
(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
def code(x, y, z, t, a, b): return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function tmp = code(x, y, z, t, a, b) tmp = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
def code(x, y, z, t, a, b): return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function tmp = code(x, y, z, t, a, b) tmp = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t)))))
(if (<= t_1 (- INFINITY))
(* (- z) (* (/ -1.0 (fma (/ y t) b (+ 1.0 a))) (+ (/ y t) (/ x z))))
(if (<= t_1 1e+302) t_1 (/ z b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = -z * ((-1.0 / fma((y / t), b, (1.0 + a))) * ((y / t) + (x / z)));
} else if (t_1 <= 1e+302) {
tmp = t_1;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(-z) * Float64(Float64(-1.0 / fma(Float64(y / t), b, Float64(1.0 + a))) * Float64(Float64(y / t) + Float64(x / z)))); elseif (t_1 <= 1e+302) tmp = t_1; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[((-z) * N[(N[(-1.0 / N[(N[(y / t), $MachinePrecision] * b + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[(y / t), $MachinePrecision] + N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+302], t$95$1, N[(z / b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\left(-z\right) \cdot \left(\frac{-1}{\mathsf{fma}\left(\frac{y}{t}, b, 1 + a\right)} \cdot \left(\frac{y}{t} + \frac{x}{z}\right)\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+302}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0Initial program 19.0%
Taylor expanded in z around inf
remove-double-negN/A
mul-1-negN/A
distribute-lft-outN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
Applied rewrites70.7%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 1.0000000000000001e302Initial program 93.2%
if 1.0000000000000001e302 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 10.1%
Taylor expanded in y around inf
lower-/.f6489.3
Applied rewrites89.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t)))))
(if (<= t_1 (- INFINITY))
(* (/ y (fma (fma (/ y t) b a) t t)) z)
(if (<= t_1 1e+302) t_1 (/ z b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (y / fma(fma((y / t), b, a), t, t)) * z;
} else if (t_1 <= 1e+302) {
tmp = t_1;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(y / fma(fma(Float64(y / t), b, a), t, t)) * z); elseif (t_1 <= 1e+302) tmp = t_1; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(y / N[(N[(N[(y / t), $MachinePrecision] * b + a), $MachinePrecision] * t + t), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$1, 1e+302], t$95$1, N[(z / b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{y}{\mathsf{fma}\left(\mathsf{fma}\left(\frac{y}{t}, b, a\right), t, t\right)} \cdot z\\
\mathbf{elif}\;t\_1 \leq 10^{+302}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0Initial program 19.0%
Taylor expanded in x around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6464.9
Applied rewrites64.9%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 1.0000000000000001e302Initial program 93.2%
if 1.0000000000000001e302 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 10.1%
Taylor expanded in y around inf
lower-/.f6489.3
Applied rewrites89.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (+ a 1.0) (/ (* y b) t))))
(if (<= (/ (+ x (/ (* y z) t)) t_1) 1e+302)
(/ (fma (/ z t) y x) t_1)
(/ z b))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a + 1.0) + ((y * b) / t);
double tmp;
if (((x + ((y * z) / t)) / t_1) <= 1e+302) {
tmp = fma((z / t), y, x) / t_1;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t)) tmp = 0.0 if (Float64(Float64(x + Float64(Float64(y * z) / t)) / t_1) <= 1e+302) tmp = Float64(fma(Float64(z / t), y, x) / t_1); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision], 1e+302], N[(N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision] / t$95$1), $MachinePrecision], N[(z / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(a + 1\right) + \frac{y \cdot b}{t}\\
\mathbf{if}\;\frac{x + \frac{y \cdot z}{t}}{t\_1} \leq 10^{+302}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 1.0000000000000001e302Initial program 88.5%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6485.4
Applied rewrites85.4%
if 1.0000000000000001e302 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 10.1%
Taylor expanded in y around inf
lower-/.f6489.3
Applied rewrites89.3%
(FPCore (x y z t a b) :precision binary64 (if (<= (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))) 1e+302) (/ (fma (/ z t) y x) (fma (/ b t) y (+ 1.0 a))) (/ z b)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))) <= 1e+302) {
