
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
Initial program 76.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lift--.f64N/A
div-subN/A
*-inversesN/A
sub-divN/A
associate-/l/N/A
lift-*.f64N/A
inv-powN/A
lower--.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
inv-powN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
lift-*.f64N/A
Applied rewrites100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (* (* x 2.0) y))))
(if (<= x -2.55e+140)
(/ 0.5 y)
(if (<= x -2.7e-134)
t_0
(if (<= x 3.4e-168) (/ -0.5 x) (if (<= x 1.85e+98) t_0 (/ 0.5 y)))))))
double code(double x, double y) {
double t_0 = (x - y) / ((x * 2.0) * y);
double tmp;
if (x <= -2.55e+140) {
tmp = 0.5 / y;
} else if (x <= -2.7e-134) {
tmp = t_0;
} else if (x <= 3.4e-168) {
tmp = -0.5 / x;
} else if (x <= 1.85e+98) {
tmp = t_0;
} else {
tmp = 0.5 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / ((x * 2.0d0) * y)
if (x <= (-2.55d+140)) then
tmp = 0.5d0 / y
else if (x <= (-2.7d-134)) then
tmp = t_0
else if (x <= 3.4d-168) then
tmp = (-0.5d0) / x
else if (x <= 1.85d+98) then
tmp = t_0
else
tmp = 0.5d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / ((x * 2.0) * y);
double tmp;
if (x <= -2.55e+140) {
tmp = 0.5 / y;
} else if (x <= -2.7e-134) {
tmp = t_0;
} else if (x <= 3.4e-168) {
tmp = -0.5 / x;
} else if (x <= 1.85e+98) {
tmp = t_0;
} else {
tmp = 0.5 / y;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / ((x * 2.0) * y) tmp = 0 if x <= -2.55e+140: tmp = 0.5 / y elif x <= -2.7e-134: tmp = t_0 elif x <= 3.4e-168: tmp = -0.5 / x elif x <= 1.85e+98: tmp = t_0 else: tmp = 0.5 / y return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) tmp = 0.0 if (x <= -2.55e+140) tmp = Float64(0.5 / y); elseif (x <= -2.7e-134) tmp = t_0; elseif (x <= 3.4e-168) tmp = Float64(-0.5 / x); elseif (x <= 1.85e+98) tmp = t_0; else tmp = Float64(0.5 / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / ((x * 2.0) * y); tmp = 0.0; if (x <= -2.55e+140) tmp = 0.5 / y; elseif (x <= -2.7e-134) tmp = t_0; elseif (x <= 3.4e-168) tmp = -0.5 / x; elseif (x <= 1.85e+98) tmp = t_0; else tmp = 0.5 / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.55e+140], N[(0.5 / y), $MachinePrecision], If[LessEqual[x, -2.7e-134], t$95$0, If[LessEqual[x, 3.4e-168], N[(-0.5 / x), $MachinePrecision], If[LessEqual[x, 1.85e+98], t$95$0, N[(0.5 / y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{\left(x \cdot 2\right) \cdot y}\\
\mathbf{if}\;x \leq -2.55 \cdot 10^{+140}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;x \leq -2.7 \cdot 10^{-134}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 3.4 \cdot 10^{-168}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;x \leq 1.85 \cdot 10^{+98}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{y}\\
\end{array}
\end{array}
if x < -2.55e140 or 1.8499999999999999e98 < x Initial program 63.5%
Taylor expanded in x around inf
lower-/.f6489.1
Applied rewrites89.1%
if -2.55e140 < x < -2.6999999999999998e-134 or 3.40000000000000022e-168 < x < 1.8499999999999999e98Initial program 93.3%
if -2.6999999999999998e-134 < x < 3.40000000000000022e-168Initial program 59.7%
Taylor expanded in x around 0
lower-/.f6487.6
Applied rewrites87.6%
(FPCore (x y) :precision binary64 (if (or (<= x -8.8e-36) (not (<= x 1.7e+20))) (/ 0.5 y) (/ -0.5 x)))
double code(double x, double y) {
double tmp;
if ((x <= -8.8e-36) || !(x <= 1.7e+20)) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-8.8d-36)) .or. (.not. (x <= 1.7d+20))) then
tmp = 0.5d0 / y
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -8.8e-36) || !(x <= 1.7e+20)) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -8.8e-36) or not (x <= 1.7e+20): tmp = 0.5 / y else: tmp = -0.5 / x return tmp
function code(x, y) tmp = 0.0 if ((x <= -8.8e-36) || !(x <= 1.7e+20)) tmp = Float64(0.5 / y); else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -8.8e-36) || ~((x <= 1.7e+20))) tmp = 0.5 / y; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -8.8e-36], N[Not[LessEqual[x, 1.7e+20]], $MachinePrecision]], N[(0.5 / y), $MachinePrecision], N[(-0.5 / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.8 \cdot 10^{-36} \lor \neg \left(x \leq 1.7 \cdot 10^{+20}\right):\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if x < -8.7999999999999997e-36 or 1.7e20 < x Initial program 76.2%
Taylor expanded in x around inf
lower-/.f6478.9
Applied rewrites78.9%
if -8.7999999999999997e-36 < x < 1.7e20Initial program 76.7%
Taylor expanded in x around 0
lower-/.f6479.8
Applied rewrites79.8%
Final simplification79.3%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 76.5%
Taylor expanded in x around 0
lower-/.f6448.5
Applied rewrites48.5%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024324
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (- (/ 1/2 y) (/ 1/2 x)))
(/ (- x y) (* (* x 2.0) y)))