Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K

Percentage Accurate: 70.4% → 76.6%
Time: 15.8s
Alternatives: 7
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 70.4% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Alternative 1: 76.6% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos(y)) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}
\end{array}
Derivation
  1. Initial program 69.2%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  4. Step-by-step derivation
    1. lower-cos.f6474.9

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  5. Applied rewrites74.9%

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  6. Add Preprocessing

Alternative 2: 72.3% accurate, 0.9× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \sqrt{x} \cdot 2\\ t_2 := \frac{a}{b \cdot 3}\\ \mathbf{if}\;t\_2 \leq -1 \cdot 10^{-119} \lor \neg \left(t\_2 \leq 5 \cdot 10^{-84}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 1 \cdot t\_1\right)\\ \mathbf{else}:\\ \;\;\;\;t\_1 \cdot \cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right)\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (* (sqrt x) 2.0)) (t_2 (/ a (* b 3.0))))
   (if (or (<= t_2 -1e-119) (not (<= t_2 5e-84)))
     (fma (/ a b) -0.3333333333333333 (* 1.0 t_1))
     (* t_1 (cos (fma -0.3333333333333333 (* t z) y))))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = sqrt(x) * 2.0;
	double t_2 = a / (b * 3.0);
	double tmp;
	if ((t_2 <= -1e-119) || !(t_2 <= 5e-84)) {
		tmp = fma((a / b), -0.3333333333333333, (1.0 * t_1));
	} else {
		tmp = t_1 * cos(fma(-0.3333333333333333, (t * z), y));
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	t_1 = Float64(sqrt(x) * 2.0)
	t_2 = Float64(a / Float64(b * 3.0))
	tmp = 0.0
	if ((t_2 <= -1e-119) || !(t_2 <= 5e-84))
		tmp = fma(Float64(a / b), -0.3333333333333333, Float64(1.0 * t_1));
	else
		tmp = Float64(t_1 * cos(fma(-0.3333333333333333, Float64(t * z), y)));
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$2, -1e-119], N[Not[LessEqual[t$95$2, 5e-84]], $MachinePrecision]], N[(N[(a / b), $MachinePrecision] * -0.3333333333333333 + N[(1.0 * t$95$1), $MachinePrecision]), $MachinePrecision], N[(t$95$1 * N[Cos[N[(-0.3333333333333333 * N[(t * z), $MachinePrecision] + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \sqrt{x} \cdot 2\\
t_2 := \frac{a}{b \cdot 3}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{-119} \lor \neg \left(t\_2 \leq 5 \cdot 10^{-84}\right):\\
\;\;\;\;\mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 1 \cdot t\_1\right)\\

\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.00000000000000001e-119 or 5.0000000000000002e-84 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

    1. Initial program 78.0%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. lower-cos.f6486.4

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    5. Applied rewrites86.4%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    6. Step-by-step derivation
      1. lift--.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}} \]
      2. sub-negN/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
      3. +-commutativeN/A

        \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y} \]
      4. lift-/.f64N/A

        \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{a}{b \cdot 3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      5. lift-*.f64N/A

        \[\leadsto \left(\mathsf{neg}\left(\frac{a}{\color{blue}{b \cdot 3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      6. associate-/r*N/A

        \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{\frac{a}{b}}{3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      7. lift-/.f64N/A

        \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{a}{b}}}{3}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      8. div-invN/A

        \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{a}{b} \cdot \frac{1}{3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      9. metadata-evalN/A

        \[\leadsto \left(\mathsf{neg}\left(\frac{a}{b} \cdot \color{blue}{\frac{1}{3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      10. distribute-rgt-neg-inN/A

        \[\leadsto \color{blue}{\frac{a}{b} \cdot \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      11. metadata-evalN/A

        \[\leadsto \frac{a}{b} \cdot \color{blue}{\frac{-1}{3}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      12. lower-fma.f6486.3

