
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= (* z t) -2e+299) (/ (/ (- x) t) z) (if (<= (* z t) 1e+260) (/ x (- y (* z t))) (/ (* x (/ -1.0 z)) t))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= -2e+299) {
tmp = (-x / t) / z;
} else if ((z * t) <= 1e+260) {
tmp = x / (y - (z * t));
} else {
tmp = (x * (-1.0 / z)) / t;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * t) <= (-2d+299)) then
tmp = (-x / t) / z
else if ((z * t) <= 1d+260) then
tmp = x / (y - (z * t))
else
tmp = (x * ((-1.0d0) / z)) / t
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= -2e+299) {
tmp = (-x / t) / z;
} else if ((z * t) <= 1e+260) {
tmp = x / (y - (z * t));
} else {
tmp = (x * (-1.0 / z)) / t;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if (z * t) <= -2e+299: tmp = (-x / t) / z elif (z * t) <= 1e+260: tmp = x / (y - (z * t)) else: tmp = (x * (-1.0 / z)) / t return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (Float64(z * t) <= -2e+299) tmp = Float64(Float64(Float64(-x) / t) / z); elseif (Float64(z * t) <= 1e+260) tmp = Float64(x / Float64(y - Float64(z * t))); else tmp = Float64(Float64(x * Float64(-1.0 / z)) / t); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if ((z * t) <= -2e+299)
tmp = (-x / t) / z;
elseif ((z * t) <= 1e+260)
tmp = x / (y - (z * t));
else
tmp = (x * (-1.0 / z)) / t;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[N[(z * t), $MachinePrecision], -2e+299], N[(N[((-x) / t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 1e+260], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * N[(-1.0 / z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -2 \cdot 10^{+299}:\\
\;\;\;\;\frac{\frac{-x}{t}}{z}\\
\mathbf{elif}\;z \cdot t \leq 10^{+260}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot \frac{-1}{z}}{t}\\
\end{array}
\end{array}
if (*.f64 z t) < -2.0000000000000001e299Initial program 70.0%
Taylor expanded in y around 0
associate-*r/N/A
associate-/l/N/A
associate-*r/N/A
lower-/.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6499.9
Applied rewrites99.9%
Applied rewrites99.9%
if -2.0000000000000001e299 < (*.f64 z t) < 1.00000000000000007e260Initial program 99.9%
if 1.00000000000000007e260 < (*.f64 z t) Initial program 73.2%
Taylor expanded in y around 0
associate-*r/N/A
associate-/l/N/A
associate-*r/N/A
lower-/.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6499.7
Applied rewrites99.7%
Applied rewrites99.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (or (<= (* z t) -2e+299) (not (<= (* z t) 5e+220))) (/ (/ (- x) t) z) (/ x (- y (* z t)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -2e+299) || !((z * t) <= 5e+220)) {
tmp = (-x / t) / z;
} else {
tmp = x / (y - (z * t));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * t) <= (-2d+299)) .or. (.not. ((z * t) <= 5d+220))) then
tmp = (-x / t) / z
else
tmp = x / (y - (z * t))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -2e+299) || !((z * t) <= 5e+220)) {
tmp = (-x / t) / z;
} else {
tmp = x / (y - (z * t));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if ((z * t) <= -2e+299) or not ((z * t) <= 5e+220): tmp = (-x / t) / z else: tmp = x / (y - (z * t)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if ((Float64(z * t) <= -2e+299) || !(Float64(z * t) <= 5e+220)) tmp = Float64(Float64(Float64(-x) / t) / z); else tmp = Float64(x / Float64(y - Float64(z * t))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (((z * t) <= -2e+299) || ~(((z * t) <= 5e+220)))
tmp = (-x / t) / z;
else
tmp = x / (y - (z * t));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -2e+299], N[Not[LessEqual[N[(z * t), $MachinePrecision], 5e+220]], $MachinePrecision]], N[(N[((-x) / t), $MachinePrecision] / z), $MachinePrecision], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -2 \cdot 10^{+299} \lor \neg \left(z \cdot t \leq 5 \cdot 10^{+220}\right):\\
\;\;\;\;\frac{\frac{-x}{t}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\end{array}
\end{array}
if (*.f64 z t) < -2.0000000000000001e299 or 5.0000000000000002e220 < (*.f64 z t) Initial program 73.0%
Taylor expanded in y around 0
associate-*r/N/A
associate-/l/N/A
associate-*r/N/A
lower-/.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6499.8
Applied rewrites99.8%
Applied rewrites99.9%
if -2.0000000000000001e299 < (*.f64 z t) < 5.0000000000000002e220Initial program 99.9%
Final simplification99.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= (* z t) -2e+299) (/ (/ (- x) t) z) (if (<= (* z t) 5e+220) (/ x (- y (* z t))) (/ (/ (- x) z) t))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= -2e+299) {
tmp = (-x / t) / z;
} else if ((z * t) <= 5e+220) {
tmp = x / (y - (z * t));
} else {
tmp = (-x / z) / t;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * t) <= (-2d+299)) then
tmp = (-x / t) / z
else if ((z * t) <= 5d+220) then
tmp = x / (y - (z * t))
else
tmp = (-x / z) / t
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= -2e+299) {
tmp = (-x / t) / z;
} else if ((z * t) <= 5e+220) {
tmp = x / (y - (z * t));
} else {
tmp = (-x / z) / t;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if (z * t) <= -2e+299: tmp = (-x / t) / z elif (z * t) <= 5e+220: tmp = x / (y - (z * t)) else: tmp = (-x / z) / t return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (Float64(z * t) <= -2e+299) tmp = Float64(Float64(Float64(-x) / t) / z); elseif (Float64(z * t) <= 5e+220) tmp = Float64(x / Float64(y - Float64(z * t))); else tmp = Float64(Float64(Float64(-x) / z) / t); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if ((z * t) <= -2e+299)
