp = 1.0d0 - (x / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5e-36) {
tmp = t_1;
} else if (t_0 <= 0.5) {
tmp = y / -z;
} else if (t_0 <= 2.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= -5e-36: tmp = t_1 elif t_0 <= 0.5: tmp = y / -z elif t_0 <= 2.0: tmp = 1.0 - (x / y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -5e-36) tmp = t_1; elseif (t_0 <= 0.5) tmp = Float64(y / Float64(-z)); elseif (t_0 <= 2.0) tmp = Float64(1.0 - Float64(x / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -5e-36) tmp = t_1; elseif (t_0 <= 0.5) tmp = y / -z; elseif (t_0 <= 2.0) tmp = 1.0 - (x / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-36], t$95$1, If[LessEqual[t$95$0, 0.5], N[(y / (-z)), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-36}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.5:\\
\;\;\;\;\frac{y}{-z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5.00000000000000004e-36 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6497.6
Applied rewrites97.6%
if -5.00000000000000004e-36 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.5Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
*-rgt-identityN/A
distribute-lft-neg-inN/A
*-inversesN/A
associate-/l*N/A
distribute-lft-neg-outN/A
distribute-rgt-neg-outN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
unsub-negN/A
remove-double-negN/A
distribute-lft-neg-outN/A
mul-1-negN/A
associate-*r/N/A
mul-1-negN/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
distribute-lft-neg-outN/A
remove-double-negN/A
*-rgt-identityN/A
Applied rewrites64.3%
Taylor expanded in y around 0
Applied rewrites64.1%
if 0.5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6498.3
Applied rewrites98.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y)))) (if (or (<= t_0 -5e-36) (not (<= t_0 2.0))) (/ x (- z y)) (/ y (- y z)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if ((t_0 <= -5e-36) || !(t_0 <= 2.0)) {
tmp = x / (z - y);
} else {
tmp = y / (y - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if ((t_0 <= (-5d-36)) .or. (.not. (t_0 <= 2.0d0))) then
tmp = x / (z - y)
else
tmp = y / (y - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if ((t_0 <= -5e-36) || !(t_0 <= 2.0)) {
tmp = x / (z - y);
} else {
tmp = y / (y - z);
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if (t_0 <= -5e-36) or not (t_0 <= 2.0): tmp = x / (z - y) else: tmp = y / (y - z) return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_0 <= -5e-36) || !(t_0 <= 2.0)) tmp = Float64(x / Float64(z - y)); else tmp = Float64(y / Float64(y - z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if ((t_0 <= -5e-36) || ~((t_0 <= 2.0))) tmp = x / (z - y); else tmp = y / (y - z); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -5e-36], N[Not[LessEqual[t$95$0, 2.0]], $MachinePrecision]], N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-36} \lor \neg \left(t\_0 \leq 2\right):\\
\;\;\;\;\frac{x}{z - y}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{y - z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5.00000000000000004e-36 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6497.6
Applied rewrites97.6%
if -5.00000000000000004e-36 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
*-rgt-identityN/A
distribute-lft-neg-inN/A
*-inversesN/A
associate-/l*N/A
distribute-lft-neg-outN/A
distribute-rgt-neg-outN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
unsub-negN/A
remove-double-negN/A
distribute-lft-neg-outN/A
mul-1-negN/A
associate-*r/N/A
mul-1-negN/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
distribute-lft-neg-outN/A
remove-double-negN/A
*-rgt-identityN/A
Applied rewrites81.7%
Final simplification86.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y)))) (if (or (<= t_0 0.5) (not (<= t_0 2.0))) (/ x z) 1.0)))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if ((t_0 <= 0.5) || !(t_0 <= 2.0)) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if ((t_0 <= 0.5d0) .or. (.not. (t_0 <= 2.0d0))) then
tmp = x / z
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if ((t_0 <= 0.5) || !(t_0 <= 2.0)) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if (t_0 <= 0.5) or not (t_0 <= 2.0): tmp = x / z else: tmp = 1.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_0 <= 0.5) || !(t_0 <= 2.0)) tmp = Float64(x / z); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if ((t_0 <= 0.5) || ~((t_0 <= 2.0))) tmp = x / z; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 0.5], N[Not[LessEqual[t$95$0, 2.0]], $MachinePrecision]], N[(x / z), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq 0.5 \lor \neg \left(t\_0 \leq 2\right):\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.5 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6445.8
Applied rewrites45.8%
if 0.5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites98.0%
Final simplification63.3%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites35.4%
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
herbie shell --seed 2024324
(FPCore (x y z)
:name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
(/ (- x y) (- z y)))