        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right)} \]
      13. lift-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y}\right) \]
      14. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{\cos y \cdot \left(2 \cdot \sqrt{x}\right)}\right) \]
      15. lower-*.f6486.3

        \[\leadsto \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \color{blue}{\cos y \cdot \left(2 \cdot \sqrt{x}\right)}\right) \]
      16. lift-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \cos y \cdot \color{blue}{\left(2 \cdot \sqrt{x}\right)}\right) \]
    7. Applied rewrites86.3%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \cos y \cdot \left(\sqrt{x} \cdot 2\right)\right)} \]
    8. Taylor expanded in y around 0

      \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, 1 \cdot \left(\sqrt{x} \cdot 2\right)\right) \]
    9. Step-by-step derivation
      1. Applied rewrites81.6%

        \[\leadsto \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 1 \cdot \left(\sqrt{x} \cdot 2\right)\right) \]

      if -1.00000000000000001e-119 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 5.0000000000000002e-84

      1. Initial program 53.8%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Taylor expanded in x around -inf

        \[\leadsto \color{blue}{-2 \cdot \left(\sqrt{x} \cdot \left(\cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right) \cdot {\left(\sqrt{-1}\right)}^{2}\right)\right)} \]
      4. Applied rewrites49.9%

        \[\leadsto \color{blue}{\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right)} \]
    10. Recombined 2 regimes into one program.
    11. Final simplification70.0%

      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{b \cdot 3} \leq -1 \cdot 10^{-119} \lor \neg \left(\frac{a}{b \cdot 3} \leq 5 \cdot 10^{-84}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 1 \cdot \left(\sqrt{x} \cdot 2\right)\right)\\ \mathbf{else}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right)\\ \end{array} \]
    12. Add Preprocessing

    Alternative 3: 76.6% accurate, 1.2× speedup?

    \[\begin{array}{l} \\ \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \cos y \cdot \left(\sqrt{x} \cdot 2\right)\right) \end{array} \]
    (FPCore (x y z t a b)
     :precision binary64
     (fma (/ a b) -0.3333333333333333 (* (cos y) (* (sqrt x) 2.0))))
    double code(double x, double y, double z, double t, double a, double b) {
    	return fma((a / b), -0.3333333333333333, (cos(y) * (sqrt(x) * 2.0)));
    }
    
    function code(x, y, z, t, a, b)
    	return fma(Float64(a / b), -0.3333333333333333, Float64(cos(y) * Float64(sqrt(x) * 2.0)))
    end
    
    code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] * -0.3333333333333333 + N[(N[Cos[y], $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
    
    \begin{array}{l}
    
    \\
    \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \cos y \cdot \left(\sqrt{x} \cdot 2\right)\right)
    \end{array}
    
    Derivation
    1. Initial program 69.2%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. lower-cos.f6474.9

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    5. Applied rewrites74.9%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    6. Step-by-step derivation
      1. lift--.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}} \]
      2. sub-negN/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
      3. +-commutativeN/A

        \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y} \]
      4. lift-/.f64N/A

        \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{a}{b \cdot 3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      5. lift-*.f64N/A

        \[\leadsto \left(\mathsf{neg}\left(\frac{a}{\color{blue}{b \cdot 3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      6. associate-/r*N/A

        \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{\frac{a}{b}}{3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      7. lift-/.f64N/A

        \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{a}{b}}}{3}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      8. div-invN/A

        \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{a}{b} \cdot \frac{1}{3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      9. metadata-evalN/A

        \[\leadsto \left(\mathsf{neg}\left(\frac{a}{b} \cdot \color{blue}{\frac{1}{3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      10. distribute-rgt-neg-inN/A

        \[\leadsto \color{blue}{\frac{a}{b} \cdot \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      11. metadata-evalN/A

        \[\leadsto \frac{a}{b} \cdot \color{blue}{\frac{-1}{3}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      12. lower-fma.f6474.8

        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right)} \]
      13. lift-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y}\right) \]
      14. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{\cos y \cdot \left(2 \cdot \sqrt{x}\right)}\right) \]
      15. lower-*.f6474.8

        \[\leadsto \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \color{blue}{\cos y \cdot \left(2 \cdot \sqrt{x}\right)}\right) \]
      16. lift-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \cos y \cdot \color{blue}{\left(2 \cdot \sqrt{x}\right)}\right) \]
    7. Applied rewrites74.8%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \cos y \cdot \left(\sqrt{x} \cdot 2\right)\right)} \]
    8. Add Preprocessing