tmp = (-x / t) / z;
elseif ((z * t) <= 5e+220)
tmp = x / (y - (z * t));
else
tmp = (-x / z) / t;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[N[(z * t), $MachinePrecision], -2e+299], N[(N[((-x) / t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 5e+220], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[((-x) / z), $MachinePrecision] / t), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -2 \cdot 10^{+299}:\\
\;\;\;\;\frac{\frac{-x}{t}}{z}\\
\mathbf{elif}\;z \cdot t \leq 5 \cdot 10^{+220}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-x}{z}}{t}\\
\end{array}
\end{array}
if (*.f64 z t) < -2.0000000000000001e299Initial program 70.0%
Taylor expanded in y around 0
associate-*r/N/A
associate-/l/N/A
associate-*r/N/A
lower-/.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6499.9
Applied rewrites99.9%
Applied rewrites99.9%
if -2.0000000000000001e299 < (*.f64 z t) < 5.0000000000000002e220Initial program 99.9%
if 5.0000000000000002e220 < (*.f64 z t) Initial program 76.0%
Taylor expanded in y around 0
associate-*r/N/A
associate-/l/N/A
associate-*r/N/A
lower-/.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6499.8
Applied rewrites99.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (or (<= (* z t) -5e-74) (not (<= (* z t) 4e-26))) (/ x (* (- z) t)) (/ x y)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -5e-74) || !((z * t) <= 4e-26)) {
tmp = x / (-z * t);
} else {
tmp = x / y;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * t) <= (-5d-74)) .or. (.not. ((z * t) <= 4d-26))) then
tmp = x / (-z * t)
else
tmp = x / y
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -5e-74) || !((z * t) <= 4e-26)) {
tmp = x / (-z * t);
} else {
tmp = x / y;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if ((z * t) <= -5e-74) or not ((z * t) <= 4e-26): tmp = x / (-z * t) else: tmp = x / y return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if ((Float64(z * t) <= -5e-74) || !(Float64(z * t) <= 4e-26)) tmp = Float64(x / Float64(Float64(-z) * t)); else tmp = Float64(x / y); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (((z * t) <= -5e-74) || ~(((z * t) <= 4e-26)))
tmp = x / (-z * t);
else
tmp = x / y;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -5e-74], N[Not[LessEqual[N[(z * t), $MachinePrecision], 4e-26]], $MachinePrecision]], N[(x / N[((-z) * t), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -5 \cdot 10^{-74} \lor \neg \left(z \cdot t \leq 4 \cdot 10^{-26}\right):\\
\;\;\;\;\frac{x}{\left(-z\right) \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (*.f64 z t) < -4.99999999999999998e-74 or 4.0000000000000002e-26 < (*.f64 z t) Initial program 92.9%
Taylor expanded in y around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6473.9
Applied rewrites73.9%
if -4.99999999999999998e-74 < (*.f64 z t) < 4.0000000000000002e-26Initial program 100.0%
Taylor expanded in y around inf
lower-/.f6484.0
Applied rewrites84.0%
Final simplification78.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return x / (y - (z * t))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = x / (y - (z * t));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\frac{x}{y - z \cdot t}
\end{array}
Initial program 95.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ x y))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return x / y;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / y
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return x / y;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return x / y
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(x / y) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = x / y;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(x / y), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\frac{x}{y}
\end{array}
Initial program 95.9%
Taylor expanded in y around inf
lower-/.f6452.3
Applied rewrites52.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(if (< x -1.618195973607049e+50)
t_1
(if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 / ((y / x) - ((z / x) * t))
if (x < (-1.618195973607049d+50)) then
tmp = t_1
else if (x < 2.1378306434876444d+131) then
tmp = x / (y - (z * t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 / ((y / x) - ((z / x) * t)) tmp = 0 if x < -1.618195973607049e+50: tmp = t_1 elif x < 2.1378306434876444e+131: tmp = x / (y - (z * t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 / Float64(Float64(y / x) - Float64(Float64(z / x) * t))) tmp = 0.0 if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = Float64(x / Float64(y - Float64(z * t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 / ((y / x) - ((z / x) * t)); tmp = 0.0; if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = x / (y - (z * t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 / N[(N[(y / x), $MachinePrecision] - N[(N[(z / x), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[x, -1.618195973607049e+50], t$95$1, If[Less[x, 2.1378306434876444e+131], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{1}{\frac{y}{x} - \frac{z}{x} \cdot t}\\
\mathbf{if}\;x < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x < 2.1378306434876444 \cdot 10^{+131}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024322
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (if (< x -161819597360704900000000000000000000000000000000000) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 213783064348764440000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t))))))
(/ x (- y (* z t))))