
(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
def code(x, y, z, t, a, b): return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function tmp = code(x, y, z, t, a, b) tmp = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
def code(x, y, z, t, a, b): return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function tmp = code(x, y, z, t, a, b) tmp = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t)))))
(if (<= t_1 (- INFINITY))
(* (- z) (* (/ -1.0 (fma (/ y t) b (+ 1.0 a))) (+ (/ y t) (/ x z))))
(if (<= t_1 4e+303) t_1 (/ z b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = -z * ((-1.0 / fma((y / t), b, (1.0 + a))) * ((y / t) + (x / z)));
} else if (t_1 <= 4e+303) {
tmp = t_1;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(-z) * Float64(Float64(-1.0 / fma(Float64(y / t), b, Float64(1.0 + a))) * Float64(Float64(y / t) + Float64(x / z)))); elseif (t_1 <= 4e+303) tmp = t_1; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[((-z) * N[(N[(-1.0 / N[(N[(y / t), $MachinePrecision] * b + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[(y / t), $MachinePrecision] + N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e+303], t$95$1, N[(z / b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\left(-z\right) \cdot \left(\frac{-1}{\mathsf{fma}\left(\frac{y}{t}, b, 1 + a\right)} \cdot \left(\frac{y}{t} + \frac{x}{z}\right)\right)\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+303}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0Initial program 35.6%
Taylor expanded in z around inf
remove-double-negN/A
mul-1-negN/A
distribute-lft-outN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
Applied rewrites68.5%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4e303Initial program 93.5%
if 4e303 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 14.6%
Taylor expanded in y around inf
lower-/.f6478.9
Applied rewrites78.9%
Final simplification90.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ x (/ (* y z) t))) (t_2 (/ t_1 (+ (+ a 1.0) (/ (* y b) t)))))
(if (<= t_2 -5e-47)
(/ (fma (/ y t) z x) (+ 1.0 a))
(if (<= t_2 0.0)
(/ x (fma (/ y t) b (+ 1.0 a)))
(if (<= t_2 4e+303) (/ t_1 (+ 1.0 a)) (/ z b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x + ((y * z) / t);
double t_2 = t_1 / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_2 <= -5e-47) {
tmp = fma((y / t), z, x) / (1.0 + a);
} else if (t_2 <= 0.0) {
tmp = x / fma((y / t), b, (1.0 + a));
} else if (t_2 <= 4e+303) {
tmp = t_1 / (1.0 + a);
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(x + Float64(Float64(y * z) / t)) t_2 = Float64(t_1 / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if (t_2 <= -5e-47) tmp = Float64(fma(Float64(y / t), z, x) / Float64(1.0 + a)); elseif (t_2 <= 0.0) tmp = Float64(x / fma(Float64(y / t), b, Float64(1.0 + a))); elseif (t_2 <= 4e+303) tmp = Float64(t_1 / Float64(1.0 + a)); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e-47], N[(N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision] / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 0.0], N[(x / N[(N[(y / t), $MachinePrecision] * b + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 4e+303], N[(t$95$1 / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + \frac{y \cdot z}{t}\\
t_2 := \frac{t\_1}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{-47}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{1 + a}\\
\mathbf{elif}\;t\_2 \leq 0:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(\frac{y}{t}, b, 1 + a\right)}\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+303}:\\
\;\;\;\;\frac{t\_1}{1 + a}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -5.00000000000000011e-47Initial program 83.9%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6464.5
Applied rewrites64.5%
if -5.00000000000000011e-47 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 0.0Initial program 81.8%
Taylor expanded in x around inf
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6472.8
Applied rewrites72.8%
if 0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4e303Initial program 99.7%
Taylor expanded in y around 0
lower-+.f6480.3
Applied rewrites80.3%
if 4e303 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 14.6%
Taylor expanded in y around inf
lower-/.f6478.9
Applied rewrites78.9%