tmp = fma((z / t), y, x) / fma((b / t), y, (1.0 + a));
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) <= 1e+302) tmp = Float64(fma(Float64(z / t), y, x) / fma(Float64(b / t), y, Float64(1.0 + a))); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1e+302], N[(N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision] / N[(N[(b / t), $MachinePrecision] * y + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \leq 10^{+302}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{\mathsf{fma}\left(\frac{b}{t}, y, 1 + a\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 1.0000000000000001e302Initial program 88.5%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6485.4
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6484.5
lift-+.f64N/A
+-commutativeN/A
lower-+.f6484.5
Applied rewrites84.5%
if 1.0000000000000001e302 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 10.1%
Taylor expanded in y around inf
lower-/.f6489.3
Applied rewrites89.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (fma t (/ x y) z) b)))
(if (<= y -4e+89)
t_1
(if (<= y 0.16)
(/ x (fma (/ y t) b (+ 1.0 a)))
(if (<= y 1.62e+94) (/ (fma (/ y t) z x) a) t_1)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma(t, (x / y), z) / b;
double tmp;
if (y <= -4e+89) {
tmp = t_1;
} else if (y <= 0.16) {
tmp = x / fma((y / t), b, (1.0 + a));
} else if (y <= 1.62e+94) {
tmp = fma((y / t), z, x) / a;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(fma(t, Float64(x / y), z) / b) tmp = 0.0 if (y <= -4e+89) tmp = t_1; elseif (y <= 0.16) tmp = Float64(x / fma(Float64(y / t), b, Float64(1.0 + a))); elseif (y <= 1.62e+94) tmp = Float64(fma(Float64(y / t), z, x) / a); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision]}, If[LessEqual[y, -4e+89], t$95$1, If[LessEqual[y, 0.16], N[(x / N[(N[(y / t), $MachinePrecision] * b + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.62e+94], N[(N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\mathbf{if}\;y \leq -4 \cdot 10^{+89}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 0.16:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(\frac{y}{t}, b, 1 + a\right)}\\
\mathbf{elif}\;y \leq 1.62 \cdot 10^{+94}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -3.99999999999999998e89 or 1.61999999999999997e94 < y Initial program 55.1%
Taylor expanded in y around inf
associate--l+N/A
associate-/l*N/A
associate-/l*N/A
distribute-lft-out--N/A
+-commutativeN/A
Applied rewrites52.8%
Taylor expanded in b around inf
Applied rewrites74.8%
if -3.99999999999999998e89 < y < 0.160000000000000003Initial program 90.8%
Taylor expanded in x around inf
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6464.9
Applied rewrites64.9%
if 0.160000000000000003 < y < 1.61999999999999997e94Initial program 90.9%
Taylor expanded in a around inf
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6481.9
Applied rewrites81.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (fma t (/ x y) z) b)))
(if (<= y -2.7e-51)
t_1
(if (<= y 0.102)
(/ x (+ 1.0 a))
(if (<= y 1.62e+94) (/ (fma (/ y t) z x) a) t_1)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma(t, (x / y), z) / b;
double tmp;
if (y <= -2.7e-51) {
tmp = t_1;
} else if (y <= 0.102) {
tmp = x / (1.0 + a);
} else if (y <= 1.62e+94) {
tmp = fma((y / t), z, x) / a;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(fma(t, Float64(x / y), z) / b) tmp = 0.0 if (y <= -2.7e-51) tmp = t_1; elseif (y <= 0.102) tmp = Float64(x / Float64(1.0 + a)); elseif (y <= 1.62e+94) tmp = Float64(fma(Float64(y / t), z, x) / a); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision]}, If[LessEqual[y, -2.7e-51], t$95$1, If[LessEqual[y, 0.102], N[(x / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.62e+94], N[(N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\mathbf{if}\;y \leq -2.7 \cdot 10^{-51}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 0.102:\\
\;\;\;\;\frac{x}{1 + a}\\
\mathbf{elif}\;y \leq 1.62 \cdot 10^{+94}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -2.6999999999999997e-51 or 1.61999999999999997e94 < y Initial program 61.1%
Taylor expanded in y around inf
associate--l+N/A
associate-/l*N/A
associate-/l*N/A
distribute-lft-out--N/A
+-commutativeN/A
Applied rewrites46.4%
Taylor expanded in b around inf
Applied rewrites65.8%
if -2.6999999999999997e-51 < y < 0.101999999999999993Initial program 93.5%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6464.4
Applied rewrites64.4%
