
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
(FPCore (x) :precision binary64 (* (/ (- -1.0) (sqrt (+ x 1.0))) (/ (- (+ (/ 0.0625 (* x x)) 0.5) (/ 0.125 x)) x)))
double code(double x) {
return (-(-1.0) / sqrt((x + 1.0))) * ((((0.0625 / (x * x)) + 0.5) - (0.125 / x)) / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-(-1.0d0) / sqrt((x + 1.0d0))) * ((((0.0625d0 / (x * x)) + 0.5d0) - (0.125d0 / x)) / x)
end function
public static double code(double x) {
return (-(-1.0) / Math.sqrt((x + 1.0))) * ((((0.0625 / (x * x)) + 0.5) - (0.125 / x)) / x);
}
def code(x): return (-(-1.0) / math.sqrt((x + 1.0))) * ((((0.0625 / (x * x)) + 0.5) - (0.125 / x)) / x)
function code(x) return Float64(Float64(Float64(-(-1.0)) / sqrt(Float64(x + 1.0))) * Float64(Float64(Float64(Float64(0.0625 / Float64(x * x)) + 0.5) - Float64(0.125 / x)) / x)) end
function tmp = code(x) tmp = (-(-1.0) / sqrt((x + 1.0))) * ((((0.0625 / (x * x)) + 0.5) - (0.125 / x)) / x); end
code[x_] := N[(N[((--1.0) / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[(0.0625 / N[(x * x), $MachinePrecision]), $MachinePrecision] + 0.5), $MachinePrecision] - N[(0.125 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{--1}{\sqrt{x + 1}} \cdot \frac{\left(\frac{0.0625}{x \cdot x} + 0.5\right) - \frac{0.125}{x}}{x}
\end{array}
Initial program 35.6%
lift--.f64N/A
lift-/.f64N/A
clear-numN/A
lift-/.f64N/A
frac-subN/A
div-invN/A
metadata-evalN/A
*-rgt-identityN/A
associate-/r*N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower-/.f64N/A
Applied rewrites35.6%
Taylor expanded in x around inf
lower-/.f6497.2
Applied rewrites97.2%
lift-/.f64N/A
lift-/.f64N/A
frac-2negN/A
associate-/r/N/A
distribute-neg-frac2N/A
lift-sqrt.f64N/A
lift-+.f64N/A
lower-*.f64N/A
Applied rewrites98.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower-/.f6499.1
Applied rewrites99.1%
Final simplification99.1%
(FPCore (x) :precision binary64 (/ (fma (/ (- -0.75) (* (sqrt x) x)) -0.5 (* 0.5 (sqrt (pow x -1.0)))) x))
double code(double x) {
return fma((-(-0.75) / (sqrt(x) * x)), -0.5, (0.5 * sqrt(pow(x, -1.0)))) / x;
}
function code(x) return Float64(fma(Float64(Float64(-(-0.75)) / Float64(sqrt(x) * x)), -0.5, Float64(0.5 * sqrt((x ^ -1.0)))) / x) end
code[x_] := N[(N[(N[((--0.75) / N[(N[Sqrt[x], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * -0.5 + N[(0.5 * N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(\frac{--0.75}{\sqrt{x} \cdot x}, -0.5, 0.5 \cdot \sqrt{{x}^{-1}}\right)}{x}
\end{array}
Initial program 35.6%
Taylor expanded in x around inf
Applied rewrites80.1%
Taylor expanded in x around inf
Applied rewrites99.0%
Applied rewrites99.0%
Applied rewrites99.0%
Final simplification99.0%
(FPCore (x) :precision binary64 (/ (fma (/ 0.75 (sqrt x)) (/ -0.5 x) (/ 0.5 (sqrt x))) x))
double code(double x) {
return fma((0.75 / sqrt(x)), (-0.5 / x), (0.5 / sqrt(x))) / x;
}
function code(x) return Float64(fma(Float64(0.75 / sqrt(x)), Float64(-0.5 / x), Float64(0.5 / sqrt(x))) / x) end
code[x_] := N[(N[(N[(0.75 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(-0.5 / x), $MachinePrecision] + N[(0.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(\frac{0.75}{\sqrt{x}}, \frac{-0.5}{x}, \frac{0.5}{\sqrt{x}}\right)}{x}
\end{array}
Initial program 35.6%
Taylor expanded in x around inf
Applied rewrites80.1%
Taylor expanded in x around inf
Applied rewrites99.0%
Applied rewrites99.0%
(FPCore (x) :precision binary64 (/ (/ 0.5 x) (sqrt (+ x 1.0))))
double code(double x) {
return (0.5 / x) / sqrt((x + 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (0.5d0 / x) / sqrt((x + 1.0d0))
end function
public static double code(double x) {
return (0.5 / x) / Math.sqrt((x + 1.0));
}
def code(x): return (0.5 / x) / math.sqrt((x + 1.0))
function code(x) return Float64(Float64(0.5 / x) / sqrt(Float64(x + 1.0))) end
function tmp = code(x) tmp = (0.5 / x) / sqrt((x + 1.0)); end
