
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (+ y x) (* 2.0 x)))
double code(double x, double y) {
return (y + x) * (2.0 * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + x) * (2.0d0 * x)
end function
public static double code(double x, double y) {
return (y + x) * (2.0 * x);
}
def code(x, y): return (y + x) * (2.0 * x)
function code(x, y) return Float64(Float64(y + x) * Float64(2.0 * x)) end
function tmp = code(x, y) tmp = (y + x) * (2.0 * x); end
code[x_, y_] := N[(N[(y + x), $MachinePrecision] * N[(2.0 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + x\right) \cdot \left(2 \cdot x\right)
\end{array}
Initial program 95.7%
lift-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-*.f64100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -0.062) (not (<= y 6.8e-26))) (* (* y 2.0) x) (* (* x 2.0) x)))
double code(double x, double y) {
double tmp;
if ((y <= -0.062) || !(y <= 6.8e-26)) {
tmp = (y * 2.0) * x;
} else {
tmp = (x * 2.0) * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-0.062d0)) .or. (.not. (y <= 6.8d-26))) then
tmp = (y * 2.0d0) * x
else
tmp = (x * 2.0d0) * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -0.062) || !(y <= 6.8e-26)) {
tmp = (y * 2.0) * x;
} else {
tmp = (x * 2.0) * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -0.062) or not (y <= 6.8e-26): tmp = (y * 2.0) * x else: tmp = (x * 2.0) * x return tmp
function code(x, y) tmp = 0.0 if ((y <= -0.062) || !(y <= 6.8e-26)) tmp = Float64(Float64(y * 2.0) * x); else tmp = Float64(Float64(x * 2.0) * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -0.062) || ~((y <= 6.8e-26))) tmp = (y * 2.0) * x; else tmp = (x * 2.0) * x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -0.062], N[Not[LessEqual[y, 6.8e-26]], $MachinePrecision]], N[(N[(y * 2.0), $MachinePrecision] * x), $MachinePrecision], N[(N[(x * 2.0), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.062 \lor \neg \left(y \leq 6.8 \cdot 10^{-26}\right):\\
\;\;\;\;\left(y \cdot 2\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot 2\right) \cdot x\\
\end{array}
\end{array}
if y < -0.062 or 6.80000000000000026e-26 < y Initial program 91.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6424.6
Applied rewrites24.6%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6488.2
Applied rewrites88.2%
if -0.062 < y < 6.80000000000000026e-26Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6488.4
Applied rewrites88.4%
Applied rewrites88.4%
Final simplification88.3%
(FPCore (x y) :precision binary64 (* (* x 2.0) x))
double code(double x, double y) {
return (x * 2.0) * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * x
end function
public static double code(double x, double y) {
return (x * 2.0) * x;
}
def code(x, y): return (x * 2.0) * x
function code(x, y) return Float64(Float64(x * 2.0) * x) end
function tmp = code(x, y) tmp = (x * 2.0) * x; end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot x
\end{array}
Initial program 95.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6455.5
Applied rewrites55.5%
Applied rewrites55.5%
(FPCore (x y) :precision binary64 (* (* x 2.0) (+ x y)))
double code(double x, double y) {
return (x * 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x + y);
}
def code(x, y): return (x * 2.0) * (x + y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x + y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x + y\right)
\end{array}
herbie shell --seed 2024324
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (* (* x 2) (+ x y)))
(* 2.0 (+ (* x x) (* x y))))