if 0.101999999999999993 < y < 1.61999999999999997e94Initial program 90.9%
Taylor expanded in a around inf
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6481.9
Applied rewrites81.9%
(FPCore (x y z t a b) :precision binary64 (if (or (<= y -4.5e+91) (not (<= y 1.15e+97))) (/ (fma t (/ x y) z) b) (/ (+ x (/ (* y z) t)) (+ 1.0 a))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((y <= -4.5e+91) || !(y <= 1.15e+97)) {
tmp = fma(t, (x / y), z) / b;
} else {
tmp = (x + ((y * z) / t)) / (1.0 + a);
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if ((y <= -4.5e+91) || !(y <= 1.15e+97)) tmp = Float64(fma(t, Float64(x / y), z) / b); else tmp = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(1.0 + a)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[y, -4.5e+91], N[Not[LessEqual[y, 1.15e+97]], $MachinePrecision]], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision], N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(1.0 + a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.5 \cdot 10^{+91} \lor \neg \left(y \leq 1.15 \cdot 10^{+97}\right):\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y \cdot z}{t}}{1 + a}\\
\end{array}
\end{array}
if y < -4.5e91 or 1.15000000000000003e97 < y Initial program 55.1%
Taylor expanded in y around inf
associate--l+N/A
associate-/l*N/A
associate-/l*N/A
distribute-lft-out--N/A
+-commutativeN/A
Applied rewrites52.8%
Taylor expanded in b around inf
Applied rewrites74.8%
if -4.5e91 < y < 1.15000000000000003e97Initial program 90.8%
Taylor expanded in y around 0
lower-+.f6474.0
Applied rewrites74.0%
Final simplification74.3%
(FPCore (x y z t a b) :precision binary64 (if (or (<= y -4e+89) (not (<= y 1.15e+97))) (/ (fma t (/ x y) z) b) (/ (fma (/ y t) z x) (+ 1.0 a))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((y <= -4e+89) || !(y <= 1.15e+97)) {
tmp = fma(t, (x / y), z) / b;
} else {
tmp = fma((y / t), z, x) / (1.0 + a);
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if ((y <= -4e+89) || !(y <= 1.15e+97)) tmp = Float64(fma(t, Float64(x / y), z) / b); else tmp = Float64(fma(Float64(y / t), z, x) / Float64(1.0 + a)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[y, -4e+89], N[Not[LessEqual[y, 1.15e+97]], $MachinePrecision]], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision], N[(N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision] / N[(1.0 + a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4 \cdot 10^{+89} \lor \neg \left(y \leq 1.15 \cdot 10^{+97}\right):\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{1 + a}\\
\end{array}
\end{array}
if y < -3.99999999999999998e89 or 1.15000000000000003e97 < y Initial program 55.1%
Taylor expanded in y around inf
associate--l+N/A
associate-/l*N/A
associate-/l*N/A
distribute-lft-out--N/A
+-commutativeN/A
Applied rewrites52.8%
Taylor expanded in b around inf
Applied rewrites74.8%
if -3.99999999999999998e89 < y < 1.15000000000000003e97Initial program 90.8%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6473.4
Applied rewrites73.4%
Final simplification73.9%
(FPCore (x y z t a b) :precision binary64 (if (or (<= y -2.7e-51) (not (<= y 3.5e+96))) (/ (fma t (/ x y) z) b) (/ x (+ 1.0 a))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((y <= -2.7e-51) || !(y <= 3.5e+96)) {
tmp = fma(t, (x / y), z) / b;
} else {
tmp = x / (1.0 + a);
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if ((y <= -2.7e-51) || !(y <= 3.5e+96)) tmp = Float64(fma(t, Float64(x / y), z) / b); else tmp = Float64(x / Float64(1.0 + a)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[y, -2.7e-51], N[Not[LessEqual[y, 3.5e+96]], $MachinePrecision]], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision], N[(x / N[(1.0 + a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.7 \cdot 10^{-51} \lor \neg \left(y \leq 3.5 \cdot 10^{+96}\right):\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1 + a}\\
\end{array}
\end{array}
if y < -2.6999999999999997e-51 or 3.4999999999999999e96 < y Initial program 61.1%
Taylor expanded in y around inf
associate--l+N/A
associate-/l*N/A
associate-/l*N/A
distribute-lft-out--N/A
+-commutativeN/A
Applied rewrites46.4%
Taylor expanded in b around inf
Applied rewrites65.8%
if -2.6999999999999997e-51 < y < 3.4999999999999999e96Initial program 93.3%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6462.2
Applied rewrites62.2%
Final simplification64.0%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (+ a 1.0) 0.9999996) (not (<= (+ a 1.0) 2.0))) (/ x a) (* (- 1.0 a) x)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a + 1.0) <= 0.9999996) || !((a + 1.0) <= 2.0)) {