Final simplification74.0%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
(t_2 (/ (fma (/ y t) z x) (+ 1.0 a))))
(if (<= t_1 -5e-47)
t_2
(if (<= t_1 0.0)
(/ x (fma (/ y t) b (+ 1.0 a)))
(if (<= t_1 4e+303) t_2 (/ z b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double t_2 = fma((y / t), z, x) / (1.0 + a);
double tmp;
if (t_1 <= -5e-47) {
tmp = t_2;
} else if (t_1 <= 0.0) {
tmp = x / fma((y / t), b, (1.0 + a));
} else if (t_1 <= 4e+303) {
tmp = t_2;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) t_2 = Float64(fma(Float64(y / t), z, x) / Float64(1.0 + a)) tmp = 0.0 if (t_1 <= -5e-47) tmp = t_2; elseif (t_1 <= 0.0) tmp = Float64(x / fma(Float64(y / t), b, Float64(1.0 + a))); elseif (t_1 <= 4e+303) tmp = t_2; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision] / N[(1.0 + a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-47], t$95$2, If[LessEqual[t$95$1, 0.0], N[(x / N[(N[(y / t), $MachinePrecision] * b + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e+303], t$95$2, N[(z / b), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
t_2 := \frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{1 + a}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-47}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(\frac{y}{t}, b, 1 + a\right)}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+303}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -5.00000000000000011e-47 or 0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4e303Initial program 93.0%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6472.9
Applied rewrites72.9%
if -5.00000000000000011e-47 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 0.0Initial program 81.8%
Taylor expanded in x around inf
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6472.8
Applied rewrites72.8%
if 4e303 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 14.6%
Taylor expanded in y around inf
lower-/.f6478.9
Applied rewrites78.9%
Final simplification73.6%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t)))))
(if (<= t_1 (- INFINITY))
(* (+ (/ y (fma a t t)) (/ x (fma a z z))) z)
(if (<= t_1 4e+303) t_1 (/ z b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = ((y / fma(a, t, t)) + (x / fma(a, z, z))) * z;
} else if (t_1 <= 4e+303) {
tmp = t_1;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(Float64(y / fma(a, t, t)) + Float64(x / fma(a, z, z))) * z); elseif (t_1 <= 4e+303) tmp = t_1; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(N[(y / N[(a * t + t), $MachinePrecision]), $MachinePrecision] + N[(x / N[(a * z + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$1, 4e+303], t$95$1, N[(z / b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\left(\frac{y}{\mathsf{fma}\left(a, t, t\right)} + \frac{x}{\mathsf{fma}\left(a, z, z\right)}\right) \cdot z\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+303}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0Initial program 35.6%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6440.8
Applied rewrites40.8%
Taylor expanded in z around inf
Applied rewrites63.5%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4e303Initial program 93.5%
if 4e303 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 14.6%
Taylor expanded in y around inf
lower-/.f6478.9
Applied rewrites78.9%
Final simplification89.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t)))))
(if (<= t_1 (- INFINITY))
(* y (/ z (fma a t t)))
(if (<= t_1 4e+303) (/ x (fma (/ y t) b (+ 1.0 a))) (/ z b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = y * (z / fma(a, t, t));
} else if (t_1 <= 4e+303) {
tmp = x / fma((y / t), b, (1.0 + a));
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(y * Float64(z / fma(a, t, t))); elseif (t_1 <= 4e+303) tmp = Float64(x / fma(Float64(y / t), b, Float64(1.0 + a))); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(y * N[(z / N[(a * t + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e+303], N[(x / N[(N[(y / t), $MachinePrecision] * b + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;y \cdot \frac{z}{\mathsf{fma}\left(a, t, t\right)}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+303}:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(\frac{y}{t}, b, 1 + a\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0Initial program 35.6%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6440.8