    Alternative 4: 76.6% accurate, 1.2× speedup?

    \[\begin{array}{l} \\ \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, -0.3333333333333333 \cdot \frac{a}{b}\right) \end{array} \]
    (FPCore (x y z t a b)
     :precision binary64
     (fma (* 2.0 (cos y)) (sqrt x) (* -0.3333333333333333 (/ a b))))
    double code(double x, double y, double z, double t, double a, double b) {
    	return fma((2.0 * cos(y)), sqrt(x), (-0.3333333333333333 * (a / b)));
    }
    
    function code(x, y, z, t, a, b)
    	return fma(Float64(2.0 * cos(y)), sqrt(x), Float64(-0.3333333333333333 * Float64(a / b)))
    end
    
    code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision] * N[Sqrt[x], $MachinePrecision] + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
    
    \begin{array}{l}
    
    \\
    \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, -0.3333333333333333 \cdot \frac{a}{b}\right)
    \end{array}
    
    Derivation
    1. Initial program 69.2%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
    4. Step-by-step derivation
      1. cancel-sign-sub-invN/A

        \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
      2. metadata-evalN/A

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
      3. *-commutativeN/A

        \[\leadsto 2 \cdot \color{blue}{\left(\cos y \cdot \sqrt{x}\right)} + \frac{-1}{3} \cdot \frac{a}{b} \]
      4. associate-*r*N/A

        \[\leadsto \color{blue}{\left(2 \cdot \cos y\right) \cdot \sqrt{x}} + \frac{-1}{3} \cdot \frac{a}{b} \]
      5. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
      6. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{2 \cdot \cos y}, \sqrt{x}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
      7. lower-cos.f64N/A

        \[\leadsto \mathsf{fma}\left(2 \cdot \color{blue}{\cos y}, \sqrt{x}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
      8. lower-sqrt.f64N/A

        \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \color{blue}{\sqrt{x}}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
      9. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}}\right) \]
      10. lower-/.f6474.8

        \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}}\right) \]
    5. Applied rewrites74.8%

      \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, -0.3333333333333333 \cdot \frac{a}{b}\right)} \]
    6. Add Preprocessing

    Alternative 5: 65.3% accurate, 4.2× speedup?

    \[\begin{array}{l} \\ \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 1 \cdot \left(\sqrt{x} \cdot 2\right)\right) \end{array} \]
    (FPCore (x y z t a b)
     :precision binary64
     (fma (/ a b) -0.3333333333333333 (* 1.0 (* (sqrt x) 2.0))))
    double code(double x, double y, double z, double t, double a, double b) {
    	return fma((a / b), -0.3333333333333333, (1.0 * (sqrt(x) * 2.0)));
    }
    
    function code(x, y, z, t, a, b)
    	return fma(Float64(a / b), -0.3333333333333333, Float64(1.0 * Float64(sqrt(x) * 2.0)))
    end
    
    code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] * -0.3333333333333333 + N[(1.0 * N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
    
    \begin{array}{l}
    
    \\
    \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 1 \cdot \left(\sqrt{x} \cdot 2\right)\right)
    \end{array}
    
    Derivation
    1. Initial program 69.2%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. lower-cos.f6474.9

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    5. Applied rewrites74.9%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    6. Step-by-step derivation
      1. lift--.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}} \]
      2. sub-negN/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
      3. +-commutativeN/A

        \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y} \]
      4. lift-/.f64N/A

        \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{a}{b \cdot 3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      5. lift-*.f64N/A

        \[\leadsto \left(\mathsf{neg}\left(\frac{a}{\color{blue}{b \cdot 3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      6. associate-/r*N/A

        \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{\frac{a}{b}}{3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      7. lift-/.f64N/A

        \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{a}{b}}}{3}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      8. div-invN/A