tmp = x / a;
} else {
tmp = (1.0 - a) * x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((a + 1.0d0) <= 0.9999996d0) .or. (.not. ((a + 1.0d0) <= 2.0d0))) then
tmp = x / a
else
tmp = (1.0d0 - a) * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a + 1.0) <= 0.9999996) || !((a + 1.0) <= 2.0)) {
tmp = x / a;
} else {
tmp = (1.0 - a) * x;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((a + 1.0) <= 0.9999996) or not ((a + 1.0) <= 2.0): tmp = x / a else: tmp = (1.0 - a) * x return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(a + 1.0) <= 0.9999996) || !(Float64(a + 1.0) <= 2.0)) tmp = Float64(x / a); else tmp = Float64(Float64(1.0 - a) * x); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((a + 1.0) <= 0.9999996) || ~(((a + 1.0) <= 2.0))) tmp = x / a; else tmp = (1.0 - a) * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(a + 1.0), $MachinePrecision], 0.9999996], N[Not[LessEqual[N[(a + 1.0), $MachinePrecision], 2.0]], $MachinePrecision]], N[(x / a), $MachinePrecision], N[(N[(1.0 - a), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a + 1 \leq 0.9999996 \lor \neg \left(a + 1 \leq 2\right):\\
\;\;\;\;\frac{x}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(1 - a\right) \cdot x\\
\end{array}
\end{array}
if (+.f64 a #s(literal 1 binary64)) < 0.99999959999999999 or 2 < (+.f64 a #s(literal 1 binary64)) Initial program 79.4%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6449.3
Applied rewrites49.3%
Taylor expanded in a around inf
Applied rewrites48.7%
if 0.99999959999999999 < (+.f64 a #s(literal 1 binary64)) < 2Initial program 75.2%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6431.0
Applied rewrites31.0%
Taylor expanded in a around 0
Applied rewrites31.0%
Taylor expanded in a around 0
Applied rewrites31.0%
Final simplification40.5%
(FPCore (x y z t a b) :precision binary64 (if (or (<= y -2.7e-51) (not (<= y 4e+96))) (/ z b) (/ x (+ 1.0 a))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((y <= -2.7e-51) || !(y <= 4e+96)) {
tmp = z / b;
} else {
tmp = x / (1.0 + a);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((y <= (-2.7d-51)) .or. (.not. (y <= 4d+96))) then
tmp = z / b
else
tmp = x / (1.0d0 + a)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((y <= -2.7e-51) || !(y <= 4e+96)) {
tmp = z / b;
} else {
tmp = x / (1.0 + a);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (y <= -2.7e-51) or not (y <= 4e+96): tmp = z / b else: tmp = x / (1.0 + a) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((y <= -2.7e-51) || !(y <= 4e+96)) tmp = Float64(z / b); else tmp = Float64(x / Float64(1.0 + a)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((y <= -2.7e-51) || ~((y <= 4e+96))) tmp = z / b; else tmp = x / (1.0 + a); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[y, -2.7e-51], N[Not[LessEqual[y, 4e+96]], $MachinePrecision]], N[(z / b), $MachinePrecision], N[(x / N[(1.0 + a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.7 \cdot 10^{-51} \lor \neg \left(y \leq 4 \cdot 10^{+96}\right):\\
\;\;\;\;\frac{z}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1 + a}\\
\end{array}
\end{array}
if y < -2.6999999999999997e-51 or 4.0000000000000002e96 < y Initial program 61.1%
Taylor expanded in y around inf
lower-/.f6455.9
Applied rewrites55.9%
if -2.6999999999999997e-51 < y < 4.0000000000000002e96Initial program 93.3%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6462.2
Applied rewrites62.2%
Final simplification59.1%
(FPCore (x y z t a b) :precision binary64 (if (or (<= a -1.62e+35) (not (<= a 1.45e+108))) (/ x a) (/ z b)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a <= -1.62e+35) || !(a <= 1.45e+108)) {
tmp = x / a;
} else {
tmp = z / b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a <= (-1.62d+35)) .or. (.not. (a <= 1.45d+108))) then
tmp = x / a
else
tmp = z / b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a <= -1.62e+35) || !(a <= 1.45e+108)) {
tmp = x / a;
} else {
tmp = z / b;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (a <= -1.62e+35) or not (a <= 1.45e+108): tmp = x / a else: tmp = z / b return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((a <= -1.62e+35) || !(a <= 1.45e+108)) tmp = Float64(x / a); else tmp = Float64(z / b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((a <= -1.62e+35) || ~((a <= 1.45e+108))) tmp = x / a; else tmp = z / b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[a, -1.62e+35], N[Not[LessEqual[a, 1.45e+108]], $MachinePrecision]], N[(x / a), $MachinePrecision], N[(z / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -1.62 \cdot 10^{+35} \lor \neg \left(a \leq 1.45 \cdot 10^{+108}\right):\\