Applied rewrites40.8%
Taylor expanded in x around 0
Applied rewrites51.7%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4e303Initial program 93.5%
Taylor expanded in x around inf
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6467.3
Applied rewrites67.3%
if 4e303 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 14.6%
Taylor expanded in y around inf
lower-/.f6478.9
Applied rewrites78.9%
Final simplification67.7%
(FPCore (x y z t a b) :precision binary64 (if (<= (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))) INFINITY) (/ (fma (/ z t) y x) (fma (/ b t) y (+ 1.0 a))) (/ z b)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))) <= ((double) INFINITY)) {
tmp = fma((z / t), y, x) / fma((b / t), y, (1.0 + a));
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) <= Inf) tmp = Float64(fma(Float64(z / t), y, x) / fma(Float64(b / t), y, Float64(1.0 + a))); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision] / N[(N[(b / t), $MachinePrecision] * y + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \leq \infty:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{\mathsf{fma}\left(\frac{b}{t}, y, 1 + a\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 86.7%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6483.8
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6483.3
lift-+.f64N/A
+-commutativeN/A
lower-+.f6483.3
Applied rewrites83.3%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in y around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification84.5%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ x (/ (* y z) t))))
(if (<= a -4.2e+27)
(/ t_1 (+ 1.0 a))
(if (<= a 1.55e+20)
(/ t_1 (fma (/ b t) y 1.0))
(/ (fma (/ y t) z x) (+ 1.0 a))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x + ((y * z) / t);
double tmp;
if (a <= -4.2e+27) {
tmp = t_1 / (1.0 + a);
} else if (a <= 1.55e+20) {
tmp = t_1 / fma((b / t), y, 1.0);
} else {
tmp = fma((y / t), z, x) / (1.0 + a);
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(x + Float64(Float64(y * z) / t)) tmp = 0.0 if (a <= -4.2e+27) tmp = Float64(t_1 / Float64(1.0 + a)); elseif (a <= 1.55e+20) tmp = Float64(t_1 / fma(Float64(b / t), y, 1.0)); else tmp = Float64(fma(Float64(y / t), z, x) / Float64(1.0 + a)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a, -4.2e+27], N[(t$95$1 / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, 1.55e+20], N[(t$95$1 / N[(N[(b / t), $MachinePrecision] * y + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision] / N[(1.0 + a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + \frac{y \cdot z}{t}\\
\mathbf{if}\;a \leq -4.2 \cdot 10^{+27}:\\
\;\;\;\;\frac{t\_1}{1 + a}\\
\mathbf{elif}\;a \leq 1.55 \cdot 10^{+20}:\\
\;\;\;\;\frac{t\_1}{\mathsf{fma}\left(\frac{b}{t}, y, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{1 + a}\\
\end{array}
\end{array}
if a < -4.19999999999999989e27Initial program 81.1%
Taylor expanded in y around 0
lower-+.f6476.2
Applied rewrites76.2%
if -4.19999999999999989e27 < a < 1.55e20Initial program 83.0%
Taylor expanded in y around inf
+-commutativeN/A
distribute-rgt-inN/A
lft-mult-inverseN/A
lower-fma.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
lower-/.f6482.1
Applied rewrites82.1%
Taylor expanded in y around inf
Applied rewrites80.6%
if 1.55e20 < a Initial program 76.0%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6467.8
Applied rewrites67.8%
Final simplification76.1%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (fma (/ y t) z x)))
(if (<= a -4.2e+27)
(/ (+ x (/ (* y z) t)) (+ 1.0 a))
(if (<= a 1.55e+20) (/ t_1 (fma (/ y t) b 1.0)) (/ t_1 (+ 1.0 a))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma((y / t), z, x);
double tmp;
if (a <= -4.2e+27) {
tmp = (x + ((y * z) / t)) / (1.0 + a);
} else if (a <= 1.55e+20) {
tmp = t_1 / fma((y / t), b, 1.0);
} else {
tmp = t_1 / (1.0 + a);
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = fma(Float64(y / t), z, x) tmp = 0.0 if (a <= -4.2e+27) tmp = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(1.0 + a)); elseif (a <= 1.55e+20) tmp = Float64(t_1 / fma(Float64(y / t), b, 1.0)); else tmp = Float64(t_1 / Float64(1.0 + a)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]}, If[LessEqual[a, -4.2e+27], N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, 1.55e+20], N[(t$95$1 / N[(N[(y / t), $MachinePrecision] * b + 1.0), $MachinePrecision]), $MachinePrecision], N[(t$95$1 / N[(1.0 + a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{if}\;a \leq -4.2 \cdot 10^{+27}:\\