        \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{a}{b} \cdot \frac{1}{3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      9. metadata-evalN/A

        \[\leadsto \left(\mathsf{neg}\left(\frac{a}{b} \cdot \color{blue}{\frac{1}{3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      10. distribute-rgt-neg-inN/A

        \[\leadsto \color{blue}{\frac{a}{b} \cdot \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      11. metadata-evalN/A

        \[\leadsto \frac{a}{b} \cdot \color{blue}{\frac{-1}{3}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      12. lower-fma.f6474.8

        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right)} \]
      13. lift-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y}\right) \]
      14. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{\cos y \cdot \left(2 \cdot \sqrt{x}\right)}\right) \]
      15. lower-*.f6474.8

        \[\leadsto \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \color{blue}{\cos y \cdot \left(2 \cdot \sqrt{x}\right)}\right) \]
      16. lift-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \cos y \cdot \color{blue}{\left(2 \cdot \sqrt{x}\right)}\right) \]
    7. Applied rewrites74.8%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \cos y \cdot \left(\sqrt{x} \cdot 2\right)\right)} \]
    8. Taylor expanded in y around 0

      \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, 1 \cdot \left(\sqrt{x} \cdot 2\right)\right) \]
    9. Step-by-step derivation
      1. Applied rewrites65.4%

        \[\leadsto \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 1 \cdot \left(\sqrt{x} \cdot 2\right)\right) \]
      2. Add Preprocessing

      Alternative 6: 50.2% accurate, 9.4× speedup?

      \[\begin{array}{l} \\ \frac{a}{-3 \cdot b} \end{array} \]
      (FPCore (x y z t a b) :precision binary64 (/ a (* -3.0 b)))
      double code(double x, double y, double z, double t, double a, double b) {
      	return a / (-3.0 * b);
      }
      
      real(8) function code(x, y, z, t, a, b)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t
          real(8), intent (in) :: a
          real(8), intent (in) :: b
          code = a / ((-3.0d0) * b)
      end function
      
      public static double code(double x, double y, double z, double t, double a, double b) {
      	return a / (-3.0 * b);
      }
      
      def code(x, y, z, t, a, b):
      	return a / (-3.0 * b)
      
      function code(x, y, z, t, a, b)
      	return Float64(a / Float64(-3.0 * b))
      end
      
      function tmp = code(x, y, z, t, a, b)
      	tmp = a / (-3.0 * b);
      end
      
      code[x_, y_, z_, t_, a_, b_] := N[(a / N[(-3.0 * b), $MachinePrecision]), $MachinePrecision]
      
      \begin{array}{l}
      
      \\
      \frac{a}{-3 \cdot b}
      \end{array}
      
      Derivation
      1. Initial program 69.2%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Taylor expanded in a around inf

        \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
      4. Step-by-step derivation
        1. lower-*.f64N/A

          \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
        2. lower-/.f6450.0

          \[\leadsto -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}} \]
      5. Applied rewrites50.0%

        \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
      6. Step-by-step derivation
        1. Applied rewrites50.1%

          \[\leadsto \frac{a}{\color{blue}{-3 \cdot b}} \]
        2. Add Preprocessing

        Alternative 7: 50.1% accurate, 9.4× speedup?

        \[\begin{array}{l} \\ -0.3333333333333333 \cdot \frac{a}{b} \end{array} \]
        (FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
        double code(double x, double y, double z, double t, double a, double b) {
        	return -0.3333333333333333 * (a / b);
        }
        
        real(8) function code(x, y, z, t, a, b)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8), intent (in) :: a
            real(8), intent (in) :: b
            code = (-0.3333333333333333d0) * (a / b)
        end function
        
        public static double code(double x, double y, double z, double t, double a, double b) {
        	return -0.3333333333333333 * (a / b);
        }
        
        def code(x, y, z, t, a, b):
        	return -0.3333333333333333 * (a / b)
        
        function code(x, y, z, t, a, b)
        	return Float64(-0.3333333333333333 * Float64(a / b))
        end
        
        function tmp = code(x, y, z, t, a, b)
        	tmp = -0.3333333333333333 * (a / b);
        end
        
        code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        
        \\
        -0.3333333333333333 \cdot \frac{a}{b}
        \end{array}
        