\;\;\;\;\frac{x}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if a < -1.62e35 or 1.45000000000000004e108 < a Initial program 79.1%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6454.6
Applied rewrites54.6%
Taylor expanded in a around inf
Applied rewrites54.6%
if -1.62e35 < a < 1.45000000000000004e108Initial program 76.2%
Taylor expanded in y around inf
lower-/.f6446.9
Applied rewrites46.9%
Final simplification50.3%
(FPCore (x y z t a b) :precision binary64 (* (- 1.0 a) x))
double code(double x, double y, double z, double t, double a, double b) {
return (1.0 - a) * x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (1.0d0 - a) * x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (1.0 - a) * x;
}
def code(x, y, z, t, a, b): return (1.0 - a) * x
function code(x, y, z, t, a, b) return Float64(Float64(1.0 - a) * x) end
function tmp = code(x, y, z, t, a, b) tmp = (1.0 - a) * x; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(1.0 - a), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - a\right) \cdot x
\end{array}
Initial program 77.4%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6440.9
Applied rewrites40.9%
Taylor expanded in a around 0
Applied rewrites15.5%
Taylor expanded in a around 0
Applied rewrites15.5%
(FPCore (x y z t a b) :precision binary64 (* (- a) x))
double code(double x, double y, double z, double t, double a, double b) {
return -a * x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -a * x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return -a * x;
}
def code(x, y, z, t, a, b): return -a * x
function code(x, y, z, t, a, b) return Float64(Float64(-a) * x) end
function tmp = code(x, y, z, t, a, b) tmp = -a * x; end
code[x_, y_, z_, t_, a_, b_] := N[((-a) * x), $MachinePrecision]
\begin{array}{l}
\\
\left(-a\right) \cdot x
\end{array}
Initial program 77.4%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6440.9
Applied rewrites40.9%
Taylor expanded in a around 0
Applied rewrites15.5%
Taylor expanded in a around inf
Applied rewrites4.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1
(* 1.0 (* (+ x (* (/ y t) z)) (/ 1.0 (+ (+ a 1.0) (* (/ y t) b)))))))
(if (< t -1.3659085366310088e-271)
t_1
(if (< t 3.036967103737246e-130) (/ z b) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
double tmp;
if (t < -1.3659085366310088e-271) {
tmp = t_1;
} else if (t < 3.036967103737246e-130) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 * ((x + ((y / t) * z)) * (1.0d0 / ((a + 1.0d0) + ((y / t) * b))))
if (t < (-1.3659085366310088d-271)) then
tmp = t_1
else if (t < 3.036967103737246d-130) then
tmp = z / b
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
double tmp;
if (t < -1.3659085366310088e-271) {
tmp = t_1;
} else if (t < 3.036967103737246e-130) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b)))) tmp = 0 if t < -1.3659085366310088e-271: tmp = t_1 elif t < 3.036967103737246e-130: tmp = z / b else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(1.0 * Float64(Float64(x + Float64(Float64(y / t) * z)) * Float64(1.0 / Float64(Float64(a + 1.0) + Float64(Float64(y / t) * b))))) tmp = 0.0 if (t < -1.3659085366310088e-271) tmp = t_1; elseif (t < 3.036967103737246e-130) tmp = Float64(z / b); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b)))); tmp = 0.0; if (t < -1.3659085366310088e-271) tmp = t_1; elseif (t < 3.036967103737246e-130) tmp = z / b; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(1.0 * N[(N[(x + N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y / t), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t, -1.3659085366310088e-271], t$95$1, If[Less[t, 3.036967103737246e-130], N[(z / b), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 \cdot \left(\left(x + \frac{y}{t} \cdot z\right) \cdot \frac{1}{\left(a + 1\right) + \frac{y}{t} \cdot b}\right)\\
\mathbf{if}\;t < -1.3659085366310088 \cdot 10^{-271}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t < 3.036967103737246 \cdot 10^{-130}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024322
(FPCore (x y z t a b)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (if (< t -1707385670788761/12500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))) (if (< t 1518483551868623/5000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ z b) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))))))
(/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))