\;\;\;\;\frac{x + \frac{y \cdot z}{t}}{1 + a}\\
\mathbf{elif}\;a \leq 1.55 \cdot 10^{+20}:\\
\;\;\;\;\frac{t\_1}{\mathsf{fma}\left(\frac{y}{t}, b, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{1 + a}\\
\end{array}
\end{array}
if a < -4.19999999999999989e27Initial program 81.1%
Taylor expanded in y around 0
lower-+.f6476.2
Applied rewrites76.2%
if -4.19999999999999989e27 < a < 1.55e20Initial program 83.0%
Taylor expanded in a around 0
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6476.3
Applied rewrites76.3%
if 1.55e20 < a Initial program 76.0%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6467.8
Applied rewrites67.8%
Final simplification74.0%
(FPCore (x y z t a b) :precision binary64 (if (or (<= t -800000.0) (not (<= t 1.7e-41))) (/ x (+ 1.0 a)) (/ (fma x t (* y z)) (* b y))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((t <= -800000.0) || !(t <= 1.7e-41)) {
tmp = x / (1.0 + a);
} else {
tmp = fma(x, t, (y * z)) / (b * y);
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if ((t <= -800000.0) || !(t <= 1.7e-41)) tmp = Float64(x / Float64(1.0 + a)); else tmp = Float64(fma(x, t, Float64(y * z)) / Float64(b * y)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[t, -800000.0], N[Not[LessEqual[t, 1.7e-41]], $MachinePrecision]], N[(x / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], N[(N[(x * t + N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(b * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -800000 \lor \neg \left(t \leq 1.7 \cdot 10^{-41}\right):\\
\;\;\;\;\frac{x}{1 + a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, t, y \cdot z\right)}{b \cdot y}\\
\end{array}
\end{array}
if t < -8e5 or 1.6999999999999999e-41 < t Initial program 86.4%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6468.3
Applied rewrites68.3%
if -8e5 < t < 1.6999999999999999e-41Initial program 73.5%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f6473.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6473.5
Applied rewrites73.5%
Taylor expanded in b around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f6446.1
Applied rewrites46.1%
Taylor expanded in x around 0
Applied rewrites57.2%
Final simplification63.4%
(FPCore (x y z t a b)
:precision binary64
(if (<= a -2.6e+28)
(/ x a)
(if (<= a 1.1e-224)
(/ z b)
(if (<= a 1.9e-88) (* (- 1.0 a) x) (if (<= a 6.4e+26) (/ z b) (/ x a))))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (a <= -2.6e+28) {
tmp = x / a;
} else if (a <= 1.1e-224) {
tmp = z / b;
} else if (a <= 1.9e-88) {
tmp = (1.0 - a) * x;
} else if (a <= 6.4e+26) {
tmp = z / b;
} else {
tmp = x / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-2.6d+28)) then
tmp = x / a
else if (a <= 1.1d-224) then
tmp = z / b
else if (a <= 1.9d-88) then
tmp = (1.0d0 - a) * x
else if (a <= 6.4d+26) then
tmp = z / b
else
tmp = x / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (a <= -2.6e+28) {
tmp = x / a;
} else if (a <= 1.1e-224) {
tmp = z / b;
} else if (a <= 1.9e-88) {
tmp = (1.0 - a) * x;
} else if (a <= 6.4e+26) {
tmp = z / b;
} else {
tmp = x / a;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if a <= -2.6e+28: tmp = x / a elif a <= 1.1e-224: tmp = z / b elif a <= 1.9e-88: tmp = (1.0 - a) * x elif a <= 6.4e+26: tmp = z / b else: tmp = x / a return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (a <= -2.6e+28) tmp = Float64(x / a); elseif (a <= 1.1e-224) tmp = Float64(z / b); elseif (a <= 1.9e-88) tmp = Float64(Float64(1.0 - a) * x); elseif (a <= 6.4e+26) tmp = Float64(z / b); else tmp = Float64(x / a); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (a <= -2.6e+28) tmp = x / a; elseif (a <= 1.1e-224) tmp = z / b; elseif (a <= 1.9e-88) tmp = (1.0 - a) * x; elseif (a <= 6.4e+26) tmp = z / b; else tmp = x / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[a, -2.6e+28], N[(x / a), $MachinePrecision], If[LessEqual[a, 1.1e-224], N[(z / b), $MachinePrecision], If[LessEqual[a, 1.9e-88], N[(N[(1.0 - a), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[a, 6.4e+26], N[(z / b), $MachinePrecision], N[(x / a), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -2.6 \cdot 10^{+28}:\\