code[x_] := N[(N[(0.5 / x), $MachinePrecision] / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{0.5}{x}}{\sqrt{x + 1}}
\end{array}
Initial program 35.6%
lift--.f64N/A
lift-/.f64N/A
clear-numN/A
lift-/.f64N/A
frac-subN/A
div-invN/A
metadata-evalN/A
*-rgt-identityN/A
associate-/r*N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower-/.f64N/A
Applied rewrites35.6%
Taylor expanded in x around inf
lower-/.f6497.2
Applied rewrites97.2%
lift-/.f64N/A
lift-/.f64N/A
clear-numN/A
lower-/.f6498.2
Applied rewrites98.2%
(FPCore (x) :precision binary64 (/ (* 0.5 (sqrt x)) (* x x)))
double code(double x) {
return (0.5 * sqrt(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (0.5d0 * sqrt(x)) / (x * x)
end function
public static double code(double x) {
return (0.5 * Math.sqrt(x)) / (x * x);
}
def code(x): return (0.5 * math.sqrt(x)) / (x * x)
function code(x) return Float64(Float64(0.5 * sqrt(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (0.5 * sqrt(x)) / (x * x); end
code[x_] := N[(N[(0.5 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5 \cdot \sqrt{x}}{x \cdot x}
\end{array}
Initial program 35.6%
Taylor expanded in x around inf
Applied rewrites80.1%
Taylor expanded in x around inf
Applied rewrites79.2%
(FPCore (x) :precision binary64 (sqrt (/ x (* x x))))
double code(double x) {
return sqrt((x / (x * x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x / (x * x)))
end function
public static double code(double x) {
return Math.sqrt((x / (x * x)));
}
def code(x): return math.sqrt((x / (x * x)))
function code(x) return sqrt(Float64(x / Float64(x * x))) end
function tmp = code(x) tmp = sqrt((x / (x * x))); end
code[x_] := N[Sqrt[N[(x / N[(x * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{x}{x \cdot x}}
\end{array}
Initial program 35.6%
Taylor expanded in x around 0
lower-sqrt.f64N/A
lower-/.f645.7
Applied rewrites5.7%
Applied rewrites34.6%
(FPCore (x) :precision binary64 (* (- -1.0) (/ 0.5 x)))
double code(double x) {
return -(-1.0) * (0.5 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = -(-1.0d0) * (0.5d0 / x)
end function
public static double code(double x) {
return -(-1.0) * (0.5 / x);
}
def code(x): return -(-1.0) * (0.5 / x)
function code(x) return Float64(Float64(-(-1.0)) * Float64(0.5 / x)) end
function tmp = code(x) tmp = -(-1.0) * (0.5 / x); end
code[x_] := N[((--1.0) * N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(--1\right) \cdot \frac{0.5}{x}
\end{array}
Initial program 35.6%
lift--.f64N/A
lift-/.f64N/A
clear-numN/A
lift-/.f64N/A
frac-subN/A
div-invN/A
metadata-evalN/A
*-rgt-identityN/A
associate-/r*N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower-/.f64N/A
Applied rewrites35.6%
Taylor expanded in x around inf
lower-/.f6497.2
Applied rewrites97.2%
lift-/.f64N/A
lift-/.f64N/A
frac-2negN/A
associate-/r/N/A
distribute-neg-frac2N/A
lift-sqrt.f64N/A
lift-+.f64N/A
lower-*.f64N/A
Applied rewrites98.0%
Taylor expanded in x around 0
Applied rewrites7.9%
Final simplification7.9%
(FPCore (x) :precision binary64 (- (pow x -0.5) (pow (+ x 1.0) -0.5)))
double code(double x) {
return pow(x, -0.5) - pow((x + 1.0), -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x ** (-0.5d0)) - ((x + 1.0d0) ** (-0.5d0))
end function
public static double code(double x) {
return Math.pow(x, -0.5) - Math.pow((x + 1.0), -0.5);
}
def code(x): return math.pow(x, -0.5) - math.pow((x + 1.0), -0.5)
function code(x) return Float64((x ^ -0.5) - (Float64(x + 1.0) ^ -0.5)) end
function tmp = code(x) tmp = (x ^ -0.5) - ((x + 1.0) ^ -0.5); end
code[x_] := N[(N[Power[x, -0.5], $MachinePrecision] - N[Power[N[(x + 1.0), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{-0.5} - {\left(x + 1\right)}^{-0.5}
\end{array}
herbie shell --seed 2024323
(FPCore (x)
:name "2isqrt (example 3.6)"
:precision binary64
:pre (and (> x 1.0) (< x 1e+308))
:alt
(! :herbie-platform default (- (pow x -1/2) (pow (+ x 1) -1/2)))
(- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))