        Derivation
        1. Initial program 69.2%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Taylor expanded in a around inf

          \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
        4. Step-by-step derivation
          1. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
          2. lower-/.f6450.0

            \[\leadsto -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}} \]
        5. Applied rewrites50.0%

          \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
        6. Add Preprocessing

        Developer Target 1: 74.2% accurate, 0.8× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\ t_2 := \frac{\frac{a}{3}}{b}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\ \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\ \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
        (FPCore (x y z t a b)
         :precision binary64
         (let* ((t_1 (/ (/ 0.3333333333333333 z) t))
                (t_2 (/ (/ a 3.0) b))
                (t_3 (* 2.0 (sqrt x))))
           (if (< z -1.3793337487235141e+129)
             (- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
             (if (< z 3.516290613555987e+106)
               (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
               (- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
        double code(double x, double y, double z, double t, double a, double b) {
        	double t_1 = (0.3333333333333333 / z) / t;
        	double t_2 = (a / 3.0) / b;
        	double t_3 = 2.0 * sqrt(x);
        	double tmp;
        	if (z < -1.3793337487235141e+129) {
        		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
        	} else if (z < 3.516290613555987e+106) {
        		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
        	} else {
        		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z, t, a, b)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8), intent (in) :: a
            real(8), intent (in) :: b
            real(8) :: t_1
            real(8) :: t_2
            real(8) :: t_3
            real(8) :: tmp
            t_1 = (0.3333333333333333d0 / z) / t
            t_2 = (a / 3.0d0) / b
            t_3 = 2.0d0 * sqrt(x)
            if (z < (-1.3793337487235141d+129)) then
                tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
            else if (z < 3.516290613555987d+106) then
                tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
            else
                tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z, double t, double a, double b) {
        	double t_1 = (0.3333333333333333 / z) / t;
        	double t_2 = (a / 3.0) / b;
        	double t_3 = 2.0 * Math.sqrt(x);
        	double tmp;
        	if (z < -1.3793337487235141e+129) {
        		tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
        	} else if (z < 3.516290613555987e+106) {
        		tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
        	} else {
        		tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
        	}
        	return tmp;
        }
        
        def code(x, y, z, t, a, b):
        	t_1 = (0.3333333333333333 / z) / t
        	t_2 = (a / 3.0) / b
        	t_3 = 2.0 * math.sqrt(x)
        	tmp = 0
        	if z < -1.3793337487235141e+129:
        		tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2
        	elif z < 3.516290613555987e+106:
        		tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2
        	else:
        		tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0)
        	return tmp
        
        function code(x, y, z, t, a, b)
        	t_1 = Float64(Float64(0.3333333333333333 / z) / t)
        	t_2 = Float64(Float64(a / 3.0) / b)
        	t_3 = Float64(2.0 * sqrt(x))
        	tmp = 0.0
        	if (z < -1.3793337487235141e+129)
        		tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2);
        	elseif (z < 3.516290613555987e+106)
        		tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2);
        	else
        		tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0));
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z, t, a, b)
        	t_1 = (0.3333333333333333 / z) / t;
        	t_2 = (a / 3.0) / b;
        	t_3 = 2.0 * sqrt(x);
        	tmp = 0.0;
        	if (z < -1.3793337487235141e+129)
        		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
        	elseif (z < 3.516290613555987e+106)
        		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
        	else
        		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
        t_2 := \frac{\frac{a}{3}}{b}\\
        t_3 := 2 \cdot \sqrt{x}\\
        \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
        \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
        
        \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
        \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
        
        \mathbf{else}:\\
        \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
        
        
        \end{array}
        \end{array}
        

        Reproduce

        ?
        herbie shell --seed 2024323 
        (FPCore (x y z t a b)
          :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, K"
          :precision binary64
        
          :alt
          (! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
        
          (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))