\;\;\;\;\frac{x}{a}\\
\mathbf{elif}\;a \leq 1.1 \cdot 10^{-224}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;a \leq 1.9 \cdot 10^{-88}:\\
\;\;\;\;\left(1 - a\right) \cdot x\\
\mathbf{elif}\;a \leq 6.4 \cdot 10^{+26}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{a}\\
\end{array}
\end{array}
if a < -2.6000000000000002e28 or 6.40000000000000058e26 < a Initial program 79.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6454.8
Applied rewrites54.8%
Taylor expanded in a around inf
Applied rewrites54.8%
if -2.6000000000000002e28 < a < 1.1e-224 or 1.90000000000000006e-88 < a < 6.40000000000000058e26Initial program 80.6%
Taylor expanded in y around inf
lower-/.f6451.3
Applied rewrites51.3%
if 1.1e-224 < a < 1.90000000000000006e-88Initial program 88.8%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6456.0
Applied rewrites56.0%
Taylor expanded in a around 0
Applied rewrites56.0%
Taylor expanded in a around 0
Applied rewrites56.0%
Final simplification53.5%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (+ a 1.0) -2e+14) (not (<= (+ a 1.0) 1e+36))) (/ x a) (* (- 1.0 a) x)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a + 1.0) <= -2e+14) || !((a + 1.0) <= 1e+36)) {
tmp = x / a;
} else {
tmp = (1.0 - a) * x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((a + 1.0d0) <= (-2d+14)) .or. (.not. ((a + 1.0d0) <= 1d+36))) then
tmp = x / a
else
tmp = (1.0d0 - a) * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a + 1.0) <= -2e+14) || !((a + 1.0) <= 1e+36)) {
tmp = x / a;
} else {
tmp = (1.0 - a) * x;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((a + 1.0) <= -2e+14) or not ((a + 1.0) <= 1e+36): tmp = x / a else: tmp = (1.0 - a) * x return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(a + 1.0) <= -2e+14) || !(Float64(a + 1.0) <= 1e+36)) tmp = Float64(x / a); else tmp = Float64(Float64(1.0 - a) * x); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((a + 1.0) <= -2e+14) || ~(((a + 1.0) <= 1e+36))) tmp = x / a; else tmp = (1.0 - a) * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(a + 1.0), $MachinePrecision], -2e+14], N[Not[LessEqual[N[(a + 1.0), $MachinePrecision], 1e+36]], $MachinePrecision]], N[(x / a), $MachinePrecision], N[(N[(1.0 - a), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a + 1 \leq -2 \cdot 10^{+14} \lor \neg \left(a + 1 \leq 10^{+36}\right):\\
\;\;\;\;\frac{x}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(1 - a\right) \cdot x\\
\end{array}
\end{array}
if (+.f64 a #s(literal 1 binary64)) < -2e14 or 1.00000000000000004e36 < (+.f64 a #s(literal 1 binary64)) Initial program 78.6%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6454.8
Applied rewrites54.8%
Taylor expanded in a around inf
Applied rewrites54.7%
if -2e14 < (+.f64 a #s(literal 1 binary64)) < 1.00000000000000004e36Initial program 82.8%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6437.9
Applied rewrites37.9%
Taylor expanded in a around 0
Applied rewrites37.6%
Taylor expanded in a around 0
Applied rewrites37.6%
Final simplification46.4%
(FPCore (x y z t a b) :precision binary64 (if (or (<= t -860000.0) (not (<= t 3.5e-40))) (/ x (+ 1.0 a)) (/ z b)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((t <= -860000.0) || !(t <= 3.5e-40)) {
tmp = x / (1.0 + a);
} else {
tmp = z / b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((t <= (-860000.0d0)) .or. (.not. (t <= 3.5d-40))) then
tmp = x / (1.0d0 + a)
else
tmp = z / b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((t <= -860000.0) || !(t <= 3.5e-40)) {
tmp = x / (1.0 + a);
} else {
tmp = z / b;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (t <= -860000.0) or not (t <= 3.5e-40): tmp = x / (1.0 + a) else: tmp = z / b return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((t <= -860000.0) || !(t <= 3.5e-40)) tmp = Float64(x / Float64(1.0 + a)); else tmp = Float64(z / b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((t <= -860000.0) || ~((t <= 3.5e-40))) tmp = x / (1.0 + a); else tmp = z / b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[t, -860000.0], N[Not[LessEqual[t, 3.5e-40]], $MachinePrecision]], N[(x / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -860000 \lor \neg \left(t \leq 3.5 \cdot 10^{-40}\right):\\
