
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
Initial program 62.6%
Taylor expanded in x around 0
*-commutativeN/A
distribute-lft-out--N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.95e-50) (not (<= z 1.75e+18))) (* (- z) y) (* y x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.95e-50) || !(z <= 1.75e+18)) {
tmp = -z * y;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.95d-50)) .or. (.not. (z <= 1.75d+18))) then
tmp = -z * y
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.95e-50) || !(z <= 1.75e+18)) {
tmp = -z * y;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.95e-50) or not (z <= 1.75e+18): tmp = -z * y else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.95e-50) || !(z <= 1.75e+18)) tmp = Float64(Float64(-z) * y); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.95e-50) || ~((z <= 1.75e+18))) tmp = -z * y; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.95e-50], N[Not[LessEqual[z, 1.75e+18]], $MachinePrecision]], N[((-z) * y), $MachinePrecision], N[(y * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.95 \cdot 10^{-50} \lor \neg \left(z \leq 1.75 \cdot 10^{+18}\right):\\
\;\;\;\;\left(-z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if z < -1.9500000000000001e-50 or 1.75e18 < z Initial program 71.6%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6483.3
Applied rewrites83.3%
if -1.9500000000000001e-50 < z < 1.75e18Initial program 52.8%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6433.2
Applied rewrites33.2%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6478.3
Applied rewrites78.3%
Final simplification80.9%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 62.6%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6459.4
Applied rewrites59.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6448.5
Applied rewrites48.5%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2024324
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:alt
(! :herbie-platform default (* (- x z) y))
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))