\;\;\;\;\frac{x}{1 + a}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if t < -8.6e5 or 3.5000000000000002e-40 < t Initial program 86.4%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6468.3
Applied rewrites68.3%
if -8.6e5 < t < 3.5000000000000002e-40Initial program 73.5%
Taylor expanded in y around inf
lower-/.f6453.8
Applied rewrites53.8%
Final simplification61.9%
(FPCore (x y z t a b) :precision binary64 (* (- 1.0 a) x))
double code(double x, double y, double z, double t, double a, double b) {
return (1.0 - a) * x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (1.0d0 - a) * x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (1.0 - a) * x;
}
def code(x, y, z, t, a, b): return (1.0 - a) * x
function code(x, y, z, t, a, b) return Float64(Float64(1.0 - a) * x) end
function tmp = code(x, y, z, t, a, b) tmp = (1.0 - a) * x; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(1.0 - a), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - a\right) \cdot x
\end{array}
Initial program 80.6%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6446.6
Applied rewrites46.6%
Taylor expanded in a around 0
Applied rewrites19.7%
Taylor expanded in a around 0
Applied rewrites19.7%
Final simplification19.7%
(FPCore (x y z t a b) :precision binary64 (* (- x) a))
double code(double x, double y, double z, double t, double a, double b) {
return -x * a;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -x * a
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return -x * a;
}
def code(x, y, z, t, a, b): return -x * a
function code(x, y, z, t, a, b) return Float64(Float64(-x) * a) end
function tmp = code(x, y, z, t, a, b) tmp = -x * a; end
code[x_, y_, z_, t_, a_, b_] := N[((-x) * a), $MachinePrecision]
\begin{array}{l}
\\
\left(-x\right) \cdot a
\end{array}
Initial program 80.6%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6446.6
Applied rewrites46.6%
Taylor expanded in a around 0
Applied rewrites19.7%
Taylor expanded in a around inf
Applied rewrites4.4%
Final simplification4.4%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1
(* 1.0 (* (+ x (* (/ y t) z)) (/ 1.0 (+ (+ a 1.0) (* (/ y t) b)))))))
(if (< t -1.3659085366310088e-271)
t_1
(if (< t 3.036967103737246e-130) (/ z b) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
double tmp;
if (t < -1.3659085366310088e-271) {
tmp = t_1;
} else if (t < 3.036967103737246e-130) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 * ((x + ((y / t) * z)) * (1.0d0 / ((a + 1.0d0) + ((y / t) * b))))
if (t < (-1.3659085366310088d-271)) then
tmp = t_1
else if (t < 3.036967103737246d-130) then
tmp = z / b
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
double tmp;
if (t < -1.3659085366310088e-271) {
tmp = t_1;
} else if (t < 3.036967103737246e-130) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b)))) tmp = 0 if t < -1.3659085366310088e-271: tmp = t_1 elif t < 3.036967103737246e-130: tmp = z / b else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(1.0 * Float64(Float64(x + Float64(Float64(y / t) * z)) * Float64(1.0 / Float64(Float64(a + 1.0) + Float64(Float64(y / t) * b))))) tmp = 0.0 if (t < -1.3659085366310088e-271) tmp = t_1; elseif (t < 3.036967103737246e-130) tmp = Float64(z / b); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b)))); tmp = 0.0; if (t < -1.3659085366310088e-271) tmp = t_1; elseif (t < 3.036967103737246e-130) tmp = z / b; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(1.0 * N[(N[(x + N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y / t), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t, -1.3659085366310088e-271], t$95$1, If[Less[t, 3.036967103737246e-130], N[(z / b), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 \cdot \left(\left(x + \frac{y}{t} \cdot z\right) \cdot \frac{1}{\left(a + 1\right) + \frac{y}{t} \cdot b}\right)\\
\mathbf{if}\;t < -1.3659085366310088 \cdot 10^{-271}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t < 3.036967103737246 \cdot 10^{-130}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024323
(FPCore (x y z t a b)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (if (< t -1707385670788761/12500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))) (if (< t 1518483551868623/5000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ z b) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))))))
(/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))